Honestly if you wanna do a budget version of scareclaw sans the Adventure engine (10 cards) and Bystials (6 cards) you can run: 3 Ash Blossom 3 Imperm 4 Kaijus 3 Kaiju Slumber 2 Pot of Desires 1 Called By The Grave All together that’s less than 2 copies of Aramasir or a playset of Magnamut.
I love the archetype. It's just fun to have so many in archetype interactions. An omni negate, a tribute one destroy two, a non once per turn monster reborn, a target negate protection or a permanent attack gain. The deck is just fun and simr and you can mix it with many things. Making a Naturia Beast, arc light, Tri-Heart with twinsaw set is just fun
Another good extender for the deck is psychic wheelder if you cant get fenrir its a level 3 tuner you can ss for free if you have a other level 3 monster on the field it helps you get into baronne more often since all you need is wheelder a scareclaw monster and reichheart to summon baronne
If you’re wondering what scareclaw’s time card is, I’ll point you towards scareclaw alternative, which can banish itself from gy to burn (which would be searched with Reichheart and sent by fateful).
After seeing your online matches with Scareclaw, i've been wanting to see a deck profile. Looks like Christmas came 1 day early - Thanks for the content, Cali!
Cali you should consider testing a Dogmatika Package in this deck! Brings more free interruptions and doesn't clash with anything when you activate Ecclesia/Nadir Servant after summoning tri-heart but before activating his effect.
I’ve been playing the adventure stuff with Scareclaw, but using Kashtira Unicorn and Kashtira birth, being able to go into rank 7 Arsenal falcon and summoning the wind barrier statue after setting my board up is cracked
excellent video! I just started running this deck for real now that I'm trying to be more viable in the Master duel ranked mode. Just started running the cards and been looking for advice and tech that's out there. I can't run the same set up since Master Duel is missing cards. However, Rescue cat is a great emergency card that gets you two bodies on its normal summon so you don't go without.
Dude love your content this deck is absolutely insane and one thing I have to say is I love the fact after you deck profile review. You show us some crazy combos great work!
I literally just got through play testing tri-brigade scareclaw. I'ma try and play that until the manadome cards come out. It really isn't that bad though.
Definitely love the Adventure engine in this deck from my minimal playtesting. if other big decks get hit and gryphon rider gets the axe alongside it (hit new things, old things come back into meta NOT GOOD FOR KONAMI COINAGE) i wonder if we'd still play illegal knight turbo in this deck, possibly. Definitely like it, not the hugest fan of fenrir as a card that exists (pank baby here) but I'll see how I go with it.
Scareclaw Best!!! Nice to see you do more vids on it Cali and your enjoying playing the deck man 🔥 Do you play any other verisons of scareclaw or just the adventure Scareclaw?
Ive been posting this for 3 week now and every yugitubers recently posted post to try to get ones attention and make a video about the list of ideas Step back chumps this is how you fix YU-GI-OH Side note Links should’ve been made before Pendulum then Pendulums last. Side note the *ed ones the best ones 1. *Face down cards can’t be used as fusion material but can be used for tributes of a ritual or tribute summon or effect. 2. *1 Normal summon and 1 set or 2 sets (or 2 normal Summons) (Either Or or 1 set, 1 normal summon, 1 tribute Summon) 3. *You can normal summon in face-up defense position 4. *Tokens can be used as xyz material 5. *Increase the Extra and Side deck to 20 6. Draw 1 card when you end your turn 7. *Link monsters can be used as synchro material but count as level 0 ofc 8. get rid of missing timing 9. *Get rid of properly summoning 10. *Ritual monsters that say “YOU CAN ritual summon this card” can also be Special or Normal summoned like regular monsters. Only Rituals that say “MUST BE” must be ritual summoned. Or Ritual Monsters start in the Extra Deck. 11. Unlimited normal summons of normal monsters and of any level 1-8 12. *Links aren’t restricted to the EMZONES To be Summoned 13. *Pendulum summoning from the face-up extra deck aren’t restricted to linked zones 14. Once per turn on either turn each player can activate 1 trap from their hand 15. *when a monster attacks another monster that has higher DEF points it’s destroyed after damage calc. 16. Both players can use both the EMZones for any type of monsters. 17. any combination of cards with mutual links can be used to have control of a monster in both mid field Extra Monster Zones. Instead of just the U lock ( u-v-L locks don’t lock your opponent’s out of the extra deck tho) 18. *Monsters in the Mid field Extra monster Zones can be used by either player for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons. Now both players benefit and take a risk by using the Extra monsters zones 19. Monsters in the Pendulum Zones can be used by (the controller) for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons 20. You can Fusion summon fusion monsters without poly by Summoning material on top/in the same zone as the other material.( for monster that requires 3 material the material must be on field or in hand just like how poly works. ( if you’ve play Dark Duel stories then you’d know how this works) ( its just a choice between letting this summoning mechanic be a fusion summon or not which ofc it should be counted as Fusion summon so then monsters gain their effects and if the material is sent to the gy or is stays stacked in the same zones.) 21. *Bring back the Pendulum zones but you can only pendulum summon monsters equal to the # of zones in between where you placed your scales in the back row. So with how the board is set up now you can only pen summon 3 monsters. So if you want to summon 5 they’d need to bring back pendulum scale zones plus it’d be cool to set traps in your pendulum zones yk 22. Link monsters Arrow can be used to climb up or down the field creating EMZones on your opponent’s field or your own S/T zones (monsters that are on your side of the field under the opponent’s control can be used as summoning material for link, xyz, synchro, fusion, ritual, or tribute summons) 23. Both And/or Link arrows just let the link monster attack the zones it points to along with monsters in the same Column 24. *Monster in the main monster zones can only attack the monsters in the same column as themselves and when the zone is empty you can attack directly. 25. Monsters In the Mid Field Extra Monster Zones have the chance to target any monsters in the main monster zones for attacks along with the other Mid Field Extra Monster Zone 26. While In the EMZ or main monster zones Pendulum monsters can attack S/T cards/ cards in the S/T zones in the same column as itself. (No damage is delt) Or pendulums can only attack an opponent’s Cards in the S/T zones while its been summon to the opponent’s field (in your control) bc the arrow a link monster points to an opponent’s main monsters zones 27. Pendulum monsters in the Pendulum zones can only attack monsters in the mid field Extra monster zones or Cards( monster, S/T) across from itself on the opponent’s field in the Pendulum Zones. 28. *All monsters have battle protection from monsters with lower Levels/Ranks then themselves and also have Battle vulnerability with monsters that have a higher Level/ Rank then themselves. Meaning they are instantly destroyed after damage calc when battling a monster with a higher Level/ Rank Or All monsters have battle protection and instant destruction upon attacks on monsters in this oder. Level 12 beats level 11 and below and Rank 1 beats level 12 and below ect ect ect 29. You can start duels with any number of Pendulum’s monsters face-up on top of the extra deck for you to Pend summon but they take up space in your extra Deck 30. *Add a secondary Extra deck thats only for spells and traps thats 5-10-20 cards and you can once per turn set 1 trap or add it to your hand and 1 activation/set of a spell or add it to your hand ( only in the main phase of the turn players turn) (Pendulum monsters can be place here to) (You Activate any spell you choose from the speed spell deck or you set it depends on if you wanna extra zone to activate spells from or if you wanna make it more of a guess which card is my trap cards kinda deal) 31. Create a separate banlist for the speed spell deck 32. All together your once per turn resources become 1 set of a trap or add it to your hand 1 set of a spell or add it to your hand 1 normal summon 1 set of a monster 1 pendulum summon 1 activation of a trap from the hand CARD DESIGNS THAT ID LIKE TO SEE IN THE FUTURE THAT COULD HELP BALANCE THE GAME More reprints More possible/realistic 1. Create (more)Pendulum Ritual Monsters 2. Trap Pendulum Monsters 3. Link Pendulum Monsters 4. Create Pendulums with Different Numbered Scales on Each Side(scale) 5. Create Pendulum Flip Monsters 6. Create Pendulum Union Monsters 7. Create Pendulum Gemini Monsters 8. Create Generic Pendulum Archetypes to Support Links, Xyz, Synchros, Fusions, Rituals, Tribute, Normals, flip, union, gemini, spirits, Attributes, types etc 9. Print more column specific Effects on cards. 10. Print more Link 5s 11. Level 1 synchros 12. Link tuners Less possible/realistic 1. *Create Link monsters with DEF points that are Red cards 2. *Create S/T cards with Pendulum Scales 3. *Create S/T cards with Link Arrows 4. *Create Speed Spells And a Speed Spell Deck Zone 5. Create a new Trap Card type that Are True “Hand traps”
That’s the version I’ve been playing for months Scareclaw adventure let’s gooooo. Scareclaw it’s pretty powerful if you pilot the deck very well and some people it’s not prepare for the link monster. I even still wins from tearlaments, spright. Bystial don’t interact to much with this deck that a plus.
so do you think that you could run that adventure token engine in danger dark world? It looks pretty cool and ive been looking for a normal summon package for the deck.
1 thing you never do, and my best friend (85% of the time does) and is like à auto win. First lichtheart go in IP and then go in triheart. You auto win with triheart.
As someone who isn't entirely familiar with Scareclaw, are these turn 1 end boards you made.. good? They don't really seem like they're too insane. Perhaps the easy follow up you can grab for next turn helps?
You have follow up as you mentioned and Tri-Heart is no joke. If your opponent does not play any tricky link monsters or power spells, it can be a hard time to out him, especially if you wait with your omni negate for that one thing that gets dangerous.
Scareclaw arrival also has the graveyard effect of preventing your scareclaw link monsters being destroyed by card effect. Saves me every now and then :) -EP
You do know that you can make tri heart with one of the beasts if you normal one of the nine go into light heart add Reich search the warrior special add Arrival special the beast then summon tri heart all with one of the beast
Because if it gets negated you are super screwed. You can’t link it off into lightheart and you wasted your normal summon on it and can no longer summon out any scareclaw monsters. If it resolves the card is great but it’s just too risky.
Honestly if you wanna do a budget version of scareclaw sans the Adventure engine (10 cards) and Bystials (6 cards) you can run:
3 Ash Blossom
3 Imperm
4 Kaijus
3 Kaiju Slumber
2 Pot of Desires
1 Called By The Grave
All together that’s less than 2 copies of Aramasir or a playset of Magnamut.
I love the archetype. It's just fun to have so many in archetype interactions. An omni negate, a tribute one destroy two, a non once per turn monster reborn, a target negate protection or a permanent attack gain. The deck is just fun and simr and you can mix it with many things. Making a Naturia Beast, arc light, Tri-Heart with twinsaw set is just fun
As soon as I saw scareclaws I figured all of them basically being extenders would be good
Another good extender for the deck is psychic wheelder if you cant get fenrir its a level 3 tuner you can ss for free if you have a other level 3 monster on the field it helps you get into baronne more often since all you need is wheelder a scareclaw monster and reichheart to summon baronne
Gas
can you provide a decklist along with the new support? im new to scareclaw but the psychic wheeldeler seems awesome. Thanks a lot in advance
If you’re wondering what scareclaw’s time card is, I’ll point you towards scareclaw alternative, which can banish itself from gy to burn (which would be searched with Reichheart and sent by fateful).
I always forget that the adventure engine is at full power in the tcg.
After seeing your online matches with Scareclaw, i've been wanting to see a deck profile. Looks like Christmas came 1 day early - Thanks for the content, Cali!
Hands down one of my most favorite decks I’ve played. Im still playing now and with that new support coming it’s just getting no better
Cali you should consider testing a Dogmatika Package in this deck! Brings more free interruptions and doesn't clash with anything when you activate Ecclesia/Nadir Servant after summoning tri-heart but before activating his effect.
100% this I play it in my build and have been shredding locals lately
@@Blackreapxr do you have a profile
@@Blackreapxr are you playing the adventure stuff too?
Merry Christmas Cali, love your content and can't wait to try my new despia deck
I’ve been playing the adventure stuff with Scareclaw, but using Kashtira Unicorn and Kashtira birth, being able to go into rank 7 Arsenal falcon and summoning the wind barrier statue after setting my board up is cracked
excellent video! I just started running this deck for real now that I'm trying to be more viable in the Master duel ranked mode. Just started running the cards and been looking for advice and tech that's out there. I can't run the same set up since Master Duel is missing cards. However, Rescue cat is a great emergency card that gets you two bodies on its normal summon so you don't go without.
lets gooo scareclaw content!! im getting inspired to do the same, i tested a kashtira variant and its really good!
Dude love your content this deck is absolutely insane and one thing I have to say is I love the fact after you deck profile review. You show us some crazy combos great work!
Merry Christmas Cali!
I literally just got through play testing tri-brigade scareclaw. I'ma try and play that until the manadome cards come out. It really isn't that bad though.
Definitely love the Adventure engine in this deck from my minimal playtesting.
if other big decks get hit and gryphon rider gets the axe alongside it (hit new things, old things come back into meta NOT GOOD FOR KONAMI COINAGE) i wonder if we'd still play illegal knight turbo in this deck, possibly.
Definitely like it, not the hugest fan of fenrir as a card that exists (pank baby here) but I'll see how I go with it.
Yay a scareclaw deck, been wanting to see it stand out
Scareclaw Best!!!
Nice to see you do more vids on it Cali and your enjoying playing the deck man 🔥
Do you play any other verisons of scareclaw or just the adventure Scareclaw?
I like that the field spell and reicheart only need 3 defense position monsters on the whole field.
Scareclaw became my favourite deck, and I really like Naturia Beast package(3x Rescue Cat and 1x Valerifawn)
The problem is if cat gets negated..
@@benshiro5008 Yeah, but it's cool for casual games
@@filipk02 fair!
Would love to see scareclaw get a busted link 2
Anyone tried Ties of the Brethren? It's a two card full combo with 3 out of the 4 scareclaw 's w/ Reichheart in your hand for follow up next turn.
Merry Christmas Cali! Thank you for the awesome content and your always positive attitude! Much love
Am useing this deck too done so well at my tournament I love this deck so much power with this deck
Ive been posting this for 3 week now and every yugitubers recently posted post to try to get ones attention and make a video about the list of ideas
Step back chumps this is how you fix YU-GI-OH
Side note Links should’ve been made before Pendulum then Pendulums last.
Side note the *ed ones the best ones
1. *Face down cards can’t be used as fusion material but can be used for tributes of a ritual or tribute summon or effect.
2. *1 Normal summon and 1 set or 2 sets (or 2 normal Summons)
(Either Or or 1 set, 1 normal summon, 1 tribute Summon)
3. *You can normal summon in face-up defense position
4. *Tokens can be used as xyz material
5. *Increase the Extra and Side deck to 20
6. Draw 1 card when you end your turn
7. *Link monsters can be used as synchro material but count as level 0 ofc
8. get rid of missing timing
9. *Get rid of properly summoning
10. *Ritual monsters that say “YOU CAN ritual summon this card” can also be Special or Normal summoned like regular monsters. Only Rituals that say “MUST BE” must be ritual summoned.
Or Ritual Monsters start in the Extra Deck.
11. Unlimited normal summons of normal monsters and of any level 1-8
12. *Links aren’t restricted to the EMZONES To be Summoned
13. *Pendulum summoning from the face-up extra deck aren’t restricted to linked zones
14. Once per turn on either turn each player can activate 1 trap from their hand
15. *when a monster attacks another monster that has higher DEF points it’s destroyed after damage calc.
16. Both players can use both the EMZones for any type of monsters.
17. any combination of cards with mutual links can be used to have control of a monster in both mid field Extra Monster Zones. Instead of just the U lock ( u-v-L locks don’t lock your opponent’s out of the extra deck tho)
18. *Monsters in the Mid field Extra monster Zones can be used by either player for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons. Now both players benefit and take a risk by using the Extra monsters zones
19. Monsters in the Pendulum Zones can be used by (the controller) for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons
20. You can Fusion summon fusion monsters without poly by Summoning material on top/in the same zone as the other material.( for monster that requires 3 material the material must be on field or in hand just like how poly works.
( if you’ve play Dark Duel stories then you’d know how this works)
( its just a choice between letting this summoning mechanic be a fusion summon or not which ofc it should be counted as Fusion summon so then monsters gain their effects and if the material is sent to the gy or is stays stacked in the same zones.)
21. *Bring back the Pendulum zones but you can only pendulum summon monsters equal to the # of zones in between where you placed your scales in the back row. So with how the board is set up now you can only pen summon 3 monsters. So if you want to summon 5 they’d need to bring back pendulum scale zones plus it’d be cool to set traps in your pendulum zones yk
22. Link monsters Arrow can be used to climb up or down the field creating EMZones on your opponent’s field or your own S/T zones (monsters that are on your side of the field under the opponent’s control can be used as summoning material for link, xyz, synchro, fusion, ritual, or tribute summons)
23. Both And/or Link arrows just let the link monster attack the zones it points to along with monsters in the same Column
24. *Monster in the main monster zones can only attack the monsters in the same column as themselves and when the zone is empty you can attack directly.
25. Monsters In the Mid Field Extra Monster Zones have the chance to target any monsters in the main monster zones for attacks along with the other Mid Field Extra Monster Zone
26. While In the EMZ or main monster zones Pendulum monsters can attack S/T cards/ cards in the S/T zones in the same column as itself. (No damage is delt) Or pendulums can only attack an opponent’s Cards in the S/T zones while its been summon to the opponent’s field (in your control) bc the arrow a link monster points to an opponent’s main monsters zones
27. Pendulum monsters in the Pendulum zones can only attack monsters in the mid field Extra monster zones or Cards( monster, S/T) across from itself on the opponent’s field in the Pendulum Zones.
28. *All monsters have battle protection from monsters with lower Levels/Ranks then themselves and also have Battle vulnerability with monsters that have a higher Level/ Rank then themselves. Meaning they are instantly destroyed after damage calc when battling a monster with a higher Level/ Rank
Or
All monsters have battle protection and instant destruction upon attacks on monsters in this oder. Level 12 beats level 11 and below and Rank 1 beats level 12 and below ect ect ect
29. You can start duels with any number of Pendulum’s monsters face-up on top of the extra deck for you to Pend summon but they take up space in your extra Deck
30. *Add a secondary Extra deck thats only for spells and traps thats 5-10-20 cards and you can once per turn set 1 trap or add it to your hand and 1 activation/set of a spell or add it to your hand
( only in the main phase of the turn players turn)
(Pendulum monsters can be place here to)
(You Activate any spell you choose from the speed spell deck or you set it depends on if you wanna extra zone to activate spells from or if you wanna make it more of a guess which card is my trap cards kinda deal)
31. Create a separate banlist for the speed spell deck
32. All together your once per turn resources become
1 set of a trap or add it to your hand
1 set of a spell or add it to your hand
1 normal summon
1 set of a monster
1 pendulum summon
1 activation of a trap from the hand
CARD DESIGNS THAT ID LIKE TO SEE IN THE FUTURE THAT COULD HELP BALANCE THE GAME
More reprints
More possible/realistic
1. Create (more)Pendulum Ritual Monsters
2. Trap Pendulum Monsters
3. Link Pendulum Monsters
4. Create Pendulums with Different Numbered Scales on Each Side(scale)
5. Create Pendulum Flip Monsters
6. Create Pendulum Union Monsters
7. Create Pendulum Gemini Monsters
8. Create Generic Pendulum Archetypes to Support Links, Xyz, Synchros, Fusions, Rituals, Tribute, Normals, flip, union, gemini, spirits, Attributes, types etc
9. Print more column specific Effects on cards.
10. Print more Link 5s
11. Level 1 synchros
12. Link tuners
Less possible/realistic
1. *Create Link monsters with DEF points that are Red cards
2. *Create S/T cards with Pendulum Scales
3. *Create S/T cards with Link Arrows
4. *Create Speed Spells And a Speed Spell Deck Zone
5. Create a new Trap Card type that Are True “Hand traps”
That’s the version I’ve been playing for months Scareclaw adventure let’s gooooo. Scareclaw it’s pretty powerful if you pilot the deck very well and some people it’s not prepare for the link monster. I even still wins from tearlaments, spright. Bystial don’t interact to much with this deck that a plus.
MERRY CHRISTMAS CALLIE!!🎄
HY Cali ma man is this build still good or should i add or remove something. Thanks and love your content take care.
Any ideas for side deck options? Does this deck wanna go first or second?
so do you think that you could run that adventure token engine in danger dark world? It looks pretty cool and ive been looking for a normal summon package for the deck.
Why wouldn’t you play either cattle cards for free summon and free draw?
Budget options for the Kashtira?
Where did you get the mat? It’s super cool.
Could you bring something about madolche vernusylph?
as i watch the video i go oooo nice deck and then ouch my pocketbook
1 thing you never do, and my best friend (85% of the time does) and is like à auto win. First lichtheart go in IP and then go in triheart.
You auto win with triheart.
I can't really afford adventure so am going the tri-claw route
Ravenwing sleeves are s tier sleeves change my mind
Hey, everyone! CasualCali Here! Make Sure to Subscribe!
I've been playing this deck love it
As someone who isn't entirely familiar with Scareclaw, are these turn 1 end boards you made.. good? They don't really seem like they're too insane. Perhaps the easy follow up you can grab for next turn helps?
You have follow up as you mentioned and Tri-Heart is no joke. If your opponent does not play any tricky link monsters or power spells, it can be a hard time to out him, especially if you wait with your omni negate for that one thing that gets dangerous.
Merry Christmas Cali and happy holidays to everyone else in the comments
Can you do a tri-brigade version of this deck kek??
Scareclaw arrival also has the graveyard effect of preventing your scareclaw link monsters being destroyed by card effect. Saves me every now and then :) -EP
You do know that you can make tri heart with one of the beasts if you normal one of the nine go into light heart add Reich search the warrior special add Arrival special the beast then summon tri heart all with one of the beast
Scareclaw and spyral deck together is it possible?
Merry Christmas
Can you make a video about bird-up?
Merry Christmas even if it takes 10 years i hope we can duel some day
May i ask why you dont Play rescue cat? In my experience ist pretty ridiculous
Because if it gets negated you are super screwed. You can’t link it off into lightheart and you wasted your normal summon on it and can no longer summon out any scareclaw monsters. If it resolves the card is great but it’s just too risky.
Manadome will buff this deck when it comes out in tcg
The new prank kids
Bbw lol
been rocking this deck since difo
just play floodgates. ez dub