One of the few styles of game where the boss actually looks like it is chasing you down and trying to hit you, instead of just languidly wandering around and aiming huge attacks vaguely in your direction.
Nope, they made it even easier. In Seven if you mistime a flash guard you take critical damage and are knocked down. In Celceta and VIII, guarding can be held to block, so if you miss a flash guard you take reduced damage and aren't staggered at all. However, enemies deal significantly more damage in those games, so it sort of makes up for the difference (but then again, you can also carry 33x more healing items). Overall though I would say without healing items or regeneration upgrades, VIII > Seven > Celceta in terms of difficulty.
I'd throw Ernst up there, although I see you didn't mention Origin, felghana and six in the comparison, which is probably correct. After 7 it's hard to believe the Ys series before it tried to work with just jumps. Also fuck Majunun. Trying to beat him ruined Ernst and final boss of 6 for me completely, so much so that it's hard for me to beat Ernst in time attack on normal now.
@Berahlen Scias is a lot easier than Ernst due to him fighting alone rather than fighting in numbers. Ernst is pretty tricky though. He hits hard, has 3 fairies, and Adol can only do 3 sword combos. I have no problem cheesing Ernst on Story Mode but on Time Attack, winning is slim there unless I can exploit his opening a lot better.
@@TheSchoolyD I didn't mention Origin/Felghana/Napishtim in the comparison because those games blow the party system games out of the water in terms of difficulty, at least Felghana and Origin do. But there are only a handful of action games that come close to Felghana/Origin's level of difficulty in general so it's an unfair comparison.
Press L+R at the same time to Flash Guard. If you time it right you get SP back, a few invincibility frames, take no damage, and get a brief window where all your attacks crit. If you mistime it you take critical damage and get knocked down. It's a bit like Royal Guard from DMC, but with a bigger punishment for mistiming it and a larger window for timing it properly.
One of the few styles of game where the boss actually looks like it is chasing you down and trying to hit you, instead of just languidly wandering around and aiming huge attacks vaguely in your direction.
So Scias > Ernst?
the most badass battle in ys history
YOU'RE A GODDAMN LEGEND! i can't believe what i just saw...
awesome nice fight
kako dobra igrica e XSEED Games Ys Seven
58....
3:23 very risky
Man...the just guard in this game was really broken. Wonder if they fixed it in next installments.
Nope, they made it even easier. In Seven if you mistime a flash guard you take critical damage and are knocked down. In Celceta and VIII, guarding can be held to block, so if you miss a flash guard you take reduced damage and aren't staggered at all. However, enemies deal significantly more damage in those games, so it sort of makes up for the difference (but then again, you can also carry 33x more healing items). Overall though I would say without healing items or regeneration upgrades, VIII > Seven > Celceta in terms of difficulty.
I'd throw Ernst up there, although I see you didn't mention Origin, felghana and six in the comparison, which is probably correct. After 7 it's hard to believe the Ys series before it tried to work with just jumps.
Also fuck Majunun. Trying to beat him ruined Ernst and final boss of 6 for me completely, so much so that it's hard for me to beat Ernst in time attack on normal now.
@Berahlen
Scias is a lot easier than Ernst due to him fighting alone rather than fighting in numbers.
Ernst is pretty tricky though.
He hits hard, has 3 fairies, and Adol can only do 3 sword combos.
I have no problem cheesing Ernst on Story Mode but on Time Attack, winning is slim there unless I can exploit his opening a lot better.
@@TheSchoolyD I didn't mention Origin/Felghana/Napishtim in the comparison because those games blow the party system games out of the water in terms of difficulty, at least Felghana and Origin do. But there are only a handful of action games that come close to Felghana/Origin's level of difficulty in general so it's an unfair comparison.
I got here cuz of a friend
oh really?
+Freddy Martinez yeah =T
WOW! You have very fast hands!
How did you guard Scias' attack? Or his weapon isn't effective against Adol?
Press L+R at the same time to Flash Guard. If you time it right you get SP back, a few invincibility frames, take no damage, and get a brief window where all your attacks crit. If you mistime it you take critical damage and get knocked down. It's a bit like Royal Guard from DMC, but with a bigger punishment for mistiming it and a larger window for timing it properly.
God damn!