So if I'm not mistaken, the way it handles things: Spaces are orthogonally connected if they share an edge. Spaces are diagonally connected if they share a vertex but don't share an edge. It uses the red lines and blue dots to make the distinction clear (since three spaces around one vertex will make it so that there is no diagonal movement through it, and five or more will make it so that there's more than one potential space to travel diagonally to from a given space). Continuous movement through a space always continues through the opposite edge or vertex. (I'd be intrigued to see how this would be handled if the spaces weren't always quadrilaterals). Knight movement is only ever considered to be two orthogonal moves in one direction and then one in another, as opposed to one and then two, or one orthogonal move and one diagonal move (or vice versa). This cuts down on a potentially huge number of squares it might have been able to travel to from certain spaces, and limits it to a maximum of eight, like in regular Chess. And as far as I'm aware I don't think there's a consistent rule as to what's considered the "forwards" direction for pawn movement. It seems to just be on a per pawn basis and treats the last direction it moved as being "forwards" for it (and they probably have a distinction between diagonal left and diagonal right for when it captures), unless it hits the edge of the board in which case it turns. All in all a pretty unique variant. Different layouts would give this a lot of variety, and perhaps some might even have competitive integrity. (Shame on the developer for forgetting En Passant though.)
"There's also en passa-" Say less. This chess variant is goated already with its advanced battle style, and including this classic rule makes it even better. Edit: Nvm. It's there but it's not there. Still, I respect the nodes being implemented to show that the en passant was possible.
If you look closer its just not possible to en passant there regardless, since the pawns technical "forward" wasn't blocked as indicated by the arrow to the upper left of it. So its not that en passant isn't possible in the game or was bugged at all, it is simply because the board was read wrong (What a shocker in this version of chess lmao)
I just want to add to your correct comment that "5 squares meeting at a vertex" isn't the only way to tile hyperbolic space. You can do anything that's more than the regular flat Euclidean plane can do: "4 pentagons", "6 squares", "4 hexagons", etc. If you search the internet for "andrea hawksley non euclidean chess" or similar you'll find some discussion and pictures.
I have the feeling Knights are missing some possibilities. Here the knight is programmed to move two tiles then 1 tile orthogonally. But it can also move 1 tile then 2 orthogonally. Which would allow more moves (in this game only, on a normal chess board it's the same to do 1-2 or 2-1)
No, the bishop is blocked by one of the two red barriers - depending on which use of the blue corner it chooses. It simply seems that the game-maker didn't code in en-passant, to the horror of the r/anarchychess community.
I'm sitting down in a chair, in a room in a house on dry land. I've not had anything alcoholic to drink. Yet watching this twisted chessboard makes me seasick and dizzy...
8:13 Tyler, the purple indicates diagonal adjacent for the pawn. The area you were trying to move was the area the pawn can attack, not the direction the pawn can move.
8:31 the pawn cant go there bc it can only move forewards, which is determined by the edges of the squares not the actual orientation of the larger board
One thing that should be noted is that knights can ALSO move 1 orthogonal first and THEN two perpendicular orthogonal, and with this board setup that could actually make a huge difference. Knights are currently heavily nerfed as you've currently described them.
8:02 - en passant is in this case not possible for the pawn because it is pinned down by the Bishop. Follow its line and you can see a check, only blocked by this pawn.
The knight move is asymmetric in this variant: for some moves in its rule, swapping the starting and ending squares* results in an invalid move. It would be if it was like this instead: it moves one square in an orthogonal direction, then turns at a right angle, then moves one more square, then turns the opposite direction, and moves one more square. The resulting move would be the same on a normal board
I thought En Passant- yeah, found it, it's only valid in narrow circumstances: > There are a few requirements for the move to be legal: The capturing pawn must have advanced exactly three ranks to perform this move. The captured pawn must have moved two squares in one move, landing right next to the capturing pawn. The en passant capture must be performed on the turn immediately after the pawn being captured moves. If the player does not capture en passant on that turn, they no longer can do it later.
This is going to be an incredibly niesche joke but ... "Yeah lets not retopologize it by hand. Let the Modifier handle it." Meanwhile: The topology afterwards.
Interestingly, the knight has interesting movement options depending on how you count its steps -- two, then one to the side, or one, then two to the side. Due to grid distortions, this leads to different results than the standard grid.
i know its a tired trope to suggest it on any twisted board game but... 5D Non-euclidean Chess with Multiverse Time Travel just makes sense for an expansion
I have an idea for a chess variant with a gimmick that I find a bit similar. But it would be even crasier. The idea is that every piece can carries a conic singularity, although only with an angle divisible by 360°
No. That pawns "forward" direction was to the left, so up is a valid diagonal to attack on, you can see the direction marked when he hovers over to confirm it.
My brain hurts from just trying to follow each moves, thankfully not as much as the 5d chess one. On the sidenote, writing the chess moves in chess notation is definitely as equally cursed as the board itself.
How about a variant of blitz chess, where the chess board constantly morphs in this fashion in realtime? Vertexes could be constantly splitting apart. Triangles that appear would not count as "squares," but they would usually quickly become 4 sided. 5 sided cells would count as "squares" but the shortest side wouldn't count as an edge?
This format seems like it has a lot of potential as a way to represent three-dimensional geometries. I would be fascinated to see other forms for this type of board
should have some sort of system set up to where it randomly generations a new twisty turny chess board every time you create a new game. each game will be much more unique and interesting from the last.
Marry this with 5D Chess with multiverse time travel and then finally we have a game that we can play against the 4 dimensional aliens that live in my walls.
No, the pawn could attack the tile that the black pawn skipped over. It simply seems that the game-maker didn't code in en-passant, to the horror of the r/anarchychess community.
this is not even "wormhole chess" where 2 chessboards (4 factions) are back-2-back and the board-centers are connected by a wormhole that chess pieces can easily traverse. This is not even laser-chess, where every piece has 1 (or more) reflective surfaces, and the queen can fire a laser instead of moving, and 1 piece splits the laser in 2, and bigger pieces are easier destroyed by lasers, so smaller pieces can never defeat bigger pieces.
Whats more disturbing is that this board isnt symmetrical on any axis, meaning one color has an inherent advantage over the other not based on turn order. Maybe these advantages cancel each other out but it is indefinite at this time.
this feels like Tyler's quest to find the most deranged Minesweeper game but with chess
Minesweeper twist would be a pretty cool game.
IceyTylers(what)
Yeah he puts minesweeper variants on the other channel/hj
Chess battle advanced!!
I don't think you can beat 5d chess with multiverse timetravel for that any time soon.
Heptaveegismal
*looks at the knight*
“That’s not a knight anymore. That’s a spider.
political figure
”
when
666th like 😢😢😢
A knight spider... a knider.
Chess but the rooks and bishops can drift and the queen is nearly omnipotent
😊?
600 year old butt song from hell
One little think I noticed: there are still the column and row markers on the edge of the board, as if those mean anything in this game.
"i play queen to... uhh... um...
δ6? is that correct?"
"dude wtf"
@@svkona it's still an 8x8 board it seems, at least on the edges
Prolly to show that each outside square’s outside corners still align with the standard 8x8 grid, which does give a little bit of order to this chaos
bishop to... c#2.5?
pawn to ※え5
If somehow this concept would combine with 5d chess, reality would crumble into a singularity
7d chess would be even less playable than 5d
Maybe it will be called: *5D Chess: Hyperbolic Space*
5D Chess Evolved Twist
Would recommend Chess Evolved Online, basically, imagine Chess as a TCG
Battle of Advanced Chess
Advanced chess battle
i guess you can say this chess battle is pretty... advanced
and it almost seems like this chess fight is... improved
the chess hostile encounter has been... enhanced, some might say
this is THE most icely game I've ever seen
@@codesymphony it's cursed, it's chess, it's a battle, it's advanced, everything
say that again
As a chess fan who's father taught chess. That board scares every bone in my body.
"There's also en passant"
NEVERMIND THIS IS THE BEST GAME EVER.
Chess?
Battle Advanced.
Dang, beat me to it.
wrong channel
right channel @@NoNameAtAll2
@@NoNameAtAll2 yeah, it's his second channel
@@orange8175😉
So if I'm not mistaken, the way it handles things:
Spaces are orthogonally connected if they share an edge.
Spaces are diagonally connected if they share a vertex but don't share an edge. It uses the red lines and blue dots to make the distinction clear (since three spaces around one vertex will make it so that there is no diagonal movement through it, and five or more will make it so that there's more than one potential space to travel diagonally to from a given space).
Continuous movement through a space always continues through the opposite edge or vertex. (I'd be intrigued to see how this would be handled if the spaces weren't always quadrilaterals).
Knight movement is only ever considered to be two orthogonal moves in one direction and then one in another, as opposed to one and then two, or one orthogonal move and one diagonal move (or vice versa). This cuts down on a potentially huge number of squares it might have been able to travel to from certain spaces, and limits it to a maximum of eight, like in regular Chess.
And as far as I'm aware I don't think there's a consistent rule as to what's considered the "forwards" direction for pawn movement. It seems to just be on a per pawn basis and treats the last direction it moved as being "forwards" for it (and they probably have a distinction between diagonal left and diagonal right for when it captures), unless it hits the edge of the board in which case it turns.
All in all a pretty unique variant. Different layouts would give this a lot of variety, and perhaps some might even have competitive integrity.
(Shame on the developer for forgetting En Passant though.)
If you play normal chess when drunk this is what you get, but if you play this chess when drunk you play normal chess.
Edit: Yeah
Yeah
Yeah
Yeah
Yeah
Yeah
5D twist chess with interdimensional jumps and time travel now please.
Might as well make the board infinite while we’re at it
Dont forget about fog of war and secret drawbacks, my man
And after each move, the board gets randomly twisted.
5:49 Hey! I know that building! That's the me building in the background!
"There's also en passa-"
Say less. This chess variant is goated already with its advanced battle style, and including this classic rule makes it even better.
Edit: Nvm. It's there but it's not there. Still, I respect the nodes being implemented to show that the en passant was possible.
Cba referance?
@@Wolfyboyx03 I mean, who isn't making a cba reference at this point?
The nodes weren't present, those red indicators were showing the spaces the pawn can normally attack, tyler had misunderstood them to be en passants.
Even if he could have done en passant, the pawn was protecting king from the bishop
If you look closer its just not possible to en passant there regardless, since the pawns technical "forward" wasn't blocked as indicated by the arrow to the upper left of it. So its not that en passant isn't possible in the game or was bugged at all, it is simply because the board was read wrong (What a shocker in this version of chess lmao)
This CHESS isn't cursed you just BATTLE in an ADVANCED version of it.
Hyperbolic space(Hyperbolica), has constant blue corners(5 squares). That's the definition of hyperbolic space: extra shapes around a vertex.
Well, that's an easily explained effect that hyperbolic space automatically causes. IIRC, the definition talks about parallel lines.
I just want to add to your correct comment that "5 squares meeting at a vertex" isn't the only way to tile hyperbolic space. You can do anything that's more than the regular flat Euclidean plane can do: "4 pentagons", "6 squares", "4 hexagons", etc. If you search the internet for "andrea hawksley non euclidean chess" or similar you'll find some discussion and pictures.
Chess but the terrain is based on the Himalayas
8:04 IT‘S FORCED!
Dev gets pipi brick 😔
Holy hell
@@Xyraphella new response just dropped
I have the feeling Knights are missing some possibilities.
Here the knight is programmed to move two tiles then 1 tile orthogonally. But it can also move 1 tile then 2 orthogonally. Which would allow more moves (in this game only, on a normal chess board it's the same to do 1-2 or 2-1)
Extremely Advanced Chess Battle
8:15 that pawn is protecting your king from the bishop, unless im misreading how the blue spots would work
No, the bishop is blocked by one of the two red barriers - depending on which use of the blue corner it chooses. It simply seems that the game-maker didn't code in en-passant, to the horror of the r/anarchychess community.
Oh yeah for some reason I thought it would be attacking the king after the second blue hop
@@LeDoctorBonesWhat about the rook at the top of the board, would that threaten the king?
@@kohwenxu No, it would threaten the newly moved pawn.
@@Crocos1 The blue pentagon is a diagonal. Rooks don't use it. See the brief mouse hover at 7:21 for an example.
2:24 not quite, the knight can sometimes move to more than eight spaces
I'm sitting down in a chair, in a room in a house on dry land. I've not had anything alcoholic to drink. Yet watching this twisted chessboard makes me seasick and dizzy...
freaky chess
Chess battle advanced
anybody else notice this weird cut? 0:34
Probably just a missclick or the editor accidently pressed a hot key to cut. Don't think too hard about it
Yeahhhhhhhhhhhhhhhhhhhh
“I’m not IN danger… I am danger” - Aliensrock 2023 Wed 3rd Sep
8:25 I think the dev needs to google en passant!
Holy hell
@@majattack6087 new response just dropped
Actual zombie
New response just dropped
Call the exorcist
Yeah Chess Battle Advanced indeed
Imagine if they added custom pieces into this game.
If you move f7 pawn on first move bishop can take your king💀 1:52
@@AndreW_vr_grumps but where is f7 square tho?
@ 2 squares above the bishop
@@AndreW_vr_grumps 😊
Truly a Chess Battle Advanced moment.
i think.. i think im getting a *cba feeling..*
2:34 when he stops explaining how pieces move
Cool so the video is only 2 minutes and 34 seconds long, im only interested in how the board works and not watching some guy I don’t know play chess
This is a real fucking chess war if the landscape is perfectly accurate.
8:13 Tyler, the purple indicates diagonal adjacent for the pawn. The area you were trying to move was the area the pawn can attack, not the direction the pawn can move.
google en passant
At first glance, it looks like a battle taking place on real terrain.
Man, it hurts to watch this.
Developer really took 4d chess literally
8:11 no en passent :( my day is ruined
Man, he's even taking titles from his alternate account.
Yo I actually played this game early access at a convention earlier this year, it's a really complicated game but it's so much fun
8:31 the pawn cant go there bc it can only move forewards, which is determined by the edges of the squares not the actual orientation of the larger board
Funny how so many chess variants manage to turn the queen from merely the best piece in the game into an unstoppable teleporting murder machine
One thing that should be noted is that knights can ALSO move 1 orthogonal first and THEN two perpendicular orthogonal, and with this board setup that could actually make a huge difference. Knights are currently heavily nerfed as you've currently described them.
8:02 - en passant is in this case not possible for the pawn because it is pinned down by the Bishop. Follow its line and you can see a check, only blocked by this pawn.
That's amazingly creative game. The concept was already really cool, but the execution sells it too well
The knight move is asymmetric in this variant: for some moves in its rule, swapping the starting and ending squares* results in an invalid move. It would be if it was like this instead: it moves one square in an orthogonal direction, then turns at a right angle, then moves one more square, then turns the opposite direction, and moves one more square. The resulting move would be the same on a normal board
nah that en passant absolutely should have worked
I thought En Passant- yeah, found it, it's only valid in narrow circumstances:
> There are a few requirements for the move to be legal:
The capturing pawn must have advanced exactly three ranks to perform this move.
The captured pawn must have moved two squares in one move, landing right next to the capturing pawn.
The en passant capture must be performed on the turn immediately after the pawn being captured moves. If the player does not capture en passant on that turn, they no longer can do it later.
I haven't watched this yet, but I added it to my playlist because the title was so appropriate. Yeah- that board is EXTRMELY cursed
I desperately need more of this content
This is going to be an incredibly niesche joke but ...
"Yeah lets not retopologize it by hand. Let the Modifier handle it."
Meanwhile: The topology afterwards.
Interestingly, the knight has interesting movement options depending on how you count its steps -- two, then one to the side, or one, then two to the side. Due to grid distortions, this leads to different results than the standard grid.
It gave me the vibes of Picasso's final paintings given the imperfections which are really liquified
you are legitimately from what i can tell the first and only person to make a video on this
imagine trying to play this with a 1800s peasant
i know its a tired trope to suggest it on any twisted board game but...
5D Non-euclidean Chess with Multiverse Time Travel just makes sense for an expansion
I have an idea for a chess variant with a gimmick that I find a bit similar. But it would be even crasier. The idea is that every piece can carries a conic singularity, although only with an angle divisible by 360°
5:47 Tyler, your editors are gifts from the heavens
😂
OH MY GOD I HAVEN'T SEEN ALIENSROCK IN SO LONG HE'S OLD NOW
(Not that it's a bad thing, he's killing with that beard)
I love the increased options and interactions, but this would be very difficult to play without computer assistance to show what moves are legal.
8:30
Tyler casually forgetting how Pawns work.
No. That pawns "forward" direction was to the left, so up is a valid diagonal to attack on, you can see the direction marked when he hovers over to confirm it.
@@TheSane42 You can't attack air
He was trying to move there
@@ziggiethegreat7738 "This pawn can kinda take backwards".. he was never trying to move there
@@TheSane42 ah
My brain hurts from just trying to follow each moves, thankfully not as much as the 5d chess one. On the sidenote, writing the chess moves in chess notation is definitely as equally cursed as the board itself.
How about a variant of blitz chess, where the chess board constantly morphs in this fashion in realtime? Vertexes could be constantly splitting apart. Triangles that appear would not count as "squares," but they would usually quickly become 4 sided. 5 sided cells would count as "squares" but the shortest side wouldn't count as an edge?
If a GM saw this board he would probably have a stroke trying to work out the moves.
This format seems like it has a lot of potential as a way to represent three-dimensional geometries. I would be fascinated to see other forms for this type of board
Btw that en passant was blocked by check from the bishop because of the blue dots causing it to divert paths to the king
The inevitable evolution of multiversal chess: chess with spacetime curvature
8:20 The purple line is the line you can capture on the red line is the line you can move
En Passant considered and game bugged, your pipi will not be bricked today...
This mod for chess is super interesting. Would be cool if international official chess tourneys have this as a separate game mode from regular play.
Give my man the knight the rest of his moves back!
Chess, but the board represents the topology from a Beginner in Blender 3D.
9:15 There was an earlier checkmate ;p
Chess battle advanced!
Cba
this is just chess played on a 3-dimentional representation of a 4-dimentional surface.
Retopology gamified
Advanced mode: Play chess on 3D mesh models with cursed topology.
should have some sort of system set up to where it randomly generations a new twisty turny chess board every time you create a new game. each game will be much more unique and interesting from the last.
i just noticed; the red lines are at the intersection of 3 spaces, and the blue spots are at the intersection of 5 spaces! :o
he literally said that
Now mix this with 5D chess and we got a real mind bender on our hands.
And now make it, with every piece that moves it changes the board (in some predicted way) like drag it with them, make it bigger where it lands or so.
Genuinely interesting game of a game. Imagine magnus carlsen playing this in the world championships. Wild
Marry this with 5D Chess with multiverse time travel and then finally we have a game that we can play against the 4 dimensional aliens that live in my walls.
2:12 movin like L? more like movin like Г (Russian letter what sound like G but more closed)
2:20 What jazz song is used in first part of the video?
8:00 I think for en passant here your pawn would have had to been one up
No, the pawn could attack the tile that the black pawn skipped over. It simply seems that the game-maker didn't code in en-passant, to the horror of the r/anarchychess community.
@@LeDoctorBonesoh if it's not coded in then that makes more sense
This is actually a great way to explain non-Euclidean geometry
I want to see magnus play this for the first time vs someone who’s practiced it for 1,000 hours
These chess battles are getting very advanced
Aliensrock, This video is fantastic! I liked it a lot!
They should add this to 5D Chess With Multiversal Time Travel
use this to explain non-euclidean geometry. you just have to accept that all squares are perfectly square, having 4 90 degree angles
I prefer to think of a knight more as one horizontal or vertical following by one of two diagonals that move farther from the initial position.
Aliensrock, cool content you deserve more views
Tyler with chess is like CrackingTheCryptic with Sudoku. :)
this is not even "wormhole chess" where 2 chessboards (4 factions) are back-2-back and the board-centers are connected by a wormhole that chess pieces can easily traverse.
This is not even laser-chess, where every piece has 1 (or more) reflective surfaces, and the queen can fire a laser instead of moving, and 1 piece splits the laser in 2, and bigger pieces are easier destroyed by lasers, so smaller pieces can never defeat bigger pieces.
if Tyler or his editor somehow made a CBA reference, my life is complete
Whats more disturbing is that this board isnt symmetrical on any axis, meaning one color has an inherent advantage over the other not based on turn order. Maybe these advantages cancel each other out but it is indefinite at this time.
the reason you couldn't take the pawn was because the bishop would put you in check
I’ve always wanted a minecraft mod which changes the grid to look like this. Think it would be a fun challenge for building in a more organic style
This is what board vision feels like to beginners