Vulkan with C++, Stage 3: Validation Layers

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  • เผยแพร่เมื่อ 8 พ.ค. 2024
  • #gamedev #gamedevelopment #programming
    code: github.com/amengede/getIntoGa...
    playlist: • Vulkan 2024
    Discord: / discord
    Patreon: patreon.com/user?u=58955910

ความคิดเห็น • 8

  • @kikismine
    @kikismine 27 วันที่ผ่านมา

    This series is awesome! Please don't stop doing these tutorials like other youtubers.

  • @mexicano1891
    @mexicano1891 14 วันที่ผ่านมา

    🎉

  • @dell_p1
    @dell_p1 21 วันที่ผ่านมา

    It's cool man, hope you have time to continue the series.

    • @GetIntoGameDev
      @GetIntoGameDev  18 วันที่ผ่านมา

      Very busy in the near future, but will do!

  • @OscarCS
    @OscarCS 26 วันที่ผ่านมา

    I found it really difficult to find good vulkan tutorials but yours are very easy to understand and well explained. Would be awesome if you could explain the code a little bit more for people not as experienced with C++

    • @GetIntoGameDev
      @GetIntoGameDev  26 วันที่ผ่านมา

      Sure thing! Yeah, I get that this video was a little light on details. It’s hard to strike a balance between explaining the code while focusing on important concepts and not over-explaining 🤣.

  • @demoktr4158
    @demoktr4158 15 วันที่ผ่านมา

    Hello, I'd like to inquire about one thing. I began my journey with Vulkan from your previous series, and I'm encountering a serious issue. I intended to solve it using RenderDoc, which I used for OpenGL, but when attempting to launch the program through RenderDoc, the Device isn't created correctly. I found a similar problem on one forum, but unfortunately, it didn't help me resolve the issue. Do you have any idea what might be wrong or what other tool you recommend that I could use instead to make everything work correctly?

    • @GetIntoGameDev
      @GetIntoGameDev  15 วันที่ผ่านมา

      The biggest thing I’ve seen in renderdoc is pointer issues, maybe it’s that? Nvidia’s nsight is also pretty good