THIS is what gamedev is actually like.

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  • เผยแพร่เมื่อ 25 เม.ย. 2024
  • hey we're two brothers trying to make it as indie game devs.
    welcome to the family.
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ความคิดเห็น • 207

  • @rapushkaa
    @rapushkaa หลายเดือนก่อน +639

    i really love this quote, "the code does what you tell it to do, not what you want it to do."

    • @BrosMakeGames
      @BrosMakeGames  หลายเดือนก่อน +54

      painfully true

    • @bupza
      @bupza หลายเดือนก่อน +6

      I am writing this down.

    • @kaiiboraka
      @kaiiboraka หลายเดือนก่อน +8

      "Do as I think, not as I say!" 😂

    • @charg1nmalaz0r51
      @charg1nmalaz0r51 28 วันที่ผ่านมา +2

      I always joke with my wife that the codes doing what i'm telling it to do and not what i think i'm telling it to do.

    • @DJL3G3ND
      @DJL3G3ND 23 วันที่ผ่านมา +7

      except those few occasions where it ACTUALLY happens to be an engine bug which leaves you doubting every problem you ever run into from that point

  • @grass324
    @grass324 หลายเดือนก่อน +257

    >Looks at debugger
    >11717 errors

    • @null6482
      @null6482 29 วันที่ผ่านมา +5

      Too little, i have half a million

    • @chefaku
      @chefaku 26 วันที่ผ่านมา +22

      better than having a bug and not getting any errors 💀

    • @null6482
      @null6482 25 วันที่ผ่านมา +2

      @@chefaku good pfp btw

    • @chefaku
      @chefaku 25 วันที่ผ่านมา +8

      @@null6482 my picture reflects the nature of the human being. how some can be white, normal and good and others are bl...

    • @rungeon83
      @rungeon83 22 วันที่ผ่านมา +7

      I make sure I have 0 errors/warnings, even making if I'm not using delta to rename it _delta, silly I know, but when your game does break it's very easy to resolve it.

  • @lemonlimebitta8903
    @lemonlimebitta8903 20 วันที่ผ่านมา +46

    I feel like as a game dev I’m just jumping from ‘I’m a genius!’ To ‘I’m an idiot’ on repeat

  • @GuyMakeGame
    @GuyMakeGame หลายเดือนก่อน +61

    Game dev in a nutshell
    “If I do (xyz) that should fix it”
    **multiply problem by ten**

  • @pydude13
    @pydude13 หลายเดือนก่อน +181

    idk why but this is the gamedev content I enjoy the most

    • @BrosMakeGames
      @BrosMakeGames  หลายเดือนก่อน +18

      that's great to hear, thanks!

    • @gphr5987
      @gphr5987 หลายเดือนก่อน +5

      Maybe bcuz it's actually realistic 😂

    • @vaiterius
      @vaiterius หลายเดือนก่อน +1

      me too! super relateable

    • @damsen978
      @damsen978 23 วันที่ผ่านมา +2

      Because he perfectly puts it into perspective the experience of an average game developer.

  • @FloatingOer
    @FloatingOer 17 วันที่ผ่านมา +7

    "Do what I want, not what I tell you!"

  • @question_mark
    @question_mark หลายเดือนก่อน +86

    of course its the random_in_circle

    • @sjoerdev
      @sjoerdev หลายเดือนก่อน +8

      its such a simple function, how can anyone possibly have bugs related to it?

    • @ultimaxkom8728
      @ultimaxkom8728 หลายเดือนก่อน +21

      @@sjoerdev The _random_in_circle_ is perfectly fine. It's just not the _random_walkable_in_circle_ the human _actually_ wanted.

    • @FifthOfNovember_Original
      @FifthOfNovember_Original หลายเดือนก่อน +1

      There’s always one random in the circle

  • @McRaptorRex
    @McRaptorRex หลายเดือนก่อน +84

    Next step: add enemy ricochet off of walls on death.

    • @BrosMakeGames
      @BrosMakeGames  หลายเดือนก่อน +30

      YES, on my to-do list.

    • @naalex9058
      @naalex9058 หลายเดือนก่อน +7

      ​@@BrosMakeGames I'd be pretty easy, just keep collision with walls on, then on contact reflect velocity along normal of the wall. The formula for reflection is something like
      r=d−2(d⋅n)n
      where r is the resultant vector, n is the reflection vector (in this case the walls normal), and d is the input vector (velocity)
      Oh and d⋅n means dotproduct or dot(d,n)

    • @rungeon83
      @rungeon83 22 วันที่ผ่านมา

      @@naalex9058 A much easier way would to use the bounce method of the vector2 class, so the example I wrote a while back so will be flawed but still works. I have a room with 4 staticbody2d walls as bounds, then a characterbody2d ball that I set off at vector2(0.5,0.5) and the code in the characterbody2d is as follows:
      extends CharacterBody2D
      var dir : Vector2 = Vector2(0.5,0.5)
      func _process(delta):
      velocity = dir * 10
      var Collision_Data = move_and_collide(velocity)
      if(Collision_Data):
      dir = dir.bounce(Collision_Data.get_normal())
      figured this might be interesting for anyone others reading.

    • @nubunto
      @nubunto 22 วันที่ผ่านมา

      @@naalex9058 nice! godot has a method called "bounce" on Vector2 that does exactly this! so basically get the collision normal with move_and_collide (if using Kinematic/CharacterBody2D), check if collided, and bounce along the collision normal

  • @thegameguy208
    @thegameguy208 หลายเดือนก่อน +10

    “Ok I just had an idea”
    *starts murdering*

  • @NachitenRemix
    @NachitenRemix หลายเดือนก่อน +19

    Little advice for you all folks. Sometimes you just need to take a REAL break (away from you phone AND computer), and then ideas will flow more easily. Creativity needs energy, and energy needs rest.

    • @fk3239
      @fk3239 57 นาทีที่ผ่านมา

      Fucking REAL. I was recently trying to solve a problem with jumping while on a slope. It would essentially bank and I think also multiply the vertical acceleration, spent a few days on it, couldn't figure it out and was getting really frustrated. Took a few days off of it because life stuff, came back, solved that shit immediately with barely any thought.

  • @bluemonkey189
    @bluemonkey189 หลายเดือนก่อน +17

    obviously the enemy is just really stupid

  • @user-ek2jc1xf3y
    @user-ek2jc1xf3y หลายเดือนก่อน +13

    help me step player i'm stuck

  • @IamNewbo
    @IamNewbo หลายเดือนก่อน +29

    Bro this is so true! Sometimes tho the entire system is just broken and then you have to remake it over and over again or add stuff until it's just right realizing its only a smol thing u missed lol. Bro epic vid

    • @1BucketOfChicken
      @1BucketOfChicken หลายเดือนก่อน +2

      you mentally hurt my by reminding me that ive rewritten stuff so many times just to realize i, for example, divided by delta instead of multiplying it, plus instead of minus, wrong values and other stuff like that

    • @poleve5409
      @poleve5409 27 วันที่ผ่านมา +1

      rewriting parts of your game mutliple times is natural and a good thing.

  • @robertwallace5498
    @robertwallace5498 20 วันที่ผ่านมา +3

    I feel your pain brother, this is like therapy. And the excitement/relief once it works is unparalleled

  • @henrystickmin8812
    @henrystickmin8812 หลายเดือนก่อน +6

    Alternative title: "I didn't know birds couldn't pass through walls"

  • @franciscobernardo95
    @franciscobernardo95 หลายเดือนก่อน +5

    of course its the state machine

  • @Zethneralith
    @Zethneralith วันที่ผ่านมา +1

    This is probably the most relatable video on anything software dev I've ever seen. Bravo!

  • @rowleskids
    @rowleskids หลายเดือนก่อน +8

    The video is 2 minutes but this process usually takes about 2 hours 💀

  • @ince55ant
    @ince55ant 24 วันที่ผ่านมา +2

    "its my fault, but i dont know why"
    sometimes i think i took up game dev for similar reasons i see a therapist

  • @RKIOrbMage
    @RKIOrbMage หลายเดือนก่อน +4

    Really nice bitw sized vid, please make more :D

    • @BrosMakeGames
      @BrosMakeGames  หลายเดือนก่อน +1

      thanks! will do.

  • @LookjaklooK
    @LookjaklooK หลายเดือนก่อน +2

    That's why it's important to be aware of our assumptions we made on how we think things supposed to work. And then test those assumptions by tweaking values and debugging, until we reach to the fault in one of our assumptions that we need to fix. In this case, the assumption that the destination is within the reach of the duckies.

  • @ghostradiogames
    @ghostradiogames หลายเดือนก่อน +12

    I'm trying to pay attention but I can't get past your insane amount of rising debugger errors.... you gonna uh...you gonna check those? D=

    • @BrosMakeGames
      @BrosMakeGames  หลายเดือนก่อน +15

      if you don't look down there they don't exist.

    • @ultimaxkom8728
      @ultimaxkom8728 หลายเดือนก่อน +6

      @@BrosMakeGames 100% working strat. I used this exploit to escape the IRS and the kids. It's also extremely milk-compatible.

  • @aztecagames
    @aztecagames หลายเดือนก่อน +3

    Yup! The hard part is figuring out where it went wrong. 99 percent of the time it's an easy fix. This is looking great btw

  • @paulimriss
    @paulimriss หลายเดือนก่อน +2

    I'm really scared of people that don't solve the debugger errors

  • @patek2385
    @patek2385 หลายเดือนก่อน +4

    They are just dancing.

  • @3PlayerGaming
    @3PlayerGaming หลายเดือนก่อน +11

    Having worked in the games industry for over 5 years now, can confirm, it happens to even the most experienced of us.
    Having said that... I actually think the game engine should warn you when you trying to do something that doesn't make any sense... like telling the nav agent to navigate to a point outside the nav mesh. Because then the problem would have been obvious way earlier, and you wouldn't have spent hours blindly debugging.

    • @iantrolington6594
      @iantrolington6594 3 วันที่ผ่านมา

      The problem was obvious just looking at it without even reading the code. And there are plenty of examples where you could make use of navigating between collision layers. The fact that you say these things and say you have been doing this for 5 years is just baffling.

    • @NihongoWakannai
      @NihongoWakannai วันที่ผ่านมา

      The code is producing thousands of errors which he never looks at...

  • @nickhurst7493
    @nickhurst7493 20 วันที่ผ่านมา +1

    I love these short little tid bits of devlogs. Super fun to watch!

  • @_MrMen_
    @_MrMen_ หลายเดือนก่อน +2

    This is so relatable, and describes a lot of the issues I encounter.
    I'm subscribing.

    • @BrosMakeGames
      @BrosMakeGames  หลายเดือนก่อน

      Thanks for the sub!

  • @simplexeon
    @simplexeon หลายเดือนก่อน +1

    missing: 12 other attempts that were SURE to work

  • @umar7812
    @umar7812 หลายเดือนก่อน +6

    where's the part when you say
    IT TOOK ME HOURS TO FIX THIS!!!

    • @charg1nmalaz0r51
      @charg1nmalaz0r51 28 วันที่ผ่านมา

      probably in a later video when he finally fixes it. Based on his debugger tab at the end his codes still broken lol

  • @Math_Mage_9869
    @Math_Mage_9869 หลายเดือนก่อน +2

    accidentally became woodpeckers

  • @3ustin
    @3ustin หลายเดือนก่อน

    This is such a great example of everyday life in game development. Thanks so much for the commiseration.

  • @DivideBy0YT
    @DivideBy0YT หลายเดือนก่อน +5

    as a new, learning gamedev, i can 100% confirm

  • @thekingscrown8931
    @thekingscrown8931 หลายเดือนก่อน +1

    Something similar happened to me not too long ago. I'm currently making a zombie game where the player is stuck in a grocery store and has to use whatever they can survive incoming waves of zombies. Now I put together a multiplayer system, difficult at first but ultimately didn't give me many issues, shelves so that the players can store items ended up being insanely easy, zombie movement and spawning I was able to do with my eyes closed. But, the wave mechanic, the one thing I thought was gonna be so simple I could probably get a monkey to do it, ended up taking me a week to figure out. Turns out throwing rpc calls everywhere is NOT a good idea and I was basically calling an rpc call with an rpc call, so the system that handles zombie tracking wasn't accurately tracking zombies because of it.

  • @d34drat
    @d34drat 25 วันที่ผ่านมา +2

    you need a rubber duck...

  • @Ryuko15
    @Ryuko15 หลายเดือนก่อน +2

    i want to applause for your problem solving skills, not the fact that is impressive, but you got through it. Congratulations man!

  • @THExRISER
    @THExRISER 9 วันที่ผ่านมา +1

    Feels good when it does work.

  • @DanPos
    @DanPos 16 วันที่ผ่านมา

    Excellent video that really captures the frustration of programming haha. Another is when something doesn't work you change some stuff out of desperation, and it works, but you don't know exactly what you did to fix it or what the problem was, and then you just move on with your life

  • @nobenx
    @nobenx หลายเดือนก่อน

    Your code is so clean! I could never

  • @Robomobius_Art
    @Robomobius_Art 10 วันที่ผ่านมา

    Absolutely. What's worse is when there's multiple different single points of failure.

  • @CrispyDaFrog
    @CrispyDaFrog หลายเดือนก่อน +1

    now just repeat this process multiple times per every time you want to change anything whatsoever

  • @savagekid94
    @savagekid94 หลายเดือนก่อน +1

    its what I love most about development. it stresses me out but i love it

  • @cmorellato
    @cmorellato 20 วันที่ผ่านมา

    This is an awesome way of teaching!

  • @snagfeather
    @snagfeather หลายเดือนก่อน +1

    Great video! I feel this so much. Yesterday was 30 minutes figuring out that my code should've been in `_physics_process` and not `_process`.

  • @UltraViolentYT
    @UltraViolentYT หลายเดือนก่อน

    Very informative videos, really tell us how to solve problems instead of quitting the project and starting a new one.

  • @TomInbound
    @TomInbound 18 วันที่ผ่านมา

    This is incredibly accurate! Great video! The struggles are real 😭

  • @Wesley1996J
    @Wesley1996J หลายเดือนก่อน +3

    Just do what I do everytime give up!

  • @NagoTheCat
    @NagoTheCat 10 วันที่ผ่านมา

    Really love your use a Kirby sound effects.

  • @taylorfisdboss5200
    @taylorfisdboss5200 6 วันที่ผ่านมา

    This really is a great look into the gamedev experience.
    1. You encounter a problem - and you really aren't 100% sure why it's happening.
    2. You take a guess at what the problem is.
    3. You implement a "fix" to try to correct it.
    4. You correct the issues created by step two and scrap the "fix"
    5. Repeat steps 3 and 4 until you want to rip your hair out or you accidentally enter step 6.
    6. You spot the actual problem, realize you're an idiot, and solve it in two or three easy attempts.
    7. You regain *almost* all of the sanity you had before the problem occurred.

  • @AtelicDev
    @AtelicDev 22 วันที่ผ่านมา

    The solution sounds so simple, but one has to first come up with the idea! Also, awesome editing!

  • @donkeykong315
    @donkeykong315 18 วันที่ผ่านมา

    Literally me every time I add a feature with any slight complexity.

  • @foreducation408
    @foreducation408 หลายเดือนก่อน +3

    Yup that's game dev in it's purest form.

  • @slipperynickels
    @slipperynickels 17 วันที่ผ่านมา

    would love a video about your state machine implementation, specifically how it decides which action to take

  • @bungercolumbus
    @bungercolumbus 20 วันที่ผ่านมา

    You can notice this in more than just game dev. I am in my final year in school and sometimes I get really stuck at some pretty easy math problems. And I just can't wrap my head around them to find the solution for some reason. It feels the same I swear to god.

  • @scroopynoopers9824
    @scroopynoopers9824 17 วันที่ผ่านมา

    "as usual the problem was me and my stupid brain"
    I felt that

  • @mylordbibbles8498
    @mylordbibbles8498 4 วันที่ผ่านมา

    That debugger is going CRAZY LMAO

  • @aaronmarsden120
    @aaronmarsden120 11 วันที่ผ่านมา

    I was terrified there would be a glitching NPC at the end of the video

  • @Gerardheime
    @Gerardheime 19 วันที่ผ่านมา

    If you had some sort of debug visualization of the wanted destination, you would've solved that in a jiffy. That's why debugging tools are so important.

  • @Nezarus0
    @Nezarus0 17 วันที่ผ่านมา

    Accurate. I was playing with creating islands with proc gen, and reasoned I needed to make elevation fall off sharply along the edges of my map, leaving an island. My first try somehow smasheed all 800 pixels of 'terrain; into the top line of the window and made the rest ocean...Turns out I'm stupid, like everyone else. Felt really great to finally figure out what stupid thing I had done, which was totally forget to iterate over one axis for most of the process, resulting in my strange 1 row of x data.

  • @vladulay8762
    @vladulay8762 5 วันที่ผ่านมา

    Recently I tried to implement something new and the hitbox collisions from a test print didn't show up. But I already had set up something similar before, so I got really confused. I didn't find anything on Google about my issue, so I spent hours on recreating a minimal setup to try ro find out what was different in those cases. It got worse there, since I didn't seem to be able to recreate the old setup. After a while I got frustrated and just played around for a bit, when I realized that no print messages at all show up. Which is the point where I found out that I accidently disabled the debugger messages in the engine. I didn't even know I could do that, but whelp. I was so relieved, but it didn't even feel that satisfiying :D

  • @bromodo2773
    @bromodo2773 20 วันที่ผ่านมา

    I have that "if I'm right" statement soo many times lol

  • @badhasher
    @badhasher หลายเดือนก่อน

    Haha I love this, the enemy navigation can be such a nightmare!

  • @thomlaurent
    @thomlaurent 18 วันที่ผ่านมา

    In Unity you can sample a position on the navmesh from a point you give, so you can random in circle then ensure it's inside the navmesh.
    The only problem with this approach is you can still ask for an impossible move if the navmesh of the target is not connected to the one your character is on, but that's a tricky case that's unlikely to happen I guess 😅

  • @smoresgobbo
    @smoresgobbo 5 วันที่ผ่านมา

    As a new godot user (just shifted from Unity after 6 years) it’s amazing to see there is a state machine system for me to explore. Those tend to make programming a lot simpler and now I don’t have to create it myself LOL

  • @erniebeasley8521
    @erniebeasley8521 13 วันที่ผ่านมา

    This video brings great pain and suffering

  • @KlausbergerYT
    @KlausbergerYT หลายเดือนก่อน

    Take this subscription, Sir. Many know those moments! 💙
    (even though they are often much longer, till one tries to evade the situation... going to the bathroom.... doing laundry...)

    • @BrosMakeGames
      @BrosMakeGames  หลายเดือนก่อน

      we humbly accept your sub, thank you!

  • @AlessandroMencarini
    @AlessandroMencarini หลายเดือนก่อน

    As an experienced software developer dipping my toes in gamedev, this constantly happens in “classic” software engineering too

  • @roadtripwarrior
    @roadtripwarrior 15 วันที่ผ่านมา

    dude your brilliant dont call yourself stupid my man i am impressed by your skills. I've been doing coding for 2 years and 90% of that time seems to be fixing errors haha. at least thats what my teacher said it usually is and he said thats normal.

  • @MichaelDub
    @MichaelDub 7 วันที่ผ่านมา

    ayyy u use the same state machine architecture that I learned!
    shaggy dev for the win

  • @onceisdrawing
    @onceisdrawing 7 วันที่ผ่านมา

    Programming is me telling my lovely wife, "i'm fine, thanks", her becoming upset for 2 days, me trying to understand wtf i just said, finally realizing it was our birthday and i forgot about it.
    But every day.

  • @Kolbiathan
    @Kolbiathan หลายเดือนก่อน +1

    how do you get you collision shapes to look pixelated? kinda fun that they match the sprites! Fire vid man, I know these feels

  • @jipcoumou4935
    @jipcoumou4935 25 วันที่ผ่านมา

    true, also loveit when you think your code is broken but then after 30 min you see that you disabled a script for testing :)

  • @kadenfrfx
    @kadenfrfx หลายเดือนก่อน +2

    do you think you can do a tutorial on how you make the lighting pixelated instead of being smooth?

  • @linux5min
    @linux5min 10 วันที่ผ่านมา

    My dudes... this is software development in general... it just be more visual and fun in games... or frustrating instead of fun...
    writing code is the single thing that humbles me every day...

  • @noiseworks
    @noiseworks 14 วันที่ผ่านมา

    Superstition is a huge part of development for me

  • @635574
    @635574 หลายเดือนก่อน

    For a development version of the game cosider also visualising their actual trget and not just the navmesh they are sticking to.

  • @lebobshark
    @lebobshark 20 วันที่ผ่านมา

    The conclusion is always “I’m the biggest idiot of all time.”

  • @Korn1holio
    @Korn1holio 23 วันที่ผ่านมา

    Just wanted to comment on your 'game' looking charming, the toad protagonist and these little guys just crack me up for some reason

  • @atomiz2002
    @atomiz2002 23 วันที่ผ่านมา

    this would never have been a time consuming issue if your gizmos were correctly displaying that the targets are inside the walls...

  • @the_procrastinator8606
    @the_procrastinator8606 หลายเดือนก่อน +1

    Just wait until you get to the Context Based Steering Behaviors part... Now thats actually the true game dev experience

    • @Korn1holio
      @Korn1holio 23 วันที่ผ่านมา +1

      Just been there... I overcame it but oh my brain...

    • @the_procrastinator8606
      @the_procrastinator8606 20 วันที่ผ่านมา

      @@Korn1holio dw, you'll spend a few more months tweaking it for the 100th or so time until it kinda feels right and performant 💀

  • @FindTheFun
    @FindTheFun 13 วันที่ผ่านมา

    Ahh yes, the tried and true method of "make it smaller then bigger and see if that gets you anywhere".

  • @DenysShust
    @DenysShust 24 วันที่ผ่านมา

    Instantly subscribed ❤

  • @DJL3G3ND
    @DJL3G3ND 23 วันที่ผ่านมา +1

    true, although I only wish I could stay as calm as this
    also is there some pixel filter going on or is the spinning crosshair actually animated? seeing pixels rotate always slightly bugs me so its nice to see here it looks as it should

  • @mrreemann8313
    @mrreemann8313 9 วันที่ผ่านมา

    Still stuck in the stage of "I don't know what I just copy pasted but it is/isn't working."

  • @IlSharmouta
    @IlSharmouta 14 วันที่ผ่านมา

    "I'm the biggest idiot"
    Ah the sound of progress

  • @soumyadebnath3614
    @soumyadebnath3614 15 วันที่ผ่านมา

    Yeah this is what happens with me all the time... Recently I was working on my game and the enemy was getting stuck in the scene's global position and not the camera... Then I saw the problem I was setting the position to global myself... That had to be only position not global... Good to know I am not alone.... 😅

  • @JayFolipurba
    @JayFolipurba หลายเดือนก่อน

    What I like is, when you follow a tutorial and the code is as 1:1 as it can be, but for them it works and the same code on your computer just says nope

  • @benc8738
    @benc8738 27 วันที่ผ่านมา

    Oh man this is totally like half of game dev for me! 😆

  • @JF-um3wz
    @JF-um3wz หลายเดือนก่อน

    Yep, I could tell that’s likely what was happening upon seeing the issue.
    It really is sometimes that you’ll forget something crucial, and it leads to bugs like this. That’s why we have the rubber duck technique, after all.

  • @Talonkratt
    @Talonkratt 18 วันที่ผ่านมา

    Knowledge is Power, once yiu understand why things work, you'll know why they aren't, it a journey and most can't walk a mile

  • @kristapspurinsh
    @kristapspurinsh 15 วันที่ผ่านมา

    yes , But ! enemy still renders in when they are behind wall , your vision :D

  • @kronksstronkstonks6360
    @kronksstronkstonks6360 17 วันที่ผ่านมา

    Game development is problem solving and you are the problem - me to myself every time I try anything and it inevitably doesnt work.
    Best piece of advice my Computer Science lecturer gave my class was "If you write code and it works first time, it doesnt work, you just haven't come across the issue yet."
    Best piece of damn advice Ive ever gotten in an educational setting.

  • @AIAdev
    @AIAdev หลายเดือนก่อน

    Every. Day.

  • @ftcv
    @ftcv 12 วันที่ผ่านมา

    This is 100% accurate

  • @Hemmels
    @Hemmels 5 วันที่ผ่านมา

    What's worse is when you actually understand everything. You spend ages debugging the complex logic, get right to the end, and it's a display issue. Output text instead of formatted text. I'm not bitter.

  • @yazeedgamer5296
    @yazeedgamer5296 21 วันที่ผ่านมา

    Dude, can you do a tutorial on how you aim with the mouse?
    I have been trying for hours to mimic that behavior but with a joystick for my game.

  • @JackitK
    @JackitK 29 วันที่ผ่านมา

    Mood.

  • @NachitenRemix
    @NachitenRemix หลายเดือนก่อน

    This is what most people dont see nor understand, the real struggle you get sometimes with bugs. And, its not always your fault. The worst feeling is finding an engine or language limitation that simply cannot acomplish what you want, and then you have to code a workaround youself, thats painful. But worse still is thinking you found an engine limitation, when it was just a PEBCAK issue lmfao.

  • @bladeprincess
    @bladeprincess 16 วันที่ผ่านมา

    Yes this is really what it's like

  • @NurolMusa
    @NurolMusa หลายเดือนก่อน

    you've got a subscriber for life here!

    • @BrosMakeGames
      @BrosMakeGames  หลายเดือนก่อน

      huge w comment. thanks a ton!