It should be a basic card. So that new players can use it straight away. Right now, Whiz will only be useful for 2 years. Hence, useless in Wild due to playing only Standard decks.
That's a good idea. If they made whizbang a hero, it would prevent it to rotate. You could purchase it like any other hero or complete the puzzles to gain him. The only drawback I can think of is the grinding to complete the puzzles off of youtube videos. But hey I guess its happening right now anyway soo.. good idea.
Blizz being more generous with cards wouldn't hurt them because the high level players are the ones that buy hundreds of packs before expansions even drop. People that stream and play at a competitive level are still going to buy enough packs to get a full set right at the beginning of a new expansion, so giving away cards really only helps those that play casually and at lower levels.
Salterino Kripperino well not really, around 30-40 free packs for new players just encourages them playing, and taking interest in actually purchasing more packs to experiment with all kinds of different decks/combos. The important part is to not give them all for free, but instead up the rewards for tutorial quests(around 4-5 packs each)/adventure mode/practice mode(a pack for every boss/class beaten)
Holy crap The first puzzle he solves in the vid with mal'ganis, I did a completely different way! I used treachery and deathspeaker and several kuns to give both sides an immune 3-3 mal'ganis
Same! I guess I misread the spell to do 10 dmg to all characters 10 times which made it a lot harder. Feel a bit silly watching this but it was a fun extra challenge anyway.
I agree, this is a stellar idea. I was lucky enough to get my Wizbang as the guaranteed first ten pack legendary but I still wish everyone got it without having to compromise their actual decks by spending 1600 on it. Reward for completing the puzzles would be the perfect way, the puzzles teach people to play better and the reward would be a tutorial card that lets them try put the new decks
Blizzard specified that they don't want people to be forced to play every mode, if Whizbang was the reward people would feel forced to play in order not to miss out a legendary
@@natan8109 why do people still quote this bullshit? Ofc they say this in order to explain that they will never give out free content (which is very disgusting)
Honestly this is why I stopped playing because there wasn’t a good enough reward system to bring me back and assist me in getting a good standard deck. Still love to watch the kripp!
I just recently move from shadowverse to hearthstone because of the puzzle labs and whizbang I dusted all of my other card just to craft whizbang and with this expansion hearthstone is probably the best for new player that are an experienced tcg player
So the major problem I have with the card back reward system is that you're investing a significant amount of time in to something that other people benefit from. Seriously, the major use of card backs is that your opponent sees them in your hand. This was ten hours investment for me for other players to see a cool card back. If you want to give us an art reward, it needs to be skins for card faces, not backs. Not even the main card art, just a different border for the front of the card. We actually look at those. How about some alternative voice lines for cards? Or make it a way to unlock new heroes.. Or make it a requirement to unlock the new gameboard. Hell, even a new portrait for an adventure boss would be a step up. These are all things that reward a player for completing the puzzles, rather than reward the players they play against.
@Black Ice So you suggest that if Blizzard released new content for, say, for WoW (or whatever multiplayer game), that was a ten-hour dungeon, and in the end the only reward was one crappy cosmetic item, then WoW players would just be "Oh well, no reward but at least I had the experience"
Black Ice If this was a pay up front get everything game then sure, no reward is acceptable. But this is a f2p game and in a f2p game time is literally a currency that the developers try to balance in a way to get you to spend money. You could've laddered for 10 hours over say 2 or 3 days and got 3 packs worth of gold, but you didn't you literally reduced your rewards by playing the single player puzzle mode, wether or not you had fun is honestly close to irrelevant because in any case it gets you further away from completing your collection. The mode should at least be as rewarding as laddering, especially since let's be honest laddering is not very rewarding in the slightest.
Given some of the other responses to this comment, I think it's pretty obvious that this is quite a difficult question of game psychology, but essentially I'd answer that the reward is by definition part of the experience. For most players, the satisfying loop is encounter problem, overcome problem, get reward. It has a Darwinian level of satisfaction to it, we are "designed" to solve problems and get rewards for them. So the reward is an integral part of the experience for a lot of players. If you're not one of those players then that's totally fine, people should play the games they enjoy, that's the point. But I also think it's quite evident that the design philosophy expected from a game that rewards you for success is that it is designed to appeal to people that like to be rewarded for success. I guess essentially what I'm saying is, this is inconsistent with previous design philosophy in a way that doesn't seem to benefit the player base.
Black Ice Dude this is like the only really challenging thing in hearthstone and it is even less rewarding than any other content. Games are usually designed to reward you for your effort and time. Especially f2p games, but hearthstone doesn't. If this was any other game i could maybe agree with you, but at this point i don't feel like blizzard wants me to play their game, the only fun thing i've done in the last couple of months was also the one thing that didn't reward me. This is no way to run a game chuck full of collectible things, especially if those things (cards) are needed in large quantities to enjoy 90% of the games "content".
I mean, at the end of the day, the only difference in these two ways of looking at it is that one sees the pellet as game reward while the other sees it as "fun". I'd argue that since fun is subjective, a significant portion of players will see reward as part of the fun. A concept which is reinforced by the rest of the game design. You do well, you get rewarded. This is common across the rest of the game. Like I said, it's a move which is inconsistent with the rest of the game design, which is why I have an issue with it. If you design a game to give rewards based on success, then your player base is going to largely consist of people that like to be rewarded for their success. If suddenly an expansion was released that turned hearthstone into an FPS, players would be unsatisfied because they were there for a card game.
For me as a free to play player card backs are a pointless reward. I agree with your suggestion of giving away cards people probably have but I think the best way would be to do it with ones with interesting mechanics. It lets new players experience the game but a single copy of an old card isn't going to let them build a competitive deck. I would suggest giving away a card whose mechanics are featured in the wing, Grim Patron in the Lethal wing for example. For most it's just a tiny bit of dust but for some new players they might at least have some fun at the low ranks in wild
The Duels of the Planeswalkers series had various lethal puzzles as early as 2012. Dunno if it's in the 2011 game, that game is basically impossible to get ahold of these days.
Heh, I assume you're new to Hearthstone, or Kripp's content. Kripp, as well as other notable streamers, have talked about the rewards and lack thereof for years. Blizzard's response has been making the game more and more expensive to play each year, then throwing a small bone to the community and considering itself generous. Blizzard doesn't give a shit about the players, and as long as people keep shoving money at them, and defending their unhinged greed like the genius above, they have no need to change
Nice. I have exactly one puzzle left that I haven't solved, and it's definitely the only your allude to for the afternoon video. The final board clear puzzle with the Stormwind Champion, 14 health minions, Wild Pyro, Moat Lurker, and Defile. I played for about 10 minutes at the end of a long day after finishing off the other puzzles, and knew it was time to walk away. It was fun solving the other ones on my own, and I'll be sure to check out the afternoon video once I figure out the final board clear myself.
I think there are a great deal of people who doesn't value cosmetics at all, despite being all that trendy nowadays. "The prize" of an entire content of the expansion I feel should be something of value for everyone. The old adventures were great because you could actually grind a couple weeks a make yourself a deck only with gold, I get it's not profitable for Blizzard but now tell me who would invest like 500$ on a game just to try the main competitive side of it? (and you can't get that flavor from single player adventures)
I was stunned at the simplicity of Kripparian's solution to the first puzzle. I spent 90 minutes on this, and finally created two immune copies of Mal'Ganis, one of which I sent to the other side with treachery. So when the finally spell was cast, both players had a 3/3 immune Mal'Ganis thereby making the board even. Wish I'd thought about his way of solving it -- way fewer steps than mine.
There could be a cheeky way to do it. Adding a button to show your hand to your opponent. At the end of the game you can show them what you have, which would "turn the cards over" so that you'd see the back and your opponent would see the front.
@@yaerius I just want an option where like if you hold a card and right click it does a little trick and maybe has a special effect for the solo adventure card backs since it's not that big of a reward in the first place
7 hours completion time!! Dang kripp did you steal John Nash's soul when he passed away, WE GOT A CODE BREAKER!! who also talks to people who aren't there... Whoaa..
Been having fun, they're really well done. You can replay to gain expertise. It feels nice to go through a set in 2 mins that took hours the firs time around. I wish we could choose which level we wanted to do in each set of levels. I don't mind the 'lack' of rewards. It's free and it's better than nickle and diming (they won't give a lot anyway). Your suggestions were good regardless.
@@klaidaz01 I agree that you can't please the community. But what do you mean they did with dungeon run? it was the same Thing: No card Packs, just the card back if you Finish With all 9 classes.
@@klaidaz01 are you Sure about that? There are only 8 bosses per Hunt. And I'm pretty Sure you didn't get anything besides the card back. You mean Knights of the Frozen throne? There you got Packs. But I Think the Problem With that was that it was way harder than the other Adventures.
The malganis mirror puzzle really took me some time. Instead of just making my Malganis having more than 10 HP I instead gave him a 3/3 copy of Malganis with immunity, and I also created one for myself. Here's the challenge for you to accomplish too
Maaan, you've done it with Malganis so much easier than I did, I can't believe there was this option. Particularly I made 3/3 immune copy of Malganis on each side
If I remember correctly, before alternative heroes were introduced, there was a way to change your card back during the game in setting (where sound and resolution changes). I am sad they removed that feature, it was perfect way to BM. I remember once I played control deck, and I changed it at the end of each turn (It was before GVG, so I had like 7 card backs, so It was really repetitive). It was just fun to do that. I miss those days.
Hey kripp. There was more than 1 solution in more than 1 puzzle. I finished the malganis puzzle against the 0/10 deathrattle deals 100 dmg to your hero with: 1 malganis 3/3 inmune on my board 1 malganis 3/3 inmune on the dr bum's board Have a nice day!
The card back idea is sooo amazing. With the few things that blizzard possibly have taken as ideas from you, I really hope that going forward this can be one of them.
Cool to see that first puzzle, I made it harder on myself. I solved it by giving myself and my opponent an immune copy of Malganys. It's tricky because you run out of board space.
Thank you for the video! All of you friends are the best! All of you friends are super awesome and super kind and super smart and super strong and super wholesome!
Eternal has puzzles too, and it adds more each expansion or so. They reward you gold for each of 'em, and it's not a ton but it's not nothing either. They teach you neat strategies and use the mechanics in ways you might not think of. I also liked HS's puzzles, but was disappointed that it didn't really give you anything besides a card back.
I've wanted Kripp's cardback suggestion for AGES! It would indeed be so cool to have random card backs for all 30 cards in my deck - all pulled from my collection - so I can actually enjoy having so many.
I loved the puzzles but I wish they'd make an option for custom puzzles that people can make and challenge other people to try. Kind of like an in-game version of the hearthstone puzzles subreddit.
The puzzle at 9:20 was so much easier like this :O I gave the Boom an immune copy of Mal'Ganis and made one myself. You should try to do that. It's not an easy task.
Mega defile was hard... But i eventually solved it by using rat catcher on 6/8 and demonfires on ultrasaur and jade golem and moat lurker on pyro after one trigger so that i can properly buff up the anomaly and have a 2 after i absorb the lurker into 6/6.
to be fair, i feel like right now the new player experience is better than during naxx/brm times (when i started). if you were unlucky, you missed out on the free first wing and had to buy them all for 700 gold each. nowadays, when you make a new account, you get a free DK and a bunch of packs from knights of the frozen throne, packs from monster hunt, free cosmetics in lunara and maiev.. and that's ontop of all the gold from the hidden quests. you can get whizbang in a few hours of play or even build a 1:1 netdeck zoolock (which is a really strong deck rn) with a bit of luck/extra grind.
"the first time i saw lethal puzzles" i somewhat hoped he would say "in the newspaper with chess endgame puzzles" and if you have 120 card backs, you unlock a new mode where the card back is actually the front of the card and you play with the card backs, while showing the minion to your opponent because its on the back side anyway
Something I feel might be neat would be alternate art cards (not gold cards), for timed events, special brawls, going 12 wins in arena. Card backs fill that role right now, but it's not really well implemented.
To give some aditional context of how old lethal puzzles are in digital card games, the first instance I can guarantee is Yugioh GX for the GBA, over 12 years ago by now, and I wouldn't be surprised if there are older instances.
Couldn't agree more. I think that's why i enjoyed Whispers of the Old Gods, more so to recent expansions as they gave you C'thun and being a casual player with limited cards it wasn't as difficult for me to build a decent deck for ladder play. Cool content keep the great work up .
I wholeheartedly agree, I've been trying toget my friends to play Hearthstone and most of them give up, it is just too much work getting a collection going. Even spending 50 euros for an expansion gets you only 3 legendaries (and there is 5 other SETS in rotation). There just really needs to be more rewards in this game for the more casual gamers.
I'm with you Kripp, Blizz is a "for profit" but new players need more encouragement than vets, attracting new players and rewarding them with something that can help them or fill their card folder in a small way can only benefit the community. A few of my close friends (who game often) were scared away from Hearthstone because of the need for a lot of older cards to get anywhere.
Well. I did the Glinda thing way more complicated. I managed to give my opponent and me a 3/3 immune copy of Malganis and then destroy everything except these two with the Ray of Roasting. :D Kinda feel good now.
You have a good point on rewards. Not later that a week, I spoke to my friend which plays WoW and keeps trying to come back at HS but each time he is discouraged by the difficulty to get cards and to compete with old players. He feels like he stand no chance to discover the game because of this huge gap. Maybe there is something to do here
Wow, i absolutely overcomplicated the glinda one, still got it. I had 2 inmune taldarammalganis and gave one to the enemy, but did like ten moves more lol
I actually got tunnel vision on that malganis puzzle and did it by giving opponent 3/3 immune malganis and having 3/3 immune of my own. WAY harder to do btw.
I'm a new player at Hearthstone. I've been playing the game off and on for months, but I decided I wanted to try ladder when this recent expansion released. Spent $50 on Boomsday packs, got enough to make a decent Warrior deck, and got annihilated by every rank 25 player because they're all Whizbanging. Crafted Whizbang, did great. Better than the last time I tried my hand at ladder, when everyone was playing Jade Druid, but it still sucks to find people playing *actual* constructed decks at rank 25.
i did give mal ganis invunerable and gave myself and him a copy of one. turns out you cant copy an invunerable minions so its was really difficult to pull off. i love some of the alternate solutions to puzzels.
Whaaat. The first puzzle I completed by having an immune 3/3 Mal Ganis on both sides :) Just copying 2 Mal Ganis-es to have the first one over 10 health didn't occur to me
I agree with the lack of rewards, and it feels especially bad this year as a free to play player with only pack expansions, adventures where a fantastic catch up mechanic for free to play players.
Completely agree about them giving cards to a new player for completing a section. I think for lethal puzzles, maybe give them a mana wyrm sort of card, that is a high power level common card from the classic set. Whenever I have friends that I want to get to play hearthstone, there’s no way I can help them get new cards on that day of them starting except by literally giving them money.. I feel like there should be helpful things from the solo adventures to give em packs or even singular cards that will help them begin playing constructed.
This is me playing the puzzles : Starts playing the puzzles. Checks reward while puzzling/fighting Electra. "Card back! That's it?" Stops playing puzzles. The reward is in the journey or some crap, just doesn't cut it.
I solved that first puzzle way differently... I had given both myself and opponent a 3/3 immune malganys. Didn't realize that double malganys copy would just save me... (Don't even ask how many Kuns i played)
wait holy shit, you can just complete that first puzzle by making malganys be at 11 from another malganyses? I went through a whole process to make a 3/3 copy immune, giving it to my opponent, then clearning my own board and making my own. I thought that was definitely the only way somehow
what the hell man i didnt even think about that, with the malganis play. What i did was give the enemy a 3/3 immune malganis and myself and thats how i did it xD
It's interesting how the reward system Kripp proposed (getting a few specific cards for completing PvE content) sounds so similar to the reward system of the dungeons like Naxx or Blackrock...therefore I'm pretty sure we all know Blizzard's take on this idea.
Would't having different cardbacks on all your cards be a slight disadvantage for you? It would make tracking cards so much easier for your opponent especially with card copy effects such as mimic pod.
Never forget that the mechanically superior Shadowverse gives you 50 card packs just for finishing the tutorial, and they have more cards, and higher proc rates for golds, legendaries and foils.
OMG! The first clip.... I didn't realize I just have to bring Mal'Ganis over 10 HP. With an awfully long chain of actions I made 2x immune 3/3 Mal'Ganis and then gave one to my opponent with Treachery so that the final board state is just them and everything else dead.
Kripp do you think when mtg arena comes out it will be any competition for hearthstone and if they are do you think it will push hs into being a little more generous. I played mtg for years back in the day I'm going to love going back to it
With the cardbacks, I have maybe 10 I just wish I could see the whole back during the game, and assign different backs to different classes decks or game modes, instead of having one
lol that puzzle with Malganis, Aviana, Glinda and Khun. I solved it buy giving him and myself a 3/3 immune Malganis. It would have been so much easier -.- Also i tried to get 110 Hp with Khun, only managed 80 though
Would have been happy with a pack per wing like the frozen thrown one Getting a free fire lands portal for playing the prolog of one knight kerazan was really nice as a new player And it was super nice to get a free death knight card from the frozen thrown expansion was super awesome I remember beating the kobalds and catacombs and just being sad after I finally finished a run :(
K watching him beat the mirror one hurt. I did it with an immune malganis on both sides of the board. I had to juggle board size and copy grommash a bunch to kill the void walker. His way was so easy. Im pissed
Can we give credit to blizzard for end of season rewards? Making rank 5 and getting a golden epic (400 dust) is not that bad when you stack that reward on a monthly basis...
The complete lack of quests for the PVE and new packs for players was actually disguesting this time , ive personally started telling people to not come play this expansion because there is almost nothing there for them for building a collection of the new cards
I like dungeon run and monsterhunt way more, I was hoping for something like that with bosses, and treasures. I found most of puzzles too easy, and then ones where the answer isn't obvious you just fiddle around and can solve it by accident. The rare times I was stumped for a while, I just got mad, and tried shit till it worked. I wasn't having fun.
the problem with HS isnt that it is expensive, a lot of hobbies are (i.e. cycling, photography). The problem is that you don't own anything you buy. I'm surprised it's not an issue in europe where steam was forced to make their games resellable.
yugioh games have had puzzles going back maybe a decade+...and they ain't easy, especially when you gotta summon from the graveyard. also: if you want rewards out the ass play Shadowverse folks, it's an amazing game, beautiful cards and a lot less random shit.
Whizzbang should've been the final reward.
It should of been the free legendary when the set realsed
It should be a basic card. So that new players can use it straight away. Right now, Whiz will only be useful for 2 years. Hence, useless in Wild due to playing only Standard decks.
That's a good idea. If they made whizbang a hero, it would prevent it to rotate. You could purchase it like any other hero or complete the puzzles to gain him. The only drawback I can think of is the grinding to complete the puzzles off of youtube videos. But hey I guess its happening right now anyway soo.. good idea.
Dude, i thought about this too, if he'd rotate to classic it'd be really neat to try out some nee decks, redit do your job, i trust you guys.
Blizz being more generous with cards wouldn't hurt them because the high level players are the ones that buy hundreds of packs before expansions even drop. People that stream and play at a competitive level are still going to buy enough packs to get a full set right at the beginning of a new expansion, so giving away cards really only helps those that play casually and at lower levels.
If the new players get packs and generous rewards they won't consider buying packs so less money for blizz
Salterino Kripperino or it will make it seem like the decks they want to play aren't as far away and buy more/the same amount of packs.
@@hermeticascetic also true
Salterino Kripperino well not really, around 30-40 free packs for new players just encourages them playing, and taking interest in actually purchasing more packs to experiment with all kinds of different decks/combos. The important part is to not give them all for free, but instead up the rewards for tutorial quests(around 4-5 packs each)/adventure mode/practice mode(a pack for every boss/class beaten)
@@ponpo185 that is not true games like gwent that give way more packs are doing fine
Holy crap
The first puzzle he solves in the vid with mal'ganis, I did a completely different way! I used treachery and deathspeaker and several kuns to give both sides an immune 3-3 mal'ganis
I did that too :D
Same! I guess I misread the spell to do 10 dmg to all characters 10 times which made it a lot harder. Feel a bit silly watching this but it was a fun extra challenge anyway.
Shit, I'm not alone xD
thats the true mirror matchup i was looking for :)
I thought it was a board clear puzzle lol.
I liked Dungeon run and monster hunt a lot more than this, wizbang should have been the reward for this
yeah that would have been a better reward
I agree, this is a stellar idea. I was lucky enough to get my Wizbang as the guaranteed first ten pack legendary but I still wish everyone got it without having to compromise their actual decks by spending 1600 on it. Reward for completing the puzzles would be the perfect way, the puzzles teach people to play better and the reward would be a tutorial card that lets them try put the new decks
Blizzard specified that they don't want people to be forced to play every mode, if Whizbang was the reward people would feel forced to play in order not to miss out a legendary
@@natan8109 why do people still quote this bullshit? Ofc they say this in order to explain that they will never give out free content (which is very disgusting)
Rinaldo Sparachiodi Well still... a card back? Who cares? Nonetheless I even enjoyed the Lich King adventure more than this!
Honestly this is why I stopped playing because there wasn’t a good enough reward system to bring me back and assist me in getting a good standard deck. Still love to watch the kripp!
HS is a good game to watch but not to play.
I just recently move from shadowverse to hearthstone because of the puzzle labs and whizbang
I dusted all of my other card just to craft whizbang and with this expansion hearthstone is probably the best for new player that are an experienced tcg player
I wish you good luck with your new full-time job if you want to climb up to legend with Whizbang.
I would get enough gold to craft a decent rank before I reach rank 15
@@guaplei1 just craft whizbang if rank 15 is your goal
So the major problem I have with the card back reward system is that you're investing a significant amount of time in to something that other people benefit from. Seriously, the major use of card backs is that your opponent sees them in your hand. This was ten hours investment for me for other players to see a cool card back.
If you want to give us an art reward, it needs to be skins for card faces, not backs. Not even the main card art, just a different border for the front of the card. We actually look at those. How about some alternative voice lines for cards? Or make it a way to unlock new heroes.. Or make it a requirement to unlock the new gameboard. Hell, even a new portrait for an adventure boss would be a step up. These are all things that reward a player for completing the puzzles, rather than reward the players they play against.
@Black Ice So you suggest that if Blizzard released new content for, say, for WoW (or whatever multiplayer game), that was a ten-hour dungeon, and in the end the only reward was one crappy cosmetic item, then WoW players would just be "Oh well, no reward but at least I had the experience"
Black Ice If this was a pay up front get everything game then sure, no reward is acceptable. But this is a f2p game and in a f2p game time is literally a currency that the developers try to balance in a way to get you to spend money. You could've laddered for 10 hours over say 2 or 3 days and got 3 packs worth of gold, but you didn't you literally reduced your rewards by playing the single player puzzle mode, wether or not you had fun is honestly close to irrelevant because in any case it gets you further away from completing your collection.
The mode should at least be as rewarding as laddering, especially since let's be honest laddering is not very rewarding in the slightest.
Given some of the other responses to this comment, I think it's pretty obvious that this is quite a difficult question of game psychology, but essentially I'd answer that the reward is by definition part of the experience. For most players, the satisfying loop is encounter problem, overcome problem, get reward. It has a Darwinian level of satisfaction to it, we are "designed" to solve problems and get rewards for them. So the reward is an integral part of the experience for a lot of players. If you're not one of those players then that's totally fine, people should play the games they enjoy, that's the point. But I also think it's quite evident that the design philosophy expected from a game that rewards you for success is that it is designed to appeal to people that like to be rewarded for success.
I guess essentially what I'm saying is, this is inconsistent with previous design philosophy in a way that doesn't seem to benefit the player base.
Black Ice Dude this is like the only really challenging thing in hearthstone and it is even less rewarding than any other content. Games are usually designed to reward you for your effort and time. Especially f2p games, but hearthstone doesn't. If this was any other game i could maybe agree with you, but at this point i don't feel like blizzard wants me to play their game, the only fun thing i've done in the last couple of months was also the one thing that didn't reward me. This is no way to run a game chuck full of collectible things, especially if those things (cards) are needed in large quantities to enjoy 90% of the games "content".
I mean, at the end of the day, the only difference in these two ways of looking at it is that one sees the pellet as game reward while the other sees it as "fun". I'd argue that since fun is subjective, a significant portion of players will see reward as part of the fun. A concept which is reinforced by the rest of the game design. You do well, you get rewarded. This is common across the rest of the game.
Like I said, it's a move which is inconsistent with the rest of the game design, which is why I have an issue with it. If you design a game to give rewards based on success, then your player base is going to largely consist of people that like to be rewarded for their success. If suddenly an expansion was released that turned hearthstone into an FPS, players would be unsatisfied because they were there for a card game.
I'm still mad at Dr. Boom for not asking me to be a boss in a puzzle! I am, after all, the most wonderful scientist!
him
?
Whizbangarino the Wonderfulerino Kripperino do you have a recipe for a spicy remoulade?
You are too wonderful to be a boss in a puzzle lab
Miss adventures that gave cards. Yes you had to pay. But they were fun. And generally consisted of powerful cards.
Except for One Night In -Development- Karazhan, which was annoying to play through and gave you unbalanced crap as a reward.
For me as a free to play player card backs are a pointless reward. I agree with your suggestion of giving away cards people probably have but I think the best way would be to do it with ones with interesting mechanics. It lets new players experience the game but a single copy of an old card isn't going to let them build a competitive deck. I would suggest giving away a card whose mechanics are featured in the wing, Grim Patron in the Lethal wing for example. For most it's just a tiny bit of dust but for some new players they might at least have some fun at the low ranks in wild
I really wish someone would pick up Kripp as a game consultant; He could probably make any game better.
The Duels of the Planeswalkers series had various lethal puzzles as early as 2012. Dunno if it's in the 2011 game, that game is basically impossible to get ahold of these days.
Thank You for really pointing this out Kripp. Hoping that blizzard will be able to see this content and will be a slight more generous next time.
But how are they going to make enough profit then, huh?
You really think they haven't considered giving more rewards?
They're already making a SHIT TON of profit. Looking less like a bunch of greedy assholes could benefit them in the long run.
Heh, I assume you're new to Hearthstone, or Kripp's content. Kripp, as well as other notable streamers, have talked about the rewards and lack thereof for years. Blizzard's response has been making the game more and more expensive to play each year, then throwing a small bone to the community and considering itself generous. Blizzard doesn't give a shit about the players, and as long as people keep shoving money at them, and defending their unhinged greed like the genius above, they have no need to change
Nice. I have exactly one puzzle left that I haven't solved, and it's definitely the only your allude to for the afternoon video. The final board clear puzzle with the Stormwind Champion, 14 health minions, Wild Pyro, Moat Lurker, and Defile. I played for about 10 minutes at the end of a long day after finishing off the other puzzles, and knew it was time to walk away. It was fun solving the other ones on my own, and I'll be sure to check out the afternoon video once I figure out the final board clear myself.
I think there are a great deal of people who doesn't value cosmetics at all, despite being all that trendy nowadays. "The prize" of an entire content of the expansion I feel should be something of value for everyone. The old adventures were great because you could actually grind a couple weeks a make yourself a deck only with gold, I get it's not profitable for Blizzard but now tell me who would invest like 500$ on a game just to try the main competitive side of it? (and you can't get that flavor from single player adventures)
I was stunned at the simplicity of Kripparian's solution to the first puzzle. I spent 90 minutes on this, and finally created two immune copies of Mal'Ganis, one of which I sent to the other side with treachery. So when the finally spell was cast, both players had a 3/3 immune Mal'Ganis thereby making the board even. Wish I'd thought about his way of solving it -- way fewer steps than mine.
On the face of the guy in Treachery. No? Mistress of mixtures then.
Turns out they're preeeeetty good btw.
To be honest, I just want then to add a button to flip over a card in your hand. I only ever see my card back when opening packs
Jesse Raimirez if you glimpse at your deck you see it but i can understand where u're coming from
There could be a cheeky way to do it. Adding a button to show your hand to your opponent. At the end of the game you can show them what you have, which would "turn the cards over" so that you'd see the back and your opponent would see the front.
But your opponent sees your cardback the whole time, and that is the point.
@@yaerius I just want an option where like if you hold a card and right click it does a little trick and maybe has a special effect for the solo adventure card backs since it's not that big of a reward in the first place
7 hours completion time!! Dang kripp did you steal John Nash's soul when he passed away, WE GOT A CODE BREAKER!! who also talks to people who aren't there... Whoaa..
9:15
Really need it this time
Yeah me too
Thank you
I usually just skip myself but this time I needed you
Good work sir
Been having fun, they're really well done. You can replay to gain expertise. It feels nice to go through a set in 2 mins that took hours the firs time around.
I wish we could choose which level we wanted to do in each set of levels.
I don't mind the 'lack' of rewards. It's free and it's better than nickle and diming (they won't give a lot anyway). Your suggestions were good regardless.
About the rewards: maybe just put the three card Packs you get for logging in at the end of a Puzzle line. Might Feel more rewardlng.
Or 1 pack at the end of each puzzle line, for a total of 4, and the card back for beating Dr. Boom's line
Orrrr, 3 packs at the end of each line!? :D
They did that with dungeon run and people absolutely hated it. You can't please this community.
@@klaidaz01 I agree that you can't please the community. But what do you mean they did with dungeon run? it was the same Thing: No card Packs, just the card back if you Finish With all 9 classes.
My mistake, I meant monster hunt. You got a pack for 10 wins with every class and people hated it.
@@klaidaz01 are you Sure about that? There are only 8 bosses per Hunt. And I'm pretty Sure you didn't get anything besides the card back.
You mean Knights of the Frozen throne? There you got Packs. But I Think the Problem With that was that it was way harder than the other Adventures.
The malganis mirror puzzle really took me some time. Instead of just making my Malganis having more than 10 HP I instead gave him a 3/3 copy of Malganis with immunity, and I also created one for myself. Here's the challenge for you to accomplish too
Maaan, you've done it with Malganis so much easier than I did, I can't believe there was this option.
Particularly I made 3/3 immune copy of Malganis on each side
If I remember correctly, before alternative heroes were introduced, there was a way to change your card back during the game in setting (where sound and resolution changes). I am sad they removed that feature, it was perfect way to BM. I remember once I played control deck, and I changed it at the end of each turn (It was before GVG, so I had like 7 card backs, so It was really repetitive). It was just fun to do that. I miss those days.
Hey kripp.
There was more than 1 solution in more than 1 puzzle.
I finished the malganis puzzle against the 0/10 deathrattle deals 100 dmg to your hero with:
1 malganis 3/3 inmune on my board
1 malganis 3/3 inmune on the dr bum's board
Have a nice day!
The card back idea is sooo amazing. With the few things that blizzard possibly have taken as ideas from you, I really hope that going forward this can be one of them.
Thanks Kripp for the good videos. All your comments are exactly on the point. Good job man, continue your good work!
Cool to see that first puzzle, I made it harder on myself. I solved it by giving myself and my opponent an immune copy of Malganys. It's tricky because you run out of board space.
I agree what u said in the intro. They make it hard for new players to do anything
Scott Fillinger but this expansion was the best for new player
@@guaplei1 that's not saying very much
Patrick Jolly ? I didn't even say anything
Thank you for the video! All of you friends are the best! All of you friends are super awesome and super kind and super smart and super strong and super wholesome!
Eternal has puzzles too, and it adds more each expansion or so. They reward you gold for each of 'em, and it's not a ton but it's not nothing either. They teach you neat strategies and use the mechanics in ways you might not think of. I also liked HS's puzzles, but was disappointed that it didn't really give you anything besides a card back.
Holy crap there was a second way to do the ray puzzle, I didn't even think of that, genious
I've wanted Kripp's cardback suggestion for AGES! It would indeed be so cool to have random card backs for all 30 cards in my deck - all pulled from my collection - so I can actually enjoy having so many.
I loved the puzzles but I wish they'd make an option for custom puzzles that people can make and challenge other people to try. Kind of like an in-game version of the hearthstone puzzles subreddit.
The puzzle at 9:20 was so much easier like this :O I gave the Boom an immune copy of Mal'Ganis and made one myself. You should try to do that. It's not an easy task.
Mega defile was hard... But i eventually solved it by using rat catcher on 6/8 and demonfires on ultrasaur and jade golem and moat lurker on pyro after one trigger so that i can properly buff up the anomaly and have a 2 after i absorb the lurker into 6/6.
These puzzles were the best PVE content they ever produced. Amazing work put into it
to be fair, i feel like right now the new player experience is better than during naxx/brm times (when i started). if you were unlucky, you missed out on the free first wing and had to buy them all for 700 gold each.
nowadays, when you make a new account, you get a free DK and a bunch of packs from knights of the frozen throne, packs from monster hunt, free cosmetics in lunara and maiev.. and that's ontop of all the gold from the hidden quests.
you can get whizbang in a few hours of play or even build a 1:1 netdeck zoolock (which is a really strong deck rn) with a bit of luck/extra grind.
ju hae this expansion has the best new player experience
ju hae not maiev anymore idk about lunara
"the first time i saw lethal puzzles"
i somewhat hoped he would say "in the newspaper with chess endgame puzzles"
and if you have 120 card backs, you unlock a new mode where the card back is actually the front of the card and you play with the card backs, while showing the minion to your opponent because its on the back side anyway
Something I feel might be neat would be alternate art cards (not gold cards), for timed events, special brawls, going 12 wins in arena.
Card backs fill that role right now, but it's not really well implemented.
To give some aditional context of how old lethal puzzles are in digital card games, the first instance I can guarantee is Yugioh GX for the GBA, over 12 years ago by now, and I wouldn't be surprised if there are older instances.
Couldn't agree more. I think that's why i enjoyed Whispers of the Old Gods, more so to recent expansions as they gave you C'thun and being a casual player with limited cards it wasn't as difficult for me to build a decent deck for ladder play.
Cool content keep the great work up .
I wholeheartedly agree, I've been trying toget my friends to play Hearthstone and most of them give up, it is just too much work getting a collection going. Even spending 50 euros for an expansion gets you only 3 legendaries (and there is 5 other SETS in rotation). There just really needs to be more rewards in this game for the more casual gamers.
I'm with you Kripp, Blizz is a "for profit" but new players need more encouragement than vets, attracting new players and rewarding them with something that can help them or fill their card folder in a small way can only benefit the community. A few of my close friends (who game often) were scared away from Hearthstone because of the need for a lot of older cards to get anywhere.
Well. I did the Glinda thing way more complicated. I managed to give my opponent and me a 3/3 immune copy of Malganis and then destroy everything except these two with the Ray of Roasting. :D
Kinda feel good now.
You have a good point on rewards. Not later that a week, I spoke to my friend which plays WoW and keeps trying to come back at HS but each time he is discouraged by the difficulty to get cards and to compete with old players. He feels like he stand no chance to discover the game because of this huge gap. Maybe there is something to do here
On the Malganis Echo puzzle I gave us both a 3/3 immune Malganis. The thought of just clearing the board never hit me haha
Wow, i absolutely overcomplicated the glinda one, still got it.
I had 2 inmune taldarammalganis and gave one to the enemy, but did like ten moves more lol
I love the cardback idea, it would be awesome
About the card back issue. Maybe Blizzard could implement a method in wich to select say 10 cardbacks that rotate each game.
There is another way to solve the first puzzle you give both players an immune 3/3 malganis, takes a while though.
I actually got tunnel vision on that malganis puzzle and did it by giving opponent 3/3 immune malganis and having 3/3 immune of my own. WAY harder to do btw.
I'm a new player at Hearthstone. I've been playing the game off and on for months, but I decided I wanted to try ladder when this recent expansion released. Spent $50 on Boomsday packs, got enough to make a decent Warrior deck, and got annihilated by every rank 25 player because they're all Whizbanging. Crafted Whizbang, did great. Better than the last time I tried my hand at ladder, when everyone was playing Jade Druid, but it still sucks to find people playing *actual* constructed decks at rank 25.
i did give mal ganis invunerable and gave myself and him a copy of one.
turns out you cant copy an invunerable minions so its was really difficult to pull off.
i love some of the alternate solutions to puzzels.
Whaaat. The first puzzle I completed by having an immune 3/3 Mal Ganis on both sides :) Just copying 2 Mal Ganis-es to have the first one over 10 health didn't occur to me
I agree with the lack of rewards, and it feels especially bad this year as a free to play player with only pack expansions, adventures where a fantastic catch up mechanic for free to play players.
Completely agree about them giving cards to a new player for completing a section. I think for lethal puzzles, maybe give them a mana wyrm sort of card, that is a high power level common card from the classic set. Whenever I have friends that I want to get to play hearthstone, there’s no way I can help them get new cards on that day of them starting except by literally giving them money.. I feel like there should be helpful things from the solo adventures to give em packs or even singular cards that will help them begin playing constructed.
The puzzle at 12:07 took me over an hour to solve. Kripp takes just a couple of tries at it and hits the solution. I feel kinda dumb now :(
If thts not a joke.. U totally should
This is me playing the puzzles : Starts playing the puzzles. Checks reward while puzzling/fighting Electra. "Card back! That's it?" Stops playing puzzles. The reward is in the journey or some crap, just doesn't cut it.
I solved that first puzzle way differently... I had given both myself and opponent a 3/3 immune malganys. Didn't realize that double malganys copy would just save me... (Don't even ask how many Kuns i played)
Theme it around Fizzlebang and give it to the ones clearing the puzzles.
So everyone can play all classes on ladder with a decent deck
the only puzzel that nearly drove me insane was the final board clear one. doing the healing one after that felt like a joke
wait holy shit, you can just complete that first puzzle by making malganys be at 11 from another malganyses? I went through a whole process to make a 3/3 copy immune, giving it to my opponent, then clearning my own board and making my own. I thought that was definitely the only way somehow
I won by getting 110 hp from kun. 3 ways so far.
@@ahmedtaleb6803 I thought at first that's the solution but couldn't perform it xD
I know that feel bro...
I only had to look up the Pesky Priest one, the one with the lightwarden. Holy Crap that was hard
Turns out Boomsday Puzzles are pretty good
Thank you
what the hell man i didnt even think about that, with the malganis play. What i did was give the enemy a 3/3 immune malganis and myself and thats how i did it xD
If you could use multiple card backs in the same game then it’d be a huge disadvantage because your opponent could handtrack a lot more easily
It's interesting how the reward system Kripp proposed (getting a few specific cards for completing PvE content) sounds so similar to the reward system of the dungeons like Naxx or Blackrock...therefore I'm pretty sure we all know Blizzard's take on this idea.
Would't having different cardbacks on all your cards be a slight disadvantage for you? It would make tracking cards so much easier for your opponent especially with card copy effects such as mimic pod.
Never forget that the mechanically superior Shadowverse gives you 50 card packs just for finishing the tutorial, and they have more cards, and higher proc rates for golds, legendaries and foils.
Just play 4:23 to 4:39 on repeat xD this sh*t is funny. I just love how he says it and shows it with body language xD
Alternate Cardartwork would be really cool as a reward.
30 card back idea sounds amazing!
I may say that the three free packs for the release, and the one from tavern brawl gave me 2 legendaries and an epic
Alternate art golden reprints of classic cards that can only be gained through the event. Would be a nice little reward.
Could you compare the difference in strategy and gameplay between Hearthstone and Magic The Gathering?
Well said.
OMG... I did that first one by having a 3/3 immune malganis on both sides, this is way simpler
11:47
omg.... I spent hours making 2 immune malganises and using treachery on one of them...
There is another way to solve the first puzzle you give both players an immune 3/3 malganis
OMG!
The first clip.... I didn't realize I just have to bring Mal'Ganis over 10 HP.
With an awfully long chain of actions I made 2x immune 3/3 Mal'Ganis and then gave one to my opponent with Treachery so that the final board state is just them and everything else dead.
Kripp do you think when mtg arena comes out it will be any competition for hearthstone and if they are do you think it will push hs into being a little more generous. I played mtg for years back in the day I'm going to love going back to it
With the cardbacks, I have maybe 10 I just wish I could see the whole back during the game, and assign different backs to different classes decks or game modes, instead of having one
lol that puzzle with Malganis, Aviana, Glinda and Khun. I solved it buy giving him and myself a 3/3 immune Malganis. It would have been so much easier -.- Also i tried to get 110 Hp with Khun, only managed 80 though
Normally hate long intros, but I have to say, bravo kripp
I actually solved the MalGanis one with an immune Mal Ganis on each side of the board.
I actually found a different solution for last mirror puzzle
I've given both me and boom invulnerable tal'daram copies of mal'ganis
Would have been happy with a pack per wing like the frozen thrown one
Getting a free fire lands portal for playing the prolog of one knight kerazan was really nice as a new player
And it was super nice to get a free death knight card from the frozen thrown expansion was super awesome
I remember beating the kobalds and catacombs and just being sad after I finally finished a run :(
K watching him beat the mirror one hurt. I did it with an immune malganis on both sides of the board. I had to juggle board size and copy grommash a bunch to kill the void walker. His way was so easy. Im pissed
it’s the first time in 3 years I haven’t bought anything and generally I’m a sign of what the masses do I.e. I dropped out of Warcraft after WOTLK
Also Lethal Puzzles have been in the YuGiOh franchise of games for almost decades now
Good guy Kripp... Looking out for the newbs....
Can we give credit to blizzard for end of season rewards? Making rank 5 and getting a golden epic (400 dust) is not that bad when you stack that reward on a monthly basis...
Now I want to know which card backs Krip considers outstanding XD
The complete lack of quests for the PVE and new packs for players was actually disguesting this time , ive personally started telling people to not come play this expansion because there is almost nothing there for them for building a collection of the new cards
I'm glad you criticized the "rewards" system. I was upset when I finished the first puzzle set (Lethal) and got no packs! Fuck that shit...
I think Whizzbang is the first example of a card that nobody wants to use but everybody wants to be free.
I like dungeon run and monsterhunt way more, I was hoping for something like that with bosses, and treasures. I found most of puzzles too easy, and then ones where the answer isn't obvious you just fiddle around and can solve it by accident. The rare times I was stumped for a while, I just got mad, and tried shit till it worked. I wasn't having fun.
the problem with HS isnt that it is expensive, a lot of hobbies are (i.e. cycling, photography). The problem is that you don't own anything you buy. I'm surprised it's not an issue in europe where steam was forced to make their games resellable.
yugioh games have had puzzles going back maybe a decade+...and they ain't easy, especially when you gotta summon from the graveyard. also: if you want rewards out the ass play Shadowverse folks, it's an amazing game, beautiful cards and a lot less random shit.