As much as I like this. I can't deny the design flaw where the boss would just instantly have an attack come out, leading to memorization instead of intictual reaction from the player which makes the game UNFAIR AF
I would like to have a tutorial on how you created the boss, why don't you make a tutorial series from scratch on how to create a boss so that it will fight, you will see that your channel will grow a lot.
As much as I like this. I can't deny the design flaw where the boss would just instantly have an attack come out, leading to memorization instead of intictual reaction from the player which makes the game UNFAIR AF
Bro this is lit! 🔥
I would like to have a tutorial on how you created the boss, why don't you make a tutorial series from scratch on how to create a boss so that it will fight, you will see that your channel will grow a lot.
I want to do that,but my english is poor. If my video has no sound and only English subtitles, few people may be able to watch it.
@@八层肚 i would
@@八层肚 What about using text to voice.
@@ef3353 I tried to turn words into AI speech, but the speech sounds funny. Mainly because the tone is weird..
@@八层肚 just make it brother we want to learn if ur video has no sound still we will see and learn
Can you guide on how can I develop this in UE5
nice, you should use timelines so the boss actually leaps at the player instead of teleporting
well it looks pretty good to me.
how does one learn such power?
I think bosses katana must be longer.Nice job tho keep going.
Grt 0:47
Where can I buy this project?
what attack animation pack did you use here for the player's attack 0:07 - 0:14
ig we will never find out
哥们这是干什么太帅了吧
感谢认可,但其实还是有特别多的不足的
hi do you have tutorial or course ?
It needs a backstab
No BP tutorial or explanation ? its really fascinating to learn such AI enemy
how did you handle that ai behavior?
I used the TCF plugin to manager ai behaviors.
@@八层肚 thank you
Bro played sekiro and thought... I've got sekiro at home
how did u make them
Try purchasing the ghost samurai katana bundle and follow Ali alzoheiry’s tutorial series, that will give you a similar result
@@arcturus2685Thank you! I was wondering this as well
This is fire
nice, hope to see more
每个人都在做魂like,但是忽视了魂like其实是最无聊的游戏
are you using Tempest Combat Framework?
Yes, it is the base framework.
Did you used more c++ than Blueprint to speed up the animation?
The video demo project only uses blueprint, and I just learned C++ this year.
Nice work! Where did you get the parrying animations?
www.unrealengine.com/marketplace/zh-CN/product/ghostsamurai-katana
It looks really beautiful. Could you please make a tutorial for this? 🥲