1:20 how to escape Step one: get an iPad Step two: obtain Roblox and play the game Step three: use four fingers and click rapidly on the same time when you get grabbed
To get out of 1x1x1x1's grab, you have to spam F really, REALLY fast. Yeah, it's a bit difficult, but if you train your fingers hard enough and lock in, it'll be a bit more lightwork.
You forget most the killers have passive abilities, 1x1x1x1 gets faster after each down and kill, guest 666 gets stunned for short period times, sawnoob gets a damage boost and a speed boost (John doe doesn't have a passive)
2:01 I thought John Doe was the first killer Edit: sawnoob also gains speed and does 90 damage instead of 52 damage in the last 100 seconds, it’s not just a visual change
or atleast the admin troll gui creature , like mr bye bye and that shadow creature called "Goner" (his moveset can be him submerge in the ground like the og script)
Here’s my ability idea for the killers :0 Sawnoob He’s good already but he should have an extra passive ability Time strikes again - when the timer reach 200 seconds then sawnoob will received a blood meter which he gotta do damage to increase it If the bar is 25% then sawnoob get a speed boost If the bar is 50% then sawnoob deal more damage If the bar is 75% then everyone on the map get revealed to sawnoob permanently If the bar is 100% then sawnoob will become enraged and every attack from sawnoob will cause slowness and takes away one of everybody ability. Downsides Sawnoob stun duration will be increased when his passive ability activates Sawnoob ability cooldown increased when his passive ability activates 1x1x1x1 Ability ideas Corruption - blind everybody on the map for 2-3 secs Advantage - increase the time by 20 ( can only be used 3 times) (Passive) No choices - Disable everyone abilities for a few seconds ( it happens every 30 seconds) John Abilities idea (Passives) Fearful - when John is the killer everybody will get a fear bar which increases when they attacks by johns the more fear bar increases the more damage u take from John Heartbeat - John checks for heartbeats of the player and anybody in his radius on the ability will get jumpscare and stunned for a few seconds Hallucinations - John can create other fakes johns that run to a random player and try to grab them if they get grabbed then the clone of John will bring the victim back to John but the clone will die if they don’t catch the victim in 15 secs Guest 666 Abilities idea Disguise - disguise as a random player and while guest 666 is the killer everybody won’t know who’s dead or alive Bleeds - Gives anybody who got damaged by guest 666 a slow debuff (Passives) :) - when the timers reach 0 it will wind back to 666 and everybody who’s alive will have to survive for 25 extra seconds while guest 666 get no cooldown on his abilities and deal extra damage and better speed Coolkid Abilities idea (Passives) Coolest - Stun or blind from classes like Brickbattler or Guest last shorter Danger - U will be revealed to everybody but u will gain a speed boost for a few seconds Inpatient - gain more patience on your bar but gives you a stun debuff Also they should add either Itrapped or Ellernate from the April fools incident to the game also
the passive on 666 is way too unbalanced, and also sawnoob. In my opinion I'd rebalance them like this: Time Strikes Again - when the timer reaches 200, instead of a blood meter, it's more similar to C00lkidd/Tuber93's patience meter(rage meter instead for sawnoob). Rage Meter lasts SIGNIFICANTLY less than the Patience Meter, around 20 seconds once the bar is full, but you only have to hit atleast 2 people twice instead. Once the bar reaches 100%, Sawnoob goes insane( as if he wasn't already), his damage being increased to 88, and his speed being 1.5 times faster. Downsides SawNoob takes an extra 1 second stun time, as well as shortly being blinded in the process which lasts the first half of the stun. Sawnoob's indicator is less effective, and more so of a dim glow on Survivor's, blinking every 1-2 seconds in a either green(full hp), yellow(mid hp), or red light(low hp). His Scream(indicator) is renamed back to Laugh again(yes, SawNoob's indicator changes name during final 80) Guest 666: :) - Instead of reaching 0 seconds, the time can go negative, in which any Survivor's not dead/that hasn't escaped will slowly lose their hp each second(1/s for every survivor, 2/s for Guest, but now needs 2 seconds for Guest instead), and 666 will also have a damage boost to 55, and his speed is 1.6 times faster at the cost of having no Rush(or funny invis in my opinion) Rush = Cloak Instead of the wallmart Rush, we have the Invisibility Cloak gear from the catalog. This lasts around 12 seconds and 666's speed is 2 times faster(you still need indicator to locate Survivor's tho), but if you hold the keybind for Cloak, 666's eyes will glow for a short 2.3 second windup, and If the survivor doesn't move quickly, will lose 68 hp, disabling 666's cloak afterwards. Cloak's normal cooldown is 35 seconds, but if you're using the attack variation then it's 50 seconds. Bleeds - Instead of a slow debuff, have it slowly trinkle your hp lower, similar to a red ring. It lasts around 12 seconds for it to wear off, however, simply not moving will wear it off in just 5 seconds(for balance purposes), and Jane can also instantly heal the Bleed away. But Bleed can stack as well, up to 3 times(1/s hp lost(first stack), 2/s hp lost(second stack), and 3/s hp lost(third stack)) before it can no longer stack.
Wait... throughout my time playing the game I could have been pressing that the whole entire to escape it and instead painfully watching my character getting strangled..... im stupid man....
hey, owner of the game here! Just wait for 3.1 to come out, all killers will be buffed and more cool stuff. Though i like those reworks ngl
Im excited
YO BTW WHAT'S THE NEXT CHAR AFTER COOL BOY BECOMES FREE?
BRO NICK
Hi owner of game
Please don't buff John.
3:53 yall saw how he went trought a window?
I don't think they buffed but the only thing is just Halloween thing and coolkid
1:20 how to escape
Step one: get an iPad
Step two: obtain Roblox and play the game
Step three: use four fingers and click rapidly on the same time when you get grabbed
So on pc u gota click instead of presing f?
Love this and I experience and seeing someone getting flung by a a small bush
To get out of 1x1x1x1's grab, you have to spam F really, REALLY fast. Yeah, it's a bit difficult, but if you train your fingers hard enough and lock in, it'll be a bit more lightwork.
You forget most the killers have passive abilities, 1x1x1x1 gets faster after each down and kill, guest 666 gets stunned for short period times, sawnoob gets a damage boost and a speed boost (John doe doesn't have a passive)
So thats why 666 has different stun animations
2:01 I thought John Doe was the first killer
Edit: sawnoob also gains speed and does 90 damage instead of 52 damage in the last 100 seconds, it’s not just a visual change
nah coolkid fits better in the gmae
Tubers93 is racist
@@TheBEARFan dang never knew that’s why they changed it to coolkid, keep coolkid in the game instead of
@@WaffleMan2Kalso i think he did something bad about allah? idk
How is this not more popular W video
They should add myths like chuck loyud or grocery gang
Chuck Lloyd was not a good person, and I doubt Grocery Gang will be added.
or atleast the admin troll gui creature , like mr bye bye and that shadow creature called "Goner" (his moveset can be him submerge in the ground like the og script)
@@fadlanal-amsi9839 yes
u guys need to like the video subscirbe to him pay his taxes and rob a bank for him
Here’s my ability idea for the killers
:0
Sawnoob
He’s good already but he should have an extra passive ability
Time strikes again - when the timer reach 200 seconds then sawnoob will received a blood meter which he gotta do damage to increase it
If the bar is 25% then sawnoob get a speed boost
If the bar is 50% then sawnoob deal more damage
If the bar is 75% then everyone on the map get revealed to sawnoob permanently
If the bar is 100% then sawnoob will become enraged and every attack from sawnoob will cause slowness and takes away one of everybody ability.
Downsides
Sawnoob stun duration will be increased when his passive ability activates
Sawnoob ability cooldown increased when his passive ability activates
1x1x1x1
Ability ideas
Corruption - blind everybody on the map for 2-3 secs
Advantage - increase the time by 20 ( can only be used 3 times)
(Passive) No choices - Disable everyone abilities for a few seconds ( it happens every 30 seconds)
John
Abilities idea
(Passives) Fearful - when John is the killer everybody will get a fear bar which increases when they attacks by johns the more fear bar increases the more damage u take from John
Heartbeat - John checks for heartbeats of the player and anybody in his radius on the ability will get jumpscare and stunned for a few seconds
Hallucinations - John can create other fakes johns that run to a random player and try to grab them if they get grabbed then the clone of John will bring the victim back to John but the clone will die if they don’t catch the victim in 15 secs
Guest 666
Abilities idea
Disguise - disguise as a random player and while guest 666 is the killer everybody won’t know who’s dead or alive
Bleeds - Gives anybody who got damaged by guest 666 a slow debuff
(Passives) :) - when the timers reach 0 it will wind back to 666 and everybody who’s alive will have to survive for 25 extra seconds while guest 666 get no cooldown on his abilities and deal extra damage and better speed
Coolkid
Abilities idea
(Passives) Coolest - Stun or blind from classes like Brickbattler or Guest last shorter
Danger - U will be revealed to everybody but u will gain a speed boost for a few seconds
Inpatient - gain more patience on your bar but gives you a stun debuff
Also they should add either Itrapped or Ellernate from the April fools incident to the game also
sawnoob and guest 666 would be unbalanced
the passive on 666 is way too unbalanced, and also sawnoob. In my opinion I'd rebalance them like this:
Time Strikes Again - when the timer reaches 200, instead of a blood meter, it's more similar to C00lkidd/Tuber93's patience meter(rage meter instead for sawnoob).
Rage Meter lasts SIGNIFICANTLY less than the Patience Meter, around 20 seconds once the bar is full, but you only have to hit atleast 2 people twice instead.
Once the bar reaches 100%, Sawnoob goes insane( as if he wasn't already), his damage being increased to 88, and his speed being 1.5 times faster.
Downsides
SawNoob takes an extra 1 second stun time, as well as shortly being blinded in the process which lasts the first half of the stun.
Sawnoob's indicator is less effective, and more so of a dim glow on Survivor's, blinking every 1-2 seconds in a either green(full hp), yellow(mid hp), or red light(low hp). His Scream(indicator) is renamed back to Laugh again(yes, SawNoob's indicator changes name during final 80)
Guest 666:
:) - Instead of reaching 0 seconds, the time can go negative, in which any Survivor's not dead/that hasn't escaped will slowly lose their hp each second(1/s for every survivor, 2/s for Guest, but now needs 2 seconds for Guest instead), and 666 will also have a damage boost to 55, and his speed is 1.6 times faster at the cost of having no Rush(or funny invis in my opinion)
Rush = Cloak
Instead of the wallmart Rush, we have the Invisibility Cloak gear from the catalog. This lasts around 12 seconds and 666's speed is 2 times faster(you still need indicator to locate Survivor's tho), but if you hold the keybind for Cloak, 666's eyes will glow for a short 2.3 second windup, and If the survivor doesn't move quickly, will lose 68 hp, disabling 666's cloak afterwards. Cloak's normal cooldown is 35 seconds, but if you're using the attack variation then it's 50 seconds.
Bleeds - Instead of a slow debuff, have it slowly trinkle your hp lower, similar to a red ring. It lasts around 12 seconds for it to wear off, however, simply not moving will wear it off in just 5 seconds(for balance purposes), and Jane can also instantly heal the Bleed away. But Bleed can stack as well, up to 3 times(1/s hp lost(first stack), 2/s hp lost(second stack), and 3/s hp lost(third stack)) before it can no longer stack.
I agree with the person above me.
You should record a video on Agicosathlon Episode 11
over all a W vid.. gained a sub fr
0:56 what you mean is, in a radius intimidate should slow down a player
☝️🤓
Sawnoob has a banger
Keep it up
underrated
i think true black should slowly do 10 damage slowly and can be removed by other players
you cant escape 1x1 grab for either those reasons:
1: i think the lower health you have the more you need to press
2: its probably rigged
1x1x1 is rigged himself, people complain about the Saw Noob hitbox but I beg to differ.
1x1x1 his grab is EXTREMELY bad, ppl can easily escape it, the passive is the only good thing
Subspace (I think) is coming back, but didnt they do like 5 damage or is it some older version where they did 30?
@@StinkyPepsi they did 15 I’m just stupid
You can escape grab by spam clicking
Make your own character for rud
I hope you make a good TH-cam account
Also one night watcher's was already revealed
Bro Nightwatcher is getting removed and replaced
1:14 ngl, i would just make the grab have a better hitbox and change the minigame, cuz it just too easy, is just spamming F.
Wait... throughout my time playing the game I could have been pressing that the whole entire to escape it and instead painfully watching my character getting strangled..... im stupid man....
Liam did you know coolkid was spossed to be Tubers93?
Ye
Can you escape the grab on console?
idk
Saw noob is to op it has a hit box like a truck it needs to be nerf
tubers93 or just c00kid?
its basically because they are the same but i think tubers is better
Gorila tag looking voice
They are not going to add subspace trip mine back so be more creative next time
i dont have coolkid i only have night watcher as early access
its out of the game ( for now) bc bugs
#bringbacksubtripmines
pillar chase2 on top
2 entirely different games
Mid balancing, progression relies on rng, updates r inconsistent