I have to give credit to Sega during the Genesis years. I have never seen a system try so hard to beat the other system and as you point out, they sometimes did. Genesis has some of the most unique and wonderful games ever made, pushing the system to its very peak. I still go back and play some until this day.
Love the SNES all you want. It indeed was a grear console and I love it. But there is absolutely no point of hating on the Sega Mega Drive. Actually the competition is what made both consoles try to serve us better.
@@gunsharck Sonic, Phantasy Star, Ristar, Vectorman, Gunstar Heroes, Shinobi, Golden Axe, etc. You're another Nintendo fanboy that doesn't know shit about the Genesis.
Growing up, Thunder Force III on the Genesis (Mega Drive) was one of my absolute favorites. The fast paced action, the beautiful graphics, and the absolutely kick ass music. I was beyond disappointed when I found out that the SNES port completely ruined all of those aspects..... especially the music.
How the Genesis (MD) beat the Snes can easily be summed up by its very best games that push the hardware to its limits. Alien Soldier, Thunder Force IV, Musha, SOR2, Gunstar Heroes, Adv of Batman & R + others, these classics would not run on a vanilla Snes without some cutbacks. The Gen is definitely the superior action arcade gaming system, bringing the arcade experience home with flying colors while Nintendo with their Snes desired the opposite, bringing home an rpg/adventure experience that couldn't be had in the arcades via Lttp, Super Metroid, Earthbound etc. This is why I generally deem the greatest console war, which is this one, to be a tie, because both systems are spectacular in what they bring to gaming, personal gaming preference pretty much sums up which one is the better console to you and for you. They both can deliver excellent near CD quality sound (fyi Gen Japanese games generally sound WAY better than western ones), and both have vibrant, colorful graphics, the first truly timeless consoles ever made.
@Zesanactor Over-5 None of those consoles beats the other one on everything. The SNES had its own strengths (way more colors, hardware visual effects like mode 7), just like the Genesis (more powerful CPU, better resolution). Because both consoles have their advantages, they both can do things that the other one cannot do. Both consoles had design mistakes. For example, not enough colors for the Genesis (for its time), and a too weak CPU for the SNES (the SNES was released 2 years after the Genesis, so according to Moore's law, which was fully valid at the time, its CPU should have had twice as much transistors as the CPU of the Genesis, but it had 3 times less transistors).
Well in today's world were CPU speed an resolution means everything . MEGA DRIVE IS CLEAR WINNER LOL . As for its flat plain rotation an scaling effects on SNES . In arcade ports it was used once . Turtles in time . An used well . ANIMATION PER FRAME due to clock speed on megadrive was blatent in most side scrollers . Look at sor 2 . Nothing on SNES comes close in same bracket . Virtua racing had a few hundred polygons more than Starfox . Look at game library on both . We all know which has biggest . HOWEVER SNES was brilliant at emmersive sound DSP chip . An colour pallet was much better . You wouldn't get games like mario kart . Yoshi island on megadrive . An seeing final fight running on jap release like it did wow . That's considered a bad port . On release I'd consider it a must buy . BOTH CONSOLES CREATED A TIME WERE TRUE GAMERS REMEMBER . WE STARTED WITH SPACE INVADERS . AN WE'RE STILL HERE .
Being a gigantic Samurai Shodown fanboy I think that was always the most clear example of the point you're trying to make than anything else. I remember comparing both of these games as a kid (I played the arcade a LOT) and being astonished at how much better the Genesis one looked.
Better looked, but not played. If you're such a massive Samurai player on arcade, you should know that Snes version is the more faithful in terms of gameplay and content.
@@musicvideoenhancerindeed. The 32meg SNES port was overall much more arcade accurate, it just played in the outzoomed view (that's not a bad thing imo). It had all characters, moves voice samples and more animation frames. The sprite size is the only "better" thing in the 24meg Genesis port.
I enjoyed this. Regarding the resolution difference; somewhere in the area of near 80% of all Genesis/Megadrive games run at 320x224 (Sonic 2 split screen runs at 320x448) versus SNES 256x224. Save for a few title screens all SNES games run at 256x224
SNES does not look any superior, it depends on games, but as EA developers said - Genesis was faster for majority games, that's why Gennie got best sports games since it didn't lag and resolution was higher, this is easy win, and if you like children's games then you are better off with SNES, but it was too childish for me, except for Rock N Roll racing and few other games i loved on SNES
R Moocher2 it's not though. There are other things to look at besides color's. Frame rate, number of sprites in a real world situation and resolution. Just try and play shmups on a SNES. It simply can't run them as well as a Genesis.
inphanta Personnaly for the castlevania games here is my choice of order : 1: Dracula X 2: Bloodlines 3: Castlevania IV and for Contra : Contra hard corps is da best!
oscar zambrano I don’t see why the game gets so much hate, the sprites are better than SCIV, the music is better, the effect are better, there is no insane amount of slow down unlike in SCIV, there is litteraly a new awesome« weapon art sysytem », there is alternative paths unlike SCIV , the is a side mission with a side character unlike SCIV, the game is also challenging unlike SCIV which is a joke in terms of difficulty, it’s just too easy with the 8 directions whips. So yeah I think most people got their minds full of nostalgia for Super Castlevania IV and can’t accept the fact Dracula X is better and rightfully so for a game made 3 years later from Konami which at that point had become more familiar with the SNES to make a better game. Sure Rondo Of Blood is better than Dracula X but despite Dracula X being « a disapointing port » of Rondo it still stays a very solid game.
@oscar zambrano In what way is Dracula X pixel art not superior to SCIV? You’ve got better sprites animation, if you go in and mine some game data you will end up realizing that Dracula X got almost twice the amount of animation (ennemies, bosses, main character), more coloration usage making degraded effects a lot better on Dracula X compared to the washed out SCIV, the only « special effects » novelty SCIV brings to the table is rotation effect using mode 7 in stage such as the big hanging light, on the other hand Dracula X goes beyond the simple effects mode 7 can add and introduces new stuff such as seen in stage 1, oh did I forget to mention bigger sprites? The list goes on but of course you can’t bring any facts up cause all you got to say is « cmon » « SCIV is better », if you are going to make your opinion have some value bring something to support it otherwise it’s just useless! Now on to music, if you really think Castlevania IV music is better than Dracula X well I’ve got some news for you, not only you are wrong but you are in the minority who thinks that way. Judging by your lack of of brain or your lack of experience with Rondo of Blood and Dracula X you apparently haven’t noticed that one of the only thing which stayed intact in the transition from Rondo of Blood to Dracula X was the actual music soundtrack and guess what the music in Rondo/Dracula X is way more complex and uses a wide variety of sound samples compared to SCIV , of course that came at a price, more in game storage for the music but it’s ok cauz SCIV with its 8Mb pales in comparison to Dracula X 16Mb, making it possible to add in more stuff, such as more sprites, more complex music. I have never seen someone who said Rondo music was inferior to Castlevania IV, maybe clean your ears next time? Majority of people say the same Rondo (which has the same music composition as Dracula X) stands way above Castlevania IV in the sound domain.
@Damin Mance Nope. The Star Fox commercial that mockingly asked, "Why go to the next level, when you can go light years beyond?" An obvious reference to Sega's "Welcome to the next level" ad campaign.
I'm a sound and music guy, and when it comes to the age old debate of SNES vs Genesis, I can definitely answer: both. The Genesis was great at using the YM2612 to make some kick ass guitars and funky bass, while the SNES explored ambient and sample based VGM
I think the biggest one you didn't include is Earthworm Jim (unless I missed that). Music sounds better on the Genesis, it has more sound effects (including lines of dialogue for Jim), the SNES version is lower resolution, and it has an extra level on the Genesis.
lartrak I looked at EJ and the differences weren't that apparent. SNES definitely had enough going for it in its own right to make it at least on a par with the MD version. imo, and all that.
channelofstuff in the when the consoles first came out the snes looked more pixelated for example mario world was more pixaleted than sonic. sonic had more background and fronground layers than mario world. the only thing mario world had was a better color palette and mode7 and caricter animation atleast for that game.
As a kid I knew right away the differences between the two EJ games, Genesis version was so much smoother although SNES version had more attention to detail for example background designs. But I'll have to give it to the Genesis version it just have better game play.
Most excellent video Sir. One big game that was far superior on the Mega Drive was Shaq Fu, Half the characters are missing on the SNES version for starters!
No worries matey, you totally got to do a follow up episode at some point, Also if you ever fancy a chinwag too let me now, great to see another fellow Brit doing retro gaming stuff! Oh, Race Drivin' on the SNES is a complete pile of arse compared to the Mega Drive version too! Really REALLY bad port!
I need to find all the games people pointed out and put that together, definitely. Lots of suggestions, but not all of them based on... well, facts. Definitely up for a chinwag, too.
Shaq-Fu is a bad game. It has low reviews and the baddest version was in Game Boy. But I do have to say the graphics in the Genesis looks good. Yes it is a bad game maybe you ask why do I keep playing it? Because when I was a kid Genesis games are expensive so in a year I can only buy a few times so I have no other choice but to keep playing the games I have repeatedly. I always played Shaq story. Leotsu's stick made it harder to beat him when you use him ha ha ha my friends kept complaining when I use Leotsu.
Divorce helped me to get them both as well! I always preferred the Genesis over the Snes. Looking at Thunder Force IV, Streets of Rage 2, Gunstar Heroes and all those beautiful Neo Geo ports as to why I say this. The Sega Genesis has a similar setup to the Neo Geo AES/MVS/CDZ. More accurately they both feature a Motorola 68k CPU and a Zilog Z-80 co-processor. Here's the thing, the Snes was not superior to the Genesis. Yes, it had more bells and whistles on paper but the Genesis could and did every effect the Snes did through brute force. The reason is actually quite simple not only was the Genesis's processor double the Snes's in clock speed it also had an 8-bit Zilog co-processor. Further, the sound on the Snes should be better but it is not. When you play the fan fixed version of Street Fighter 2 Special Championship Edition you will hear arcade perfect sound out of a stock Genesis. That is simply not possible on the Snes because of the way it handles sound. Every voice sample and sound (music included) all sounds like they are coming out of a hallway or dare I say...bathroom. Furthermore, there are games on the Genesis that have sprite rotation, scalling, shrinking, and polygons on screen at once without slow down as a core mechanic of the game (Red Zone, Mickey Mania, Road Rash...ect). It gets even worse when you hand the Genesis an upgrade like the SVP chip. Virtua Racing on the Genesis literally destroys every single FX/FX2 chip game point blank. I will leave you with this- Star Fox and Wolfenstein have been translated to the Genesis without any added hardware. The Genesis runs both expertly and at a better frame rate. The commercials were dead on- Genesis does what Nintendon't! ;)
@Shawn Macdonald As I said, I had/have them both and what you said was patently false. The Genesis did everything and I mean every single effect the Snes did on pure stock hardware. Yes, the Genesis had slowdown from time-to-time but nothing like the Snes. Do you remember Thunder Force III at all? The game that looked so good and played like a dream that it was ported to the arcades? It was so well received that it launched on both consoles and ran like absolute garbage on the Snes. It was 70% slowdown throughout the game. You talk of graphics...no game in the Snes library touches Thunder Force IV. It looks and plays like a Neo Geo AES/MVS/CDZ title. Everything from the graphics and sound absolutely destroys anything on the Snes. They do things in that game that a stock Genesis should not be capable of. It does have slowdown when the 6-7 parallax plains are going and the screen is filled to the brim with ships exploding everywhere. It is a literal tour de force for the senses. Further, as I mentioned earlier, the SVP chip was a stroke of pure genius. Virtua Racing by itself crushes every single solitary FX/FX2 powered game on the Snes by such a wide margin that it's not even up for debate. This also came at a time when many developers broke the so called color limit of the Sega Genesis. Games like Vectorman and Virtua Racing display far more colors at once that was ever thought possible. Does this make the Genesis superior in every way...no it does not. It means it had the chops to compete and proved a viable threat to Nintendo's so called dominance. The only reason Nintendo ever truly dominated in the gaming market was through illegal manipulation and monopolistic practices. Once they lost that, Sega alone brought Nintendo to their knees.Nintendo went from a commanding lead to barely holding 40% of the market in less than one year. Nintendo won the 16-bit war competing with itself. Sega of Japan pulled the Genesis from the market to focus on the failed Saturn. Sega was still in the lead at the time and likely would have one had they kept plugging away. It was their battle to lose and they balked. You can claim Nintendo superiority all you want while calling others fanboys...but it is you who are blinded. I am not a fanboy and I love both machines equally. In my eyes Sega, without realizing it, future proofed the Genesis when they added an 8-bit Zilog Z-80 co-processor for BC. This is why the Genesis was able to truly do things beyond the hardwares capabilities. The Genesis has games that have rotation, sprite scalling, polygons, and adequate frame rate that run without any specialized chips at all, running at the same time. The Snes cannot do this without specialized chips. Look up Red Zone to see what a stock Genesis can do in the right hands. It's truly a technical marvel only beaten by indy developers pushing the Genesis further with techniques that did not exist back then. For example, Wolfenstein 3-d running on completely stock hardware that just decimates the FX powered Snes version in every single way.
@Shawn Macdonald Spoken like a true fanboy. You think bringing up a few multiplatform games wins this...not even close. Further, you say Yoshi's Island is the best...oh, God that's funny stuff. Thunder Force IV just wipes the floor with Yoshi's Island and without needing an FX chip to carry it. That's the problem that you seem to be unable to grasp, the Genesis doesn't need any specialized chips at all. Too this day the Genesis has a thriving indy market. The Snes was left behind because it needs specialized hardware to compete. Again, Wolfenstein 3d and a fixed Street Fighter Championship Edition with arcade perfect sound puts this to bed. Street Fighter 2 Special Championship Edition is still used today in EVO competitions. I love that you brought up sales of a few games...lifetime console sales when the two were competing is the only true comparison fanboy.
@Shawn Macdonald Awe is the petulant child using an ad hominem because he lacks the intelligence to make a sound argument? Why yes, yes he is! UN Squadron is not arcade perfect on the Snes, the games are completely different. Further, it does not look as good as Thunder Force IV period. It has less moving backgrounds, less levels, runs slower, has slowdown, less enemies on screen, runs at a lesser resolution...do I need to go on? I mean the fact that you think Yoshi's Island is somehow special is just so funny too me. Wolfenstein 3d is a true technical marvel of its day and runs flawlessly on a stock Genesis without needing any specialized chips really puts this to bed. No one in the history of ever would make such an idiotic claim that a 2d side scrolling game is even in the same league as Wolfenstein 3d...but you. The game was a literal seismic event felt across the entire industry and one Nintendo tried to capitalize on. John Carmack worked on the Snes port and it is abysmal. The Genesis version was created by one guy and he did it without any extra hardware. Just like Thunder Force IV looking better than...haha, UN Squadron, Wolfenstein 3d for the Genesis just destroys so soundly that there is no debate which is the clear winner. It plays in a much higher resolution, no slowdown, no censorship, no pixelation, and mirrors the PC version in almost its entirety....Yoshi's Island...hahahahaha oh God it hurts...hahahaha. For future reference- One must never resort to personal attacks in a debate. It shows a serious lack of education and intellect on your part. Perhaps in the future you might consider seeking an education or at least spending more time with books than your Snes. Thanks for playing!
@Dean SatanSays the ignorant and biased fanboy that was just throwing stupid lies like "The Genesis having 1536 colors" or "having 28 channels of audio"
Even the designer of the snes version of Aladdin, Shinji Mikami (yes, the resident evil Mikami) said that the megadrive version was better than his version www.polygon.com/2014/2/20/5431778/aladdin-genesis-vs-super-nintendo-shinji-mikami-dave-perry
David Somoza Domenech the snes version always felt to me like a generic platformer capcom was working on and somehow got the Aladdin license to put over it. Whiel the genesis one was made with the license in mind and the devs clearly had access to resources from Disney to make it.
@@ermiker7336 I've played both. The SNES Aladdin was more polished in terms of interactivity, level flow, and control (it was made by Capcom, after all) but was just plain dull and uninspired. The Genesis Aladdin has all of the hallmarks of bad western game design of the 90's. Meandering, repetitive level design, undeveloped collision detection and combat, cheap hits everywhere, etc. If the name, Aladdin, wasn't on the box, and Disney animators hadn't made such eye catching animations, no one would care. I seriously pity anyone that thinks such a game can stand toe-to-toe with Genesis games that came out in 1993 too such as Rocket Knight Adventures, Shinobi III, and Gunstar Heroes.
Nope. Smash TV, Zombies Ate My Neighbors, Firepower 2000, Run Saber, Super Mario Kart, Top Gear (1, 2, 3000), Rock 'n' Roll Racing, and Kirby Super Star just to name a few off the top of my head. The faster clock argument is invalid because these two systems had very different architecture and once you understand how many more computations the SNES was essentially doing, well, the Genesis was completely outclassed. The resolution difference between these two systems was too minor to make any difference. Sega fanboys are getting desperate. It's like you've thrown out the straws and are now grasping at split hairs.
@@davidaitken8503 completely outclassed ? Then how come some games were faster on the megadrive, eh ? The resolution difference was BIG. It's obvious you weren't born at the time.
@@fabricebacquart Some games were faster on the Megadrive for the same reason some games were faster on the SNES. Different programming teams with different levels of experience with various hardware. The SNES also had much more processor intensive effects built in and readily available to the developers. If SNES game A is pushing much more demanding visuals then Megadrive game B there is a greater chance it will run into performance hiccups. If Super Mario Bros. on the original NES doesn't have any performance drops but Thunderforce IV on the Megadrive does is the NES more powerful hardware? Of course not. Judging by your name and you calling the Sega system the Megadrive I'm assuming you were in a PAL region and not an NTSC region. Unfortunately most of the versions of these games you played were much slower and choppier than the North American and Japanese versions. I know lots of developers gave you guys some pretty shoddy versions so the games I played may have been a very different experience than the versions you played. The resolution differences were not "BIG". That argument is every bit as ridiculous as if I made the argument that the expanded play area vertically on SNES games that used see through life meter/ scoreboard displays made a "HUGE" difference compared to the black bar at the top of the screen on Genesis games. So please stop making a big deal over a slight variation in resolution. I experienced the 16-bit era of the 90's first hand. I played literally hundreds of games for the SNES, Genesis, Turbo Grafx 16, and arcade.
SNES had a lower clock speed of 3.58 MHz but was still significantly faster than the Genesis clocked @ 7.6 MHz. To give you an idea the SNES processes 1,790,000 instructions per second @ 3.58 MHz while the Genesis only processes 1,330,000 instructions per second @ 7.6 MHz. Thst means the SNES processes 460,000 more instructions per second than the Sega Genesis/Mega Drive. Also for resolution the Emulator only displays 256 x 224 P but the SNES displays up to 512 x 448P or 512 x 478i while the Genesis has a max of 320 X 224P but most of it's games only displayed in 256 x 224P. That's why you could run two screens simultaneously on the SNES but couldn't on the Sega Genesis/Mega Drive.
If you had a six button Megadrive pad then Street Fighter II Special Champion edition actually played better than Street Fighter II Turbo on the SNES (SCE was basically CE with the speed of Turbo).
I mean it also just played better in general. It was closer to the arcade release there were a few minor physics differences in the SNES version that made certain combos work or not work. Minor things but if you were planning to take it to the arcade and were trying to practice at home the Genesis version was the way to go.
@Harris Zaindi I mean I haven't played the SNES version in probably two decades at this point. I don't recall noticeable input lag but I could be wrong. SNES Mortal Kombat definitely had something going on with its inputs though so it wouldn't surprise me.
Had both consoles and the SNES easily had the best controller especially for SF2. I actually think Sega lost a lot of market share because SF2 came out earlier on the SNES which was at the time a big factor. Both consoles are great and both have their own iconic games but SF2 Turbo on the SNES was and is the best
People talk about how the SNES had "better" sound than the Genesis, but imo SNES audio tech has aged really poorly while the FM Synth on Genesis has a more or less timeless sound. I know this is subjective, but I'd take Genesis audio over SNES any day.
I fully agree. I never really bought into the 'X console's music is better' argument. I just think they a different. SNES did smoother music, Mega Drive had a harder, more rock-esque sound to it and as a result I much prefer the latter. I think it pretty much boils down to how much you like synth. A lot of the MD's best music tends to be overlooked, too. Frank Klepacki's soundtrack for Warriors of the Eternal Sun, for instance, is never talked about but is some of the best the console has to offer. At least at 50hz.
Megadrive wasn't underpowered. It was MUCH faster, and it had all those contrast visuals and proper techno synths that were all rage back in the day. It was designed around trends among teens - dimly lit arcades and dark techno music at clubs (even pop music was influenced by techno and new age) so it wasn't hurt by worse colours and audio - it was designed for teens from the ground up. Trendy af. The console can do some dark techno (check Adventures of Batman & Robin) and insanely fast and smooth scrolling to blow your head off. So games that use those - shine in a way SNES wasn't able to replicate. As a kid I was blown away by Contra Hard Corps and Sub-Terrania (and ofc Sonic 2/3/K) and all the cool kids go Sega because it was cool as fuck. So you either play your 'games for kids' or be a cool teen doing cool teen stuff.
SNES is truly great, but definitely not cool like the Mega Drive/Genesis. Unless your idea of cool is playing it safe and censorship - right up until $$$ override principals (MKII). Sega's console has loads of weird freaky games like Skeleton Krew and that heavy bass/techno sound. Cool AF. Although in the wrong hands the music can sound awful.
You and Rooty Kazooty hit the nail on the head. The Genesis nailed "cool". If you want atmospheric RPG's, then by all means, SNES all day. I've personally always hated RPG's; I want to be overwhelmed by hardcore music and blazing game speeds, and the Genesis delivered every time. Some choice examples... -When you enter the dance club in Streets of Rage 3 -When the wolf starts howling and all of the windows break in Castlevania -The first boss battle in Contra/Probotector -Spinballing through the Chemical Plant Zone in Sonic -Ranger X! I love many many SNES games, but there is never a "Holy Shit" moment like these instances (except holy shit Yoshi's Island is cute as hell).
Zesanactor Over-5 SNES had good music composition, but the output was trash. The Genesis had an FM Yamaha audio chip which was like an instrument in and of itself. The SNES relies on poor quality samples of everything that it put out. It was a hardware limitation. It could replicate anything albeit very poorly. That’s why if you look up a theme like Super Metroid being run on the Mega Drive/Genesis, it sounds miles better. Literally everything sounds of much more quality.. the highs, mids and the low end. It’s not even close. Don’t preach anti fanboyism if you are one yourself. SNES had any composition since it ran audio on samples. The problem was that they sounded like a VHS tape recorded several times over.
@Zesanactor Over-5 Listen to Streets of Rage, Batman & Robin or Probotector sountracks, for example. The SNES can't do the same. And yes, the Megadrive is faster than the SNES. Now, i'm agree for Maximum Carnage. The SNES have great soundtracks, mainly in RPG's, and it reproduce very well the guitar sound. But for techno soundtracks, the MD is unbeatable. I make DJ sets with MD music ( and Amiga, Dreamcast, PSX... ) I never use SNES music besause it sounds to bad...
I question the integrity of anyone who claims the Earthworm Jim experience on the Snes and Genesis are comparable. The Snes version is an awful games. The Genesis version is one of the best games on the console.
@@rileylederer8800 Wow! You must really have a low opinion of the Genesis if you think Earthworm Jim is one of its' best games.;) Anyone that thinks that Earthworm Jim on SNES is awful and the Genesis version is one of the systems' best is an idiot. There isn't that many degrees of difference between the two versions and quite honestly, they both suck. The sequel sucked too. The 3D sequel sucked even harder. The whole series was complete garbage. Seriously dude, your taste in games is the equivalent of licking a dog turd.
@neurological loopholer There is no blast processing, dumbass. The SNES version is a nearly identical port of the Genesis version which was developed first. What is all of that blast processing doing exactly on a nearly identical game? You might also want to give the minor resolution discrepancy a rest. It just makes you sound like a desperate little Sega fanboy. So much fuss over a mere 50 or so extra horizontal pixels is absolutely pathetic.
@neurological loopholer Sure. Keep telling yourself that, kid. I noticed you didn't answer my question. What is all of that blast processing doing exactly on a nearly identical game? If I didn't know better, I'd say your yet another version of that clueless kid that sometimes goes by the name, Sega Arcade. Your substance free comments and blind bias in favor of the Sega Genesis reveal your real identity. No matter how many profile names you come up with it is obviously you.
I get the feeling that people who think the SNES is always better haven't actually played the games, just see better graphics and sound and assume 'better!'. Genesis' better resolution and faster processing is a HUGE deal when it comes to gameplay, and you've pointed that out well here. Liked and subscribed. :) BTW, NBA Jam Genesis>SNES. No music in the SNES version. Seriously. WTF were they thinking?!?!?!
I remember playing the snes version of Aladdin at my friend's house so I asked for it on Christmas for the Sega and man I was pissed it wasn't the same version but like every kid if you had it you played it and man it was a good game.
The resolution difference was there on other multiplats too: EWJ1-2, Lost Vikings, Cool Spot, Lion King, Zero the Kamikaze Squirrel etc. This did improve gameplay in platformers especially since you could see further ahead.
Minus sound ,color and mode 7 the genesis had the faster cpu and could push more sprites at a sharper resolution. Many times while the snes version looked better it suffered from slowdown much more. Considering the Sega machine had been out for nearly two years and Nintendo still chose a weaker cpu is beyond belief. This is why they could never put the nail in Sega's coffin. The genesis had the 6800 cpu which was what was in the amiga at the time. Sega got many more pc ports than nintendo. In many cases they couldn't even "port" a game to snes since it needed at least an amiga 500 cpu. Without having to rework a whole game code for the slower cpu just like the micro machines port... Many ports just wouldn't run on the snes like LHX , pirates gold etc so they was sega exclusives. Many was obscure and have been overlooked but when it came to pc and amiga ports the genesis was the better machine.Even Neo Geo ports just played smoother on the genesis not missing anima frames. Also sports games was superior because the genesis could display sharper sprites with smoother game play all due to the extra muscle in the 6800. Huge drop of the ball for Nintendo even though the snes did very well it could have dominated instead. If they had just chose a faster cpu than the genesis the nail would have been drove for sure....
Different engineered machines. They each focused on different things to make them "superior" to the other. They debuted only a couple years apart from each other, so they were developed close in time.
Well, it was 1,5 years. Altrough it's not really a couple years by definition, but still a time worth to mention when it comes to video games and consoles. The Genesis benefits from a higher horizontal resolution of 320 pixels (vs 256 on SNES) and a faster clocked CPU, while the SNES had graphical benefits, like a much bigger color pallet, scaling and rotation capabilities, more possible parallax scroll layers etc. If the games were programmed the right way, the SNES was the superior console. From around the mid 90s, programmers even managed to get rid of the typical slowdown issue. It's all just a matter of programming skills, titles like Rendering Ranger R2 the Donkey Kong series and Killer Instinct are the best examples.
I remember walking into Sears as a kid and playing Sonic for the first time, I was mind blown. I think both systems are good, they both had good games and bad games. I prefer the Nintendo controller. Sega had a lot of great sports games, like Madden and NHL 94 and Mortal combat was much better than the SNES version. They had Streets of Rage, Sonic, Golden Axe, Shinobi, Gunstar Heros, Shining Force, Road Rash. Star Control, Comix Zone, Earthworm Jim, Rocket Knight, Vectorman. Nintendo had a lot of great games too. I remember when Donkey kong Country came out. I could not believe those graphics were on a 16 bit system. Street Fighter 2, Star fox, F-Zero, Super Mario World, Zelda, Metroid , Megaman X , Final Fantasy 3. Super Mario Kart, Chrono Trigger.
To be fair, the Genesis had two Street Fighter 2 games as well. But overall, the SNES has the bigger library of fighting games, and better titles, like Killer Instinct, Fatal Fury Special, Street Fighter Alpha 2, World Heroes 1 and 2 (WH 1 also exists for Genesis, but it's an unplayable mess), the Fighters History series etc.
I used to head round to a mate's house to play SF2 on the SNES. Once Street Fighter 2 Special Champion Edition arrived on the MD, the SNES version was pretty much forgotten. We clubbed together for 2 6-button controllers.....and not 4 buttons plus 2 awkward as hell shoulder buttons.....2 beautiful rows of 3 with a rubber D-Pad! Even I could get Ken's 5-hit standing dragon punch combo out. Brilliant it was.
Foreigners from your dumbass perspective. It's original Japanese name is in fact Megadrive. Do some research before you post stupid comments like that.
Instead of buying 1 "hot" console when it was new, my parents would wait until they were heavily discounted or even secondhand, that's how I wound up with both the SNES and Genesis.
A few additions: Toy Story, Earthworm Jim and its sequel (although the best version of Earthworm Jim 2 was on the Saturn, even slightly ahead of the Playstation version) and Street Fighter II Turbo (faster, smoother and more fun on the Mega Drive). Also the exclusive titles were often better. I mean, I would always prefer the Sonic Trilogy over Super Mario world!
Great little list. I didn't know Flashback was originally created for the Mega Drive, the more you know and all that. I played it on the Amiga and since it came out there first, I'd always assumed it was created for that. Regardless, I still completed it and it still holds a warm fuzzy memory for me :)
Both of these consoles were epic for different reasons... I started collecting again for both recently and am loving every minute of it. Great video mate
the "mega drive CPU was clocked 2X faster than the SNES" thing doesn't ACTUALLY mean what people think. in addition to the SNES actually being capable of running at different clock speeds, the CPU architectures were ENTIRELY different so clock speed difference means nothing. in fact the CPU in the SNES could on average do twice as much per clock cycle as the one in the megadrive. but the megadrive on average IS faster...one reason for that is that the MD had some important features that meant various parts of the machine had DMA or Direct Memory access, meaning that memory accesses that would be done through the CPU or some timer on the SNES, could be done independantly on the MD.
Well, both were RISC architecture, so, per clock cycle and program size, it's comparable, except, the MOS 6502 architecture was inferior to Motorola 68000 architecture (which was more expensive), especially, the M68000 family had 8 internal register to work with instead of 3, which meant more optimization capabilities and less bus access. 6502 choice of nintendo was probably proposed in order to cut fabrication cost and encourage NES developers to port part of their code to SNES. Anyway, when you look at CPU performances, you clearly feel the difference when playing games ported to both platforms.
neither were RISC architecture. both and especially the 68K were classic CISC. the ISA for the chip in the SNES was not 6502 it was a 16 bit extension of it and was compatible, and yes for some of reasons you stated, cheaper and compatible with the NES CPU as part of an unrealized plan to include backwards compatibility. the SNES actually WAS meant to use a 68K originally...but it would have put the price point up too high so was scrapped. it is true that things like registers would impact performance, but the reality is that while the SNES chip WAS slower. when you compare other metrics like instructions per second and per cycle you'll find that the performance difference was not 2X. it was more like 10-15%. i'm not arguing that the SNES was "slower" than the MD. it was in many ways despite its technical superiority in other areas. but the tale of the 68K being literally twice as fast and hence the whole system being twice as fast is untrue, besides comparing ISAs is like comparing apples and oranges anyway.
You're right, M68000 is a CISC, I remember it having a small instruction set but it's bigger than I remember... I did wrote code for that processor 15 years ago... I'm getting old lol! Anyway, losing in terminology isn't that interesting. What I was trying to express, is that they both have small instruction sets, they both don't have instructions that, by example, load data, add something , apply a mask on the result and wrote the result back where it was taken... all that in one instruction. I thank you, I took the time to read about the timings of the 65c816 arch... This is interresting. I haven't compared every instructions and it's variants, but at first glance the differences aren't flabbergasting... I can clearly see that the 65c816 is twice as fast for complex addressing, this is interesting. Still, the simplest versions of the instructions (the most used one) are comparable. Interestingly, I thought 65x816 had 32bits instructions... but has none. This is a major drawback... it's good to cram more instructions per cycle, but being able to transfert, add on a 32bits word space is a significant advantage. 65c816 instruction set/variants is smaller than 68k set. That could lead in long term to more verbose code... You probably know too that a slower clock lead to several problems of timings with the bus. A slower CPU has a lower "resolution" to interract with it's bus, that generally (not all the time, it depends on the skill of the programmer) degrade performances... Thats interesting... genesis blast processing was a combination of several factors...
well at least you're admitting where you're mistaken and not calling me every slur under the world right now XD it's like the 6502/Z80 conflict in the 8-bit era. the 6502 tended to be clocked between 1 and 2 MHz and the Z80 around 3-4MHz, much of the time they were nearly the same speed anyway because the 6502 would two nearly twice as much per clock cycle. i often hear it referred to as the "megahertz myth", again i do have to stress though, the SNES chip IS slower, for various reasons. it's just not 2X. yeah the blast processing is a marketing term that did have basis in reality. mostly related to bus and DMA advantages. something about "using DMA to blast bits into the video chip" or something like that, it was based on something a dev said and i don't know the quote too well off hand.
"Different" speeds of SNES CPU mean it usually runs slower than its maximum 3.58 in most games. Its MIPS score may be higher in theory, but due to it being so much more primitive than 68000, it does some things, such as shuffling data between memory locations MUCH slower than 68000. Basically it executes instructions faster because its instructions do less and you need more of these instructions to match 68000.
I love my SNES for RPG's, but action and sport games are generally better on the Mega Drive. I've over 400 MD and SNES titles and many of my favourite 16 bit games either aren't on the SNES, or aren't as good as the MD version. Alien Soldier, Streets Of Rage 2+3, Splatterhouse 2+3, Comix Zone, Shinobi III, Sensible Soccer, Speedball 2, Another World, Thunder Force IV, Gunstar Heroes, Monster World IV, Ristar, Vector Man 1+2 , Contra Hard Corps.......to name a few. As many have said, the SNES often sounds a bit muffled, and compressed, as though the tv is inside a cardboard box, or like you're halfway out the door. Also, the MD had the stereo headphone jack and volume slider in the days when most TV's didn't have a stereo jack, and a lot of TV's had nothing. The MD had true backwards compatibility with the Master System using the adapter - not the 3rd party glitchy emulated shambles of the SNES adapter. But I love that I can use the Super Gameboy adapter with the SNES to play my GB games in color on a big screen. (Most GB games have color, and some are further optimized for the Super Game Boy. Space Invaders is the same 16bit game as the SNES but without split-screen versus mode). I prefer the MD controllers over the little SNES pad which is uncomfortable after a while. The MD Arcade Power Stick is awesome to use. Both Sega's pad and stick had 6 button variants. I've yet to find a SNES arcade stick that matches up to Sega's - which is essentially just an oversized pad with a stick, but it's perfect. I'm also a fan of the artwork on the cartridges and boxes. The SNES has bigger carts, but smaller labels. And you have to pay a premium for a boxed SNES game because flimsy cardboard doesn't last well compared to the MD game cases. The MD looks great with my newer systems, while SNES consoles, carts and controllers are a yellow/brown mess unless you keep them out of sunlight. The American SNES is one of the ugliest console I've ever seen - even before it turns yellow. Whilst the Mega Drive looks great and fits in nicely with modern hardware. Another factor is that I always felt the SNES was more for kids, and was heavily censored. You got more blood 'n' guts on the MD. Anyway, I love them both. Surely the best consoles ever. We're still arguing about them almost 30 years after the MD was released! The fact that the consoles are considered to be evenly matched is quite telling, considering SNES was released more than 2 years after the MD. (Mega Drive: 29th October 1988 vs Super Famicom: 21st November 1990). Nintendo really could have spec'd the SNES hardware better, and "who's the best" wouldn't even be up for debate. All things considered, the Sega Mega Drive wins. "Saaay gaaaaaah".
Rooty Kazooty - If I could like up this comment twice, I would. You've perfectly described how excellent both machines were, without the usual Nintendo fanboy delusion that the SNES was infallible (which it most certainly wasn't). Like you said, the SNES was far better for RPG's,had some unique mode 7 titles and of course a classic Mario game, but the Megadrive was just so much better at Shooters, Beat em up's, sports games .The range of games was so varied in comparison, and it just felt so much more fun. My memories of the SNES was pretty much unbelievable slow down on stuff like Axelay, Super Ghouls and Ghosts, that despite all the amazing graphics and effort put into those games, the slow down just killed the enjoyment. I never understood why anyone could rate the SNES as superior with such lag.
The people that bring up the age old stale argument of the Snes is good for its RPGs, rhen loses to everything else is horseshit. Can honestly say you don't even have to dig all that far tp realize its false, I only have 4 RPGs for the thing, out of rhe 30 games.
I played the SNES version of Aladdin before the Genesis version. I remember how impressive the snake jaffar boss was. He took up the whole screen! I remember how tiny and disappointing the same boss was on the Genesis. It was also more anticlimatic.
Means very little to me in fact it can come across less effective the larger these sprites are a mess of squares is what it usually comes out as also putting thunder and silly weather effects just to prove a point is stupid and cpu leaching what the snes does
Loved the Genesis. Spot on about sports games feeling better on Genesis vs snes. I couldn't pick one or the other as I loved both systems and they provided me with countless hours of great gaming.
It seemed that in general Amiga ports(and games programmed by Amiga programmers) were generally better on the Genesis/Mega Drive than on the SNES. I'm guessing that's because the Genesis/Mega Drive had a more similar architecture to the Amiga in some rather important ways.
It's nice to hear an English voice says Snes, it's what we all called it back then. So weird to hear people spell it out all the time. I did want the converter for the Megadrive so I could get wonderboy3, Asterix and others but never did!
SNES: I have more Colors & Mode 7! SMD: I Run faster & have Higher Resolution. SNES: I have a better Soundchip. SMD: My Soundchip is easier to program. SNES: I have a Special chip to created 3D Graphics! (FX Chip) SMD: I have the same exact thing... (SVP chip) SNES: I have a a CD Syste... Hey where did Sony go? SMD: I have a Sega CD! SNES: Forget CD's. I have the MSU-1!!! SMD: Well... I have... the 32x? which can be mixed with Sega CD to have CD32x games?
The MD/Genesis suffered from a company that thought add-ons were a valid way to extend a console´s lifespan. What´s odd to me is that the company that pioneered 3d arcade games didn´t foresee 3d gaming as the wave of the future for home consoles. Imagine if Sega had built the Saturn around Model 2 technology, or at least specifically with 3d in mind. As it was, Sega just tacked on 3d capabilities as an afterthought.
Wow, I really felt like this was an education! I owned a SNES and always thought it was the superior system but this list clearly proves I was wrong (in many cases!)! The quality differences with some of those games was just shocking! Cheers for the upload! I feel enlightened!
to explain the loading times on the mickey mania snes version: iirc the graphics were compressed and had to be decompressed for the upcoming level. so that's why the snes takes some time to decompress everything before the game goes on.
I have that multicart. One of the funny things about it is it actually has a port of the SNES Aladdin, called "Aladdin II" here... so even if you prefer the SNES version, Sega now has both! (Granted I don't know how well it plays compared to the original).
In many cases the Genesis had less slowdown and sharper pixels. Sports games for example was notably better on MD I loved both systems often for different reasons. Nintendo dropped the ball by using a weaker cpu. The Genesis had many pc ports like simulators or strategy games never seen on snes as well the ports was just easier on the very popular 6800 cpu. In retrospect Sega should have ported more Amiga ,PC and Neo Geo games .
Terrific video! One bit of trivia: the Neo-Geo and MD/Genesis both carried Motorola 68000 main CPUs with the MD version at 7.6 MHz and the NG @ 12MHz. Takara likely had the easiest time porting any SNK games to Genesis due to this. It's also the reason why a lot of devs for Atari Jaguar, when faced with programming for the seeming-impossible Tom and Jerry chips, opted to use the 68000 that was meant to be a hub for the T&J processors.
Wow, 25 years later and people still discussing that. Regardless SNES be more a next gen console then Genesis, there will never be a console war like that
Well, the snes did come out 3 years after the genesis. Strange that even though it was made 3 years after the fact, genesis still more than kept up with it.
I have a theory as to why SNK games always looked and played better on the Sega Genesis (they did play better, he right, I grew up around the same time and owned them both. I still do and I also own a Neo Gea AES). Moving along...the Sega Genesis and Neo Geo share similar hardware with each other. Both have a 68k Motorola processor and they both have a Zilog Z80 processor as well. Of course the clock speed is faster on the Neo Geo and it has an enormous advantage when looking at all the extra hardware is in SNK's machine that can and did from 1989-2004. I have heard SNK often times put another 68k processor and a Z80 inside some of their massove carts and they are gargantuan sporting two boards (I'm guessing 2 68k's, and 2 Z80's are better than one).
Sinn0100 at some point, yeah, you are right, neogeo and megadrive share almost the same hardware and processing power, but the neogeo have a huge amount of memory, for sprites size, its a big difference. The most huge game on megadrive was the sf2t (40mbit), the neogeo was garou mark of the wolves (688mbit). Memory chips on the 80s and 90s are really expensive. The neo-geo multi AES was an arcade machine with 4,5 or 6 games boards.
Phil Dawson More delusional? What is that supposed to mean? Neo Geo and the Sega Genesis have the same internal hardware...period. The only difference in processors is the external clock speed. You know what...your right, the Neo Geo processor was about 3.5 mhz faster which is the same for the Genesis being about 3.5 mhz faster than the Snes. That's why these ports look better, they utilized better hardware more effectively. I mean hell, look at Star Fox, Star Fox 2, (yes I am using it as it was designed to play on Snes hardware with an FX2 in it and I have it on the Snes Classic) versus Virtua Racing. There is no comparison at all, Virtua Racing runs at a steady frame rate and even lands in the high 20's. Stunt Racer FX, (I remembered it) and Star Fox 1+2 run at an abysmal 10 frames a second. Nintendo, making garbage outdated hardware since 1985! P.S. we aren't above stripping your First Amendment rights away or running illegal monopolies to win. Let's face it without our monopoly, Nintendo hasn't seen first place again! Don't forget to buy a Switch, as we continue to drag our heels and attempt to hold the entire industry back like we did in 1996! Maybe it will work this time.
manuelink64 No doubt about it. I was referring only to processor type and size as an advantage when porting games. The Snes and Sega Genesis lack hardware scalling without extra hardware. I love my Neo Geo AES and I literally have it connected to my 4K screen in the living room with Samurai Shodown 2 in the cartridge slot. It looks very funny next to the Snes Classic and it's stupid purple color palette. I am thinking about importing a European Snes Classic for aesthetics. When I was younger (during the launch of the Snes) I put mine in a cabinet. My Sega Genesis stayed out for all to see (the thing still looks high-end today). I remember having the home that everyone came over to hang out. I had a 55 inch big screen and a 32 inch TV in my bedroom. I had the Genesis+Sega CD model 1 connected to the big screen and the Snes on the 32 inch. The only time that the Snes ever got connected to the big screen was for that short period of time that Street Fighter 2 was only on the Snes. That all changed when Street Fighter 2 Championship Edition came out (I got two 6-button controllers the same day). I ended up getting the Snes version a week later and ran endless comparisons. This all changed of course when I got a Neo Geo AES and for almost an entire year, I didn't pick up a controller for either (Final Fantasy 3 and Lunar series don't count...;) Ahh, those were the days. No bills, parents and relatives got me pretty much what I wanted as far as gaming was concerned (medical condition really prevented me from going out and enjoying life like a normal kid). Sure, I would go out to arcades, go-karts, bike ridding, but sports and things like that were a no-go and I loved both football and boxing.
@Álvaro de Bazán How did I miss this...actually, I'm highly educated and am living a great life. I have an amazing fiancee that is every bit the gamer I am. Our house is a gamers paradise that is the envy of our friends. In our master bedroom we have two of every console including the enhanced models connected to two 4K UHD screens. We have a room dedicated to all things retro gaming. Further, we have a full sized arcade complete with stand up coin-op machines. Not too brag, but I also love muscle cars and guns. I own multiple American muscle cars (2002 Firehawk Trans-AM, 94 25th Anniversary Trans-Am, 2012 SS Camaro, and now a 2017 Dodge Hemi muscle truck). I'm not going to list my firearms here (too many) but I love em'.I also am very happy to announce that I am one semester from graduating with my masters in criminal psychology. So...yeah, a little late but I'm doing just fine.
Let's not forget you could play online, sega was way ahead of everyone. They laid the groundwork for what games are today. Master system, 32x, segacd, Saturn, dreamcast.
Samurai Shodown on Genesis/Megadrive is actually terrible. It's missing so many animation frames there's entire moves completely cut from the game to the point most characters can't be played the same way as the original game. Also having the screen permanently zoomed in ruins zoning characters like Galford. Basically it does not play at all like Samurai Shodown. Graphically speaking, the backgrounds are also missing a lot of details. The SNES version isn't great but at least features all the moves and plays closer to the original MVS/AES game.
Lol you lieying the genesis version was wayyyyy better how could Sega fuck up a arcade game when they ruled the arcades at that time go play snes baby games
ProtoMancave samurai showdown on genesis don't have only one character from snes version,the characters are bigger and this is good, cause it's fighting game. Both versions are equal
Great video! Really enjoyed it and subbed :-) Other games I think may be better on the Mega Drive were Captain America And The Avengers, Lemmings (I personally prefer the Mega Drive music), Earthworm Jim (SNES version is missing a level), Jurassic Park (different game) and Taz-Mania (another different game. I prefer the platformer).
I completely agree with you on Jurassic Park and Captain America. Cap on Genesis was actually a decent arcade port. The SNES version was terrible! You couldn't even finish a basic combo going toe to toe with regular enemies without getting hit.
arbereshe I don't know. It is like they were different games, but in Sega was faster I don't know it is just an opinion
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arbereshe the sega port has more gore, graphically both are good, but some sprites are more detailed (despite the lesser colors) the music was kinda better on thesnes, though it was ok on genesis
I found Street Fighter 2 Special Champion edition way better than Turbo for the SNES. Faster more consistent speed. The added 4 extra speed settings for hyper fighting. The only thing SNES had over the Genesis port was colour and some of the songs sounded a bit better. Great points about Fatal Fury 2. I loved this game and my friends and I played it more than MK or SF. It just played sooooo much better on Genesis.
I'd say there's another big plus the SNES had - the controller. Sure you could get a six-button pad for Mega Drive/Genesis, but that was extra money. It came as standard with the Nintendo machine. Fun story: Special Champ Edition was the second version of SFII I ever owned. The first was on the Amiga. Now *that* was a bad version.
LOL how many buttons does the default amiga controller have... The worst has to be GB or NES and Master System versions. I had two 6 button controllers. www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjFgb2T-vLVAhVJ0YMKHenNDFUQjBwIBA&url=https%3A%2F%2Fd2ydh70d4b5xgv.cloudfront.net%2Fimages%2Fe%2F1%2Fsega-genesis-controller-ascii-pad-md-6-turbo-6-button-black-tested-working-japan-acede694ed599474d645746e782d7850.jpg&psig=AFQjCNE5fqIcSdKkHlfaWCJgGuGasvBKQw&ust=1503770054229974
The Amiga had a one-button joystick. You could get two-button models, but I honestly don't know if they even functioned correctly on the game. It was so bad. Such a disappointment, even as a child. You pressed down then up to do a Dragon Punch. Oh god, the memories...
Snes has 8 stars after the cheat, Genesis had 10 stars with no cheat. ;) check out th-cam.com/video/5rH7muw7T0o/w-d-xo.html if you need to count them. Genesis doesn't have "blast processing" but did have a faster CPU.
Games Better In Genesis: 1- Aladdin 2- Earthworm Jim 3- Mickey Mania 4- Mortal Kombat 5- Joe And Mac 6- Taz-Mania 7- Boogerman 8- Cool Spot 9- Toy Story 10- Fatal Fury 11- Captain America And The Avengers 12- Chuck Rock 13- The Jungle Book 14- The Lost Vikings 15- Mega(Super) Turrican 16- Jurassic Park
Great video here, I enjoyed it. Also, nice to see life was pretty much the same across the pond. Here in the states, I owned both systems and also a benefit of divorce. Genesis did what Nintendidn't in many cases.
Back in the day, I was a SNES fan, but looking back I think that while the Nintendo made SNES games were top notch, it's limitations with the CPU made it difficult for third party devs to create the same quality.
Well done. I generally agree that Genesis ports of Neo-Geo games are better than the Super NES ones... I mean, the Genesis uses the same hardware as the Neo-Geo (albeit very watered down), so you have to expect that. Of course, there are always exceptions... just look at World Heroes. Yeesh.
Really expensive cartridges, not at all like the Megadrive version of Virtua Racer, which certainly wasn't $100 US and £80 Sterling at launch. It wasn't much slower. It had a much slower clock speed. That doesn't mean what you think it means.
I'm glad you mentioned Pit Fighter. The Genesis one at least was playable and, dare I say it, fun in it's own way. The SNES one felt like it never came out of a beta. I owned the Genesis one and actually have fond memories playing it two player. I had a friend rent the SNES one before and he told me how bad it was. I never found out until I tried it in emulation years later. It was so bad, I originally thought there was a problem with the emulation. Another bad, but not as bad as the SNES version game you can add to your list as well is Race Drivin'. The SNES version runs so laughably slow that it is quite literally unplayable.
I remember a Sega add mocking the Super Nes slogan asking 'Since when Beast are intelligent?' and then comparing the Snes with a van, able to carry a lot of of info but slow and the Megadrive/Genesis with a sport's car, not able to carry as much as the van but much faster. Anyways you were a very lucky kid for having both consoles, it was a time when most of the catalog of a console was exclusive and available in the competition. In the last generations the preodominant home consoles have almost indentical catalogs that require comparison videos side to side to see the diference and a comparatively small percentage of exclusive titles.
@Dean Satan I dont care about all the specs. It's a 90s console! For me, the snes is a fun console and I enjoy it. I just prefer the genesis alot more. You can throw specs out all you want, but to say the snes is bad that's just b.s. in my opinion.
@Dean Satan Poor little Sega fanboy. You literally have no actual working comprehension of what all those numbers your spewing out actually mean. The SNES CPU and GPU are actually doing far more than the Genesis. Maybe you should learn a bit about RISC based processing. The SNES's 8 button controller as standard allowed for far more complex gameplay than the Genesis or Turbografx 16 could ever hope to have. The SNES had the most advanced sound capabilities for it's time. It had 8 channels capable of playing recorded sound samples. The Genesis had only one channel that could do that. The other 5 channels were limited to FM Synth which can't do much in sound variety, much like the original NES in that regard. I would seriously like to know what games you've actually played on these 3 systems because I've played literally hundreds on each including many that never left Japan and the SNES is far more advanced with the best games in literally every genre including shooters, action, and beat'em up games that all of you sad little fanboys are so confident Sega's inferior console had the advantage in. Maybe you would come across as less desperate if you didn't make such a big fuss over non issues like the so minor it's irrelevant resolution differences or the completely pointless port comparisons. Ports are usually done by different studios and there is a whole list of reasons why comparing them don't prove anything. Besides, I can list as many ports that are better on SNES as you can the other way. Comparing games made exclusively for each system is far more effective and the SNES wins every time. I've enjoyed playing many games on the Genesis over the years but even its' best are more shallow and far more technologically inferior in every way. Please don't embarrass yourself further with the tired "slowdown" trope. Certain solutions to a strained processor were more common on certain systems for various technical reasons which I won't bother to detail here. SNES slowdown. Turbografx 16 sprite flicker. Genesis frame skipping and staggered animations. Your mighty Genesis resorts to frame skipping the most often because if it took the time to render all 60 fps it would suffer from more slowdown than the SNES. Than there is the fact that the SNES could handle any Genesis (with the exception of unassisted polygonal) games while the Genesis isn't able to do even some of the earliest games that came out on SNES and I'm not just talking about games with Mode 7. Their are a number of features of the first level of Super Ghouls 'n' Ghosts, for example, that are impossible to replicate on the Genesis and I can go into great detail and specifics on that game and dozens more. You might actually learn something. Most of the Sega fanboys I've encountered online are closeminded morons that are afraid of even hearing this information. Will you be another, or is your belief that the Genesis is superior more than surface level bravado?
@Dean Satan Gradius 2 on Turbografx 16 Crystal Boss: lots of flicker Gradius 3 on SNES Crystal Boss: minimal flicker, more slowdown Rocket Knight Adventures and Sparkster on Genesis: Any use of "glow" effect most commonly found on bosses when struck and lightening flashes during the scrolling shooter stage: frame skipping Sparkster on SNES: Any use of "glow" effect most commonly found on bosses when struck: slowdown The preceding is easily observable examples of exactly what I was talking about when I said that all three systems suffer from the same strains on the CPU but show it most commonly Genesis: frame skipping, SNES: slowdown, Turbografx 16: flicker If you want to see an easily observable example of the staggered animations on a Genesis game I was reffering to swing a pipe in Final Fight CD. The character and the pipe don't animate in sync and if you hit two or three enemies at once they react one at a time. The SNES could handle Genesis games like Ghouls 'n' Ghosts but the Genesis could never hope to handle SNES games like Super Ghouls 'n' Ghosts. For example, the first level of Super GnG has some very impressive tile manipulation with the morphing terrain, Arthur can hop behind the fences, and the tidal waves require at least 3 separate layers of scrolling. These are observable uses of SNES features that you won't find on Genesis. You can easily watch a video or play these games on emulators and see every example I gave here. Sadly, you'll probably just dismiss all of it because that is what sad little Sega fanboys do when confronted with reality.
@Dean Satan Your inability to concede or even acknowledge the points I'm making is exposing your ignorance to anyone that stumbles upon this. Like the Sega fanboy that you so clearly are, your perceptions of hardware power revolve around speed. You can program a character to move as fast or slow as you want. The hardware's power has nothing to do with it. I was trying to illustrate some of the technical advantages the SNES has over the inferior Genesis. Unfortunately, like most Sega fanboys, you have a one-track mind. Speed. The mouse in Claymates for the SNES runs every bit as fast as Sonic. It's not an impressive technical feat, but neither is Sonic running fast. Smash TV is certainly more impressive on SNES than Genesis and it's one of the fastest shooters out there. Especially if you unlock turbo mode. I'm not fond of comparing ports because their are a whole bunch of factors that can make one version better than another regardless of anything to do with hardware but it does show that once developers became more familiar with the SNES, they could move dozens upon dozens of characters on the screen without slowdown. Space Megaforce and Rendering Ranger R2 are pushing insane amounts of sprites on the screen with great performance while displaying more impressive visuals than what the Genesis could ever hope to handle. I'm sure you will find some lame excuse to dismiss these games as well. By the way, I find it funny that the most pathetic of Sega fanboys always try to make a big deal about the (so small it is irrelevant) difference in resolution between the two systems but never seem to concede how much more of the screen is being used for the actual action on many of the SNES games that don't have a black bar on the score/ life meter/ etc. I encourage anyone that has stumbled upon this little back and forth to look up a video or two of some of the games I mentioned above. They illustrate perfectly how ignorant and uninformed you clearly are. There are plenty of so-called "fast" games on the SNES and anyone with even a modest knowledge of the systems game library knows that. Perhaps referring to you as a Sega fanboy is giving you too much credit, as I've spoken to many that are at least willing to concede that the SNES has some impressive technology under the hood. I think you might be the lowest form of fanboy, an Anti-Nintendo Fanboy. You hate literally anything the company makes for reasons even you don't understand.
Computer wars are classic. We had it with the MSX vs Commodore 64 (i had both and like the MSX better). Afterwards you had the Amiga vs Atari ST. I respect the ST but the Amiga is far better.
I just do not know where this meme comes from that Virgin Aladdin is better. My best guess is that little boys at the time were impressed with *the idea* of a sword, which turned into a playground boast and just sort of stuck. The game has nauseatingly twitchy movement and scrolling, the combat is all button mashing, and the whole thing relies on invincibility frames to be even remotely playable, which is sort of like being "difficult" except really more just "a mess". Meanwhile, the Capcom game is gorgeous, the acrobatics are fun to pull off smoothly, and there's some satisfying technique and exploration that lets you learn and master the game... instead of twitching to death on the same stupid enemy every time until you snap something in frustration.
Micro Machines! What a bloody game that was. I can't wait for that new one at the end of the month. I had a Mega Drive and so did the large majority of my friends. The whole "console war" thing largely passed me by. That might be because the NES wasn't as big in the UK and therefore the SNES wasn't either. Nintendo had a much bigger market share in the US. Going back and playing the games now, I do think the best SNES games have aged better than the Mega Drive ones.
Micro Machines 2 on the SNES sucked cause it didn't have a save so your times and progress were always lost >.< I took it back and got Yoshis Island instead haha Micro Machines 96 was the best cause it had a track creator ^.^
"I do think the best SNES games have aged better than the Mega Drive ones." I disagree. Both systems have awesome games but the Mega Drive has better and more timeless standards mainly thanks to the better CPU which makes the game usually smoother and more responsive, the superior resolution (most Mega Drive games run in 320x224 pixels while most SNES games run in 256x224 pixels, not only narrower but not even a proper 4:3 ratio!) and the clearer and more dynamic sound (which also has much more character). Games like Earthworm Jim, the FIFA serie or Mickey Mania are good examples of the overall higher efficiency of the Mega Drive hardware. Add to this that the Mega Drive is less prone to censorship while many SNES games are affected by this.
Yohko M. That is obviously your personal opinion, and you're entitled to it, but the SNES has several exclusives that are widely considered amongst the best games ever made, and the Genesis has none. That's just stating the facts.
That's stating nothing. Not only this is completely subjective and also saying that "Genesis has none" proves that you're completely clueless. Sonic serie, Street of Rage serie, Aladdin, Thunder Force III & IV, the Road Rash games, Alien Soldier, Herzog Zwei, Ecco I & II, Toejam & Earl, Shinobi III, Rocket Knight Adventures or Landstalker just to name a few are easily among the best games of their genre and sometimes they even invented new genres, took new directions. IMO The Mega Drive has actually a bigger amount of quality games in almost every genres bar RPG: shooters, run 'n guns, beat 'em ups, platformers, sport games... Also as I previously said more timeless standards.
Great video! You should have far more subscribers! I was Snes but the Genesis (mega drive) had many great games and you're absolutely correct, systems back then we're very different from each other.
I have to give credit to Sega during the Genesis years. I have never seen a system try so hard to beat the other system and as you point out, they sometimes did. Genesis has some of the most unique and wonderful games ever made, pushing the system to its very peak. I still go back and play some until this day.
Rocket knight adventure !!!
Sometimes did? Often did I'd say. 😁
Love the SNES all you want. It indeed was a grear console and I love it. But there is absolutely no point of hating on the Sega Mega Drive. Actually the competition is what made both consoles try to serve us better.
I loved them both as a kid,
But when ever I think back or see old game plays the sega is the one that brings back better memories
The snes is far superior. Mega drive has literally nothing to match up to DKC, Mario world/kart and Zelda. SOR 2 is easily the MD’s best
@@gunsharck Sega have alot of there own
The Sonic games , Golden Axe games , Ecco the Dolphin, Outrun, etc
@@gunsharck the Sonic games, Phantasy Star II and IV, Gunstar Heroes, Beyond Oasis etc
@@gunsharck Sonic, Phantasy Star, Ristar, Vectorman, Gunstar Heroes, Shinobi, Golden Axe, etc. You're another Nintendo fanboy that doesn't know shit about the Genesis.
I remember how slow Mortal Kombat 3 felt the first time I played it on a friend's SNES after playing it on my Genesis for years.
@Fernando Yanmar Try to play MK3 with Sonya on SNES and there you will see eve more hilarious results lol Genesis has best MK3 16 bit port hands down
I don’t know if it counts, but Contra Hard Corps on MD/Genesis was the greatest Contra series game by a long shot. The SNES one was not even close.
Growing up, Thunder Force III on the Genesis (Mega Drive) was one of my absolute favorites. The fast paced action, the beautiful graphics, and the absolutely kick ass music. I was beyond disappointed when I found out that the SNES port completely ruined all of those aspects..... especially the music.
Genesis always did hard rocking soundtracks better than SNES. But the SNES did great symphonic style music.
How the Genesis (MD) beat the Snes can easily be summed up by its very best games that push the hardware to its limits. Alien Soldier, Thunder Force IV, Musha, SOR2, Gunstar Heroes, Adv of Batman & R + others, these classics would not run on a vanilla Snes without some cutbacks.
The Gen is definitely the superior action arcade gaming system, bringing the arcade experience home with flying colors while Nintendo with their Snes desired the opposite, bringing home an rpg/adventure experience that couldn't be had in the arcades via Lttp, Super Metroid, Earthbound etc.
This is why I generally deem the greatest console war, which is this one, to be a tie, because both systems are spectacular in what they bring to gaming, personal gaming preference pretty much sums up which one is the better console to you and for you. They both can deliver excellent near CD quality sound (fyi Gen Japanese games generally sound WAY better than western ones), and both have vibrant, colorful graphics, the first truly timeless consoles ever made.
@Zesanactor Over-5 None of those consoles beats the other one on everything. The SNES had its own strengths (way more colors, hardware visual effects like mode 7), just like the Genesis (more powerful CPU, better resolution). Because both consoles have their advantages, they both can do things that the other one cannot do.
Both consoles had design mistakes. For example, not enough colors for the Genesis (for its time), and a too weak CPU for the SNES (the SNES was released 2 years after the Genesis, so according to Moore's law, which was fully valid at the time, its CPU should have had twice as much transistors as the CPU of the Genesis, but it had 3 times less transistors).
Well in today's world were CPU speed an resolution means everything . MEGA DRIVE IS CLEAR WINNER LOL . As for its flat plain rotation an scaling effects on SNES . In arcade ports it was used once . Turtles in time . An used well . ANIMATION PER FRAME due to clock speed on megadrive was blatent in most side scrollers . Look at sor 2 . Nothing on SNES comes close in same bracket . Virtua racing had a few hundred polygons more than Starfox . Look at game library on both . We all know which has biggest . HOWEVER SNES was brilliant at emmersive sound DSP chip . An colour pallet was much better . You wouldn't get games like mario kart . Yoshi island on megadrive . An seeing final fight running on jap release like it did wow . That's considered a bad port . On release I'd consider it a must buy . BOTH CONSOLES CREATED A TIME WERE TRUE GAMERS REMEMBER . WE STARTED WITH SPACE INVADERS . AN WE'RE STILL HERE .
I'm going to try to avoid being offensive and just say you lost me at "how the Genesis beat..." buzzer please
@Zesanactor Over-5 and they're are plenty of times the Genesis had the better game
Amazing how this debate can still cause butt hurt after nearly 30 years! 😆
Being a gigantic Samurai Shodown fanboy I think that was always the most clear example of the point you're trying to make than anything else. I remember comparing both of these games as a kid (I played the arcade a LOT) and being astonished at how much better the Genesis one looked.
Better looked, but not played. If you're such a massive Samurai player on arcade, you should know that Snes version is the more faithful in terms of gameplay and content.
@@musicvideoenhancerindeed. The 32meg SNES port was overall much more arcade accurate, it just played in the outzoomed view (that's not a bad thing imo). It had all characters, moves voice samples and more animation frames. The sprite size is the only "better" thing in the 24meg Genesis port.
"I had both consoles as a kid due to divorce!" LOL!!!!! That one hit home!!
If your Dad likes Nintendo and your Mom likes Sega and then your parents got divorced and now you have both. That makes no sense.
Agreed. I had all the same divorce but only 1 console XD
@@Seven71987 How doesn't it make sense? He would spend time at both parents places and hence get to play both.
@@Seven71987 they could buy him consoles, but different ones because they hated each other choices.
I enjoyed this. Regarding the resolution difference; somewhere in the area of near 80% of all Genesis/Megadrive games run at 320x224 (Sonic 2 split screen runs at 320x448) versus SNES 256x224. Save for a few title screens all SNES games run at 256x224
Not completely true, some games on genesis ran at 256x224 too. By example, Shining Force.
Nekkz read again what I said...
SNES does not look any superior, it depends on games, but as EA developers said - Genesis was faster for majority games, that's why Gennie got best sports games since it didn't lag and resolution was higher, this is easy win, and if you like children's games then you are better off with SNES, but it was too childish for me, except for Rock N Roll racing and few other games i loved on SNES
SNES has more colors and generally more advanced graphics chips.
R Moocher2 it's not though. There are other things to look at besides color's. Frame rate, number of sprites in a real world situation and resolution. Just try and play shmups on a SNES. It simply can't run them as well as a Genesis.
I preferred the Megadrive Castlevania and Contra games to the SNES iterations, even though they were also fantastic games.
inphanta Personnaly for the castlevania games here is my choice of order : 1: Dracula X 2: Bloodlines 3: Castlevania IV and for Contra : Contra hard corps is da best!
They had variety
@@furiousfox7712 play rondo of blood
oscar zambrano I don’t see why the game gets so much hate, the sprites are better than SCIV, the music is better, the effect are better, there is no insane amount of slow down unlike in SCIV, there is litteraly a new awesome« weapon art sysytem », there is alternative paths unlike SCIV , the is a side mission with a side character unlike SCIV, the game is also challenging unlike SCIV which is a joke in terms of difficulty, it’s just too easy with the 8 directions whips.
So yeah I think most people got their minds full of nostalgia for Super Castlevania IV and can’t accept the fact Dracula X is better and rightfully so for a game made 3 years later from Konami which at that point had become more familiar with the SNES to make a better game.
Sure Rondo Of Blood is better than Dracula X but despite Dracula X being « a disapointing port » of Rondo it still stays a very solid game.
@oscar zambrano In what way is Dracula X pixel art not superior to SCIV? You’ve got better sprites animation, if you go in and mine some game data you will end up realizing that Dracula X got almost twice the amount of animation (ennemies, bosses, main character), more coloration usage making degraded effects a lot better on Dracula X compared to the washed out SCIV, the only « special effects » novelty SCIV brings to the table is rotation effect using mode 7 in stage such as the big hanging light, on the other hand Dracula X goes beyond the simple effects mode 7 can add and introduces new stuff such as seen in stage 1, oh did I forget to mention bigger sprites? The list goes on but of course you can’t bring any facts up cause all you got to say is « cmon » « SCIV is better », if you are going to make your opinion have some value bring something to support it otherwise it’s just useless!
Now on to music, if you really think Castlevania IV music is better than Dracula X well I’ve got some news for you, not only you are wrong but you are in the minority who thinks that way. Judging by your lack of of brain or your lack of experience with Rondo of Blood and Dracula X you apparently haven’t noticed that one of the only thing which stayed intact in the transition from Rondo of Blood to Dracula X was the actual music soundtrack and guess what the music in Rondo/Dracula X is way more complex and uses a wide variety of sound samples compared to SCIV , of course that came at a price, more in game storage for the music but it’s ok cauz SCIV with its 8Mb pales in comparison to Dracula X 16Mb, making it possible to add in more stuff, such as more sprites, more complex music. I have never seen someone who said Rondo music was inferior to Castlevania IV, maybe clean your ears next time? Majority of people say the same Rondo (which has the same music composition as Dracula X) stands way above Castlevania IV in the sound domain.
Commercial Approved
"GENESIS DOES
WHAT NINTENDON'T"
Apparently what the Genesis does what Nintendon't is botched brain surgery judging by all of the delusional comments coming from Sega fanboys.
@Damin Mance Nope. The Star Fox commercial that mockingly asked, "Why go to the next level, when you can go light years beyond?" An obvious reference to Sega's "Welcome to the next level" ad campaign.
@@davidaitken8503 What? No, clearly Segata Sanshiro is the best set of commercials for a console. (If you haven't seen them before, You're welcome)
@@SamPearman I was only referring to US commercials. Of course Japanese ad campaigns are the best. :)
@@davidaitken8503 are you really trying to argue Gen vs SNES like 25+ years after both systems are long done? ;)
I'm a sound and music guy, and when it comes to the age old debate of SNES vs Genesis, I can definitely answer: both. The Genesis was great at using the YM2612 to make some kick ass guitars and funky bass, while the SNES explored ambient and sample based VGM
I think the biggest one you didn't include is Earthworm Jim (unless I missed that). Music sounds better on the Genesis, it has more sound effects (including lines of dialogue for Jim), the SNES version is lower resolution, and it has an extra level on the Genesis.
lartrak I looked at EJ and the differences weren't that apparent. SNES definitely had enough going for it in its own right to make it at least on a par with the MD version. imo, and all that.
lartrak every snes game is lower resolution than Genesis games.
channelofstuff It's other way around. Snes is using trickery for video to look like as one on the Genny. Snes video is being upscaled.
channelofstuff in the when the consoles first came out the snes looked more pixelated for example mario world was more pixaleted than sonic. sonic had more background and fronground layers than mario world. the only thing mario world had was a better color palette and mode7 and caricter animation atleast for that game.
As a kid I knew right away the differences between the two EJ games, Genesis version was so much smoother although SNES version had more attention to detail for example background designs. But I'll have to give it to the Genesis version it just have better game play.
Most excellent video Sir.
One big game that was far superior on the Mega Drive was Shaq Fu, Half the characters are missing on the SNES version for starters!
Larry! Appreciate the kind words (and suggestion) - big fan of the channel!
No worries matey, you totally got to do a follow up episode at some point, Also if you ever fancy a chinwag too let me now, great to see another fellow Brit doing retro gaming stuff!
Oh, Race Drivin' on the SNES is a complete pile of arse compared to the Mega Drive version too! Really REALLY bad port!
I need to find all the games people pointed out and put that together, definitely. Lots of suggestions, but not all of them based on... well, facts.
Definitely up for a chinwag, too.
Oh no he d'int
Shaq-Fu is a bad game. It has low reviews and the baddest version was in Game Boy. But I do have to say the graphics in the Genesis looks good.
Yes it is a bad game maybe you ask why do I keep playing it? Because when I was a kid Genesis games are expensive so in a year I can only buy a few times so I have no other choice but to keep playing the games I have repeatedly.
I always played Shaq story. Leotsu's stick made it harder to beat him when you use him ha ha ha my friends kept complaining when I use Leotsu.
Those annoying people who disagree are what we call Nintendo fanboys
Divorce helped me to get them both as well! I always preferred the Genesis over the Snes. Looking at Thunder Force IV, Streets of Rage 2, Gunstar Heroes and all those beautiful Neo Geo ports as to why I say this. The Sega Genesis has a similar setup to the Neo Geo AES/MVS/CDZ. More accurately they both feature a Motorola 68k CPU and a Zilog Z-80 co-processor.
Here's the thing, the Snes was not superior to the Genesis. Yes, it had more bells and whistles on paper but the Genesis could and did every effect the Snes did through brute force. The reason is actually quite simple not only was the Genesis's processor double the Snes's in clock speed it also had an 8-bit Zilog co-processor. Further, the sound on the Snes should be better but it is not. When you play the fan fixed version of Street Fighter 2 Special Championship Edition you will hear arcade perfect sound out of a stock Genesis. That is simply not possible on the Snes because of the way it handles sound. Every voice sample and sound (music included) all sounds like they are coming out of a hallway or dare I say...bathroom.
Furthermore, there are games on the Genesis that have sprite rotation, scalling, shrinking, and polygons on screen at once without slow down as a core mechanic of the game (Red Zone, Mickey Mania, Road Rash...ect). It gets even worse when you hand the Genesis an upgrade like the SVP chip. Virtua Racing on the Genesis literally destroys every single FX/FX2 chip game point blank.
I will leave you with this- Star Fox and Wolfenstein have been translated to the Genesis without any added hardware. The Genesis runs both expertly and at a better frame rate. The commercials were dead on- Genesis does what Nintendon't! ;)
@Shawn Macdonald
As I said, I had/have them both and what you said was patently false. The Genesis did everything and I mean every single effect the Snes did on pure stock hardware. Yes, the Genesis had slowdown from time-to-time but nothing like the Snes. Do you remember Thunder Force III at all? The game that looked so good and played like a dream that it was ported to the arcades? It was so well received that it launched on both consoles and ran like absolute garbage on the Snes. It was 70% slowdown throughout the game.
You talk of graphics...no game in the Snes library touches Thunder Force IV. It looks and plays like a Neo Geo AES/MVS/CDZ title. Everything from the graphics and sound absolutely destroys anything on the Snes. They do things in that game that a stock Genesis should not be capable of. It does have slowdown when the 6-7 parallax plains are going and the screen is filled to the brim with ships exploding everywhere. It is a literal tour de force for the senses.
Further, as I mentioned earlier, the SVP chip was a stroke of pure genius. Virtua Racing by itself crushes every single solitary FX/FX2 powered game on the Snes by such a wide margin that it's not even up for debate. This also came at a time when many developers broke the so called color limit of the Sega Genesis. Games like Vectorman and Virtua Racing display far more colors at once that was ever thought possible. Does this make the Genesis superior in every way...no it does not. It means it had the chops to compete and proved a viable threat to Nintendo's so called dominance.
The only reason Nintendo ever truly dominated in the gaming market was through illegal manipulation and monopolistic practices. Once they lost that, Sega alone brought Nintendo to their knees.Nintendo went from a commanding lead to barely holding 40% of the market in less than one year. Nintendo won the 16-bit war competing with itself. Sega of Japan pulled the Genesis from the market to focus on the failed Saturn. Sega was still in the lead at the time and likely would have one had they kept plugging away. It was their battle to lose and they balked.
You can claim Nintendo superiority all you want while calling others fanboys...but it is you who are blinded. I am not a fanboy and I love both machines equally. In my eyes Sega, without realizing it, future proofed the Genesis when they added an 8-bit Zilog Z-80 co-processor for BC. This is why the Genesis was able to truly do things beyond the hardwares capabilities. The Genesis has games that have rotation, sprite scalling, polygons, and adequate frame rate that run without any specialized chips at all, running at the same time. The Snes cannot do this without specialized chips.
Look up Red Zone to see what a stock Genesis can do in the right hands. It's truly a technical marvel only beaten by indy developers pushing the Genesis further with techniques that did not exist back then. For example, Wolfenstein 3-d running on completely stock hardware that just decimates the FX powered Snes version in every single way.
@Shawn Macdonald
Spoken like a true fanboy. You think bringing up a few multiplatform games wins this...not even close. Further, you say Yoshi's Island is the best...oh, God that's funny stuff. Thunder Force IV just wipes the floor with Yoshi's Island and without needing an FX chip to carry it. That's the problem that you seem to be unable to grasp, the Genesis doesn't need any specialized chips at all. Too this day the Genesis has a thriving indy market. The Snes was left behind because it needs specialized hardware to compete. Again, Wolfenstein 3d and a fixed Street Fighter Championship Edition with arcade perfect sound puts this to bed. Street Fighter 2 Special Championship Edition is still used today in EVO competitions. I love that you brought up sales of a few games...lifetime console sales when the two were competing is the only true comparison fanboy.
@Shawn Macdonald
Awe is the petulant child using an ad hominem because he lacks the intelligence to make a sound argument? Why yes, yes he is!
UN Squadron is not arcade perfect on the Snes, the games are completely different. Further, it does not look as good as Thunder Force IV period. It has less moving backgrounds, less levels, runs slower, has slowdown, less enemies on screen, runs at a lesser resolution...do I need to go on? I mean the fact that you think Yoshi's Island is somehow special is just so funny too me. Wolfenstein 3d is a true technical marvel of its day and runs flawlessly on a stock Genesis without needing any specialized chips really puts this to bed. No one in the history of ever would make such an idiotic claim that a 2d side scrolling game is even in the same league as Wolfenstein 3d...but you.
The game was a literal seismic event felt across the entire industry and one Nintendo tried to capitalize on. John Carmack worked on the Snes port and it is abysmal. The Genesis version was created by one guy and he did it without any extra hardware. Just like Thunder Force IV looking better than...haha, UN Squadron, Wolfenstein 3d for the Genesis just destroys so soundly that there is no debate which is the clear winner. It plays in a much higher resolution, no slowdown, no censorship, no pixelation, and mirrors the PC version in almost its entirety....Yoshi's Island...hahahahaha oh God it hurts...hahahaha.
For future reference- One must never resort to personal attacks in a debate. It shows a serious lack of education and intellect on your part. Perhaps in the future you might consider seeking an education or at least spending more time with books than your Snes. Thanks for playing!
@Dean Satan
I couldn't have said it better myself!
@Dean SatanSays the ignorant and biased fanboy that was just throwing stupid lies like "The Genesis having 1536 colors" or "having 28 channels of audio"
Even the designer of the snes version of Aladdin, Shinji Mikami (yes, the resident evil Mikami) said that the megadrive version was better than his version www.polygon.com/2014/2/20/5431778/aladdin-genesis-vs-super-nintendo-shinji-mikami-dave-perry
The man's got taste ;)
David Somoza Domenech the snes version always felt to me like a generic platformer capcom was working on and somehow got the Aladdin license to put over it. Whiel the genesis one was made with the license in mind and the devs clearly had access to resources from Disney to make it.
Who cares? Both games were average at best. I can't believe all of these crap games people are arguing over. Which pile of shit smells the best?
@@davidaitken8503 the genesis one was quite a remarkable game. Rough around some edges, but fun and nice looking
@@ermiker7336 I've played both. The SNES Aladdin was more polished in terms of interactivity, level flow, and control (it was made by Capcom, after all) but was just plain dull and uninspired. The Genesis Aladdin has all of the hallmarks of bad western game design of the 90's. Meandering, repetitive level design, undeveloped collision detection and combat, cheap hits everywhere, etc. If the name, Aladdin, wasn't on the box, and Disney animators hadn't made such eye catching animations, no one would care. I seriously pity anyone that thinks such a game can stand toe-to-toe with Genesis games that came out in 1993 too such as Rocket Knight Adventures, Shinobi III, and Gunstar Heroes.
most multiplayer games were better on the genesis for 2 simple reasons: faster clock, higher resolution
Nope. Smash TV, Zombies Ate My Neighbors, Firepower 2000, Run Saber, Super Mario Kart, Top Gear (1, 2, 3000), Rock 'n' Roll Racing, and Kirby Super Star just to name a few off the top of my head. The faster clock argument is invalid because these two systems had very different architecture and once you understand how many more computations the SNES was essentially doing, well, the Genesis was completely outclassed. The resolution difference between these two systems was too minor to make any difference. Sega fanboys are getting desperate. It's like you've thrown out the straws and are now grasping at split hairs.
@@davidaitken8503 completely outclassed ? Then how come some games were faster on the megadrive, eh ? The resolution difference was BIG. It's obvious you weren't born at the time.
@@fabricebacquart Some games were faster on the Megadrive for the same reason some games were faster on the SNES. Different programming teams with different levels of experience with various hardware. The SNES also had much more processor intensive effects built in and readily available to the developers. If SNES game A is pushing much more demanding visuals then Megadrive game B there is a greater chance it will run into performance hiccups. If Super Mario Bros. on the original NES doesn't have any performance drops but Thunderforce IV on the Megadrive does is the NES more powerful hardware? Of course not. Judging by your name and you calling the Sega system the Megadrive I'm assuming you were in a PAL region and not an NTSC region. Unfortunately most of the versions of these games you played were much slower and choppier than the North American and Japanese versions. I know lots of developers gave you guys some pretty shoddy versions so the games I played may have been a very different experience than the versions you played.
The resolution differences were not "BIG". That argument is every bit as ridiculous as if I made the argument that the expanded play area vertically on SNES games that used see through life meter/ scoreboard displays made a "HUGE" difference compared to the black bar at the top of the screen on Genesis games. So please stop making a big deal over a slight variation in resolution.
I experienced the 16-bit era of the 90's first hand. I played literally hundreds of games for the SNES, Genesis, Turbo Grafx 16, and arcade.
SNES had a lower clock speed of 3.58 MHz but was still significantly faster than the Genesis clocked @ 7.6 MHz. To give you an idea the SNES processes 1,790,000 instructions per second @ 3.58 MHz while the Genesis only processes 1,330,000 instructions per second @ 7.6 MHz. Thst means the SNES processes 460,000 more instructions per second than the Sega Genesis/Mega Drive. Also for resolution the Emulator only displays 256 x 224 P but the SNES displays up to 512 x 448P or 512 x 478i while the Genesis has a max of 320 X 224P but most of it's games only displayed in 256 x 224P. That's why you could run two screens simultaneously on the SNES but couldn't on the Sega Genesis/Mega Drive.
Blast. Processing.
If you had a six button Megadrive pad then Street Fighter II Special Champion edition actually played better than Street Fighter II Turbo on the SNES (SCE was basically CE with the speed of Turbo).
I loved that pad too, I used it for mk3
I mean it also just played better in general. It was closer to the arcade release there were a few minor physics differences in the SNES version that made certain combos work or not work. Minor things but if you were planning to take it to the arcade and were trying to practice at home the Genesis version was the way to go.
@Harris Zaindi I mean I haven't played the SNES version in probably two decades at this point. I don't recall noticeable input lag but I could be wrong. SNES Mortal Kombat definitely had something going on with its inputs though so it wouldn't surprise me.
@Harris Zaindi It's definitely just how the port was handled. MK2 doesn't have the same issue.
Had both consoles and the SNES easily had the best controller especially for SF2. I actually think Sega lost a lot of market share because SF2 came out earlier on the SNES which was at the time a big factor. Both consoles are great and both have their own iconic games but SF2 Turbo on the SNES was and is the best
People talk about how the SNES had "better" sound than the Genesis, but imo SNES audio tech has aged really poorly while the FM Synth on Genesis has a more or less timeless sound. I know this is subjective, but I'd take Genesis audio over SNES any day.
I totally agree
I fully agree. I never really bought into the 'X console's music is better' argument. I just think they a different. SNES did smoother music, Mega Drive had a harder, more rock-esque sound to it and as a result I much prefer the latter. I think it pretty much boils down to how much you like synth.
A lot of the MD's best music tends to be overlooked, too. Frank Klepacki's soundtrack for Warriors of the Eternal Sun, for instance, is never talked about but is some of the best the console has to offer. At least at 50hz.
There is nothing to buy into,.. the music hardware on the SNES was in fact, far better.
T H E C Y N D I C A T E Except for when it wasn't.
There is no except for when it wasn't. The hardware was FAR better.
Megadrive wasn't underpowered. It was MUCH faster, and it had all those contrast visuals and proper techno synths that were all rage back in the day. It was designed around trends among teens - dimly lit arcades and dark techno music at clubs (even pop music was influenced by techno and new age) so it wasn't hurt by worse colours and audio - it was designed for teens from the ground up. Trendy af. The console can do some dark techno (check Adventures of Batman & Robin) and insanely fast and smooth scrolling to blow your head off. So games that use those - shine in a way SNES wasn't able to replicate. As a kid I was blown away by Contra Hard Corps and Sub-Terrania (and ofc Sonic 2/3/K) and all the cool kids go Sega because it was cool as fuck. So you either play your 'games for kids' or be a cool teen doing cool teen stuff.
Genesis cool? Dude, SNES was RAD, TUBULAR AND FUNKY AT THE SAME TIME
SNES is truly great, but definitely not cool like the Mega Drive/Genesis.
Unless your idea of cool is playing it safe and censorship - right up until $$$ override principals (MKII).
Sega's console has loads of weird freaky games like Skeleton Krew and that heavy bass/techno sound. Cool AF.
Although in the wrong hands the music can sound awful.
You and Rooty Kazooty hit the nail on the head. The Genesis nailed "cool". If you want atmospheric RPG's, then by all means, SNES all day. I've personally always hated RPG's; I want to be overwhelmed by hardcore music and blazing game speeds, and the Genesis delivered every time. Some choice examples...
-When you enter the dance club in Streets of Rage 3
-When the wolf starts howling and all of the windows break in Castlevania
-The first boss battle in Contra/Probotector
-Spinballing through the Chemical Plant Zone in Sonic
-Ranger X!
I love many many SNES games, but there is never a "Holy Shit" moment like these instances (except holy shit Yoshi's Island is cute as hell).
Zesanactor Over-5 SNES had good music composition, but the output was trash. The Genesis had an FM Yamaha audio chip which was like an instrument in and of itself. The SNES relies on poor quality samples of everything that it put out. It was a hardware limitation. It could replicate anything albeit very poorly. That’s why if you look up a theme like Super Metroid being run on the Mega Drive/Genesis, it sounds miles better. Literally everything sounds of much more quality.. the highs, mids and the low end. It’s not even close. Don’t preach anti fanboyism if you are one yourself. SNES had any composition since it ran audio on samples. The problem was that they sounded like a VHS tape recorded several times over.
@Zesanactor Over-5 Listen to Streets of Rage, Batman & Robin or Probotector sountracks, for example. The SNES can't do the same. And yes, the Megadrive is faster than the SNES. Now, i'm agree for Maximum Carnage. The SNES have great soundtracks, mainly in RPG's, and it reproduce very well the guitar sound. But for techno soundtracks, the MD is unbeatable. I make DJ sets with MD music ( and Amiga, Dreamcast, PSX... ) I never use SNES music besause it sounds to bad...
Earthworm Jim on the SNES is complete wank, The Megadrive version is just so good
Oh also yeah SUCK ON THAT BINTENDO!
I question the integrity of anyone who claims the Earthworm Jim experience on the Snes and Genesis are comparable. The Snes version is an awful games. The Genesis version is one of the best games on the console.
@@rileylederer8800 Wow! You must really have a low opinion of the Genesis if you think Earthworm Jim is one of its' best games.;)
Anyone that thinks that Earthworm Jim on SNES is awful and the Genesis version is one of the systems' best is an idiot. There isn't that many degrees of difference between the two versions and quite honestly, they both suck. The sequel sucked too. The 3D sequel sucked even harder. The whole series was complete garbage.
Seriously dude, your taste in games is the equivalent of licking a dog turd.
@neurological loopholer There is no blast processing, dumbass. The SNES version is a nearly identical port of the Genesis version which was developed first. What is all of that blast processing doing exactly on a nearly identical game? You might also want to give the minor resolution discrepancy a rest. It just makes you sound like a desperate little Sega fanboy. So much fuss over a mere 50 or so extra horizontal pixels is absolutely pathetic.
@neurological loopholer Sure. Keep telling yourself that, kid. I noticed you didn't answer my question. What is all of that blast processing doing exactly on a nearly identical game? If I didn't know better, I'd say your yet another version of that clueless kid that sometimes goes by the name, Sega Arcade. Your substance free comments and blind bias in favor of the Sega Genesis reveal your real identity. No matter how many profile names you come up with it is obviously you.
I get the feeling that people who think the SNES is always better haven't actually played the games, just see better graphics and sound and assume 'better!'. Genesis' better resolution and faster processing is a HUGE deal when it comes to gameplay, and you've pointed that out well here. Liked and subscribed. :)
BTW, NBA Jam Genesis>SNES. No music in the SNES version. Seriously. WTF were they thinking?!?!?!
chuckobscure please consider “relevant games” in your statements
Snes games killed sega, super mario bros, megaman, zombies ate my neighbors, metroid, zelda...
Yeah both versions of NBA jam for snes lacked it
@@HeNnEsSy_HiCcUpS Zombies Ate My Neighbors was also for the Genesis FYI.
@@ExtremeWreck its better on SNES though
I remember playing the snes version of Aladdin at my friend's house so I asked for it on Christmas for the Sega and man I was pissed it wasn't the same version but like every kid if you had it you played it and man it was a good game.
There's mobs in SNES Dark Water called D.Riders, lol
The resolution difference was there on other multiplats too: EWJ1-2, Lost Vikings, Cool Spot, Lion King, Zero the Kamikaze Squirrel etc. This did improve gameplay in platformers especially since you could see further ahead.
I'm talking about enemies on screen the snes inferior cpu can't compete with the genesis up to 15 enemies on screen at once
Bad ports. The cropped screen doesn't happen on any good port for SNES. Only the Bad ports
@@ragezone9188 I used to think like you then I became a man and played Space Megaforce
@@josemarques131 Yes well there's quite a few
Minus sound ,color and mode 7 the genesis had the faster cpu and could push more sprites at a sharper resolution. Many times while the snes version looked better it suffered from slowdown much more. Considering the Sega machine had been out for nearly two years and Nintendo still chose a weaker cpu is beyond belief. This is why they could never put the nail in Sega's coffin. The genesis had the 6800 cpu which was what was in the amiga at the time. Sega got many more pc ports than nintendo. In many cases they couldn't even "port" a game to snes since it needed at least an amiga 500 cpu. Without having to rework a whole game code for the slower cpu just like the micro machines port...
Many ports just wouldn't run on the snes like LHX , pirates gold etc so they was sega exclusives. Many was obscure and have been overlooked but when it came to pc and amiga ports the genesis was the better machine.Even Neo Geo ports just played smoother on the genesis not missing anima frames. Also sports games was superior because the genesis could display sharper sprites with smoother game play all due to the extra muscle in the 6800. Huge drop of the ball for Nintendo even though the snes did very well it could have dominated instead. If they had just chose a faster cpu than the genesis the nail would have been drove for sure....
Nop, mega Drive CPU was not faster. Just had a higher clock
@@josemarques131That semantics. It’s one of the same thing. Of course it was faster. Go back on your meds.
Different engineered machines. They each focused on different things to make them "superior" to the other. They debuted only a couple years apart from each other, so they were developed close in time.
Well, it was 1,5 years. Altrough it's not really a couple years by definition, but still a time worth to mention when it comes to video games and consoles. The Genesis benefits from a higher horizontal resolution of 320 pixels (vs 256 on SNES) and a faster clocked CPU, while the SNES had graphical benefits, like a much bigger color pallet, scaling and rotation capabilities, more possible parallax scroll layers etc. If the games were programmed the right way, the SNES was the superior console. From around the mid 90s, programmers even managed to get rid of the typical slowdown issue. It's all just a matter of programming skills, titles like Rendering Ranger R2 the Donkey Kong series and Killer Instinct are the best examples.
Why did Nintendo not want Aladdin to have a sword? Why is it OK that Link has a sword? Fucking hypocrites.
Cause Aladdin doesn't use a Sword in the movie (only in last battle with Jaffar)
I remember walking into Sears as a kid and playing Sonic for the first time, I was mind blown. I think both systems are good, they both had good games and bad games. I prefer the Nintendo controller. Sega had a lot of great sports games, like Madden and NHL 94 and Mortal combat was much better than the SNES version. They had Streets of Rage, Sonic, Golden Axe, Shinobi, Gunstar Heros, Shining Force, Road Rash. Star Control, Comix Zone, Earthworm Jim, Rocket Knight, Vectorman. Nintendo had a lot of great games too. I remember when Donkey kong Country came out. I could not believe those graphics were on a 16 bit system. Street Fighter 2, Star fox, F-Zero, Super Mario World, Zelda, Metroid , Megaman X , Final Fantasy 3. Super Mario Kart, Chrono Trigger.
To be fair, the Genesis had two Street Fighter 2 games as well. But overall, the SNES has the bigger library of fighting games, and better titles, like Killer Instinct, Fatal Fury Special, Street Fighter Alpha 2, World Heroes 1 and 2 (WH 1 also exists for Genesis, but it's an unplayable mess), the Fighters History series etc.
I used to head round to a mate's house to play SF2 on the SNES. Once Street Fighter 2 Special Champion Edition arrived on the MD, the SNES version was pretty much forgotten. We clubbed together for 2 6-button controllers.....and not 4 buttons plus 2 awkward as hell shoulder buttons.....2 beautiful rows of 3 with a rubber D-Pad! Even I could get Ken's 5-hit standing dragon punch combo out. Brilliant it was.
as a genesis loyalist converted to more of a snes fan, it's really cool to see my original loyalties weren't unfounded! really fun video!
So nice to hear it being called Mega Drive instead of the Genesis
Matthew Hooker , man! ha! ha! ha! I'm a brazilian. I'm totally agree. "Mega Drive" here too. Never "Sega Genesis".
Sega Genesis always confused me it certainly was not the first Sega console?
Same here! Greetings from Brazil!
Only knew it as the Genesis
UK! Mega drive is better than Genesis.
I love Sega Genesis
*Megadrive
only foreigners say megadrive
No.. it is Megadrive. Oh and I'm a native, so...
Foreigners from your dumbass perspective. It's original Japanese name is in fact Megadrive. Do some research before you post stupid comments like that.
Well, I'll call it the freaking Sega Genesis no matter how much time passes.
Instead of buying 1 "hot" console when it was new, my parents would wait until they were heavily discounted or even secondhand, that's how I wound up with both the SNES and Genesis.
All I had was a pong console. All my mates had mega drives and SNES. I was very jealous playing 16 versions of pong
A few additions: Toy Story, Earthworm Jim and its sequel (although the best version of Earthworm Jim 2 was on the Saturn, even slightly ahead of the Playstation version) and Street Fighter II Turbo (faster, smoother and more fun on the Mega Drive).
Also the exclusive titles were often better. I mean, I would always prefer the Sonic Trilogy over Super Mario world!
You sounded just like the EA Sports announcer! =O
Victor J. Villanueva Hah, I try...
Great little list. I didn't know Flashback was originally created for the Mega Drive, the more you know and all that. I played it on the Amiga and since it came out there first, I'd always assumed it was created for that. Regardless, I still completed it and it still holds a warm fuzzy memory for me :)
Great video. Personally I like the more "platformy" style of Aladdin on the snes. This does not stop the sega version from being brilliant
Both of these consoles were epic for different reasons... I started collecting again for both recently and am loving every minute of it. Great video mate
the "mega drive CPU was clocked 2X faster than the SNES" thing doesn't ACTUALLY mean what people think. in addition to the SNES actually being capable of running at different clock speeds, the CPU architectures were ENTIRELY different so clock speed difference means nothing. in fact the CPU in the SNES could on average do twice as much per clock cycle as the one in the megadrive.
but the megadrive on average IS faster...one reason for that is that the MD had some important features that meant various parts of the machine had DMA or Direct Memory access, meaning that memory accesses that would be done through the CPU or some timer on the SNES, could be done independantly on the MD.
Well, both were RISC architecture, so, per clock cycle and program size, it's comparable, except, the MOS 6502 architecture was inferior to Motorola 68000 architecture (which was more expensive), especially, the M68000 family had 8 internal register to work with instead of 3, which meant more optimization capabilities and less bus access.
6502 choice of nintendo was probably proposed in order to cut fabrication cost and encourage NES developers to port part of their code to SNES.
Anyway, when you look at CPU performances, you clearly feel the difference when playing games ported to both platforms.
neither were RISC architecture. both and especially the 68K were classic CISC.
the ISA for the chip in the SNES was not 6502 it was a 16 bit extension of it and was compatible, and yes for some of reasons you stated, cheaper and compatible with the NES CPU as part of an unrealized plan to include backwards compatibility. the SNES actually WAS meant to use a 68K originally...but it would have put the price point up too high so was scrapped.
it is true that things like registers would impact performance, but the reality is that while the SNES chip WAS slower. when you compare other metrics like instructions per second and per cycle you'll find that the performance difference was not 2X. it was more like 10-15%.
i'm not arguing that the SNES was "slower" than the MD. it was in many ways despite its technical superiority in other areas. but the tale of the 68K being literally twice as fast and hence the whole system being twice as fast is untrue, besides comparing ISAs is like comparing apples and oranges anyway.
You're right, M68000 is a CISC, I remember it having a small instruction set but it's bigger than I remember... I did wrote code for that processor 15 years ago... I'm getting old lol! Anyway, losing in terminology isn't that interesting. What I was trying to express, is that they both have small instruction sets, they both don't have instructions that, by example, load data, add something , apply a mask on the result and wrote the result back where it was taken... all that in one instruction.
I thank you, I took the time to read about the timings of the 65c816 arch... This is interresting. I haven't compared every instructions and it's variants, but at first glance the differences aren't flabbergasting... I can clearly see that the 65c816 is twice as fast for complex addressing, this is interesting. Still, the simplest versions of the instructions (the most used one) are comparable. Interestingly, I thought 65x816 had 32bits instructions... but has none. This is a major drawback... it's good to cram more instructions per cycle, but being able to transfert, add on a 32bits word space is a significant advantage.
65c816 instruction set/variants is smaller than 68k set. That could lead in long term to more verbose code...
You probably know too that a slower clock lead to several problems of timings with the bus. A slower CPU has a lower "resolution" to interract with it's bus, that generally (not all the time, it depends on the skill of the programmer) degrade performances...
Thats interesting... genesis blast processing was a combination of several factors...
well at least you're admitting where you're mistaken and not calling me every slur under the world right now XD
it's like the 6502/Z80 conflict in the 8-bit era. the 6502 tended to be clocked between 1 and 2 MHz and the Z80 around 3-4MHz, much of the time they were nearly the same speed anyway because the 6502 would two nearly twice as much per clock cycle. i often hear it referred to as the "megahertz myth", again i do have to stress though, the SNES chip IS slower, for various reasons. it's just not 2X.
yeah the blast processing is a marketing term that did have basis in reality. mostly related to bus and DMA advantages. something about "using DMA to blast bits into the video chip" or something like that, it was based on something a dev said and i don't know the quote too well off hand.
"Different" speeds of SNES CPU mean it usually runs slower than its maximum 3.58 in most games. Its MIPS score may be higher in theory, but due to it being so much more primitive than 68000, it does some things, such as shuffling data between memory locations MUCH slower than 68000. Basically it executes instructions faster because its instructions do less and you need more of these instructions to match 68000.
I love my SNES for RPG's, but action and sport games are generally better on the Mega Drive. I've over 400 MD and SNES titles and many of my favourite 16 bit games either aren't on the SNES, or aren't as good as the MD version.
Alien Soldier, Streets Of Rage 2+3, Splatterhouse 2+3, Comix Zone, Shinobi III, Sensible Soccer, Speedball 2, Another World, Thunder Force IV, Gunstar Heroes, Monster World IV, Ristar, Vector Man 1+2 , Contra Hard Corps.......to name a few.
As many have said, the SNES often sounds a bit muffled, and compressed, as though the tv is inside a cardboard box, or like you're halfway out the door.
Also, the MD had the stereo headphone jack and volume slider in the days when most TV's didn't have a stereo jack, and a lot of TV's had nothing.
The MD had true backwards compatibility with the Master System using the adapter - not the 3rd party glitchy emulated shambles of the SNES adapter.
But I love that I can use the Super Gameboy adapter with the SNES to play my GB games in color on a big screen. (Most GB games have color, and some are further optimized for the Super Game Boy. Space Invaders is the same 16bit game as the SNES but without split-screen versus mode).
I prefer the MD controllers over the little SNES pad which is uncomfortable after a while. The MD Arcade Power Stick is awesome to use. Both Sega's pad and stick had 6 button variants.
I've yet to find a SNES arcade stick that matches up to Sega's - which is essentially just an oversized pad with a stick, but it's perfect.
I'm also a fan of the artwork on the cartridges and boxes. The SNES has bigger carts, but smaller labels. And you have to pay a premium for a boxed SNES game because flimsy cardboard doesn't last well compared to the MD game cases.
The MD looks great with my newer systems, while SNES consoles, carts and controllers are a yellow/brown mess unless you keep them out of sunlight.
The American SNES is one of the ugliest console I've ever seen - even before it turns yellow. Whilst the Mega Drive looks great and fits in nicely with modern hardware.
Another factor is that I always felt the SNES was more for kids, and was heavily censored. You got more blood 'n' guts on the MD.
Anyway, I love them both. Surely the best consoles ever. We're still arguing about them almost 30 years after the MD was released!
The fact that the consoles are considered to be evenly matched is quite telling, considering SNES was released more than 2 years after the MD.
(Mega Drive: 29th October 1988 vs Super Famicom: 21st November 1990).
Nintendo really could have spec'd the SNES hardware better, and "who's the best" wouldn't even be up for debate.
All things considered, the Sega Mega Drive wins.
"Saaay gaaaaaah".
Rooty Kazooty - If I could like up this comment twice, I would. You've perfectly described how excellent both machines were, without the usual Nintendo fanboy delusion that the SNES was infallible (which it most certainly wasn't). Like you said, the SNES was far better for RPG's,had some unique mode 7 titles and of course a classic Mario game, but the Megadrive was just so much better at Shooters, Beat em up's, sports games .The range of games was so varied in comparison, and it just felt so much more fun.
My memories of the SNES was pretty much unbelievable slow down on stuff like Axelay, Super Ghouls and Ghosts, that despite all the amazing graphics and effort put into those games, the slow down just killed the enjoyment. I never understood why anyone could rate the SNES as superior with such lag.
The people that bring up the age old stale argument of the Snes is good for its RPGs, rhen loses to everything else is horseshit. Can honestly say you don't even have to dig all that far tp realize its false, I only have 4 RPGs for the thing, out of rhe 30 games.
“Aladdin, the thieving little bastard” hahaha amazing.
You are right Bransfield. Aladdin looks and is 10 times better on Megadrive. The cool cartoony graphics and animations are just not there on the SNES.
I played the SNES version of Aladdin before the Genesis version. I remember how impressive the snake jaffar boss was. He took up the whole screen! I remember how tiny and disappointing the same boss was on the Genesis. It was also more anticlimatic.
Who cares about big Jaffar when you get a sword in the genesis version
Means very little to me in fact it can come across less effective the larger these sprites are a mess of squares is what it usually comes out as also putting thunder and silly weather effects just to prove a point is stupid and cpu leaching what the snes does
Jurassic Park was MUCH better on the Genesis over it's SNES counterpart.
Don't forget the T-rex saying "SEGA" - that shit still kills me :)
arbereshe co op
you get to play as the raptor, welcome to the next level
Its a no from me
MPCB11 23 and why is that? If you claim!
You had me at, "I'm not the slightest bit sorry, so deal with it."
Loved the Genesis. Spot on about sports games feeling better on Genesis vs snes. I couldn't pick one or the other as I loved both systems and they provided me with countless hours of great gaming.
*Megadrive
It seemed that in general Amiga ports(and games programmed by Amiga programmers) were generally better on the Genesis/Mega Drive than on the SNES. I'm guessing that's because the Genesis/Mega Drive had a more similar architecture to the Amiga in some rather important ways.
68000 processor, If it came out for the Amiga and or Atari ST, chances were the Genesis/Mega Drive would see a port as well.
Oh hello there past me!
Damn you! You made me remember Pit Fighter on SNES! I think I had suppressed those traumatic memeories 😭
It's nice to hear an English voice says Snes, it's what we all called it back then. So weird to hear people spell it out all the time.
I did want the converter for the Megadrive so I could get wonderboy3, Asterix and others but never did!
SNES: I have more Colors & Mode 7!
SMD: I Run faster & have Higher Resolution.
SNES: I have a better Soundchip.
SMD: My Soundchip is easier to program.
SNES: I have a Special chip to created 3D Graphics! (FX Chip)
SMD: I have the same exact thing... (SVP chip)
SNES: I have a a CD Syste... Hey where did Sony go?
SMD: I have a Sega CD!
SNES: Forget CD's. I have the MSU-1!!!
SMD: Well... I have... the 32x? which can be mixed with Sega CD to have CD32x games?
The MD/Genesis suffered from a company that thought add-ons were a valid way to extend a console´s lifespan. What´s odd to me is that the company that pioneered 3d arcade games didn´t foresee 3d gaming as the wave of the future for home consoles. Imagine if Sega had built the Saturn around Model 2 technology, or at least specifically with 3d in mind. As it was, Sega just tacked on 3d capabilities as an afterthought.
Mega power you make me proud Mate giving me some nostalgia of why I was a Sega fanboy
what a shame
Wow, I really felt like this was an education! I owned a SNES and always thought it was the superior system but this list clearly proves I was wrong (in many cases!)! The quality differences with some of those games was just shocking! Cheers for the upload! I feel enlightened!
Bad ports on SNES. 100% coming from Amiga or Mega poorly converterd to SNES. It definitively doesn't Mean mega is superior in absolutely nothing.
@@josemarques131 lol cope harder
"E-A-SPORTS... ITS IN THE GAME"
Me --- Hm, that was a pretty good impression
"Hm that was a decent impression im gonna leave that in"
to explain the loading times on the mickey mania snes version: iirc the graphics were compressed and had to be decompressed for the upcoming level. so that's why the snes takes some time to decompress everything before the game goes on.
Almost all of those games can be found on the mega drive Chinese multicart "best of the 80s & 90s" it's a 196 in 1.
Thanks again for your list.
I have that multicart. One of the funny things about it is it actually has a port of the SNES Aladdin, called "Aladdin II" here... so even if you prefer the SNES version, Sega now has both! (Granted I don't know how well it plays compared to the original).
In many cases the Genesis had less slowdown and sharper pixels. Sports games for example was notably better on MD I loved both systems often for different reasons. Nintendo dropped the ball by using a weaker cpu. The Genesis had many pc ports like simulators or strategy games never seen on snes as well the ports was just easier on the very popular 6800 cpu. In retrospect Sega should have ported more Amiga ,PC and Neo Geo games .
Terrific video! One bit of trivia: the Neo-Geo and MD/Genesis both carried Motorola 68000 main CPUs with the MD version at 7.6 MHz and the NG @ 12MHz. Takara likely had the easiest time porting any SNK games to Genesis due to this. It's also the reason why a lot of devs for Atari Jaguar, when faced with programming for the seeming-impossible Tom and Jerry chips, opted to use the 68000 that was meant to be a hub for the T&J processors.
But Genesis cpu was worse than SNES. Just had a higher clock
Winner in soundtracks for the Genesis. Coolspot, T2: The Arcade Game, MMPR: The Movie, Twin Cobra, SF2, Mortal Kombat 1.
Wow, 25 years later and people still discussing that. Regardless SNES be more a next gen console then Genesis, there will never be a console war like that
Vitor mlb Perhaps, but can it beat the Neo-Geo AES?
Well, the snes did come out 3 years after the genesis. Strange that even though it was made 3 years after the fact, genesis still more than kept up with it.
Rockymann27 and kick its butt so many times in many ways .....the genesis had some major titles that people like to act like they overlook
I approve and agree in every way.
SNES couldn't natively render 3D effects without an extra cartridge card, genesis could.
The snes featured slow down galore 🤣
And the Genesis used frame-skipping galore.
@@thegreathadoken6808 he said nothing about frame Skipping he said the genesis plays smoother
Also, Toy Story (just as almost every other Disney title), Adventures of Batman and Robin, Earthworm Jim, and probably every Formula 1 game.
Donkey Kong Country > The entire Megadrive library!
Yea Aladdin on the Genesis was an awesome game with great sound, music and animation.
I have a theory as to why SNK games always looked and played better on the Sega Genesis (they did play better, he right, I grew up around the same time and owned them both. I still do and I also own a Neo Gea AES). Moving along...the Sega Genesis and Neo Geo share similar hardware with each other. Both have a 68k Motorola processor and they both have a Zilog Z80 processor as well. Of course the clock speed is faster on the Neo Geo and it has an enormous advantage when looking at all the extra hardware is in SNK's machine that can and did from 1989-2004. I have heard SNK often times put another 68k processor and a Z80 inside some of their massove carts and they are gargantuan sporting two boards (I'm guessing 2 68k's, and 2 Z80's are better than one).
Sinn0100 at some point, yeah, you are right, neogeo and megadrive share almost the same hardware and processing power, but the neogeo have a huge amount of memory, for sprites size, its a big difference. The most huge game on megadrive was the sf2t (40mbit), the neogeo was garou mark of the wolves (688mbit). Memory chips on the 80s and 90s are really expensive.
The neo-geo multi AES was an arcade machine with 4,5 or 6 games boards.
Sinn0100 even more delusion
Phil Dawson
More delusional? What is that supposed to mean? Neo Geo and the Sega Genesis have the same internal hardware...period. The only difference in processors is the external clock speed. You know what...your right, the Neo Geo processor was about 3.5 mhz faster which is the same for the Genesis being about 3.5 mhz faster than the Snes. That's why these ports look better, they utilized better hardware more effectively. I mean hell, look at Star Fox, Star Fox 2, (yes I am using it as it was designed to play on Snes hardware with an FX2 in it and I have it on the Snes Classic) versus Virtua Racing. There is no comparison at all, Virtua Racing runs at a steady frame rate and even lands in the high 20's. Stunt Racer FX, (I remembered it) and Star Fox 1+2 run at an abysmal 10 frames a second.
Nintendo, making garbage outdated hardware since 1985! P.S. we aren't above stripping your First Amendment rights away or running illegal monopolies to win. Let's face it without our monopoly, Nintendo hasn't seen first place again! Don't forget to buy a Switch, as we continue to drag our heels and attempt to hold the entire industry back like we did in 1996! Maybe it will work this time.
manuelink64
No doubt about it. I was referring only to processor type and size as an advantage when porting games. The Snes and Sega Genesis lack hardware scalling without extra hardware. I love my Neo Geo AES and I literally have it connected to my 4K screen in the living room with Samurai Shodown 2 in the cartridge slot. It looks very funny next to the Snes Classic and it's stupid purple color palette. I am thinking about importing a European Snes Classic for aesthetics.
When I was younger (during the launch of the Snes) I put mine in a cabinet. My Sega Genesis stayed out for all to see (the thing still looks high-end today). I remember having the home that everyone came over to hang out. I had a 55 inch big screen and a 32 inch TV in my bedroom. I had the Genesis+Sega CD model 1 connected to the big screen and the Snes on the 32 inch. The only time that the Snes ever got connected to the big screen was for that short period of time that Street Fighter 2 was only on the Snes. That all changed when Street Fighter 2 Championship Edition came out (I got two 6-button controllers the same day). I ended up getting the Snes version a week later and ran endless comparisons. This all changed of course when I got a Neo Geo AES and for almost an entire year, I didn't pick up a controller for either (Final Fantasy 3 and Lunar series don't count...;)
Ahh, those were the days. No bills, parents and relatives got me pretty much what I wanted as far as gaming was concerned (medical condition really prevented me from going out and enjoying life like a normal kid). Sure, I would go out to arcades, go-karts, bike ridding, but sports and things like that were a no-go and I loved both football and boxing.
@Álvaro de Bazán
How did I miss this...actually, I'm highly educated and am living a great life. I have an amazing fiancee that is every bit the gamer I am. Our house is a gamers paradise that is the envy of our friends. In our master bedroom we have two of every console including the enhanced models connected to two 4K UHD screens. We have a room dedicated to all things retro gaming. Further, we have a full sized arcade complete with stand up coin-op machines.
Not too brag, but I also love muscle cars and guns. I own multiple American muscle cars (2002 Firehawk Trans-AM, 94 25th Anniversary Trans-Am, 2012 SS Camaro, and now a 2017 Dodge Hemi muscle truck). I'm not going to list my firearms here (too many) but I love em'.I also am very happy to announce that I am one semester from graduating with my masters in criminal psychology. So...yeah, a little late but I'm doing just fine.
Earthworm Jim and the Adventures of Batman and Robin.
Let's not forget you could play online, sega was way ahead of everyone. They laid the groundwork for what games are today. Master system, 32x, segacd, Saturn, dreamcast.
Mega Turrican was a far superior game to Super Turrican, which didn't even seem like a Turrican game.
Samurai Shodown on Genesis/Megadrive is actually terrible. It's missing so many animation frames there's entire moves completely cut from the game to the point most characters can't be played the same way as the original game.
Also having the screen permanently zoomed in ruins zoning characters like Galford.
Basically it does not play at all like Samurai Shodown.
Graphically speaking, the backgrounds are also missing a lot of details.
The SNES version isn't great but at least features all the moves and plays closer to the original MVS/AES game.
Lol you lieying the genesis version was wayyyyy better how could Sega fuck up a arcade game when they ruled the arcades at that time go play snes baby games
ProtoMancave samurai showdown on genesis don't have only one character from snes version,the characters are bigger and this is good, cause it's fighting game. Both versions are equal
Both versions had to cut things out to fit onto carts with fewer megs. I think the Genesis made smarter cuts, is all.
King, Gangrel just doused him in that red, viscous liquid!
dude that ea sports impression was actually spot on just watching this again lol.
Great video mate! You have a new fan.
Great video! Really enjoyed it and subbed :-)
Other games I think may be better on the Mega Drive were Captain America And The Avengers, Lemmings (I personally prefer the Mega Drive music), Earthworm Jim (SNES version is missing a level), Jurassic Park (different game) and Taz-Mania (another different game. I prefer the platformer).
+MyGamerXP I'm honestly still on the fence about Earthworm Jim. Though the missing level is bad. Hmm.
I completely agree with you on Jurassic Park and Captain America. Cap on Genesis was actually a decent arcade port. The SNES version was terrible! You couldn't even finish a basic combo going toe to toe with regular enemies without getting hit.
That Thunderforce III music made this video so much better.
I am bloody happy that bloody youtube put this bloody video on the bloody recommended views section.
Doom Troopers also was better on Sega
Holy shit I loved the snes version I didn't know there was a Sega version. Emu time
arbereshe I don't know. It is like they were different games, but in Sega was faster I don't know it is just an opinion
arbereshe the sega port has more gore, graphically both are good, but some sprites are more detailed (despite the lesser colors) the music was kinda better on thesnes, though it was ok on genesis
I found Street Fighter 2 Special Champion edition way better than Turbo for the SNES. Faster more consistent speed. The added 4 extra speed settings for hyper fighting. The only thing SNES had over the Genesis port was colour and some of the songs sounded a bit better.
Great points about Fatal Fury 2. I loved this game and my friends and I played it more than MK or SF. It just played sooooo much better on Genesis.
I'd say there's another big plus the SNES had - the controller. Sure you could get a six-button pad for Mega Drive/Genesis, but that was extra money. It came as standard with the Nintendo machine.
Fun story: Special Champ Edition was the second version of SFII I ever owned. The first was on the Amiga. Now *that* was a bad version.
LOL how many buttons does the default amiga controller have... The worst has to be GB or NES and Master System versions. I had two 6 button controllers.
www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjFgb2T-vLVAhVJ0YMKHenNDFUQjBwIBA&url=https%3A%2F%2Fd2ydh70d4b5xgv.cloudfront.net%2Fimages%2Fe%2F1%2Fsega-genesis-controller-ascii-pad-md-6-turbo-6-button-black-tested-working-japan-acede694ed599474d645746e782d7850.jpg&psig=AFQjCNE5fqIcSdKkHlfaWCJgGuGasvBKQw&ust=1503770054229974
The Amiga had a one-button joystick. You could get two-button models, but I honestly don't know if they even functioned correctly on the game. It was so bad. Such a disappointment, even as a child. You pressed down then up to do a Dragon Punch. Oh god, the memories...
Yeah I had the Amiga version of SF2. Amazingly the Master System port is actually superior compared to the Amiga.
Snes has 8 stars after the cheat, Genesis had 10 stars with no cheat. ;)
check out th-cam.com/video/5rH7muw7T0o/w-d-xo.html if you need to count them. Genesis doesn't have "blast processing" but did have a faster CPU.
Games Better In Genesis:
1- Aladdin
2- Earthworm Jim
3- Mickey Mania
4- Mortal Kombat
5- Joe And Mac
6- Taz-Mania
7- Boogerman
8- Cool Spot
9- Toy Story
10- Fatal Fury
11- Captain America And The Avengers
12- Chuck Rock
13- The Jungle Book
14- The Lost Vikings
15- Mega(Super) Turrican
16- Jurassic Park
The best versions of the Mortal Kombat games that I highly recommend are:
1. Mortal Kombat 1 (Sega CD/MS-DOS).
2. Mortal Kombat 2 (Sega 32X/Sega Saturn/PS1/DOS/Super Nintendo).
3. Mortal Kombat Trilogy (MS-DOS/Windows/PS1/N64/Sega Saturn).
4. Mortal Kombat Gold (Sega Dreamcast).
5. Mortal Kombat: Deadly Alliance (GameCube/PS2/Xbox).
6. Mortal Kombat: Unchained (PSP).
7. Mortal Kombat: Armageddon (Xbox/PS2/Wii).
8. Mortal Kombat vs DC Universe (Xbox 360/PS3).
9. Mortal Kombat: Komplete Edition (Windows/Xbox 360/PS3/Steam PC).
10. Mortal Kombat XL (PS4/Xbox One/Steam PC).
And 11. Mortal Kombat 11: Ultimate (PS4/PS5/Xbox One/Xbox Series X/Xbox Series S/Nintendo Switch/Steam PC).
Race Drivin' is another example.
But isn't it odd that the SNES never has a port of Road Rash? All other EA games had ports, but no Road Rash. :S
Why did you come back after 2 years lmao
@@onlypuppy7 ikr
Great video here, I enjoyed it. Also, nice to see life was pretty much the same across the pond. Here in the states, I owned both systems and also a benefit of divorce. Genesis did what Nintendidn't in many cases.
Back in the day, I was a SNES fan, but looking back I think that while the Nintendo made SNES games were top notch, it's limitations with the CPU made it difficult for third party devs to create the same quality.
Well done. I generally agree that Genesis ports of Neo-Geo games are better than the Super NES ones... I mean, the Genesis uses the same hardware as the Neo-Geo (albeit very watered down), so you have to expect that. Of course, there are always exceptions... just look at World Heroes. Yeesh.
The SNES had a much slower CPU. Without really expensive cartridges this was obvious in many games.
Really expensive cartridges, not at all like the Megadrive version of Virtua Racer, which certainly wasn't $100 US and £80 Sterling at launch. It wasn't much slower. It had a much slower clock speed. That doesn't mean what you think it means.
I'm glad you mentioned Pit Fighter. The Genesis one at least was playable and, dare I say it, fun in it's own way. The SNES one felt like it never came out of a beta. I owned the Genesis one and actually have fond memories playing it two player. I had a friend rent the SNES one before and he told me how bad it was. I never found out until I tried it in emulation years later. It was so bad, I originally thought there was a problem with the emulation.
Another bad, but not as bad as the SNES version game you can add to your list as well is Race Drivin'. The SNES version runs so laughably slow that it is quite literally unplayable.
I remember a Sega add mocking the Super Nes slogan asking 'Since when Beast are intelligent?' and then comparing the Snes with a van, able to carry a lot of of info but slow and the Megadrive/Genesis with a sport's car, not able to carry as much as the van but much faster.
Anyways you were a very lucky kid for having both consoles, it was a time when most of the catalog of a console was exclusive and available in the competition. In the last generations the preodominant home consoles have almost indentical catalogs that require comparison videos side to side to see the diference and a comparatively small percentage of exclusive titles.
brighter colours doesn't equal better, its just we're attracted to brighter more vibrant images, had both, love both
Video make the snes fan boys very salty lol.
@Dean Satan overrated, yes I can agree with that. Not good? I'd have to disagree.
@Dean Satan I dont care about all the specs. It's a 90s console! For me, the snes is a fun console and I enjoy it. I just prefer the genesis alot more. You can throw specs out all you want, but to say the snes is bad that's just b.s. in my opinion.
@Dean Satan Poor little Sega fanboy. You literally have no actual working comprehension of what all those numbers your spewing out actually mean. The SNES CPU and GPU are actually doing far more than the Genesis. Maybe you should learn a bit about RISC based processing. The SNES's 8 button controller as standard allowed for far more complex gameplay than the Genesis or Turbografx 16 could ever hope to have. The SNES had the most advanced sound capabilities for it's time. It had 8 channels capable of playing recorded sound samples. The Genesis had only one channel that could do that. The other 5 channels were limited to FM Synth which can't do much in sound variety, much like the original NES in that regard. I would seriously like to know what games you've actually played on these 3 systems because I've played literally hundreds on each including many that never left Japan and the SNES is far more advanced with the best games in literally every genre including shooters, action, and beat'em up games that all of you sad little fanboys are so confident Sega's inferior console had the advantage in. Maybe you would come across as less desperate if you didn't make such a big fuss over non issues like the so minor it's irrelevant resolution differences or the completely pointless port comparisons. Ports are usually done by different studios and there is a whole list of reasons why comparing them don't prove anything. Besides, I can list as many ports that are better on SNES as you can the other way. Comparing games made exclusively for each system is far more effective and the SNES wins every time. I've enjoyed playing many games on the Genesis over the years but even its' best are more shallow and far more technologically inferior in every way. Please don't embarrass yourself further with the tired "slowdown" trope. Certain solutions to a strained processor were more common on certain systems for various technical reasons which I won't bother to detail here. SNES slowdown. Turbografx 16 sprite flicker. Genesis frame skipping and staggered animations. Your mighty Genesis resorts to frame skipping the most often because if it took the time to render all 60 fps it would suffer from more slowdown than the SNES. Than there is the fact that the SNES could handle any Genesis (with the exception of unassisted polygonal) games while the Genesis isn't able to do even some of the earliest games that came out on SNES and I'm not just talking about games with Mode 7. Their are a number of features of the first level of Super Ghouls 'n' Ghosts, for example, that are impossible to replicate on the Genesis and I can go into great detail and specifics on that game and dozens more. You might actually learn something. Most of the Sega fanboys I've encountered online are closeminded morons that are afraid of even hearing this information. Will you be another, or is your belief that the Genesis is superior more than surface level bravado?
@Dean Satan Gradius 2 on Turbografx 16 Crystal Boss: lots of flicker
Gradius 3 on SNES Crystal Boss: minimal flicker, more slowdown
Rocket Knight Adventures and Sparkster on Genesis: Any use of "glow" effect most commonly found on bosses when struck and lightening flashes during the scrolling shooter stage: frame skipping
Sparkster on SNES: Any use of "glow" effect most commonly found on bosses when struck: slowdown
The preceding is easily observable examples of exactly what I was talking about when I said that all three systems suffer from the same strains on the CPU but show it most commonly Genesis: frame skipping, SNES: slowdown, Turbografx 16: flicker
If you want to see an easily observable example of the staggered animations on a Genesis game I was reffering to swing a pipe in Final Fight CD. The character and the pipe don't animate in sync and if you hit two or three enemies at once they react one at a time.
The SNES could handle Genesis games like Ghouls 'n' Ghosts but the Genesis could never hope to handle SNES games like Super Ghouls 'n' Ghosts. For example, the first level of Super GnG has some very impressive tile manipulation with the morphing terrain, Arthur can hop behind the fences, and the tidal waves require at least 3 separate layers of scrolling. These are observable uses of SNES features that you won't find on Genesis. You can easily watch a video or play these games on emulators and see every example I gave here. Sadly, you'll probably just dismiss all of it because that is what sad little Sega fanboys do when confronted with reality.
@Dean Satan Your inability to concede or even acknowledge the points I'm making is exposing your ignorance to anyone that stumbles upon this. Like the Sega fanboy that you so clearly are, your perceptions of hardware power revolve around speed. You can program a character to move as fast or slow as you want. The hardware's power has nothing to do with it. I was trying to illustrate some of the technical advantages the SNES has over the inferior Genesis. Unfortunately, like most Sega fanboys, you have a one-track mind. Speed. The mouse in Claymates for the SNES runs every bit as fast as Sonic. It's not an impressive technical feat, but neither is Sonic running fast. Smash TV is certainly more impressive on SNES than Genesis and it's one of the fastest shooters out there. Especially if you unlock turbo mode. I'm not fond of comparing ports because their are a whole bunch of factors that can make one version better than another regardless of anything to do with hardware but it does show that once developers became more familiar with the SNES, they could move dozens upon dozens of characters on the screen without slowdown. Space Megaforce and Rendering Ranger R2 are pushing insane amounts of sprites on the screen with great performance while displaying more impressive visuals than what the Genesis could ever hope to handle. I'm sure you will find some lame excuse to dismiss these games as well. By the way, I find it funny that the most pathetic of Sega fanboys always try to make a big deal about the (so small it is irrelevant) difference in resolution between the two systems but never seem to concede how much more of the screen is being used for the actual action on many of the SNES games that don't have a black bar on the score/ life meter/ etc. I encourage anyone that has stumbled upon this little back and forth to look up a video or two of some of the games I mentioned above. They illustrate perfectly how ignorant and uninformed you clearly are. There are plenty of so-called "fast" games on the SNES and anyone with even a modest knowledge of the systems game library knows that. Perhaps referring to you as a Sega fanboy is giving you too much credit, as I've spoken to many that are at least willing to concede that the SNES has some impressive technology under the hood. I think you might be the lowest form of fanboy, an Anti-Nintendo Fanboy. You hate literally anything the company makes for reasons even you don't understand.
Computer wars are classic. We had it with the MSX vs Commodore 64 (i had both and like the MSX better). Afterwards you had the Amiga vs Atari ST. I respect the ST but the Amiga is far better.
Bransfield, you just gave nearly a quarter-million Super Famicom fanboys a collective rectal flare-up. Spot on!
People forget that the snes was made after mega drive so really the fact that mega drive lasted as long as it did was a testament in itself
Wait... Where's SHAQ FU ?!
This video was 10x better because of the Thunder Force III Ost at the background. Thanks a lot and much success to you!
I just do not know where this meme comes from that Virgin Aladdin is better. My best guess is that little boys at the time were impressed with *the idea* of a sword, which turned into a playground boast and just sort of stuck. The game has nauseatingly twitchy movement and scrolling, the combat is all button mashing, and the whole thing relies on invincibility frames to be even remotely playable, which is sort of like being "difficult" except really more just "a mess".
Meanwhile, the Capcom game is gorgeous, the acrobatics are fun to pull off smoothly, and there's some satisfying technique and exploration that lets you learn and master the game... instead of twitching to death on the same stupid enemy every time until you snap something in frustration.
Outlander and Captain America And The Avengers were also better on the Genesis/Mega Drive.
I forgot all about Captain America. The Genesis one was actually pretty good, albeit a little bit flawed. The SNES one was a disaster...
The gameplay in snes version is a shame...
Loved the voice acting..... Captain Americas " I can't move!"
Only matched by the script. "Ask the police!"
Micro Machines! What a bloody game that was. I can't wait for that new one at the end of the month.
I had a Mega Drive and so did the large majority of my friends. The whole "console war" thing largely passed me by. That might be because the NES wasn't as big in the UK and therefore the SNES wasn't either. Nintendo had a much bigger market share in the US. Going back and playing the games now, I do think the best SNES games have aged better than the Mega Drive ones.
Chris Davis i fuck with micro machines too.. loved the playsets as a kid
Micro Machines 2 on the SNES sucked cause it didn't have a save so your times and progress were always lost >.< I took it back and got Yoshis Island instead haha Micro Machines 96 was the best cause it had a track creator ^.^
"I do think the best SNES games have aged better than the Mega Drive ones."
I disagree. Both systems have awesome games but the Mega Drive has better and more timeless standards mainly thanks to the better CPU which makes the game usually smoother and more responsive, the superior resolution (most Mega Drive games run in 320x224 pixels while most SNES games run in 256x224 pixels, not only narrower but not even a proper 4:3 ratio!) and the clearer and more dynamic sound (which also has much more character).
Games like Earthworm Jim, the FIFA serie or Mickey Mania are good examples of the overall higher efficiency of the Mega Drive hardware.
Add to this that the Mega Drive is less prone to censorship while many SNES games are affected by this.
Yohko M. That is obviously your personal opinion, and you're entitled to it, but the SNES has several exclusives that are widely considered amongst the best games ever made, and the Genesis has none. That's just stating the facts.
That's stating nothing. Not only this is completely subjective and also saying that "Genesis has none" proves that you're completely clueless. Sonic serie, Street of Rage serie, Aladdin, Thunder Force III & IV, the Road Rash games, Alien Soldier, Herzog Zwei, Ecco I & II, Toejam & Earl, Shinobi III, Rocket Knight Adventures or Landstalker just to name a few are easily among the best games of their genre and sometimes they even invented new genres, took new directions.
IMO The Mega Drive has actually a bigger amount of quality games in almost every genres bar RPG: shooters, run 'n guns, beat 'em ups, platformers, sport games... Also as I previously said more timeless standards.
I'm a 30 year old ... looking at this it feels like 1991 is still today ... memories
I think Ghouls and Ghost on the Mega Drive played better than Super Ghouls and Ghosts on the SNES. Had them both.
Great video! You should have far more subscribers! I was Snes but the Genesis (mega drive) had many great games and you're absolutely correct, systems back then we're very different from each other.