Zbrush 4r7 - Armour IMM + Nano Brush

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • Just a quick video to show the steps I used to create my Armour IMM Nano Brush.
    ZbrushCentral link: www.zbrushcentr...

ความคิดเห็น • 53

  • @francisnjoroge
    @francisnjoroge 9 ปีที่แล้ว +4

    Thank you for taking your time to make such an awesome tutorial

    • @musashidanmcgrath
      @musashidanmcgrath  9 ปีที่แล้ว +1

      Francis Njoroge You're most welcome. Thanks for the kind words.

  • @rosielxxrik
    @rosielxxrik 9 ปีที่แล้ว +2

    THANK YOU SO MUCH!!!
    in a pipeline that ends with a game ready model, retopod, textured, etc.. After you make this do you just bake this info onto your mesh??

    • @musashidanmcgrath
      @musashidanmcgrath  9 ปีที่แล้ว +1

      +rosielxxrik No problem. Thanks for the comment. Yes, you could bake it down easily.

  • @ernestorodriguez4432
    @ernestorodriguez4432 8 ปีที่แล้ว +6

    Thank you Sir.

  • @pimeto
    @pimeto 8 ปีที่แล้ว +1

    Is there a change in Zbrush nanomesh since this video ? i am trying to replicate the process step by step, but with no luck so far.

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว

      +pimeto No, this was done in R7, and as far as I know it hasn't changed from then to the latest P3 patch. Where are you losing your way?

  • @maayaa77
    @maayaa77 9 ปีที่แล้ว +1

    So much power in nano mesh - time to move over to r7

  • @Gpalmer16
    @Gpalmer16 9 ปีที่แล้ว

    I have that same problem with the sliders. I type in something - click - goes back...Sometimes it can get to be really annoying.

  • @HazzR8
    @HazzR8 7 ปีที่แล้ว

    Very cool but how do you close the gaps between the links. They don't line up on a curved surface either. Anyone help?

  • @redsharingman
    @redsharingman 9 ปีที่แล้ว +1

    Thank you for sharing all the cool stuff you are making! :)

    • @musashidanmcgrath
      @musashidanmcgrath  9 ปีที่แล้ว

      redsharingman Cheers for the support man. More in the pipeline.

  • @ahtiandr
    @ahtiandr 9 ปีที่แล้ว +1

    omg! You are the real MVP!!! Thanks a ton !

    • @musashidanmcgrath
      @musashidanmcgrath  9 ปีที่แล้ว

      +ahtiandr Haha! Thanks man. Appreciate the comment.

  • @sherifmedhat7920
    @sherifmedhat7920 8 ปีที่แล้ว +3

    Thank you

  • @NEVERTRUMP-p3z
    @NEVERTRUMP-p3z 9 ปีที่แล้ว +2

    Awesome, thanks man!!!

  • @strayfies
    @strayfies 9 ปีที่แล้ว +1

    Paid for it, worth it.

    • @musashidanmcgrath
      @musashidanmcgrath  9 ปีที่แล้ว +1

      +strayfies Appreciate it mate, but I thought I had it up for free on Gumroad? Thanks for the support.

  • @magbhitu
    @magbhitu 9 ปีที่แล้ว +1

    cool imm brush dude -thanks

  • @GreenPocks
    @GreenPocks 8 ปีที่แล้ว +1

    so usefull! thank you

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว +1

      +Petru Voloșenco (pocks) You're very welcome.

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc 8 ปีที่แล้ว

    Hello
    Can you model this same quality micro mesh in maya, or have to do retopologia and generate a map to extract the details?

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว +1

      Yes, you could model this in Maya using instances. There are many ways to do it. I use 3dsMax and there is a plugin called slideknit that is perfect for this kind of modeling. Maya has a similar plugin but I can't remember the name. sorry.

  • @stifla23
    @stifla23 8 ปีที่แล้ว +1

    You'r a legend!

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว

      +stifla23 cheers mate. Thanks for the comment.

  • @P3rua
    @P3rua 9 ปีที่แล้ว

    wonder if I should upgrade to 7... I have 6 right now but I just worry if any problem happen like the 5 that keep crashing.

    • @musashidanmcgrath
      @musashidanmcgrath  9 ปีที่แล้ว

      Head Shot Yes, upgrade. New tools. New workflows. 4R7 is at Patch 3 now so crashes are fewer.

    • @P3rua
      @P3rua 9 ปีที่แล้ว

      =.= really....... crash are fewer...........

    • @musashidanmcgrath
      @musashidanmcgrath  9 ปีที่แล้ว

      Head Shot Yes. Upgrade. :) There's no reason not to.

  • @wiewiorlb
    @wiewiorlb 9 ปีที่แล้ว

    ilove you and your tutorials,please more !!!!!!!!!!!!!!!!!!!!!!!!!!11

    • @musashidanmcgrath
      @musashidanmcgrath  9 ปีที่แล้ว +1

      wiewiorlb Ha!Ha!. Cheers buddy. More on the way.......:)

  • @longphan1943
    @longphan1943 8 ปีที่แล้ว

    Hello,
    I follow your steps but my "NanoMesh On" button is grey out. You have any idea why it happens?
    Thanks.

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว

      +Long Phan Not sure, what time in the video are you up to when this happens? You must have missed a step.

    • @longphan1943
      @longphan1943 8 ปีที่แล้ว

      +musashidanmcgrath I got it. I missed one step before that. I have another question to ask. How do add/delete meshes in an existing IMM brush?

    • @yuliakalashnikova6161
      @yuliakalashnikova6161 8 ปีที่แล้ว +1

      could you tell me which step did you miss? Because I have the same problem now

  • @TheKevphil
    @TheKevphil 8 ปีที่แล้ว

    Forgive the noobie question, but can you now take the finished armor mesh and using a big Move brush, make the mesh as a whole conform to a figure below it? Or does the mesh want to break up?

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว +1

      +Kevin Phillips No need for apologies mate, good question. The beauty of using Nanomesh like this is that for a character you could duplicate the mesh, isolate the part you want to cloth(say a chainmail shirt) delete the rest of the unwanted geometry, run a Zremesh until you get relatively even quads(as the underlying surface topology directly affects the placement of the Nanomeshes) So this result in a perfectly fitted shirt. Then you can create a mesh from it and either split it to polygroups and use the mask by polygroups feature to refine/manipulate it, or move topological(which works on non-contiguous geometry) You can use any move brush you like, like your suggestion of a large move brush, you just have to be gentle with it as, yes, the mesh will skew/distort if you are over-zealous.

    • @TheKevphil
      @TheKevphil 8 ปีที่แล้ว

      Thank you!

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว

      +Kevin Phillips No problem mate. Any further questions, don't hesitate to ask.

  • @FurioTedeschi
    @FurioTedeschi 8 ปีที่แล้ว

    very cool dude thx

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว +1

      +Furio Tedeschi Haha! Holy s@@t, it's like god himself commenting. :) No problem, mate. You're welcome. And thanks for being such an inspiration over the years.

  • @LEGIT134
    @LEGIT134 8 ปีที่แล้ว +1

    Great look at nanomesh:). I was going to make some youtube videos today and I might talk about nanomesh.

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว +1

      +LEGIT134 Cheers man. There can never be enough vid tuts! :)

  • @JoyGoodchild
    @JoyGoodchild 8 ปีที่แล้ว

    I really like your accent.

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว +2

      Thanks. You're not the first woman who I've heard that from.... :)

    • @JoyGoodchild
      @JoyGoodchild 8 ปีที่แล้ว

      I imagine so 😉 do you do voice overs?

  • @DeasyCharacterArt
    @DeasyCharacterArt 8 ปีที่แล้ว +1

    These are great, picked them up for my own models. Cheers mate

    • @musashidanmcgrath
      @musashidanmcgrath  8 ปีที่แล้ว

      +Paul Deasy Great stuff. Hope they've been useful.