My favorite is still when he took on JM Crofts with Ryu during the SF6 beta using the modern control setup. “Oh. You’re using modern?” “Oh yeah it’s mad fun”
@airthrowDBT Same, SF 15th anniversary tournament in Austin, TX. Every dropped tiger shot was an ochio to the face, though. Would love to have another ST match with him someday!
Obvious reasons why people loved Sagat in the Street Fighter 2 saga but fun fact: Tiger Uppercut is only OD because of its HIT PRIORITY. The invincibility window of Tiger Uppercut is much smaller than people think. The moment Sagat gets about mid-height of the Uppercut before he lifts off is where the invincibility gets lost, which is why Justin kept trading so much with the Barcelona Attacks. As for the one Izuna Drop that caught Justin mid-air during the Tiger Uppercut is an even funnier situation of Sagat's hurtbox mid-air during the move versus the grab area for Vega. All I can say is Justin should thank his stars it wasn't the Rolling Izuna, otherwise, that moment would be even saltier. 🤣🤣🤣
Trust me back in the days in arcade here when i fight sagat i know tmy enemy knows sagat. Sagat's weakness is Quick rundowns to juggle combos while maintaining the airborne time of the opponent to spam normals and specials
Justin, just wanted to say that your videos are one of the things I look forward to the most every single day, especially in days when I'm not doing super well
How health bars work in street fighter 2 is still a mystery to me. Like the more health you have, the more damage it looks like you’re going to take. The less you have, the less it looks like you’re going to take unless the damage comes from a throw or a command grab. Also gotta love the fact it took every iteration of CPS2 SF2 for Chun-Li to be good.
@@hiddenremi i see. Capcom seems to have tossed it out once Alpha came in. But i suppose it re-emerged in games like Killer Instinct, if i'm not mistaken.
@@LostChildOfTime As far I see, Alpha also has this system it kicks in around 50% life depleated. Most Capcom fg will have some form of it, although I have no idea what the use of this is, since other fg have it also (Guilty Gear, BB etc)
@@LostChildOfTime It's in SFV. You can see it in training mode. Do identical combos on someone that starts at full life and then start the dummy at half life. They take a bit less at the lower life amount. PS - eff the guys system its dumb get hit get wrecked.
Yeah it's scaled, so the bar is non-linear. It's like a progress bar on old computers, the first part is FAST and the last little bit is SLOW. I noticed this way back when SF2 came out. I think it's a UI trick Capcom uses to make it seem more dramatic.
Claw is one of the few hard matchups for O.Sagat, so much that several O. Sagat mains have a pocket O.Ken for that MU since his HP DP deals well with walldives.
After you knock off his claw, if you do three full circles, and hit all three punch buttons, Sagat will pick up the claw, and show Vegalrog the true meaning of pain.
I remember hearing once that there is a random chance to survive a hit when at low health. It was coded that way to keep things interesting. It would explain how Ryu survived.
Not random chance to survive *per se* - it's that all SF2 versions have random damage. Each attack has a variable range about a mean, and it can vary by quite a bit. Being at low health also triggers a "guts" rating that lowers damage further. So low damage guts + low damage roll = survive what would normally be a fatal attack. In HF I've seen Dhalsim survive a Guile air throw at practically 0 health. It's super rare, but it happens.
@airthrowDBT i can't say I've witnessed something like that myself. Not with a human playing against another human who was actively mashing to get out. CPU, hell yes, cheating bastards. But human vs. human, the most I can recall seeing is maybe 50%.
So, I've refined my definition of Justin's Ultimate Final Boss. They are a grappler. He or she has a claw on one hand and a saber in the other. And does wall dives and flippy s#!+. I will observe and refine this definition further.
The fact you can't punish Balrog's wall dive is insane. The only way i could go around Balrog's players who keep spamming that move is to sit in corner and take advantage of their mistakes or jump for an air-to-air with a light or medium punch. Moral of the day, never fight a Balrog mid-screen and if you do you better pray you guess right all the time.
I was always a balrog/claw player. i got pretty good at putting the wall bounce wherever it needed to be for a backdrop. The tactics the player was using was pretty straightforward. air dominance through wall bounce and backflip anti airs. keep bouncing around and keep the pressure up to keep the oppenents guessing where you're going. the claw drop is rough because if you plant it as a cross up the opponent has to block into it instead of away from it which is very counter intuitive even once you know that.
Blanka's short up ball beats wall dive clean because it hits on frame one. I think it's the only move that truly shuts it down, but then you're stuck playing Blanka.
The walldive is a nightmare for everyone, from casuals to pros. I remember straight running a lobby for like 2 hours because I just kept dive, dive, diving. It got to the point that if I even hovered over Vega during the character select people would bounce 😂. The move and its mechanics are just so different than what you usually have to prepare for
Those were some good fights though! I laughed when that Vega did the air throw and everybody was thinking the same thing...Sagat had it coming for the all the years he had his cheap wins Lol!
I think its amazing that people will travel for hours for the chance to fight against you in an arcade. Justin Wong visiting an arcade in the area must feel like getting Floyd Mayweather coming to your local YMCA
The Balrog/Vega counter situation is insane. I just played SF2:WW for the first time in decades. Vega was outrageous with winning every contested situation. Coming from Third Strike it was jarring. I didn’t remember SF2 being like that.
Ahh ST such a great game, so many wonderful hitboxes you think you've got em all figured out until you realize that you really don't, it's the gift that keeps on giving. Also this moment 4:00 - reminds me of that one time I actually got a TOD combo in a real game...and that other time where I was the one to get hit by one...in a tournament match. Turns out starting a round with fireball is extremely unsafe.
When I saw the YT notif, I immediately imagined Justin will be fighting against a Claw player. I still remember Tokido winning SSFT2 using the cheesiest tactics he could muster with Claw
Thank you for bringing me back to the 90s. Fights in Vegas, California, Hawaii throughout my childhood excursions. I was a casual player, but playing peeps from around the world made me feel like a true world warrior.
1:48 JW when I was a kid playing in the arcade this happened a lot. It's a 0.9% life or something. I think there is a calculated error in the programming where some attacks don't take the full percentage. Also I think the hit boxes had layers back then.
I'm surprised that Justin is surprised. I figured all the brokeness of this game has been figured out by now. But I'm just a casual player so I couldn't tell you anything about what is going on.
This isn't just the funniest videos, this is your hands down funniest videos I've ever watched. Once the comedy edits started coming in you had me rolling the entire length. I haven't laughed that good in a while This was awesome lol
Love the content as always! O. Sagat is good for that Tiger Shot but Claw is top tier for reasons, LOL. His reach and priority are crazy in ST. I don't know if you recall me saying this in chat, but our CPU vs. CPU tournament was dominated by Dictator. Claw was 2nd place, LOL.
Justin, have you played the New Legacy version of ST on Fightcade? Lots of good balance tweaks. Claw's wall dive no longer gives a hard knockdown for example.
@airthrowDBT definitely - there's been a few New Legacy tournaments but having JW show it off would be great just so more players are aware it even exists. Maybe an un-Jankyard episode!
It’s mad funny looking at Justin and then when he gets mad and opens his mouth you can tell he’s a vet of Chinatown arcade. He sounds just like me when I get pissed off in fighting games
the first time i remember seeing super turbo every i was watching a video of some jp players in a top 4 and they were all using claw and it was so funny seeing all the stuff that character does in this game
8:30 Justins thoughts on 50/50 is the wildest thing iv ever heard. guessing correctly has ALLWAYS been you get to block, not punish and guess what else, more times than not you have to guess again. modern day fighting games is literally, get knock down->put opponent in a permanent "guess right or lose" situation
guessing 50/50 usually leaves the oponent spending resourses(super bar, mana, or just weird move) to make you guess again, or at least you get time to stop the agression with some counterplay(jab check, throw, just getting away and reseting to neutral),game dependent.
@@shadou1234567 if your using a low tier charecter you probably use resources. Remember akuma in usf4? If you got cornered and knocked down you had to guess high/low/front/back/empty/throw. And if you guessed wrong you had to guess again.
Back in the day, it was primarily knowledge checks that won these tourneys. All these years later, it's still true. I've never seen a Claw player like THAT, though. The players I'm used to seeing usually don't have a lot beyond corner carry to wall dive. Not saying that isn't enough to beat me, but still.
@airthrowDBT I'm a casual player and always wondered why the competitive scene wasn't too thrilled about HDR. I know they nerfed Akuma and it still didn't matter. Taking away the score bothered me, personally. But I'm sure there are other things about the game SF2 fans hate outside what we highlighted. Definitely something I'd like to look into.
Justin: "These players are just way too cheap!"
Also Justin: *plays Old Sagat*
"Rules for thee, not for me."
My favorite is still when he took on JM Crofts with Ryu during the SF6 beta using the modern control setup.
“Oh. You’re using modern?”
“Oh yeah it’s mad fun”
he likes to play lame and really doesn't hide it.
@@CrossoverGameReviews Isn't it what is called double standard?
@@goku445 Yes.
"JAPAN'S SSFT2 PLAYERS ARE THE CHEAPEST PLAYERS EVER"
Justin: "Tiger."
@airthrowDBT Same, SF 15th anniversary tournament in Austin, TX. Every dropped tiger shot was an ochio to the face, though.
Would love to have another ST match with him someday!
Justin is the king of lame so he knows it when he sees it
Obvious reasons why people loved Sagat in the Street Fighter 2 saga but fun fact: Tiger Uppercut is only OD because of its HIT PRIORITY. The invincibility window of Tiger Uppercut is much smaller than people think. The moment Sagat gets about mid-height of the Uppercut before he lifts off is where the invincibility gets lost, which is why Justin kept trading so much with the Barcelona Attacks. As for the one Izuna Drop that caught Justin mid-air during the Tiger Uppercut is an even funnier situation of Sagat's hurtbox mid-air during the move versus the grab area for Vega. All I can say is Justin should thank his stars it wasn't the Rolling Izuna, otherwise, that moment would be even saltier. 🤣🤣🤣
exactly! i would have tried using tiger kick instead
ALL FACTS NO CAP 🧢
@@ybc5449 *Tiger Knee* 🐅
Trust me back in the days in arcade here when i fight sagat i know tmy enemy knows sagat. Sagat's weakness is Quick rundowns to juggle combos while maintaining the airborne time of the opponent to spam normals and specials
@@asegracillawut lol
12:00 When the claw is broken Vega can unleash his most deadly technique, the secret teleport grab!
Ctfu, all these series later, and I still hate that attack 🤣😂🤣 I'm getting used to reacting to it though
Vega: Nothing personal, kid.
@@DHAYProductions Pretty much
That's Balrog
@DantGryet in the West, it's Vega. East, it's Balrog. All bc of an incident with a certain boxer here, hence the name changes. Same with Punch-Out.
Sf2's art style is so damn good. Ahead of it's time, and still holds up today.
Facts
I Wish they would go back to it, would look great now with more animation
@@rDanny oh yeah. In my mind, the pinnacle 2d style is Street Fighter 3.
And it looks better than SF6.
@@rDanny There was USF2, for what it's worth.
Justin, just wanted to say that your videos are one of the things I look forward to the most every single day, especially in days when I'm not doing super well
Me too bro. Hope you get better
It gets better.
real
Bro Justin’s videos really do it for me like that as well. ❤
@@TheBlueprintsOrlando your bob Marley stand alone cover is beautiful man, real talent.
the guys on the back laughing at the Vega air grab LMAO
Pouring salt in the wounds lmao
Amazing. The low quality of it almost makes it sound the the game laughing at him.
They laughing at me!! 💀💀💀💀
How health bars work in street fighter 2 is still a mystery to me. Like the more health you have, the more damage it looks like you’re going to take. The less you have, the less it looks like you’re going to take unless the damage comes from a throw or a command grab.
Also gotta love the fact it took every iteration of CPS2 SF2 for Chun-Li to be good.
That's a pretty standard thing in FG, called the "Guts" system, the less life you have the less damage you take.
@@hiddenremi i see. Capcom seems to have tossed it out once Alpha came in. But i suppose it re-emerged in games like Killer Instinct, if i'm not mistaken.
@@LostChildOfTime As far I see, Alpha also has this system it kicks in around 50% life depleated. Most Capcom fg will have some form of it, although I have no idea what the use of this is, since other fg have it also (Guilty Gear, BB etc)
@@LostChildOfTime It's in SFV. You can see it in training mode. Do identical combos on someone that starts at full life and then start the dummy at half life. They take a bit less at the lower life amount.
PS - eff the guys system its dumb get hit get wrecked.
Yeah it's scaled, so the bar is non-linear. It's like a progress bar on old computers, the first part is FAST and the last little bit is SLOW. I noticed this way back when SF2 came out. I think it's a UI trick Capcom uses to make it seem more dramatic.
I'd thought "react to the future" would be the highlight, but grabbing that DP was even better 🤣
"React to the future" Will live in my head rent free
12:03 When it's so cheap the homies can't help but laugh 🤣🤣🤣
Sounded like Chun LI and Sagat's laugh overlapping each other.
It seems legit hahahaha
Justin: **uses O Sagat**
Also Justin: Japan is cheap
Never change, J Wong 😛
Tbf O Sagat isnt nearly as cheap as Claw lol
Yup, if you use O. Sagat , you forfeit any right to complain about any cheapness :D
Claw is one of the few hard matchups for O.Sagat, so much that several O. Sagat mains have a pocket O.Ken for that MU since his HP DP deals well with walldives.
Yeah old Ken deals against claw's wall dives very well, but Claw's footsies are really a pain in the ass for Ken
These Japan Trip videos are so fantastic, especially the street fighter stuff.
Thank you for getting smoked for our entertainment!
These vids are fire. It would be awesome if did one trip every year.
T-Hawk has such an insane angle on that dive for how the spacing of this game works out.
After you knock off his claw, if you do three full circles, and hit all three punch buttons, Sagat will pick up the claw, and show Vegalrog the true meaning of pain.
6:57 XDXDXD
The $2 from 50/50 jar XDXDXD
Lol all Japanese gamers had this cabinet within a block away from their home since they were infants! We can't top them bruh 😂🤣😂
12:03 Oh yes, the famous magnetic air-grab from Vega. Certified "gamer moment" xDDD
Can't complain when you're playing OG Sagat. Haha.
No jokr
Im waiting for the day he will play low tier ST, like he's played low tiers in other games lately
Who's like the typical bottom 3 in ST?
@@krnxaja I'm no expert but I think it's typically T. Hawk, Cammy, Zangief, Blanka.
I remember hearing once that there is a random chance to survive a hit when at low health. It was coded that way to keep things interesting. It would explain how Ryu survived.
I've seen that happen so much, it's got to be intentional, the game is trolling you hard when your opponent has no health and they're not dead
Not random chance to survive *per se* - it's that all SF2 versions have random damage. Each attack has a variable range about a mean, and it can vary by quite a bit. Being at low health also triggers a "guts" rating that lowers damage further. So low damage guts + low damage roll = survive what would normally be a fatal attack.
In HF I've seen Dhalsim survive a Guile air throw at practically 0 health. It's super rare, but it happens.
@airthrowDBT i can't say I've witnessed something like that myself. Not with a human playing against another human who was actively mashing to get out.
CPU, hell yes, cheating bastards. But human vs. human, the most I can recall seeing is maybe 50%.
So, I've refined my definition of Justin's Ultimate Final Boss.
They are a grappler. He or she has a claw on one hand and a saber in the other. And does wall dives and flippy s#!+.
I will observe and refine this definition further.
Now I'm wondering if Justin ever played Ninja Gaiden 2 since you just described Genshin.
You play O.Sagat
Yeah let's not give Justin a pass. 😂
This is the best comment 💀💀
That Vega air throw tho… lol. That’s Evo worthy right there along with all the laughing.
The fact you can't punish Balrog's wall dive is insane. The only way i could go around Balrog's players who keep spamming that move is to sit in corner and take advantage of their mistakes or jump for an air-to-air with a light or medium punch. Moral of the day, never fight a Balrog mid-screen and if you do you better pray you guess right all the time.
I was always a balrog/claw player. i got pretty good at putting the wall bounce wherever it needed to be for a backdrop. The tactics the player was using was pretty straightforward. air dominance through wall bounce and backflip anti airs. keep bouncing around and keep the pressure up to keep the oppenents guessing where you're going. the claw drop is rough because if you plant it as a cross up the opponent has to block into it instead of away from it which is very counter intuitive even once you know that.
Blanka's short up ball beats wall dive clean because it hits on frame one. I think it's the only move that truly shuts it down, but then you're stuck playing Blanka.
The walldive is a nightmare for everyone, from casuals to pros. I remember straight running a lobby for like 2 hours because I just kept dive, dive, diving. It got to the point that if I even hovered over Vega during the character select people would bounce 😂. The move and its mechanics are just so different than what you usually have to prepare for
Didn't Tokido play claw as well? I swear I've seen tournament footage doing the same wall jump mix up.
Those were some good fights though! I laughed when that Vega did the air throw and everybody was thinking the same thing...Sagat had it coming for the all the years he had his cheap wins Lol!
I think its amazing that people will travel for hours for the chance to fight against you in an arcade. Justin Wong visiting an arcade in the area must feel like getting Floyd Mayweather coming to your local YMCA
Brobee having the funniest Street Fighter situations🤣😂🤣😂
Ikr?
5:19 On God, if you want to run the table on max difficulty on SSF2 you have to DP his descending hawk, to get the edge on the battle.
The Balrog/Vega counter situation is insane. I just played SF2:WW for the first time in decades. Vega was outrageous with winning every contested situation. Coming from Third Strike it was jarring. I didn’t remember SF2 being like that.
6:55 this is why I cant land shit with FBA in SFV. Shits ass now.
Yanfry meme was used in a Justin Wong video. What a crazy world we had to live in, folks. 🇨🇴
Ahh ST such a great game, so many wonderful hitboxes you think you've got em all figured out until you realize that you really don't, it's the gift that keeps on giving.
Also this moment 4:00 - reminds me of that one time I actually got a TOD combo in a real game...and that other time where I was the one to get hit by one...in a tournament match. Turns out starting a round with fireball is extremely unsafe.
When I saw the YT notif, I immediately imagined Justin will be fighting against a Claw player. I still remember Tokido winning SSFT2 using the cheesiest tactics he could muster with Claw
It's fantastic to see a legend, already relaxed, sharing this classic with us.
5:49 here we go
When Justin "I-Like-To-Play-Lame" Wong calls you cheap, that's person's gotta be next-level
The Claw player took Sanford's advice and just picked a top tier
Not only him but Justin too
The way that it's SAGAT the one who teleports TO HIM when Claw does the airgrab after Sagat's dp is hilarious 😂😂😂😂😂😂😂😂😂😂
That 50/50 jar makes me laugh pretty hard. Great video Justin 👍👍
First off, the jar should've cost $.50, and second, he didn't reward himself .25 for the last 50/50 he mentions.
It's all fun and games until Flying Barcelona loops...
O.Sagat deserves that though
So hard to feel bad for Justin as he is playing Sagat. Lol
Thank you for bringing me back to the 90s. Fights in Vegas, California, Hawaii throughout my childhood excursions. I was a casual player, but playing peeps from around the world made me feel like a true world warrior.
1:48 JW when I was a kid playing in the arcade this happened a lot. It's a 0.9% life or something. I think there is a calculated error in the programming where some attacks don't take the full percentage. Also I think the hit boxes had layers back then.
6:38 "Here is where the fun begins"
great video! Loving the ST action
crazy thing is…it says reversal for vega on those sagat dp collisions lol
I'm surprised that Justin is surprised. I figured all the brokeness of this game has been figured out by now. But I'm just a casual player so I couldn't tell you anything about what is going on.
6:55 That Level 8 CPU crossup move tho.
This isn't just the funniest videos, this is your hands down funniest videos I've ever watched. Once the comedy edits started coming in you had me rolling the entire length. I haven't laughed that good in a while
This was awesome lol
"React to the future" is the greatest fighting game advice I have ever heard.
8:49 This is the same thing that happens when I play 🆚 CPU Vega, he keeps doing trying to force a draw...
YELLOW TAPE AROUND HIS *JOJO HAND NOISE* I really love your editor Justin lol
Also your commentary on Vega needs to be archived bc I was laughing the whole time oh my god loool
I never comment and I don’t play video games anymore but I must say the Japan content has me hooked!! Thank you Justin
Love the content as always! O. Sagat is good for that Tiger Shot but Claw is top tier for reasons, LOL. His reach and priority are crazy in ST. I don't know if you recall me saying this in chat, but our CPU vs. CPU tournament was dominated by Dictator. Claw was 2nd place, LOL.
@airthrowDBT Sure, it’s at my gaming publication channel, @GamingInsurrection: th-cam.com/play/PLTE82Fe4lXhLUtHVZgFSBfAKVNrOzingx.html
Is it Justin was just 1 or 10 pro fighters in 2006 and good or is it 1 billion people are great at ssf2t now?
Justin, have you played the New Legacy version of ST on Fightcade? Lots of good balance tweaks. Claw's wall dive no longer gives a hard knockdown for example.
@airthrowDBT definitely - there's been a few New Legacy tournaments but having JW show it off would be great just so more players are aware it even exists. Maybe an un-Jankyard episode!
I'm pretty sure playing Sagat forfeits your right to complain about other players being cheap, but that Vega was hilarious.
I was in local tournament and me and my opponent ended up killing each other at the same time like 3 times
How big are those hit/hurt boxes cause those claws were hitting you with like 2 feet of space between y’all lol
The claws are supposed to be a disjoint but christ
This is why Vega hasn't been good since, nerfed the hell out of his kit
vega's vaulting claws looks like they have invulnerability frames that are longer than i-frames of dp moves
8:31 reminds me of when Flux took the l at Bum's house and was talking about "pure guesses"
.... and that's why Vega has been bad in these modern games... they don't want people complaining about this again.
I love the audio edit - i lol'ed real good at 5:49 🙃
6:49 The Fuck is THAT hitbox!? I thought Blazblue was the game with the funny hitbox interactions!
I want to see more of Justin’s SSF2T Balrog. I think you really have something there
12:03 I’m dying 😂😂😂
So was justin
Bro I got out of surgery and could barely finish this video , I was laughing so damn hard 😂
Is this evercade? What you playing on bro?
Jumping strong with O Sagat is a beast mode air to air. Can beat Chun, Vega and Hawk dive.
Fighting Claw in this game is a pain that I'm all too familiar with. This is a rare video in which I am suffering along with you lol.
I love that you speak Japanese! That's so awesome!
this is why i say ban claw
Vega = "I fly to the sky, the end draws nigh".
A little known, unknown fact, the timer box hides the last 1 percent of your life.
I laughed, too, watching you get cheesed out while playing one of the most broken characters of all time.
Love the ST videos as always this was a fun watch haha
damn that vega match had more 50/50s than a tekken match
What set up are you playing on ?
Does these tournament have a price for the winner or are these just to have fun with other expert players?
12:34 they were laughing at you. Smh. Gg's
Gotta love moves with jank hitboxes.
Funniest video I've seen in forever. Best new channel gifted by the TH-cam algorithm goddess.
It’s mad funny looking at Justin and then when he gets mad and opens his mouth you can tell he’s a vet of Chinatown arcade. He sounds just like me when I get pissed off in fighting games
the first time i remember seeing super turbo every i was watching a video of some jp players in a top 4 and they were all using claw and it was so funny seeing all the stuff that character does in this game
someone in the chat told Wong to “just block up”😂😂😂😂😂
Those are casual players at the arcade? Damn man. I was in Japan and wish I could see them play live.
.. I need to visit Japan one of these days to show them some of my smoke .. lol.
12:00 this is hilarious. ST, the spacing, the reads, the NEUTRAL! Thiis is REAL STREET FIGHTER!
Nice health bar, and it's gone
We just need merch with "React to the Future" in the style of the Back to the Future logo.
6:50 What the hell is that hitbox?!
Serious question, what takes more skill in this game, playing zangief or playing anyone else in this game?
@airthrowDBT yeah I could totally see that. But doesn't his range make him a little easier since his normals are long and he has a fireball?
Wong: "Why is it trading?" 🤔
Me: I'm asking the same question...
The only thing worse then a Claw Just spamming wall dives, is him spamming wall dives in lag🤣🤣🤣
12:06
Bro grabbed you from the future.
Geez it seems the claw struggle is real lmao
8:30 Justins thoughts on 50/50 is the wildest thing iv ever heard. guessing correctly has ALLWAYS been you get to block, not punish and guess what else, more times than not you have to guess again.
modern day fighting games is literally, get knock down->put opponent in a permanent "guess right or lose" situation
guessing 50/50 usually leaves the oponent spending resourses(super bar, mana, or just weird move) to make you guess again, or at least you get time to stop the agression with some counterplay(jab check, throw, just getting away and reseting to neutral),game dependent.
@@shadou1234567 if your using a low tier charecter you probably use resources. Remember akuma in usf4? If you got cornered and knocked down you had to guess high/low/front/back/empty/throw. And if you guessed wrong you had to guess again.
Back in the day, it was primarily knowledge checks that won these tourneys. All these years later, it's still true. I've never seen a Claw player like THAT, though. The players I'm used to seeing usually don't have a lot beyond corner carry to wall dive. Not saying that isn't enough to beat me, but still.
@airthrowDBT I'm a casual player and always wondered why the competitive scene wasn't too thrilled about HDR. I know they nerfed Akuma and it still didn't matter. Taking away the score bothered me, personally. But I'm sure there are other things about the game SF2 fans hate outside what we highlighted. Definitely something I'd like to look into.