I was dumb enough to coin the unit, since I'm a returning player. Here's what each "drone" is: - Defender drones have the same design as the "Wingmen Squadron" tech for Omgea Titan. Spawns 3 at a time (max 6 can be on the field). - Foot Soldiers spawn 2 Drakon (max 4 can be on the field). - Jump Trooper spawn 2 Escorts (max 4 can be on the field). The behaviour of the "drones" are like individual units. They spawn with "Attack at will/aggressive" enabled, and will just go around killing (if RUBI is on). They do not protect the mothership, instead, you control them like any other unit.
I tested it in an S Ops III base, took to long to kill ground troops and took significant damage IMO. Didn't have the tech on it, didn't know it was available until now. Thanks
33 minutes, holy sh1t, hehehehe I laughed so hard from your reaction, indeed now we are talking, now I am interested in the unit even in coining as well, 9 hours repair is a no investment for me
I started to do a video showcasing the unit and tech last night, but after seeing the tech in action and the fact that the best tech remains locked until level 11, I said phuck it. MG turret was disappointing because it clearly implied that it targeted more than one target at a time, but only hit one at a time. ATG rockets seemed promising because, well....they're phucking rockets, right? I figured anything that explodes should do some decent splash, but no. No more splash than opening a semi-frozen soda. Total let down on that. So I tried the plasma cannon(s), which also was misleading since there was clearly only one plasma cannon firing. That lighter blue you see under the plasma is apparently the glow of the actual plasma. Decent splash, though...compared to the other two. If you look closely when the plasma hits the target, you can see it scatter somewhat on impact. I assume that scattering is responsible for its' meager splash. But regarding the level 11 capacity increase, you're absolutely right. It should be another 500 increase at level 5, and another at level 10. So by the time you reach level 10, you should have 1500 capacity. Enough for both pieces of tech. Maybe now people will believe me when I say kix is on the brink as far as War Commander goes. They're clearly behaving like a company that's hemorrhaging cash.
I played this back in 2012 trough 2015 and tbh they should just make new one and not adding new unit every month. Their balance is just to make newst unit stronger then last one.
I also have the option to voice my opinion and nothing you say will change that fact, exactly the same as you voicing your opinion to me even if it's not listened too.
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I was dumb enough to coin the unit, since I'm a returning player.
Here's what each "drone" is:
- Defender drones have the same design as the "Wingmen Squadron" tech for Omgea Titan. Spawns 3 at a time (max 6 can be on the field).
- Foot Soldiers spawn 2 Drakon (max 4 can be on the field).
- Jump Trooper spawn 2 Escorts (max 4 can be on the field).
The behaviour of the "drones" are like individual units. They spawn with "Attack at will/aggressive" enabled, and will just go around killing (if RUBI is on). They do not protect the mothership, instead, you control them like any other unit.
Thank you for this information mate much appreciated.
Very informative. I wouldn't worry about the 24 minutes. It takes time to prove all of that stuff out. Please keep up the great work.
Siddy's reaction when it was 33 min damage, lol thanks for all the tips
"They were bumming each other in the office when they came up with this one". lol
Woke up today in a bad mood and this made me laugh my ass off. lol
hahaha same lmao here
33 min repair... fk its about time.. i cant wait to test all the tech on it.
I think they all have the same splash, and the mini gun does hit multi-target, for me the mini gun felt the best
if the third tech turns the main weapon into air to ground rockets then it shouldnt hit air should it, but it does still lol
I tested it in an S Ops III base, took to long to kill ground troops and took significant damage IMO. Didn't have the tech on it, didn't know it was available until now. Thanks
yo siddy please video of how to make this base in this video.thx
They have the reason to coin us out😂
the 25 gold is only there b/c you have a workshop going thats to finish that to do the new one
I know but it shouldn't be there in the first place, if it's free just make it free without the bullshit.
machine gun tech is just a flying liberator
33 minutes, holy sh1t, hehehehe I laughed so hard from your reaction, indeed now we are talking, now I am interested in the unit even in coining as well, 9 hours repair is a no investment for me
guess its time for upgrading the sea wizard......
@Siddy3382 always enjoy the videos! Random question? Could you possibly do an updated version for base setup?
I'm still messing with it right now, I will have a video once I get it to where I feel it's good enough to help buddy.
@@Siddy3382 no worries at all mate, thanks for the reply
I love these videos
I started to do a video showcasing the unit and tech last night, but after seeing the tech in action and the fact that the best tech remains locked until level 11, I said phuck it. MG turret was disappointing because it clearly implied that it targeted more than one target at a time, but only hit one at a time. ATG rockets seemed promising because, well....they're phucking rockets, right? I figured anything that explodes should do some decent splash, but no. No more splash than opening a semi-frozen soda. Total let down on that. So I tried the plasma cannon(s), which also was misleading since there was clearly only one plasma cannon firing. That lighter blue you see under the plasma is apparently the glow of the actual plasma. Decent splash, though...compared to the other two. If you look closely when the plasma hits the target, you can see it scatter somewhat on impact. I assume that scattering is responsible for its' meager splash. But regarding the level 11 capacity increase, you're absolutely right. It should be another 500 increase at level 5, and another at level 10. So by the time you reach level 10, you should have 1500 capacity. Enough for both pieces of tech. Maybe now people will believe me when I say kix is on the brink as far as War Commander goes. They're clearly behaving like a company that's hemorrhaging cash.
Very good description there mate, I enjoyed reading that and have to say I agree with you totally.
Good video!
I thought it was at least 3-4hrs repair. 33mins, that’s more like it!
might be good in pvp air use with ground toon 33 minutes very nice
I played this back in 2012 trough 2015 and tbh they should just make new one and not adding new unit every month. Their balance is just to make newst unit stronger then last one.
oh a game trying to make money of in game purchase boo hoo its totaly valid strat ....u have the option to not purchase and wait
I also have the option to voice my opinion and nothing you say will change that fact, exactly the same as you voicing your opinion to me even if it's not listened too.
@@Siddy3382even if im not listened too its fair strat