UE5 - Common UI Guide: Fix Disappearing Main Menu

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 7

  • @josephclarke2422
    @josephclarke2422 4 หลายเดือนก่อน

    Another Incredible video! thank you so much for hard work! I'm a little confused on how I would hide the UI's when needed though, like you achieved in the previous video. Sorry still learning UE so some concepts are harder to wrap my head around..

    • @MrButiier
      @MrButiier  4 หลายเดือนก่อน +1

      No worries man, everyone has to start somewhere. You would need to "Deactivate" the main widget to hide everything but there's a couple of different ways to go about it depending on your ideal situation you're looking for. Also if your goal is for the main menu widget to disappear when opening another screen then you don't need to set the "MainMenu" as the stacks root content widget class.
      If you still feel lost, feel free to join the discord and I'll do a little video or some screenshots to help out when im available.

    • @josephclarke2422
      @josephclarke2422 4 หลายเดือนก่อน

      @@MrButiier Thanks so much!! I'll test this out tonight! actually, just created a discord account recently as I'm in Tasmania, Australia game development is not a common thing down here and trying to find communities to learn off and help guide me. Again, thanks so much for all the advice. I will be referring to your tutorials a lot in the future I suspect. :)

  • @jesterglee1319
    @jesterglee1319 6 หลายเดือนก่อน +1

  • @HaoAi-1992
    @HaoAi-1992 4 หลายเดือนก่อน

    PushWidget every call to create multiple separate wbp_mainmenu UCommonActivatableWidget: : bAutoRestoreFocus will not take effect

    • @MrButiier
      @MrButiier  4 หลายเดือนก่อน

      Not sure what you're looking for in this comment however make sure to not push main menu widget if it is also the root widget. That could create duplicates however if you have a specific issue.
      Feel free to add context on whats happening.