From Sensor to Display: Become a Stationeers Writing Pro
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- เผยแพร่เมื่อ 26 ม.ค. 2025
- #stationeers #StationeersLetsPlayMars #Osarus_TV
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Learn and understand 2 ways to write information to a display.
usefull for a greenhouse or any living rooms
Any suggestions or recommended games? Leave a comment below with whatever you want :)
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#stationeers #StationeersLetsPlayMars #Osarus_TV
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Another really good tute, @Osarus. 👍
A handy guide especially for those new / new-ish to Stationeers -> E.g.: pointing out the LED display Modes and what they do, plus demonstrating the power consumption of IC10 vs each discrete logic device.
Thanks, i always try to make something that is good to learn for new and beginner of the game, this i belive could help make the game more popular
honestly since the update that made batch commands more powerful I never used any logic chips again, everything is IC10... I kind of wish there was some in-between solution for progression and IC10s being unlocked a bit later (you can really rush them pretty easily on any start)
We agree that you can't do much in terms of logic before a IC is the only logical way forward, in terms of ease of use and wall space and powe consumption. In my more permanently setups it is always a IC10 i go with
Going one very small step further, for the cost of a few extra lines of code per display, you can have the IC10 turn off each display if whatever number it's reading is in a "normal" state, and only turn them on if the numbers are too high or too low. Reduces display power to 0 if everything is fine, and if you walk by and see numbers on a screen that should be blank, you know you've got something to look into.
That is true, you could do this, i just personally just want to have them on all the time when i am near them. but ofcause the power saving could be a factor
Very cool content, please keep it comming! Too bad Stationeers is not that popular, such an interesting game.
Thanks alot :) i do agree that Stationeers is a very interesting game, but also very unusual in the way it control, so this could be a reason why it is not so popular
@@osarus_TV i kinda prefer alt+dragging compared to "press button to open inventory / do stuff / press button to close inventory" systems.
I honestly do a bit of both. opening and closing is with keys, and i use the close all alot as it is just easier
I kind of wish RW would implement some sort of breadboard that would allow for multiple logic chip configurations to be easily moved and duplicated.
That's a pretty cool idea. But ... There's still the issue of space - Unless RW introduced a device with IC10 footprint and called it a "PAL" or "PLA" or "ULA" where you can "print" a "blueprinted" discrete logic circuit and its wiring and settings. I think the blueprinting feature would end up pretty wonky, or else quite limited.
- Note this device wouldn't _really_ be a PAL / PLA / ULA like you'd find in real life.
- FWIW, if it gets to this, you may as well just use an IC10. Once you get past four discrete logic devices:
- you're at or _beyond_ the power consumption of an IC10
- the materials cost to build exceeds that of an IC10 and a socket
@@baronvonschnellenstein2811
I would envision that the "breadboard" would have several screws similar to the ICy10 that you connect to devices. Then the internal chips would reference the screws via a grid interface similar to the computers, where you could load, save and edit the configuration.
Material costs and power consumption are already a problem for logic chips in the current build; ICy10s are far superior to logic chips, so apart from some small configurations, most of the logic chips are virtually useless.
@@ToadRoach the main use-case for logic chips right now is basically "i don't want to mess with code"... but that's a perfectly valid use-case, and it applies to rather a lot of people. chip logic is incredibly useful for the players who look at code and scream internally.
@@DaemonworksWould also be nice to get an Arduino-sized solution for logic chips, rather than having to rely on old ENIACs.
@@ToadRoach agreed. but clunky and awkward is kinda their whole design intent, so... just gotta dream, i suppose.