About the misplay in the last game: At the start of Turn 6 I was at 5/7 Loots played, with a full hand and 1 Loot in hand. Because of that, playing Grand Acquisition would only give me 1 Loot. Fuse them into Barbaros, play 2 Gunners and their 2 Flags and I'd deal 12 damage and have 1pp left over. If my opponent hadn't pinged themself for 1 I'd be 1 off lethal. If I had fused the Boots the turn before, I'd be at 6/7 Loots played with 8 cards in hand at the start of Turn 6. Playing Grand Acquisition would give me 2 Loots, and I'd need to fuse only 1 of them to reach 7. This would let me use the 1pp left over from scenario 1 to play 1 more Loot for another 2 damage out of the Gunners, guaranteeing my lethal even if my opponent didn't throw the game. The more you know I guess.
About the misplay in the last game:
At the start of Turn 6 I was at 5/7 Loots played, with a full hand and 1 Loot in hand. Because of that, playing Grand Acquisition would only give me 1 Loot. Fuse them into Barbaros, play 2 Gunners and their 2 Flags and I'd deal 12 damage and have 1pp left over. If my opponent hadn't pinged themself for 1 I'd be 1 off lethal.
If I had fused the Boots the turn before, I'd be at 6/7 Loots played with 8 cards in hand at the start of Turn 6. Playing Grand Acquisition would give me 2 Loots, and I'd need to fuse only 1 of them to reach 7. This would let me use the 1pp left over from scenario 1 to play 1 more Loot for another 2 damage out of the Gunners, guaranteeing my lethal even if my opponent didn't throw the game. The more you know I guess.
Looks funs!