This is one of my biggest complaints with Bo6s gunsmith building weapons isn’t fun anymore because there’s no reason to not use the better attachments unless you want to challenge yourself? Or make your weapon worse for fun. Wish there was more build variety in the gunsmith.
@@LowTide941 Exactly lol all these statements are dumb. I honestly want pick 10 again so you have to really pick and choose what you want. That's just me though
This system is way better than MW2/3, they gad a million and one attachments that just became a pain and forced people into just copying load outs from websites
@ The gunsmith is here to stay why in their right minds would they dumb down their precious money maker to that level again? We’ll never see that system again.
@@TecnoTyler Jumping around like a moron is not a skill gap. Running around with your head cut off is not a skill gap... Jumping around corners when you see somebody IS NOT A SKILL GAP!
@@TactShooterhaving better options for mobility is in fact adding a skill gap. Dudes like you would've absolutely gotten cooked in Titanfall 2, BO3, xdefiant, etc
@@LordChaiinsaw Honestly Black Ops 3 was the easiest CoD because of the "mechanics" it's easy to cheese. It's not a better option when it's the only option lol. It's a skill crutch, it's for people who can't aim.
I was extremely surprised to see that NONE of the barrel attachments affected ADS speed in anyway at launch. But I made this same realization last night once I unlocked it for the XM4, I don't jumpshot, there's zero reason for me to use it unless I want to make my gun look funny
@ it does and it’s pretty good for passive sniping like if you’re sitting in the back of the map but if you’re aggressive sniping this severely handicaps that playstyle.
I think the short barrel should be for aim down sight time. Think about it, shorter barrel means less weight. Less weight = faster aim time. Slight con: more horizontal or vertical recoil due to the shorter barrel. Or maybe, less bullet velocity. Just a thought😊
@@RJrockstarsat that point why even let us customize the guns then? Just add the stats from the attachments that are straight upgrades and give us even simpler attachments that are actually meaningful, think CoD4, not this half-and-half bs BO6 is doing where there's multiple choices but out of those, only one is actually good.
Yep the last few years had barrels that gave better ADS and sprint to fire, but the attachments/builds in this game are so dumbed down it is so boring.
@@M0D776MW2 and MW 2019 had the best gunsmiths. I don’t mind BO6’s simplicity though - it just makes it really easy to pick stuff. Also CoD4 had the one of the worst attachment systems in cod (but that’s perhaps cos other than it being new, it had stopping power & double tap as perks).
Fast mags attachments that reduce your ammo capacity are so pointless like why reduce your guns versatility just for a faster reloads. They should've might the faster reload as a proficiency or a perk like Mag holsters
They aren't great for most ARs and SMGs but the improved handling on smaller mags is very nice for the extremely sluggish marksman rifles as well as semiautos since they need all the ADS speed they can get to compete
I love the simplicity of attachments, just wish they had more variety within them so we could see more unique builds. Gunplay in this game feels a bit bland
Ace - you just there, explained the very problem with this game. The categories of the attachment do not cross over in the slightest, resulting as you said - the same viable attachments each time, and limits any kind of build you might like to make for a particular play style. It’s just a fundamental issue I feel with the game. The rear grips alone as you say don’t do enough….they go from one extreme to the other lol Any jump shot it dead. Which pains me! The penalty is just too severe
A decent buff to sprint + movement speeds with the Short Barrel at the cost of some vertical recoil control and maybe damage range would be cool. I love the Ranger Foregrip but I find it odd that it's currently the only attachment that boosts your sprinting speed.
that's been the recent tradeoff for attachments to speed up movement, so it makes no sense they would just stop doing that. none of this game makes sense. the PP919 doesn't even have an attachment to buff movement speed. i can skate around the map with an AR like the GPR over it.
on the topic of bad attachments, a lot of the mag attachments this year feel very extreme. In a game that went out of it's way to remove downsides for attachments, a lot of them seem to have pretty strong downsides. Like even the slightly larger mags come with a mobility/reload penatly, and the fast mags come with signifcant ammo reductions. In older cods you could get 50% mag increases for free, and faster reloading was a perk. Idk what's overpowered about those concepts
@@epicgamerzfail4575 I agree with this, but some Flip Mags on certain guns actually do give you more reserve ammo while also giving +ADS, +STF and reload speeds. For example the XM4's gives 25 bullets in 4 mags for a total of 100 rounds whereas without any mag attachment it'll only have 30 rounds × 3 mags = 90 Not a huge difference but I feel like all Flip Mags should have that added benefit. Reload speeds are atrocious in this game.
Oddly, the Xm4 has this right? An extended mag with no downside and a fast mag with no downside. The handling benefits I think are fine for short mags, but reload speed is enough of a con for large mags
There's a lot of attachments that are useless, or just don't make sense. Treyarch was lazy with the gunsmith, haven't liked their gunsmith even back during cold war's launch. They just don't do gunsmith good at all. With MW2019 to MW3. I spent hours in the gunsmith testing out attachments trying to figure out what are the underdogs, what is op, and what is underrated. I had fun thinking about what imma put on my gun and how it can affect my gun during gun fights. Or the fact that my attachment combination was good enough to have someone ask, "lemme get that build". In BO6 I just put on attachments just til I see a lot of green on the stat bar and just to fill up the attachment slot. Like I even think gun fighter wildcard is useless this time around because there was no thought put into the gunsmith. Whereas if MW3 had a wild card sytem, and I run that, and put on a no stock for example. I know automatically that a no stock option is gonna give me a significant increase in speed all across the board while also having a hefty price to pay for that speed. With wildcard I can put on 3 more attachments to help mitigate those cons. Gun fighter wildcard makes sense in MW3 because the gunsmith is well thought out. Not so much in bo6.
@GodlyODB oh shit I forgot to add it in there. But some of the grips are useless too. Like why is there a grip for the shotgun that helps with idle sway. Or a grip that helps with horizontal recoil? You don't need those on a shotgun.
@@zxmrmayhemxz8191 I can get behind the focus mf. I think it’s called marksman something for under barrels. That’s the only thing I don’t use for sure.
I wish we’d go back to having 2+1 very noticeable strong attatchment slots and a total of like 15 different attachments for a weapon. Back in the day, a grip made your gun significantly more accurate, QuickDraw made your gun handle much faster, rapid fire made your gun fire much faster, etc…
I'm not surprised by the lack of attachment variety. Black Ops Cold War was much the same with the lack of meaningful attachment variety. I didn't expect much to change with BO6. I just wish we had the same variety of attachments like MW3 (2023)
MW3: 500 attachments and I only use 15 BO6: 50 attachments and I only use 15 i don't know what they could do lol At least this is the best year overall for optics. There's only a very few that are "unusable" unlike mw3 where that number was like close to 50% trash sights
@@StrawberryPidgey They could start by letting classes other than ARs and SMGs feel powerful/viable. But that would also require rebalancing the movement, perks, and other core aspects of the game which Treyarch absolutely will not touch before the end of the year. So we'll sadly be sliding around with the latest 750RPM/35dmg fully automatic flavor of the month every season until October. And the only relevant question when building each of these will be whether we dislike the recoil pattern enough to swap the Suppressor for the Compensator.
Not only do the attachment categories not overlap at all, but they couldnt be bothered to even come up with unique names or appearance for anything. Its just called "Long barrel" for every gun. Im pretty sure the stat buffs are almost identical too across most weapon classes. Youve seen it once, youve seen it for almost every gun already. Theres almost no personality or unique attachments between guns.
7:33 honestly no. The Short Barrel doesn’t do much, but the CHF barrel is more useless imo -it increases your headshot damage and (only sometimes) lets you kill in one less shot… in very specific damage ranges and/or if you hit ALL headshots. The tradeoff of increasing your recoil just makes the CHF barrel actively make your gun worse in the majority of situations.
@cowclucklater8448 that's the thing though. It has some specific use cases, but i'd bet there have been very specific situations that you or I have died in where having the short barrel on might've changed. The CHF barrel has objective benefits on all weapons, some especially more than others, but it also increases vertical recoil so *in practice* where it matters most you're hurting yourself more than you're helping. You're better off using the long barrel or reinforced barrel because neither of them give any downsides but provide immutable benefits. The other attachments just don't have a fraction of the value provided by those. I'd even go as far as to say that most of the muzzle attachments are useless on many of the guns, considering none of them assist in horizontal recoil and vertical recoil is infinitely more easily controllable. The suppressor at least hides you on the radar, which makes it a no-brainer (at least for me).
Strelok doesnt reduce your Sprintout in any way, shape, or form. It just makes your hipfire to ADS spread tight. If you have a 300ms sprint out while jumping, it'll still be 300ms with the strelok. And in a lobby of competent enemies, you'll die every time.
@@Adderflail didn't need to watch the video. The strelok aide in mitigating movement debuffs in any way. The short barrel does. It still sucks but the strelok isn't even the same TYPE of attachment. If my sprint to fire would be 300ms without jumping, it'd be 360ms while jumping and 315ms with the short barrel. With the strelok laser, it's 300ms without jumping and 360ms while jumping. If you take a 360ms sprint to fire into a lobby of competent players, you'll get fried in most of your gunfights.
While the current attachment system lacks depth, I prefer it because it has major benefits for modes where you don't have control over attachments like Gunfight. In BO6, gunfight is fun since every assigned gun is at least okay, while it was much less fun in MW/MW2 because you'd get some sort of stupid no-stock LMG to try to use.
Yeah, but that was the whole point of gunfight in MW2019... EVERYONE gets the same gun so if you're stuck with the shitty pistol your enemy's probably crying too lol, it led to so many fun situations where for example if you got only a Magnum and a launcher you'd probably all end up wasting your rockets (because you get EOD and it was largely annoying to kill with rockets on those maps) and then firing roughly 3-18 Magnum shots before the round ended. Then after the next round you'd get an MP5 and shred the enemy team but get shredded the round directly after. It actually made gunfight feel varied, and gave you a reason to play it more than one or two times in a row. On top of that, if you managed to 6-0 your enemies, you'd have Obsidian weapons by the end because each round won upgrades the camos on you and your teammate's weapons. All of this fun is missing in Black Ops 6, and it feels like all the soul got sucked out of what it once was. Like, it's parading around as something it's not. Most of the gameplay just feels same-y.
@ the counter point to that is weapons with awful stability/recoil heavily favor soft cheaters on console (Xim/Zen) so you get these cases where you're relatively evenly matched with good weappns, but then you get the MG34 with no stock and you can't control it but one of the enemy players beams you from across the map.
I am a big fan of every attachment having trade-offs. You described it perfectly here -- quicker ADS and sprint to fire speed but it hurts long range engagements. I would rather that than the attachments with no tradeoffs, but only help in the most minimal way possible (e.g., 6% ADS speed increase is basically useless).
Attachments in this game are so weird, short barrel should help handling but reduce velocity and range, then the long barrel recoil and velocity and maybe control
This is the same developer that made it so that the shortest barrel for the revolver in Cold War zombies gave the gun MORE range and velocity. So, hilariously, this is actually a small improvement on their understanding of how barrel length affects a gun.
I'm gonna say it. I'll say it. MW19 was a horrible game all in all, but it had one of the best versions of gunsmith. Enough unique variety for every gun, while also not having 43 grips that all roughly do the same. I'll be honest with you Ace, I've been watching your videos since WWII and every time you now upload a gun guide and show your gunsmith build I go like; "Oh yeah, I figured that one out by myself." I'm starting to become reall apathetic to your gun guides and worst part about this is it's not even your fault. Every gun, has the exact set of attachments, doing the exact same thing to the gun with the exact same up and downsides... Great. We figured out that this was boring back when BO4 released. I really, really hope the BO2 sequel we are getting this year fixes this issue. The main problem with MWIII's gunsmith was the amount of attachments doing the same thing, not having different attachments for every weapon...
attachments will be the same no matter what. There'll always be a "meta build". Classic cod had this problem too, just with less attachments. I think that's just kinda an inevitably; people will gravitate towards the same attachments based on what they want
@@epicgamerzfail4575 I feel like the key difference is keeping the difference in overall power between a meta build and an off meta build is really high with such simple attachments, there's no way to make up for deficits in the same way when every category can only do one or two things. The whole 'if everything is OP, none of it is' way that old cods were meant that overall the relative advantages between guns were a lot lower.
I think just having it improve ADS speed with no negatives would be totally fine. There's still the opportunity cost of using an attachment slot and taking it over a different barrel that could just improve your damage range. For the SMGs and shotguns, I can't imagine many people would take the ADS buff over the range buff anyway. It would make it a useful attachment for some specific weapons, but still in a competitive slot.
Gun building this year is basically just for the sake of LARPing something realistic, there's pretty much one or two good options in every category and they're used on every single gun. Really looking forward to more of the weapon mods, they're about the only fun thing here.
This barrel would be a lot more useful if it gave a minor bonus to normal ADS speed and sprint to fire speed with a minor detriment to bullet velocity and damage range. It wouldn't be amazing, but it would give us an option beyond long barrel or CHF for multiplayer.
The thing I actually miss most from MW is the ADS penalty for attachments. It meant that you actually had to think about what attachments to take for a particular gun and if the ADS penalty was worth the benefit. Plus you weren't at too much of a disadvantage when starting the grind with a new gun with no attachments because you would probably have better ADS than anyone else in the match.
I wouldnt mind just for LMGs the short barrel gets rid of all jump shot penalties and improves ads and sprint to fire and give it the same downsides as the chf barrel or rapid fire
I think it should remove the jumping penalty for ADS and sprint out times, but I think it should also reduce your slide-to-fire and dive-to-fire times, as well as improving your sliding, diving, and jumping hipfire spread, while decreasing bullet velocity and range a bit. Right now the only way to improve your hipfire spread is to use lasers, one that improves your standard hipfire and one that improves your sliding and diving hipfire, so you have to choose between them. Similarly, the only way to improve your slide to fire and dive to fire times (which are significantly higher than your standard sprint to fire time) are with specific rear grips which don't improve your ADS or sprint to fire times as well as the other rear grips. All of this put together means that in the game's current start it is very hard to put together any kind of hipfire build for SMGs or shotguns, which seems crazy for a game who's biggest feature is its new fast paced movement system. Changing the short barrel to improve the hipfire and handling while diving, sliding, and jumping would go a long way towards filling in that obvious gap in the current gunsmith system.
Interesting. I’ve always “felt” like the XM4 with short barrel almost feels like an SMG but that’s obviously just a feeling. I think that just shows mindset is pretty important.
The only time i feel like the short barrel is somewhat useful is when you're dual wielding pistols while using the auto tac sprint setting. Its a useful setting but jfc you have to either become a jackrabbit or just stop moving if you want to spam out shots.
Hey Ace, you ever do any coaching videos for folks? I'd love to learn how to be better at the game- how to control recoil, what angles I should be taking, where I should keep my cross hair as I move across the map, how often I should be looking at uav, how to improve situational awareness, how to improve aim with a controller (I suck), etc It doesn't have to be a 1:1 thing. What another content creator did though was have folks upload and send them a full match. Then the content creator would watch it and make a video analysis of their gameplay. It could also just be your own gameplay though and you walking us through it.
I like your idea of taking away the penalty for jump aiming they need to make it faster as well and cut the distance on it that would at least make it usable for someone I would still ignore it
short barrel should definitely improve your overall ADS and Sprint to fire at the cost of some range and bullet velocity since it's... well, you know, and short barrel.
I’m fine with it, I just wished it did something like no stock or light stock does that helps with sprint speeds. Id rather change a barrel than a stock in some cases
So far mw2019 had best attachment system and if they add detailed stat and conversion kit to it there are no cons to it Bo6 attachment system is so bad lvl uping gun so slow and just unlock useless attachment for hours of grinding.
TBH I don’t use barrels at all on ARs…the current maps don’t make them necessary IMO. I do use them on SMGs just to make them a little more viable at the medium and long-ish ranges for maps like extraction…but otherwise it’s a free slot for something better
How about a video on the “G-slide” technique? I do it all of the time when engaging situations, but I’m not positive if I should just slide if there is a huge delay in StF time from jumping.
The reason jumping is so effective is because EVERYONE is expecting a slide. You WILL cause most players to completely miss shots if you properly jump corners
I know that they really don't have that many downsides to attachments in this game but it's super duper weird that there aren't aim down sight benefits and penalties for the barrels which IMO would be precisely the category that should affect that the most other than maybe a foregrip if you had that
I honestly miss the modern warfare gunsmith. Maybe a bit overcomplicated but there was room for creativity. Unique gun builds are gone and this feels closer to old school call of duty in terms of variation (where there’s only a small handful of good attachments and then people just pick a suppressor or a compensator)
Not sure if you actually read these or not but please address the issue with snaked medals not tracking for the "Flowing Low" calling card. It's needed for the Multiplayer 100% challenge and it'd be nice if you could bring it to their attention.
Personally I think the short barrel should not just reduce the penalty for jump shots, it should make jumpshotting have better than standard ADS and sprintout times (This keeps the attachment in it's role as a "Jump shot barrel", however instead of penalizing the player less for jump shots this would actively encourage people to jump shot)
The vertical foregrip attachments reason it gives "horizontal recoil control" on cons attribute and it should be "vertical recoil control" Rapid Fire it debuff damage range and velocity
Is there any handling benefit not advertised -- giving eg. more SMG-like aiming and turning characteristic to an AR? It's prly hard to measure and quantify, but it feels like there's some dampening, or slower rotational-acceleration, for the heavier guns. Wasn't that also true in previous cod releases? idk
Covered those patents many years ago. Not sure why they're making a big comeback recently but the main concerning one was abandoned years ago. Additionally, I've attempted to test to see if some of these things ever made it into CoD and all evidence I've found suggests that things like real-time nerfing or "skill based damage" aren't in the game and never have been. If I had found evidence, I'd have been all over it with more videos but I'm not a fan of leaping to conclusions that go against the evidence, even if it would mean far more clicks and more money for me.
I really wish it was something else other than jumpshotting. Like, instead of jumpshotting, it would majorly increase your aim down sight speed and diving aim down site speed. But that's just me.
Less range or bullet velocity but better sprint out time or better ads time would be nice idk I throw it on sometimes for the looks- otherwise never have put it on the guns
This Jump ADS Penalty since mw2 till now is just such a bad and dumb feature. im getting punished for jumping ads. i want my ads time like back in the day even vanguard didnt had those penaltys. Jump ADS should be the same ads speed like regular standing ADS speed. like who came up with this idea. AND BTW mw2/3 guns in WZ dont have those penaltys anymore. but those games and theier guns had those penaltys. Idk if its intentional or bugged but for example the Kar98K in warzone right now in bo6 wz feels so clean you can hit finally jump ads shots. they said for season 2 they make the jump ads speed 25% faster than season 1 it was but idk if thats enough. i hope one day it gets removed. And finally some big Creator is talking about that. BTW great video from you man shout out! W
Jumpshoting is way worse in Bo6 as the point of aim dips below as you land from a Jump which is the only outlier between ALL Modern Cods (since MW19). Dexterity is going to get a buff (more or less actually get fixed to do what it actually says) to help with that Jumpshot change. But what makes no senses is that Warzone gets dexterity by Default and its going to be inconsistent between both games. (The reason why it's a Default Perk in the current WZ is bc 2020 WZ-WZ Caldera, WZ2.0(Both MW2 And MW3 Intergrations) Never had this jumpshot nerf so they are fixing it in WZ)
id make it reduce hipfire spread and maybe hip movespeed, i think those are low value enough you could keep it without cons and also theres no other source of reducing hipfire spread in the game other than the one laser
I know my comment has nothing to do with the short barrel attachment but I would like to see the different aim assist types to return in BO6. Focus, Precision, Black Ops and MW aim assist types
I know they can’t do it for this game, but I think having 9 or 10 attachment categories is far too much. (Especially in the MW games where sometimes there was only 2 options like for sniper bolts), and I think they should just get rid of barrels. Every other option in the game has a defined role for the most part, like muzzles mostly being based on accuracy, and magazines changing ammo count, but barrels just seem to do whatever, and I never feel like using them. (And they ruin blueprints as well.)
Before watching. CHF Barrel has to be the most useless attachment. Like half the guns boost the headshot damage by minor incremental amounts and I haven’t seen any one post about someone touting that its a must need helpful attachment on any gun. -short barrel!! Wow, well that is indeed another attachment I see no one giving praise to.
Honestly, I infinitely preferred the MWII gunsmith to the Blops6 Gunsmith. I'd rather have an overly complex system to an overly simple one, because an overly complex one does provide an advantage if you actually bother to take the time and learn the nuances of the system. An overly simple system is gonna be the same, regardless of the depth of your knowledge of it. And that leads to barely any attachment variety. Everyone is playing the same guns with the same attachments because those attachments are really the only worthwhile ones. No experimenting, no adapting attachments to your playstyle. Nothing.
What's the best platform to play on? PC? I get about half the kills of the best player in a round. I use a PS4 w/42" TV and a keyboard n mouse.. how screwed am I? Lol
Having camos attached to headshots and not weapon level makes trying different loadouts pointless. Pick the optimal load out from the start and just use that forever. No need to try different attachments or suffer through awful scopes to get gold. Takes a lot of the fun away and makes camo grinds monotonous.
Not only did I think this attachment was useless, but you showed me that it was even more useless than I thought
Exactly
Lmao I was gonna comment this but you beat me to it 😂
😂
My exact thoughts
Am rank 600 nobody playing cuz chat banned
This is one of my biggest complaints with Bo6s gunsmith building weapons isn’t fun anymore because there’s no reason to not use the better attachments unless you want to challenge yourself? Or make your weapon worse for fun. Wish there was more build variety in the gunsmith.
We need less variety like the old black ops. That’s the problem.
Can’t agree more - they completely lost eliminated any kind of jump shot. It pains me!
@@LowTide941 Exactly lol all these statements are dumb. I honestly want pick 10 again so you have to really pick and choose what you want. That's just me though
This system is way better than MW2/3, they gad a million and one attachments that just became a pain and forced people into just copying load outs from websites
@ The gunsmith is here to stay why in their right minds would they dumb down their precious money maker to that level again? We’ll never see that system again.
It's crazy that a game that used new movement mechanics so heavily in the marketing decided to have nerfed jump shooting
Too high skill for little Timmy
@@TecnoTyler Jumping around like a moron is not a skill gap. Running around with your head cut off is not a skill gap... Jumping around corners when you see somebody IS NOT A SKILL GAP!
@@TactShooterhaving better options for mobility is in fact adding a skill gap. Dudes like you would've absolutely gotten cooked in Titanfall 2, BO3, xdefiant, etc
@@LordChaiinsaw Honestly Black Ops 3 was the easiest CoD because of the "mechanics" it's easy to cheese. It's not a better option when it's the only option lol. It's a skill crutch, it's for people who can't aim.
@@TactShooterspoken like someone who can’t aim at someone who jumps. Self reporting is a skill issue.
I was extremely surprised to see that NONE of the barrel attachments affected ADS speed in anyway at launch. But I made this same realization last night once I unlocked it for the XM4, I don't jumpshot, there's zero reason for me to use it unless I want to make my gun look funny
CHF barrel on snipers obliterates your ADS speed actually lol
Yeah tbf I don’t want a funny looking attachment. I don’t even use suppressors much cos I don’t like the sound of the gun (as silly as that sounds).
@@BitterFPSdoesn’t it also increase one shot kill zones? So that’s fine - it’s an option if u want it.
@ it does and it’s pretty good for passive sniping like if you’re sitting in the back of the map but if you’re aggressive sniping this severely handicaps that playstyle.
I think the short barrel should be for aim down sight time. Think about it, shorter barrel means less weight. Less weight = faster aim time. Slight con: more horizontal or vertical recoil due to the shorter barrel. Or maybe, less bullet velocity. Just a thought😊
Mw3 Gunsmith is the other way bud. BO6 gunsmith is basically simple upgrades
@@RJrockstarsat that point why even let us customize the guns then? Just add the stats from the attachments that are straight upgrades and give us even simpler attachments that are actually meaningful, think CoD4, not this half-and-half bs BO6 is doing where there's multiple choices but out of those, only one is actually good.
Yep the last few years had barrels that gave better ADS and sprint to fire, but the attachments/builds in this game are so dumbed down it is so boring.
@@RJrockstarsMW2 and MW 2019 had the best gunsmiths. I don’t mind BO6’s simplicity though - it just makes it really easy to pick stuff.
@@M0D776MW2 and MW 2019 had the best gunsmiths. I don’t mind BO6’s simplicity though - it just makes it really easy to pick stuff.
Also CoD4 had the one of the worst attachment systems in cod (but that’s perhaps cos other than it being new, it had stopping power & double tap as perks).
1:24 man they REALLY want you to just slide to engage on the gun fights, no wonder why jump shot feels so trash
Fast mags attachments that reduce your ammo capacity are so pointless like why reduce your guns versatility just for a faster reloads. They should've might the faster reload as a proficiency or a perk like Mag holsters
They aren't great for most ARs and SMGs but the improved handling on smaller mags is very nice for the extremely sluggish marksman rifles as well as semiautos since they need all the ADS speed they can get to compete
- Faster ADS time for marksman rifles and snipers.
- Marine SP on stakeout.
- Turning the PU-21 into a crappy assault rifle.
It actually buffs your movement speed and ads quite a bit. I used to run them a lot on subs until the pros banned the attachment.
The fact that there is no sleight of hand in this game is extremely baffling. It really brings the game down.
one of the worst design decisions of Treyarch is the lack of a faster reload perk
I love the simplicity of attachments, just wish they had more variety within them so we could see more unique builds. Gunplay in this game feels a bit bland
Ace - you just there, explained the very problem with this game. The categories of the attachment do not cross over in the slightest, resulting as you said - the same viable attachments each time, and limits any kind of build you might like to make for a particular play style. It’s just a fundamental issue I feel with the game. The rear grips alone as you say don’t do enough….they go from one extreme to the other lol
Any jump shot it dead. Which pains me!
The penalty is just too severe
A decent buff to sprint + movement speeds with the Short Barrel at the cost of some vertical recoil control and maybe damage range would be cool.
I love the Ranger Foregrip but I find it odd that it's currently the only attachment that boosts your sprinting speed.
Spot on
that's been the recent tradeoff for attachments to speed up movement, so it makes no sense they would just stop doing that.
none of this game makes sense. the PP919 doesn't even have an attachment to buff movement speed. i can skate around the map with an AR like the GPR over it.
Might as well buff ads speed too
on the topic of bad attachments, a lot of the mag attachments this year feel very extreme. In a game that went out of it's way to remove downsides for attachments, a lot of them seem to have pretty strong downsides. Like even the slightly larger mags come with a mobility/reload penatly, and the fast mags come with signifcant ammo reductions. In older cods you could get 50% mag increases for free, and faster reloading was a perk. Idk what's overpowered about those concepts
I agree, the only reason why we have attachments in the first place is to make our guns more powerful not degrade them.
@@epicgamerzfail4575 I agree with this, but some Flip Mags on certain guns actually do give you more reserve ammo while also giving +ADS, +STF and reload speeds.
For example the XM4's gives 25 bullets in 4 mags for a total of 100 rounds whereas without any mag attachment it'll only have 30 rounds × 3 mags = 90
Not a huge difference but I feel like all Flip Mags should have that added benefit. Reload speeds are atrocious in this game.
Oddly, the Xm4 has this right? An extended mag with no downside and a fast mag with no downside.
The handling benefits I think are fine for short mags, but reload speed is enough of a con for large mags
@@LoridaMan yes, but that's the exception, not the norm. which just makes it even more confusing for weapons that don't have this
I'm running around with 10 Bullets in the Barett. This stuff is crazy
The gunsmith in MWll was the best we've had. Great attachments and attachment tuning was so great. I miss that
Finally! Someone else who understands
There's a lot of attachments that are useless, or just don't make sense. Treyarch was lazy with the gunsmith, haven't liked their gunsmith even back during cold war's launch. They just don't do gunsmith good at all. With MW2019 to MW3. I spent hours in the gunsmith testing out attachments trying to figure out what are the underdogs, what is op, and what is underrated. I had fun thinking about what imma put on my gun and how it can affect my gun during gun fights. Or the fact that my attachment combination was good enough to have someone ask, "lemme get that build". In BO6 I just put on attachments just til I see a lot of green on the stat bar and just to fill up the attachment slot. Like I even think gun fighter wildcard is useless this time around because there was no thought put into the gunsmith. Whereas if MW3 had a wild card sytem, and I run that, and put on a no stock for example. I know automatically that a no stock option is gonna give me a significant increase in speed all across the board while also having a hefty price to pay for that speed. With wildcard I can put on 3 more attachments to help mitigate those cons. Gun fighter wildcard makes sense in MW3 because the gunsmith is well thought out. Not so much in bo6.
What attachments make no sense other than this one attachment. Everything else seems to work except visibility on laser attachments.
@GodlyODB oh shit I forgot to add it in there. But some of the grips are useless too. Like why is there a grip for the shotgun that helps with idle sway. Or a grip that helps with horizontal recoil? You don't need those on a shotgun.
@@GodlyODB another grip for ads focus, which is useless as fuck on ars and smgs.
@@zxmrmayhemxz8191 I can get behind the focus mf. I think it’s called marksman something for under barrels. That’s the only thing I don’t use for sure.
@@GodlyODB yeah it's holding breath for ars and smgs. Again useless.
I wish we’d go back to having 2+1 very noticeable strong attatchment slots and a total of like 15 different attachments for a weapon. Back in the day, a grip made your gun significantly more accurate, QuickDraw made your gun handle much faster, rapid fire made your gun fire much faster, etc…
I'm not surprised by the lack of attachment variety. Black Ops Cold War was much the same with the lack of meaningful attachment variety. I didn't expect much to change with BO6.
I just wish we had the same variety of attachments like MW3 (2023)
MW3: 500 attachments and I only use 15
BO6: 50 attachments and I only use 15
i don't know what they could do lol
At least this is the best year overall for optics. There's only a very few that are "unusable" unlike mw3 where that number was like close to 50% trash sights
@@StrawberryPidgey They could start by letting classes other than ARs and SMGs feel powerful/viable. But that would also require rebalancing the movement, perks, and other core aspects of the game which Treyarch absolutely will not touch before the end of the year. So we'll sadly be sliding around with the latest 750RPM/35dmg fully automatic flavor of the month every season until October. And the only relevant question when building each of these will be whether we dislike the recoil pattern enough to swap the Suppressor for the Compensator.
Not only do the attachment categories not overlap at all, but they couldnt be bothered to even come up with unique names or appearance for anything. Its just called "Long barrel" for every gun. Im pretty sure the stat buffs are almost identical too across most weapon classes. Youve seen it once, youve seen it for almost every gun already. Theres almost no personality or unique attachments between guns.
7:33 honestly no. The Short Barrel doesn’t do much, but the CHF barrel is more useless imo -it increases your headshot damage and (only sometimes) lets you kill in one less shot… in very specific damage ranges and/or if you hit ALL headshots. The tradeoff of increasing your recoil just makes the CHF barrel actively make your gun worse in the majority of situations.
Yeah as a HC player it definitely is whale shit low on my selection list as well 😂
CHF has decent use cases on some specific guns. Short barrel has none. 0.
It changes the time to kill at distances when it's not taking down the headshot ttk
CHF barrel is good on some guns
@cowclucklater8448 that's the thing though. It has some specific use cases, but i'd bet there have been very specific situations that you or I have died in where having the short barrel on might've changed. The CHF barrel has objective benefits on all weapons, some especially more than others, but it also increases vertical recoil so *in practice* where it matters most you're hurting yourself more than you're helping. You're better off using the long barrel or reinforced barrel because neither of them give any downsides but provide immutable benefits. The other attachments just don't have a fraction of the value provided by those. I'd even go as far as to say that most of the muzzle attachments are useless on many of the guns, considering none of them assist in horizontal recoil and vertical recoil is infinitely more easily controllable. The suppressor at least hides you on the radar, which makes it a no-brainer (at least for me).
Strelok contains this attachments entire use case but does it better with more benefits.
Strelok doesnt reduce your Sprintout in any way, shape, or form. It just makes your hipfire to ADS spread tight. If you have a 300ms sprint out while jumping, it'll still be 300ms with the strelok. And in a lobby of competent enemies, you'll die every time.
@@RamboUnchained If you watched the video, you would know this attachment doesnt help sprint out either.
@@Adderflail didn't need to watch the video. The strelok aide in mitigating movement debuffs in any way. The short barrel does. It still sucks but the strelok isn't even the same TYPE of attachment.
If my sprint to fire would be 300ms without jumping, it'd be 360ms while jumping and 315ms with the short barrel. With the strelok laser, it's 300ms without jumping and 360ms while jumping. If you take a 360ms sprint to fire into a lobby of competent players, you'll get fried in most of your gunfights.
Idk about you guys, but the short barrel on the AK-47 with iron sights, rapid fire, vertical foregrip, and compensator lowkey slaps
Thanks for the work as always Ace!
While the current attachment system lacks depth, I prefer it because it has major benefits for modes where you don't have control over attachments like Gunfight. In BO6, gunfight is fun since every assigned gun is at least okay, while it was much less fun in MW/MW2 because you'd get some sort of stupid no-stock LMG to try to use.
Yeah, but that was the whole point of gunfight in MW2019... EVERYONE gets the same gun so if you're stuck with the shitty pistol your enemy's probably crying too lol, it led to so many fun situations where for example if you got only a Magnum and a launcher you'd probably all end up wasting your rockets (because you get EOD and it was largely annoying to kill with rockets on those maps) and then firing roughly 3-18 Magnum shots before the round ended. Then after the next round you'd get an MP5 and shred the enemy team but get shredded the round directly after. It actually made gunfight feel varied, and gave you a reason to play it more than one or two times in a row. On top of that, if you managed to 6-0 your enemies, you'd have Obsidian weapons by the end because each round won upgrades the camos on you and your teammate's weapons. All of this fun is missing in Black Ops 6, and it feels like all the soul got sucked out of what it once was. Like, it's parading around as something it's not. Most of the gameplay just feels same-y.
@ the counter point to that is weapons with awful stability/recoil heavily favor soft cheaters on console (Xim/Zen) so you get these cases where you're relatively evenly matched with good weappns, but then you get the MG34 with no stock and you can't control it but one of the enemy players beams you from across the map.
The jump penalty to sprint to fire speed really surprised me, it always felt like it made it shorter to me!
I am a big fan of every attachment having trade-offs. You described it perfectly here -- quicker ADS and sprint to fire speed but it hurts long range engagements. I would rather that than the attachments with no tradeoffs, but only help in the most minimal way possible (e.g., 6% ADS speed increase is basically useless).
Attachments in this game are so weird, short barrel should help handling but reduce velocity and range, then the long barrel recoil and velocity and maybe control
This is the same developer that made it so that the shortest barrel for the revolver in Cold War zombies gave the gun MORE range and velocity. So, hilariously, this is actually a small improvement on their understanding of how barrel length affects a gun.
I'm gonna say it. I'll say it.
MW19 was a horrible game all in all, but it had one of the best versions of gunsmith.
Enough unique variety for every gun, while also not having 43 grips that all roughly do the same.
I'll be honest with you Ace, I've been watching your videos since WWII and every time you now upload a gun guide and show your gunsmith build I go like; "Oh yeah, I figured that one out by myself."
I'm starting to become reall apathetic to your gun guides and worst part about this is it's not even your fault.
Every gun, has the exact set of attachments, doing the exact same thing to the gun with the exact same up and downsides...
Great.
We figured out that this was boring back when BO4 released.
I really, really hope the BO2 sequel we are getting this year fixes this issue. The main problem with MWIII's gunsmith was the amount of attachments doing the same thing, not having different attachments for every weapon...
attachments will be the same no matter what. There'll always be a "meta build". Classic cod had this problem too, just with less attachments. I think that's just kinda an inevitably; people will gravitate towards the same attachments based on what they want
@@epicgamerzfail4575 I feel like the key difference is keeping the difference in overall power between a meta build and an off meta build is really high with such simple attachments, there's no way to make up for deficits in the same way when every category can only do one or two things. The whole 'if everything is OP, none of it is' way that old cods were meant that overall the relative advantages between guns were a lot lower.
wah wah wah i dont wanna hear it
go to your old poops 2 with cheaters per second
mw19 was great
cold war was the last one to have variety
Ace is a top quality content creator. I just wish he would he would cover other games
I think just having it improve ADS speed with no negatives would be totally fine. There's still the opportunity cost of using an attachment slot and taking it over a different barrel that could just improve your damage range. For the SMGs and shotguns, I can't imagine many people would take the ADS buff over the range buff anyway. It would make it a useful attachment for some specific weapons, but still in a competitive slot.
This is a great attachment for the mod4 sniper for ads time
Love how they introduce a new movement technique in the game and then make it completely ruin your accuracy.
Gun building this year is basically just for the sake of LARPing something realistic, there's pretty much one or two good options in every category and they're used on every single gun.
Really looking forward to more of the weapon mods, they're about the only fun thing here.
Try the rest of the jumping builds options with the short barrel? It may not be that bad IMO.
Thanks for the update about this.
This barrel would be a lot more useful if it gave a minor bonus to normal ADS speed and sprint to fire speed with a minor detriment to bullet velocity and damage range. It wouldn't be amazing, but it would give us an option beyond long barrel or CHF for multiplayer.
I use the short barrel on the AK-74 to make an AK-74U.
Kepler sight
Short barrel
Ext mag
Ergo grip
Rapid fire
The thing I actually miss most from MW is the ADS penalty for attachments. It meant that you actually had to think about what attachments to take for a particular gun and if the ADS penalty was worth the benefit. Plus you weren't at too much of a disadvantage when starting the grind with a new gun with no attachments because you would probably have better ADS than anyone else in the match.
The second most useless attachment is the 3 round burst on the Kompact
I wouldnt mind just for LMGs the short barrel gets rid of all jump shot penalties and improves ads and sprint to fire and give it the same downsides as the chf barrel or rapid fire
I think it should remove the jumping penalty for ADS and sprint out times, but I think it should also reduce your slide-to-fire and dive-to-fire times, as well as improving your sliding, diving, and jumping hipfire spread, while decreasing bullet velocity and range a bit. Right now the only way to improve your hipfire spread is to use lasers, one that improves your standard hipfire and one that improves your sliding and diving hipfire, so you have to choose between them. Similarly, the only way to improve your slide to fire and dive to fire times (which are significantly higher than your standard sprint to fire time) are with specific rear grips which don't improve your ADS or sprint to fire times as well as the other rear grips. All of this put together means that in the game's current start it is very hard to put together any kind of hipfire build for SMGs or shotguns, which seems crazy for a game who's biggest feature is its new fast paced movement system. Changing the short barrel to improve the hipfire and handling while diving, sliding, and jumping would go a long way towards filling in that obvious gap in the current gunsmith system.
Interesting. I’ve always “felt” like the XM4 with short barrel almost feels like an SMG but that’s obviously just a feeling. I think that just shows mindset is pretty important.
I've seen this attachment only when people were trying to create Patriot from MGS with M4.
The only time i feel like the short barrel is somewhat useful is when you're dual wielding pistols while using the auto tac sprint setting.
Its a useful setting but jfc you have to either become a jackrabbit or just stop moving if you want to spam out shots.
I like your 2nd idea👍
Hey Ace, you ever do any coaching videos for folks? I'd love to learn how to be better at the game- how to control recoil, what angles I should be taking, where I should keep my cross hair as I move across the map, how often I should be looking at uav, how to improve situational awareness, how to improve aim with a controller (I suck), etc
It doesn't have to be a 1:1 thing. What another content creator did though was have folks upload and send them a full match. Then the content creator would watch it and make a video analysis of their gameplay.
It could also just be your own gameplay though and you walking us through it.
I like your idea of taking away the penalty for jump aiming they need to make it faster as well and cut the distance on it that would at least make it usable for someone I would still ignore it
I can safely say the only reason I’d ever even CONSIDER using the short barrel is jump shotting / quick scoping with a sniper
Another fact that there is a non-existent bug/game testing behind the scenes. They rather focus on making skin bundles and microtransactions.
I've never used it, mostly because I would typically use short barrel on a LMG to increase movement speed
short barrel should definitely improve your overall ADS and Sprint to fire at the cost of some range and bullet velocity since it's... well, you know, and short barrel.
I noticed you can make some really nice speed builds with the fast mags but yeah those suggestion would be nice
I wish it was viable cause I tried to make an smg version of the Ak-74 and it kinda sucked. (Yes I was going for looks over function haha)
u said rear grips only for handling improvements but u forgot to say that flip mags and fast mags also improve handling by a lot as well
To this day, my least favorite aspect of this game is the slide to fire grips.
I’m fine with it, I just wished it did something like no stock or light stock does that helps with sprint speeds. Id rather change a barrel than a stock in some cases
I think the slide to jump delay is the worst of jumping. Reducing that time would be great
They should buff the jump shooting. At least allow 1 bunny hop and reduce the ads penalty when jumping.
So far mw2019 had best attachment system and if they add detailed stat and conversion kit to it there are no cons to it
Bo6 attachment system is so bad lvl uping gun so slow and just unlock useless attachment for hours of grinding.
I don't like too many handling attachments because then every gun becomes like every other gun. I want them to keep the guns distinctive.
With your proposed change, I would still only use it on one AR paired with dexterity.
TBH I don’t use barrels at all on ARs…the current maps don’t make them necessary IMO. I do use them on SMGs just to make them a little more viable at the medium and long-ish ranges for maps like extraction…but otherwise it’s a free slot for something better
How about a video on the “G-slide” technique? I do it all of the time when engaging situations, but I’m not positive if I should just slide if there is a huge delay in StF time from jumping.
I’ll die on the hill that sliding being a “movement skill gap” made this game so much worse
The reason jumping is so effective is because EVERYONE is expecting a slide.
You WILL cause most players to completely miss shots if you properly jump corners
I know that they really don't have that many downsides to attachments in this game but it's super duper weird that there aren't aim down sight benefits and penalties for the barrels which IMO would be precisely the category that should affect that the most other than maybe a foregrip if you had that
I honestly miss the modern warfare gunsmith. Maybe a bit overcomplicated but there was room for creativity. Unique gun builds are gone and this feels closer to old school call of duty in terms of variation (where there’s only a small handful of good attachments and then people just pick a suppressor or a compensator)
Not sure if you actually read these or not but please address the issue with snaked medals not tracking for the "Flowing Low" calling card. It's needed for the Multiplayer 100% challenge and it'd be nice if you could bring it to their attention.
Personally I think the short barrel should not just reduce the penalty for jump shots, it should make jumpshotting have better than standard ADS and sprintout times (This keeps the attachment in it's role as a "Jump shot barrel", however instead of penalizing the player less for jump shots this would actively encourage people to jump shot)
Maybe it could buff ADS speed (in all scenarios) ADS walk speed, and sprint to fire times with debuffs to vertical recoil and range/velocity.
Short Barrel should apply dexterity perk and they should just remove that perk entirely
I think the short barrels in MW2 and 3 secretly improved hip fire accuracy.
wasn't a secret; it was in the stats that you got better hipfire control (max spread) with the short barrels
The vertical foregrip attachments reason it gives "horizontal recoil control" on cons attribute and it should be "vertical recoil control"
Rapid Fire it debuff damage range and velocity
Is there any handling benefit not advertised -- giving eg. more SMG-like aiming and turning characteristic to an AR?
It's prly hard to measure and quantify, but it feels like there's some dampening, or slower rotational-acceleration, for the heavier guns. Wasn't that also true in previous cod releases? idk
No talk about the patented AI Activision is using to control the outcome of game and push micro transactions???
Covered those patents many years ago. Not sure why they're making a big comeback recently but the main concerning one was abandoned years ago. Additionally, I've attempted to test to see if some of these things ever made it into CoD and all evidence I've found suggests that things like real-time nerfing or "skill based damage" aren't in the game and never have been. If I had found evidence, I'd have been all over it with more videos but I'm not a fan of leaping to conclusions that go against the evidence, even if it would mean far more clicks and more money for me.
I really wish it was something else other than jumpshotting. Like, instead of jumpshotting, it would majorly increase your aim down sight speed and diving aim down site speed. But that's just me.
All the attachments are copy and paste in this COD. Every gun use and needs the same thing compared to other Cods.
Less range or bullet velocity but better sprint out time or better ads time would be nice idk I throw it on sometimes for the looks- otherwise never have put it on the guns
How do you do your tests? How can you measure increase or reduction on a % basis so accurately?
This Jump ADS Penalty since mw2 till now is just such a bad and dumb feature. im getting punished for jumping ads. i want my ads time like back in the day even vanguard didnt had those penaltys. Jump ADS should be the same ads speed like regular standing ADS speed. like who came up with this idea. AND BTW mw2/3 guns in WZ dont have those penaltys anymore. but those games and theier guns had those penaltys. Idk if its intentional or bugged but for example the Kar98K in warzone right now in bo6 wz feels so clean you can hit finally jump ads shots. they said for season 2 they make the jump ads speed 25% faster than season 1 it was but idk if thats enough. i hope one day it gets removed. And finally some big Creator is talking about that.
BTW great video from you man shout out!
W
Jumpshoting is way worse in Bo6 as the point of aim dips below as you land from a Jump which is the only outlier between ALL Modern Cods (since MW19).
Dexterity is going to get a buff (more or less actually get fixed to do what it actually says) to help with that Jumpshot change. But what makes no senses is that Warzone gets dexterity by Default and its going to be inconsistent between both games.
(The reason why it's a Default Perk in the current WZ is bc 2020 WZ-WZ Caldera, WZ2.0(Both MW2 And MW3 Intergrations) Never had this jumpshot nerf so they are fixing it in WZ)
The benifets of the short barrel should just be part of the Dexterity perk.
id make it reduce hipfire spread and maybe hip movespeed, i think those are low value enough you could keep it without cons and also theres no other source of reducing hipfire spread in the game other than the one laser
Waiting for the sniper breakdown 🫠
Was the jump fire 80% delay in cold war ?
Meanwhile I run CHF Barrel on some of my builds because it just makes my gun look better
I know my comment has nothing to do with the short barrel attachment but I would like to see the different aim assist types to return in BO6. Focus, Precision, Black Ops and MW aim assist types
they need to buff the drop shot speed for the short barrel
I use it because it makes the gun look smaller
I know they can’t do it for this game, but I think having 9 or 10 attachment categories is far too much. (Especially in the MW games where sometimes there was only 2 options like for sniper bolts), and I think they should just get rid of barrels. Every other option in the game has a defined role for the most part, like muzzles mostly being based on accuracy, and magazines changing ammo count, but barrels just seem to do whatever, and I never feel like using them.
(And they ruin blueprints as well.)
What did they program half this game with? Hopes and dreams?
your father hoped and dreamed about getting a good child
in fact the opposite happens.
You would figure it would improve your sprint to fire and aim down sight speed it makes more sense.
Before watching. CHF Barrel has to be the most useless attachment. Like half the guns boost the headshot damage by minor incremental amounts and I haven’t seen any one post about someone touting that its a must need helpful attachment on any gun. -short barrel!! Wow, well that is indeed another attachment I see no one giving praise to.
Can u do controller settings update
Activision should hire ace as a consultant.
this attachment should remove both jumping and sliding penalties (ads and stf)
I feel the same. This year’s system is boring, I have very similar combinations on almost all my loadouts.
Honestly, I infinitely preferred the MWII gunsmith to the Blops6 Gunsmith. I'd rather have an overly complex system to an overly simple one, because an overly complex one does provide an advantage if you actually bother to take the time and learn the nuances of the system. An overly simple system is gonna be the same, regardless of the depth of your knowledge of it. And that leads to barely any attachment variety. Everyone is playing the same guns with the same attachments because those attachments are really the only worthwhile ones. No experimenting, no adapting attachments to your playstyle. Nothing.
The worst thing about this game to me is that EVERY GUN feels almost the exact same.
Why u lying 😂
@Lyk35 then why does every gun need the exact same attachments? Your delusional if you don't think so
@ need how does every gun need the same attachments
When u literally can use different attachments 😂😂
@Lyk35 go count how many of Aces guns have nearly the exact same build maybe off by 1 or 2 attachments but essentially the same build.
@ why would I use another man class setup to prove your point
All he has to do is change the attachments😂
What's the best platform to play on? PC? I get about half the kills of the best player in a round. I use a PS4 w/42" TV and a keyboard n mouse.. how screwed am I? Lol
Having camos attached to headshots and not weapon level makes trying different loadouts pointless. Pick the optimal load out from the start and just use that forever. No need to try different attachments or suffer through awful scopes to get gold. Takes a lot of the fun away and makes camo grinds monotonous.
Off topic - why can't we get a XM-4 base gun without the stupid tape on it?!
It should speed up ads and slow down velocity.
I appreciate them trying to simplify the bloated gunsmith system from MW3, but I think now they've gone way too far in the other direction