I found it really difficult to find good vulkan tutorials but yours are very easy to understand and well explained. Would be awesome if you could explain the code a little bit more for people not as experienced with C++
Sure thing! Yeah, I get that this video was a little light on details. It’s hard to strike a balance between explaining the code while focusing on important concepts and not over-explaining 🤣.
Hello, I'd like to inquire about one thing. I began my journey with Vulkan from your previous series, and I'm encountering a serious issue. I intended to solve it using RenderDoc, which I used for OpenGL, but when attempting to launch the program through RenderDoc, the Device isn't created correctly. I found a similar problem on one forum, but unfortunately, it didn't help me resolve the issue. Do you have any idea what might be wrong or what other tool you recommend that I could use instead to make everything work correctly?
This series is awesome! Please don't stop doing these tutorials like other youtubers.
🎉
It's cool man, hope you have time to continue the series.
Very busy in the near future, but will do!
I found it really difficult to find good vulkan tutorials but yours are very easy to understand and well explained. Would be awesome if you could explain the code a little bit more for people not as experienced with C++
Sure thing! Yeah, I get that this video was a little light on details. It’s hard to strike a balance between explaining the code while focusing on important concepts and not over-explaining 🤣.
Hello, I'd like to inquire about one thing. I began my journey with Vulkan from your previous series, and I'm encountering a serious issue. I intended to solve it using RenderDoc, which I used for OpenGL, but when attempting to launch the program through RenderDoc, the Device isn't created correctly. I found a similar problem on one forum, but unfortunately, it didn't help me resolve the issue. Do you have any idea what might be wrong or what other tool you recommend that I could use instead to make everything work correctly?
The biggest thing I’ve seen in renderdoc is pointer issues, maybe it’s that? Nvidia’s nsight is also pretty good