@@tomhe286 still is, tbh. Rogue, Dark and even Shin are taking series off Clem right now while. Serral is just suffering to Clem specifically because Serral is a very defensive player, and it allows Clem to control the pacing - something you CANNOT let Clem do. Clem struggles more with the other Zergs because they send more counter attacks and do more random, unpredictable shit. Serral just relies on the predictable stuff because he was so insanely good at it.
@@Elgar7022That’s because Clem’s specialized his playstyle to beat Serral. This happens relatively frequently-pros spec into killing Serral and start losing to anything different.
Serral not having any units that can shoot up for the entirety of game 2 I think is the issue. The Zerg ball just couldn't compete without at _least_ some Ravagers or Hydras around once Terran had 8+ liberators on the map.
I think it's exciting how we see new changes to the game this often, as long as the title is accurate I don't see any harm in the repetitivenes of them
5:40 We need unselectable map critters on maps with a lava mechanic for flooding low-ground at ten minutes in (all base locations on high ground obv). Am I evil? Yes quite possibly.
What if, queens could place a tumor on a drone, infecting it, drones move speed drops dramatically but it spreads creep in a small radius on the move leaving a creep trail that lasts XX seconds. Would create a path of creep following the main army for quicker reinforcements.
One that not broodlords please... The time when broodlords would slowly fly across the map with and army of spores crawling underneath was mind numbing
Clem was really just doing a 200 IQ play in asking for ghosts to be nerfed and saying he was worried about protoss early game he secretly wanted protoss to be more viable so he wouldn't have to play TvT!
Lowko didnt see it but Clem sent his reaper over to the creep tumor after it went "invis" to have the firecars(brain not working) target the reaper to destroy it. nuts @4:51
My thoughts to make Ultras more viable Give them the old immortal ability so they take a capped amount of damage per hit. Reduce spell damage they take. Increase cost to compensate for those massive buffs Makes them the super tanks they need to be
I long for unorthodox maps with strange map layouts, like, a plain field without any slope, mountain or debris. Just bushes. Or jungle maps with loads of bushes. Or maps with minerals spread around randomly. These maps are all the same, with symmetrical map layouts. With new map layouts, the game will be forced to change drastically.
I agree more unusual map designs would be nice, but the difficulty is designing those maps where one side does not have an inordinate advantage based on where they spawn. Also, the pros tend to like consistency (it's easier to practice and strategize) and often veto the quirkier maps anyway in map pools and so quirky maps just never get played even when they make it into a new map pool.
i think a key difference in game 1 and 2 are the hydras. Game 2 Serral had no answer against all the air support until the very end he added 2 vipers or so, the queens have been fighting the bio force most of the time.
Zerg's problem is that it's only late tier ultimate units, the Brood Lords and Ultralisks, are only anti ground, whereas Terran Battlecruisers and Ghosts, and Protoss Mothership and Capital ships. Yeah no wonder they're good for nothing.
1. terran doesn't build battlecruisers in high level lategame 1v1s ever 2. corruptors are still used and still useful in the lategame for countering enemy air units. Just don't morph all your corruptors into broods. honestly the real problem for zerg is that all their lategame units that counter the marine marauder deathball - ultras, all their spellcasters - are countered by ghosts, and everything else they have can't deal with a stutter stepping death ball supported by liberators. so terran controls the game the moment stim comes online, and as long as they can move across the map at that point and force the issue, zerg simply can NOT win a fight vs marines until they have infestors. and then terran will have their dream lategame comp. that's assuming terran doesn't just auto win the game off their army advantage, which lately is exactly what they've been doing. So you either make it to infestors land a dream fungal, or terran just marches across your face. dealing with liberators mostly comes down to running over them with corruptors or having so many extra vipers lying around that you can just abduct them out of their siege, but if all your vipers are getting knocked out of the sky by ghosts or you overinvest in corruptors, you'll still lose.
I feel like Serral should try countering drops with static defense, like the current state of zerg defense is just using your army but I think there's potential in leaving 2/3 spines in each base to protect it from drops, 4 zerglings are worth 100 minerals wich is one spine crawler. spines have more utility and can take down or damage a few marines with no micro while being able to get transfused.
Hydras were actually pivotal. Using lunge defensively to keep the hydras alive, allowing Serral to trade well against mine/medivac/libs, which Serral was missing in game 2. Fungals were on point too in game 1. But Clem is just relentless. Peak TvZ
I am so confused! I don't know who I am watching without a greeting at the start! XD Honestly tho the "Helloooo everyone, my name is Lowkoooo" is such an iconic bit that never ceases to make me smile Lowko. ^^ You're great.
Seeing a player playing flawlessly and still loosing because of one race is better than other is mind boggling. Specially when you consider that Zergs were nerfed because of Serral. Imagine being punished for being too good.
Exploding Banelings should make the area acidic and deal a certain dps. It's too disadvantageous that an aoe is only a one time use when it cost that much.
I like how we're like 10 years into gameheart being released and used everywhere yet they still haven't figured out how to get the players profile portraits next to the names in the overlay.
Feels the only solutions for Zerg late game are the spell casters. A huge fungo, neuroparasite,... Some tricky from the hat in a crucial moment. And this is even for Serral soooo hard to achieve.
Why aren't widow mines just one shot? Given thier cost and damage output compared to other units, i.e baneling, it seems unreasonable they can stay alive even with a cool down.
Balance council: Serrals the world champ and keeps winning, we need to nerf zerg! Also BC: Clem is the world champ and keeps winning, lets keep terran as is. The fact that game one was so close while T had half the workers for more than 10 minutes is crazy, the zerg army just cant compete late game, all they can do is run away and look for unguarded bases.
29:14 maybe stupid question, considering how many games i have watched, but why didnt the first emp on the infestor remove its energy? Are they protected against emp while burrowed? Until now, i didnt think so. Or dosent one emp remove enough energy from a full infestor to prevent it from casting fungle? Because it did take damage, so something must have hit it.
Serral is like that OP characted from the beginning of an anime that suddenly feels like a pushover but it's not because he became weak it's because the others managed to put MASSIVE GAINS IN THEIR SKILL!!! 👀
Ikr? I think the only big zerg who consistently does invest in static defense is SHIN/Ragnarok. Sometimes it doesn't do anything good, but sometimes it will save a critical base by just giving it enough time so that the zerg army can properly drive off the enemy
Spore crawlers would not stop those pushes, but it is unusual that Serral didn't build any by that point. However, he still won the game, so the strategy paid off, apparently.
@@HaploBartow don't get me wrong, I am not saying spore crawlers will result in a impenetrable defense, but the amount of times 2 or 3 of them would stop a attack or minimize damage and they still prefer to lose 20 drones or important structures is insane for me. I get mad every time I see Terrans flying between 2~3 hatcheries non stop for 5 minutes.
@@leonardol8158 I am guessing Zerg still aren't quite used to the new spores that are stronger but weaker. They are likely still figuring out when they are worth spending minerals and drones on vs the person they are playing and the amount of air/medivacs they have scouted under the new patch. Two spores would not have made a difference on the old patch, but maybe they would on the new patch given the spores are stronger. Three probably would've reduced the number of marines by 8-12, which is big, but that's a huge cost expenditure to have at a single (forward) base, even in the mid-game.
Units that can shoot air units terran vikings cyclone marine battlecruiser liberator ghost. Protoss stalker phoenix carrier tempest mothership. Zerg hydra muta corruptor ravager if you count ravager since its only biles. Many of the protos and terran units that can shoot air can also shoot ground why cant zerg units do that? If ravagers could also shoot air with their basic attack that would make the game a lot more balanced imo I might be very wrong about that too but still I think zergs antiair is very much lacking...Like corruptor vs viking viking can also land and attack ground what can corruptors do puke buildings yeeei. Oh yeah queen but that doesent usually help unless zerg is defending. Maybe make it so quens can morph into an specialised anti air unit that can also shoot ground idk but I still think zerg needs something for antiair what do you guys think?
If serral is just way better than all the other players, then let's just nerf his race until the worse players from other races are able to beat him. What a brilliant idea!
Every Serral vs Clem game we have seen lately that has a Serral win is because of infestors. I feel like he should just have infestors asap to deal with terran bio. Once bio is fungaled the lings and banes connect.
You're talking as if Clem doesn't know this and isn't prepared for Serral's infestors... If it was that easy Serral would have continued to do it, however more often than not his infestors against Clem specifically simply get shut down before getting any value.
@Owlr4ider I don't mean late game infestors that are burrowed waiting for the perfect fungal. I just mean mid game fungal with infestors near the base with ling bane, long before ghosts are out. We saw him do this at HSC when he did beat Clem.
I love your videos, Lowko. But can you please please please spend a little less time complaining about Terran imbalance? Literally a third of the video is you talking about it. It's a legitimate subject, and your views are valid, but my God it goes on and on and on. Please, dude.
That's the problem, Serral is trying beat Clem in a straight game, they play the way they always do, cleaner, faster, sharper. But Clem is better in that regard, he obviouslly has more hands, Serral needs to play a different game, differnt approach, mass worms, lords or smth. Otherwise he will continue loosing until he gets a Clem's block, that's a real problem for any player
Zerg just needs an antiair unit against protoss and terran there is just nothing you can do against the air units... my solution would be roach or hydra could morph into an antiair unit but thats never going to happen.
they should seriously consider changing the medivac pickup speed to the unload speed. its just free damage that cant be countered. all the lings and banes have to go there and instantly the terran army is save. its just really lame to watch. protoss can still have that tech - they can blink. but terrans why? if they have the tech they should insta unload as well...
I always thought that marine marauder medivac was too much of a great comp for how simple it is to make it. Maybe one could slightly nerf it by giving medivacs (and other similar drop units) a slight delay when picking up units? Just so that they can't at the same time be so extremely safe if you got the timing to pick marines up when they're low while still having one of the biggest DPS in the game. Like, lurkers come close to doing that much damage and their whole thing is that they have to become immobile to do damage
it a crollcodil edit: also, there was no hyrda buff, hydras got their movespeed nerfed and got a new ability that makes the nerf a little bit less bad. edit2: reynor: "lowko why do you only cast games that i lose?" clem: "hey lowko, i lost that game, cast this."
42:46 "The sandwich is becoming the sandwich"
The quality commentary we are all come for
We are all the sandwich
No flame, but I think it would be funny if you ask Serral for a new picture to use as a thumbnail. Maybe he'll send you something goofy.
I love the subtlety of this comment
Tbh it would be cool if all the pro gamers send lowko clasic "thumbnail faces" (maxpax with a black box and nothing else)
Watching this now, i feel that serral is now the underdog
That's what 2 years of continuous zerg nerfs and terran buffs do to a mf.
I'm not sure if being in the top 0.0001% constitutes being an underdog 😂😂😂
@@Iwmar
Yeah. Just imagine how op z used to be. It took freaking years to balance it.
@@tomhe286 still is, tbh. Rogue, Dark and even Shin are taking series off Clem right now while. Serral is just suffering to Clem specifically because Serral is a very defensive player, and it allows Clem to control the pacing - something you CANNOT let Clem do. Clem struggles more with the other Zergs because they send more counter attacks and do more random, unpredictable shit. Serral just relies on the predictable stuff because he was so insanely good at it.
@@Elgar7022That’s because Clem’s specialized his playstyle to beat Serral. This happens relatively frequently-pros spec into killing Serral and start losing to anything different.
"All critters are beautiful" thank you Simon
it looks like some kinda frog/tiger hybrid
It''s a Friger
The maw reminds me of that one pokemon, actually.
Cetitan. A whale pokemon.
Serral not having any units that can shoot up for the entirety of game 2 I think is the issue. The Zerg ball just couldn't compete without at _least_ some Ravagers or Hydras around once Terran had 8+ liberators on the map.
im looking forward to the next 5-10 replay or rather cast/video names implying something changed forever
I think it's exciting how we see new changes to the game this often, as long as the title is accurate I don't see any harm in the repetitivenes of them
@@simonlindstrom2041 it was a joke. calm your tits.
The algorithm loves clickbait titles, Loko still provides great commentary and knowledge regardless.
And yet it doesn't look like these two are playing the same game that the likes of hero and dark... I mean, their last serie was utter trash
@@simonlindstrom2041 it was just a joke in good spirit
the balance group has nerfed zerg so many times that its now actually made TvZ insanely Terran favoured
Thanks for the video, Lowko. Serral and Clem changing the game? Given how talented and creative these 2 are, I am not surprised. ❤
The balance council has serrals number lol let’s admit their Zerg changes have specifically targeted one player alone for years on end
5:40 We need unselectable map critters on maps with a lava mechanic for flooding low-ground at ten minutes in (all base locations on high ground obv). Am I evil? Yes quite possibly.
What if, queens could place a tumor on a drone, infecting it, drones move speed drops dramatically but it spreads creep in a small radius on the move leaving a creep trail that lasts XX seconds. Would create a path of creep following the main army for quicker reinforcements.
when i finally get home i love to watch this matches in ultra k hd with your voice :3
:3
For God sake give Zerg a late game Unit to compete against late Terran and Toss
ULTRA LORD
BROOD LISK
One that not broodlords please... The time when broodlords would slowly fly across the map with and army of spores crawling underneath was mind numbing
Just A move and win
After Zerg dominating the most tournaments for the last 5 or 7 years before Clem hahaha 🤣🤣🤣🤣
Local Zerg not aware Hive tech exists. Finds out Brood lords ultras vipers infestors exist
Looking forward to seeing this up-and-coming Zerg reach deep in the coming months to dethrone the Terran champion.
Clem was really just doing a 200 IQ play in asking for ghosts to be nerfed and saying he was worried about protoss early game
he secretly wanted protoss to be more viable so he wouldn't have to play TvT!
I love Lowko's commentary, great energy, positive vibes.I also like uThermal's commentary, even though he only does his own. Great personality!
If Zerg can't pull the mothership using Vipers then a spawning Nydus network while digging upwards should not be damaged.
And zerglings spawning from the nydus should get everlasting immortality.
Unbelievable play. Two Goats butting heads.
New Lowko video? Featuring not just Serral, not just Clem, but Serral AND Clem?! Insta-like!
Lowko didnt see it but Clem sent his reaper over to the creep tumor after it went "invis" to have the firecars(brain not working) target the reaper to destroy it. nuts @4:51
My thoughts to make Ultras more viable
Give them the old immortal ability so they take a capped amount of damage per hit.
Reduce spell damage they take.
Increase cost to compensate for those massive buffs
Makes them the super tanks they need to be
I long for unorthodox maps with strange map layouts, like, a plain field without any slope, mountain or debris. Just bushes. Or jungle maps with loads of bushes. Or maps with minerals spread around randomly.
These maps are all the same, with symmetrical map layouts.
With new map layouts, the game will be forced to change drastically.
I agree more unusual map designs would be nice, but the difficulty is designing those maps where one side does not have an inordinate advantage based on where they spawn. Also, the pros tend to like consistency (it's easier to practice and strategize) and often veto the quirkier maps anyway in map pools and so quirky maps just never get played even when they make it into a new map pool.
i think a key difference in game 1 and 2 are the hydras. Game 2 Serral had no answer against all the air support until the very end he added 2 vipers or so, the queens have been fighting the bio force most of the time.
This is the reason i keep coming back to Starcraft
Zerg's problem is that it's only late tier ultimate units, the Brood Lords and Ultralisks, are only anti ground, whereas Terran Battlecruisers and Ghosts, and Protoss Mothership and Capital ships.
Yeah no wonder they're good for nothing.
1. terran doesn't build battlecruisers in high level lategame 1v1s ever 2. corruptors are still used and still useful in the lategame for countering enemy air units. Just don't morph all your corruptors into broods.
honestly the real problem for zerg is that all their lategame units that counter the marine marauder deathball - ultras, all their spellcasters - are countered by ghosts, and everything else they have can't deal with a stutter stepping death ball supported by liberators. so terran controls the game the moment stim comes online, and as long as they can move across the map at that point and force the issue, zerg simply can NOT win a fight vs marines until they have infestors. and then terran will have their dream lategame comp. that's assuming terran doesn't just auto win the game off their army advantage, which lately is exactly what they've been doing. So you either make it to infestors land a dream fungal, or terran just marches across your face. dealing with liberators mostly comes down to running over them with corruptors or having so many extra vipers lying around that you can just abduct them out of their siege, but if all your vipers are getting knocked out of the sky by ghosts or you overinvest in corruptors, you'll still lose.
The horror in his voice when he screams “where did it go” is perfect 6:22
Best SC2 I've seen in awhile
I feel like Serral should try countering drops with static defense, like the current state of zerg defense is just using your army but I think there's potential in leaving 2/3 spines in each base to protect it from drops, 4 zerglings are worth 100 minerals wich is one spine crawler. spines have more utility and can take down or damage a few marines with no micro while being able to get transfused.
"This is as best the army can get¨ all it took was one fungal to change the tide 😅
And yet the terran didn't insta lose even after getting absolutely dominated. Yep, it's a problem.
Hydras were actually pivotal. Using lunge defensively to keep the hydras alive, allowing Serral to trade well against mine/medivac/libs, which Serral was missing in game 2. Fungals were on point too in game 1. But Clem is just relentless.
Peak TvZ
I will forever call red, pink, purple or whatever from this day forward
same XD
21:50 Clem could finish that hatchery, but didn’t. And finally he destroyed it on 27:08
Another Clem and Serral game, another good day
The King of Blades
I am so confused! I don't know who I am watching without a greeting at the start! XD
Honestly tho the "Helloooo everyone, my name is Lowkoooo" is such an iconic bit that never ceases to make me smile Lowko. ^^ You're great.
Sigh
The grenade at 39:25 is so beautiful lmao
Seeing a player playing flawlessly and still loosing because of one race is better than other is mind boggling.
Specially when you consider that Zergs were nerfed because of Serral.
Imagine being punished for being too good.
19:00 That's where you're wrong Lowko! The Zerg army can quite literally get infinitely better! Just build more changelings!
Exploding Banelings should make the area acidic and deal a certain dps. It's too disadvantageous that an aoe is only a one time use when it cost that much.
That has always been one of my major gripes with banelings, they are hella expensive and single use compared to Widow mines and those protos balls.
@@MrNembhard Also mines can get 10x its own value at range and not be killed.
0:22 No Lowko, this is red
That’s definitely a Frogodile
"Eldorado" looks like "Golden Wall" from previous map pool
I like how we're like 10 years into gameheart being released and used everywhere yet they still haven't figured out how to get the players profile portraits next to the names in the overlay.
allow spine and spore crawlers to be transported by overlords! So they can drop crawlers and spew creep for them to settle
Now making a a Raven would simply be too hard for lategame Terran micro, thats a whole extra control group they can't use for ghosts!
1:22 “hYearngh”
Feels the only solutions for Zerg late game are the spell casters. A huge fungo, neuroparasite,... Some tricky from the hat in a crucial moment. And this is even for Serral soooo hard to achieve.
Guess with the small sample size, the ELO adjusted winrate would've been more telling.
5:38 Elcor (Mass Effect) mated with a Bullsquid (Half-Life).
I wonder how much early win rates on new maps got skewed by the Cyclone bug.
Crocobro is the star of the match. It rolls!
Why aren't widow mines just one shot? Given thier cost and damage output compared to other units, i.e baneling, it seems unreasonable they can stay alive even with a cool down.
I'd love to see fights without scanner sweeps, or those should be much more energy expensive
Excellent games serral v Clem yes yes but listen, the way he just could NOT get over croco-bro killed me 🤣
Marines getting pulled by Medivacs instantaneous yet Liberators need around 1.2 seconds of delay to setup is confusing.
Balance council: Serrals the world champ and keeps winning, we need to nerf zerg!
Also BC: Clem is the world champ and keeps winning, lets keep terran as is.
The fact that game one was so close while T had half the workers for more than 10 minutes is crazy, the zerg army just cant compete late game, all they can do is run away and look for unguarded bases.
Or wait for perfect fungal
29:14 maybe stupid question, considering how many games i have watched, but why didnt the first emp on the infestor remove its energy? Are they protected against emp while burrowed? Until now, i didnt think so. Or dosent one emp remove enough energy from a full infestor to prevent it from casting fungle? Because it did take damage, so something must have hit it.
How about a Brocroclipse in honour of person that made the map Eclipse for the little guy
If zerg is swarm, how about an endgame upgrade increasing maximum unit capacity to 220?
maybe giving Zerg players a new corruptor evo for late game isnt a bad idea after all
Frog and crocodile... simple it's a Froc!
crocodog?
Really cool games from the top of the top! I'm just confused about the title of the video?
I think loading speed into Medivac should be nerfed. That would help so much
The design that Protoss need a Pylon to power up their buildings. Yet Terran's power source of their buildings are built inside.😂
Serral is like that OP characted from the beginning of an anime that suddenly feels like a pushover
but it's not because he became weak
it's because the others managed to put MASSIVE GAINS IN THEIR SKILL!!! 👀
Others? It's just Clem that has his number; Serral still curb stomps everyone else.
@@HaploBartow where there's one, there will be others. remember Toguro 😀
@@HaploBartow and I am pretty sure Maru, Reynor and MaxPax are up there too.
Crocpotamus...
11:50 Zergs are allergic to building spore crawlers against Terrans.
Ikr? I think the only big zerg who consistently does invest in static defense is SHIN/Ragnarok. Sometimes it doesn't do anything good, but sometimes it will save a critical base by just giving it enough time so that the zerg army can properly drive off the enemy
Spore crawlers would not stop those pushes, but it is unusual that Serral didn't build any by that point. However, he still won the game, so the strategy paid off, apparently.
@@HaploBartow don't get me wrong, I am not saying spore crawlers will result in a impenetrable defense, but the amount of times 2 or 3 of them would stop a attack or minimize damage and they still prefer to lose 20 drones or important structures is insane for me.
I get mad every time I see Terrans flying between 2~3 hatcheries non stop for 5 minutes.
@@leonardol8158 I am guessing Zerg still aren't quite used to the new spores that are stronger but weaker. They are likely still figuring out when they are worth spending minerals and drones on vs the person they are playing and the amount of air/medivacs they have scouted under the new patch. Two spores would not have made a difference on the old patch, but maybe they would on the new patch given the spores are stronger. Three probably would've reduced the number of marines by 8-12, which is big, but that's a huge cost expenditure to have at a single (forward) base, even in the mid-game.
Units that can shoot air units terran vikings cyclone marine battlecruiser liberator ghost. Protoss stalker phoenix carrier tempest mothership. Zerg hydra muta corruptor ravager if you count ravager since its only biles. Many of the protos and terran units that can shoot air can also shoot ground why cant zerg units do that? If ravagers could also shoot air with their basic attack that would make the game a lot more balanced imo I might be very wrong about that too but still I think zergs antiair is very much lacking...Like corruptor vs viking viking can also land and attack ground what can corruptors do puke buildings yeeei. Oh yeah queen but that doesent usually help unless zerg is defending. Maybe make it so quens can morph into an specialised anti air unit that can also shoot ground idk but I still think zerg needs something for antiair what do you guys think?
this was constant fighting, thats what they wanted with the balance update but will the low level players ever do this? i'm sure you will show us!
Zerg burn
Enough of a ball of banes rolling around en masse
YES
Just saying but as soon clem saw the balance shift by get outplayed, he goes full turtle liberator towers, if he does that before how do you beat him.
The horizontal maps are always terran and protoss favored.
Terran still imba with a fantastic terran map pool? wow, shocked face.
idk serral has to understand that zergs must play nydus to gut inside out terran, to strech their forces or APM break them.
For win percentage on the map, can we take out the tvt’s?
clem a real chad
I love redblue drones
Game 1 animal = crocodillo
Ngl, balance seems off. This is the only matchup where one race can get away with making several mistakes at the early game.
If serral is just way better than all the other players, then let's just nerf his race until the worse players from other races are able to beat him. What a brilliant idea!
Crocoroll is a good name
Amazing zerg play
Every Serral vs Clem game we have seen lately that has a Serral win is because of infestors. I feel like he should just have infestors asap to deal with terran bio. Once bio is fungaled the lings and banes connect.
You're talking as if Clem doesn't know this and isn't prepared for Serral's infestors... If it was that easy Serral would have continued to do it, however more often than not his infestors against Clem specifically simply get shut down before getting any value.
@Owlr4ider I don't mean late game infestors that are burrowed waiting for the perfect fungal. I just mean mid game fungal with infestors near the base with ling bane, long before ghosts are out. We saw him do this at HSC when he did beat Clem.
I love your videos, Lowko. But can you please please please spend a little less time complaining about Terran imbalance? Literally a third of the video is you talking about it. It's a legitimate subject, and your views are valid, but my God it goes on and on and on. Please, dude.
How come i haven't seen any zergling or hydraliks use burrow ability
Has to be researched.
Nun udder Dan
That's the problem, Serral is trying beat Clem in a straight game, they play the way they always do, cleaner, faster, sharper. But Clem is better in that regard, he obviouslly has more hands, Serral needs to play a different game, differnt approach, mass worms, lords or smth. Otherwise he will continue loosing until he gets a Clem's block, that's a real problem for any player
I don’t think their mechanical skill is that different. Both the absolute best.
It's not about that, terran units are just faster. Serral however made this series 2-2 with consistant counterattacking.
Serral and Clem change starcraft 2 forever by playing ling bane vs bio!
Zerg just needs an antiair unit against protoss and terran there is just nothing you can do against the air units... my solution would be roach or hydra could morph into an antiair unit but thats never going to happen.
Corruptors should be able to shoot ground too. I said what I said lol
sucks now that zerg can start aggresive, have to play defensive start
they should seriously consider changing the medivac pickup speed to the unload speed. its just free damage that cant be countered. all the lings and banes have to go there and instantly the terran army is save. its just really lame to watch. protoss can still have that tech - they can blink. but terrans why? if they have the tech they should insta unload as well...
Where is game3?
why not abduct the medivacs frequently?
Terran made it into this match we need to nerf Terran 😀
I always thought that marine marauder medivac was too much of a great comp for how simple it is to make it. Maybe one could slightly nerf it by giving medivacs (and other similar drop units) a slight delay when picking up units? Just so that they can't at the same time be so extremely safe if you got the timing to pick marines up when they're low while still having one of the biggest DPS in the game. Like, lurkers come close to doing that much damage and their whole thing is that they have to become immobile to do damage
How much did you pay clem for using this specific face expression for your thumbnail? 😂
2:20 Yeah, but you only talked about TvZ and TvP. In TvT it's a 50% win rate so neither player has any advantage.
it a crollcodil
edit: also, there was no hyrda buff, hydras got their movespeed nerfed and got a new ability that makes the nerf a little bit less bad.
edit2: reynor: "lowko why do you only cast games that i lose?" clem: "hey lowko, i lost that game, cast this."
lowko color blindness detected. Red is red.
I love that the Mothership can no longer be yoinked…. But they should make yoink cost less energy since it can no longer yoink Motherships.