The literal fix for this is instead choosing landing zone, you should be choosing destination and AI automatically chooses one of the many landing zones around an area for example if you wanna go to sapphire you choose sapphire and imagine there is 30 40 different landing zones and AI chooses one based on player activity heat map.
@@prohydro2734 well as they said the game is missing 70% of its design right now and they are going improve upon. There are for sure easier ways to fix this for example reducing the number of LZ and instead placing FOBs with helipad which are protected by AI and can be overrun and captured, I’m not a dev and I don’t know which one is harder but I do know that this is major flaw in the current system and it needs fixing no matter the hardship cuz this a game breaking issue
@@marsim5044 True, they still have much work to do, but I strongly suspect they will do a "band-aid" patch on it. Some sort of vulnerability or allowing you to shoot back. Their plate is full with many other features, and it seems this one has been slightly overlooked for this state of the game, so it might be awhile before there's a real solution
Gooood goood fix could be like this: You discover and unlock a pretty huge area (maybe colored in the map) After that you can choose with a ping the exact spot to drop with a line from helicopter, if you think about it it would be insane!
I presume the fixed landing zones are just for now ... In the future, ideally players will be to select any area to land or there will be have MANY choices. The devs will have to make it.
They should just make a separate game mode that uses the same map but shrinks the border around certain objectives and creates a team death match style event. Idk.
Im still coming to terms GZW is a game, using UE5 it pushes immersion and gameplay next level, yet, of course notwithstanding the sheer talent of a studio such as Madfinger Games, reminds me of my 1st playthrough of ''Farcry Primal''. My main critism of me playing any FPS, and i always do it, is i know how i would act in real life: dont rush, check your corners, switch between weapons for speed....i never feckin do though, yet...this could be the one!.
Was hyped to see you playing with Tomographic and Tommy when i was watching Stod's stream 😊 Unfortunately for me it's just another dull extraction shooter.
In a few videos, there seems to be hit registration issues (which is understandable for a game in dev). The animations and graphics are top though; sound also seems great.
The literal fix for this is instead choosing landing zone, you should be choosing destination and AI automatically chooses one of the many landing zones around an area for example if you wanna go to sapphire you choose sapphire and imagine there is 30 40 different landing zones and AI chooses one based on player activity heat map.
The amount of work this would take is by far not worth it to them
@@prohydro2734 well as they said the game is missing 70% of its design right now and they are going improve upon. There are for sure easier ways to fix this for example reducing the number of LZ and instead placing FOBs with helipad which are protected by AI and can be overrun and captured, I’m not a dev and I don’t know which one is harder but I do know that this is major flaw in the current system and it needs fixing no matter the hardship cuz this a game breaking issue
@@marsim5044 True, they still have much work to do, but I strongly suspect they will do a "band-aid" patch on it. Some sort of vulnerability or allowing you to shoot back. Their plate is full with many other features, and it seems this one has been slightly overlooked for this state of the game, so it might be awhile before there's a real solution
That makes sense so, no, that's not gonna happen.
Imaging this map at dusk o dawn , night, foggy and rain it will be immersive as no other game before.
Gooood goood fix could be like this:
You discover and unlock a pretty huge area (maybe colored in the map)
After that you can choose with a ping the exact spot to drop with a line from helicopter, if you think about it it would be insane!
The map doesn't only say it is from only Thailand,but also other Indochina nations from the languages I seen on the sign.
oddly enough, the game described the location as being inspired by Laos (next to Thailand)
I presume the fixed landing zones are just for now ... In the future, ideally players will be to select any area to land or there will be have MANY choices. The devs will have to make it.
15:07 it just went THROUGH him LOL XD
They should just make a separate game mode that uses the same map but shrinks the border around certain objectives and creates a team death match style event. Idk.
Im still coming to terms GZW is a game, using UE5 it pushes immersion and gameplay next level, yet, of course notwithstanding the sheer talent of a studio such as Madfinger Games, reminds me of my 1st playthrough of ''Farcry Primal''. My main critism of me playing any FPS, and i always do it, is i know how i would act in real life: dont rush, check your corners, switch between weapons for speed....i never feckin do though, yet...this could be the one!.
I think the game needs more green.
Was hyped to see you playing with Tomographic and Tommy when i was watching Stod's stream 😊
Unfortunately for me it's just another dull extraction shooter.
When is the game gonna be released??
Its rumoured around end of Apr, early May, fingers crossed
In a few videos, there seems to be hit registration issues (which is understandable for a game in dev). The animations and graphics are top though; sound also seems great.
@@justvid366 I meant secondary animations, such as reloading, healing, etc. For gunplay, I feel like I would need to play it to know.
thats actually in Cambodia not Thailand
9:48 this feature is kinda shit ngl
o.o
🦦
camper already destroying the game
Campers