The build that you made with the or gates making the 1 hinge turn both ways, (I mean roll and pitch) just taught me how to improve my f14 tomcat build. Thank you
14:58 It's not exactly some reason. :v There's more thrust above the center of mass causing the plane to nosedive. Amazing tutorial mate. I usually play other types of game but I'm starting to really like Trailmakers, so guides like yours make it really easy to get into the advanced builds.
Don't forget aerodynamic nose block and how EVERY SONGLE TIME A LOGISTIC BUILDS A PLANE THEY DONT DO IT RIGHT EVEN IF ITS A TUTORIAL. Sorry can't handle a little imperfections on planes.
it took me forever to figure out how to set up logic to set it so with my planes the landing gear would lift up and then deactivate the steering to the wheels so that they stay straight when I lift the wheels up this video made it way easier to figure that out so thanks
Last thing you do is using a logic gate as a key press holder. Problem is can you send 2 command to a block at the same time. Its not a fit to every situation.
10:09 , this is called thrust vectoring, and not all jets have it, only advanced jets, such as the Russian SU-57, American F-22 and F35-A/F35-C have it
I'm a minecraft redstone guy (that is to say, im familiar with logic gates), and I couldn't figure out these logic gates because I was expecting a way to give an input to them through sensors and other sort of block related inputs only. I completely missed the concept of using them for keybinds, thanks for the video!
Not what I was looking for but definitely a great job man. Helped me out with understanding everything pretty well. If you could make a video on pistons and how they work with logic I'd be grateful lol. I need to do something like activate and deactivate the Piston with the same button
If you tick "show advanced" in the piston settings, there's an option called 'Toggle' underneath where you enter the input key that you want to use for the piston. Just tick that box and you're golden. No logic setup needed.
With the xor gate it’s best to see it as a times than an x, think that the light will stay on if it’s negative, to ups both being negative make a positive so the light will not go on, one positive and one negative so one down and one up will make a negative so it will turn on and both down being both positive will not turn it on. With the regular or gate it’s just adding. With the xor it’s multiplying. Hope this helps.
we need custom tank tracks (ones that we can edit the length, track type hight, suspension strength up to 50 strength) It would look great, work well on offroad and it would make more people get the game!
Played a bunch of games like this and always love me some logic contraptions, but i was wondering if there is any way to get a 'NOT' / 'NOR' / 'NAND' gate???
there is, just add an always on input to an XOR gate and it will act like a NOT/NOR gate (depending on how many other inputs it has). For NAND/XNOR gates you can make them by connecting the output of an AND/XOR gate to a NOT gate
@@ALVAROPING1 Got told something like that in game a few days after making my reply but didn't fully understand (pretty sure the guy that explained it to me didn't fully understand either hehe) because of your response i do now, thanks man! 👍
i need help, i am trying to make an f-35-b but i need the main thrusters to not fire when i am in vtol mode (up on the d-pad) but i dont know how to do it. if there is anyone who can help please reply, thank you.
I'm trying to make a car that converts into a jet and trying to use logic blocks so that when I have my wings flapped in to where I'm only driving I don't want my R2 to start my jets and only hit the wheels and then vice versa
I don´t get it whats my problem with logic in trailmakers. I wanted to make a Spaceship with Landing controls. Meaning I should be able to rise to a certain height then the real thruster can overtake and do the rest. Meaning I need my spacebar to activate thrust and combine that with a height sensor in an and gate. But the AND-Gate doesn´t trigger. Even when I try a work around aith a piston, and a distance sensor. I even gave each individual piece it´s own lamp so I can figuer out the actual status of my logic. The Distance- sensor and the Height-Sensor are on. But he AND-Gate doesn´t trigger. What I´m doing wrong?
I have a question Because I'm building a fun little aircraft and I have a altitude sensor that causes things to beep at low altitude but it can get really annoying trying to land so I was wondering if there was any possible way I could make it so it won't beep if landing gear is down?
Set an input to toggle the sensor block on and off that's the same button as the activation for the landing gear. This way, when you turn off the landing gear, the sensor turns on (for flight mode) and when you turn on the landing gear, the sensor is off, so no beeping. Depending on how you've got it set up (using logic blocks, that is) then it might require setting a -1 input to make total input to the sensor 0.
I want to use the logic to make it where, if I'm below (input unsafe altitude for bombing) then prevent the bomb bays from, well... dropping bombs. How do I do that?
Remove the key from bomb. Place an distance sensor set to face the ground. Set it to whatever max height you want to allow the bomb, and invert the trigger. Connect that to an AND gate. Set the green arrow key to your bomb key, and set it to affect the bombs. If the distance sensor sees something (the ground) within its set distance, it will not send a "1" to the AND gate. If you press the bomb key on your and gate, it will still require the distance sensor to also send a 1 or it will not send an activation signal to the bombs.
You can also add an extra layer of safety by connecting an angle sensor to an AND gate, connecting the distance sensor to an AND gate, and then connecting that AND gate to your Tigger gate. That will say "you need to be X meters off the ground, AND at this certain angle to drop bombs" so you can't drop them at way too steep of a climb or upside down and destroy yourself lol.
I'm making a plane with automatic landing gear and at 20 meters it retracts the landing gear but I don't want a random white bit on the bottom of my plane but if I put blocks under it then it stops working
I still don't understand, I'm trying to make a wolf mech/transformer and trying to make it to where when it's standing bipedal the arms don't move any chance anyone can tell me how to do that?
Hello, trailmakers community and logic technicians. I have came here to ask how to create a circuit or transistor for a 2-strobe light. Is it possible?
I know how to make Thrust Vectoring in this game like the F-22 Raptor or the Su-57. I originally used to make it with just the hinges but a week or 2 ago my friend had the idea to use OR gates and I did all the work of the block settings. for some reason though all blocks on Xbox are basically a XOR gate. the AND gate will turn off blocks when both are pressed but will work when one or the other is pressed. same with the regular OR gate. I had a look at this vid to see a solution, but I can't seem to find one
This video is fairly basic and doesn't contain any of the information explaining the concepts which lead to that behaviour. The reason for that is that you are using both keybinds of a single block, which act as a single input. Additionally, logic signals aren't purely binary: they have a value in the [-1, 1] range attached to them. The red keybind has a -1 value while the green keybind has a +1 value, so when both are pressed their values are added resulting in 0 value as output (which on steam and on most cases on consoles, is equivalent to no output). For more information about how logic blocks work, I made the most in depth, accurate and updated guide there is, but I can't send the link as youtube auto removes my comment (you can look for it on my github, I have the same username there as I have here)
Hey LCD, i have a question that was not answered in the video ( probably because it is difficult to answer), is it possible to make it were pressing one button does one thing and pressing another button does another thing but when pressed together they create a new action? (Reason bieng i want to create the autostabelizer command from ace combat 7 using both yaw controls.) Edit: I already know how to creat the stabilize function (or i think i do) but im not sure if its doable the way i want it to be.
Stumbled across this two months late, hopefully you figured it out. You'll need two input gates as buttons. Connect both of them to an XOR gate. Then connect each input to an AND gate, and connect the XOR into both of those AND gates. For the output when both buttons are pressed, connect both inputs into an AND gate. So if your inputs are x and y, your 3 outputs would be like x AND (x XOR y) y AND (x XOR y) x AND y
Please make the map that you look at when loading into the game playable and absolutely huge I wanna have a huge map with lots to do maybe a battle going on where you can fight and build weapons
"Can You turn off QUANTUM Rudders in Trailmakers?" Google gives this video... It didn't help at all. By "turn it off" I mean disable it, as if it's not on the creation at all, cuz that'd be useful from time to time... Thanks if anyone knows how to do it and helps.
please come out with tank wheels and curved wings or pointed wings for wing tips
(New expansion)
@@KC-dg9kunope
@@Winte86he did wish for proper wing tips. So that’s one wish granted.
@@littlep0d087 that part is true
Dihedral and anhedral, (Caurved wings, right) the game is DIY for a reason.
The build that you made with the or gates making the 1 hinge turn both ways, (I mean roll and pitch) just taught me how to improve my f14 tomcat build. Thank you
At 10:10 what he says is called thrust vectoring and it means when the thrust isnt the same on 1 side and the plane moves to a side because of that
Examples would be the SU57 Felon, or the F22 Raptor or the SU33 Flanker.
But don't confused it with VTOL fans.
As a minecraft redstone geek who wanted to learn simalur
Things in trailmakers this realy helped
i was having trouble with understanding logic gates and so on. thank you so much!
14:58 It's not exactly some reason. :v
There's more thrust above the center of mass causing the plane to nosedive.
Amazing tutorial mate.
I usually play other types of game but I'm starting to really like Trailmakers, so guides like yours make it really easy to get into the advanced builds.
Don't forget aerodynamic nose block and how EVERY SONGLE TIME A LOGISTIC BUILDS A PLANE THEY DONT DO IT RIGHT EVEN IF ITS A TUTORIAL.
Sorry can't handle a little imperfections on planes.
This was an epic Tutorial, thank you so much! ^_^
Really helped out I didn’t know what the logic blocks do until now hopefully I can make better stuff with this knowledge ty friend
Bro this was useful and you did a good explanation
it took me forever to figure out how to set up logic to set it so with my planes the landing gear would lift up and then deactivate the steering to the wheels so that they stay straight when I lift the wheels up this video made it way easier to figure that out so thanks
Last thing you do is using a logic gate as a key press holder. Problem is can you send 2 command to a block at the same time. Its not a fit to every situation.
Explain
10:09 , this is called thrust vectoring, and not all jets have it, only advanced jets, such as the Russian SU-57, American F-22 and F35-A/F35-C have it
Its really understandable and it really helped me at my unfinished builds Thanks
I'm a minecraft redstone guy (that is to say, im familiar with logic gates), and I couldn't figure out these logic gates because I was expecting a way to give an input to them through sensors and other sort of block related inputs only. I completely missed the concept of using them for keybinds, thanks for the video!
This guy’s better at teaching than most professional teachers, keep up the great work mate.
Thank you so much, I know what items to get next in campaign😊
this video was so good! got answers to questions i didnt need but got anyway
I'm curious, how do you connect the logic gates. I can't seem to find the little toggle thing
Best explanation of this topic ever. Got 300h in-game but u just made logic logical haha😅😂❤
Logic seemed so weird annd complicated but i actually undestand now! ill need less tutorials from now on
Not what I was looking for but definitely a great job man. Helped me out with understanding everything pretty well. If you could make a video on pistons and how they work with logic I'd be grateful lol. I need to do something like activate and deactivate the Piston with the same button
If you tick "show advanced" in the piston settings, there's an option called 'Toggle' underneath where you enter the input key that you want to use for the piston. Just tick that box and you're golden. No logic setup needed.
With the xor gate it’s best to see it as a times than an x, think that the light will stay on if it’s negative, to ups both being negative make a positive so the light will not go on, one positive and one negative so one down and one up will make a negative so it will turn on and both down being both positive will not turn it on. With the regular or gate it’s just adding. With the xor it’s multiplying. Hope this helps.
we need custom tank tracks (ones that we can edit the length, track type hight, suspension strength up to 50 strength)
It would look great, work well on offroad and it would make more people get the game!
I made a plane with auto landing gear, auto flare and auto take-off with logic blocks.
Nice
Played a bunch of games like this and always love me some logic contraptions, but i was wondering if there is any way to get a 'NOT' / 'NOR' / 'NAND' gate???
there is, just add an always on input to an XOR gate and it will act like a NOT/NOR gate (depending on how many other inputs it has). For NAND/XNOR gates you can make them by connecting the output of an AND/XOR gate to a NOT gate
@@ALVAROPING1 Got told something like that in game a few days after making my reply but didn't fully understand (pretty sure the guy that explained it to me didn't fully understand either hehe) because of your response i do now, thanks man! 👍
Just combine the logic gates with settings the way you need it for other ligic gates
I just made a automatically landing rocket with sensors.
i need help, i am trying to make an f-35-b but i need the main thrusters to not fire when i am in vtol mode (up on the d-pad) but i dont know how to do it. if there is anyone who can help please reply, thank you.
I was hoping to see that purple and white vehicle perform
You can connect different logics we need a tutorial on that and how each one effects the other
is there a way to set a specfic gate to a specfiic keybind?
Thank you SO much that helped me to understand
This helped a lot thank uou so much
Excellent tutorial!
As someone who taught myself logic and is currently trying to program a computer with that logic the beginning lines just made me confused
Have you ever heard of ailerons they are in the wing piece section and handle your pitch without needing pipe pieces or hinges
You’re a little late this was made months ago before the update
this made my game so much easier
Now I can make my su 57 better. Thank you
I'm trying to make a car that converts into a jet and trying to use logic blocks so that when I have my wings flapped in to where I'm only driving I don't want my R2 to start my jets and only hit the wheels and then vice versa
10:39 yea it learns you more logical thinking
We need a updated tutorial
I don´t get it whats my problem with logic in trailmakers. I wanted to make a Spaceship with Landing controls. Meaning I should be able to rise to a certain height then the real thruster can overtake and do the rest. Meaning I need my spacebar to activate thrust and combine that with a height sensor in an and gate. But the AND-Gate doesn´t trigger. Even when I try a work around aith a piston, and a distance sensor. I even gave each individual piece it´s own lamp so I can figuer out the actual status of my logic. The Distance- sensor and the Height-Sensor are on. But he AND-Gate doesn´t trigger. What I´m doing wrong?
13:50 It's called a delta wing 🙂
can i use logic to change the angle limit of a hinge? that would help me limit oversteer on my car!
Is the altitude sensor measuring above sea level or ground?
trailmakers how do i make logic so if i press x it work but if i press z and x after it dosent work how do i bulid that
how do you connect blocks to eachother😭 i need help
Hey can you guys fix this problem where the game randomly deletes blueprints
Yeah that one is a real bad one.
I have a question Because I'm building a fun little aircraft and I have a altitude sensor that causes things to beep at low altitude but it can get really annoying trying to land so I was wondering if there was any possible way I could make it so it won't beep if landing gear is down?
Set an input to toggle the sensor block on and off that's the same button as the activation for the landing gear. This way, when you turn off the landing gear, the sensor turns on (for flight mode) and when you turn on the landing gear, the sensor is off, so no beeping. Depending on how you've got it set up (using logic blocks, that is) then it might require setting a -1 input to make total input to the sensor 0.
Thx
I want to use the logic to make it where, if I'm below (input unsafe altitude for bombing) then prevent the bomb bays from, well... dropping bombs. How do I do that?
Connect the bomb bays to an "AND" gate as well as an altitude sensor set to the minimum height allpwed for your drops
Remove the key from bomb.
Place an distance sensor set to face the ground. Set it to whatever max height you want to allow the bomb, and invert the trigger.
Connect that to an AND gate.
Set the green arrow key to your bomb key, and set it to affect the bombs.
If the distance sensor sees something (the ground) within its set distance, it will not send a "1" to the AND gate.
If you press the bomb key on your and gate, it will still require the distance sensor to also send a 1 or it will not send an activation signal to the bombs.
You can also add an extra layer of safety by connecting an angle sensor to an AND gate, connecting the distance sensor to an AND gate, and then connecting that AND gate to your Tigger gate. That will say "you need to be X meters off the ground, AND at this certain angle to drop bombs" so you can't drop them at way too steep of a climb or upside down and destroy yourself lol.
Could you make an amplifier for the sensor or a radar block
For missles and sub tracking divides or to map out a place in front of you like a sonar
How can you cover the distance sensor without triggering it?
I'm making a plane with automatic landing gear and at 20 meters it retracts the landing gear but I don't want a random white bit on the bottom of my plane but if I put blocks under it then it stops working
I still don't understand, I'm trying to make a wolf mech/transformer and trying to make it to where when it's standing bipedal the arms don't move any chance anyone can tell me how to do that?
Connect the arm hinges to the gate controlling your legs
Hello, trailmakers community and logic technicians. I have came here to ask how to create a circuit or transistor for a 2-strobe light. Is it possible?
I know how to make Thrust Vectoring in this game like the F-22 Raptor or the Su-57. I originally used to make it with just the hinges but a week or 2 ago my friend had the idea to use OR gates and I did all the work of the block settings. for some reason though all blocks on Xbox are basically a XOR gate. the AND gate will turn off blocks when both are pressed but will work when one or the other is pressed. same with the regular OR gate. I had a look at this vid to see a solution, but I can't seem to find one
This video is fairly basic and doesn't contain any of the information explaining the concepts which lead to that behaviour. The reason for that is that you are using both keybinds of a single block, which act as a single input. Additionally, logic signals aren't purely binary: they have a value in the [-1, 1] range attached to them. The red keybind has a -1 value while the green keybind has a +1 value, so when both are pressed their values are added resulting in 0 value as output (which on steam and on most cases on consoles, is equivalent to no output). For more information about how logic blocks work, I made the most in depth, accurate and updated guide there is, but I can't send the link as youtube auto removes my comment (you can look for it on my github, I have the same username there as I have here)
Hey LCD, i have a question that was not answered in the video ( probably because it is difficult to answer), is it possible to make it were pressing one button does one thing and pressing another button does another thing but when pressed together they create a new action? (Reason bieng i want to create the autostabelizer command from ace combat 7 using both yaw controls.)
Edit:
I already know how to creat the stabilize function (or i think i do) but im not sure if its doable the way i want it to be.
Stumbled across this two months late, hopefully you figured it out. You'll need two input gates as buttons. Connect both of them to an XOR gate. Then connect each input to an AND gate, and connect the XOR into both of those AND gates. For the output when both buttons are pressed, connect both inputs into an AND gate.
So if your inputs are x and y, your 3 outputs would be like
x AND (x XOR y)
y AND (x XOR y)
x AND y
@@adc109 awsome thanks bro
Cool!
Nice
It's crazy how gyro's do this but better.
my gallery won't open
please add mouse and keyboard support on xbox!!!
Not the place to request this. Also, it’s not possible for them to implement this through the game engine.
@@just_a_guy13579 but it works on PC
YOU HAVE A GAME BIGGER THEN PAL WORLD AND YET YOUR GAME CRASHES MORE THE PAL WORLD (ITS IN GAME PREVIEW) FIX YOUR SERVERS
Can you show my how to make a missile
Please make the map that you look at when loading into the game playable and absolutely huge I wanna have a huge map with lots to do maybe a battle going on where you can fight and build weapons
How the heck does the compass work tho? Lol
"Can You turn off QUANTUM Rudders in Trailmakers?"
Google gives this video...
It didn't help at all.
By "turn it off" I mean disable it, as if it's not on the creation at all, cuz that'd be useful from time to time...
Thanks if anyone knows how to do it and helps.
Я до сих пор не понял обьясните плиз, зачем нужны эти модули
Pls trailmarkers wait 2 player
i doesn understand nothing
explaining logic and stuff; GREAT
building a plane; not so great
Day 1 on of asking for more cones
So useful.😑 Not like i KNOW HOW TO READ
This guide is a bit more in depth, and is meant for a beginner audience, so they don't get confused trying to work out all the mechanics