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Could be really intruiging but if your players are like me, real world problems feel at odds with the fantasy. So I wouldn't ask them to solve the housing market or a refugee crisis and call that a riddle. A riddle that's an allegory for that might work though
@@styrax7280 oh no, I was thinking like the number of certain houses within each city wall came out to be a key that would unscramble a weird gibberish local greeting that everyone says. Something like that
I like Rude Tales of Magic's approach where the sphinx just asks you extremely basic riddles that everyone knows (what has 2 legs in the morning, etc.) and you have to pretend that it's very clever and difficult, or you die for insulting it. It guards a door or something and people just tolerate the sphinx because they can't remove it. It's a great gag.
@@DaDunge one is a character the other is a obstacle. One is a boring trope the other is a series of tropes. Really do what ever you want. You seem pretty good at it. (Sarcasm)
I've always thought that a Sphinx would make an absolutely awesome Warlock patron. In similar vein to the the Celestial Warlock, but that Sphinx's seem to have a more arcane flavor than divine. Love the chat and exploration here as always!
As they said in the video, the division between Arcane and Divine is artificial. Historically, magicians were often priests. A sphinx very well could be both Celestial and knowledgeable of arcane matters. Might be servants of a kind of Hermes Trismegistus figure, a wizard/priest/king/god that taught mortals magic.
Ideally the Sphinx is an encounter that ends in two ways. 1. If combat happens, no damage gets dealt, the party gets flung into a "What If...?" "it's a wonderful life" nightmare altered reality, they learn a valuable lesson about not being murder hobos, and then they all either die in horrible but ironic ways, or they wake up stranded in the wilderness somewhere close to the location the bunch of idiots were supposed to politely ask the Sphinx about in the first place. 2. If combat doesn't happen the party gets asked a riddle, or told a dirty limerick, or posed a moral quandry, then they are shown a vision, then they are asked the question again, and if they answer in character the whole way through they get to pick a bonus feat or one of the epic boons in the DMG. If you've played old Zelda or Final Fantasy games you know how a Sphinx encounter is supposed to go. The party stumbles across a senile old man in a cave who tells them to bring him a rat tail or says "It's dangerous to go alone. Take this." And then sends the idiots on to the next stage of the hero's journey.
Straight up, I hung a Chechov gun of a sphinx on the wall months ago in my campaign and I am so so glad for the inspiration of how to actually fire the thing
The note from Jim about a sphinx being a lion that ate a wizard reminds me of M. H. Boroson's Maoshan series-one of the characters is an ancient tiger demon who killed a Buddhist monk and is instructed by his spirit.
Fighting a Sphinx and having it throw you 10 years into the future telling you that future him will have decided your fate only to arrive and have him dead and the BBEG to have take over the world seems awesome. Now the players need to get back to the past samurai Jack style.
If you want to reskin a Sphinx to really impress your players, I suggest the Ophanim. Think about facing flying interlocking burning wheels covered in eyes and wings of eternal sunshine. Old testament biblically described angels are insane.
The Sphinx has rapidly become one of my favorite monsters in the game ever since I read those layer actions. They open up unlimited potential options for the directions of the campaign to go.
Campaign idea: campaign starts just as BBEG completes his evil plan to become invincible. Level 1 PCs barely escape with their lives, and find themselves in an encounter with a sphynx. Sphynx sends them back in time ten years, and they spend the next ten years working against the BBEG's plans while also gaining power and experience, so that when the time comes for the final showdown, they'll be ready this time.
Alternatively: the sphinx puts the BBEG ten years into the future with it's last breath, and now the world has ten years to prepare for wherever the BBEG lands
The Sphinx’s ability to move itself and people in its lair forward in time is exactly what I’m going to use the next time a parent mysteriously disappears in a character’s backstory. Pull an ant man and have them show back up looking like they haven’t aged a day.
I have a wizards academy planned the Bursar and Head Librarian are brother and sister sphinxes, respectively, They will use the pcs as pawns to antagonize each other.
Speaking of time, I've played in a campaign where the DM put us against a ghost, possessed a player and my character -- a spry Dragonborn of 25 -- ended the encounter at age near age 65. Dragonborn only live (according to the book) to age 80. This was like level 3.
I love the sphinx. The Andro Sphinx's Test of Valor can be an amazing plot hook. "Which of you are courageous enough to defend your beliefs? Beware, only one may enter!"
Thank you guys! I'm sorta awkward and middle-aged just learning this game. I've been to 2 meetings at neat nerd stores and fled the scene both times. This makes reading the books easier to understand with a frame of reference
Awesome! In my homebrew world there is a tabaxi republic and an androsphinx is the Judge who ellect the leaders every 10 years. Few powerful people know who is this Judge. Also, you can make an Warlock pact with him.
I had an idea for a faction, I called the Cohort of Enigmas. A conspiracy/mystery cult centered around Sphinxes, with inscrutable goals. Devoted to divination, prophecies, divine riddles, various forms of magical study (especially Hieromancy), and the law (not the law of mortals, but divine law). Highly secretive, with possibly multiple secret societies formed as _fronts_ for the real cohort. The sphinxes may be enacting some divine role in creating the Cohort, or they may be "idle" sphinxes that originally were set to guard something, but events transpired that the things they were guarding long ago stopped being guarded (some ancient hero needed the magic item, and proved worthy, so the sphinx turned it over, just for example). So now a bunch of sphinxes are doing their own thing. They surround themselves with initiates into their mystery cults. Temple guardians, spies, acolytes, wizards, scholars, philosophers. Ancient warriors and wizards kept youthful by sphinx magic, waiting for the time when they're most needed, and schooling students in the ways of magic and war. I also like the idea of "demi-sphinxes", lesser monstrosities that mix various beasts with humans. Often beasts with human faces, or winged creatures, or the like. Basically, monstrosities that are less malevolent or "ugly". The Cohort is often in conflict with more unnatural monstrosities, like Manticores or Chimeras, and the unstable magic/magicians that spawn them. The Cohort is probably also in conflict with ancient undead, like liches, vampires, and mummy lords. Ideally, the PCs wouldn't know about the Cohort of Enigmas into way late in a campaign, when they've proven trustworthy enough to have some elements of it revealed to them. But they'll deal with the Cohort's machinations well before that, with agents sending them on missions or dropping clues, or giving them puzzles and riddles to solve that take them ever closer to the truth.
Character idea: former high level character who was de-aged by a Sphinx (because they failed the test) to be a child and this lost all of their abilities. So now they are trying to get back as much of their previous life as they can.
I could see somebody like the Blackstaff use a sphinx to guard his library. The Blackstaff would also ask the sphinx questions and ask to sphinx to us its other abilities
Fack, I think we may be dealing with a sphinx in our campaign. There's constantly this old dude popping out of no where and giving us riddles. If we answer wrong, we're punished, if we answer correctly, we're given a small reward, often potions.
I like the idea of the lair actions tying into the Sphinx testing the PCs and potentially reversing the damage if they pass. Otherwise a lot of those consequences can be extremely punishing for something that doesn’t even have a saving throw (punishing in the sense of being un-fun).
I had a campaign arc that involved reaching the feywild after all access had been shut down. I realized that sphinx evokes an almost identical vibe to Aslan, and that the feywild is evocative of Narnia so I added him in as an ally to the party/ quest giver
A multiplanar Warden of Divinity Sphinx that forces creatures looking to become gods to pass tests made to balance their ambitions, morality, etc. Those who fail go insane and get sent out to frighten others. Those who succeed become gods and must create new planes.
I’m taking that Immortal Army of the Sphinx idea and plopping it into my post apocalyptic setting (getting the groundwork in place in anticipation of Weird Wastelands 🙂)
Players face an impossible enemy. A Sphinx is said to foretell the future. Little do they know that the Sphinx sends people to the future to teach them how it will turn out of they do nothing. It can't tell them if they would succeed or not, only what if they don't try. Then they go back, just like"It's a wonderful life". The Sphinx's name is Clarence.
Ohh man adorable video. Great insights, I do see the Sphinxes treasure being its age reverse ability now. *we solved your tests, where's our reward?* . The sphinx raises a paw and face slaps 20 years off each character xD.
Other things a sphinx could be: Flaming Bull, Jade Tiger, Chinese style serpent Dragon, the wisdom and reality warping abilities are great for those types of beings.
I have a city inspired by Lovecraft's Cats of Ulthar, which is ruled by a Sphynx queen. Her descendants, the Sphynxborn, who are a homebrew hairless Tabaxi variant, spend their lives between tending to the archives and catgrass farms on the astral plane and traversing the other planes in search of knowledge. I upped her stats and abilities to be more along the lines of a Planetar or Solar, and changed her to be a Celestial, since she's pretty much a representative of the goddess of knowledge in my campaign, tasked with guarding a hidden archive in the astral plane.
(She is not to be faught, rather if you pass her trials and convince her high priests, you will be granted an audience with her, and she'll give you the quest item you seek, and will answer some questions for you... Kind of.)
I love having players working for Flamewind of the Morgrave University. Her Oracle reading can be messy and interpreted in many ways making great head scratcher adventures for players. She's a brilliant Gynosphinx to use as a patron.
I was getting into the talk about Leon Spinks actually! 🥊 🥊!! And what happened to the Sphinx face placement? Sphinx should just be Sphinx versus the anatomically assigned Sphinx...
Could you guys do an episode on mummies and mummy lords? I feel they're underused in most campaigns, but I'm not sure how to implement them, or even base campaigns around them.
okay are you guys just watching my search history or am I the star of some truman like thing? cuz I was literally just researching this for my homebrew setting.
@Geo Emperor I've been homebrewing a setting in which is populated with essentially 6 empires (Gnome, Dwarf, Serpentfolk, Elf, Sprites, and Human) that are descended from divine first mothers, who unknown to most advanced in form to other creatures (norse type trolls, dragons like fafnir, hydra like creatures, dryads and similar nymphs, sphinxes, and balrog like fire giant beings respectively) and characters may also be able to advance from say a dwarf into a dragon too. But also may make it possible to play a character starting as one of the 'monsterous races', meanwhile there are the sort of failed advancement races and their children (huldre, kobold like beings, merfolk, a sort of drow/hags race, harpies, and tieflings) that are playable. and some hybrids, like halflings which are human-gnome, half eleves, half dwarves etc. as playable. and a bunch more.
I have a Scribes Wizard who made a deal with a sphinx. I passed its test, and can now travel through time as a historian. The condition is that I can't involve myself in different timelines, and that the sphinx chooses when/where I go; except in the case of aberrations like Beholders or Aboleths whose madness can change history, I am tasked with taking down their cults. The party uses my connections and expertise to help them solve a multiplanar conflict, and stay ahead of the villain, but also face complications from my wizard's enemies.
I mean if it wants to win a fight it can just teleport the party to one of the elemental planes and get itself back to its lair. they probably die there and the sphinx won. And if some did survive or come back it has a better chance and can still banish them or fight one of them with its arsenal. If it wants to protect something the sphinx is probably able to do so.
Had a cleric meet a sphynx in his dreams. When he woke up there was a little statue of a sleeping cat on his chest, the statue woke up with the rising sun, its eyes glowing like the eyes of the sphynx. It was the sphynx's child, left with the priest to experience the mortal plane. But none but the priest had a clue, because it did not talk and generally just acted like a divine golem cat.
I’m literally sitting down to write a Sphinx judge that has been forced to assume control of the city my players will be campaigning in and this video comes out at just the perfect time…
What about a prophecy when a person reaches adulthood a great evil will destroy the land, so a Paladin order captured them as a child and a Sphinx is constantly keeping them young. It brings up moral dilemas for the party, an innocent child is being permamently imprisoned over a prophecy that may or may not happen, what then when the Paladin order decide to start premptivly imprisoning children their seers deem dangerous.
Fun villian idea, Corrupted sphinx who has turned evil and being bored of riddles has taken to making death games more ridiculous and full of convoluted rules than the last. Welcome to the sphinx games.
@@Bluecho4 you are technically correct however we shouldn't merely disregard how the inventors of those words pronounce them. Edit: yes I know that the pronunciation of ng from nx or gg is different in ancient greek from modern greek. I'm trying and failing to come up with an explanation that doesn't sound like I'm needlessly nitpicking. It's the proper way to pluralize the word, and inxes sounds more grating than inges or igges. Thats all.
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I love the idea of sphinxes being a disguised figure in government. Who says it has to protect something alone? The whole city is the riddle
Yeahh
In Ravnica, theyre not even disguised.
Could be really intruiging but if your players are like me, real world problems feel at odds with the fantasy. So I wouldn't ask them to solve the housing market or a refugee crisis and call that a riddle. A riddle that's an allegory for that might work though
@@styrax7280 oh no, I was thinking like the number of certain houses within each city wall came out to be a key that would unscramble a weird gibberish local greeting that everyone says. Something like that
Why disguised? Ravnica has sphinxes openly wielding power in government.
I like Rude Tales of Magic's approach where the sphinx just asks you extremely basic riddles that everyone knows (what has 2 legs in the morning, etc.) and you have to pretend that it's very clever and difficult, or you die for insulting it. It guards a door or something and people just tolerate the sphinx because they can't remove it. It's a great gag.
Oh this is real good, YOINK.
Doesn't sound very sphinx like. I would say that the sphinx would reward you for being honest and devour your if you lie to it.
@@DaDunge you're being 'that' guy
@@c-r I'm not saying they can't do it. That "their fun is wrong". Just that the opposite trail works just as well if not better.
@@DaDunge one is a character the other is a obstacle. One is a boring trope the other is a series of tropes. Really do what ever you want. You seem pretty good at it. (Sarcasm)
I've always thought that a Sphinx would make an absolutely awesome Warlock patron. In similar vein to the the Celestial Warlock, but that Sphinx's seem to have a more arcane flavor than divine. Love the chat and exploration here as always!
check out MTG's Jace's origin story
As they said in the video, the division between Arcane and Divine is artificial. Historically, magicians were often priests. A sphinx very well could be both Celestial and knowledgeable of arcane matters. Might be servants of a kind of Hermes Trismegistus figure, a wizard/priest/king/god that taught mortals magic.
Ideally the Sphinx is an encounter that ends in two ways.
1. If combat happens, no damage gets dealt, the party gets flung into a "What If...?" "it's a wonderful life" nightmare altered reality, they learn a valuable lesson about not being murder hobos, and then they all either die in horrible but ironic ways, or they wake up stranded in the wilderness somewhere close to the location the bunch of idiots were supposed to politely ask the Sphinx about in the first place.
2. If combat doesn't happen the party gets asked a riddle, or told a dirty limerick, or posed a moral quandry, then they are shown a vision, then they are asked the question again, and if they answer in character the whole way through they get to pick a bonus feat or one of the epic boons in the DMG.
If you've played old Zelda or Final Fantasy games you know how a Sphinx encounter is supposed to go. The party stumbles across a senile old man in a cave who tells them to bring him a rat tail or says "It's dangerous to go alone. Take this." And then sends the idiots on to the next stage of the hero's journey.
Straight up, I hung a Chechov gun of a sphinx on the wall months ago in my campaign and I am so so glad for the inspiration of how to actually fire the thing
The note from Jim about a sphinx being a lion that ate a wizard reminds me of M. H. Boroson's Maoshan series-one of the characters is an ancient tiger demon who killed a Buddhist monk and is instructed by his spirit.
Fighting a Sphinx and having it throw you 10 years into the future telling you that future him will have decided your fate only to arrive and have him dead and the BBEG to have take over the world seems awesome. Now the players need to get back to the past samurai Jack style.
If you want to reskin a Sphinx to really impress your players, I suggest the Ophanim. Think about facing flying interlocking burning wheels covered in eyes and wings of eternal sunshine. Old testament biblically described angels are insane.
Sphinxes are probably my favorite monster. There’s space for one in every campaign, and I put a Sphinx in the story every chance I get.
The Sphinx has rapidly become one of my favorite monsters in the game ever since I read those layer actions. They open up unlimited potential options for the directions of the campaign to go.
Campaign idea: campaign starts just as BBEG completes his evil plan to become invincible. Level 1 PCs barely escape with their lives, and find themselves in an encounter with a sphynx. Sphynx sends them back in time ten years, and they spend the next ten years working against the BBEG's plans while also gaining power and experience, so that when the time comes for the final showdown, they'll be ready this time.
Alternatively: the sphinx puts the BBEG ten years into the future with it's last breath, and now the world has ten years to prepare for wherever the BBEG lands
wholesome intro/outro. Love you guys - keep me into the hobby while I don't have a group to play with, and give me inspiration for writing campaigns!
The Sphinx’s ability to move itself and people in its lair forward in time is exactly what I’m going to use the next time a parent mysteriously disappears in a character’s backstory. Pull an ant man and have them show back up looking like they haven’t aged a day.
That parent will be so sus the party will vent them in minutes.
I love the idea of a Sphinx group patron who gives you quests to stop people from discovering what the object within their lair is.
They are both just so cute! (dramatic air druming)
I have a wizards academy planned the Bursar and Head Librarian are brother and sister sphinxes, respectively, They will use the pcs as pawns to antagonize each other.
Speaking of time, I've played in a campaign where the DM put us against a ghost, possessed a player and my character -- a spry Dragonborn of 25 -- ended the encounter at age near age 65. Dragonborn only live (according to the book) to age 80. This was like level 3.
I love the sphinx. The Andro Sphinx's Test of Valor can be an amazing plot hook. "Which of you are courageous enough to defend your beliefs? Beware, only one may enter!"
Thank you guys! I'm sorta awkward and middle-aged just learning this game. I've been to 2 meetings at neat nerd stores and fled the scene both times. This makes reading the books easier to understand with a frame of reference
Awesome! In my homebrew world there is a tabaxi republic and an androsphinx is the Judge who ellect the leaders every 10 years. Few powerful people know who is this Judge. Also, you can make an Warlock pact with him.
I had an idea for a faction, I called the Cohort of Enigmas. A conspiracy/mystery cult centered around Sphinxes, with inscrutable goals. Devoted to divination, prophecies, divine riddles, various forms of magical study (especially Hieromancy), and the law (not the law of mortals, but divine law). Highly secretive, with possibly multiple secret societies formed as _fronts_ for the real cohort.
The sphinxes may be enacting some divine role in creating the Cohort, or they may be "idle" sphinxes that originally were set to guard something, but events transpired that the things they were guarding long ago stopped being guarded (some ancient hero needed the magic item, and proved worthy, so the sphinx turned it over, just for example). So now a bunch of sphinxes are doing their own thing.
They surround themselves with initiates into their mystery cults. Temple guardians, spies, acolytes, wizards, scholars, philosophers. Ancient warriors and wizards kept youthful by sphinx magic, waiting for the time when they're most needed, and schooling students in the ways of magic and war. I also like the idea of "demi-sphinxes", lesser monstrosities that mix various beasts with humans. Often beasts with human faces, or winged creatures, or the like. Basically, monstrosities that are less malevolent or "ugly". The Cohort is often in conflict with more unnatural monstrosities, like Manticores or Chimeras, and the unstable magic/magicians that spawn them. The Cohort is probably also in conflict with ancient undead, like liches, vampires, and mummy lords.
Ideally, the PCs wouldn't know about the Cohort of Enigmas into way late in a campaign, when they've proven trustworthy enough to have some elements of it revealed to them. But they'll deal with the Cohort's machinations well before that, with agents sending them on missions or dropping clues, or giving them puzzles and riddles to solve that take them ever closer to the truth.
24:30 There are many ways to re-skin a Sphinx
Well, technically the Wizard has the 'Clone' spell if they want to stick around forever ... but I totally get where you're coming from.
A smart wizard will have multiple redundancies. Heck, the sphinx might be guarding one of the wizard's clone jars.
Oh heck yeah. These creatures are super interesting. Thanks for tackling it and giving your own input.
I'd pay good money to see Ali vs a Sphinx.
So would we!
Just have your Sphinx perma-cast wall of force layered with tiny hut if it’s not meant to be beaten in combat.
"You're both just so cute!" 🤣 Setting that aside...thanks for all the informative and insightful videos you guys create!
Tell you what, you had me in the first half of that intro skit. Well done guys. Well done.
This is possibly my favorite installment yet, guys. Great job on an oft ignored and marvelous monster!
Character idea: former high level character who was de-aged by a Sphinx (because they failed the test) to be a child and this lost all of their abilities. So now they are trying to get back as much of their previous life as they can.
Nice boxing reference from the martial artist!
I could see somebody like the Blackstaff use a sphinx to guard his library. The Blackstaff would also ask the sphinx questions and ask to sphinx to us its other abilities
Yes! More Monster and Creature episodes!!! I am always inspired by your insights into the denizens of D&D
Fack, I think we may be dealing with a sphinx in our campaign. There's constantly this old dude popping out of no where and giving us riddles. If we answer wrong, we're punished, if we answer correctly, we're given a small reward, often potions.
Sounds like a Sphinx to me.
I caught a Gypsosphinx in my solo campaign, just massacre (and the DM tried). They are monsters for NPC things.
Pruitt the 10 years into the future where the bad guy won. Samurai jack straight up. Lol.
I like the idea of the lair actions tying into the Sphinx testing the PCs and potentially reversing the damage if they pass. Otherwise a lot of those consequences can be extremely punishing for something that doesn’t even have a saving throw (punishing in the sense of being un-fun).
I had a campaign arc that involved reaching the feywild after all access had been shut down. I realized that sphinx evokes an almost identical vibe to Aslan, and that the feywild is evocative of Narnia so I added him in as an ally to the party/ quest giver
Love the stinger; well worth the day's wait just for that.
Well I know what paladin order I'm adding to my homebrew.
A multiplanar Warden of Divinity Sphinx that forces creatures looking to become gods to pass tests made to balance their ambitions, morality, etc. Those who fail go insane and get sent out to frighten others. Those who succeed become gods and must create new planes.
I’m taking that Immortal Army of the Sphinx idea and plopping it into my post apocalyptic setting (getting the groundwork in place in anticipation of Weird Wastelands 🙂)
I was JUST about to incorporate one of these. Great timing
Players face an impossible enemy. A Sphinx is said to foretell the future. Little do they know that the Sphinx sends people to the future to teach them how it will turn out of they do nothing. It can't tell them if they would succeed or not, only what if they don't try. Then they go back, just like"It's a wonderful life". The Sphinx's name is Clarence.
Ohh man adorable video. Great insights, I do see the Sphinxes treasure being its age reverse ability now. *we solved your tests, where's our reward?* . The sphinx raises a paw and face slaps 20 years off each character xD.
Lol, its like your Castle is attacking us with Microphones...gotta get you guys Lapel mics!
Other things a sphinx could be: Flaming Bull, Jade Tiger, Chinese style serpent Dragon, the wisdom and reality warping abilities are great for those types of beings.
I have a city inspired by Lovecraft's Cats of Ulthar, which is ruled by a Sphynx queen. Her descendants, the Sphynxborn, who are a homebrew hairless Tabaxi variant, spend their lives between tending to the archives and catgrass farms on the astral plane and traversing the other planes in search of knowledge. I upped her stats and abilities to be more along the lines of a Planetar or Solar, and changed her to be a Celestial, since she's pretty much a representative of the goddess of knowledge in my campaign, tasked with guarding a hidden archive in the astral plane.
(She is not to be faught, rather if you pass her trials and convince her high priests, you will be granted an audience with her, and she'll give you the quest item you seek, and will answer some questions for you... Kind of.)
14:45 Well you don't really have to look for a greater restoration. The sphinx can cast it, well the androsphinx.
I had no clue the lair actions were that insane
Yeah I think a basic idea for the Sphinx is that yes fighting fair it's not that tough but like Beholders why would you expect them to fight fair?
You should know the famous saying there is only one way to skin a Sphinx.
I love having players working for Flamewind of the Morgrave University. Her Oracle reading can be messy and interpreted in many ways making great head scratcher adventures for players. She's a brilliant Gynosphinx to use as a patron.
I wanna roleplay a sphynx like a gameshow host.
Excellent...was just looking for ideas on how to use a Sphinx in my RuneQuest Greek-Mythos homebrew. Subscribed.
YESSS one of my favorite monsters!! Thank you!
I was getting into the talk about Leon Spinks actually! 🥊 🥊!! And what happened to the Sphinx face placement? Sphinx should just be Sphinx versus the anatomically assigned Sphinx...
Can confirm cuteness.
Well, at least it wasn't a sphincter joke for the opening 🤷♂️
Now we're sad we didn't think of that
Could you guys do an episode on mummies and mummy lords? I feel they're underused in most campaigns, but I'm not sure how to implement them, or even base campaigns around them.
Thank you for the request!
@@WebDM Happy to help! I've been enjoying your channel for a few years now!
Oh, and I freaking love the monster shows!!!!
okay are you guys just watching my search history or am I the star of some truman like thing? cuz I was literally just researching this for my homebrew setting.
Great minds think alike!
I was just watching a new D&D game yesterday with a Sphinx as the first monster encounter!!
@Geo Emperor I've been homebrewing a setting in which is populated with essentially 6 empires (Gnome, Dwarf, Serpentfolk, Elf, Sprites, and Human) that are descended from divine first mothers, who unknown to most advanced in form to other creatures (norse type trolls, dragons like fafnir, hydra like creatures, dryads and similar nymphs, sphinxes, and balrog like fire giant beings respectively) and characters may also be able to advance from say a dwarf into a dragon too. But also may make it possible to play a character starting as one of the 'monsterous races', meanwhile there are the sort of failed advancement races and their children (huldre, kobold like beings, merfolk, a sort of drow/hags race, harpies, and tieflings) that are playable. and some hybrids, like halflings which are human-gnome, half eleves, half dwarves etc. as playable. and a bunch more.
I have a Scribes Wizard who made a deal with a sphinx. I passed its test, and can now travel through time as a historian. The condition is that I can't involve myself in different timelines, and that the sphinx chooses when/where I go; except in the case of aberrations like Beholders or Aboleths whose madness can change history, I am tasked with taking down their cults.
The party uses my connections and expertise to help them solve a multiplanar conflict, and stay ahead of the villain, but also face complications from my wizard's enemies.
I mean if it wants to win a fight it can just teleport the party to one of the elemental planes and get itself back to its lair. they probably die there and the sphinx won. And if some did survive or come back it has a better chance and can still banish them or fight one of them with its arsenal. If it wants to protect something the sphinx is probably able to do so.
IT'S WEDNESDAAAAAAAAY
We took a lair action to bend time by a day
Had a cleric meet a sphynx in his dreams. When he woke up there was a little statue of a sleeping cat on his chest, the statue woke up with the rising sun, its eyes glowing like the eyes of the sphynx. It was the sphynx's child, left with the priest to experience the mortal plane. But none but the priest had a clue, because it did not talk and generally just acted like a divine golem cat.
Thanks guys! :-)
The answer to 'what is a good wizard to do if they want to live forever'? The answer is the Clone spell.
I’m literally sitting down to write a Sphinx judge that has been forced to assume control of the city my players will be campaigning in and this video comes out at just the perfect time…
If I was changing the look of a sphinxI'd probably go Lamassu/Shedu, just because they're neat 😗
What about a prophecy when a person reaches adulthood a great evil will destroy the land, so a Paladin order captured them as a child and a Sphinx is constantly keeping them young.
It brings up moral dilemas for the party, an innocent child is being permamently imprisoned over a prophecy that may or may not happen, what then when the Paladin order decide to start premptivly imprisoning children their seers deem dangerous.
Riddle:
*What walks on 8 legs in the day, 4 legs in the afternoon And 6 legs at night?*
No idea enlighten us.
A regenerating octopus in a Chinese restaurant.
Yes, let's go!
Where is your sponsored video note in the top left of the video?
Thanks.
Are they ever going to go back to being in person? The videos just don't feel the same.
Fun villian idea, Corrupted sphinx who has turned evil and being bored of riddles has taken to making death games more ridiculous and full of convoluted rules than the last. Welcome to the sphinx games.
Sphinges* or Sphigges*
Sphinxes or Sphinges are both acceptable. Language is made up, determined only by popular use.
@@Bluecho4 you are technically correct however we shouldn't merely disregard how the inventors of those words pronounce them.
Edit: yes I know that the pronunciation of ng from nx or gg is different in ancient greek from modern greek. I'm trying and failing to come up with an explanation that doesn't sound like I'm needlessly nitpicking. It's the proper way to pluralize the word, and inxes sounds more grating than inges or igges. Thats all.
🌈👍