TIE Fighter - Battle 1 - The Aftermath of Hoth - Mission 3 - Counter-Attack

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 52

  • @DarkEnder29
    @DarkEnder29 4 ปีที่แล้ว +6

    I always really loved the launching animations for each craft!

    • @LPhoenix
      @LPhoenix  4 ปีที่แล้ว +4

      Me too!

    • @michaelandreipalon359
      @michaelandreipalon359 2 ปีที่แล้ว

      Agreed!
      Also, love how the launching mechanism sound effect got reused in other fictional works, and I think I heard it in shows like Beast Wars: Transformers.

  • @michaelandreipalon359
    @michaelandreipalon359 2 ปีที่แล้ว +2

    1:05: Foreshadowing. *ding*
    7:30: Not a true collision, so... you know what I mean.
    Lore: At this point, Maarek is transferred to the less boring, more interesting auspices of the Nebulon-B Frigate Fogger, and befriends three assorted characters by the names of Grommet (real name Carith), Alimet, and Ketcher.
    Gameplay: TIE Bomber mission 1 out of 7, and also the receiving of the Captain promotion.

  • @Straswa
    @Straswa 10 ปีที่แล้ว +19

    Awesome walk through! This game looks really good and it deserves a modern remake.

    • @LPhoenix
      @LPhoenix  10 ปีที่แล้ว +7

      You are absolutely right sir!

    • @IgnatzKolisch
      @IgnatzKolisch 10 ปีที่แล้ว +9

      LLPhoenix
      I think this is the best flying/fighter game of all time, to this day, but I'm scared of them remaking it. I want someone to, but at the same time, I KNOW they'd screw up key elements in a big way. They'd make it more "consoley" and more "gamey", so to speak.

    • @Straswa
      @Straswa 10 ปีที่แล้ว +1

      IgnatzKolisch Good point.

    • @HotaruZoku
      @HotaruZoku 9 ปีที่แล้ว +2

      +IgnatzKolisch Well put.

    • @michaelscalese3142
      @michaelscalese3142 5 ปีที่แล้ว +2

      @@IgnatzKolisch in 4 years late but remember this, if they ruin the remake at least they cant ruin the original.

  • @michaelb7437
    @michaelb7437 3 ปีที่แล้ว +6

    Greatest game ever made.

  • @hardyakka888
    @hardyakka888 6 ปีที่แล้ว +4

    Captain by mission 3, My hat off to you.

  • @Paganavatar
    @Paganavatar 3 ปีที่แล้ว +3

    Ordering your wingman to engage enemy then fire the kill shot yourself for the credit, you even order them to disengage to secure that, very imperial.

    • @LPhoenix
      @LPhoenix  3 ปีที่แล้ว +1

      I think it was more of a case of optimizing firepower

  • @AsickJoke
    @AsickJoke 5 ปีที่แล้ว +3

    *GOOD WORK ALPHA ONE*

  • @redcamaro9401
    @redcamaro9401 4 ปีที่แล้ว +2

    Took that Xwing Fuselage like a champ.

    • @LPhoenix
      @LPhoenix  4 ปีที่แล้ว +3

      Yeah, it was lucky I lived. Strangely I didn't even get the "collision spin"

  • @tylerwinkle323
    @tylerwinkle323 7 หลายเดือนก่อน +1

    7:26 Basically, any ship you destroy from behind, there is a 1 in 5 chance the debris lock onto your ship and take you out when you are in an unshielded craft. I think the programmers put this in as a joke, but imagine playing an entire mission completing every objective and the final ship you destroy takes you out with its debris.

    • @LPhoenix
      @LPhoenix  6 หลายเดือนก่อน +1

      I don't have to imagine this, I had this experience a lot while doing my X-wing playthrough. It's annoying as hell

  • @TheLambdaTeam
    @TheLambdaTeam 8 ปีที่แล้ว +4

    *There'z a hidden Transport in this game named "Queen". It is designated to arrive once the player's craft gets disabled. However, no enemies attack you with ions, so this Transport never arrives.*

    • @LPhoenix
      @LPhoenix  8 ปีที่แล้ว +2

      That's completely logical. lol

    • @Bloodlyshiva
      @Bloodlyshiva 8 ปีที่แล้ว +1

      To save you or capture you?
      Thought: The auto-repair functions may have been added later, and beforehand, Transport Queen might have been the means to get you going again.
      Remember in X-Wing if you got disabled, that was IT for you.

    • @LPhoenix
      @LPhoenix  8 ปีที่แล้ว +1

      Yes, I remember getting disabled in a Y-W where you have to disable a bunch of SHUs and at the start your wingmans spawn kind of behind you... You can figure out how that went

    • @TheLambdaTeam
      @TheLambdaTeam 8 ปีที่แล้ว +2

      Bloodlyshiva
      *I've checked the mission file. The order for TRN Queen is "Board and Capture".*
      *My guess is that it wasn't goin' too well programming-wise, as it is not programmed into the game that the player is captured without destroying its spacecraft. It was an innovative thought that the player can be captured real-time during the mission, but it most likely crashed the game, so they omitted "disable player" ships from the mission alltogether. TRN Queen is only a left-over.*

    • @michaelandreipalon359
      @michaelandreipalon359 2 ปีที่แล้ว +1

      With X-Wing Alliance assets and knowhow, one might wonder if they can replicate this to success.

  • @SGresponse
    @SGresponse 2 ปีที่แล้ว +1

    21 ships destroyed, 1 TIE lost.
    Classic Bloodbath. Mmmmmm.

  • @_ilsegugio_
    @_ilsegugio_ 13 ปีที่แล้ว +2

    I completely subscribe. Anyway the biggest inconvenience in dogfighting with the bomber is not, in my opinion, the fact that is slow, but that having lasers on the wings and being so wide from a wing to another making double hits is rare and makes the dogfighting even slower!

    • @michaelandreipalon359
      @michaelandreipalon359 2 ปีที่แล้ว +1

      Thanks for the support.
      Could have been worse. The B-Wing from the predecessor game, X-Wing, has a far more outrageous laser link.

  • @TheLambdaTeam
    @TheLambdaTeam 8 ปีที่แล้ว +4

    *I don't know whether or not y'have noticed, but TIE Bombers in this game are all bugged. In X-wing, they could carry BOTH Proton torpedos AND Concussion Missels. In this game, they can carry only ONE type of warhead. Eeny-weeny-little-bug.*

    • @LPhoenix
      @LPhoenix  8 ปีที่แล้ว +3

      Yes, I'd say it's not a bug, but a design choice.
      Also they could carry a bunch more stuff too in other stories.

    • @TheLambdaTeam
      @TheLambdaTeam 8 ปีที่แล้ว +3

      LLPhoenix
      *Ye, it might have been done on purpose, but still, it'd make TIE Bombers a million times more useful. Two different types of warheads would mean twice as many kills! And remember: warhead hits worth a LOT more than laser hits! Muh accuracy for projectiles is always 100%.*

    • @michaelandreipalon359
      @michaelandreipalon359 2 ปีที่แล้ว

      Can at least suspect the design choice angle. Believe me, such things also happen in the Ace Combat games, when certain fighters suddenly have long range special weaponry that a playable version of the same craft actually can't have, and worse, there's the superjets of the series, which have only one specific superweapon type be used for playable variants.

  • @wildwild4502
    @wildwild4502 3 ปีที่แล้ว +1

    ty for episode

    • @LPhoenix
      @LPhoenix  3 ปีที่แล้ว +1

      You're welcome

  • @seanfl33
    @seanfl33 2 ปีที่แล้ว

    How do you fulfil the bonus objective? I play this mission on Easy, but the transport gets destroyed before I can get anywhere near it to inspect it.

    • @LPhoenix
      @LPhoenix  2 ปีที่แล้ว

      It's probably because you play this mission on Easy. Looking at the mission file, it seems that on easy there is 1 less CARG and 3 less Y-Ws. Your wingmen get distracted much less and they kill TRN Dawn earlier. Maybe for a change, you could try playing only this mission on medium.

  • @LPhoenix
    @LPhoenix  13 ปีที่แล้ว +2

    @ilsegugio1979 Yeah, thoose stupid things are quite annoying

    • @michaelandreipalon359
      @michaelandreipalon359 ปีที่แล้ว +1

      Helps that XWAU/TFTC makes them be linked like the TIE Fighter's cannons.

    • @LPhoenix
      @LPhoenix  ปีที่แล้ว +1

      @@michaelandreipalon359 Indeed, makes the T/B OK in dogfights

  • @LPhoenix
    @LPhoenix  12 ปีที่แล้ว +1

    Maybe it crashes into one of it's ally. Try it a few time, there are some missions, where you can get different positions for ships, so maybe you just got a buggy one.

  • @HotaruZoku
    @HotaruZoku 9 ปีที่แล้ว +2

    There really is no difference between matched and alternating fire modes, is there. Shame.
    I'd always wanted a mod that changed that. For example, alternating is harder to hit with, but it could have much higher dps, where as matched would be easier to hit with, and balance a much lower dps with a higher overall energy efficiency.
    Are there mods for these games? Hmm....

    • @LPhoenix
      @LPhoenix  9 ปีที่แล้ว +3

      +HotaruZoku I don't know if there is any for X-wing or TIE Fighter.
      The only thing I know about is just changing stats of crafts, like adding additional lasers to a craft in X-wing. Also there are a bunch of missions on the internet for all the X-wing games. Alliance definitely has mods (like T/F total conversion) and also XvT has them also but not as extensive.

    • @HotaruZoku
      @HotaruZoku 9 ปีที่แล้ว +2

      LLPhoenix
      Thanks for all involved.

  • @skyearl1816
    @skyearl1816 7 ปีที่แล้ว +2

    is that a 100% run?

    • @LPhoenix
      @LPhoenix  7 ปีที่แล้ว +2

      Depends on what you call 100%.
      I did all the goals in all of the missions, but didn't maximise for points.

    • @michaelandreipalon359
      @michaelandreipalon359 2 ปีที่แล้ว

      In my opinion, yes, it's a 100% completionist run due to the objectives and not the points.
      A notable example as to why a huge number of points doesn't count is Mark of the Ninja, whose objectives just can't increase your score at all.