Hey Guys, this is my first TH-cam video 🙂. I'm going to be uploading more videos about shaders soon, so keep an eye on this playlist : th-cam.com/play/PLTEbuqk52pICikiHfD-a52dxEav5UqMLy.html
Really great video! Small tip for decreasing the amount of white area (the problem you started dealing with at 5:19). There are multiple maybe a bit clearer ways of doing it: From original formula of abs(vUv.x - 0.5) * 2.0 we can try: 1. Using smoothstep like so: smoothstep(0.7, 1.0, abs(vUv.x - 0.5) * 2.0) 2. Or using pow like so: pow(abs(vUv.x - 0.5) * 2.0, 10.0). With these you wont have to clamp the value afterwards :)
I've always wanted to learn shaders while doing cool projects and artwork. But these types of videos are not easy to find. Coding this project was very enjoyable and useful. Great Job 🔥🔥 Looking forward for the next videos
what a rad tutorial. if I could make a suggestion, try not to scroll the same way as if you were alone. as a viewer I'm looking to see what you want to show, but following the screen up and down unnecessarily is jarring for me. subscribed~
Glad you liked the channel. For this video you need to know a little bit of THREE.JS ( Javascript framework for 3D rendering ) and also GLSL ( I do have a free crash course on this language ).
Hey Guys, this is my first TH-cam video 🙂.
I'm going to be uploading more videos about shaders soon, so keep an eye on this playlist :
th-cam.com/play/PLTEbuqk52pICikiHfD-a52dxEav5UqMLy.html
Really great video! Small tip for decreasing the amount of white area (the problem you started dealing with at 5:19).
There are multiple maybe a bit clearer ways of doing it:
From original formula of abs(vUv.x - 0.5) * 2.0 we can try:
1. Using smoothstep like so: smoothstep(0.7, 1.0, abs(vUv.x - 0.5) * 2.0)
2. Or using pow like so: pow(abs(vUv.x - 0.5) * 2.0, 10.0).
With these you wont have to clamp the value afterwards :)
This was randomly popped in my recommendations and I'm hella grateful for it 😋 great video👌
You go boyyy
Glad to find your channel! Instant subscriber 🙌
Bro you are a legend. Nuff respect.
Thanks!
Amazing! thank you so much for this tutorial!🔥🔥
Incredible work man! Thanks for sharing the knowledge
Glad you liked it!
thanks for the video, cant wait for more experiments with shaders
I've always wanted to learn shaders while doing cool projects and artwork. But these types of videos are not easy to find.
Coding this project was very enjoyable and useful.
Great Job 🔥🔥
Looking forward for the next videos
It was a perfect tutorial. Looking forward for the next videos👌
Nice job!🔥
Randomly popped in my recommendation subscribed ..
what a rad tutorial.
if I could make a suggestion, try not to scroll the same way as if you were alone. as a viewer I'm looking to see what you want to show, but following the screen up and down unnecessarily is jarring for me.
subscribed~
Thank you for the valuable feedback. I really appreciate it 🙏
I use VIM so maybe I was too blazingly fast 😅
love your video
Nice 🔥
Perfect^^
Keep it up! Currently learning ThreeJs and Shaders so this is very useful for inspiration!
Wow 🎉🎉🎉 really help me
Nice
👌👌
you are really pro
I have watched this video several times, I found it very informative and helpful, is it possible to post more tutorials on TH-cam?
Top class content,
Can you show some diamond effect shader for realistic diamond rendering
I'll add it to my todo list. Thanks for the suggestion ❤
Perfect channel I just wanna know the prerequiset to follow alone with video I only know js ATM tnx in advance
Glad you liked the channel.
For this video you need to know a little bit of THREE.JS ( Javascript framework for 3D rendering ) and also GLSL ( I do have a free crash course on this language ).
@@visionary_3_d where can I find it
@@maroinealarabi1473 th-cam.com/play/PLTEbuqk52pICikiHfD-a52dxEav5UqMLy.html
It's very simple, let's just use this, let's just reduce white value, and so one, cannot handle more that 5 minutes...