Its always better to sometimes repurpose old buildings and use them for new, useful things. :) Alson I cant imagine how much times the factory helped me to prevent crafting Blast furnaces and factory machines. Absolutely useful buildings.
Exactly that indeed is the best thing about it. And amount of nuggets obtained especially Uranium 238 have also increased overall , i love production cycles like this which can maintain themselves
tip: if you can, a silex with a powerful crystal (gamma/digamma) can do all this but faster (gamma/digamma is pretty late game and needs tons of electricity so this is good for early-ish game)
The reason I made this was it fits in a very snuggly manner inside the hbms factory structure , so you can literally repurpose those factories into uranium processing units.
I personally play with this mod on 1.7.10, only one minus is the rocket hatch outdated cool on 1.12.2, well, everything is super. I'm waiting for the continuation of the videos with this mod.
and you can actually FULLY automate this with the mekanism mod's digital miner set up strictly for uranium ore, only needing to move the miner ever 30-45 minutes or so
Hahaha, about 3 weeks ago I built my uranium isotopes and then your video comes out literally about the same thing! (I ended up with a less compact factory)
Lol what a coincidence , I do aim on making this factory even more compact tho , the thing is you need 4 sets of gas centrifuge to recover all the fluorite that you started with. If it was not for that then the size of the build would've been reduced even more
i used to make factories all the time but im so unmotivated too now lol (i wish i would becuase theres so much more cool stuff in these recent updates)
Hey! In case you're curious, the dev released an official 1.12.2 version of this mod. I just thought you may want to know that. Anyway, your content is really great and straightforward. Good job.
I know man I've made some videos for 1.12.2 version of the mod as well , but most of the stuff I make in 1.7.10 can be easily transferred to that version without any changes. Anyways thanks for the kind words i appreciate you :)
@@SavageVegeta yeah, i had some problems with the 1.12.2 "extended edition" when watching your RBMK tutorials, because in the 1.12.2 version, the "steam connectors" are called "fluid loaders", so that caused a bit of confusion
I recommend using immersive railroading if your factory is far away so you can get there faster btw I'm doing all of this in survival and you can use some transportation mods so you can get there faster
That is actually the reason why I kept the input of uranium so near to the door. Cause I really had the idea of transferring uranium through ducts using IR Trains , but I have noticed that 1.7.10 version of IR is buggy compared to 1.12.2
I'm using 1.12.2 hbms realoded I just need the doors just incredible minei keep my power plants far from my main base so for example if there's an accident that if the reactor overheated if the reactor exploded the distance of the
It would be cool to create a hbm server with a large but limited territory, a shortage of resources would soon begin and you would have to save them and switch to new energy sources
@@SavageVegeta If 1-20 people play, then nothing will work out for me, 40+ active players (1-2 calls per day for several hours, average online 4-7 players peak) is already interesting
Hey my man, I appreciate your videos a lot and they help me build my survival factories etc. but I want to make this kind of factory for 1.12.2 HBM Extendet Edition and sadly this tutorial doesnt work there (I hoped so and i know that this tutorial is for 1.7.10) and kinda want to know if there is a way to do this? - Thanks again for the Tutorials
I don't think the process should be any different for ntm extended. But I'm gonna make one like this for 1.12.2 too as it'll serve as the basis for my nuclear power plant build. I'll try to get the video out asap !!
I tried building it in the 1.12.2 remastered version, but it appears that the ways that machines work have changed a lot. The processing is different in some places and the outputs and inputs of some are completely different, i tried tweaking some stuff to get it fixed but it started getting even worse so i gave up. Also the crates cant input and output just by putting them next to the chemical plants, so i guess replacing it with the item allocators from thermal expansion could work. Would love to see a remastered tutorial for this!
Which version for 1.12.2 are you using ? And have you tried using the Alcater edition of the mod cause it brings back many things from the 1.7.10 version. Also ntm reloaded received an update a few days ago so that might've fixed some stuff as well. I'll check it out too and if there are major changes then yes I'll make a video for sure :)
@@SavageVegeta I downloaded the latest 1.12.2 NTM Reloaded on CurseForge, but since i have built a lot of stuff in a server with friends with that version, i'll stick to it. Thanks, and i'm really looking forward to watching that video :)
I guess ... Like if you do some modifications and changes the templates in the chemical plant then yes it can be used for other recipes as well. Also I'm going to update this build as alot of new stuff was added in NTM so this build can be more compact compared to what it is now
So I was building a base in my custom modpack. Needed a tonne of bricks. Wasn't bothered collecting clay. I went looking for one of these and found one about 1k blocks from my base. Spent around an hour and a half tearing this factory down for bricks. Still have about two stacks left after finishing my base
Well good news is that buffer has been removed now , so the transfer should be pretty instantaneous !! Just get the latest update and the change should take place
Hey, very useful tutorial for survival here, which version of hbm mod do you use? I know it is 1.7.10 but my 1.7.10 hbm mod has some problems with itself such as broken uhh pictures. and what was your biggest and most recent rbmk design?
I forgot the exact version I was using when I made this video, whenever there is an update I download and use that tbh And my last RBMK design/ video was a long time ago so i don't really remember dude.
You should be able to also use immersive engineering conveyors too right? (At least for barrel to barrel, etc) That looks more realistic and some people might prefur that.
I found a good way to get titanium if you have alot of iron but you have to have mechanism first you grind you iron into dust and then use the mekanism combiner and use cobble and 8 iron dust and you get one iron ore then you crystalize it and then centrifuge it you get two iron back and one titanium along with a tiny pile of lithium (I learned this because titanium is very rare for me because I have been in my world for a long time and don’t feel like traveling a thousand blocks just for some titanium.)
Oh that is actually a pretty neat trick , I'll be sure to try this out !! Also if i do end up making a video on it will make sure to give you full credit for the idea !
im in 1.12.2 this is unrelated to this video by the way but i was wondering how to make the quad coolant cell to make the coolant cluster i dont know how to and i apparently there is no recipe
I want to build it on my survival map, but it's hard to make a lot of gas centrifuges and self-charging batteries. In addition, I need to create a place to create this system.
Well if you do not want to use self charging batteries then you can directly use your power grid from any nuclear power plant. As for the gas centrifuge yeah there is no alternative you will need to sustain a continuous supply of materials. I do understand it's hard to craft these but once you make this it'll be definitely worth it !!
I don't think there is a way to get only the low enriched uf6 out cause I haven't seen the fluid identifiers for it. If there are no fluid identifiers there are no fluid ducts. But then again it's been a long time since I paid any attention to this process ... Try placing empty barrels in the fluid slots to see if they fill up with low enriched uf6
I told you bro I can't make such a massive build alone , I can't even build a small village properly you're asking me to make a big town with detailed buildings inside it 😭😂
@@SavageVegetahello, i‘ve got a problem in my survival world: when i use two gas centrifuges, the uf6 produces uranium fuel nuggets, as they should, but if i use four gas centrifuges, the highly enriched uf6 from centrifuge 3 won’t enritch further into uranium 235. all i get is uranium-238…
To create Gas Centrifuge Overclocking Upgrade needed some bismuth nuggets. How to get them cuz without this module i cant even get uranium-235 and can`t create fuel for reactor so i can`t get depletet uranium to create bismuth. It`s a stuck chain!
Umm you don't need uranium 235 to make reactor fuel , as a matter of fact in the second stage of centrifuge you'll get some "uranium fuel nuggets" which can be combined to make "uranium fuel ingots" ... When you use that uranium fuel in a Nuclear reactor that should give you depleted uranium fuel Also bismuth is not only obtained through uranium but also through many other nuclear fuels , I highly recommend using NEI mod to check out all the different materials you can use to obtain Bismuth
@@SavageVegeta no, in new patch there is no uranium fuel at second stage of centrifuges there is the problem. Ed.: version is 1.0.27 x4144. So I played and just stuck at this point cuz without upgrade there could be produced only uranium 228 and some fluoride
@@SavageVegeta That`s could be sound sadly but there is the same thing at x4186. Still no uranium fuel nuggets at second stage of gas centrifuge :(. And yes, am playing with NEI.
It is compatible with 1.12.2 with only one diffrence , hbms Reloaded has a single gas centrifuge only so uranium is enriched in a single stage 1.7.10 hbms needs 4 gas centrifuge now to completely seperate uranium
I do not remember the recipes exactly but you should install NEI mod so you can check these crafting recipes. www.curseforge.com/minecraft/mc-mods/notenoughitems Here is the link to the mod , it is a lifesaver when it comes to complicated mods or modpacks with whole lot of crafting recipes
how you can instal thermal foundation, because my minecraft crashes and says this error: The game crashed whilst there was a severe problem during mod loading that has caused the game to fail Error: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: cofh/thermalfoundation/item/ItemLexicon Código de error: -1
I think it can be done , but I've never tried it so I'm not very sure about it. I do remember that you can make 5x ore processing assemblies in mekanism
@@SavageVegeta damn, it really has been 2 years since I last needed to build one of these enrichment plants lol. What I had originally meant was if mekanism could be used in place of thermal expansion, I still planned to use hbm's ore multiplication. I found out that yes, it is possible. The cyclic assembler can be replaced with the formulaic assemblicator and the item ducts replaced with logistical transporters. The only more challenging part was filtering the fluorite back out into the chemical plant because mekanism doesn't have filters on its item ducts but rather used an entirely separate item sorter machine which made that whole area a bit bulkier.
hi ive built this Atuomation but it didnt work for me the item ducts are broken and some things were different from the video (Cool video btw love it )
Maybe cause you're doing it on the 1.12.2 version, tho itemducts won't be broken there as well... Maybe machine name will be different or smth. And you need to use servo with itemducts to make them pull
It is a part of the Thermal Expansion mod for 1.7.10. If you are using the 1.12.2 version then it will have different name And btw now HBMs mod has it's own automatic crafting table in the latest version so you don't really need to use the cyclic assembler
Hey guys! just came to give some help to all my 1.12.2 brothers, Cyclic Assembler has turn into SEQUENTIAL FABRICATOR, and now the recipe for yellowstone has changed! you dont need Uranium Billet nor Uranium Ingot, you can make yellowstone directly from Uranium powder, and thats basically it! hope i can help someone
Hey, how do I download the add-ons for thermal expansion and thermal dynamics? Because I'm in need of some uranium and I don't wanna mine for it Edit:ty bro now I have infinite (almost) uranium! You're the best
Well tbh for this build you only need thermal expansion and dynamics , and you'll need COFH core and Foundation to run them. You'll find all of them on Curseforge And another thing is you'll need to mine for uranium if you want some cause there is no way of making uranium out of thin air if you've only these mods installed
compared to some other structures it has a decently higher spawn rate , also you have to consider how well made these are and without no apparent damage to their structure whatsoever
sorry i was a little bit silly i din´t remember that the plant works with the batteries an coud you make a video on the new resaerch reactor pls that woud be amazing
@@logiclife8945 th-cam.com/video/X5dy7D00Gg8/w-d-xo.html here I have already made a video on the research reactor and how it interacts with the breeding reactor man !!
Love the new intro. And finally a good way to utilize those factories other than missile target practice
I never used those factories for target practice cause that's what villages are for haha
@@SavageVegeta how to dowlnad new versin hbm Nuclear tech mod
Yea haha
Wow bro, this is REALLY nice , and i like your new intro !!!
Thanks man glad you liked it , this build took a long time to actually be this compact xd
Nice plant i should build it,i like also your new intro its pretty cool man!
Thank you so much man , i appreciate the kind words :)
Lovin the build bro, keep them coming!
Yoo thanks Vel , you can indeed expect more of these builds where I'll try to repurpose HBMs structures
Its always better to sometimes repurpose old buildings and use them for new, useful things. :)
Alson I cant imagine how much times the factory helped me to prevent crafting Blast furnaces and factory machines. Absolutely useful buildings.
I totally agree , there are such amazing pre generated structures in this mod , they should be put to good use
This new update has made the uranium refining process more efficient. So glad I can now just reuse the fluorite instead of constantly mining for it.
Exactly that indeed is the best thing about it. And amount of nuggets obtained especially Uranium 238 have also increased overall , i love production cycles like this which can maintain themselves
@@SavageVegeta theres a exploit where you can use water in the gas centrifuges and get infinite uranium
tip: if you can, a silex with a powerful crystal (gamma/digamma) can do all this but faster
(gamma/digamma is pretty late game and needs tons of electricity so this is good for early-ish game)
The reason I made this was it fits in a very snuggly manner inside the hbms factory structure , so you can literally repurpose those factories into uranium processing units.
I personally play with this mod on 1.7.10, only one minus is the rocket hatch outdated cool on 1.12.2, well, everything is super. I'm waiting for the continuation of the videos with this mod.
Yeah the missile hatch is so cool in 1.12.2, I hope someday it is implemented into 1.7.10 version too.
Also glad to know you are enjoying my videos :)
oh wow, i love the sound of those centrifuges
Me too !!
This is gonna be so useful thanks man :D
Glad you liked the build 🙃
Finally, instead of puting it under my base, i can make a structure for it..
Indeed , all the factories can now be put to good use :D
and you can actually FULLY automate this with the mekanism mod's digital miner set up strictly for uranium ore, only needing to move the miner ever 30-45 minutes or so
Uploaded a video for Bedrock Uranium enrichment which is an infinite source of uranium in ntm so you don't need mekanism now !!
Hahaha, about 3 weeks ago I built my uranium isotopes and then your video comes out literally about the same thing! (I ended up with a less compact factory)
Lol what a coincidence , I do aim on making this factory even more compact tho , the thing is you need 4 sets of gas centrifuge to recover all the fluorite that you started with. If it was not for that then the size of the build would've been reduced even more
i used to make factories all the time but im so unmotivated too now lol (i wish i would becuase theres so much more cool stuff in these recent updates)
Yeah now you can make such cool and modular nuclear power plants which wasn't possible before
nice video i think its better that you had shades off so mr.laptop doesn't die
I had 3 similar factories running in the background so my fps were already suffering 😂
@@SavageVegeta bruh i cant even play survival with only hbm and others 4 mods
for elec furnace you can use arc furnaces as they are a lot faster
If I'll scale this up I'll use them for sure
Hey! In case you're curious, the dev released an official 1.12.2 version of this mod. I just thought you may want to know that. Anyway, your content is really great and straightforward. Good job.
I know man I've made some videos for 1.12.2 version of the mod as well , but most of the stuff I make in 1.7.10 can be easily transferred to that version without any changes.
Anyways thanks for the kind words i appreciate you :)
@@SavageVegeta yeah, i had some problems with the 1.12.2 "extended edition" when watching your RBMK tutorials, because in the 1.12.2 version, the "steam connectors" are called "fluid loaders", so that caused a bit of confusion
I recommend using immersive railroading if your factory is far away so you can get there faster btw I'm doing all of this in survival and you can use some transportation mods so you can get there faster
That is actually the reason why I kept the input of uranium so near to the door. Cause I really had the idea of transferring uranium through ducts using IR Trains , but I have noticed that 1.7.10 version of IR is buggy compared to 1.12.2
I'm using 1.12.2 hbms realoded I just need the doors just incredible minei keep my power plants far from my main base so for example if there's an accident that if the reactor overheated if the reactor exploded the distance of the
Fallout is not long but I have a lot of failed reactors
It would be cool to create a hbm server with a large but limited territory, a shortage of resources would soon begin and you would have to save them and switch to new energy sources
just my opinion about project with hbm that max uses mod potential
Hmm that can be interesting but seeing that it is a full scale war server the more land there is the better it is
@@SavageVegeta If 1-20 people play, then nothing will work out for me, 40+ active players (1-2 calls per day for several hours, average online 4-7 players peak) is already interesting
but it already looks like an average SMP
55 out of 100 hbm mod tutorials playlist videos watched
You're a Giga Legend #17
That’s an efficient design
Glad you liked it bro !!
Make next video about speed level 3 factory XD
I think if more gas centrifuge are added it can be done 🙃
Nice! *turning newest version of hbm's*
Thanks !!
@@SavageVegeta Umm when I install CoFh Core my mc is crashing
Make a video like with an opencomputer mod or a crafting computer, open the rocket hatch and launch a rocket at the enemy base.
I have already made such a video, using computercraft to launch a missile
That’s a really efficient plant
Its all cause of these new gas Centrifuge and their output man.
indeed educational.
Thank you :D
That is the best video ever about it
Thank you so much man !!!
Hey my man, I appreciate your videos a lot and they help me build my survival factories etc. but I want to make this kind of factory for 1.12.2 HBM Extendet Edition and sadly this tutorial doesnt work there (I hoped so and i know that this tutorial is for 1.7.10) and kinda want to know if there is a way to do this? - Thanks again for the Tutorials
I don't think the process should be any different for ntm extended. But I'm gonna make one like this for 1.12.2 too as it'll serve as the basis for my nuclear power plant build. I'll try to get the video out asap !!
@@SavageVegetaThank you. Cant wait for it :D
I think its will be a challenge to find a bigger mod than it!
True !! It's becoming more and more detailed with every update
a Similar big
mod is Rotarycraft with Reactorcraft
@@RechtNett bruh i dont think reactor craft has the amount of stuff hbm has
I never played rotarycraft is good?
@@ROSoul-wx1iu the reactorcraft i mean is an addon for rotarycraft
I tried building it in the 1.12.2 remastered version, but it appears that the ways that machines work have changed a lot. The processing is different in some places and the outputs and inputs of some are completely different, i tried tweaking some stuff to get it fixed but it started getting even worse so i gave up. Also the crates cant input and output just by putting them next to the chemical plants, so i guess replacing it with the item allocators from thermal expansion could work. Would love to see a remastered tutorial for this!
Which version for 1.12.2 are you using ? And have you tried using the Alcater edition of the mod cause it brings back many things from the 1.7.10 version. Also ntm reloaded received an update a few days ago so that might've fixed some stuff as well.
I'll check it out too and if there are major changes then yes I'll make a video for sure :)
@@SavageVegeta I downloaded the latest 1.12.2 NTM Reloaded on CurseForge, but since i have built a lot of stuff in a server with friends with that version, i'll stick to it.
Thanks, and i'm really looking forward to watching that video :)
Hi, I cannot find the cyclic assembler in 1.12 even with thermal expansion mod
Cause it's called Sequential Fabricator in 1.12.2 not cyclic assembler. This video was made in 1.7.10 where it's called cyclic assembler
@@SavageVegeta okay I found it now, thank you so much !
@@SavageVegeta im in 1.7.10 and i dont have any of these :[
could it be possible to get something else than the uranium fuell billets from this?
also is there a way to limit the HE to Rf converters and Rf to HE?
I guess ... Like if you do some modifications and changes the templates in the chemical plant then yes it can be used for other recipes as well.
Also I'm going to update this build as alot of new stuff was added in NTM so this build can be more compact compared to what it is now
So I was building a base in my custom modpack. Needed a tonne of bricks. Wasn't bothered collecting clay. I went looking for one of these and found one about 1k blocks from my base. Spent around an hour and a half tearing this factory down for bricks. Still have about two stacks left after finishing my base
Lol that is one way of making use of the factory, your base must look interesting tho ... I have never made a base completely with bricks
The RF converter has an insane buffer, around 2 GRF, took me hours to fill up
Well good news is that buffer has been removed now , so the transfer should be pretty instantaneous !! Just get the latest update and the change should take place
Hey, very useful tutorial for survival here, which version of hbm mod do you use? I know it is 1.7.10 but my 1.7.10 hbm mod has some problems with itself such as broken uhh pictures. and what was your biggest and most recent rbmk design?
I forgot the exact version I was using when I made this video, whenever there is an update I download and use that tbh
And my last RBMK design/ video was a long time ago so i don't really remember dude.
You should be able to also use immersive engineering conveyors too right? (At least for barrel to barrel, etc) That looks more realistic and some people might prefur that.
yes you can use conveyors from any mod but pipes are preferred as they avoid letting you come in contact with the radioactive isotopes.
also one of the best features is pipes avoid spilling materials when machines overflow
my game will not let me put any other mods in if it has the hbm one in, it just says "your missing this" and i dont even know what it is!
I found a good way to get titanium if you have alot of iron but you have to have mechanism first you grind you iron into dust and then use the mekanism combiner and use cobble and 8 iron dust and you get one iron ore then you crystalize it and then centrifuge it you get two iron back and one titanium along with a tiny pile of lithium (I learned this because titanium is very rare for me because I have been in my world for a long time and don’t feel like traveling a thousand blocks just for some titanium.)
Oh that is actually a pretty neat trick , I'll be sure to try this out !! Also if i do end up making a video on it will make sure to give you full credit for the idea !
@@SavageVegeta sure you can use it
@@JohnSmith-wolandworld thank you dude !
Me on the internet after this: *HOW TO KIDNAP URANIUM ENRICHMENT PLA-*
Whaaa ... like why would you capture my innocent uranium plant 🥲
im in 1.12.2 this is unrelated to this video by the way but i was wondering how to make the quad coolant cell to make the coolant cluster i dont know how to and i apparently there is no recipe
I don't remember the crafting recipe I'll have to look it up as well as i don't play much 1.12.2. I'll let you know soon
I want to build it on my survival map, but it's hard to make a lot of gas centrifuges and self-charging batteries. In addition, I need to create a place to create this system.
Well if you do not want to use self charging batteries then you can directly use your power grid from any nuclear power plant. As for the gas centrifuge yeah there is no alternative you will need to sustain a continuous supply of materials. I do understand it's hard to craft these but once you make this it'll be definitely worth it !!
@@SavageVegeta i just use applied for automating stuff
i cant find itemduct in 1.12.2
That's pretty weird, cause itemducts are available in 1.12.2 and are only missing in higher versions like 1.20
Yo,When I was justifying the base, I put an ore oxidizer in a place where there was lava too, well, probably everyone did that
This is of course cool, but what can I wish for with Low enriched UF6? How do I move it?
I don't think there is a way to get only the low enriched uf6 out cause I haven't seen the fluid identifiers for it. If there are no fluid identifiers there are no fluid ducts.
But then again it's been a long time since I paid any attention to this process ... Try placing empty barrels in the fluid slots to see if they fill up with low enriched uf6
💔🥲Wouldn't you do Stalin Krad? with the war.
I told you bro I can't make such a massive build alone , I can't even build a small village properly you're asking me to make a big town with detailed buildings inside it 😭😂
@@SavageVegeta So can you design? Battle ground. And the battle is there.??
When I try to put the gas centrifuges first one doesn't pump low enriched UF6 and good video👍👍👍
You haven't updated your mod bro that's why. Download the latest version from github and you should be good to go
@@SavageVegeta I did it does make Leuf6 but it doesn't pump it
@@SavageVegetahello, i‘ve got a problem in my survival world: when i use two gas centrifuges, the uf6 produces uranium fuel nuggets, as they should, but if i use four gas centrifuges, the highly enriched uf6 from centrifuge 3 won’t enritch further into uranium 235. all i get is uranium-238…
lets go
Yooo
Uh... i need a medium enrichment UF6, now to take this?
I don't think you can take it out and store it anywhere , it's just an intermediate product meant to go inside an adjacent gas centrifuge
how do i make uranium 233? i have looked everywhere, but i cant find how to make it
The easiest way in early game would be to process depleted thorium fuel in the centrifuge!!
@@SavageVegeta thank you so much! Keep it up with your vids
@@destompygamers3467 😁🔥
can you use bedrock ore as the main source of uranium?
6:20 I think your Cat is unhappy
I do apologize for the background noise in this video 😂
@@SavageVegeta No Problem my Cat is the same
To create Gas Centrifuge Overclocking Upgrade needed some bismuth nuggets. How to get them cuz without this module i cant even get uranium-235 and can`t create fuel for reactor so i can`t get depletet uranium to create bismuth. It`s a stuck chain!
Umm you don't need uranium 235 to make reactor fuel , as a matter of fact in the second stage of centrifuge you'll get some "uranium fuel nuggets" which can be combined to make "uranium fuel ingots" ... When you use that uranium fuel in a Nuclear reactor that should give you depleted uranium fuel
Also bismuth is not only obtained through uranium but also through many other nuclear fuels , I highly recommend using NEI mod to check out all the different materials you can use to obtain Bismuth
@@SavageVegeta no, in new patch there is no uranium fuel at second stage of centrifuges there is the problem.
Ed.: version is 1.0.27 x4144. So I played and just stuck at this point cuz without upgrade there could be produced only uranium 228 and some fluoride
@@mrupgreader1346 You are playing an outdated version of the mod , the latest version as of right now is X4186. Download it from github !
@@SavageVegeta Oh, Okay thank you about information.Because i downloaded from curseforge. Thank you for your help!
@@SavageVegeta That`s could be sound sadly but there is the same thing at x4186. Still no uranium fuel nuggets at second stage of gas centrifuge :(. And yes, am playing with NEI.
hey man can you make same for military guns planes tanks and more please
you mean a factory for producing military guns and ammo ??
Is this tutorial compatible with 1.12.2 version? I don't think those gas centrifuges are on that version.
It is compatible with 1.12.2 with only one diffrence , hbms Reloaded has a single gas centrifuge only so uranium is enriched in a single stage
1.7.10 hbms needs 4 gas centrifuge now to completely seperate uranium
@@SavageVegeta So what are the changes I need to make?
Does anyone know if this is still the most effective way to enrich uranium (no bedrock ores I just got a zirnox reactor)
Well yes the ore acidizer path will give you 4x yield ... The only way to top that is by using the electrolyzer which will give 5x yield.
@@SavageVegeta ok thanks! (Also W for coming back to a video from so long ago)
@@jellybeaniac152 no video is too old when it comes to technical issues and questions :D
how do you automatically destroy and place block?
you're talking about the wooden axe ? thats from "world edit" mod
@@SavageVegeta i need it
the Thermal Expansion and Thermal Dynamics mods aren't working
How exactly are they not working ??
Does the game crash while loading or is it something else
The thermal mods don't work because when I was Minecraft Forge, showed me that the thermal mods crashed and that I could not use them.
also can i get a link to the dc sever cus yours's does not work
@@ABLE_ABL Did you Install CoFH Core?
@@chunkygaming3489 no , why do you ask?
I just tried to load NEI on 1.7.10 but it crashes. I cant play without NEI on HBM lol
Take a cookie 🍪
Yoooo thanks for the cookie man
:D
How do I make the cores for little boy and fat man
I do not remember the recipes exactly but you should install NEI mod so you can check these crafting recipes.
www.curseforge.com/minecraft/mc-mods/notenoughitems
Here is the link to the mod , it is a lifesaver when it comes to complicated mods or modpacks with whole lot of crafting recipes
cool intro
Thanks man 😃🤜🏻🤛🏻
how you can instal thermal foundation, because my minecraft crashes and says this error: The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: cofh/thermalfoundation/item/ItemLexicon
Código de error: -1
I think you Need CoFH For it
You'll need Thermal Foundation and COFH core , do check the relations page for any dependencies of the mod and download them as well
@@SavageVegeta the thing is about thermal foundation, because when I iniciate minecraft, creashes, but when I quit thermal foundation runs well
im a beta tester and the next update will be the fel function and the silex overhaul
Awesome , I'll be waiting for it !!
Thx I wanted to know how to do this
🙃 glad to know it helped
Is this possible to do with mekanism components instead?
I think it can be done , but I've never tried it so I'm not very sure about it. I do remember that you can make 5x ore processing assemblies in mekanism
@@SavageVegeta damn, it really has been 2 years since I last needed to build one of these enrichment plants lol.
What I had originally meant was if mekanism could be used in place of thermal expansion, I still planned to use hbm's ore multiplication. I found out that yes, it is possible. The cyclic assembler can be replaced with the formulaic assemblicator and the item ducts replaced with logistical transporters. The only more challenging part was filtering the fluorite back out into the chemical plant because mekanism doesn't have filters on its item ducts but rather used an entirely separate item sorter machine which made that whole area a bit bulkier.
Hey savage where can I find a mod list for your pack?
I think it only has hbm and thermal expansion and dynamics
Yeah man there are only 3 mods HBMs , thermal expansion and Dynamics (and also their dependencies)
@@ROSoul-wx1iu oh savages realm is only three mods?
@@willowyknight7645 ohk you were talking about the discord server , well that will be made public soon as we are very close to the beta release date
hi ive built this Atuomation but it didnt work for me the item ducts are broken and some things were different from the video (Cool video btw love it )
Maybe cause you're doing it on the 1.12.2 version, tho itemducts won't be broken there as well... Maybe machine name will be different or smth. And you need to use servo with itemducts to make them pull
i cant find Cyclic Assembler 😢
It is a part of the Thermal Expansion mod for 1.7.10. If you are using the 1.12.2 version then it will have different name
And btw now HBMs mod has it's own automatic crafting table in the latest version so you don't really need to use the cyclic assembler
@@SavageVegeta What was used instead?
How can i get From raw mined ore To rbmk fuel?
Once you produce uranium fuel billets using this factory you can place another cyclic assembler on its side and set it to make RBMK fuel rods
@@SavageVegeta OK thx
Hey guys! just came to give some help to all my 1.12.2 brothers, Cyclic Assembler has turn into SEQUENTIAL FABRICATOR, and now the recipe for yellowstone has changed! you dont need Uranium Billet nor Uranium Ingot, you can make yellowstone directly from Uranium powder, and thats basically it!
hope i can help someone
🐐🤜🏻🤛🏻
yes yes yes
Yes yes yes
Hey, how do I download the add-ons for thermal expansion and thermal dynamics? Because I'm in need of some uranium and I don't wanna mine for it
Edit:ty bro now I have infinite (almost) uranium! You're the best
Well tbh for this build you only need thermal expansion and dynamics , and you'll need COFH core and Foundation to run them. You'll find all of them on Curseforge
And another thing is you'll need to mine for uranium if you want some cause there is no way of making uranium out of thin air if you've only these mods installed
The factory isn't a very commun structure it's a littlebit difficult to find them in normal world i found only 2 factorys in my world now
compared to some other structures it has a decently higher spawn rate , also you have to consider how well made these are and without no apparent damage to their structure whatsoever
i dont have the cyclic as but i downloed the thermals
you are probably playing in 1.12.2 right? Cyclic does not exist in this version, now its called Sequential Fabricator
tnx
@@onlytoledo
Yeah the name changes in 1.12.2, tho you can use any other autocrafter too
now u need to use sulfuric acid
Yep alot of things have changed since this video.
NEI crashed my game what to do??
Check your CodeChickenCore version, that causes crashes sometimes
nice
Thanks Mr Coconut :)
I hear a cat in the background and I can't tell if it was yours or part of the music. lol
There is a high probability that it was a cat from my audio as there is a big family of cats that live in the garden behind my house xd
Sadly the mod crashed in my computer BUT i still have education edition! Which seems like a lot on K E M I S T R I
Hmm that's weird , try alloting more ram to Minecraft and hopefully it should stop crashing
@@SavageVegeta right then 137 more bucks should do it, if i have money well
BTW, How to get lodestone?
can you tell me it's use or a recipe in which it is used cause I don't remember coming across it tbh.
@@SavageVegeta Forget it. Btw there is a new update (:
@@Sann49 Lodestones are ussually found in Temples and other abandoned structured in Minecraft, but its not easy to find them!
@@mantoshka715 Ok, nice ingfo 👌🗿
What modpack are you playing?
Just two main tech mods, HBMs Nuclear Tech Mod and Thermal Expansion with all its other mods
On the rods,there is iran flag,
My lovely country,favorite,motherland,lost empire country
🇮🇷
Yes the centrifuge indeed has the Iranian flag on it 🇮🇷🇮🇷🇮🇷
Also nice to meet you :)
Cylic Assembler don't exist in 1.12.2
It's called sequential fabricator in 1.12.2
@@SavageVegeta Ok 👍
@@SavageVegeta I maked a Uranium Enrichement using a "Mini Particle Accelerator"
@@josabetesantos7755 oh that's pretty awesome bro
@@SavageVegeta the particle accelerator make uranium powder
Uraniums
Yes alot of uranium
god bless the indian people
Hehe thanks
I´m back
Welcome back !!!
@@SavageVegeta dude nice video and crazy how many uranium comes out of the factory
and i have a question how many He does the factory need?
sorry i was a little bit silly i din´t remember that the plant works with the batteries an coud you make a video on the new resaerch reactor pls that woud be amazing
@@logiclife8945 th-cam.com/video/X5dy7D00Gg8/w-d-xo.html here I have already made a video on the research reactor and how it interacts with the breeding reactor man !!
@@SavageVegeta oh thanks dude i hope you get 10k you are realy one of the best yt i know