@@duragdee2760 The animations were bloated in size due to more data being added the more bones he has. King Boo does not have leg bones so it saves more data, allowing him to work. For Bowser Jr I had to remove 15 frames from one of the animations (barely a difference) for him to fit in the game's character model size limit
Scares me how well MKWII content fits in mk7
Bowser Jr was very close to crashing the game actually, but I was able to optimize him just enough to get him working without issues
@@tzgaming_music Interesting. What was the issue with Bowser. Jr that caused the game to crash?
@@duragdee2760 The animations were bloated in size due to more data being added the more bones he has. King Boo does not have leg bones so it saves more data, allowing him to work. For Bowser Jr I had to remove 15 frames from one of the animations (barely a difference) for him to fit in the game's character model size limit
@@tzgaming_music I see. Very interesting.
This is really good! And fitting
Will you be updating your Luigi’s Mansion version of King boo with the Wii animations?
Yes, but only after this new model is added in CTGP-7 (replacing the current king boo)
Still don’t get why Nintendo didn’t add King Boo to the MK7 roster since it’s possible 😭😭😭
is there gonna be a release for the MKW garage?