Dramatic first kill 10/10 in presentation, 5/10 in efficiency, though usually Xenomorph acid blood would warrant it. Shoulder lamp is a must for observers, never noticed a downside having it active or inactive, in Xenomorph reactions to it. This game has no acid damage unless you walk over a dead Xenomorph body that dissolving after only seconds, so close combat it advised, this game isn't punishing with acidic retaliation after all. Stamina moves are darkening the screen as if wounded, until Zula regains her proper breathing, the evasion double step is highly efficient in close quarters, if one made sure enough evasive space is besides oneself in-game. GES Hardheads and open cardboard boxes have often hidden ammunition below it or in it, obvious hidding spots in hind sign for not so cautious looking players. Good overall performance for a first time player, the newest fixes to the game give a few nice quality of control benefits. Further the redicules ammo restrictions are really unnecessary and counter productive with enough ammo on normal difficulty for 3 consequences runs if one is efficient. Unless one always empty their ammo on every encounter there are now ammo mods to benefits any sane player. 99 Revolver Shots, Shotgun shells and Rifle Magazin limit. I highly recommend downloading it, just youtuve search 'Alien Rouge Incursion Mod'. Was fun watching you, take care 😊
It looks like a great game obviously acid would affect the environment differently but would cause snags on the floor .some better variations for the xenos would be good with different kill animations .xenos laying in random dark corners limb removal and face removal when shooting at them causing erratic movement even desperate charge's and centre mass shots causing explosions and creating acid damage to the player . These are all things that look like they can be fixed instead of moving so far and there being a regular predictable amount of aliens . So there being more ammo around would make more sense then considering you could go long time's without even seeing one only to be attacked from a dark corner by one and alerting a small horde .moments like that would make it better to giving them random movements making for some crazy interactions
Bro, I am playing on insane right now after I finished the game on normal. Any tips? I always die if more than 1 xeno is attacking me :) They are so hard to kill on the highest difficulty (as it should be)
I was having the same problem lol and then I realized I was approaching it as a shooter and not survival horror (which is what the game feels like on Insane). Instead of trying to shoot everything, I started avoiding unnecessary combat. It's difficulty to contend with multiple Xenos without taking damage, and the resources are scant. If you have the option to run, do so. When you have to fight, try to shoot rapidly without missing a shot and that'll stun them long enough for you to finish them off. Thanks for commenting; this is such a great game.
Dramatic first kill 10/10 in presentation, 5/10 in efficiency, though usually Xenomorph acid blood would warrant it.
Shoulder lamp is a must for observers, never noticed a downside having it active or inactive, in Xenomorph reactions to it.
This game has no acid damage unless you walk over a dead Xenomorph body that dissolving after only seconds, so close combat it advised, this game isn't punishing with acidic retaliation after all.
Stamina moves are darkening the screen as if wounded, until Zula regains her proper breathing, the evasion double step is highly efficient in close quarters, if one made sure enough evasive space is besides oneself in-game.
GES Hardheads and open cardboard boxes have often hidden ammunition below it or in it, obvious hidding spots in hind sign for not so cautious looking players.
Good overall performance for a first time player, the newest fixes to the game give a few nice quality of control benefits.
Further the redicules ammo restrictions are really unnecessary and counter productive with enough ammo on normal difficulty for 3 consequences runs if one is efficient.
Unless one always empty their ammo on every encounter there are now ammo mods to benefits any sane player.
99 Revolver Shots, Shotgun shells and Rifle Magazin limit. I highly recommend downloading it, just youtuve search 'Alien Rouge Incursion Mod'.
Was fun watching you, take care 😊
It looks like a great game obviously acid would affect the environment differently but would cause snags on the floor .some better variations for the xenos would be good with different kill animations .xenos laying in random dark corners limb removal and face removal when shooting at them causing erratic movement even desperate charge's and centre mass shots causing explosions and creating acid damage to the player . These are all things that look like they can be fixed instead of moving so far and there being a regular predictable amount of aliens . So there being more ammo around would make more sense then considering you could go long time's without even seeing one only to be attacked from a dark corner by one and alerting a small horde .moments like that would make it better to giving them random movements making for some crazy interactions
Bro, I am playing on insane right now after I finished the game on normal. Any tips? I always die if more than 1 xeno is attacking me :) They are so hard to kill on the highest difficulty (as it should be)
I was having the same problem lol and then I realized I was approaching it as a shooter and not survival horror (which is what the game feels like on Insane). Instead of trying to shoot everything, I started avoiding unnecessary combat. It's difficulty to contend with multiple Xenos without taking damage, and the resources are scant. If you have the option to run, do so. When you have to fight, try to shoot rapidly without missing a shot and that'll stun them long enough for you to finish them off.
Thanks for commenting; this is such a great game.