also my first game on super helldive with a buddy was sentry build (AC, Gatling, Rocket) with an autocannon ...very decent...next game was jump pack, arc, rocket, ac sentries, incendiary impacts, plas purifier, senator....that ripped them apart. plas punisher by far the best primary so far ive found.
the main bad thing i'm seeing about this update is dough in the drivers seat pintle gunners tend to do a lot better when you aren't treating ever rock like a half-pipe ~:p
Love it, I think this is kinda a test for the illuminate, and we will get buffs to them and more enemies. Ngl they feel kinda easy right now but in fixable ways.
feels like a scouting force, part of the issue is that the devs/"engine-limits" have an enemy on-screen unit-cap that's way tool low and CLOSE/ambush-spawn for an "open world" engagement zone. we should be seeing SWARMS OF 100+ ENEMIES runnng at us from multiple [pints on the horizon, not exclusively getting groups of 10-25 enemies teleporting in at ambush/flanking locations within attack range behind a rock/wall/terrain-feature that die and are instantly replaced by another ambush of 10-25 enemies within 30 metres.
dough don't like em but imo tenderiser, the commando-lib (920rpm) or ajudicator should do decent work on the squishy squids (jetpacks and spotlight-squealers), the zombies are more a screening force so drop pretty much any AoE/mg-turret to thin em out. it's that or the default jar for all enemies as it pokes big holes in everything without the risk of a self-delete (meanwhile the slugger still eating sequential nerfs despite it's 1st nerf Landing the same day the JAR go it's damage doubled making it the de-facto "best sniper" primary ever since).
THATS A STURDY DISC! 🤣🤣🤣🤣
also my first game on super helldive with a buddy was sentry build (AC, Gatling, Rocket) with an autocannon ...very decent...next game was jump pack, arc, rocket, ac sentries, incendiary impacts, plas purifier, senator....that ripped them apart. plas punisher by far the best primary so far ive found.
the walkers are from war of the worlds not world at war ps
the main bad thing i'm seeing about this update is dough in the drivers seat
pintle gunners tend to do a lot better when you aren't treating ever rock like a half-pipe ~:p
Love it, I think this is kinda a test for the illuminate, and we will get buffs to them and more enemies. Ngl they feel kinda easy right now but in fixable ways.
feels like a scouting force, part of the issue is that the devs/"engine-limits" have an enemy on-screen unit-cap that's way tool low and CLOSE/ambush-spawn for an "open world" engagement zone. we should be seeing SWARMS OF 100+ ENEMIES runnng at us from multiple [pints on the horizon, not exclusively getting groups of 10-25 enemies teleporting in at ambush/flanking locations within attack range behind a rock/wall/terrain-feature that die and are instantly replaced by another ambush of 10-25 enemies within 30 metres.
@ where are you getting this info?
I'm going to say it now lib concussive for the win
Nah scorcher
dough don't like em but imo tenderiser, the commando-lib (920rpm) or ajudicator should do decent work on the squishy squids (jetpacks and spotlight-squealers), the zombies are more a screening force so drop pretty much any AoE/mg-turret to thin em out.
it's that or the default jar for all enemies as it pokes big holes in everything without the risk of a self-delete (meanwhile the slugger still eating sequential nerfs despite it's 1st nerf Landing the same day the JAR go it's damage doubled making it the de-facto "best sniper" primary ever since).
Appreciate the stream as always, brother. As I said to begin with: Hope you're having fun.
Hope the stream drama got you more subs.