It doesn't appear so. When Jon turns to look back to the entrance to the Brotherhood compound, Dogmeat isn't running in behind him. He appears, already inside the compound, behind the stairs at 26:08. Dogmeat beat Jon and he didn't even get his fur wet.
I like to imagine some rookie Scribe, freshly recruited into the Brotherhood, looking down at the Commonwealth to see what awaits them, and their first vision is that of a hulking woman in power armour and a top hat covering more distance in a few strides than they could throw a baseball
or a raider coming back home after a day of raiding. seeing them fly past them and that night hes telling everybody but no one believes him saying he had a bad trip
“Somebody tell Elder Maxson, we have a Code Six-“ “No way! The Courier was in New Vegas, and the Wanderer’s still in the Capital Wastes!” “Do you see that woman flying!? No normal freak could do that!” “Yeah, you’re right. Hopefully we can get this one to join the cause.”
On that day, word of the *_Armour of Amor_* spread the wastes bringing joy & hope to all living and rotten things. The Brotherhood still to this day refuse to give comment on this historic event, however a large group lead by Duke from the Atom Cats give eye witness reports stating the seemingly impossible. That's one small step for machine, one giant leap for man-machinekind.
I just keep imagining a BoS vertibird retreating as a terrified scribe shouts to go faster while some drugged up wastelander in power armor and a top hat keeps pace with them, sprinting non stop at full speed, knocking radatags aside like flies.
And then to complete this action movie scene, the vertibird would obviously have to fly low over a broken on-ramp for the freeway, which the wastelander would use as a ramp to jump up to the vertibird and punch it out of the sky.
You move faster (compared to the world's clock) under the effect of Jet. There are jumps that you can normally only make with jet, even to the point of jetpack jumping higher/farther, like the one that stumped Jon in Nuka World. Jet would make that possible. So more drugs needed for the ultimate sprint. Measuring it would be hard to do though, because of Jet's slowdown of the world. I suppose you could run off a ledge and note where you land.
I haven't dug deep enough into the building mechanics, but I wonder if it's possible to build a speed track using pressure plate or tripwire switches at the start and end hooked up to some kind of counter.
This is why I love Nerd Rage because even though it gives you a defence and attack boost(I think) the real thing that makes it God Mode is that you become a ridiculous acrobat that can jump all around the room, super fun with melee.
@@TheDelinear spiked board traps are perfect for launching players, I use them combined with a jetpack all the time in 76 as a means of traversing the map.
I feel like there needs to be a “glitchless” addendum, tacked onto the end of this “fastest man in Boston” thing. I’m sure I’ve seen speed runners throw themselves across the map with reload glitches.
Yep, abusing momentum in Bethesda games has a long and noble heritage, but I wanted to focus on the stuff that can be replicated and is (sort of) intended.
Well I'm already running twin overdrive legs in YOLO, so if it does become relevant, emergency protocols would certainly be worth weighing up against the two bits of unyielding gear I have...
Since you won the race by such a large margin, I wonder whether you would have time to get to the Cambridge Police Station, talk to Danse, start Shadow of Steel and then board your own Vertibird and still have enough time to arrive at the airport before the Prydwen gets there. Would you fly to the airport or to the Prydwen's current location? What happens if the Vertibird docks with the Prydwen when there is no Prydwen? Maybe going into a load zone will just teleport the Prydwen to the airport, runing the whole thing.
This gave me such heavy Morrowind vibes with how players could exploit the in-game mechanics to achieve crazy stat boosts by increasing their acrobatics and athletics so they could zip and zoom across the map. Of course this wasn't as extreme as those examples but I think there's alot of things in modern Bethesda games that show the spirit of their older titles still carry on in some ways.
@@bgggsht the insane variety of races, clases and skllls in Skyrim or Morrowind can not be balanced. And since it's not competetive multiplayer, it doesn't matter. Because another spirit that is carried on is exemplary mod support (let's ignore F76 for a second). You can adjust everything to everyone. tbh i'm a bit bored of Bethesda bashing. At least beyond you-know-what.
The 1st person vs 3rd person issue is more well known than you realise Jon. It was also a bug ported into Fallout 76, you can run even faster on a PC based on your framerate in 1st person, simply by staring at the ground as you run. This supersedes the stacked effect you’ve shown here.
@@kasuraga what they didn't cap though was faster systems bypassed loading screens faster, so you can race other players that way, and certainly caused problems in Nuclear Winter. Their fix for that was entirely removing nuclear winter!
I remember being curious about racing the Prydwen too a few years back. I went to the castle and got all the mirelurk hatchling meat, they replenish 50 AP. I hot keyed them, got a piece sprinter gear, and sprinted to the airport soon as Act 2 started. Just kept shoving mirelurk food in my mouth to keep AP up to keep sprinting forever. I saw the two ships merge. It was really cool, and a neat way to do it mechanically since the player shouldn't be there to see it.
Happy Fallout Day, Jon. Thank you for finally showing us how baby vertibirds are made since David Attenborough is apparently too afraid to tackle REAL miracles of nature!
@@PerryDaPlatapusStar Wars: BattleFront II (the new lootbox infested, absolute garbage one) reference I believe? Something I vaguely remember about a reddit post from EA, my terrible memory is letting me down right now.
22:41 if you want to avoid the fall stager, as soon as you jump go into 3rd person and the second you land hit 1st person and sprint, it will cancel the fall stager animation and you can move very quick with no stops at all.
In fairness you had a bit of a headstart on the Prydwen there - you starting running before it had reached your starting point. I think you would have won even from the same starting point though, you had quite the lead at the end.
But a fair starting position means the Prydwens nose has to be at the same distance from the target as Jon. Which is literally impossible to calculate in game
@@BearWith_You yes, an exact equal distance is impossible to calculate. But he could have waited for the prydwen to get close to his location before starting lol
Movement speed has always behaved weird in all of Bethesda's games. Something about how gamebro/creation is written just breaks when you increase the player's movement speed. The reason why you aren't getting the speed boost in third person is because your movement speed in 3rd person is limited to the speed of the crouch/run/sprint animations. Skyrim has a similar quirk in that taller characters move faster because they have longer legs which means each stride is longer. In oblivion if you increase your speed too much you will randomly fling yourself into space and then die when you eventually hit the ground. In Morrowind if your speed is too high you'll clip through the world and start floating through the void. Also jet increases your movement speed relative to in game time so you would have made the run even faster if you had been using jet.
How did you pass up the opportunity to visit the Atom Cats and show them what hot-rodding your power armor really looks like? They are a pretty minor outfit; but power armor racing is their thing.
I can officially say that you stole my idea 6 years in the making... first time I played fallout 4 I told myself "hmm I wonder if you could race the prydwen", shout-out to you for actually acting on it 👏🏻
Yaaaay! I use the armor pieces and hat on my play throughs. I figured out the Endurance bit too. Getting around in Survival is no problem! Also, the random event with the Raiders and the food paste, food paste is an Endurance buff. Also used the hunger debuff trick to get Endurance up to 11 at the start of the game. (END 10, become Peckish, END is now 9, read I'm Specail for END, then eat, END is now 11.) Also, there are Nuka World outfits that gives END+2.
Me : Huh, John's not spending AP. Huh, I guess he used the console to show us better test. John : ON THE CONTRARY! Love these kinds of experimentation videos. Good work John.
It does in a way effect how fast you are. The more AP you have, and the less AP cost, you can sprint longer. In this way you indeed will be getting to your destination faster than an Agility 1 person who has to slow down more often. You are correct however that it doesn't effect your actual speed per step just your speed over a p[period of time.
20:00 theres another permanent point you can get in your endurance (or any other stats) raise the SPECIAL stat up to 10 in character creation (or though leveling), go to sanctuary, take somekind of drug that gives you at least a negative 1 in that stat- in this case x-cell or buffout- the buffout addict withdraw is -1 to endurance, so you are back down to 9! pick up the "YOU"RE SPECIAL" book and put it into endurance to get it back up to 10, get cure and it is now 11! then add the bobblehead = permanently 12. SCAV Mag brings it up to 15 permanently plus whatever armor you have and more drugs this works with any stats, too bad there is only one your special book
That was greatly entertaining, Jon; I was smiling the whole time. I had actually noticed the apparent lack of sprinting applied to third person, when I collected both leg sprinting pieces and a gun with the speed boost effect, (I also tested it at Sanctuary oddly.) But, I never gave it a second thought. I assumed it was because the crouching high-speed sprinter would look ridiculous, so Bethesda disallowed it. For the longest time, I assumed the gun boost was only when sneaking, but recently I discovered it also applied to running and aiming (after reading the gun mod description) but, it isn't as noticeable. I bought a sprinter's leg with the sleek mod already on it, but the description made me think it only reduced the action point cost of sprinting. I hadn't realized it boosted speed as you pointed out. I like to get a set of the sprinter's legs to get the jumping boost you pointed out. Combined with jet, I can get to most of the rooftops in Boston, and then just fast travel to a ground location. Sadly, there is little to explore there: only the odd duffle bag, body, or chem box, a dead Brotherhood of Steel member with a missile launcher atop the Boston Library from level one. It seems a disappointingly neglected aspect of the game. I had hoped there would be unexplored building access that is only attainable from a bit of Parkour mischief, where you might get access to late game guns in some unnoticed hidey hole. But, sadly, no. Perhaps, someone will one day create a DLC of rooftop access points that lead into the bowels of the destroyed buildings and maybe even a sewer system, like in FO3.
DOUBLE FALLOUT WEEKEND!!!! I'm unreasonably excited about this. Also, this was a great video. I love the detailed, in depth breakdown of how the mechanics work, and item effects stack
I mean, there's actually more effort in there than there needed to be. It pivots into place. If nobody was expected to arrive there in time, why bother animating the pivot? And since the real Prydwyn is an actual object that you can fall out of, it would take up more memory, so it's cheaper on computer power to just have a ghost model travel there, rather than dragging all that extra space across in real time. The only place where they slacked off was in having the real Prydwyn appear before the pivot finished.
Here's what looks like what happened. You are supposed to see the Prydwen from anywhere on the map. But loading all of the interactable assets on the Prydwen would be an unnecessary strain on CPU. So you have two Prydwens, one that only loads up-close that has all the doors and collision and people and stuff, and one that looks pretty from half the map away. They started with the "real" Prydwen, put it in the location they wanted, then flew in the "pretty" Prydwen and had it match the pretty one. During development, there was probably a developer standing right where Jon was, spawning in Prydwens to make sure that the Prydwen didn't jump four inches to the right when you got close to it. That's why the real one popped in first. They just never fixed it because they assumed (almost correctly) that no one would get close enough to see both Prydwens before they merged with each other.
So there's a "hollow" Prydwen and a "solid" Prydwen. These have different draw distances; the hollow one is infinite and the solid one is a building, it loads in like any building when the player approaches. And the text of the scene is all written to persuade the player to follow the hollow Prydwen, but a first-timer would get stuck on a fight or water hazard and lose the footrace, and probably not be trying to get ahead anyway. If Jon had been watching from a roof on the south side of the water, he probably wouldn't have seen the solid Prydwen at all.
Id like to imagine Jon with his gun out doing the worlds longest and coolest powerslide on his knees as he moves around. Just put a ton of grease on those leg armor and is just sliding everywhere.
Something you didn't take advantage of with Bacon; third-person in power armor, you swing all melee weapons with one hand. You swing a super sledge at the same speed as if it were a police baton, but only in third person.
Definitely adding this to my next playthrough. Also, since it's proven that you're a synth (you have VATS in the vault after your spouse is shot, not before, but before you get access to a Pip-Boy, making you a Gen3 synth), I'll be assuming that as well.
"Fleet kept running. He couldn't win, but he kept running. And when the storm caught him, it didn't matter that he’d died, because he'd run for all he had. We all die in the end, you see. So I guess what truly matters is just how well you've run."
7:00 seems what its trying to do is the same thing when using different lenses to shoot the speed of a train - use one lens that shoots its view from the cabin seems slow when shooting far off (telephoto), while one for a much closer view (within the cabin, almost a macro) the view seems faster.
7:31 Jon "Hurray! I've just discovered a new bug in Fallout 4." Me: Nope. Sorry. Bonus points for enthusiasm, but a deduction for having Perception 1. Some of us have been aware of this bug for a looooooong time, Jon. And, quite frankly, have wondered why even after all this time, Bethesda STILL hasn't fixed it. There's even a mod for it! *Third-Person Movement Speed Fix* by Asterra, uploaded on *28 December 2017* . "Corrects for a longstanding bug that causes third-person mobility to be slower than first-person in almost all circumstances -- sometimes by more than half." I'm glad you covered the crouching aim-down-sights movement speed bug too. And the endurance free-sprint, though that might not be a bug so much as an oversight of epic use. LOL AND *congrats!* You got to witness how vertibirds are born! It's a rare event, deserving of a nature documentary. So a great video, even if you didn't win a bug-finding award after all. A valiant effort. But but but, you missed two other movement speed bugs. One annoying, one deadly. The annoying one is the *stutter* that happens when you move too fast for the game. (There are mods to fix that too, in theory, but I've found them less than satisfactory.) The dangerous one is the car hit box insta-death while running too fast bug. Which pretty much says it all. Sprinting anywhere near a car with movement speed bonuses can kill you ... instantly. Sometimes without even actually touching the car. Because. Beth gonna Beth. (There might be other deadly objects at that speed too. I don't know. But I do know the number of times I've died running by cars with speedy armor on is RIDICULOUS. Seriously, did Bethesda not play test AT ALL?!) To my knowledge, there are no mods for this. If someone knows of one, please let me know! LOL Because Beth and cars in Fallout 4 ... just ... buggy as all heck. Want a car moved to be in your settlement? Pick up a mannequin, hold it like a lance, and run at a car! LOL Moves it right along like herding brahmin. BUT depending on location / luck when you do silly little things like load a saved game, expecting the asset to behave itself, nope. It can teleport back to its original location. So great for scrapping for steel, but unreliable when trying to make a classic car museum. LOL You can marginally succeed with those road-closed safety signs too. Or throwing tires. But some cars are too "grounded" (literally) to be moved. There might be other assets with bad physics too, but those are the ones I've found so far. But be careful because moving cars can kill you. Also some cars don't like it when you stand on them. They might just kill you. For fun. I guess. (I don't know, what do abandoned broken cars do for fun? Killing humans seems reasonable, I guess.) Also settlers and such can just ... move cars ... with their bare hands ... when they have pathing issues. Because ... Beth gonna Beth. And you thought cars exploding because you farted in their general direction was the worst thing cars could do in Fallout 4! How do I know these things? Because I'm as unbalanced and insane as Bethesda's code, apparently, and just do weird things, randomly, for no good reason. LOL And lets be honest, who hasn't tried turning the Red Rocket settlement into a car museum? Or is that just me...
He still discovered it in the sense that he figured it out. I discovered a cool little coffee shop last week, but of course other people go there on a regular basis.
The third person movement speed bug has existed since morrowind. It has to do with your movement speed in 3rd person being limited by the speed of the animations. Also in skyrim it caused taller characters to move faster because they had longer legs. A more skilled animator would have adjusted the animations so that smaller characters move their legs faster or make the taller characters take half steps so that all characters have the same movement speed.
Love what you do dude. I'm glad you're doing it, and I'm glad that I was here to see it. Stay awesome my friend. And that goes out to the whole team, not just the on screen talent.
And I think by playing female, he might have lost a tiny bit of speed, I think? At least in some bethesda games, they actually consider that women are shorter - hence have smaller steps, resulting in a slower character. And, in case of Elder Scrolls, your race also matters in newer ones (taller race = faster movement). So... he might not even have achieved his statistical goal, either.
Jon, there is no end to your genius. You made an entire video on something I never knew existed in Fallout (and I've seen literally every one of your Fallout videos AT LEAST twice)!
JON!! If you have master level hacking you can skip the final fight in automaton!!find all the tapes from the head directors and go to a terminal at the beginning and you can skip the entire finail fight
@@MrMaster7112765 Yeah, you're right. I mean we're entering the point of the game where with one dlc left to go it's either the run ends or he finishes the game. Presumably he's doing some preliminary research into some other fallout related follow up.
the fallout logo looked a bit weird in the thumbnail but i just realized, is that The Flash's symbol over the normal lightning thing? that's a cool little detail :)
In my experience it didnt crash any more than it already does on ps4. For some reason though you go from enemies barely being able to touch you to it being impossible. Youre a ghost set up even mostly like this with jet.
I loved this! You continue for find new permutations of Fallout4! The race with the Prydwen was completely unexpected and amazing! This must have taken up your entire afternoon! Well done, Jon!
@@harperthegoblin yes he did far harbour ages ago as he started nuka world and got slapped on the ass by a clown so he panicked and went to far harbour
Jon, as a longtime viewer who has been watching since Fallout 4 was released and I found your videos because they were at the top of the search results, then went through and watched everything you had ever done, this is exactly the kind of content that I love from your channel. It feels like the old days are back again when I watch something like this.
I imagine while youre crouch aiming like that your character basically just has Mr. Krab movement feet. (Which is to say basically a blur of microsteps)
This is really cool and I love the detail in it, but I'm also laughing at the autotranslation around 4:27 turned "both far harbour" into "bofabaha" and constantly changes "it is" to "teaser".
Jon you forgot the perks travel light, tunnel runner, atomic, and implant M-5 in new vegas increases movement speed. Turbo also increases movement speed relative to ingame time. I really think travel light is either bugged or the description is wrong because that movement speed bonus feels a lot bigger then just 10%. Jon you should try doing something simular in dishonored 2. with 4x undertaker charms and all the sneak speed charms you actually sneak while carrying a body then when sprinting.
This is Bloody Awesome! I have tried on so many occasions to watch it fly all the way to the Airport and now I know it can be beaten I'm sooooo gonna give this a go. Many a time I've used the Jet pack and Fly higher Mod to try and land on it with no success but to beat it by ground... Awesome just Awesome. Bravo Jon. 👏 I absolutely LOVE your videos. Thanks for the entertainment and good luck with YOLO, you are nearly there! 👍👍👍
10:10 Could've used conveyor belt tripwires to set up signals to get accurate numbers for speed. I'd bet the numbers are multiplicative instead of additive.
In VR I always had a nimble pistol because I could zooooom to places in survival. You are always aiming in VR if your gun is up so you can sprint and get the ads movement multiplier. Huge lifesaver if not a little nauseating. The fastest man in Boston is controlled in VR due to this.
Thank you! I've actually tried this before, but I didn't know about the endurance thing and kept having to slow down and ended up getting caught on scenery one too many times. I actually did want to know what happens when you beat the Prydwen!
Weirdly enough I thought about trying this at some point too. But it was just too fast normally, so kudos for figuring out how to do it. Also kudos to the developers for Almost making a transition scene that no one would normally see.
So interestingly there is an exploit that lets you stack the legendary mods on legs meaning you can technically achieve a +4500% run speed
Yorkshire tea lets you sprint into the next universe to greet alternate queenie
Of course you know this.
@@soulsearcher9620 Everyone knows this, it's a classic speedrun play
When I watch Cricket I wish there was a way to achieve a +4500% run speed
Sounds perfectly balanced
Can we just acknowledge that Dogmeat was only 20 seconds behind Jon, and HE didn't have a legendary hat on.
Good boy Dogmeat.
definitely built by the institute
The best boy
Cue William Tell Overture
It doesn't appear so. When Jon turns to look back to the entrance to the Brotherhood compound, Dogmeat isn't running in behind him. He appears, already inside the compound, behind the stairs at 26:08. Dogmeat beat Jon and he didn't even get his fur wet.
@@francisco5434
*teleports ahead of you
"Heh, nothing personal, player."
I like to imagine some rookie Scribe, freshly recruited into the Brotherhood, looking down at the Commonwealth to see what awaits them, and their first vision is that of a hulking woman in power armour and a top hat covering more distance in a few strides than they could throw a baseball
Sounds like someone spiked their Nuka Cola
or a raider coming back home after a day of raiding. seeing them fly past them and that night hes telling everybody but no one believes him saying he had a bad trip
Scribes can't throw though. 😆
I'd ask if I can go home. If this is what they're like in Boston, I'm not messing with them no way no how.
“Somebody tell Elder Maxson, we have a Code Six-“
“No way! The Courier was in New Vegas, and the Wanderer’s still in the Capital Wastes!”
“Do you see that woman flying!? No normal freak could do that!”
“Yeah, you’re right. Hopefully we can get this one to join the cause.”
I feel like this all came in to existence due to Jon misunderstanding something about what "speedrunning" is exactly.
The algorithm showed Jon a 10 min NV speed run, and he thought I'm having some of this
🤣🤣
"Enterpriseing Magician breaks reality after winning local triathlon"
On that day, word of the *_Armour of Amor_* spread the wastes bringing joy & hope to all living and rotten things. The Brotherhood still to this day refuse to give comment on this historic event, however a large group lead by Duke from the Atom Cats give eye witness reports stating the seemingly impossible. That's one small step for machine, one giant leap for man-machinekind.
Oh no... It's the Commonwealth of Boston Marathon
Jon teaching us about the vertibirds and vertibees
Such an underrated comment 👏
If I could like this a thousand times I would 😂
I feel like this should have far more likes and a love from Jon. :)
@@matronmalice9867 indeed!
🍪
I like how Jon released this video on October 23rd. What more significant date could there be in the Fallout lore.
Today is also my birthday, so that's cool
@@dillon8650 happy birthday!
what is 10/23 in fallout
?
@@aconcretemoth9382 it is the day the bombs fell
@@aconcretemoth9382 Day the bombs fell
I just keep imagining a BoS vertibird retreating as a terrified scribe shouts to go faster while some drugged up wastelander in power armor and a top hat keeps pace with them, sprinting non stop at full speed, knocking radatags aside like flies.
And then to complete this action movie scene, the vertibird would obviously have to fly low over a broken on-ramp for the freeway, which the wastelander would use as a ramp to jump up to the vertibird and punch it out of the sky.
'Must go faster!'
@@Rush2201
Wastelander in top hat: “HELLO EVERYBODY THIS IS JON WELCOME TO MANY A TRUE NERD”
Scribe:
... huh I'm reminded of Wicked K from Darksiders
You move faster (compared to the world's clock) under the effect of Jet. There are jumps that you can normally only make with jet, even to the point of jetpack jumping higher/farther, like the one that stumped Jon in Nuka World. Jet would make that possible.
So more drugs needed for the ultimate sprint. Measuring it would be hard to do though, because of Jet's slowdown of the world. I suppose you could run off a ledge and note where you land.
Yeah even just Jet alone lets you make some pretty ridiculous jumps, stacking movespeed with it is just crazy with how much distance you can cover
wouldn’t nerd rage also boost that ?
I haven't dug deep enough into the building mechanics, but I wonder if it's possible to build a speed track using pressure plate or tripwire switches at the start and end hooked up to some kind of counter.
This is why I love Nerd Rage because even though it gives you a defence and attack boost(I think) the real thing that makes it God Mode is that you become a ridiculous acrobat that can jump all around the room, super fun with melee.
@@TheDelinear spiked board traps are perfect for launching players, I use them combined with a jetpack all the time in 76 as a means of traversing the map.
I feel like there needs to be a “glitchless” addendum, tacked onto the end of this “fastest man in Boston” thing. I’m sure I’ve seen speed runners throw themselves across the map with reload glitches.
Yep, abusing momentum in Bethesda games has a long and noble heritage, but I wanted to focus on the stuff that can be replicated and is (sort of) intended.
@@ManyATrueNerd Why do I have the feeling you´ll need that "research" for something in YOLO Jon?
Well I'm already running twin overdrive legs in YOLO, so if it does become relevant, emergency protocols would certainly be worth weighing up against the two bits of unyielding gear I have...
@@ManyATrueNerdI'm afraid to ask but what are we running from jon?
@@TheReal_birbwizard The consequences of abandoning his plans
Paladin: "Let me tell you about the battle of the Boston airport!"
Flash Jon: "...Liar."
Since you won the race by such a large margin, I wonder whether you would have time to get to the Cambridge Police Station, talk to Danse, start Shadow of Steel and then board your own Vertibird and still have enough time to arrive at the airport before the Prydwen gets there.
Would you fly to the airport or to the Prydwen's current location?
What happens if the Vertibird docks with the Prydwen when there is no Prydwen?
Maybe going into a load zone will just teleport the Prydwen to the airport, runing the whole thing.
Someone definitely needs to do this
Jet + Looking Down would get him to Danse and then to the airport before the Prydwen even spawn.
If I had a save that had conditions what where even close to the ones you need for this I would try it
You would certainly fly to the airport, but prydwen could be invisible or broken in some way
That's an interesting thing to test for sure
the moment you zoned into the police station to talk to Danse, I imagine the Prydwen would despawn and instantly appear at the airport unfortunately.
This gave me such heavy Morrowind vibes with how players could exploit the in-game mechanics to achieve crazy stat boosts by increasing their acrobatics and athletics so they could zip and zoom across the map. Of course this wasn't as extreme as those examples but I think there's alot of things in modern Bethesda games that show the spirit of their older titles still carry on in some ways.
You mean them never caring about gameplay balance ? Sure, it's all the same
ahem, scroll of Ikarian Flight.
@@bgggsht the insane variety of races, clases and skllls in Skyrim or Morrowind can not be balanced. And since it's not competetive multiplayer, it doesn't matter.
Because another spirit that is carried on is exemplary mod support (let's ignore F76 for a second). You can adjust everything to everyone.
tbh i'm a bit bored of Bethesda bashing. At least beyond you-know-what.
Seen plenty of Beth bashing based on Skyrim and F4. But Beth bashing coz of Morrowind?! Boy you stirred a hornet's nest here.
@@bgggsht Just give it a rest. Old news is not always interesting to everyone else.
The 1st person vs 3rd person issue is more well known than you realise Jon. It was also a bug ported into Fallout 76, you can run even faster on a PC based on your framerate in 1st person, simply by staring at the ground as you run. This supersedes the stacked effect you’ve shown here.
pretty sure that bug was patched a long while ago in 76
@@kasuraga yeah as soon as news sites picked up on that, the next update capped the framerate.
@@Hopalongtom so it wasn’t really fixed, just worked around
@@Hopalongtom frame rate isn't capped anymore. they actually fixed the issue with physics being tied to framerate.
@@kasuraga what they didn't cap though was faster systems bypassed loading screens faster, so you can race other players that way, and certainly caused problems in Nuclear Winter. Their fix for that was entirely removing nuclear winter!
This is premium Jon content. It is these little random one-offs he comes up with that are pure gold.
I remember being curious about racing the Prydwen too a few years back. I went to the castle and got all the mirelurk hatchling meat, they replenish 50 AP. I hot keyed them, got a piece sprinter gear, and sprinted to the airport soon as Act 2 started. Just kept shoving mirelurk food in my mouth to keep AP up to keep sprinting forever. I saw the two ships merge. It was really cool, and a neat way to do it mechanically since the player shouldn't be there to see it.
Happy Fallout Day, Jon. Thank you for finally showing us how baby vertibirds are made since David Attenborough is apparently too afraid to tackle REAL miracles of nature!
I just love Jon's absolute joy and genuine sense of accomplishment for this
Just like EA wanted...
@@PerryDaPlatapusStar Wars: BattleFront II (the new lootbox infested, absolute garbage one) reference I believe? Something I vaguely remember about a reddit post from EA, my terrible memory is letting me down right now.
You can really feel the pain of the engine having to stream in assets this fast, like the old morrowind speedruns
22:41 if you want to avoid the fall stager, as soon as you jump go into 3rd person and the second you land hit 1st person and sprint, it will cancel the fall stager animation and you can move very quick with no stops at all.
In fairness you had a bit of a headstart on the Prydwen there - you starting running before it had reached your starting point. I think you would have won even from the same starting point though, you had quite the lead at the end.
Was about to point this out. Jon left a little early but still impressive to see nonetheless.
But a fair starting position means the Prydwens nose has to be at the same distance from the target as Jon. Which is literally impossible to calculate in game
@@BearWith_You yes, an exact equal distance is impossible to calculate. But he could have waited for the prydwen to get close to his location before starting lol
Movement speed has always behaved weird in all of Bethesda's games. Something about how gamebro/creation is written just breaks when you increase the player's movement speed. The reason why you aren't getting the speed boost in third person is because your movement speed in 3rd person is limited to the speed of the crouch/run/sprint animations. Skyrim has a similar quirk in that taller characters move faster because they have longer legs which means each stride is longer. In oblivion if you increase your speed too much you will randomly fling yourself into space and then die when you eventually hit the ground. In Morrowind if your speed is too high you'll clip through the world and start floating through the void.
Also jet increases your movement speed relative to in game time so you would have made the run even faster if you had been using jet.
So this is the prototype for the Oblivion series.
Happy Fallout Apocalypse day! And the calendar lines up with 2077, so it's even more special! Saving this video for tonight!
Petition for Jon,s next challenge: Can you outrun the nuclear apocalypse?
How did you pass up the opportunity to visit the Atom Cats and show them what hot-rodding your power armor really looks like?
They are a pretty minor outfit; but power armor racing is their thing.
I love it. Your questioning Fallout's mechanics never gets old. Keep going, Jon. We are all proud of you.
Fallout on a saturday?
A surprise to be sure but a welcome one.
It's fallout day. Oct 23rd
"Where's the Prydwen?" It's the massive thing in the sky, Jon, you're looking at it.
It really does show his negative perception modifier, doesn't it
JON I fucking love you man, hope all is well, thank you for the 5 star content as always.
I can officially say that you stole my idea 6 years in the making... first time I played fallout 4 I told myself "hmm I wonder if you could race the prydwen", shout-out to you for actually acting on it 👏🏻
Yaaaay! I use the armor pieces and hat on my play throughs. I figured out the Endurance bit too. Getting around in Survival is no problem! Also, the random event with the Raiders and the food paste, food paste is an Endurance buff. Also used the hunger debuff trick to get Endurance up to 11 at the start of the game. (END 10, become Peckish, END is now 9, read I'm Specail for END, then eat, END is now 11.) Also, there are Nuka World outfits that gives END+2.
so This is how jon is going to deal with automatron
Not much space to run inside the final arena though
To quote King Arthur.
"Run awaaaaaay"
@@farshnuke maybe Jon will do the master hacker route to bypass the fight, or the silver shroud Easter egg
@@alienminigun9691 He better or he's going to be entering the endgame in unyielding gear lol
Well he has taken Master Hacker lol
Me : Huh, John's not spending AP. Huh, I guess he used the console to show us better test.
John : ON THE CONTRARY!
Love these kinds of experimentation videos. Good work John.
My chrysalis highwayman bgm is needed during the race. Awesome video!
It does in a way effect how fast you are. The more AP you have, and the less AP cost, you can sprint longer. In this way you indeed will be getting to your destination faster than an Agility 1 person who has to slow down more often. You are correct however that it doesn't effect your actual speed per step just your speed over a p[period of time.
With the endurance stacking he did that's a moot point however
20:00 theres another permanent point you can get in your endurance (or any other stats) raise the SPECIAL stat up to 10 in character creation (or though leveling), go to sanctuary, take somekind of drug that gives you at least a negative 1 in that stat- in this case x-cell or buffout- the buffout addict withdraw is -1 to endurance, so you are back down to 9! pick up the "YOU"RE SPECIAL" book and put it into endurance to get it back up to 10, get cure and it is now 11! then add the bobblehead = permanently 12. SCAV Mag brings it up to 15 permanently plus whatever armor you have and more drugs
this works with any stats, too bad there is only one your special book
If I did a pacifist run with all the stuff jon talked about , I would name my character "rincewind".
A few Brits and at least one American got your reference. Nice one.
Glorious reference had the same thought, a coward playthrough
Watching this after Jon becoming a Speed Daemon in Oblivion is so funny.
This was where it began.
15:30 I see Jun Long's incessant moping finally got the better of Jon.
That was greatly entertaining, Jon; I was smiling the whole time. I had actually noticed the apparent lack of sprinting applied to third person, when I collected both leg sprinting pieces and a gun with the speed boost effect, (I also tested it at Sanctuary oddly.) But, I never gave it a second thought. I assumed it was because the crouching high-speed sprinter would look ridiculous, so Bethesda disallowed it.
For the longest time, I assumed the gun boost was only when sneaking, but recently I discovered it also applied to running and aiming (after reading the gun mod description) but, it isn't as noticeable.
I bought a sprinter's leg with the sleek mod already on it, but the description made me think it only reduced the action point cost of sprinting. I hadn't realized it boosted speed as you pointed out.
I like to get a set of the sprinter's legs to get the jumping boost you pointed out. Combined with jet, I can get to most of the rooftops in Boston, and then just fast travel to a ground location. Sadly, there is little to explore there: only the odd duffle bag, body, or chem box, a dead Brotherhood of Steel member with a missile launcher atop the Boston Library from level one. It seems a disappointingly neglected aspect of the game. I had hoped there would be unexplored building access that is only attainable from a bit of Parkour mischief, where you might get access to late game guns in some unnoticed hidey hole. But, sadly, no.
Perhaps, someone will one day create a DLC of rooftop access points that lead into the bowels of the destroyed buildings and maybe even a sewer system, like in FO3.
DOUBLE FALLOUT WEEKEND!!!! I'm unreasonably excited about this.
Also, this was a great video. I love the detailed, in depth breakdown of how the mechanics work, and item effects stack
Boston? check.
Extreme movement speed? check.
Irradiated soda? check.
yep. you've turned the Sole Survivor into Scout TF2.
Damn, now I want to make a fastest courier in the Commonwealth playthrough. Thank you Jon! lmao
Jon: So we've actually beaten the Prydwen to the airport.
Initiate: Lucky bastard.
The prydwens merging just felt like peak bethesda "fuck it, that'll do" game design, and i don't know why i expected anything else. :D
It does do though. You can only witness it by doing another crazy thing, and by doing that crazy thing you are rewarded with the sight.
I mean, there's actually more effort in there than there needed to be. It pivots into place. If nobody was expected to arrive there in time, why bother animating the pivot? And since the real Prydwyn is an actual object that you can fall out of, it would take up more memory, so it's cheaper on computer power to just have a ghost model travel there, rather than dragging all that extra space across in real time.
The only place where they slacked off was in having the real Prydwyn appear before the pivot finished.
@@Sines314 yea, if they just delayed the 2nd prydwen spawning until the first was in position, that would have been seamless.
Here's what looks like what happened. You are supposed to see the Prydwen from anywhere on the map. But loading all of the interactable assets on the Prydwen would be an unnecessary strain on CPU. So you have two Prydwens, one that only loads up-close that has all the doors and collision and people and stuff, and one that looks pretty from half the map away. They started with the "real" Prydwen, put it in the location they wanted, then flew in the "pretty" Prydwen and had it match the pretty one. During development, there was probably a developer standing right where Jon was, spawning in Prydwens to make sure that the Prydwen didn't jump four inches to the right when you got close to it. That's why the real one popped in first. They just never fixed it because they assumed (almost correctly) that no one would get close enough to see both Prydwens before they merged with each other.
So there's a "hollow" Prydwen and a "solid" Prydwen. These have different draw distances; the hollow one is infinite and the solid one is a building, it loads in like any building when the player approaches. And the text of the scene is all written to persuade the player to follow the hollow Prydwen, but a first-timer would get stuck on a fight or water hazard and lose the footrace, and probably not be trying to get ahead anyway. If Jon had been watching from a roof on the south side of the water, he probably wouldn't have seen the solid Prydwen at all.
Id like to imagine Jon with his gun out doing the worlds longest and coolest powerslide on his knees as he moves around. Just put a ton of grease on those leg armor and is just sliding everywhere.
Something you didn't take advantage of with Bacon;
third-person in power armor, you swing all melee weapons with one hand.
You swing a super sledge at the same speed as if it were a police baton, but only in third person.
Definitely adding this to my next playthrough. Also, since it's proven that you're a synth (you have VATS in the vault after your spouse is shot, not before, but before you get access to a Pip-Boy, making you a Gen3 synth), I'll be assuming that as well.
"Fleet kept running. He couldn't win, but he kept running. And when the storm caught him, it didn't matter that he’d died, because he'd run for all he had. We all die in the end, you see. So I guess what truly matters is just how well you've run."
Bridge Four!
(I wasn't expecting a Stormlight Archive reference in the comments, heh)
7:00 seems what its trying to do is the same thing when using different lenses to shoot the speed of a train - use one lens that shoots its view from the cabin seems slow when shooting far off (telephoto), while one for a much closer view (within the cabin, almost a macro) the view seems faster.
"Welcome to Many A True Nerd, Today we are going to race the Prydwen"
Love it 😂😂😂
Years later I still love this video. I love when people love a game enough to gleefully break it like this, and I'm always happy to see Jon do it.
7:31 Jon "Hurray! I've just discovered a new bug in Fallout 4."
Me: Nope. Sorry. Bonus points for enthusiasm, but a deduction for having Perception 1. Some of us have been aware of this bug for a looooooong time, Jon. And, quite frankly, have wondered why even after all this time, Bethesda STILL hasn't fixed it. There's even a mod for it! *Third-Person Movement Speed Fix* by Asterra, uploaded on *28 December 2017* . "Corrects for a longstanding bug that causes third-person mobility to be slower than first-person in almost all circumstances -- sometimes by more than half."
I'm glad you covered the crouching aim-down-sights movement speed bug too. And the endurance free-sprint, though that might not be a bug so much as an oversight of epic use. LOL AND *congrats!* You got to witness how vertibirds are born! It's a rare event, deserving of a nature documentary. So a great video, even if you didn't win a bug-finding award after all. A valiant effort.
But but but, you missed two other movement speed bugs. One annoying, one deadly. The annoying one is the *stutter* that happens when you move too fast for the game. (There are mods to fix that too, in theory, but I've found them less than satisfactory.)
The dangerous one is the car hit box insta-death while running too fast bug. Which pretty much says it all. Sprinting anywhere near a car with movement speed bonuses can kill you ... instantly. Sometimes without even actually touching the car. Because. Beth gonna Beth. (There might be other deadly objects at that speed too. I don't know. But I do know the number of times I've died running by cars with speedy armor on is RIDICULOUS. Seriously, did Bethesda not play test AT ALL?!) To my knowledge, there are no mods for this. If someone knows of one, please let me know! LOL
Because Beth and cars in Fallout 4 ... just ... buggy as all heck. Want a car moved to be in your settlement? Pick up a mannequin, hold it like a lance, and run at a car! LOL Moves it right along like herding brahmin. BUT depending on location / luck when you do silly little things like load a saved game, expecting the asset to behave itself, nope. It can teleport back to its original location. So great for scrapping for steel, but unreliable when trying to make a classic car museum. LOL You can marginally succeed with those road-closed safety signs too. Or throwing tires. But some cars are too "grounded" (literally) to be moved. There might be other assets with bad physics too, but those are the ones I've found so far. But be careful because moving cars can kill you. Also some cars don't like it when you stand on them. They might just kill you. For fun. I guess. (I don't know, what do abandoned broken cars do for fun? Killing humans seems reasonable, I guess.) Also settlers and such can just ... move cars ... with their bare hands ... when they have pathing issues. Because ... Beth gonna Beth. And you thought cars exploding because you farted in their general direction was the worst thing cars could do in Fallout 4!
How do I know these things? Because I'm as unbalanced and insane as Bethesda's code, apparently, and just do weird things, randomly, for no good reason. LOL And lets be honest, who hasn't tried turning the Red Rocket settlement into a car museum? Or is that just me...
He still discovered it in the sense that he figured it out. I discovered a cool little coffee shop last week, but of course other people go there on a regular basis.
The third person movement speed bug has existed since morrowind. It has to do with your movement speed in 3rd person being limited by the speed of the animations. Also in skyrim it caused taller characters to move faster because they had longer legs. A more skilled animator would have adjusted the animations so that smaller characters move their legs faster or make the taller characters take half steps so that all characters have the same movement speed.
Love what you do dude. I'm glad you're doing it, and I'm glad that I was here to see it. Stay awesome my friend.
And that goes out to the whole team, not just the on screen talent.
"The fastest man in Boston"
*plays a female*
How many other lies have I been told by the Council?
And I think by playing female, he might have lost a tiny bit of speed, I think? At least in some bethesda games, they actually consider that women are shorter - hence have smaller steps, resulting in a slower character. And, in case of Elder Scrolls, your race also matters in newer ones (taller race = faster movement).
So... he might not even have achieved his statistical goal, either.
@@gimok2k5 Ooof. As a programmer, every new thing I learn about Bethesda's engine makes me cringe at the terrible software engineering
@@cleverman383 Actually, I am pretty sure that's intentional because the male character is taller than the female one.
Jon, there is no end to your genius. You made an entire video on something I never knew existed in Fallout (and I've seen literally every one of your Fallout videos AT LEAST twice)!
JON!! If you have master level hacking you can skip the final fight in automaton!!find all the tapes from the head directors and go to a terminal at the beginning and you can skip the entire finail fight
I'm pretty certain Jon knows this and intends to use it
@@tite93 Sometimes he misses odd bits of info, so it's probably for the best to remind him amyway, haha.
coolest video of the month, keep it up mate
0:14 "just out of interest you understand"
New fallout video essay confirmed?
I mean this is one
@@farshnuke yes but he says he was looking at movement systems in all the fallout games
@@MrMaster7112765 Yeah, you're right. I mean we're entering the point of the game where with one dlc left to go it's either the run ends or he finishes the game. Presumably he's doing some preliminary research into some other fallout related follow up.
I wouldn't mind seeing a sprinter run of Fallout 4. I don't imagine it would be too unique, but still, I'd watch it.
Name yourself Pheidippides and go! xD "Fallout 4 Marathon Run" for max pun title.
So which foe you have to outrun in YOLO to get into this research Jon?
Most things in far harbour my guess.
(I’ve been holding off on watching it until it’s closer to completion so I can just binge it)
Loved this video Jon! Wee shorts like this teach me so much I never knew about a game I love so much!
the fallout logo looked a bit weird in the thumbnail but i just realized, is that The Flash's symbol over the normal lightning thing? that's a cool little detail :)
This is the content I subscribed for.
Honestly, this video has made my day.
Yay a new fallout 4 video
I did not see THAT race coming, awesome video my dude!
Saturday Fallout? yes please!
This is why I love your channel you will grab onto a concept and try and break it. It is glorious
Imagine jon using jet during this test he would probably break the game.
In my experience it didnt crash any more than it already does on ps4. For some reason though you go from enemies barely being able to touch you to it being impossible. Youre a ghost set up even mostly like this with jet.
Tell us you have too much time on your hands…without telling us you have too much time on your hands.
I see Fallout, I give a thumbs up.
This was a fantastic experiment, and I thoroughly enjoyed the race.
Congrats on the win, Jon! =)
yes, basicly. we needed this right now. thanks Jon!
*basically my friend :)
@@paparoach007 in my defence, I'm german and drunk... thanks for the correction and sorry for all the mistakes within this answer.
@@Langburkersdorfer no need to be sorry freund it happens from time to time haha. Don't get too drunk now :)
I loved this! You continue for find new permutations of Fallout4! The race with the Prydwen was completely unexpected and amazing! This must have taken up your entire afternoon! Well done, Jon!
Jon getting excited about breaking physics in Fallout 4 is amusing. Meanwhile I'm jumping over a whole mountain in Morrowind.
Oh boy, that thumbnail and title is really good, people may assume this video is a speedrun
Can someone give me a summary of each yolo episode? I want to catch up fast
Jon makes a plan the plan goes horribly wrong causing Jon to panic and possibly take damage
'I am a genius and I have a plan'
*Later that episode*
'Oh no.'
@@ManyATrueNerd it’s 5 million deathclaws in the ‘perfectly safe path’
@@daleio420 he done far harbor?
@@harperthegoblin yes he did far harbour ages ago as he started nuka world and got slapped on the ass by a clown so he panicked and went to far harbour
Videos like this are exactly why I'm subscribed to this channel. That was amazing, and it made my day~
That is some dumb levels of speed and it's hilarious, especially the aiming down sights while crouching.
Omg I love this! I hope you make more of these challenge/investigative videos!
MATN is now a Speedrunner?
4:23 makes perfect sense towards Agility when it can affect your reload speed.
"I build the fastest man in Boston"
Immediately cuts to a female character
It's a femboy
You only live once, Automaton starts, killer robots eveywhere.
Jon, calmly putting on a tophat and slipping into his power armour: I have a plan!
2 seconds later he runs into the end of the room. "I made a mistake! I made a mistake!"
"Welcome to my attempt to build the fastest man in Boston"
*makes a female character*
The game was rigged from the start
Nice one Jon, I always enjoy these types of videos but never expected to enjoy it so much.
26:00 you can see the door that loads you into the prydwn floating in the sky
You have amazing powers of observation, or maybe a huge high-definition TV, or maybe both.
Jon, as a longtime viewer who has been watching since Fallout 4 was released and I found your videos because they were at the top of the search results, then went through and watched everything you had ever done, this is exactly the kind of content that I love from your channel. It feels like the old days are back again when I watch something like this.
I imagine while youre crouch aiming like that your character basically just has Mr. Krab movement feet. (Which is to say basically a blur of microsteps)
This is really cool and I love the detail in it, but I'm also laughing at the autotranslation around 4:27 turned "both far harbour" into "bofabaha" and constantly changes "it is" to "teaser".
Jon you forgot the perks travel light, tunnel runner, atomic, and implant M-5 in new vegas increases movement speed. Turbo also increases movement speed relative to ingame time. I really think travel light is either bugged or the description is wrong because that movement speed bonus feels a lot bigger then just 10%.
Jon you should try doing something simular in dishonored 2. with 4x undertaker charms and all the sneak speed charms you actually sneak while carrying a body then when sprinting.
All the years playing Fallout 4 never thought I'd see her land. Honestly shocked to see 2 models. Thank you for the experience Jon
This is Bloody Awesome! I have tried on so many occasions to watch it fly all the way to the Airport and now I know it can be beaten I'm sooooo gonna give this a go. Many a time I've used the Jet pack and Fly higher Mod to try and land on it with no success but to beat it by ground... Awesome just Awesome. Bravo Jon. 👏 I absolutely LOVE your videos. Thanks for the entertainment and good luck with YOLO, you are nearly there! 👍👍👍
Nice research, respect for all the comparisons.
10:10 Could've used conveyor belt tripwires to set up signals to get accurate numbers for speed. I'd bet the numbers are multiplicative instead of additive.
“Join me tomorrow, because I made a bit of a mistake”
Jon, you better not have just spoiled your death….
In VR I always had a nimble pistol because I could zooooom to places in survival. You are always aiming in VR if your gun is up so you can sprint and get the ads movement multiplier. Huge lifesaver if not a little nauseating.
The fastest man in Boston is controlled in VR due to this.
Thank you! I've actually tried this before, but I didn't know about the endurance thing and kept having to slow down and ended up getting caught on scenery one too many times. I actually did want to know what happens when you beat the Prydwen!
Weirdly enough I thought about trying this at some point too. But it was just too fast normally, so kudos for figuring out how to do it.
Also kudos to the developers for Almost making a transition scene that no one would normally see.
If you are willing to shill out the mula, the horse power armor in the creation club has a legendary effect that makes you faster