All reason Pursuit: fully stun immune G mini: close dps, but more place limit Turret: range and place limit efficiency Ranger: range, stun immune Brawler: much cheaper, stun immune Gatling: obviously Engineer: obviously
also nercomaner reason. : nercomaner can damage both flying and lead zombie,summon higher hp skeleton,graveyard can damage nearby zombie on it when you press the ability
I wouldnt say accelerator has fallen off and become BAD. (this is an opinion from a player that has defended engineer since it got released) Its moreso that the game is pushing into more complicated strategy with a high urgency for solid DPS. Accel has become the staple of balancing, Most high end dps towers using Accel as an origin point of cost efficiency. He hasnt fallen off, he simply opened up the possibility for more DPS towers. He wasnt put aside, he raised his competition
the only bad things i can see how why people says it has fallen off is because of how good it does at early levels it does pretty bad compared to every other tower but its not the same case as necromancer where ur only using it because of its max level the early levels are solid but with the nerf i'd say accelerator is not a brainless tower like it used to be
I am all for it. Having every single session just be the same "defend early game so you can farm for accelerator" routine over and over again was exhausting and boring.
ye the good thing about fallen now is that the early and mid game is much harder meaning that you cant just farm and farm and farm bc you sometimes need to help the other players
Except now it's "defend eraly game with g cowboy and save for ranger/engi/turret/g mini" so the only difference is the towers you use. And that also doesnt justify a tower that takes as lonklg as accel to grind for being heavily outclassed by cheaper alternatives, especially from the same community that constantly complained when engi was worse than accel.
The turret is slightly debetable, otherwise i agree with your opinnions. Accel has fallen off mostly because it gets so badly destroyed by stuns compared to other dps towers. Hopefully medic rework can midigate its downside.
@@antsihoo medic rework wont help it, accel will always have a problem with stuns unless they remove overcharge mechanic and make it a normal constant dps
2:25 The fact that Ranger has a very slow firerate with heavy attacks is a actually a thing that makes it worse than what it can be. If it hits a low hp enemy, it's gonna waste a lot of dps, and not to talk about the fact that it struggles with hoards. Accel takes it
ranger is a way better option to bring than accel in fallen and hardcore mode because of flying enemies stun and debuff immunity full map range and the 15% range buff
Thats why you set rangers to strongest and only place them later when strong enemies come. And if you max out rangers, the explosion is good for big hordes of enemies.
@@sweetsweetkhajoor pursuit also sucks g mini is debatably worse then Accel in certain situations all towers have there pros above each other also who’s really using turret with that god damb placement limit of 3
i hate how people just see raw numbers without accounting how they would actually do in practice. all the dps options have their own strengths and weaknesses that make one more preferable than others.
@@serily4524 Ikr? Imagine a tank just slipping by 8 max accels just because they're charging up. Pusuit sure is unreliable for fast enemies but for bosses alone, it's the perfect tower.
@Kris-ce1po a complete bon argument because engi relying on her sentries is not a con. The only downside is that they can't be buffed and severe stun spam can destroy them, but for the former they entries are strong enough she doesn't need buffs anyways, and the latter almost never happens.
Accel just very unreliable At almost every situation Most of his competitor Have CC that make them good. if they dont have cc They have big ahh range Like ranger and turret Or straight more dps
really good review but a lot of this seems unfair imo like the only thing that matters ISN'T max level statistics... accelerator is still really good because its focused on being mid-late game, meaning it keeps that mentality across all his levels you can get an accelerator "early" and get some huge benefit, you cannot get an "early" engineer engineer DOES outperform accelerator (price-wise) and it does have a lower placement limit so it can be compacted fully, but accelerator has less trouble dealing with hidden enemies early on (engi NEEDS level 5+ to not lose like 60% of their dps against hiddens), and has way less issues dealing with breakers... UNTIL engineer is upgraded to level 6, of course you just get a more linear sense of progression with accelerator than you do with something like gmini or engineer accelerator is still definitely worth using... but i feel like its main drawback right now is its price, since when added up, it does come to be very little cost efficient than other towers but a more open mind is still necessary. he's one of the worst options... but not necessarily a bad one. he's just outclassed by some
The problem being, he is outclassed by worse, easier to get towers like the turret and ranger, and is worse than another hardcore tower, being the brawler, which is half the gem cost to get. In terms of effort to get, and just raw dps, it just isnt really worth it for new players to grind for anymore, they are better off getting a solid dps early in the form of brawler, or grind all the way for engineer in stead. He sure as hell isn't bad, he's a decent tower, but thats all he is, decent, the new fallen completely kills his use, and effectively has seen him been removed from all loadouts that used to have him for better, cheaper, alternatives.
Did not know golden mini had that much dps but I use it in quad and there’s a pretty smart way too use it u can bring it with merc base for buffs and turret for sub dps so no placment is waisted other wise great video keep up the good work
I was so happy when I first got accelerator, hence it was the only hardcore tower at its time, it had over 450 dps and was amazing in terms of range, also what I dont like now about it is the 2500 damage counter, it probably 4-5 seconds you could achieve that dps and then it justs wastes another 4 seconds with the annoying cooldown and charge up, the old one had 150+ dps and it lasted for 8 seconds meaning overall it was way more efficeint, current accelerators laser beam looks like trash to me compared to the other beam it used to have, in my opinion it was an okay tower when it was at 500 dps, but as soon as the nerf hit, accel dps being 300 really does suck for how expensive it is, also the fact that farm hasnt been reworked and in games/matches, there is a shortage in money meaning even at wave 40, with golden cowboys for early defense and farms, i could only get 7 max accelerators, which tbh is sad, I hope accelerator gets another rework or gets buffed, but for now, its probably the worst dps tower, gold crook boss is way more efficient and its possible to solo hc with it, accel cant do anything, its just too expensive, has goofy/trash mechanics, takes for ever to load now, and has an annoying cooldown, atleast add back when it used to wave to the enemies after killing them, saying bye bye, like bruh golden minigunner is still good even if it has a range of 20, going on a map like U-turn makes it really effective there, if accel takes forever to charge and reload and crap afterr stuns it really sucks, because golden minigunner still is better if you spend nearly the same amount of money, you can still get the same amount of DPS, accelerator also sells in the early waves of hardcore for items like shadow boss, pyromancer + gold soldier or gold soldier + gold scout, is better combo for early harcore, with soldier having flight at lv 0 and hidden at lv 2 for a very cheap cost, pyromancer has lead and hidden on lv 0 makes it very powerful, accelerator on its early levels tbh, is garbage, even militant outperforms it, because the dps is just pathetic and it takes forever to load and reload, and its round 6 seconds, overall this just makes accelerator a garbage dps tower now im my opinion :( I used to love using it in its first era, hope the devs bring it back!
I guess in solo and duos i guess it isn't? But in trios(25) and quad(20) i guess it's good because you can place sub-dps or other towers, but it's his opinion, i don't mind, and yea, it's basically it depends
Yes because you can combine low placement towers to get insane dps in matches but for duo or solo help alot more the hight placement towers like persuit or g mini because you can spam alot more towers for better dps in the match
It is in the way the YTer is calculating it. High max total dps combined with low placement limit is better than High max total dps with higher placement limit.
This argument falls apart pretty badly when you’re talking about for example a hypothetical 10 engineers vs the current 6 Just try to tell me how 10 engineers is somehow worse than 6 engineers. Or how 4 accelerators would be better than 8.
Accel should get his drones back, maybe make it so his gun does great against bosses but is garbage against hordes, which is what the drones would be for cuz they wouldn't have the lock-on mechanic
Mercenary base and necromancer left the chat. Btw, i love how you try to read every comment even though the video is already 2 weeks old. This really shows you care about the community.
imo golden mini is better because of its higher placement limit and overhall more consistent, the pursuit is worse tho because of its bad targetting, might change with the rework tho
In my opinion,I still think accel is a viable option for DPS still.Only competitors are,in my opinion,Engi,Gatling,G mini and ranger.Engi can be replaced by accel bc of its weak early game damage against hiddens which most modes give you early.Unless you are a sweat whom doesn’t blink and controls the Gatling 24/7,Accel is better bc of how much DPS it has and not needing the player to control it,but honestly I can see why people give Gatling the edge.G mini is honestly only good solo,due to its newly added place limit,it needs for space than the accel and is WAYYYYY more expensive,whereas accel takes up less space and is more cost efficient in duo+.Dont take this seriously tho,its just my opinion
Sorry I forgot to mention ranger so ima do it here,Accel is sometimes better than ranger is some scenarios due to its better DPS and cheaper upgrades but ranger is fine too
If a buff was ever considered for this tower, I would've buffed the overcharge to 12,000 for the final level, at the cost of the charge time increased from 2-3. Max level dmg would be increased to 52 or the firerate would be decreased to 0.06. This may be overkill but its how I see it.
Let's see this list rq... (Also note that Accel is like 30% affected by buffs, which means that the max dps is around 2800.) Oh yea this list is LOOOONNNNGGGGGGG... Turret: Yea, this one was pretty obvious. Turret is fully affected by buffs, much higher range, and just overall more reliable. Even though Accelerator can reach higher dps, there are just too many drawbacks which makes it so unreliable. Ranger: Just like Turret, this one is also pretty obvious. Ranger is the absolute most reliable tower in the game thanks to its insane range and insane coverage. Accel might have better dps and hd, but Ranger is better in every other catagory. Pursuit: Now, id have to give Accelerator the win here. Pursuit is just wayyy to unreliable, and their cost efficiency is good, but considering the targetting, its just mid. (im a certified Pursuit hater) GM: Why was this even a debate? GM is much better than Accelerator. With buffs, 1 GM can do more dps than 1 Accelerator, which means that it only takes 8 GM's to outclass 8 Accelerators. Considering its more reliable and has a higher placement limit, GM sweeps. Engineer: No explanation is needed. Engineer cooks Accelerator no diff. GCB: Now this might be a bit controversial, but I think GCB is interchangeable, matter of fact, it might be even better. Sure, it may be unreliable, but it has better coverage, more potential, better versatility, and cheaper. But in reality, I dont think we can really compare these two, as GCB is a sub dps rather than a main dps. Brawler: Yea this one also doesnt need an explanation. Brawler has to upper hand in almost every catagory Gatling Gun: This is just unfair lol. Overall: Better than: 1 (Pursuit) Interchangeable with: 0 (technically 1 if you count GCB) Worse than: 6 (Turret, Ranger, Engi, Brawler, GM, Gatling Gunner) Unranked: 1 (GCB)
You cant forget the fact that the G Crookboss has overall WAYYY higher versatility than Accelerator, beeing a tower you can start off with that at lvl 0 has EVERY SINGLE DETECTION (not the base tower, but G Goons can shoot both Hiddens and flying enemies alongside beeing able to kill leads by ramming into them. Also, G Goons have an insanely stupid DPS that allows Crookboss to solo quite a lot of waves even at level 0 for just 800 / 1.2k cash.)
tbh, abt g crook, idk how to compare it with accel since g crook has some other possitive features, for example, it covers every detection (alr know detections aren't smth that the video talked abt, but since this one speciffic towe has all of them, i feel it is a point to talk abt), g crook's dps + goons is kinda high, + goons themselves have hp and collision dmg, meaning that the whole combo of g crook raw dps, + goons dps r ~2200 + around the amount of minions collision dmg (if there's 1 of every minion in the map: 5 bodyguard minions + 10 pistol goons since Gcrook limit is 5) that means that the amount of instant damage of all the minions is 1375 dmg, that's more than enough to take out any leaks like fallen tanks, fallen heroes, or even shotgunners from pizza party. Another feature abt Gcrook is that it is (almost), a full map range tower, since it's a great leak wiper, and lvl 0 golden goons themselves r 25hp since lvl 0 + 5 extra dps just for the first waves, it's not only a decent (not excellent) dps, but it's also a great leak killer + for a kind of cheap price it grants the player a high amount of features.
I would agree to all of these except for the current pursuit as it has less dips and has terrible targeting and could easily let enemies slip by and if it isn't in range you would have to wait for it to loop
Okay for something to fall off and we need to be not really practical to use and accelerate are still planning practical it's still the more constant amount of DPS list supports since I'm taking that into consideration not just raw DPS also a placement limit of 8 is not a bad thing and given with just two players with accelerator and placing all of them you have 16 accelerators which is a lot more than having what 12 engineers or 12 brawlers but like I said people overreacting I don't see people use turret that often I still see players use accelerator but that's what I think. And also with supports and Commander accelerator does kind of out DPS engineer
I feel like accelator needs a bigger range and also a price decrese in earlier levels to make it viable cuz due to his small range hes really incostinetent plus he should be a lil cheaper
To be honest the reason accel is bad is because its trying to be a jack of all trades dps tower but you could just bring the dps tower that speicalizes in the thing you need
@STARMON25 because engi specializes in cost effective high dps that Is basicly unstunabble and they can be used in the early game in return for less buff effectiveness and needing to be placed near the front to do there max dps at all times
@@dakotacornish6616 Engineer fits the description much more of a jack of all than accel. Engineer has flying, lead, and hd. In addition, it can be used in literally early mid and late game, which shows that it can be used for almost anything, unlike the accelerator.
it would be cool if accelerator would have an ability that if u use it he has like a 2-3 second wind up where he cranks his gun and sends a beam that hits at most 3 enemies and does half the overcharge dammage in an instant, has a long cooldown and stuns the accelerator for 1 second or so
imo Accel would have so much more dps potential if the overcharge mechanic was somewhat consistent what I mean is how clanky it is , when accel gets stunned despite having a barely full overcharge , he immediately resets like he filled up the overcharge bar , completely cutting his efficiency by half not to mention the charge up is also a huge hinder , the extra 2 seconds of delay nowadays has a somewhat huge impact considering the amount of bulky and threatening enemies that come out in HORDES , severely killing Accel (its not like he was that great dealing with hordes post turret rework anyway) I feel like a rework of his Overcharge mechanic would be his only saving grace with a few stat buffs to compensate for the sudden powercreeping of cheaper , more versatile alternatives , because his stats are pretty beefy in itself , especially the raw dps potential of fucking 500 with that 0.1 fire rate and 50 damage . But his dps cna be effectively cut to 50-450 if the enemy could land a good stun on him , which even with medic , wont be solved because he would have to reload again
@@serily4524 i mean the buffs in stats can be a small extra , the overcharge mechanic is the main thing they have to fix about Accelerator as I have stated
Its not the worst dps however it might bw the least useful. Most of the main dps towers in the game have their own specialty like stun immunity, raw dps, fly detection, good value, the accelerator is overshadowed on all these categories by many towers. Its a good dps tower but it's something you wont have in your inventory cause there isnt a situation where he's the best at
imo gmini should've won over Accel because of versatility. lvl 1 gmini has really really good value DPS for its price, being a really good mid-game carry that will double down as good late-game DPS when you upgrade it.
Pursuit is bad because it only targets the last few of opponents due to bad aiming thing in the back of the map which makes leaks if you dont have other towers
pursuit is a better dps tower than accel in most difficult gamemodes (hardcore, hidden wave, pw2, pzp, bl2) because of being 100% unstunnable and undebuffable as well as receiving full efficiency from buffs accel is better if all you want is straight dps though
@@semicolon2599 it’s actually got lower dps for single targets compared to Accel also it’s targeting is its biggest weakness and it’s a bad weakness to have as it’s easy for it to get stuck at the spawn attacking enemies that arnt a threat and the whole stun thing I mean medic can deal with it in every game mode excluding hardcore
@@Jingobingo-d4m even medic can't help accel be a good dps, once he gets stunned he can't attack for 2s regardless of whether you use medic besides, even having to bring medic in the first place is a big drawback to accel
@@semicolon2599 ur kinda just looking at its biggest weakness if engi gets stunned twice its dps is gone pursuits targeting ruins the entire tower g mini takes up so much space and has a charge up time not as bad as accels but still a charge up time turrets placement limit and how much it costs makes it hard to use and Gatling gun costs a lot and you have to use it yourself to get the full dps g crook has a low placement limit and relies on its crooks for a lot of dps which can’t be boosted every dps tower has a weakness your just looking at accels only for some reason
@@Jingobingo-d4m the issue is that besides gatling, every weakness of every other tower you listed is also a weakness of accel's accel has so many more weaknesses than any other dps tower, it is stunnable, debuffable, has bad cost efficiency, lock on (bad targeting), can get stunned constantly and never get to attack even if you bring medic, and of course cannot be buffed efficiently (engi can't either, but engi has good dps even without buffs while accel's is mediocre) i have never looked at only accel's weaknesses, it is just that accel's are the most major and most damning for the tower
If u can get 3 accels in a better spot with the same dps would it not be better? It also leaves room for other towers which mainly matters in multiplayer
Yk what at this point remember they made fallen jester since they nerfed it so much at this point there’s gonna be a fallen accelerator at this point 😭😭😭
people ignore the fact that gcrook has flying and can have heavy stacking. Tommy goons survive most stomps, Gcrook having flying goves it more versatility, especially when you can get it as early as level 2.
Completely forgets/ignores the fact that ranger has no hidden detection and shoots pathetically slow making it borderline useless against large quantities of weak enemies to prove his point, that's so cool 😊
Me when I have no media literacy, it's calculating raw dps and dps potential. Accelerator can get stunned, has a poor range, has a cooldown, is much more expensive and overall isn't as good in the job its supposed to do. Ranger has several things going for it that accel has only 1. Accel has hidden detection, which is good, but there are tons of other towers who handle that job better. Ranger has full map coverage, has no charge up, can hit flying enemies (which is important in the new fallen and hc), a small splash effect, and can boost the range of its nearby towers. Look at this comparison, a lvl 0 accelerator is gonna still be charging by the time a fallen/shocker enters his range and leaves, a ranger lvl 0 would have that guy dead in 4 shots.
@@TeymurSadikhov 4 ranger shots takes a long time. A fallen necromancer or jester would absolutely destroy an early ranger, as they'd have time to use their powerful abilities. Comparatively, an early accelerator could lock on and focus them down with ease. With a lot of these comparisons, I just feel a lot of the comparisons players pull for why accel is bad are very forced. It really isn't bad, the chargeup is barely an issue with 80% of enemies. As long as you're using it well, the accel can shred in most scenarios. I STILL believe for bosses it is unparalleled. The sheer power of it when focusing down a single target is laughabley powerful. I played a game of badlands using turrets and rangers, killed the gunslinger at the entrance to the base. Ran it back with accel? Not even 2/3 of the way through. Do I think accel needs a buff? Maybe a little, but I would much prefer a minor rework, emphasising his single target strength. Perhaps he could go back to having ramp up damage, helping him shred single targets. Also the him getting outclassed for HD argument kinda sucks until I see and agro fallen shield with a rush of cursed armoureds that absolutely bodies accel I'm gonna just work with the fact that it is one of the best HD options
@@reconsider3735yea I know it has a weakness But not as bad accel Every dps tower almost basically better than accel Accel need specific enemy to be good. When u can use g mini and have better results Every dps tower now day Have it's own pros When accel not It only have long annoying charging animation There always something better than accel Cost efficiency engi is better Dps g mini is better Reliability turret is better Range ranger is better And accel don't have cc Every tower other than accel Have something to close it's weakness Ranger struggle with Manny and fast enemy But it have big range to close that weakness Turret it's have high price But with it manage to close that weakness with all turret reliability Like big range high dps low placement limit When accel pros can't close his weakness If even accel have pros Accel really fall deep through the year Even deeper than Void reaper Siblings
@@marvelinofirmansyah1452 people like you overemphasise how much the charge up effects the tower. Accel has a pretty big range, with the exception of say, a jester boosted fallen, accel's chargeup barely affects its performance. For bosses, accel is just flat out better than turret, and ranger. Gold mini? Have you seen how LAUGHABLE its range is without DJ? And with its Max level having a rev up time LONGER than the accel? That is the tower more likely to miss a fast enemy. You are underplaying the weaknesses of every other tower to prove your point that accel is supposedly bad. And for what? So it can get an insane buff and make the game even easier? It really doesn't need one, and just because there are other good DPS options, people like you believe its garbage, with biased videos like this that go in with a preestablished outcome they are trying to have. This guy made this video with the desire to say that accel is too weak, and therefore didn't fairly compare it to other towers.
Yeah, but i dont understand that a higher tower limit is worse, that means more dps and unless you are playing in the super easy map, you will always have space and its better than nothing.
I dont really think the comparrison was fair. Here is the reason: When accelaerator had more dps and cost it was a bad thing. While when golden minigunner had more dps and higher cost it was a good thing. Also placent limit is not neceserraly a good thing to have lower of. I would say that accelwrator is better than most of them. Remember quad, trio, duos and solo. Solo is better when the tower have high placement limit like the golden mini. Then you will Get more dps. While example quad it is better to example have turret and accel. Beacuse you Get to place all the towers and use them to the full potential. Also stun immunity can be countered by medic. Also example ranger is more single target. Beacuse of the high damage and low fire rate. So you will need another dps option to deal with the other ones. Also the accel had the second highest dps in the game. You only need to place 8 of them. Large range. Can deal with low and high health. Cost efficent and is a LOT cheaper to unlock than example golden mini and crook, and the engineer. So accel is still a great option!
As a player who has the played w/ all the towers in the video in practicality, I’d say that the accelerator has only fallen off to the engineer, turret , Gatling gunner and golden mini. I might not have used the other towers in the best way but I feel like you forgot to consider other factors too such as pursuit’s insane unreliability and rangers slow fire rate. Otherwise yea it’s not the best tower anymore..
I think accelerator has fallen off due to its lack of stun immunity & small range, when fallen’s late game can pretty much be summed up as melee stun attacks. An accelerator rework would be tricky. It definitely needs more range, it needs partial stun immunity but not full stun immunity, and it might even need more DPS. Another tower that needs a buff is MORTAR. "It has insane crowd control-" that argument is just bad. Have you even used mortar over ranger for the regular fallen enemies? No? Then what gives players ANY reason to use mortar for BOSSES? And I’m going to sound insane, but 4 mortars need to deal 800 or 1,000 DPS, with half of that DPS being purely single-target, and the other half dealing full damage to every enemy it hits. Ranger would still be better at dealing with bosses, as it still has over 300 single-target DPS more than mortar. But mortar would be better overall, and considering you get ranger WAY sooner than mortar, mortar actually being crowd control is balanced.
I still use accel cuz 1. Sentries cannot be buffed 2. Using gatling gun fps mode results in a sore index finger, plus I have skill issue multitasking stuff
i feel like brawler wouldnt really beat accelerator due to the small range even with the reposition ability, its a great sub dps but highly unreliable. the reposition ability has a like 30 second cooldown
My most hated change is the vfx change they did, it used to be this huge cool liquid beam, and even in the animations its like lightning, then they changed it to this ugly little not even illuminated bendy line 🧍🏻♂️
In my opinion Accel is Better than: Turret: Worse DPS output and Value Brawler: Has too little range to compare to accel. Crook Boss: His damage is far to unreliable. As good as: Pursuit: Insane DPS balanced by targetting. Golden Minigunner: Less Range but greater DPS potential Ranger: Consistent against Tanks and Bosses, outside that he sucks. And worse than: Engineer: Extremely versitile and great value Gatling Gun: Too good Crowd control and consistency. Accel hasnt fallen of that much, people just glace all buffed towers.
Accel probably has the worst cost efficiency for its range. plus, It can't get fully buffed by commander because of recharge time Long story short : Cost efficiency Cost Efficiency and range comparison (Max level, No support) Accel CE 183 Range 20 Turret 230, 26 Engi 115, 20-24 (needs nerf imo) Gmini 158, 18 Pursuit 237, 12(it can fly around,splash damage) Mini 155,15 Here is my opinion Mini and Gmini needs range buff and Accel needs to be cheaper or do more damage and engi need sto be more expensive to upgrade
I think accel is better than ranger as even tho it has splash dps, its long cool-down costs its hits cannot be utilised at full dmg, like some dmg will be extra all the time. As for pursuit, it just cannot handle everything as a MAIN dps as it cannot always hit the first target so will have leakage.
by the time you really want to use ranger (lategame) most enemies have more than enough health to tank shots from rangers there are obviously things that accel can do better like midgame in some gamemodes (ranger can handle even midgame better than accel in others), but ranger curb stomps accel in viability overall because of stun immunity, full map range, full effectiveness of firerate and dmg buffs, etc.
Ranger: i am better Pursuit: same Minigunner: same G mini: same Merc base: same Turret: same Gatling: same engi: same Paint baller: I DO (1÷0) DPS Are all dps which are all better then accel
OR giving it a rework (a statistical rework not a visual one but a visual touch would be nice) and here would be the stats: level 0 15 damage 19.5 range lead dettect and .2 fire rate and 230 over charhe, level 1 20 damage obtains hidden dettection and overchage stays the same, level two is just an exta 230 overcharge making it 460 overcharge, level 3 decrases fire rate from .2 to .15 increases over charge to 740 and increases damage to 30, level 4 decreased fire rate from .15 to .12 increases over charge to 1760 and increases damage to 50, max level or level 5 increases fire rate from .12 to 0.08 increases to 75 increases overcharge to 4670 and the recharge thingy get reduced from 2 secs to 1.25 secs. this may be unbalanced but considering one of the newest towers deal TTD type dps its fair and the placement limit is reduced to 6 and range always stays the same
I wish the devs could just make accel fill in a dps niche that other dpses don't have (like huge nuke damage making him stronger in single target dps compared to the others which all are good for crowds
Why is higher placement limit bad? Do you have no self-control? You can just place less of them and still place other towers. In fact, higher placement limit is good because it gives you more freedom
Gatling has good dps value, but it really depends on who is using it. Cause lets say i suck at using fps since i am a mobile player who does not play fps shooters and lags a lot. In that scenario, accelerator would do better
The accel is still very good because it has always been a massive run saver for me and too be honest while there are maybe better options than accel there is not that much so I don’t think that accel is falling off
Accel has better micro than gmini cus easier to sell and replace as well as its easier to get that dps in some harder spots cus u dont need too much space
All reason
Pursuit: fully stun immune
G mini: close dps, but more place limit
Turret: range and place limit efficiency
Ranger: range, stun immune
Brawler: much cheaper, stun immune
Gatling: obviously
Engineer: obviously
stub immune
Don't forget about rangers and brawlers stun immunity also g mini and accel's dps aren't even close
@@8055craftyt Forget about it, but 1 g mini with DJ and commander have close dps to accel (bc accel cant fully buffed)
@@8055craftyt with commander and dj damage buff :8,4 gmini = 8 accel.that mean 9 gmini have more dps than 8 accel
also nercomaner
reason. : nercomaner can damage both flying and lead zombie,summon higher hp skeleton,graveyard can damage nearby zombie on it when you press the ability
You know TDX is dry when every single tdx youtubers is switching content.
I agree tdx is boring until the next update comes out it will probably be decent
even me 😭
naaah begoblox was simply milking everything dry outa tdx😭🙏
@@MartinerzBro you have 280 subs you are not important
@@mrdinosaurproductions9507 LMAAAOOOOO
Accel has fallen off harder than Fallen King, Fallen Swordmaster, and Awakened Fallen King combined
fr
They fr should replace templar/warden with a fallen accelerator enemy to show how much accelerator has fallen off
They gotta buff it soon cuz he’s not even worth grinding for anymore…
@@Exzequiel1203no joke they should remake templar as a fallen minigunner/Revived Minigunner
@@0THEVOIDMASTER0 or maybe a fallen wizard
I wouldnt say accelerator has fallen off and become BAD. (this is an opinion from a player that has defended engineer since it got released) Its moreso that the game is pushing into more complicated strategy with a high urgency for solid DPS. Accel has become the staple of balancing, Most high end dps towers using Accel as an origin point of cost efficiency. He hasnt fallen off, he simply opened up the possibility for more DPS towers. He wasnt put aside, he raised his competition
the only bad things i can see how why people says it has fallen off is because of how good it does at early levels it does pretty bad compared to every other tower but its not the same case as necromancer where ur only using it because of its max level the early levels are solid but with the nerf i'd say accelerator is not a brainless tower like it used to be
Most towers' balancing are based off old fallen and not new fallen(like accel). That's why it just isn't that good anymore
yeah this was true until overcharge and merc base ruining him since discount and range buffs were the only buffs that were actually good
Accelerator is like the Arnold Schwarzenegger of TDS
@@adcr5yt yeah but for how much grinding it takes... and I mean it used to be the best and also those other towers are way better now and can do early
Switching content isnt always that bad, its a nice change once in a while
I am all for it. Having every single session just be the same "defend early game so you can farm for accelerator" routine over and over again was exhausting and boring.
ye the good thing about fallen now is that the early and mid game is much harder meaning that you cant just farm and farm and farm bc you sometimes need to help the other players
Except now it's "defend eraly game with g cowboy and save for ranger/engi/turret/g mini" so the only difference is the towers you use. And that also doesnt justify a tower that takes as lonklg as accel to grind for being heavily outclassed by cheaper alternatives, especially from the same community that constantly complained when engi was worse than accel.
okay but why tf is TURRET better? accel need a small buff ngl
@@sweetsweetkhajoorOr just nerf Turret and problems are solved.
@@dansmith6300So why not just nerf everyone else except Engi
The turret is slightly debetable, otherwise i agree with your opinnions. Accel has fallen off mostly because it gets so badly destroyed by stuns compared to other dps towers.
Hopefully medic rework can midigate its downside.
@@antsihoo medic rework wont help it, accel will always have a problem with stuns unless they remove overcharge mechanic and make it a normal constant dps
An accel buff was already confirmed by a game balancer and prob comming out pretty soon
fr? by who
@@sultan_abdulhadi snacky
They will probably neft placement limit to give better stat
@@fangediespinneyt what message
@@fangediespinneyt what msg
2:25 The fact that Ranger has a very slow firerate with heavy attacks is a actually a thing that makes it worse than what it can be. If it hits a low hp enemy, it's gonna waste a lot of dps, and not to talk about the fact that it struggles with hoards. Accel takes it
ranger is a way better option to bring than accel in fallen and hardcore mode because of flying enemies stun and debuff immunity full map range and the 15% range buff
@@okgoose3305 Hidden detection...
@@TheCursed_gamer just bring another tower with hidden detection lol this argument is trash
Thats why you set rangers to strongest and only place them later when strong enemies come. And if you max out rangers, the explosion is good for big hordes of enemies.
Are we glossing past the fact that ranger also has... explosions?
Accelerator: A Completely Confirmed Electric Loser Enter Another Tower
Accel before:you're all WEAK
Accel now:WAIT WHY IS EVERYBODY BETTER THAN ME?!?!!?😭
@superkingnoob118 bro what is this 2021 frost invasion Microsoft paint skit brainrot
@@STARMON25 what
You know it’s bad when a lvl 50 free tower has more dps than an complex 10 hours grind hardcore one 😭
The low placement and high cost balance it out
But yeah, Accel fell off
@@Polaraisc accel is way harder to obtain than turret tho
@@sweetsweetkhajoor pursuit also sucks g mini is debatably worse then Accel in certain situations all towers have there pros above each other also who’s really using turret with that god damb placement limit of 3
@@Jingobingo-d4m i mean, turrets alone have pretty high dps
i hate how people just see raw numbers without accounting how they would actually do in practice. all the dps options have their own strengths and weaknesses that make one more preferable than others.
and thats why accel sucks, how can u do all that dps with that bad charge up
@@serily4524 Ikr? Imagine a tank just slipping by 8 max accels just because they're charging up.
Pusuit sure is unreliable for fast enemies but for bosses alone, it's the perfect tower.
@@serily4524with that logic i can say engineer sucks because she relies entirely on her sentries for dps
@Kris-ce1po a complete bon argument because engi relying on her sentries is not a con. The only downside is that they can't be buffed and severe stun spam can destroy them, but for the former they entries are strong enough she doesn't need buffs anyways, and the latter almost never happens.
Accel just very unreliable
At almost every situation
Most of his competitor
Have CC that make them good. if they dont have cc
They have big ahh range
Like ranger and turret
Or straight more dps
My opinion on the situation:excel definitely fell off i feel like it can only be a sub dps because how its countered by fast enemys
No way, microsoft excel
@@j0hnplayzrb818 I never knew that was the new tower
false, accel is still good
hey man i never saw you on youtube this is the first video that i'm watching from you i found this video very well made!
really good review but a lot of this seems unfair imo
like the only thing that matters ISN'T max level statistics... accelerator is still really good because its focused on being mid-late game, meaning it keeps that mentality across all his levels
you can get an accelerator "early" and get some huge benefit, you cannot get an "early" engineer
engineer DOES outperform accelerator (price-wise) and it does have a lower placement limit so it can be compacted fully, but accelerator has less trouble dealing with hidden enemies early on (engi NEEDS level 5+ to not lose like 60% of their dps against hiddens), and has way less issues dealing with breakers... UNTIL engineer is upgraded to level 6, of course
you just get a more linear sense of progression with accelerator than you do with something like gmini or engineer
accelerator is still definitely worth using... but i feel like its main drawback right now is its price, since when added up, it does come to be very little cost efficient than other towers
but a more open mind is still necessary. he's one of the worst options... but not necessarily a bad one. he's just outclassed by some
last part puts it well, he's still usable even if he's the worst non-beginner dps option in the game rn
No one said accel is bad, hell, even mediocre
The problem being, he is outclassed by worse, easier to get towers like the turret and ranger, and is worse than another hardcore tower, being the brawler, which is half the gem cost to get. In terms of effort to get, and just raw dps, it just isnt really worth it for new players to grind for anymore, they are better off getting a solid dps early in the form of brawler, or grind all the way for engineer in stead. He sure as hell isn't bad, he's a decent tower, but thats all he is, decent, the new fallen completely kills his use, and effectively has seen him been removed from all loadouts that used to have him for better, cheaper, alternatives.
Accelerator is in my opinion, a really easy tower to use. he's also better at midgame than golden crook boss.
Did not know golden mini had that much dps but I use it in quad and there’s a pretty smart way too use it u can bring it with merc base for buffs and turret for sub dps so no placment is waisted other wise great video keep up the good work
I was so happy when I first got accelerator, hence it was the only hardcore tower at its time, it had over 450 dps and was amazing in terms of range, also what I dont like now about it is the 2500 damage counter, it probably 4-5 seconds you could achieve that dps and then it justs wastes another 4 seconds with the annoying cooldown and charge up, the old one had 150+ dps and it lasted for 8 seconds meaning overall it was way more efficeint, current accelerators laser beam looks like trash to me compared to the other beam it used to have, in my opinion it was an okay tower when it was at 500 dps, but as soon as the nerf hit, accel dps being 300 really does suck for how expensive it is, also the fact that farm hasnt been reworked and in games/matches, there is a shortage in money meaning even at wave 40, with golden cowboys for early defense and farms, i could only get 7 max accelerators, which tbh is sad, I hope accelerator gets another rework or gets buffed, but for now, its probably the worst dps tower, gold crook boss is way more efficient and its possible to solo hc with it, accel cant do anything, its just too expensive, has goofy/trash mechanics, takes for ever to load now, and has an annoying cooldown, atleast add back when it used to wave to the enemies after killing them, saying bye bye, like bruh golden minigunner is still good even if it has a range of 20, going on a map like U-turn makes it really effective there, if accel takes forever to charge and reload and crap afterr stuns it really sucks, because golden minigunner still is better if you spend nearly the same amount of money, you can still get the same amount of DPS, accelerator also sells in the early waves of hardcore for items like shadow boss, pyromancer + gold soldier or gold soldier + gold scout, is better combo for early harcore, with soldier having flight at lv 0 and hidden at lv 2 for a very cheap cost, pyromancer has lead and hidden on lv 0 makes it very powerful, accelerator on its early levels tbh, is garbage, even militant outperforms it, because the dps is just pathetic and it takes forever to load and reload, and its round 6 seconds, overall this just makes accelerator a garbage dps tower now im my opinion :( I used to love using it in its first era, hope the devs bring it back!
Accel never had 450 dps
I am NOT reading allat
ain't reading all that, before rework and rebalance accel was just broken and unbalanced, I would rather for it to keep it as is
bro is glazing every tower so badly, heck he gonna say g scout is better somehow💀🙏
Crying?
@@VVooshbait L comment
Apparently lower placement limit is better? I mean I guess it depends.
I guess in solo and duos i guess it isn't? But in trios(25) and quad(20) i guess it's good because you can place sub-dps or other towers, but it's his opinion, i don't mind, and yea, it's basically it depends
@@myusername3689 yeah cuz most of the time having a fewer units takes less space plus it's easier to place them all down
Yes because you can combine low placement towers to get insane dps in matches but for duo or solo help alot more the hight placement towers like persuit or g mini because you can spam alot more towers for better dps in the match
It is in the way the YTer is calculating it. High max total dps combined with low placement limit is better than High max total dps with higher placement limit.
This argument falls apart pretty badly when you’re talking about for example a hypothetical 10 engineers vs the current 6
Just try to tell me how 10 engineers is somehow worse than 6 engineers. Or how 4 accelerators would be better than 8.
Accel should get his drones back, maybe make it so his gun does great against bosses but is garbage against hordes, which is what the drones would be for cuz they wouldn't have the lock-on mechanic
His drones lagged the game; that's why the drones were removed.
I said this before, slightly buffing accel would be good, specifically a overcharge increase
maybe they need to make his charging faster, annoying feature
from accel required to level 200+ required😭🙏
On god man 😭
Mercenary base and necromancer left the chat.
Btw, i love how you try to read every comment even though the video is already 2 weeks old. This really shows you care about the community.
When you find out your goat is WASHED💔
imo golden mini is better because of its higher placement limit and overhall more consistent, the pursuit is worse tho because of its bad targetting, might change with the rework tho
I understand why you would think a higher placement limit is a bad thing, but for a higher placement limit on dps towers for solo play.
In my opinion,I still think accel is a viable option for DPS still.Only competitors are,in my opinion,Engi,Gatling,G mini and ranger.Engi can be replaced by accel bc of its weak early game damage against hiddens which most modes give you early.Unless you are a sweat whom doesn’t blink and controls the Gatling 24/7,Accel is better bc of how much DPS it has and not needing the player to control it,but honestly I can see why people give Gatling the edge.G mini is honestly only good solo,due to its newly added place limit,it needs for space than the accel and is WAYYYYY more expensive,whereas accel takes up less space and is more cost efficient in duo+.Dont take this seriously tho,its just my opinion
Sorry I forgot to mention ranger so ima do it here,Accel is sometimes better than ranger is some scenarios due to its better DPS and cheaper upgrades but ranger is fine too
2:53 You forgot pursuit splash damage
If a buff was ever considered for this tower, I would've buffed the overcharge to 12,000 for the final level, at the cost of the charge time increased from 2-3. Max level dmg would be increased to 52 or the firerate would be decreased to 0.06.
This may be overkill but its how I see it.
This would be even worse than we have rn, because accel would be so vulnerable to stuns to the point where you can't use it without medic.
If that so, i am now hyped for the Accelerator rework
Buffs doesn't equal to reworks dummy
It was the first tower with a rework
Let's see this list rq...
(Also note that Accel is like 30% affected by buffs, which means that the max dps is around 2800.) Oh yea this list is LOOOONNNNGGGGGGG...
Turret: Yea, this one was pretty obvious. Turret is fully affected by buffs, much higher range, and just overall more reliable. Even though Accelerator can reach higher dps, there are just too many drawbacks which makes it so unreliable.
Ranger: Just like Turret, this one is also pretty obvious. Ranger is the absolute most reliable tower in the game thanks to its insane range and insane coverage. Accel might have better dps and hd, but Ranger is better in every other catagory.
Pursuit: Now, id have to give Accelerator the win here. Pursuit is just wayyy to unreliable, and their cost efficiency is good, but considering the targetting, its just mid. (im a certified Pursuit hater)
GM: Why was this even a debate? GM is much better than Accelerator. With buffs, 1 GM can do more dps than 1 Accelerator, which means that it only takes 8 GM's to outclass 8 Accelerators. Considering its more reliable and has a higher placement limit, GM sweeps.
Engineer: No explanation is needed. Engineer cooks Accelerator no diff.
GCB: Now this might be a bit controversial, but I think GCB is interchangeable, matter of fact, it might be even better. Sure, it may be unreliable, but it has better coverage, more potential, better versatility, and cheaper. But in reality, I dont think we can really compare these two, as GCB is a sub dps rather than a main dps.
Brawler: Yea this one also doesnt need an explanation. Brawler has to upper hand in almost every catagory
Gatling Gun: This is just unfair lol.
Overall:
Better than: 1 (Pursuit)
Interchangeable with: 0 (technically 1 if you count GCB)
Worse than: 6 (Turret, Ranger, Engi, Brawler, GM, Gatling Gunner)
Unranked: 1 (GCB)
i calculated the DPS of the accelerator with the overcharge and stuff included, dont worry 👍
Don't forget we will get pursuit rework with this one 🗣️🔥
Idk why people just tend to forget that pursuit has a crap load of splash damage
@@binheve 30 splash dps isn't really that impressive
@@adamchea6321 to clear off small, annoyance enemy, help with the bad targeting
You cant forget the fact that the G Crookboss has overall WAYYY higher versatility than Accelerator, beeing a tower you can start off with that at lvl 0 has EVERY SINGLE DETECTION (not the base tower, but G Goons can shoot both Hiddens and flying enemies alongside beeing able to kill leads by ramming into them. Also, G Goons have an insanely stupid DPS that allows Crookboss to solo quite a lot of waves even at level 0 for just 800 / 1.2k cash.)
tbh, abt g crook, idk how to compare it with accel since g crook has some other possitive features, for example, it covers every detection (alr know detections aren't smth that the video talked abt, but since this one speciffic towe has all of them, i feel it is a point to talk abt), g crook's dps + goons is kinda high, + goons themselves have hp and collision dmg, meaning that the whole combo of g crook raw dps, + goons dps r ~2200 + around the amount of minions collision dmg (if there's 1 of every minion in the map: 5 bodyguard minions + 10 pistol goons since Gcrook limit is 5) that means that the amount of instant damage of all the minions is 1375 dmg, that's more than enough to take out any leaks like fallen tanks, fallen heroes, or even shotgunners from pizza party.
Another feature abt Gcrook is that it is (almost), a full map range tower, since it's a great leak wiper, and lvl 0 golden goons themselves r 25hp since lvl 0 + 5 extra dps just for the first waves, it's not only a decent (not excellent) dps, but it's also a great leak killer + for a kind of cheap price it grants the player a high amount of features.
I would agree to all of these except for the current pursuit as it has less dips and has terrible targeting and could easily let enemies slip by and if it isn't in range you would have to wait for it to loop
i remember everyone who used to say accel was better than engi 😂😂😂
Even tho its sad we kinda have to accept that 😭
Okay for something to fall off and we need to be not really practical to use and accelerate are still planning practical it's still the more constant amount of DPS list supports since I'm taking that into consideration not just raw DPS also a placement limit of 8 is not a bad thing and given with just two players with accelerator and placing all of them you have 16 accelerators which is a lot more than having what 12 engineers or 12 brawlers but like I said people overreacting I don't see people use turret that often I still see players use accelerator but that's what I think. And also with supports and Commander accelerator does kind of out DPS engineer
I feel like accelator needs a bigger range and also a price decrese in earlier levels to make it viable cuz due to his small range hes really incostinetent plus he should be a lil cheaper
To be honest the reason accel is bad is because its trying to be a jack of all trades dps tower but you could just bring the dps tower that speicalizes in the thing you need
So why isn't engi bad?
@STARMON25 because engi specializes in cost effective high dps that Is basicly unstunabble and they can be used in the early game in return for less buff effectiveness and needing to be placed near the front to do there max dps at all times
@@dakotacornish6616 Engineer fits the description much more of a jack of all than accel. Engineer has flying, lead, and hd. In addition, it can be used in literally early mid and late game, which shows that it can be used for almost anything, unlike the accelerator.
it would be cool if accelerator would have an ability that if u use it he has like a 2-3 second wind up where he cranks his gun and sends a beam that hits at most 3 enemies and does half the overcharge dammage in an instant, has a long cooldown and stuns the accelerator for 1 second or so
imo Accel would have so much more dps potential if the overcharge mechanic was somewhat consistent
what I mean is how clanky it is , when accel gets stunned despite having a barely full overcharge , he immediately resets like he filled up the overcharge bar , completely cutting his efficiency by half
not to mention the charge up is also a huge hinder , the extra 2 seconds of delay nowadays has a somewhat huge impact considering the amount of bulky and threatening enemies that come out in HORDES , severely killing Accel (its not like he was that great dealing with hordes post turret rework anyway)
I feel like a rework of his Overcharge mechanic would be his only saving grace with a few stat buffs to compensate for the sudden powercreeping of cheaper , more versatile alternatives , because his stats are pretty beefy in itself , especially the raw dps potential of fucking 500 with that 0.1 fire rate and 50 damage . But his dps cna be effectively cut to 50-450 if the enemy could land a good stun on him , which even with medic , wont be solved because he would have to reload again
it doesn't need buffs in stats it only needs overcharge increase and maybe better charge up
@@serily4524 i mean the buffs in stats can be a small extra , the overcharge mechanic is the main thing they have to fix about Accelerator as I have stated
Its not the worst dps however it might bw the least useful. Most of the main dps towers in the game have their own specialty like stun immunity, raw dps, fly detection, good value, the accelerator is overshadowed on all these categories by many towers. Its a good dps tower but it's something you wont have in your inventory cause there isnt a situation where he's the best at
Btw bc of overcharge accels dps is 300 . Just wanted to point it out
I wonder if next update, they will make Accel an special fallen enemy on an mode or HC rework if it will EVEN be done
Also g crock shoudnt be compared to accel since we r talking abt mostly dps towers, not mid game towers
@@ArturSilvaAndrade golden crook boss does 1000 dps and more dps with goons and that's makes it a dps tower
@@ArturSilvaAndrade golden crook dose accel levels of dps not mid game level dps
@@Earthenchant-u5t its ment to be a mid game tower that can do smth on the late game but its not a late game tower
@@Earthenchant-u5t also if it was a dps tower it would cost 2x the price so
@@ArturSilvaAndrade golden crook is all game tower
imo gmini should've won over Accel because of versatility. lvl 1 gmini has really really good value DPS for its price, being a really good mid-game carry that will double down as good late-game DPS when you upgrade it.
Now, it's time for an accelerator rework
You know it's bad when the only "dps" that it's better than is straight up just a sub dps
The max dps for any tower for any tower is normal mini. 40 nminis have a max dps of like 6k (without buffs)
Pursuit is bad because it only targets the last few of opponents due to bad aiming thing in the back of the map which makes leaks if you dont have other towers
pursuit is a better dps tower than accel in most difficult gamemodes (hardcore, hidden wave, pw2, pzp, bl2) because of being 100% unstunnable and undebuffable as well as receiving full efficiency from buffs
accel is better if all you want is straight dps though
@@semicolon2599 it’s actually got lower dps for single targets compared to Accel also it’s targeting is its biggest weakness and it’s a bad weakness to have as it’s easy for it to get stuck at the spawn attacking enemies that arnt a threat and the whole stun thing I mean medic can deal with it in every game mode excluding hardcore
@@Jingobingo-d4m even medic can't help accel be a good dps, once he gets stunned he can't attack for 2s regardless of whether you use medic
besides, even having to bring medic in the first place is a big drawback to accel
@@semicolon2599 ur kinda just looking at its biggest weakness if engi gets stunned twice its dps is gone pursuits targeting ruins the entire tower g mini takes up so much space and has a charge up time not as bad as accels but still a charge up time turrets placement limit and how much it costs makes it hard to use and Gatling gun costs a lot and you have to use it yourself to get the full dps g crook has a low placement limit and relies on its crooks for a lot of dps which can’t be boosted every dps tower has a weakness your just looking at accels only for some reason
@@Jingobingo-d4m the issue is that besides gatling, every weakness of every other tower you listed is also a weakness of accel's
accel has so many more weaknesses than any other dps tower, it is stunnable, debuffable, has bad cost efficiency, lock on (bad targeting), can get stunned constantly and never get to attack even if you bring medic, and of course cannot be buffed efficiently (engi can't either, but engi has good dps even without buffs while accel's is mediocre)
i have never looked at only accel's weaknesses, it is just that accel's are the most major and most damning for the tower
"buff accelerator or be dumb"
Belowneutral: 🤪
Aint no way u said that acell having a 8 tower limit is bad THE MORE U CAN PLACE THE BETTER
If u can get 3 accels in a better spot with the same dps would it not be better? It also leaves room for other towers which mainly matters in multiplayer
@@STARMON25 it would be to op bro
I feel like cost efficiency shouldnt be ignored here. Accel should have tied with turret imo, due to turret having much less cost efficient dps
Yk what at this point remember they made fallen jester since they nerfed it so much at this point there’s gonna be a fallen accelerator at this point 😭😭😭
Accelerator: the strongest tower in history of tds.
people ignore the fact that gcrook has flying and can have heavy stacking. Tommy goons survive most stomps, Gcrook having flying goves it more versatility, especially when you can get it as early as level 2.
Completely forgets/ignores the fact that ranger has no hidden detection and shoots pathetically slow making it borderline useless against large quantities of weak enemies to prove his point, that's so cool 😊
Me when I have no media literacy, it's calculating raw dps and dps potential. Accelerator can get stunned, has a poor range, has a cooldown, is much more expensive and overall isn't as good in the job its supposed to do. Ranger has several things going for it that accel has only 1. Accel has hidden detection, which is good, but there are tons of other towers who handle that job better. Ranger has full map coverage, has no charge up, can hit flying enemies (which is important in the new fallen and hc), a small splash effect, and can boost the range of its nearby towers. Look at this comparison, a lvl 0 accelerator is gonna still be charging by the time a fallen/shocker enters his range and leaves, a ranger lvl 0 would have that guy dead in 4 shots.
@@TeymurSadikhov 4 ranger shots takes a long time. A fallen necromancer or jester would absolutely destroy an early ranger, as they'd have time to use their powerful abilities. Comparatively, an early accelerator could lock on and focus them down with ease. With a lot of these comparisons, I just feel a lot of the comparisons players pull for why accel is bad are very forced. It really isn't bad, the chargeup is barely an issue with 80% of enemies. As long as you're using it well, the accel can shred in most scenarios. I STILL believe for bosses it is unparalleled. The sheer power of it when focusing down a single target is laughabley powerful. I played a game of badlands using turrets and rangers, killed the gunslinger at the entrance to the base. Ran it back with accel? Not even 2/3 of the way through. Do I think accel needs a buff? Maybe a little, but I would much prefer a minor rework, emphasising his single target strength. Perhaps he could go back to having ramp up damage, helping him shred single targets.
Also the him getting outclassed for HD argument kinda sucks until I see and agro fallen shield with a rush of cursed armoureds that absolutely bodies accel I'm gonna just work with the fact that it is one of the best HD options
@@reconsider3735yea I know it has a weakness
But not as bad accel
Every dps tower almost basically better than accel
Accel need specific enemy to be good.
When u can use g mini and have better results
Every dps tower now day
Have it's own pros
When accel not
It only have long annoying charging animation
There always something better than accel
Cost efficiency engi is better
Dps g mini is better
Reliability turret is better
Range ranger is better
And accel don't have cc
Every tower other than accel
Have something to close it's weakness
Ranger struggle with Manny and fast enemy
But it have big range to close that weakness
Turret it's have high price
But with it manage to close that weakness with all turret reliability
Like big range high dps low placement limit
When accel pros can't close his weakness
If even accel have pros
Accel really fall deep through the year
Even deeper than Void reaper
Siblings
@@marvelinofirmansyah1452 people like you overemphasise how much the charge up effects the tower. Accel has a pretty big range, with the exception of say, a jester boosted fallen, accel's chargeup barely affects its performance. For bosses, accel is just flat out better than turret, and ranger. Gold mini? Have you seen how LAUGHABLE its range is without DJ? And with its Max level having a rev up time LONGER than the accel? That is the tower more likely to miss a fast enemy. You are underplaying the weaknesses of every other tower to prove your point that accel is supposedly bad. And for what? So it can get an insane buff and make the game even easier? It really doesn't need one, and just because there are other good DPS options, people like you believe its garbage, with biased videos like this that go in with a preestablished outcome they are trying to have. This guy made this video with the desire to say that accel is too weak, and therefore didn't fairly compare it to other towers.
Yeah, but i dont understand that a higher tower limit is worse, that means more dps and unless you are playing in the super easy map, you will always have space and its better than nothing.
I dont really think the comparrison was fair. Here is the reason:
When accelaerator had more dps and cost it was a bad thing. While when golden minigunner had more dps and higher cost it was a good thing. Also placent limit is not neceserraly a good thing to have lower of. I would say that accelwrator is better than most of them. Remember quad, trio, duos and solo. Solo is better when the tower have high placement limit like the golden mini. Then you will Get more dps. While example quad it is better to example have turret and accel. Beacuse you Get to place all the towers and use them to the full potential. Also stun immunity can be countered by medic. Also example ranger is more single target. Beacuse of the high damage and low fire rate. So you will need another dps option to deal with the other ones. Also the accel had the second highest dps in the game. You only need to place 8 of them. Large range. Can deal with low and high health. Cost efficent and is a LOT cheaper to unlock than example golden mini and crook, and the engineer. So accel is still a great option!
As a player who has the played w/ all the towers in the video in practicality, I’d say that the accelerator has only fallen off to the engineer, turret , Gatling gunner and golden mini. I might not have used the other towers in the best way but I feel like you forgot to consider other factors too such as pursuit’s insane unreliability and rangers slow fire rate. Otherwise yea it’s not the best tower anymore..
Ok,buff accelerator
Engineer should still be better, it’s almost double the price to obtain
I think accelerator has fallen off due to its lack of stun immunity & small range, when fallen’s late game can pretty much be summed up as melee stun attacks.
An accelerator rework would be tricky. It definitely needs more range, it needs partial stun immunity but not full stun immunity, and it might even need more DPS.
Another tower that needs a buff is MORTAR. "It has insane crowd control-" that argument is just bad. Have you even used mortar over ranger for the regular fallen enemies? No? Then what gives players ANY reason to use mortar for BOSSES?
And I’m going to sound insane, but 4 mortars need to deal 800 or 1,000 DPS, with half of that DPS being purely single-target, and the other half dealing full damage to every enemy it hits.
Ranger would still be better at dealing with bosses, as it still has over 300 single-target DPS more than mortar. But mortar would be better overall, and considering you get ranger WAY sooner than mortar, mortar actually being crowd control is balanced.
I still use accel cuz
1. Sentries cannot be buffed
2. Using gatling gun fps mode results in a sore index finger, plus I have skill issue multitasking stuff
for accel to be viable in the meta again it needs its nerfs reverted and its range increased to 22.5 like it was directly after its rework
If only it didnt get nerferd when it was at its peak in late 2023
brawler is not even CLOSE to being better dps than the accelerator bro 💀
It's far realistic to say that accelerator is falling off in use not in viability.
i feel like brawler wouldnt really beat accelerator due to the small range even with the reposition ability, its a great sub dps but highly unreliable. the reposition ability has a like 30 second cooldown
all accelerator needs is one thing to become the best... STUN. Think about it, electricity=stun, why cant accel have it? I'd love it if it had stun💯💯💯
My most hated change is the vfx change they did, it used to be this huge cool liquid beam, and even in the animations its like lightning, then they changed it to this ugly little not even illuminated bendy line 🧍🏻♂️
Forgot to mention pursuit has alot of splash damage
In my opinion Accel is
Better than:
Turret: Worse DPS output and Value
Brawler: Has too little range to compare to accel.
Crook Boss: His damage is far to unreliable.
As good as:
Pursuit: Insane DPS balanced by targetting.
Golden Minigunner: Less Range but greater DPS potential
Ranger: Consistent against Tanks and Bosses, outside that he sucks.
And worse than:
Engineer: Extremely versitile and great value
Gatling Gun: Too good Crowd control and consistency.
Accel hasnt fallen of that much, people just glace all buffed towers.
did anyone notice that when Accel got a range buff it doesnt match? Like even though it got buff by ranger or DJ, its range still stuck at default.
Bego, how are you? Do you ready with the tdx update next week? If yes, how much/many gold do you have rn?
Accel probably has the worst cost efficiency for its range. plus, It can't get fully buffed by commander because of recharge time
Long story short : Cost efficiency
Cost Efficiency and range comparison (Max level, No support)
Accel CE 183 Range 20
Turret 230, 26
Engi 115, 20-24 (needs nerf imo)
Gmini 158, 18
Pursuit 237, 12(it can fly around,splash damage)
Mini 155,15
Here is my opinion
Mini and Gmini needs range buff and Accel needs to be cheaper or do more damage and engi need sto be more expensive to upgrade
accel is not bad in any way whatsoever, its just bad against stuns
The downfall of accelerator needs to be studied
You know that a tower has fallen out if its usage rate fell down so hard lol
You forgot the mercenary base and g crook boss are the absolute best towers on some maps
Only the xr500 skin on turret has no immunity. Other ones including the base HAVE the stun immunity, making it even better
debuff immunity* (as it's non-humanoid, it's immune to debuffs that can be applied to humanoid towers)
Give bro the 2nd HIGHEST dps. Bro has to charge for a reason.
At this point accelerator really need a buff
well that aged well
What do you guys think i should get first? Accel or engineer(i have 1880 gems)?
save for engi if u can
I think accel is better than ranger as even tho it has splash dps, its long cool-down costs its hits cannot be utilised at full dmg, like some dmg will be extra all the time. As for pursuit, it just cannot handle everything as a MAIN dps as it cannot always hit the first target so will have leakage.
by the time you really want to use ranger (lategame) most enemies have more than enough health to tank shots from rangers
there are obviously things that accel can do better like midgame in some gamemodes (ranger can handle even midgame better than accel in others), but ranger curb stomps accel in viability overall because of stun immunity, full map range, full effectiveness of firerate and dmg buffs, etc.
I hope accel got a huge buff soon...
accel has a max dps of 2278.48, not 3200, and engineer has ( with only one enemy ) a max dps of 2413.44
brawler also has a max dps of 1978.92, not that ridiculous 3000 dps
@@catmeows1564 he said with commander and dj buffs mate
this is the definition of power creep
I’d still rather an accel user than a turret user
Ranger: i am better
Pursuit: same
Minigunner: same
G mini: same
Merc base: same
Turret: same
Gatling: same
engi: same
Paint baller: I DO (1÷0) DPS
Are all dps which are all better then accel
It legit has to be studied why it fell off
You can use accelerator behind in hardcore and if you have golden minigun
The only way to make accel better is that the dev need to give accel drone back since accel is suppose to have drone in TDS.
OR giving it a rework (a statistical rework not a visual one but a visual touch would be nice) and here would be the stats: level 0 15 damage 19.5 range lead dettect and .2 fire rate and 230 over charhe, level 1 20 damage obtains hidden dettection and overchage stays the same, level two is just an exta 230 overcharge making it 460 overcharge, level 3 decrases fire rate from .2 to .15 increases over charge to 740 and increases damage to 30, level 4 decreased fire rate from .15 to .12 increases over charge to 1760 and increases damage to 50, max level or level 5 increases fire rate from .12 to 0.08 increases to 75 increases overcharge to 4670 and the recharge thingy get reduced from 2 secs to 1.25 secs. this may be unbalanced but considering one of the newest towers deal TTD type dps its fair and the placement limit is reduced to 6 and range always stays the same
Pretty sure the drones would just be a cosmetic thing...
@@voidreaver-p3sa rebalance*
I wish the devs could just make accel fill in a dps niche that other dpses don't have (like huge nuke damage making him stronger in single target dps compared to the others which all are good for crowds
Did you seriously just say that a higher placement limit is bad? And sure, the charge up is a bit annoying, but it's worth it for the insane dps.
Why is higher placement limit bad? Do you have no self-control? You can just place less of them and still place other towers. In fact, higher placement limit is good because it gives you more freedom
Hello i just started, how much does accelerator cost? And is it worth buying even tho its outclassed?
2500 gems
I think accel is slightly better than turret because turret has bad cost efficiency and its harder to get on wave 10
Gatling has good dps value, but it really depends on who is using it. Cause lets say i suck at using fps since i am a mobile player who does not play fps shooters and lags a lot. In that scenario, accelerator would do better
and fallen king doesnt even fall off anymore tds is forever changed
The accel is still very good because it has always been a massive run saver for me and too be honest while there are maybe better options than accel there is not that much so I don’t think that accel is falling off
Accel has better micro than gmini cus easier to sell and replace as well as its easier to get that dps in some harder spots cus u dont need too much space