5 Godot Mistakes You’re Making

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 12

  • @Kry0000
    @Kry0000 หลายเดือนก่อน +2

    Thanks for sharing this information, the "make unique" was something I had to learn the hard way. The Control containers is something that didn't come to mind, so thank you for that piece of information.

  • @ariffirdaus5376
    @ariffirdaus5376 หลายเดือนก่อน +1

    yeaaa that whole container thing kinda depends on how you use the normal nodes, if youre not gonna align them yourself pls use the containers. take this from me who dont actually use them cuz i know how to nicely align my ui myself, the container nodes are still pretty useful, me personally im just not a fan of the complicated node pathing when you put your labels in deep tree of countless containers plus that itself happens because most of the container nodes are for single feature nodes rather than a node with multiple features.

    • @lettacorporation
      @lettacorporation  หลายเดือนก่อน

      Well, but still if you do it manually it is much more expandable to use containers + they are not difficult

  • @carminator12
    @carminator12 หลายเดือนก่อน

    Interesting video thanks. About make unique, I was thinking why not a class instead? Dealing with uniqueness in the ui directly in the level seems terrible to me for mid/long term for a game. Maybe because I'm more confortable with code than Godot's ui though.

    • @lettacorporation
      @lettacorporation  หลายเดือนก่อน

      Making resources unique is different from classes hahaha. Do you code your own UI? It is valid, but I would say that with the UI is easier

    • @carminator12
      @carminator12 หลายเดือนก่อน

      @@lettacorporation Not making my own ui, just dealing stuff with a new scene and a attached script. Setting stuff one time with the ui and what should be dynamic or contextual I deal with it by code. So I decouple the level scene and units scenes living in it.
      The ui is nice to craft a scene but dealing with a lot of elements and units hard coupled with it make this very confusing to me.
      Note that I'm not good yet at Godot, working on my first game on my free time. It's more my generic (mostly web) dev experience that speaks.

  • @user-xt4gh7tn9p
    @user-xt4gh7tn9p หลายเดือนก่อน

    thanks for making this video!!

  • @ensarija
    @ensarija หลายเดือนก่อน

    Fay fay ❤

  • @hiiambarney4489
    @hiiambarney4489 หลายเดือนก่อน +2

    "Mistakes", not just general usage of Engine and Game design, huh?

  • @dado_speedy
    @dado_speedy หลายเดือนก่อน

    Nope ... I am not making these mistakes. 1 TH-cam Mistake You're Making: Setting your timestamps correctly :D