If keen didn't want me to make this, they would not have released dlc called warfares, and automaton. Now we will be ready when they add exploration in near future xD Though that reminds me of back when planet was new thing in SE, that I spend a lot of times building rovers and exploration builds. Probably should give those a go again later.
Build another one in the opposite direction to cancel the sway Edit: The other one doesnt need to be made of cannons as long as it weighs the same (@Dillbourne is correct 👍)
Yea that makes sense. the double piston at top speed to keep up with autocannon firing speed is really wrecking havoc on the stability. hinge probably have much better time dealing with force vertically too
oh yea. that's good idea. i'll give it a try. should be able to lower piston speed too with having 2 parts instead of one so it should be a lot less jumpy.
@@Chaister_T._Janaiid try doing 4 rows, each sliding the opposite way of each other rather than two rows to reduce the rocking couple, plus lots of guns is the only way this is really feasible over revolving turrets (and no spin up time)
To prevent jolting you can add a stabilizer in the form of an overridden gyro. To aim it a specific script can be added to only deactivate the gyro if you’re not using the grid or if you are actively aiming the weapon.
Nah don't worry. this shoos about the same, or bit slower than the max speed Autocannon shoot at. Idea is trying to see if I can keep the comparable rate of fire while increasing precision. That's why it fires when in line with the aiming camera. or at least that's the idea since it didn't quite work out in this one.
I have a crazy suggestion to counter the wiggle what if you added a second set of autocannons moving in the opposite direction that way the force of the moving racks of autocannons cancel each other out.
Even as a static turret the guns moving back and forth will cause the bullets (which I assume have inertia) to alternate between hitting left and right of the target.
true. I don't know how SE would handle speed adding and truncating, so it's just estimation If what I remember from build info about bullet speed is correct (piston 5m/s side to side, 400m/s projectile) at 800m, would be off by 10m I'll check how much it spread next time I do some test
You can stabilize the jolting by having a counterweight with opposite motion. It'll be way less shaking as long as they weigh the same or similar enough. That means two gun harmonicas swinging at opposite directions. But you'd rather just use a rotating mount.
Yea counterweight to balancing out worked main advantage of this design over gatling was this one is I could make it more flat. small advantage fitting this on a plane
Yea it seems like that's way to go. I think a good course of action is split the gun rack into two equal part and have them go in opposite direction to be counter mass.
Brother, repeat the system with a reverse oscillating counterweight. High mass low volume, shorten the travel by putting 2 masses distant from each other but moving at equal travel offset to the turret. The addition can be minimally visual but effective.
Ammo is from cargo connected to the base of it through piston - conveyer - hinge -conveyor blocks. It is sort of 'lets try this idea out and see how it goes' type of deal. in this one is keeping the volume of fire high while keeping the aim(where gun would fire) in a small area.
It needs a counterweight. Most simple design I can think of is an equal weight shifting in the opposite direction. Most efficient i can think of is having the guns double stacked and shifting in opposite directions after every shot, like a great big explosive pair of scissors.
You could add a 2nd row of barrels moving in a reciprocating motion to counter balance the movement, doubling fire rate and creating a more stable cannon
A better idea is to place the guns on a rotor and have them set to fire when it reaches the opening. That's a literal minigun made of cannons. You can also just move the guns barrels just past the armor blocks so the rounds can't shake and hit your own ship. As few as 4 cannons can be placed on each rotor. I believe at one point I made one with 8
Yea minigun/gatling gun type setup has advantage over this design I too have made one before. With this one I was trying to try some different ideas and see if I can make it flatter to better fit plane designs
If you get a couple of those assemblies running counter to one another they might balance out. Also increasing the overall length of the craft and adding a weight towards the back would make it less susceptible to rotation.
@@Chaister_T._Janai its probably one of the best Games for creative engineering stuff , its pretty optimized for the stuff that can be done , i really Like building weapons in it , kinda wished that turret Controllers and other Control Blocks could move larger grids more easily for all the big turrets i Made. im totally not commiting warcrimes :)
Yea Totally. there aren't many games quite like this. the game improved a lot over the years and really let lot of creative builds possible. Hopefully the controller blocks will improve in future to open more options for creations :)
@@Chaister_T._Janai the unconventional weapon designs are the best in my opinion. cluster bombs, custem missles , railguns using gravitation generators ... etc. i actually tried fusing all of those together and the only thing that limits me is my motivation , anything can be made with enough motivation ( and aslong as the pc is strong enough to handle it xD ).
@@battfieldsniper1 I'm sorry I don't know any servers. I haven't played multiplayer in a long time. I'm trying to get back into SE too for past few month. mostly been doing single player creative
@@Chaister_T._Janai im 800hrs deep 7 years ago. Im a newb. Now lol. God clang destroyed everything I had thats when I quit all from. 1 merge block. 48hrs of designing and building by hand a destroyer ship(creation to multi) 1 merge block made me hate the game I was done.. now that im older im gonna face God clang head on
This would be great as an spaa weapon, it provides a wide area of horizontal coverage to fill the air with as many and as wide a coverage of bullets as possible with each salvo while not sacrificing too much vertical accuracy
great idea, great execution,theres just one last thing you missed and thats a counter-weight setup.doesent need to be exact,just enough weight to balance out the sideways motion.
Add another sliding piece of half the mass above and another below the center of mass of the sliding part that are synced to go the opposite direction of the gun rack. It would counter the jitter caused by the sliding mass.
From the revolving force of the gun, we need 2 revolving guns that turn against each other for a super stable deadly gun... 4 guns would be even better
This would work fine if you had the "rack" with the gun moving back and forth on a second rack that was moving opposite to it. The motions would counter so that the gun that fires would always be centered. Would be trippy to see.
Just add another unit to its left or right to make it a double and then put the other in the opposite motion as a counter weight. 2 turrets, far less sway/jolt
Its moving left and right upon the x axis. It experiences high recoil from the oscillation. Solution: make it on a wheel. Have the wheels rotational axis be the X axis. Only rotate in one direction.
@Chaister_T._Janai arguably, I have seen some similar models which include a reciprocating set of barrels, which appear astonishingly stable, so that may be another solution: more guns; more fun!
Just have another piston with weight on it going opposing. You'll still have a faint bit of torque because they'll be positioned differently from your center of mass, but that's what rotors are for. Same principle when using a large ion engine as a ship breaching cutter. Turn on one large front and one large back engine, to 100%, and they cancel out. And you can use your small engine to position it to cut away chunks of whatever.
What if you stacked two of the sliding rack autocannons and had them running in opposite directions? The idea is the jolting from one is canceled out by the jolting from the other
Try the same but invert it by 90 degrees so it is going up and down and give another one on the other side doing the sane movement but have it mirror the movement to counter balance
I was confused for a second since I thought you meant a stapler lol(for some reason stapler is called hot Hotchkiss here) But it's a side loading type of French machinegun. TIL
I don't think it'd take long for a complement to fail in this design and cause a major malfunction (in form of it failing to fire, destroying itself, etc) - An awesome design but I can see why real life adaptations are rare/unheard of.
Yea this design has a lot of things to go wrong in real life thankfully SE don't have to worry too much about parts failing from fatigue, deforming, or anything like that :D
Yea gonna give a try splitting the thing in half to counter balance. Also broadside weapons.. huh. That gave me some fun ideas to try. have dozon of these as sort of like flak of older wars where they spread ton of bullets in general area.
Hear me out. Instead of one large rack set up two or three smaller racks on a slower cycle. They'll have a much higher volume of fire and also be more stable while requiring less motion.
BEHOLD:
THE GUN HARMONICA
Let me play the song of my People - Brrrrrrt
@@Chaister_T._Janai I'd stand for that national anthem... As long as I'm not on the business end.
Now we need at least a fiddle and a banjo to this.
The harmoniGun
You jest, but uh...
en.m.wikipedia.org/wiki/Harmonica_gun
And this people is why miniguns use revolving barrels
yea so much smoother operation
It’s actually to help the gun cool down
@@user-be6hs8rp3d no, it's because any other design wouldn't work
@@user-be6hs8rp3d lol?
Just put a hole for all canon why do you want to make such a clankiness contraption
"Space engineer is about building and explore the outer space and the danger it will oppose!"
Space engineer community:autocannon sliding rack
If keen didn't want me to make this, they would not have released dlc called warfares, and automaton.
Now we will be ready when they add exploration in near future xD
Though that reminds me of back when planet was new thing in SE, that I spend a lot of times building rovers and exploration builds. Probably should give those a go again later.
How are you going to explore the dangers of outer space without an autocannon sliding rack
"I am the danger"
Space enineer is about exploring
also space engineer: 100m/s, take it or leave it
They are helldivers at heart🫡
You have remade the mitrailleuse gun. Actual 19th century innovation in the space engineers community
TIL a new gun. yea basically same idea of volley fire in single piece :D
Build another one in the opposite direction to cancel the sway
Edit:
The other one doesnt need to be made of cannons as long as it weighs the same (@Dillbourne is correct 👍)
That's genius ngl, has the added benefit of doubling the firepower too
You’d introduce rotation on a different axis though. Due to the offset. Kinda like an engine it become difficult to balance
That's what I was thinking too 😅
@@andrewduan5123 side by side like a ww2 plane with it's guns in the wings
@@andrewduan5123 a half sized one above and a half sized one below?
harmonica design works fine with slower firing weapons, it counters the spread, but placing it vertically helps too
Yea that makes sense.
the double piston at top speed to keep up with autocannon firing speed is really wrecking havoc on the stability.
hinge probably have much better time dealing with force vertically too
@@Chaister_T._Janai what if you just added a second one going the opposite way to cancel it all out
How about vertical?
Also, would double stacking counter the jolts if going opposite directions?
oh yea. that's good idea. i'll give it a try.
should be able to lower piston speed too with having 2 parts instead of one so it should be a lot less jumpy.
@@Chaister_T._Janai The ideal would be mirrored of the ship's centerline, like a boxer engine.
@@skippersd12 ooh. thanks for the tip. yea that makes sense.
and TIL what boxer engine is.
@@Chaister_T._Janaiboxer engines are what Porsche and Subaru use I think
@@Chaister_T._Janaiid try doing 4 rows, each sliding the opposite way of each other rather than two rows to reduce the rocking couple, plus lots of guns is the only way this is really feasible over revolving turrets (and no spin up time)
To prevent jolting you can add a stabilizer in the form of an overridden gyro. To aim it a specific script can be added to only deactivate the gyro if you’re not using the grid or if you are actively aiming the weapon.
I haven't had much experience with scripts but i think I'll try use some gyro and up the hinge strength and see how that goes
Minigun: shoots at one direction
Harmonica gun: shooting whatever there is over there
Minigun, meet Harmonigun.
I'm glad seeing more creative builds from you!
Thank you for enjoying what I put out :D
It makes me really happy to see people find them enjoyable/interesting
Damn, that design as well, it looks like it can go on an imperium 40k ship.
What's gets me is that apparently the automatic fore of the guns themselves is somehow too slow for some people.
Nah don't worry. this shoos about the same, or bit slower than the max speed Autocannon shoot at. Idea is trying to see if I can keep the comparable rate of fire while increasing precision. That's why it fires when in line with the aiming camera. or at least that's the idea since it didn't quite work out in this one.
You ever see what the germans do with the Oerlikon?
dude. you can never fire enough rounds per second, especially when someone else is paying for ammo😂
I have a crazy suggestion to counter the wiggle what if you added a second set of autocannons moving in the opposite direction that way the force of the moving racks of autocannons cancel each other out.
Yea. design was changed a little but having another set moving to counter balance idea worked
We are regressing to 16th century guns with this one!
Not even spray and pray, just making the enemies pray.
Even as a static turret the guns moving back and forth will cause the bullets (which I assume have inertia) to alternate between hitting left and right of the target.
true. I don't know how SE would handle speed adding and truncating, so it's just estimation
If what I remember from build info about bullet speed is correct (piston 5m/s side to side, 400m/s projectile) at 800m, would be off by 10m
I'll check how much it spread next time I do some test
the
linear gatling
You can stabilize the jolting by having a counterweight with opposite motion. It'll be way less shaking as long as they weigh the same or similar enough.
That means two gun harmonicas swinging at opposite directions.
But you'd rather just use a rotating mount.
Yea counterweight to balancing out worked
main advantage of this design over gatling was this one is I could make it more flat. small advantage fitting this on a plane
I think this is perfect as it is, a rain of abosolute unhappiness, perhaps not perfectly accurate but its perfect still
Definitely makes it more of an area of effect weapon system than a point target. So if that’s what you need, it’s super cool.
The counter-mass suggestions will probably be the most effective way to counter the lean from the rack being to one side or an other.
Good luck.
Yea it seems like that's way to go.
I think a good course of action is split the gun rack into two equal part and have them go in opposite direction to be counter mass.
Easy fix, just have two separate firing mechanisms. Double the fire power and improve stability.
Brother, repeat the system with a reverse oscillating counterweight. High mass low volume, shorten the travel by putting 2 masses distant from each other but moving at equal travel offset to the turret. The addition can be minimally visual but effective.
you're making me want to play it again damit
Question where is the ammo coming from cause i feel like a quad mount with alternating firing patterns could work or is this a ksp why not project
Ammo is from cargo connected to the base of it through piston - conveyer - hinge -conveyor blocks.
It is sort of 'lets try this idea out and see how it goes' type of deal. in this one is keeping the volume of fire high while keeping the aim(where gun would fire) in a small area.
Perfect for ship-to-ship battle.
It needs a counterweight. Most simple design I can think of is an equal weight shifting in the opposite direction. Most efficient i can think of is having the guns double stacked and shifting in opposite directions after every shot, like a great big explosive pair of scissors.
Multiple layers staggered will stop as much shake from happening, similar to how a boxer engine works.
Yea counter balancing worked well.
especially boxer engine idea few others suggest to, work really well and simple to set up
You could add a 2nd row of barrels moving in a reciprocating motion to counter balance the movement, doubling fire rate and creating a more stable cannon
Yea end up splitting gun in two to counter balance it
A better idea is to place the guns on a rotor and have them set to fire when it reaches the opening. That's a literal minigun made of cannons. You can also just move the guns barrels just past the armor blocks so the rounds can't shake and hit your own ship.
As few as 4 cannons can be placed on each rotor. I believe at one point I made one with 8
Yea minigun/gatling gun type setup has advantage over this design I too have made one before.
With this one I was trying to try some different ideas and see if I can make it flatter to better fit plane designs
You can compensate the side shift by placing a second row that moves in the opposite direction
yea design is changed bit to line it up better but counter balancing worked
If you get a couple of those assemblies running counter to one another they might balance out. Also increasing the overall length of the craft and adding a weight towards the back would make it less susceptible to rotation.
yep counterbalancing and better shift weight idea worked well
thats why i love this game so much , you can just experiment with stuff to produce the most effective designs for weapons
Yea I really like the aspect of the game. One can just mess around with blocks and what game lets you and make some new or interesting :D
@@Chaister_T._Janai its probably one of the best Games for creative engineering stuff , its pretty optimized for the stuff that can be done , i really Like building weapons in it , kinda wished that turret Controllers and other Control Blocks could move larger grids more easily for all the big turrets i Made. im totally not commiting warcrimes :)
Yea Totally. there aren't many games quite like this.
the game improved a lot over the years and really let lot of creative builds possible. Hopefully the controller blocks will improve in future to open more options for creations :)
@@Chaister_T._Janai the unconventional weapon designs are the best in my opinion.
cluster bombs, custem missles , railguns using gravitation generators ... etc. i actually tried fusing all of those together and the only thing that limits me is my motivation , anything can be made with enough motivation ( and aslong as the pc is strong enough to handle it xD ).
God clang will rip this apart
may clang have mercy on my meager contraption.
I will scarifies 3 goats in his name.
@@Chaister_T._Janai iv already did that it doesn't work
If u got a good server lmk im getting back into space eng
@@battfieldsniper1 I'm sorry I don't know any servers. I haven't played multiplayer in a long time. I'm trying to get back into SE too for past few month. mostly been doing single player creative
@@Chaister_T._Janai im 800hrs deep 7 years ago. Im a newb. Now lol. God clang destroyed everything I had thats when I quit all from. 1 merge block. 48hrs of designing and building by hand a destroyer ship(creation to multi) 1 merge block made me hate the game I was done.. now that im older im gonna face God clang head on
Super earth needs this
If Super Earth needs it, I'm happy to do my service!
a nice cup of Liber-Tea~
I shall call this one "the typewriter."
So new weapons barrage system for my space dreadnaught. Cool
Autocannon have short range so will have to get close but sight of massive amount of these all shooting at one target would be quite cool xD
What about a carousel-style revolving design? Like where the barrel point out in a circular pattern and spins as it fires?
ooh. that's interesting idea. I'll try it out
To solve the jolting, put a second one of similar weight on there going the opposite direction.
This would be great as an spaa weapon, it provides a wide area of horizontal coverage to fill the air with as many and as wide a coverage of bullets as possible with each salvo while not sacrificing too much vertical accuracy
That's a good point. I should test that idea out next time
I like this idea.
You could use a weight that slides the other way to cancel the motion. Or even a second row of guns that slides the other way.
yep that idea works
The kind of stuff you can build in space engineers is so crazy
Yea main thing I like about Space Engineers. There aren't many games quite like this :D
Just use 2 x 2 contra reciprocated system, should cancel out back and forth and side to side motion.
yep. counter balancing idea worked
Very nice!
Thank you :D
great idea, great execution,theres just one last thing you missed and thats a counter-weight setup.doesent need to be exact,just enough weight to balance out the sideways motion.
Thank you :D
yep adding balancing weight worked well
something like this actually existed. it was called the Harmonica Gun and used a system like this to be the first semi-automatic rifle
Add another sliding piece of half the mass above and another below the center of mass of the sliding part that are synced to go the opposite direction of the gun rack. It would counter the jitter caused by the sliding mass.
Yea that idea works
Really good for bombardment it seems. And broadside.
I feel like this would be good for saturation of smaller shells for defensive screening. Just have a couple rack in a spray pattern.
Just like Flak of old days, Fill the sky with enough shells :D
Half them into 2 sliding racks and have them move in opposite directions to cancel out the intertia
yea counter balancing idea worked
John Browning Sr, we have reinvented your rifle :)
Make it circular and compensate rotation either with counterweights or second wheel of guns
From the revolving force of the gun, we need 2 revolving guns that turn against each other for a super stable deadly gun... 4 guns would be even better
Yep! I ended up with 4 parts to balance it out. so idea worked :D
Try making it rotate on a rotor might help improve its stability
I have an idea. Scince these rock left and right, how abaout putting TWO of these on a ship, synced so that their forces counteract eachother?
yea having two to counter each other works
You say it jolts too much, I say look at that devastating area of effect
This would work fine if you had the "rack" with the gun moving back and forth on a second rack that was moving opposite to it. The motions would counter so that the gun that fires would always be centered. Would be trippy to see.
To remove the shakyness try having a counter weight that makes opposit movements as the turret.
Yep counter weight method worked decently well
You could install a counterweight to counteract the shifting from guns moving back and forth.
yea counter balancing idea work
Vincent Benét would be so happy.
Especially while flying the rotation of a rotorary gun with help stabilize
Man now I have to get space engineers.
Use a vertical wheel spinning opposite direction of the recoil to cancel out the jolting.
Just add another unit to its left or right to make it a double and then put the other in the opposite motion as a counter weight.
2 turrets, far less sway/jolt
Its moving left and right upon the x axis.
It experiences high recoil from the oscillation.
Solution: make it on a wheel. Have the wheels rotational axis be the X axis. Only rotate in one direction.
lol haha.
yea gatling has much better manageable momentum from operation
@Chaister_T._Janai arguably, I have seen some similar models which include a reciprocating set of barrels, which appear astonishingly stable, so that may be another solution: more guns; more fun!
R&D facilities for Super Earth rn:
*"Breathing heavily"*
Just have another piston with weight on it going opposing. You'll still have a faint bit of torque because they'll be positioned differently from your center of mass, but that's what rotors are for.
Same principle when using a large ion engine as a ship breaching cutter. Turn on one large front and one large back engine, to 100%, and they cancel out. And you can use your small engine to position it to cut away chunks of whatever.
Yea it seems like having counter balance is way to go
I think i'll split the rack in equal halves in opposite directions
problems with this design is that not all the guns fire the same amount, difficulty of alignement, shocks and moving center of gravity and more.
Yea design needs some work. quite fun to tinker with :D
Have two of them stacked that move in opposite directions to cancel out the jitter
yea counter mass idea works well
Every shot the barrels should stop moving to avoid giving the bullet a directional velocity
Ideally that would be good
Trying to set it up was rather tricky. I couldn't find way to do it properly
а теперь сделать это все через ротор) система гатлинга которую мы заслужили)))
Add a counterweight that mirrors the motion, if you can tune it right you’ll be able to achieve very high speeds!
Yea that idea worked well
Arrowhead gotta get on this design right now
Do what theu did with contra-props, use two of them going in opposite directions to cancel the opposing torque out.
Also, making the hole 3 wide could work too. Less protection, but more reliability.
Yea good idea
That sounds like a minigun with extra steps.
Yep. Pretty much lol.
Just little bit of different concept to fit different needs
jolting might help in Anti missile duty to give a nice beat zone
Try adding gyroscopes on your ship with override toggled ON when firing. It will stabilise you to be near stationary. Good idea anyways.
What if you stacked two of the sliding rack autocannons and had them running in opposite directions? The idea is the jolting from one is canceled out by the jolting from the other
Line up the guns in a superfiring position then have them move up and down diagonally
and you see why Mr. Gatling go for a circular form
The skatter makes me think the shells should explode after a certain altitude like some Anti-Aircraft ammo
Yea it has that Early Anti Air weapons fill-the-sky-with-shells feel to it
I wonder if there's mod that add flak effects to the shell on workshop..
Need a damper
Beautiful idea.
Try the same but invert it by 90 degrees so it is going up and down and give another one on the other side doing the sane movement but have it mirror the movement to counter balance
yea counter balancing works
Giant Hotchkiss
I was confused for a second since I thought you meant a stapler lol(for some reason stapler is called hot Hotchkiss here) But it's a side loading type of French machinegun. TIL
If you rack and pinion a counter weight underneath, the wobbling would cease
yep having counter weight to balance worked
@@Chaister_T._Janai
Awesome work. Glad to see it!
I knew the govorment was watching me playing the gmod cannon mod
I don't think it'd take long for a complement to fail in this design and cause a major malfunction (in form of it failing to fire, destroying itself, etc) - An awesome design but I can see why real life adaptations are rare/unheard of.
Yea this design has a lot of things to go wrong in real life
thankfully SE don't have to worry too much about parts failing from fatigue, deforming, or anything like that :D
Just add a second row ontop slidong in the oposite direction to conteract it
You gained a sub
Thank you :D
Welcome the the channel. Hope you enjoy what little I can put out
Counter the weight issue by having two sliders moving in opposing directions.
Have an opposite but equal sliding counterweight to reduce the jittering, or just rebrand it as a broadside weapon
Yea gonna give a try splitting the thing in half to counter balance.
Also broadside weapons.. huh. That gave me some fun ideas to try. have dozon of these as sort of like flak of older wars where they spread ton of bullets in general area.
All you need is two going in opposite directions though you might get twisting action instead
This is cool... but why don't you use a rotor over to Pistons?
Mainly for trying new ideas. and see if I can make it bit more compact (vertically) :D
Hear me out. Instead of one large rack set up two or three smaller racks on a slower cycle. They'll have a much higher volume of fire and also be more stable while requiring less motion.
use a counterweight that moves in the opposite direction underneath that should help
I would just fly above and drop a large hydro take down with a warhead on a timer its hilarious
Yea One of these days I should learn how to make missile for longer range interception or something to stay bit more combat capable
Since it’s rather inaccurate it’s kind of a good bombardment tool I’d probably use something else to take out turrets and smaller targets
Yea I probably gonna rehash this design with bigger guns for ground attacks
Build another one on top of it and make them synchronized so they cancel the forces out.