Space Engineers - Autocannon Sliding Rack. Proof of Concept

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • Been too busy lately.. so something simple.
    concept testing.
    rapid fire autocannon setup using piston.

ความคิดเห็น • 686

  • @Blitzozs
    @Blitzozs 3 หลายเดือนก่อน +4867

    BEHOLD:
    THE GUN HARMONICA

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +218

      Let me play the song of my People - Brrrrrrt

    • @imofage3947
      @imofage3947 3 หลายเดือนก่อน +49

      @@Chaister_T._Janai I'd stand for that national anthem... As long as I'm not on the business end.

    • @ArgelTal_
      @ArgelTal_ 3 หลายเดือนก่อน +10

      Now we need at least a fiddle and a banjo to this.

    • @KjllShot
      @KjllShot 3 หลายเดือนก่อน +8

      The harmoniGun

    • @Woodland_Adventures
      @Woodland_Adventures 3 หลายเดือนก่อน +13

      You jest, but uh...
      en.m.wikipedia.org/wiki/Harmonica_gun

  • @kolyashinkarev7366
    @kolyashinkarev7366 3 หลายเดือนก่อน +4373

    And this people is why miniguns use revolving barrels

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +510

      yea so much smoother operation

    • @user-be6hs8rp3d
      @user-be6hs8rp3d 3 หลายเดือนก่อน +76

      It’s actually to help the gun cool down

    • @kolyashinkarev7366
      @kolyashinkarev7366 3 หลายเดือนก่อน +228

      @@user-be6hs8rp3d no, it's because any other design wouldn't work

    • @epiphone5696
      @epiphone5696 3 หลายเดือนก่อน +19

      @@user-be6hs8rp3d lol?

    • @thibautsaye6391
      @thibautsaye6391 3 หลายเดือนก่อน +9

      Just put a hole for all canon why do you want to make such a clankiness contraption

  • @besttank4274
    @besttank4274 3 หลายเดือนก่อน +1107

    "Space engineer is about building and explore the outer space and the danger it will oppose!"
    Space engineer community:autocannon sliding rack

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +55

      If keen didn't want me to make this, they would not have released dlc called warfares, and automaton.
      Now we will be ready when they add exploration in near future xD
      Though that reminds me of back when planet was new thing in SE, that I spend a lot of times building rovers and exploration builds. Probably should give those a go again later.

    • @polmeria465
      @polmeria465 2 หลายเดือนก่อน +10

      How are you going to explore the dangers of outer space without an autocannon sliding rack

    • @jamescomer8701
      @jamescomer8701 2 หลายเดือนก่อน +2

      "I am the danger"

    • @annoingdog5349
      @annoingdog5349 2 หลายเดือนก่อน +2

      Space enineer is about exploring
      also space engineer: 100m/s, take it or leave it

    • @Anonymous-to6fn
      @Anonymous-to6fn 2 หลายเดือนก่อน

      They are helldivers at heart🫡

  • @turtleturtle5158
    @turtleturtle5158 2 หลายเดือนก่อน +50

    You have remade the mitrailleuse gun. Actual 19th century innovation in the space engineers community

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน +5

      TIL a new gun. yea basically same idea of volley fire in single piece :D

  • @AGZL
    @AGZL 3 หลายเดือนก่อน +1085

    Build another one in the opposite direction to cancel the sway
    Edit:
    The other one doesnt need to be made of cannons as long as it weighs the same (@Dillbourne is correct 👍)

    • @kartofffrae4786
      @kartofffrae4786 3 หลายเดือนก่อน +119

      That's genius ngl, has the added benefit of doubling the firepower too

    • @andrewduan5123
      @andrewduan5123 2 หลายเดือนก่อน +81

      You’d introduce rotation on a different axis though. Due to the offset. Kinda like an engine it become difficult to balance

    • @Mo-ce9ro
      @Mo-ce9ro 2 หลายเดือนก่อน +7

      That's what I was thinking too 😅

    • @Emanicas
      @Emanicas 2 หลายเดือนก่อน +30

      @@andrewduan5123 side by side like a ww2 plane with it's guns in the wings

    • @Sweenus987
      @Sweenus987 2 หลายเดือนก่อน +5

      @@andrewduan5123 a half sized one above and a half sized one below?

  • @KrakenIsMahB
    @KrakenIsMahB 3 หลายเดือนก่อน +331

    harmonica design works fine with slower firing weapons, it counters the spread, but placing it vertically helps too

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +29

      Yea that makes sense.
      the double piston at top speed to keep up with autocannon firing speed is really wrecking havoc on the stability.
      hinge probably have much better time dealing with force vertically too

    • @divinghawk2342
      @divinghawk2342 2 หลายเดือนก่อน +2

      @@Chaister_T._Janai what if you just added a second one going the opposite way to cancel it all out

  • @Kennet0508
    @Kennet0508 3 หลายเดือนก่อน +418

    How about vertical?
    Also, would double stacking counter the jolts if going opposite directions?

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +118

      oh yea. that's good idea. i'll give it a try.
      should be able to lower piston speed too with having 2 parts instead of one so it should be a lot less jumpy.

    • @skippersd12
      @skippersd12 3 หลายเดือนก่อน +17

      @@Chaister_T._Janai The ideal would be mirrored of the ship's centerline, like a boxer engine.

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +11

      @@skippersd12 ooh. thanks for the tip. yea that makes sense.
      and TIL what boxer engine is.

    • @natedog61441
      @natedog61441 3 หลายเดือนก่อน +4

      ​@@Chaister_T._Janaiboxer engines are what Porsche and Subaru use I think

    • @zachmartinez2295
      @zachmartinez2295 3 หลายเดือนก่อน +4

      ​@@Chaister_T._Janaiid try doing 4 rows, each sliding the opposite way of each other rather than two rows to reduce the rocking couple, plus lots of guns is the only way this is really feasible over revolving turrets (and no spin up time)

  • @falcothegreat5470
    @falcothegreat5470 3 หลายเดือนก่อน +55

    To prevent jolting you can add a stabilizer in the form of an overridden gyro. To aim it a specific script can be added to only deactivate the gyro if you’re not using the grid or if you are actively aiming the weapon.

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +5

      I haven't had much experience with scripts but i think I'll try use some gyro and up the hinge strength and see how that goes

  • @stopsign2594
    @stopsign2594 2 หลายเดือนก่อน +35

    Minigun: shoots at one direction
    Harmonica gun: shooting whatever there is over there

  • @moldovianfieldmarshal6313
    @moldovianfieldmarshal6313 3 หลายเดือนก่อน +25

    I'm glad seeing more creative builds from you!

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +1

      Thank you for enjoying what I put out :D
      It makes me really happy to see people find them enjoyable/interesting

  • @brangwynthedarkestdeity1210
    @brangwynthedarkestdeity1210 2 หลายเดือนก่อน +8

    Damn, that design as well, it looks like it can go on an imperium 40k ship.

  • @justinisaacs9617
    @justinisaacs9617 3 หลายเดือนก่อน +19

    What's gets me is that apparently the automatic fore of the guns themselves is somehow too slow for some people.

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +8

      Nah don't worry. this shoos about the same, or bit slower than the max speed Autocannon shoot at. Idea is trying to see if I can keep the comparable rate of fire while increasing precision. That's why it fires when in line with the aiming camera. or at least that's the idea since it didn't quite work out in this one.

    • @djo_man
      @djo_man 3 หลายเดือนก่อน

      You ever see what the germans do with the Oerlikon?

    • @outkast937
      @outkast937 3 หลายเดือนก่อน +3

      dude. you can never fire enough rounds per second, especially when someone else is paying for ammo😂

  • @computermaster50
    @computermaster50 2 หลายเดือนก่อน +12

    I have a crazy suggestion to counter the wiggle what if you added a second set of autocannons moving in the opposite direction that way the force of the moving racks of autocannons cancel each other out.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน +4

      Yea. design was changed a little but having another set moving to counter balance idea worked

  • @Sorinoir
    @Sorinoir 2 หลายเดือนก่อน +2

    We are regressing to 16th century guns with this one!

  • @punking488
    @punking488 3 หลายเดือนก่อน +6

    Not even spray and pray, just making the enemies pray.

  • @Thoriumplatypus5263
    @Thoriumplatypus5263 3 หลายเดือนก่อน +6

    Even as a static turret the guns moving back and forth will cause the bullets (which I assume have inertia) to alternate between hitting left and right of the target.

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +3

      true. I don't know how SE would handle speed adding and truncating, so it's just estimation
      If what I remember from build info about bullet speed is correct (piston 5m/s side to side, 400m/s projectile) at 800m, would be off by 10m
      I'll check how much it spread next time I do some test

  • @AntonDVasiliev-ss1ie
    @AntonDVasiliev-ss1ie 3 หลายเดือนก่อน +5

    the
    linear gatling

  • @FMHikari
    @FMHikari 2 หลายเดือนก่อน +2

    You can stabilize the jolting by having a counterweight with opposite motion. It'll be way less shaking as long as they weigh the same or similar enough.
    That means two gun harmonicas swinging at opposite directions.
    But you'd rather just use a rotating mount.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yea counterweight to balancing out worked
      main advantage of this design over gatling was this one is I could make it more flat. small advantage fitting this on a plane

  • @clydecraft5642
    @clydecraft5642 3 หลายเดือนก่อน +2

    I think this is perfect as it is, a rain of abosolute unhappiness, perhaps not perfectly accurate but its perfect still

  • @timzxc08
    @timzxc08 3 หลายเดือนก่อน

    Definitely makes it more of an area of effect weapon system than a point target. So if that’s what you need, it’s super cool.

  • @AquilaArbites
    @AquilaArbites 3 หลายเดือนก่อน +5

    The counter-mass suggestions will probably be the most effective way to counter the lean from the rack being to one side or an other.
    Good luck.

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน

      Yea it seems like that's way to go.
      I think a good course of action is split the gun rack into two equal part and have them go in opposite direction to be counter mass.

  • @Metalsmoke420TTW
    @Metalsmoke420TTW 3 หลายเดือนก่อน +2

    Easy fix, just have two separate firing mechanisms. Double the fire power and improve stability.

  • @Eos_trinity
    @Eos_trinity หลายเดือนก่อน

    Brother, repeat the system with a reverse oscillating counterweight. High mass low volume, shorten the travel by putting 2 masses distant from each other but moving at equal travel offset to the turret. The addition can be minimally visual but effective.

  • @lowestofthelow9670
    @lowestofthelow9670 หลายเดือนก่อน

    you're making me want to play it again damit

  • @jamesallison2753
    @jamesallison2753 3 หลายเดือนก่อน +5

    Question where is the ammo coming from cause i feel like a quad mount with alternating firing patterns could work or is this a ksp why not project

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน +2

      Ammo is from cargo connected to the base of it through piston - conveyer - hinge -conveyor blocks.
      It is sort of 'lets try this idea out and see how it goes' type of deal. in this one is keeping the volume of fire high while keeping the aim(where gun would fire) in a small area.

  • @Armand79th
    @Armand79th 2 หลายเดือนก่อน

    Perfect for ship-to-ship battle.

  • @Tabledar
    @Tabledar หลายเดือนก่อน

    It needs a counterweight. Most simple design I can think of is an equal weight shifting in the opposite direction. Most efficient i can think of is having the guns double stacked and shifting in opposite directions after every shot, like a great big explosive pair of scissors.

  • @Skoobzzzz
    @Skoobzzzz 2 หลายเดือนก่อน +1

    Multiple layers staggered will stop as much shake from happening, similar to how a boxer engine works.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yea counter balancing worked well.
      especially boxer engine idea few others suggest to, work really well and simple to set up

  • @zacharybishir2411
    @zacharybishir2411 2 หลายเดือนก่อน

    You could add a 2nd row of barrels moving in a reciprocating motion to counter balance the movement, doubling fire rate and creating a more stable cannon

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yea end up splitting gun in two to counter balance it

  • @mrmeadors4661
    @mrmeadors4661 2 หลายเดือนก่อน +1

    A better idea is to place the guns on a rotor and have them set to fire when it reaches the opening. That's a literal minigun made of cannons. You can also just move the guns barrels just past the armor blocks so the rounds can't shake and hit your own ship.
    As few as 4 cannons can be placed on each rotor. I believe at one point I made one with 8

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yea minigun/gatling gun type setup has advantage over this design I too have made one before.
      With this one I was trying to try some different ideas and see if I can make it flatter to better fit plane designs

  • @S.Gamedev-zc2wp
    @S.Gamedev-zc2wp 2 หลายเดือนก่อน

    You can compensate the side shift by placing a second row that moves in the opposite direction

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      yea design is changed bit to line it up better but counter balancing worked

  • @nuyabuisness7526
    @nuyabuisness7526 2 หลายเดือนก่อน +1

    If you get a couple of those assemblies running counter to one another they might balance out. Also increasing the overall length of the craft and adding a weight towards the back would make it less susceptible to rotation.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      yep counterbalancing and better shift weight idea worked well

  • @hiBest_Blackline
    @hiBest_Blackline 2 หลายเดือนก่อน

    thats why i love this game so much , you can just experiment with stuff to produce the most effective designs for weapons

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน +1

      Yea I really like the aspect of the game. One can just mess around with blocks and what game lets you and make some new or interesting :D

    • @hiBest_Blackline
      @hiBest_Blackline 2 หลายเดือนก่อน

      @@Chaister_T._Janai its probably one of the best Games for creative engineering stuff , its pretty optimized for the stuff that can be done , i really Like building weapons in it , kinda wished that turret Controllers and other Control Blocks could move larger grids more easily for all the big turrets i Made. im totally not commiting warcrimes :)

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน +1

      Yea Totally. there aren't many games quite like this.
      the game improved a lot over the years and really let lot of creative builds possible. Hopefully the controller blocks will improve in future to open more options for creations :)

    • @hiBest_Blackline
      @hiBest_Blackline 2 หลายเดือนก่อน

      @@Chaister_T._Janai the unconventional weapon designs are the best in my opinion.
      cluster bombs, custem missles , railguns using gravitation generators ... etc. i actually tried fusing all of those together and the only thing that limits me is my motivation , anything can be made with enough motivation ( and aslong as the pc is strong enough to handle it xD ).

  • @battfieldsniper1
    @battfieldsniper1 3 หลายเดือนก่อน +2

    God clang will rip this apart

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน

      may clang have mercy on my meager contraption.
      I will scarifies 3 goats in his name.

    • @battfieldsniper1
      @battfieldsniper1 3 หลายเดือนก่อน

      @@Chaister_T._Janai iv already did that it doesn't work

    • @battfieldsniper1
      @battfieldsniper1 3 หลายเดือนก่อน

      If u got a good server lmk im getting back into space eng

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน

      @@battfieldsniper1 I'm sorry I don't know any servers. I haven't played multiplayer in a long time. I'm trying to get back into SE too for past few month. mostly been doing single player creative

    • @battfieldsniper1
      @battfieldsniper1 3 หลายเดือนก่อน +1

      @@Chaister_T._Janai im 800hrs deep 7 years ago. Im a newb. Now lol. God clang destroyed everything I had thats when I quit all from. 1 merge block. 48hrs of designing and building by hand a destroyer ship(creation to multi) 1 merge block made me hate the game I was done.. now that im older im gonna face God clang head on

  • @sixshoteagle7670
    @sixshoteagle7670 3 หลายเดือนก่อน +2

    Super earth needs this

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      If Super Earth needs it, I'm happy to do my service!
      a nice cup of Liber-Tea~

  • @BlackEpyon
    @BlackEpyon 2 หลายเดือนก่อน

    I shall call this one "the typewriter."

  • @hmzzlks-ku8nd
    @hmzzlks-ku8nd 2 หลายเดือนก่อน +1

    So new weapons barrage system for my space dreadnaught. Cool

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Autocannon have short range so will have to get close but sight of massive amount of these all shooting at one target would be quite cool xD

  • @Captain00Chaos
    @Captain00Chaos 2 หลายเดือนก่อน +2

    What about a carousel-style revolving design? Like where the barrel point out in a circular pattern and spins as it fires?

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      ooh. that's interesting idea. I'll try it out

  • @Tiger1Tanker
    @Tiger1Tanker 2 หลายเดือนก่อน

    To solve the jolting, put a second one of similar weight on there going the opposite direction.

  • @jamesvespucci5527
    @jamesvespucci5527 2 หลายเดือนก่อน

    This would be great as an spaa weapon, it provides a wide area of horizontal coverage to fill the air with as many and as wide a coverage of bullets as possible with each salvo while not sacrificing too much vertical accuracy

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      That's a good point. I should test that idea out next time

  • @puddel9079
    @puddel9079 หลายเดือนก่อน

    I like this idea.

  • @marvinmoller8556
    @marvinmoller8556 2 หลายเดือนก่อน

    You could use a weight that slides the other way to cancel the motion. Or even a second row of guns that slides the other way.

  • @nicholaswood3250
    @nicholaswood3250 2 หลายเดือนก่อน

    The kind of stuff you can build in space engineers is so crazy

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yea main thing I like about Space Engineers. There aren't many games quite like this :D

  • @Orinslayer
    @Orinslayer 2 หลายเดือนก่อน +1

    Just use 2 x 2 contra reciprocated system, should cancel out back and forth and side to side motion.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      yep. counter balancing idea worked

  • @beaverbuoy3011
    @beaverbuoy3011 3 หลายเดือนก่อน +1

    Very nice!

  • @crimsonmoon9404
    @crimsonmoon9404 2 หลายเดือนก่อน

    great idea, great execution,theres just one last thing you missed and thats a counter-weight setup.doesent need to be exact,just enough weight to balance out the sideways motion.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Thank you :D
      yep adding balancing weight worked well

  • @mylandaigle7160
    @mylandaigle7160 2 หลายเดือนก่อน

    something like this actually existed. it was called the Harmonica Gun and used a system like this to be the first semi-automatic rifle

  • @IfYouCantHelium
    @IfYouCantHelium 2 หลายเดือนก่อน

    Add another sliding piece of half the mass above and another below the center of mass of the sliding part that are synced to go the opposite direction of the gun rack. It would counter the jitter caused by the sliding mass.

  • @hotrodmercury3941
    @hotrodmercury3941 หลายเดือนก่อน

    Really good for bombardment it seems. And broadside.

  • @anderewisp1
    @anderewisp1 3 หลายเดือนก่อน

    I feel like this would be good for saturation of smaller shells for defensive screening. Just have a couple rack in a spray pattern.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Just like Flak of old days, Fill the sky with enough shells :D

  • @Extra_Mental
    @Extra_Mental 2 หลายเดือนก่อน +1

    Half them into 2 sliding racks and have them move in opposite directions to cancel out the intertia

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      yea counter balancing idea worked

  • @marcusborderlands6177
    @marcusborderlands6177 2 หลายเดือนก่อน

    John Browning Sr, we have reinvented your rifle :)

  • @user-vg1is5kq3i
    @user-vg1is5kq3i 2 หลายเดือนก่อน +1

    Make it circular and compensate rotation either with counterweights or second wheel of guns

  • @sleepykrono6859
    @sleepykrono6859 2 หลายเดือนก่อน +1

    From the revolving force of the gun, we need 2 revolving guns that turn against each other for a super stable deadly gun... 4 guns would be even better

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yep! I ended up with 4 parts to balance it out. so idea worked :D

  • @thegalacticempire2632
    @thegalacticempire2632 2 หลายเดือนก่อน +1

    Try making it rotate on a rotor might help improve its stability

  • @bruhmoment3741
    @bruhmoment3741 2 หลายเดือนก่อน +2

    I have an idea. Scince these rock left and right, how abaout putting TWO of these on a ship, synced so that their forces counteract eachother?

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      yea having two to counter each other works

  • @wyatt7231
    @wyatt7231 หลายเดือนก่อน

    You say it jolts too much, I say look at that devastating area of effect

  • @fresh_dood
    @fresh_dood หลายเดือนก่อน

    This would work fine if you had the "rack" with the gun moving back and forth on a second rack that was moving opposite to it. The motions would counter so that the gun that fires would always be centered. Would be trippy to see.

  • @Im_Pretty_Bad
    @Im_Pretty_Bad 3 หลายเดือนก่อน

    To remove the shakyness try having a counter weight that makes opposit movements as the turret.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yep counter weight method worked decently well

  • @josephpentony4804
    @josephpentony4804 2 หลายเดือนก่อน

    You could install a counterweight to counteract the shifting from guns moving back and forth.

  • @PRIM1984
    @PRIM1984 2 หลายเดือนก่อน +1

    Vincent Benét would be so happy.

  • @tylerc819
    @tylerc819 2 หลายเดือนก่อน

    Especially while flying the rotation of a rotorary gun with help stabilize

  • @specialoperatorlolbit8671
    @specialoperatorlolbit8671 2 หลายเดือนก่อน

    Man now I have to get space engineers.

  • @BringBackAuntJemima
    @BringBackAuntJemima 2 หลายเดือนก่อน

    Use a vertical wheel spinning opposite direction of the recoil to cancel out the jolting.

  • @autismo3201
    @autismo3201 2 หลายเดือนก่อน

    Just add another unit to its left or right to make it a double and then put the other in the opposite motion as a counter weight.
    2 turrets, far less sway/jolt

  • @blu-birb
    @blu-birb 2 หลายเดือนก่อน

    Its moving left and right upon the x axis.
    It experiences high recoil from the oscillation.
    Solution: make it on a wheel. Have the wheels rotational axis be the X axis. Only rotate in one direction.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      lol haha.
      yea gatling has much better manageable momentum from operation

    • @blu-birb
      @blu-birb 2 หลายเดือนก่อน

      @Chaister_T._Janai arguably, I have seen some similar models which include a reciprocating set of barrels, which appear astonishingly stable, so that may be another solution: more guns; more fun!

  • @someonestolebigboi-imbigboi
    @someonestolebigboi-imbigboi 2 หลายเดือนก่อน

    R&D facilities for Super Earth rn:
    *"Breathing heavily"*

  • @Whackjob
    @Whackjob 3 หลายเดือนก่อน

    Just have another piston with weight on it going opposing. You'll still have a faint bit of torque because they'll be positioned differently from your center of mass, but that's what rotors are for.
    Same principle when using a large ion engine as a ship breaching cutter. Turn on one large front and one large back engine, to 100%, and they cancel out. And you can use your small engine to position it to cut away chunks of whatever.

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน

      Yea it seems like having counter balance is way to go
      I think i'll split the rack in equal halves in opposite directions

  • @teph1256
    @teph1256 2 หลายเดือนก่อน +1

    problems with this design is that not all the guns fire the same amount, difficulty of alignement, shocks and moving center of gravity and more.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yea design needs some work. quite fun to tinker with :D

  • @owls6514
    @owls6514 2 หลายเดือนก่อน +1

    Have two of them stacked that move in opposite directions to cancel out the jitter

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      yea counter mass idea works well

  • @bar2062
    @bar2062 3 หลายเดือนก่อน +1

    Every shot the barrels should stop moving to avoid giving the bullet a directional velocity

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน

      Ideally that would be good
      Trying to set it up was rather tricky. I couldn't find way to do it properly

  • @user-qk1yt9ce1r
    @user-qk1yt9ce1r 2 หลายเดือนก่อน +1

    а теперь сделать это все через ротор) система гатлинга которую мы заслужили)))

  • @mattquenton
    @mattquenton 3 หลายเดือนก่อน

    Add a counterweight that mirrors the motion, if you can tune it right you’ll be able to achieve very high speeds!

  • @dapperpotato4243
    @dapperpotato4243 2 หลายเดือนก่อน

    Arrowhead gotta get on this design right now

  • @bravomike4734
    @bravomike4734 2 หลายเดือนก่อน

    Do what theu did with contra-props, use two of them going in opposite directions to cancel the opposing torque out.

  • @Ormusn2o
    @Ormusn2o 3 หลายเดือนก่อน

    Also, making the hole 3 wide could work too. Less protection, but more reliability.

  • @kaiserepsilon4011
    @kaiserepsilon4011 2 หลายเดือนก่อน +1

    That sounds like a minigun with extra steps.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yep. Pretty much lol.
      Just little bit of different concept to fit different needs

  • @sniperjared
    @sniperjared 2 หลายเดือนก่อน

    jolting might help in Anti missile duty to give a nice beat zone

  • @archaeologistify
    @archaeologistify 3 หลายเดือนก่อน

    Try adding gyroscopes on your ship with override toggled ON when firing. It will stabilise you to be near stationary. Good idea anyways.

  • @jonathanpowell9979
    @jonathanpowell9979 3 หลายเดือนก่อน +1

    What if you stacked two of the sliding rack autocannons and had them running in opposite directions? The idea is the jolting from one is canceled out by the jolting from the other

  • @cowofwisdom
    @cowofwisdom 3 หลายเดือนก่อน

    Line up the guns in a superfiring position then have them move up and down diagonally

  • @fernandobernal6506
    @fernandobernal6506 2 หลายเดือนก่อน

    and you see why Mr. Gatling go for a circular form

  • @mr.scarytheterry5039
    @mr.scarytheterry5039 2 หลายเดือนก่อน +1

    The skatter makes me think the shells should explode after a certain altitude like some Anti-Aircraft ammo

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yea it has that Early Anti Air weapons fill-the-sky-with-shells feel to it
      I wonder if there's mod that add flak effects to the shell on workshop..

  • @sewerhampster
    @sewerhampster 2 หลายเดือนก่อน

    Need a damper
    Beautiful idea.

  • @javidmirza4584
    @javidmirza4584 2 หลายเดือนก่อน

    Try the same but invert it by 90 degrees so it is going up and down and give another one on the other side doing the sane movement but have it mirror the movement to counter balance

  • @GaryHamad
    @GaryHamad 2 หลายเดือนก่อน +1

    Giant Hotchkiss

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      I was confused for a second since I thought you meant a stapler lol(for some reason stapler is called hot Hotchkiss here) But it's a side loading type of French machinegun. TIL

  • @josedorsaith5261
    @josedorsaith5261 2 หลายเดือนก่อน +1

    If you rack and pinion a counter weight underneath, the wobbling would cease

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      yep having counter weight to balance worked

    • @josedorsaith5261
      @josedorsaith5261 2 หลายเดือนก่อน

      ​@@Chaister_T._Janai
      Awesome work. Glad to see it!

  • @TheRetroReaper
    @TheRetroReaper 2 หลายเดือนก่อน

    I knew the govorment was watching me playing the gmod cannon mod

  • @BigPolskiMan
    @BigPolskiMan 2 หลายเดือนก่อน

    I don't think it'd take long for a complement to fail in this design and cause a major malfunction (in form of it failing to fire, destroying itself, etc) - An awesome design but I can see why real life adaptations are rare/unheard of.

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yea this design has a lot of things to go wrong in real life
      thankfully SE don't have to worry too much about parts failing from fatigue, deforming, or anything like that :D

  • @fabianrucker7670
    @fabianrucker7670 2 หลายเดือนก่อน

    Just add a second row ontop slidong in the oposite direction to conteract it

  • @xenohunter5five490
    @xenohunter5five490 2 หลายเดือนก่อน

    You gained a sub

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Thank you :D
      Welcome the the channel. Hope you enjoy what little I can put out

  • @espartochaos
    @espartochaos 2 หลายเดือนก่อน

    Counter the weight issue by having two sliders moving in opposing directions.

  • @ratscavenger
    @ratscavenger 3 หลายเดือนก่อน

    Have an opposite but equal sliding counterweight to reduce the jittering, or just rebrand it as a broadside weapon

    • @Chaister_T._Janai
      @Chaister_T._Janai  3 หลายเดือนก่อน

      Yea gonna give a try splitting the thing in half to counter balance.
      Also broadside weapons.. huh. That gave me some fun ideas to try. have dozon of these as sort of like flak of older wars where they spread ton of bullets in general area.

  • @UNSCPILOT
    @UNSCPILOT หลายเดือนก่อน

    All you need is two going in opposite directions though you might get twisting action instead

  • @momopojo1415
    @momopojo1415 2 หลายเดือนก่อน +1

    This is cool... but why don't you use a rotor over to Pistons?

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Mainly for trying new ideas. and see if I can make it bit more compact (vertically) :D

  • @GnohmPolaeon.B.OniShartz
    @GnohmPolaeon.B.OniShartz หลายเดือนก่อน

    Hear me out. Instead of one large rack set up two or three smaller racks on a slower cycle. They'll have a much higher volume of fire and also be more stable while requiring less motion.

  • @rysr24foster
    @rysr24foster 3 หลายเดือนก่อน

    use a counterweight that moves in the opposite direction underneath that should help

  • @adamcotton8163
    @adamcotton8163 2 หลายเดือนก่อน +1

    I would just fly above and drop a large hydro take down with a warhead on a timer its hilarious

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yea One of these days I should learn how to make missile for longer range interception or something to stay bit more combat capable

  • @sandstorm2019
    @sandstorm2019 2 หลายเดือนก่อน +1

    Since it’s rather inaccurate it’s kind of a good bombardment tool I’d probably use something else to take out turrets and smaller targets

    • @Chaister_T._Janai
      @Chaister_T._Janai  2 หลายเดือนก่อน

      Yea I probably gonna rehash this design with bigger guns for ground attacks

  • @DonJohnson-qr1lk
    @DonJohnson-qr1lk 2 หลายเดือนก่อน

    Build another one on top of it and make them synchronized so they cancel the forces out.