docs.google.com/spreadsheets/d/e/2PACX-1vTA6I0ffKjIubfoxd3GedgVScdQ2G90EFSlHzADsNP7nk5nXa8BNyW3beeUS8WD6UXRu8EfV3bBSoRI/pubhtml# you might need this for the next video yw btw
better yet, she can reduce the cool-down of both Wishlash *and* Nearl at the same time while you're at it, might as well retreat Platinum as well so that you can reduce her redeployment time too
Hey, can we talk about how yii arknights video production skills have gotten so much better in so little time? Yeah, blemblem isn't his waifu, but damn the videos are looking prety fire lately
THE EDITING IS SO COOL i love tht u animated the defender icon when talking abt blemishine, cant wait for a module madness video on the abyssal hunters, hypergryph went fucking NUTS on them
Slight correction about the talent only helping Nearl Alter. Another helidrop operator that is surprisingly quite useful is Wildmane's S1. Wildmane's talent of decreasing other guard operators and module decreasing her redeploy time down to 45s (initially) makes her even better to use with Gravel
This feels like a good way to handle "tribal" synergy: a neat bonus if you happen to be using multiple operators together, but not so strong that you feel compelled to use "the full Kazimierz package" anytime you're already using one, or anything like that.
It also seems like some of them are targeted more for synergy with upcoming operators. Wildmane looks a bit better with the upcoming uncle, maybe not enough to "break" the calculation but everything helps and eventually the cumulative effect of all the stuff might end up being potent. Who knows maybe there will be an Kaz operator that operates on shields and thus the Aunts 2 shields on deploy might end up being interesting.
@@o76923 You see Meteor and Platinum's silhouettes when he talks about Gravel's redeploy module at 1:48. So it's just Pinus Sylvestris that's missing. And Wildmane could actually benefit from redeployment reduction as she reduces DP cost of guards each time she's deployed, has reduced redeploy on her module, and her S1 is only active for the first 30 seconds so you want to drop her, use S1, then retreat.
@@Feragore Wild Mane does fucking _what_ every time she's redeployed? I knew there was a good reason I lvled her up more than I usually do for my operators outside of getting Flametail a few weeks back. Now I'm just imagining annihilation strats where it's just stalling till your Guard operators till 0 DP
For all those curious about they winner of Gang Activities @4:00, you can see by game that Yellow(NEARL) clearly won. The same number tokens already on the board and doesn't matter whose turn it as Nearl as 2 places to win and Red(Gravel) has only 1 turn at most.
Kazimierz is my favourite faction by far and I play factionknights with it on occasion so seeing their modules support that, even if some of the synergies are pretty minor is nice free real estate. Nearl Alter's module upgrades definitely activate my almonds and I'm excited to power her up even further on EN :D
I'm super pumped you decided to go with the new editing style man! Give my man a pat on the back for another job well done and keep up the great stuff, I'm excited to see what all comes next. ^^
I totally wanna join blemishine's gang so we can wage war against Angelina's gang ( Tokyo Revengers style) to prove once and for all that Blemishine is in fact best Waifu
Blemi and Gravel Level 1s are definitely worth it if you plan to use them though resources for level 2 and on are better spent elsewhere. As for Whislash, I got her Level 1 primarily for IS shenanigans with the relic that buffs Instructors and because I don't have Pallas, so Whislash was the second best option for those.
Her S1M3 is legitimately one of the biggest defensive buffs (excluding self buffs) in the game. That should count for something. I mean, it doesn't because this is a tower offense game but it should.
As an ArKnights player, Pinus and Kaz are my favourite units to use, and I don't care how bad or good they are, I love all of them. No Yii, flametail is good, you can't change my mind
You shouldn't bring gravel just to synergize with Nearl Alter. But if you can figure out how to ultilize both, it's cool to use them. Same with Blemishine.
Feels like gacha these mods stuff. You hope that it upgrade the more exciting talent, and maybe even give more exciting free stuffs. Tbh, the only modules I am excited about the Schwarz one. Love the reduced redeployment. Now if only I can pull her.... Can't wait for Surtr, she has 2 excellent talents and any mod will boost her performance significantly Imo.
Forgets Wildmanes existence as a fast redeploy vanguard with a passive atk speed up on deploy skill that makes gravels effect have a bit more use. Also .19 sp per second is about equal to duelist defender module, sure it requires specific odds but you literally just made a video covering endgame including nicheknights, you can't just lightly cover that at the end without mentioning how those synergies become a fair bit more useful when the operators that fulfil them are the only ones you can bring That being said yeah Whislash's is bad. If it was on deploy and on skill activation that'd actually make it really good (The 3 block thing is somewhat mitigated with heidi/nian, you can give it to basically anyone if you want if you were to do a theme team around her, for some reason). Always the 2nd module branch to hope for though, and given how weak instructors are on the whole that might actually happen (No jealousy for Abyssal Hunters Modules making it way stronger per op, even if it's more justified in the context of nicheknights due to having a third the number of ops to actually use) Also Mlynar is a wow yeah he's just, what if I was really good and then also made everyone else in this niche even better (Especially wild mane [atk spd up] gravel [double hit] blemi s3 [double hit] and nearl s1 [atk spd up]) Though his taunt up takes aggro off blemi and he's *checks stats* tankier than blemi... What the fuck. Why do Liberator guards get 15 res and 500 defense, plus almost 4k hp. Blemi is definitely tankier on the whole when you count self sustain on s1/2 and def up on s3 but this just looks wrong.
Gravel could have really used Nearlter's -does not count towards deploy limit- effect. I mean, shes not going to be out ther killing anything, you just need her to tank stuff and being able to send her out without worrying about deployment limit to emergency tank stuff would put her back in the fantastic use case again.
If you had waited like 1 week to make this vid, you could have expounded on mlynar and his effect on the overall kaz comp of which he will abuse wildmane and gravel spam which feed into nealter and whislash spam (lowering dp costs + redeploy) mlynar is also block3
I like that the synergy talents are minor because it encourages styles of play like "only kazimierz ops" without making the team busted and taking the challenge/fun away from those playstyles. Additionally, future ops have to be balanced with these synergies in mind; making a synergy overtly powerful would mean that every future op in that faction would have to be deliberately made worse to balance it out or else risk powercreep.
late reply but abyssal hunters really fit the vibe of "overtly powerful", they get massive % buffs, some of which just for just having each other on the roster and the units are already individually strong to really benefit from the %.
imagine someone looking at blemi, whos aight but maybe underrated, and coming up with this "okay what she needs is to gain 2-3 sp when you deploy an operator" "well that seems a little underwhelming" "wait - make it happen only when you deploy a KAZIMIERZ operator" "bro what are you smoking" but then you also look at ling who solos 90% of stages pre chapter 9 and she just gets to summon ANOTHER 4 block operator - now she has 3x 4 Blocks balans
If Gravels module was a bit stronger I think Kazimerez could be the fast redeploy gang even if it doesn't benefit them much at all. Too bad its not like Abyssal hunters who just put Gladia on their team for 25% damage reduction.
Honestly i hated blemishinee module. As an m9 blemi enjoyer i reaally wanted a module to give her the ability to heal 5-10% of her atk per hit while skill is active. This would make hher s1 stronger, s2 tankier, and s3 usable in more situations.
Sooooo, Whislash and her shield giving module. Is that will synergize with new protector module, especially Nian? I mean, Nian gets buffs when her shields are broken. So, additional shield to be broken means additional buff for her? Or will it be treated as another independent shield that gives nothing (aside jus as shield)?
it was good. I am gonna do the bigger one comment next time. Please keep putting fun music and spectacles or scenes (how to say сценка?) I am from russua actually I dunno how to say сценка.
Wouldn't the Whislash module benefit from the graval module upgrade? And there could be some really funny IS2 synergies with broken blade and that one specialist item. But It probably isn't worth the recourses.
I think your power assessment of the Kazimierz team isn't quite right - Though I understand this video probably came out before Mlynar, Proviso, and Wild Mane's Module. Also I guessing you also forgot Gravel reduces Wishlash's cooldown as well? Gravel Module - Kazi ''Redeployment Matters'' - Nearl Alter S2, Wild Mane's Module (reduces cp for guards!), Blemishine Module (powers up a hard to charge def Recovery skill), Wishlash Module (shield). Wild Mane's Module - Reduces Guard cost on deploy - Nearl Alter, Mlynar, Wishlash Proviso Talent - Attack speed boost - Great to all, except maybe Nearl Alter s2, but specially to Fartooth and Mlynar Mlynar - Overloaded synergies with Talent (true damage reflect on all kazis) and S3 (true damage % on hit from any kazi in range) Basically, using Gravel deployment cooldown reduction, you can reliably reduce the cost of guards quite significantly by also mass redeploying Wild Mane, Heal your team on demand by powering Blemish, and while still a bit more niche, Wishlash shield might also come in handy. Oh and of course, nuking everyone with true damage with Nearl Alter, the damage piece of this puzzle. It also gives you some margin of error for Proviso in case you need to change her talent to another Operator. Kazimierz synergies with all these modules might not seem like much, but in practice, there's so much value out of it, that you can rely on it for almost any situation - specially if you assemble the whole team. It's not without it's weaknesses, however - very redeploy intensive team, Mlynar Taunt means that Blemish doesn't get hit by ranged, and Blemish Talent 1 benefits no one. Also, Wishlash block-3 focus weakens her synergy from Skills and Module, though this can be someone countered by her S1. A severe lack of Arts damage could be a problem, but the abundance of true damage from Mlynar's talents and Nearl Alter passive DEF pen, and Fartooth's dodge ignore, can somehow make up for it.
Wow thanks Yii for showing me that awesome Google sheet that records all modules on CN (it's even translated)!!!
... After I've finished the video :)
docs.google.com/spreadsheets/d/e/2PACX-1vTA6I0ffKjIubfoxd3GedgVScdQ2G90EFSlHzADsNP7nk5nXa8BNyW3beeUS8WD6UXRu8EfV3bBSoRI/pubhtml#
you might need this for the next video
yw btw
No one talked about how gravel can reduce the cool-down of whishlash that means she can give more shields (just joking don’t cancer me)
i never thought of that. this changes everything (nothing)
better yet, she can reduce the cool-down of both Wishlash *and* Nearl at the same time
while you're at it, might as well retreat Platinum as well so that you can reduce her redeployment time too
this is truly one of the synergies ever
Bro!!!! You're telling me there's no Kazimierz synergy that 1 shots every single enemy in the game?!!? Kinda trash ngl!
Imagine if there was a very loud supporter that could give shields to people
Haha kazimier synergy funny because they're knights and they stick together to become arknights!
Indeed my friend!!!!
no way!
I like it when blemi said its arknights time 🔥
We have KnightsKnights as a classknights now
Blemishine module : makes her BRIGHTER
With her skin: Dark mode but a little bit bright.
@@-thepatriot-9719 ok now i want blemishine alter but this time shes evil
@@-thepatriot-9719 Nah, this isn't normal darkness, this is *ENHANCED DARKNESS!*
@@mythydamashii9978 so give blem a fate alter??? Fuck yeah
Hey, can we talk about how yii arknights video production skills have gotten so much better in so little time?
Yeah, blemblem isn't his waifu, but damn the videos are looking prety fire lately
Who is his waifu?
@@VorikiUnknown Cream the Rabbit's mom, Vanilla Rabbit ofc
@@VorikiUnknown in case you haven’t found the answer yet, it’s Angelina
The editing has improved a lot Yii!
And Rip Blemishine, she got boomed
And they said, "it's arknightin' time!" And the whole landship goes silenced
i love it when they said its arknightin time and then arknighted all over the place
It is really an arknights moment
YOOOO love the editing in this! the production values have gone UP!
THE EDITING IS SO COOL i love tht u animated the defender icon when talking abt blemishine, cant wait for a module madness video on the abyssal hunters, hypergryph went fucking NUTS on them
Slight correction about the talent only helping Nearl Alter. Another helidrop operator that is surprisingly quite useful is Wildmane's S1. Wildmane's talent of decreasing other guard operators and module decreasing her redeploy time down to 45s (initially) makes her even better to use with Gravel
This feels like a good way to handle "tribal" synergy: a neat bonus if you happen to be using multiple operators together, but not so strong that you feel compelled to use "the full Kazimierz package" anytime you're already using one, or anything like that.
It also seems like some of them are targeted more for synergy with upcoming operators. Wildmane looks a bit better with the upcoming uncle, maybe not enough to "break" the calculation but everything helps and eventually the cumulative effect of all the stuff might end up being potent. Who knows maybe there will be an Kaz operator that operates on shields and thus the Aunts 2 shields on deploy might end up being interesting.
~ Pinus Sylvestris Knightclub- _"Yii definitely didn't forget about us... right?"_
And Meteor and Platinum.
Well he didht forget about Ashlock
@@o76923 You see Meteor and Platinum's silhouettes when he talks about Gravel's redeploy module at 1:48. So it's just Pinus Sylvestris that's missing. And Wildmane could actually benefit from redeployment reduction as she reduces DP cost of guards each time she's deployed, has reduced redeploy on her module, and her S1 is only active for the first 30 seconds so you want to drop her, use S1, then retreat.
@@Feragore Wild Mane does fucking _what_ every time she's redeployed? I knew there was a good reason I lvled her up more than I usually do for my operators outside of getting Flametail a few weeks back.
Now I'm just imagining annihilation strats where it's just stalling till your Guard operators till 0 DP
unfortunately this video was probably made before Mlynar was announced. i would love to see a remake of this with him included
The Kazimierz modules are good along with our Meat Shield Gravel(Senome), she carried me with alot when i was still a newbie and still to this day.
Goodness it's been a long time mate
Feels like we're gonna have faction metas the more module buffs get released
@@justasandvich7168 im pretty sure faction meta is just abyss hunter lmao
@@argonaut4432 Kazimierz seems to be getting good
@@justasandvich7168 im not sure if they can compete with the fish lady squad tho
props to you and your recent editors for making great content, love to see it Mr. Yii Arknights
For all those curious about they winner of Gang Activities @4:00, you can see by game that Yellow(NEARL) clearly won. The same number tokens already on the board and doesn't matter whose turn it as Nearl as 2 places to win and Red(Gravel) has only 1 turn at most.
Gravel already won because she connected four
@@HumbartWessel Yeap so you noticed it too! I am so happy someone else actually paying attention; yes the red diagnal already has 4.
Waiting for your Abyssal Hunters video on this topic. An Abyssal Hunters squad with maxed modules is fucking *insane*
Holy cow, your editing skill has improved a lot man!
I was working on my Thesis but the moment I saw a notification that said you dropped a new video I dropped everything to watch it
yet another banger from yii arknights
One important thing to mention, when gravel deployed you'll lost one deployment place
The next step in my plan for KnightKnights has begun, in about 6 months time…
Shout out to pepp editing is pretty clean
Loving the up in quality. That rocket bit was beautiful
Hey, for Nian that one Shield layer is 7% boost to attack, defense and 3 SP. That's pretty darn great IMO.
Yeah, if nian is Kazimierz
Kazimierz is my favourite faction by far and I play factionknights with it on occasion so seeing their modules support that, even if some of the synergies are pretty minor is nice free real estate. Nearl Alter's module upgrades definitely activate my almonds and I'm excited to power her up even further on EN :D
The new Kazimierz ops in Proviso and Mlynar are also gigapog I love horse
Kazimierz Pog
Pog
Wake up babe! Another yii arknights video this week!
Love the new editing style! Keep it up!
We all have ways to try to synergies with ops. Hell. One example is. The abyssal hunters. Also blemishine fixes cars and now computers. Damn
As someone planning to build a full KaziKnights squad, i thank you for this video
:blemipray:
2 yii videos in a just a few days? Heck YEAH
Still need Mylnar to review all the other kazimirez operators all over again
Never thought I would hear tekken music on an arknights video
mr pepp throwing crazy edits out here
I love you, Yii, congrats and please continue
I'm super pumped you decided to go with the new editing style man! Give my man a pat on the back for another job well done and keep up the great stuff, I'm excited to see what all comes next. ^^
I totally wanna join blemishine's gang so we can wage war against Angelina's gang ( Tokyo Revengers style) to prove once and for all that Blemishine is in fact best Waifu
square up
@@HiImYii anytime any place I will fight for blemishine's honor 👊😎👊 lol
Blemi and Gravel Level 1s are definitely worth it if you plan to use them though resources for level 2 and on are better spent elsewhere. As for Whislash, I got her Level 1 primarily for IS shenanigans with the relic that buffs Instructors and because I don't have Pallas, so Whislash was the second best option for those.
Her S1M3 is legitimately one of the biggest defensive buffs (excluding self buffs) in the game. That should count for something.
I mean, it doesn't because this is a tower offense game but it should.
Bonus Yii video this week wooooooo
*reads description* Risk 38?! EXCUSE ME??!
:)
As an ArKnights player, Pinus and Kaz are my favourite units to use, and I don't care how bad or good they are, I love all of them. No Yii, flametail is good, you can't change my mind
Blemishine's got that Kickstarter skill from Payday2 lol.
Sadge that Wildmane didn't have an appearance here
Ryuzakiichi (most Kazmierz op artist) used Gravel mod for Nearlter's redeployment amazing synergy if I say so myself
Seeing not only E2, but M6 gravel is a shock.
All I need is Blemishine and Ash Lock and I will have my full Kazimierz team, come on HG! Get them to the store!
You shouldn't bring gravel just to synergize with Nearl Alter. But if you can figure out how to ultilize both, it's cool to use them. Same with Blemishine.
1:51
Wild Mane s1 crying. Surely they'll be useful soon... That ASPD buff and DP cost down for Guards will surely be useful! Surely...
Now we need the reverse side, the Module Madness with Abyssal Hunters & how it's a lot more synergistic just by throwing stats like a dumptruck lol
very shiny new edits, epic. i'll miss the meme-y one before but it's a great change nonetheless! skits still there at least :D
Congrats, the video came out great
Their module definitely help each other but spamming gravel to get 3 sp just aint it homie 😭
Blem is skilled at the Rite of Percussive Maintenance I see.
THE EDITING IS TOO CLEAN
7:02 HELP! Yii's turning into MAX0R!
Yo your editing improved so much, it's like a different person is doing all of this
Truly pog
Kazimierzknights players eating today boys!
(I'm not kazimierzknight player but I'm really happy for them!)
thats some clean editing. nice
editting budget has noticibly gone up lmao
The classic late night yii video is always an insta click
Love your vids man
Feels like gacha these mods stuff. You hope that it upgrade the more exciting talent, and maybe even give more exciting free stuffs. Tbh, the only modules I am excited about the Schwarz one. Love the reduced redeployment. Now if only I can pull her....
Can't wait for Surtr, she has 2 excellent talents and any mod will boost her performance significantly Imo.
Forgets Wildmanes existence as a fast redeploy vanguard with a passive atk speed up on deploy skill that makes gravels effect have a bit more use.
Also .19 sp per second is about equal to duelist defender module, sure it requires specific odds but you literally just made a video covering endgame including nicheknights, you can't just lightly cover that at the end without mentioning how those synergies become a fair bit more useful when the operators that fulfil them are the only ones you can bring
That being said yeah Whislash's is bad. If it was on deploy and on skill activation that'd actually make it really good (The 3 block thing is somewhat mitigated with heidi/nian, you can give it to basically anyone if you want if you were to do a theme team around her, for some reason). Always the 2nd module branch to hope for though, and given how weak instructors are on the whole that might actually happen (No jealousy for Abyssal Hunters Modules making it way stronger per op, even if it's more justified in the context of nicheknights due to having a third the number of ops to actually use)
Also Mlynar is a wow yeah he's just, what if I was really good and then also made everyone else in this niche even better (Especially wild mane [atk spd up] gravel [double hit] blemi s3 [double hit] and nearl s1 [atk spd up]) Though his taunt up takes aggro off blemi and he's *checks stats* tankier than blemi... What the fuck. Why do Liberator guards get 15 res and 500 defense, plus almost 4k hp. Blemi is definitely tankier on the whole when you count self sustain on s1/2 and def up on s3 but this just looks wrong.
Oh Blemishine i really did try EVERYTHING to pull you :(
I had enough certs for Thorns but he was the one i ended up pulling :(
Gravel could have really used Nearlter's -does not count towards deploy limit- effect. I mean, shes not going to be out ther killing anything, you just need her to tank stuff and being able to send her out without worrying about deployment limit to emergency tank stuff would put her back in the fantastic use case again.
BLEMISHINE, GOOOOOOOOOOOOOOOOOO
Apparently I already built Nearlter Module to Mod3 on CN. I don't recall ever doing that.
Yii i love you rawr
I love yii arknights video!
my ears when he said "no"
Oh boy I wonder if he'll cover the abyssal hunters next :)
I love the Kazimierz girls
And they keep adding new synergies for Kazimierz, at this point we only lack a reliable healer. (Sorry Blemi)
yes
Gravel and Margaret the NTR squad
Quality content
If you had waited like 1 week to make this vid, you could have expounded on mlynar and his effect on the overall kaz comp
of which he will abuse wildmane and gravel spam which feed into nealter and whislash spam (lowering dp costs + redeploy)
mlynar is also block3
I like that the synergy talents are minor because it encourages styles of play like "only kazimierz ops" without making the team busted and taking the challenge/fun away from those playstyles. Additionally, future ops have to be balanced with these synergies in mind; making a synergy overtly powerful would mean that every future op in that faction would have to be deliberately made worse to balance it out or else risk powercreep.
late reply but abyssal hunters really fit the vibe of "overtly powerful", they get massive % buffs, some of which just for just having each other on the roster and the units are already individually strong to really benefit from the %.
no wildmane ? 😭
yea i forgot she existed lol
great vid
Wait till he gets to abyssal hunters buffs pepelaugh
I love your videos
Thank you for forgetting meteor.
Blemi is starting a gang? Where do I sign up?
Seriously though, the video quality has gone up phenomenally. Keep it up, Funny Mr. Yii Arknights
Instead of redeploying Gravel multiple times i would rather make her my permanent assistant. She can kiss me all day
Oh my gosh with gravel I can redeploy my robot kazimierz justice knight slightly faster that means she must be on the team.
how do they fix things by bonking? simple, ENGINEER GAMING
The wrench should make a wrench sound, not the pan sound
And i know thats not the wrench but its similar
Anyway, nice job
I think gravel is used more than red now, I mean she is a good bait and red is just stun for most of the palyers
I'm now the Arknights from Arknights©®™ (2019)
imagine someone looking at blemi, whos aight but maybe underrated, and coming up with this
"okay what she needs is to gain 2-3 sp when you deploy an operator"
"well that seems a little underwhelming"
"wait - make it happen only when you deploy a KAZIMIERZ operator"
"bro what are you smoking"
but then you also look at ling who solos 90% of stages pre chapter 9
and she just gets to summon ANOTHER 4 block operator - now she has 3x 4 Blocks
balans
If Gravels module was a bit stronger I think Kazimerez could be the fast redeploy gang even if it doesn't benefit them much at all. Too bad its not like Abyssal hunters who just put Gladia on their team for 25% damage reduction.
My girl Wild Mane crying in the corner ;-;
Honestly i hated blemishinee module. As an m9 blemi enjoyer i reaally wanted a module to give her the ability to heal 5-10% of her atk per hit while skill is active. This would make hher s1 stronger, s2 tankier, and s3 usable in more situations.
One can only just cope.....
Sooooo, Whislash and her shield giving module.
Is that will synergize with new protector module, especially Nian? I mean, Nian gets buffs when her shields are broken. So, additional shield to be broken means additional buff for her?
Or will it be treated as another independent shield that gives nothing (aside jus as shield)?
Flametail has 3 block with her s3, whislash module should affect her
I really like the new edits for the skill but where are the funni
0:03 Where Platinum?
it was good. I am gonna do the bigger one comment next time. Please keep putting fun music and spectacles or scenes (how to say сценка?) I am from russua actually I dunno how to say сценка.
Wouldn't the Whislash module benefit from the graval module upgrade?
And there could be some really funny IS2 synergies with broken blade and that one specialist item.
But It probably isn't worth the recourses.
I think your power assessment of the Kazimierz team isn't quite right - Though I understand this video probably came out before Mlynar, Proviso, and Wild Mane's Module. Also I guessing you also forgot Gravel reduces Wishlash's cooldown as well?
Gravel Module - Kazi ''Redeployment Matters'' - Nearl Alter S2, Wild Mane's Module (reduces cp for guards!), Blemishine Module (powers up a hard to charge def Recovery skill), Wishlash Module (shield).
Wild Mane's Module - Reduces Guard cost on deploy - Nearl Alter, Mlynar, Wishlash
Proviso Talent - Attack speed boost - Great to all, except maybe Nearl Alter s2, but specially to Fartooth and Mlynar
Mlynar - Overloaded synergies with Talent (true damage reflect on all kazis) and S3 (true damage % on hit from any kazi in range)
Basically, using Gravel deployment cooldown reduction, you can reliably reduce the cost of guards quite significantly by also mass redeploying Wild Mane, Heal your team on demand by powering Blemish, and while still a bit more niche, Wishlash shield might also come in handy. Oh and of course, nuking everyone with true damage with Nearl Alter, the damage piece of this puzzle. It also gives you some margin of error for Proviso in case you need to change her talent to another Operator.
Kazimierz synergies with all these modules might not seem like much, but in practice, there's so much value out of it, that you can rely on it for almost any situation - specially if you assemble the whole team.
It's not without it's weaknesses, however - very redeploy intensive team, Mlynar Taunt means that Blemish doesn't get hit by ranged, and Blemish Talent 1 benefits no one. Also, Wishlash block-3 focus weakens her synergy from Skills and Module, though this can be someone countered by her S1. A severe lack of Arts damage could be a problem, but the abundance of true damage from Mlynar's talents and Nearl Alter passive DEF pen, and Fartooth's dodge ignore, can somehow make up for it.