@@Thomsonx oh good!! A lot of it can be confusing lol, so I’m glad! I’ll be going over the hair settings more with Maxon this coming Wednesday on their channel too! ;)
Amazing work, style and tutorials. Thanks. Keep going. I an new born to Redshift, yours tutorials helping me lot. One more thing... also interested to know about your system specification and tools?
sorry for such a late response! I appreciate your kindness, and I hope you have fun continuing to dive into RS! :) As far as my specs, here you go: - 2 8GB nvidia 3060ti graphics cards - AMD Ryzen 5 5600x 6-Core Processor - B550 GAMING X V2 Motherboard - 4k 60HZ monitor from Dell Im not totally sure what people usually want to know outside of that! One of my old coworkers helped me build my PC, and he did that stuff for friends all the time - so he knew more of what to guide me to get than I did! But, hopefully that helps!
this tutorial helps so much with the project I'm working on! your tutorials are so creative, unique and carefully planned out!! question: is there a way to bake the hair and everything into one single alembic? I was only able to cache the scene for both the base and hair but no success when using the Connect object and bake as alembic. thanks!
Aw this is so kind, thank you so much. Im so glad you're enjoying the tutorials! :). And hmm...I am not totally sure on using the connector with hair and baking as an alembic, at least I haven't personally done that yet. I will say - you can make the hair 'editable' by pressing 'C' on the hair layer, like any other object. So maybe connect or baking as alembic would work then, after hitting C? Also worth trying, the hair layers have a 'generate' tab where you can turn the hair strands into polygons, selecting whether you want the strands flat, square, round, etc. I think flat is obviously the most friendly for performance. But yeah, give those things a try! I'll try playing with it myself when I can! I'll report back if I figure out the alembic!
thanks so much for responding! I’ll try out these suggestions. I was able bake hair generated on polygon surfaces into a single alembic before. I did that a couple of months ago but I totally forgot how I did that lol it may have a slightly different setup from this though so maybe that’s why it didn’t work :/ currently, caching the scene is good enough for what I need. And pls keep up the great work! Thanks again!
@@jamietr5418 of course!! And I do think there's a way to do it...I was reading this forum and they make it sound like it's possible: cineversity.forums.maxon.net/topic/950/export-hair-and-feathers-as-allembic-with-multiple-materials/5 but regardless if that works, i'll see if I can discover a way! And no problem! Always feel free to ask questions! :)
@@jamietr5418 Hey! Just wanted to let you know it works! I've only tested one of he types of hair shapes, but here's how I generated an alembic. - cached my hair first, make sure the 'cache dynamic mode' or whatever checkbox is enabled when doing so. - went to the 'generate' tab and rendered the hairs as flat. - right clicked and hit 'bake as alembic' - it took probably 5 minutes, but then I got an alembic of my geometry! :) Obviously, I think in this situation, you wont keep the hair materials, because now its working with geometry instead of splines. But if youre okay with that - you can render hair as alembics now! Im going to try testing JUST spline hairs, and see if I can sort that out.
Super useful tutorial! Very thankful❤
@@batyrklychev135 aw glad you think so!
OMG! even the design of the plants its so awesome! love it
Thank you so much my friend!
Loved it, Jess! Learned some new cool things. You are amazing!
Aw so glad! Thanks for watching!!
Currently learning C4D. I have added your channel to the list to learn from. Amazing stuff!
@@ODII. aw thank you!! I hope you continue to have a blast learning it! :)
Dammit! I'm going through all your tuts and they're all so good! Great job!
Incredible stuff! Lots of helpful tips in here, thank you!
So glad you think so! Thank you!
i do love your tutorials!
Aw thank you!!
thank you!
Of course!
Dope tutorial, one thing that i could use Triplanar Node for the Tiles, bcuz when the corals stretching out, the texture becomes blurry and awful :)
Thanks, this really help me refresh the Hair parameters in my mind.
@@Thomsonx oh good!! A lot of it can be confusing lol, so I’m glad! I’ll be going over the hair settings more with Maxon this coming Wednesday on their channel too! ;)
Thank you beautiful Jess for the amazing tutorial best Hair Fuzz fur tutorial ever. 🤩🥰🧡❤
Absolutely! Thanks for watching!
Amazing work, style and tutorials. Thanks. Keep going.
I an new born to Redshift, yours tutorials helping me lot.
One more thing... also interested to know about your system specification and tools?
sorry for such a late response! I appreciate your kindness, and I hope you have fun continuing to dive into RS! :)
As far as my specs, here you go:
- 2 8GB nvidia 3060ti graphics cards
- AMD Ryzen 5 5600x 6-Core Processor
- B550 GAMING X V2 Motherboard
- 4k 60HZ monitor from Dell
Im not totally sure what people usually want to know outside of that! One of my old coworkers helped me build my PC, and he did that stuff for friends all the time - so he knew more of what to guide me to get than I did! But, hopefully that helps!
That hair material!!!!! I had no idea about it, i’ve been struggling so much with nailing the hair material 😭😭🤍
Ayy I’m so glad you could learn about that!! It changed the game for me! :)
it is so cool!nice
Thanks!!
Keep it up !! :)
Aye Aye, captain! 🫡
very cool
Thanks!
this tutorial helps so much with the project I'm working on! your tutorials are so creative, unique and carefully planned out!!
question: is there a way to bake the hair and everything into one single alembic? I was only able to cache the scene for both the base and hair but no success when using the Connect object and bake as alembic. thanks!
Aw this is so kind, thank you so much. Im so glad you're enjoying the tutorials! :). And hmm...I am not totally sure on using the connector with hair and baking as an alembic, at least I haven't personally done that yet.
I will say - you can make the hair 'editable' by pressing 'C' on the hair layer, like any other object. So maybe connect or baking as alembic would work then, after hitting C?
Also worth trying, the hair layers have a 'generate' tab where you can turn the hair strands into polygons, selecting whether you want the strands flat, square, round, etc. I think flat is obviously the most friendly for performance. But yeah, give those things a try! I'll try playing with it myself when I can! I'll report back if I figure out the alembic!
thanks so much for responding! I’ll try out these suggestions. I was able bake hair generated on polygon surfaces into a single alembic before. I did that a couple of months ago but I totally forgot how I did that lol it may have a slightly different setup from this though so maybe that’s why it didn’t work :/ currently, caching the scene is good enough for what I need. And pls keep up the great work! Thanks again!
@@jamietr5418 of course!! And I do think there's a way to do it...I was reading this forum and they make it sound like it's possible: cineversity.forums.maxon.net/topic/950/export-hair-and-feathers-as-allembic-with-multiple-materials/5
but regardless if that works, i'll see if I can discover a way! And no problem! Always feel free to ask questions! :)
@@jamietr5418 Hey! Just wanted to let you know it works!
I've only tested one of he types of hair shapes, but here's how I generated an alembic.
- cached my hair first, make sure the 'cache dynamic mode' or whatever checkbox is enabled when doing so.
- went to the 'generate' tab and rendered the hairs as flat.
- right clicked and hit 'bake as alembic'
- it took probably 5 minutes, but then I got an alembic of my geometry! :)
Obviously, I think in this situation, you wont keep the hair materials, because now its working with geometry instead of splines. But if youre okay with that - you can render hair as alembics now! Im going to try testing JUST spline hairs, and see if I can sort that out.
Im here so fast that the subtitles aren't enabled yet HAHAH
ty for the tutorial btw
@@zerdase9300 hahaha of course! And thanks for being here, even if the subtitles are wacky xD