How come? If you use the strat of conceding on sight at mulligan to warlocks and pallys, every once in a while you'll get a game that is not a completely miserable experience that makes you close the game for the day.
My math ain't too good, but if I am not mistaken, you had 2/3rd chance for each missile to hit minions and since you shot 16 that would be a (2/3)^16 = 0.15% chance. The last shot would be a 1/2 chance as one of them would be dead, but the result would still be similar.
@@zoa9720 Yes, that was on my mind so i created a python script to do a monte carlo simulation. The end result was a ~0.07% chance. import random trials = 1000000 successes = [] for i in range(trials): health = [8,8,21] options = {0,1,2} success = True for x in range(16): roll = random.choice(list(options)) health[roll] -= 1 if health[roll] == 0: # when one dies, remove it from the roll set options.remove(roll) if health[2] != 21: success = False break if success: successes.append(health) print(len(successes)/trials*100)
I was curious about those odds, so i made a little script to calculate the exact chance. It turns out to be 422009/612220032, which is ~0.069% or about 1 in 1450.
This was an incredibly difficult math problem for me (I learned this 14 years ago and haven't applied much chance calculation since), but I think I have the definitive answer. Correct me if I'm wrong. The chance all 16 missiles hit the two 8 health minions and zero went face was approximately 2,3%. Here's how I calc'd it. There are two bowls in front of me. In bowl 1 there are 8 blue balls. In bowl 2 there are 8 yellow balls. I draw a ball from a random bowl 16 times. However, before I draw a ball, I roll a dice with 3 sides. If i roll a dice roll of 3, I don't draw a ball and it takes up a draw from the bowl. When one bowl is empty because all 8 balls are drawn by chance, we change the dice to a 2 sided dice. Now, when a 2 is rolled we don't draw a ball from the remaining bowl. When we roll a 1, we draw from the remaining bowl. What is the chance in total we draw all 16 balls and never "skip a turn" ? Step 1: Probability of Drawing from Each Bowl Successfully Bowl 1: Probability of drawing all 8 balls from Bowl 1 before it's emptied = (2/3) ^ 8 (Same logic as before, successful draw = 2/3 on 3-sided dice) Bowl 2: Probability of drawing all 8 balls from Bowl 2 after Bowl 1 is emptied = (1/2) ^ 8 (Successful draw with 2-sided dice = 1 on the remaining roll) Step 2: Probability of Switching Dice at the Right Time We need to consider two scenarios: Scenario 1: Bowl 1 empties exactly on the 8th draw (perfect timing). Scenario 2: Bowl 1 empties before the 8th draw (early emptying). Scenario 1 (Perfect Timing): Probability of rolling only "2/3" on the 3-sided dice for 7 draws and then switching to the 2-sided dice on the 8th draw (perfect timing to empty Bowl 1): ((2/3) ^ 7) * (1/3) (One "3" to switch dice) Scenario 2 (Early Emptying): Probability of emptying Bowl 1 before the 8th draw: We can calculate the probability of NOT emptying Bowl 1 in 7 draws (all "2/3" rolls) and subtract from 1. Probability of NOT emptying Bowl 1 in 7 draws: ((2/3) ^ 7) Probability of emptying Bowl 1 before the 8th draw: 1 - ((2/3) ^ 7) Combining Scenarios: The total probability considers both scenarios (perfect timing and early emptying): Total Probability = (Probability of Scenario 1) + (Probability of Scenario 2) * (Probability of drawing from Bowl 2) Total Probability = ((2/3) ^ 7) * (1/3) + (1 - ((2/3) ^ 7)) * ((1/2) ^ 8) =0,023~=2,3%
The scenario where you cannot empty a bowl is (2/3)^16. This is 0.001 or 0.1% chance. This should be more likely when you cannot empty a bowl compared to when you can. Your math is wrong somewhere.
@@StRanGerManY while it's true that each damage from testing dummy has a 66% chance of missing face, it *did* happen 16 times in sequence, which gives it a percentage of about 0.013% chance of happening (not enough to win a lottery ticket but still absurd)
Damn this is the saltiest I have seen chump and I've seen almost every video. I hope you're still enjoying the game, even though it's bullshit sometimes ❤️
If you dig enough you can find THE saltiest chump ever (it was in RoS Iirc) he was against a token druid and the video just ended on the spot and he probably uninstalled hs for a couple of months. Tbh that was a disgusting luck for the opponent at the topdeck (I don't want to spoiler more if you want to find it), and this time he's salty about dirty rat which is an amazing card except when you are playing funny stuff. This game can be tilting if you take too seriously but those 2 were not the case imho
@@drvofoka7033 ok my bad, I just found the video I was talking about (good cards control priest in rise of Shadows) I was recalling the play correctly but he wasn't salty as I remembered it. So either it is in another video or...it never happened, I don't know what to think I was so sure about that
7:30 it was a 3.9% chance at the first trigger and 2.9% chance at the second. If you count both as he need to kill both minions, it was a 0.11% chance. Very lucky indeed @Chump
Maybe someone better at math can correct me, but if we estimate the chance of killing the two 8/8s in the first game, it has to be somewhere between (2/3)^16 and (2/3)^8*(1/2)^8 which is somewhere between 0.15% and 0.015%. And more likely closer to the upper boundry. So definately very lucky, but I doubt it's the luckiest you have ever been over all the hearthstone games you've played.
The content creator split on Dirty Rat is so interesting to me. On the one hand, its Savjz's favorite card ever because skillful play with it allows you to disrupt combo decks and play more grindy control decks. On the other hand, Chump hates it because, regardless of whether or not he is playing a combo deck, people don't play skillfully with it (al5hough it does always hit the best minion on his hand) and it just makes games less fun.
realy nice list. i tried similiar list with reno and bran for 4x dummy with bumm. but was hard to play. what recommanded replacements for black rock n roll and rock master for your list?
@@arachnofiend2859 you’re playing the wrong game my friend. Also I think you should be careful what you wish for, it’s not a complicated game, without the rng elements games would be incredibly homogenous
@tobiascooper8800 the issue is even if you play around the disruption perfectly you can still get punished. That has always been the issue with Dirty Rat or even Theotar. 9 card hand? Nah bro we hit the only card that matters anyway gg skill issue.
7:33 0.11418291% probably of that happening. In easy terms... a one-in-onethousand highroll. (From my quick maths not taking into consideration of killing a minion early, such as if the first 8 shots hit just one minion. So the likelihood is actually even crazier.)
Chump please try this self-damage warlock deck, I've gone 24-9 with it in gold/diamond ranks. Relies basically on intense self damage with overstatted minions (Flame/Baritone Imp, Malefic Rook, Trogg Exile, Zilliax) to then capitalize on the discounts on Imprisoned Horror and Molten Giant, which can also be Celestial Projectionisted. On top of this, we can also give a final blow with Pop'gar or Doomguard if needed. Hard to play but super fun and effective if done correctly. ### Self-Damage Warlock # Class: Warlock # Format: Standard # Year of the Pegasus # # 2x (1) Flame Imp # 2x (1) Fracking # 1x (1) Miracle Salesman # 2x (1) Monstrous Form # 2x (2) Baritone Imp # 2x (2) Celestial Projectionist # 2x (2) Crescendo # 2x (2) Elementium Geode # 2x (3) Forge of Wills # 1x (3) Furnace Fuel # 2x (3) Malefic Rook # 2x (3) Trogg Exile # 1x (4) Pop'gar the Putrid # 1x (0) Zilliax Deluxe 3000 # 1x (2) Haywire Module # 1x (2) Power Module # 2x (5) Doomguard # 2x (9) Imprisoned Horror # 2x (20) Molten Giant # AAECAf0GBIWOBoCeBvejBsekBg2EoATHwgXIwgXO+AXO+gXX+gXm/wXjgAaEngajoAacswbh5gbw5gYAAQPxswbHpAbyswbHpAbo3gbHpAYAAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Hurt my feelings when Chump called Ele sham player a scumbag, it's been the most fun deck ive played in ages and u still usually lose to Hunter and Pali. Meanwhile the control locks trying to counter hunter and pali run speaker stomper for your flash turns.
Not really. The mini-weapon broke the main one, then the attack broke the mini one, so it would have been +4 weapon damage for -16 off the deathrattles.
Why is that mech-resurrecting minion a Boom, isn't that a bit out of character? Shouldn't the rebuilding character be a Mekkatorque or even a Sneed or SOMEONE who isn't named after their love of destroying?
Idk, the set itself is pretty fun, but the rotation it came with was inopportune. Pretty much every cringe thing in this video happened as a result of a card from a previous set.
Love your vids but I don’t agree at all with your sentiment against Reno and rat. They make the game feel like you have a chance against combo decks and Reno is fun and creates interesting games. Idk just different strokes for different folks I guess 🤷♂️
Plague DK is the most unfun shit I have ever played against in all my years of this game. Making a game plan? Ah, go to hell, you topdecked frost plague.
@@MachinegunnerMugZ multiple decks have been shown to win before turn ten. Mech warrior Theif priest Multiple death knight decks elemental shaman elemental mage spell slinger shaman and so many others. if your deck can win before getting to ten mana crystals, it should be nerfed. i want to reach my 10th turn.
@@MachinegunnerMugZ If a game ends too early, you get no quest rewards, and are given a warning for it. Games are ending before players get to 5 or even 6 mana crystals, with some games ending before players get to 3 mana crystals. That means no quest rewards, no exp gains, nothing. the games are so fast that we could switch to yugioh and no one would notice a difference. Pirate Rogue is one such deck that wins on turn 3. Remember mech mage? that was another one that won fast, and won early. These have happened in the last 2 years. It gets worse when you conscider how consistent reno decks are. 1 in one billion chance to draw a specific line that can kill by turn 5, and 60% of the time, reno decks are able to do it. Would be nice to actually see some wins after turn 6, but even new higher mana cards can't see play if the meta is "never get to seven crystals"
I get that you don't like some cards, but you being that salty is rather cringe to watch. It's even more so when you complain about a card and then still win regardless. I guess it's finally time for me to unsubscribe. Twas a good run.
Reno massively bumping up the wr of a deck that has no business being a singleton deck? What a shocker... my hatred for that reno hero card knows no bounds
You can sense through the Chumpus' commentary that he's not a fan of the current state of the game post rotation
Hard to be a fan of a meta dominated by a bunch of solitaire decks and... _paladin_ ...
How come? If you use the strat of conceding on sight at mulligan to warlocks and pallys, every once in a while you'll get a game that is not a completely miserable experience that makes you close the game for the day.
14:10 Omg what a play
You know, if you play that 1/2 card that's give you a 1/1 magnectic thing with a keyword you'll get poisonous and/or lifesteal sometimes
Ye I tried a very different version with that in it and when it's good it's absolutely nuts :D
Absolutely love the added game music to the vids! Keep up the awesome work!
My math ain't too good, but if I am not mistaken, you had 2/3rd chance for each missile to hit minions and since you shot 16 that would be a (2/3)^16 = 0.15% chance. The last shot would be a 1/2 chance as one of them would be dead, but the result would still be similar.
A minion can die earlier making more shots 1/2. Here one died while the other still had 3 hp.
Chump mentioned this too
yep, so if we count that first 13 shots where 2/3 and last 3 - 1/2 , then its 0,06%@@zoa9720
That's right, but as soon as the 9th missile there's a chance that one of the minions is already dead, so Chump's right that the math is tricky
This makes me believe in the forum conspiracy theorists i just cant believe none of them hit face rigged game
@@zoa9720 Yes, that was on my mind so i created a python script to do a monte carlo simulation. The end result was a ~0.07% chance.
import random
trials = 1000000
successes = []
for i in range(trials):
health = [8,8,21]
options = {0,1,2}
success = True
for x in range(16):
roll = random.choice(list(options))
health[roll] -= 1
if health[roll] == 0: # when one dies, remove it from the roll set
options.remove(roll)
if health[2] != 21:
success = False
break
if success:
successes.append(health)
print(len(successes)/trials*100)
I was curious about those odds, so i made a little script to calculate the exact chance. It turns out to be 422009/612220032, which is ~0.069% or about 1 in 1450.
Great work
.069% nice
@@screamingmeowth1nice
Sounds about right. Great work!
That is honestly far more than I expected.
This variation on the mech deck looks way stronger than what I've seen so far!
This was an incredibly difficult math problem for me (I learned this 14 years ago and haven't applied much chance calculation since), but I think I have the definitive answer. Correct me if I'm wrong.
The chance all 16 missiles hit the two 8 health minions and zero went face was approximately 2,3%.
Here's how I calc'd it.
There are two bowls in front of me. In bowl 1 there are 8 blue balls. In bowl 2 there are 8 yellow balls. I draw a ball from a random bowl 16 times. However, before I draw a ball, I roll a dice with 3 sides. If i roll a dice roll of 3, I don't draw a ball and it takes up a draw from the bowl.
When one bowl is empty because all 8 balls are drawn by chance, we change the dice to a 2 sided dice. Now, when a 2 is rolled we don't draw a ball from the remaining bowl. When we roll a 1, we draw from the remaining bowl. What is the chance in total we draw all 16 balls and never "skip a turn" ?
Step 1: Probability of Drawing from Each Bowl Successfully
Bowl 1: Probability of drawing all 8 balls from Bowl 1 before it's emptied = (2/3) ^ 8 (Same logic as before, successful draw = 2/3 on 3-sided dice)
Bowl 2: Probability of drawing all 8 balls from Bowl 2 after Bowl 1 is emptied = (1/2) ^ 8 (Successful draw with 2-sided dice = 1 on the remaining roll)
Step 2: Probability of Switching Dice at the Right Time
We need to consider two scenarios:
Scenario 1: Bowl 1 empties exactly on the 8th draw (perfect timing).
Scenario 2: Bowl 1 empties before the 8th draw (early emptying).
Scenario 1 (Perfect Timing):
Probability of rolling only "2/3" on the 3-sided dice for 7 draws and then switching to the 2-sided dice on the 8th draw (perfect timing to empty Bowl 1): ((2/3) ^ 7) * (1/3) (One "3" to switch dice)
Scenario 2 (Early Emptying):
Probability of emptying Bowl 1 before the 8th draw: We can calculate the probability of NOT emptying Bowl 1 in 7 draws (all "2/3" rolls) and subtract from 1.
Probability of NOT emptying Bowl 1 in 7 draws: ((2/3) ^ 7)
Probability of emptying Bowl 1 before the 8th draw: 1 - ((2/3) ^ 7)
Combining Scenarios:
The total probability considers both scenarios (perfect timing and early emptying):
Total Probability = (Probability of Scenario 1) + (Probability of Scenario 2) * (Probability of drawing from Bowl 2)
Total Probability = ((2/3) ^ 7) * (1/3) + (1 - ((2/3) ^ 7)) * ((1/2) ^ 8)
=0,023~=2,3%
The scenario where you cannot empty a bowl is (2/3)^16. This is 0.001 or 0.1% chance. This should be more likely when you cannot empty a bowl compared to when you can. Your math is wrong somewhere.
way too likely. no way
You know… just by chance it seems like you play a lot of different minions types. Just might be room for One Amalgam Band 😆
Power slider otk lol
i thought this was gonna be a OAB classic. but still a great vid nonetheless.
With the removal of mistake and amalgam of the deep, One Amalgam Band is really hard to activate currently
OAB has anti-synergy with Boom. Definitely don't want to summon a vanilla 6/6 with him.
Our boy Chump just recently kicked his OAB addiction and you're trying to get him to relapse. Shame on you
27:51 Chump’s Ted Talk
so many fun deck archetypes yet there are only handbuff paladin/brann warrior/handlock in ladder :(
and small beasts hunter :(
also, dirty rat is close to the only tech you can make vs otks. I think its needed
7:38
Wow
God I love statistics at work
Should’ve linked to 7:29 because this magic happens *twice*
Has anyone done the math? I'm super curious
@@firefox1484 it is a 0.0015 probability so less than 1 in 650 chance
@@hilalcrescent9720 about 1 in 657 chance. (2/3)^16
I feel honored to be witness to the luckiest moment of Chump's life. Shame it wasnt a lottery ticket or something lmao
Lottery tickets require like 0.00001% chance of luck. Here it was merely 0.1% at best, I imagine
@@StRanGerManY while it's true that each damage from testing dummy has a 66% chance of missing face, it *did* happen 16 times in sequence, which gives it a percentage of about 0.013% chance of happening (not enough to win a lottery ticket but still absurd)
I always love mech warrior shenanigans, been using a variant on ladder for the memes
Finally hearing someone else call Reska dogshit is so nice, whoever thought a self-discounting sylvanus with rush was fine is insane.
Damn this is the saltiest I have seen chump and I've seen almost every video. I hope you're still enjoying the game, even though it's bullshit sometimes ❤️
If you dig enough you can find THE saltiest chump ever (it was in RoS Iirc) he was against a token druid and the video just ended on the spot and he probably uninstalled hs for a couple of months. Tbh that was a disgusting luck for the opponent at the topdeck (I don't want to spoiler more if you want to find it), and this time he's salty about dirty rat which is an amazing card except when you are playing funny stuff. This game can be tilting if you take too seriously but those 2 were not the case imho
@@drughetto Someone please find this it sounds amazing.
Yeah man needs to shut up. If your not enjoying a video game just stop playing there’s so much more you could be doing with your time😂
@@drvofoka7033 ok my bad, I just found the video I was talking about (good cards control priest in rise of Shadows) I was recalling the play correctly but he wasn't salty as I remembered it. So either it is in another video or...it never happened, I don't know what to think I was so sure about that
7:30 it was a 3.9% chance at the first trigger and 2.9% chance at the second. If you count both as he need to kill both minions, it was a 0.11% chance. Very lucky indeed @Chump
Can you share how you calculated this? I'm trying to figure it out but I'm brain farting on a math problem I learned in school 14 years ago
Maybe someone better at math can correct me, but if we estimate the chance of killing the two 8/8s in the first game, it has to be somewhere between (2/3)^16 and (2/3)^8*(1/2)^8 which is somewhere between 0.15% and 0.015%. And more likely closer to the upper boundry. So definately very lucky, but I doubt it's the luckiest you have ever been over all the hearthstone games you've played.
0,06% it was
Video feed: online.
Warrior deck: online.
Deathrattle combo: online.
Winrate: nominal.
This deck is amazing! played it 5 games or more yesterday!
The content creator split on Dirty Rat is so interesting to me. On the one hand, its Savjz's favorite card ever because skillful play with it allows you to disrupt combo decks and play more grindy control decks. On the other hand, Chump hates it because, regardless of whether or not he is playing a combo deck, people don't play skillfully with it (al5hough it does always hit the best minion on his hand) and it just makes games less fun.
realy nice list. i tried similiar list with reno and bran for 4x dummy with bumm. but was hard to play. what recommanded replacements for black rock n roll and rock master for your list?
This reminds me of an old hoot hoot deck Chump played years ago
hero powering instead of playing 2 more tendrils was such a huge throw by that warrior
That was ridiculous luck with that 16 damage
“It’s just a dogshit video game.” 😂
I ran a MC simulation of the luck at 7:48. After 1e7 iterations I get .00065, or .065% chance of hitting only minions wjth all 16 lol
Amazing!
I've been saying since Gadgetzan that cards like Dirty rat are my most hated cards, and I'm pleased to see I'm not alone.
Really, disruption? That’s weird
@@tobiascooper8800*Unreactable RNG
@@arachnofiend2859 you’re playing the wrong game my friend. Also I think you should be careful what you wish for, it’s not a complicated game, without the rng elements games would be incredibly homogenous
@@tobiascooper8800 maybe it's weird, but then maybe it's hearthstone. It doesn't bother me so much in MTG, with the multiple turn phases and all.
@tobiascooper8800 the issue is even if you play around the disruption perfectly you can still get punished. That has always been the issue with Dirty Rat or even Theotar. 9 card hand? Nah bro we hit the only card that matters anyway gg skill issue.
As a returning player is this deck worth crafting?
If you're returning and trying to stay free-to-play, no deck is worth crafting until after the balance patch on thursday.
This deck looks insanely fun
how importnt would you say blackrock and roll and rock master voon are? dont want to craft old legendaries
Can you do a king plush deck with the eggs. Would love to see you play that
I wonder what Hearthstone cards Chump actually likes? If any?
I don’t really understand the rock master, but the deck seems pretty good
Testing Dummy is carrying the entire deck on its back so anything to get more copies of that card.
7:33 0.11418291% probably of that happening. In easy terms... a one-in-onethousand highroll. (From my quick maths not taking into consideration of killing a minion early, such as if the first 8 shots hit just one minion. So the likelihood is actually even crazier.)
that exactly moment what happened to him was 0,06%
How did you get that? The quick maths should be (2/3)^16, which is 0.1522%
its not 2/3^16 ...look at the video again@@kourii
@@Syleion What do you mean?
Game 4 was so fun to watch
This actually looks.... fun. How much dust?
Which eye do i look at?
However, Chump, I think there should also be defeats in your videos. It would make them a little crisper and less predictable to watch.
Thank you!
I had to double check that dummy was all enemies and not enemy minions
That last DK game was honestly SO frustrating to watch i was so happy to see them lose 😂
Is it really mech warrior with only 3 of the cards being mech minions
7:45, in my math, That's a 0.15%
I got 0.064% since the last three missiles were 1/2, I could be wrong though.
We love chump
New VOD when?
Chump please try this self-damage warlock deck, I've gone 24-9 with it in gold/diamond ranks.
Relies basically on intense self damage with overstatted minions (Flame/Baritone Imp, Malefic Rook, Trogg Exile, Zilliax) to then capitalize on the discounts on Imprisoned Horror and Molten Giant, which can also be Celestial Projectionisted.
On top of this, we can also give a final blow with Pop'gar or Doomguard if needed.
Hard to play but super fun and effective if done correctly.
### Self-Damage Warlock
# Class: Warlock
# Format: Standard
# Year of the Pegasus
#
# 2x (1) Flame Imp
# 2x (1) Fracking
# 1x (1) Miracle Salesman
# 2x (1) Monstrous Form
# 2x (2) Baritone Imp
# 2x (2) Celestial Projectionist
# 2x (2) Crescendo
# 2x (2) Elementium Geode
# 2x (3) Forge of Wills
# 1x (3) Furnace Fuel
# 2x (3) Malefic Rook
# 2x (3) Trogg Exile
# 1x (4) Pop'gar the Putrid
# 1x (0) Zilliax Deluxe 3000
# 1x (2) Haywire Module
# 1x (2) Power Module
# 2x (5) Doomguard
# 2x (9) Imprisoned Horror
# 2x (20) Molten Giant
#
AAECAf0GBIWOBoCeBvejBsekBg2EoATHwgXIwgXO+AXO+gXX+gXm/wXjgAaEngajoAacswbh5gbw5gYAAQPxswbHpAbyswbHpAbo3gbHpAYAAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Running Rock Master Voone without one amalgam band should be illegal
Running OAB in a deck with Boom is actually griefing.....pog you revive a vanilla 6/6. Maybe 2 6/6s if your OAB got reborn.
Chump, now hear me out.
Freebird, Shudderblock, Zola, Incredible value, to get even more Freebirds. Create a big bird :)
God, the last game is something I turn Hearthstone off for, for the rest of the day.
When Chomp said "it's just a dogshit video game" I unliked the video just so I could re-like it again
Hurt my feelings when Chump called Ele sham player a scumbag, it's been the most fun deck ive played in ages and u still usually lose to Hunter and Pali. Meanwhile the control locks trying to counter hunter and pali run speaker stomper for your flash turns.
Hell yeah
I love you Chump
22:55 why did he heropower there? Playing 1 or 2 tendrals is like 20 times better wth
absolute brutal throw
In game 3, you lost 2 damage twice by not attacking with the 3 attack wrench before playing the miniature. Great video, Chump
Not really. The mini-weapon broke the main one, then the attack broke the mini one, so it would have been +4 weapon damage for -16 off the deathrattles.
@@curtisbonnell6197 yeah, mb.
yay!
Boom not being 7 mana is a flavor L
3:54
Why is that mech-resurrecting minion a Boom, isn't that a bit out of character? Shouldn't the rebuilding character be a Mekkatorque or even a Sneed or SOMEONE who isn't named after their love of destroying?
Do you really need rock-'n'-roll and rock master in this deck? For the first four games you've never played them.
I mean if you wanna beat control decks consistently those are kinda necessary cards to have.
Just got to legend before watching this and ngl finally being higher rated than the guy I'm watching makes me feel a little better about myself
Rank 19 k legend plays....
03:50 really dislike this mech deck
7:30 what the AF?
At 7:38 i think it is a 1.646% chance to not hit the hero
Play mage plss
This seams this could be the worst set since that inspire nonsense.
In what sense? I think it's the first exciting set in the past year or two...
Idk, the set itself is pretty fun, but the rotation it came with was inopportune. Pretty much every cringe thing in this video happened as a result of a card from a previous set.
Love your vids but I don’t agree at all with your sentiment against Reno and rat. They make the game feel like you have a chance against combo decks and Reno is fun and creates interesting games. Idk just different strokes for different folks I guess 🤷♂️
Plague DK is the most unfun shit I have ever played against in all my years of this game. Making a game plan? Ah, go to hell, you topdecked frost plague.
This is just my opinion, but any deck that wins before turn ten should get nerfed.
So what is there to nerf?
@@MachinegunnerMugZ multiple decks have been shown to win before turn ten.
Mech warrior
Theif priest
Multiple death knight decks
elemental shaman
elemental mage
spell slinger shaman
and so many others.
if your deck can win before getting to ten mana crystals, it should be nerfed. i want to reach my 10th turn.
@@TheKillerman3333 But it's Hearthstone! Turn 7 lethal was not just a meme but meta even 10 years ago here.
@@MachinegunnerMugZ If a game ends too early, you get no quest rewards, and are given a warning for it. Games are ending before players get to 5 or even 6 mana crystals, with some games ending before players get to 3 mana crystals. That means no quest rewards, no exp gains, nothing. the games are so fast that we could switch to yugioh and no one would notice a difference. Pirate Rogue is one such deck that wins on turn 3. Remember mech mage? that was another one that won fast, and won early. These have happened in the last 2 years. It gets worse when you conscider how consistent reno decks are. 1 in one billion chance to draw a specific line that can kill by turn 5, and 60% of the time, reno decks are able to do it. Would be nice to actually see some wins after turn 6, but even new higher mana cards can't see play if the meta is "never get to seven crystals"
I mean aggro decks should exist. I agree that *combo* decks should need 10 mana to win though.
Love when combo players complain about the game not being fun for them. You don't deserve to have fun crybaby
Marry me🙏
You're always so salty, maybe you should try doing something you actually like
I get that you don't like some cards, but you being that salty is rather cringe to watch. It's even more so when you complain about a card and then still win regardless. I guess it's finally time for me to unsubscribe. Twas a good run.
Music is egregious makes the videos almost unwatchable please turn it off
nononono make a reno version of this im rocking like 70% winrate with this xD
Reno massively bumping up the wr of a deck that has no business being a singleton deck? What a shocker... my hatred for that reno hero card knows no bounds
@@a200037 you can double summon with dr boom xD its a pretty nice finisher and you are able to play it control. so who cares its fine