Can you convince Knight to remove the yellow borderline from selected units??? No one ever liked this in Red alert 3.. I have seen another Chinese mod called Generals2 Remastered to have them removed, and it makes the units look way better and makes the fight look way more clear... Can u please ask him to consider this?? And tell him thanks for all his efforts all those years!
When in single player mode and playing the pve "Artificial intelligence" when I start it it says "Please set according to picture" while it just shows me a purple square. Help please!!
Would be cool if you add in a 4th faction like the Yuri or Foehn Revolt as an inspiration from RA2 Mental Omega mod, just ask for permission from it's creators. Also add in more neutral capturable buildings from Mental Omega mod, like a fortress where 20 units can garrison on, neutral defense buildings, neutral utility buildings, and even a neutral building that gives you a way to put buildings surrounding it and etc... making base expansion faster.
Ikr, only real use of their flak guns at this point is to more effectively target aircraft and infantry, and there are units that are way better at it anyway
Amazing and you guys still want to give more, if it wasn't for how much time each optimization requires you could give the Mental Omega Mod a run for its money
Not sure if you already found the answer.. but this is from the mod description: If you are using Steam RA3, the shortcuts will not work. You still need to start RA3 through steam. To start Remix with Steam, you need to set the startup options for RA3 in steam,add - UI to startup parameters,Then run Remix through the game browser。
It's not a bug. It's a feature. Submerge units are invisible in the map allowing some sneak attacks when the enemy uses the map often to check for enemies
So I love this mod for red alert 3, it fixes issues I have with the game and I love it, just want to let you know something that you might be aware of and that is that the game crashes a lot. This of course could be an issue on my end but I wouldn’t know how to fix. Also I would love to get a steel fortress in the campaign so is there any chance that this mod could work fully for the campaign.
Great work. Shaving an entire gig worth of opt is incredible.
Looks great, spiffy & clean
1:08 Sickle also shuts down and its flamethrower turned off when frozen
Mods like these are cool, but as I've been playing, i realize just how short the campaigns were.
Can you convince Knight to remove the yellow borderline from selected units??? No one ever liked this in Red alert 3..
I have seen another Chinese mod called Generals2 Remastered to have them removed, and it makes the units look way better and makes the fight look way more clear...
Can u please ask him to consider this??
And tell him thanks for all his efforts all those years!
Your the best, continue make this mod in this way
Fantastic work!
can't wait until it release
Great work comrades!
Where to download the latest update?
in Nexus, last update was in end of 2022.
Early access just dropped for patreons, it will be released for free after a while.
When in single player mode and playing the pve "Artificial intelligence" when I start it it says "Please set according to picture" while it just shows me a purple square. Help please!!
Would be cool if you add in a 4th faction like the Yuri or Foehn Revolt as an inspiration from RA2 Mental Omega mod, just ask for permission from it's creators. Also add in more neutral capturable buildings from Mental Omega mod, like a fortress where 20 units can garrison on, neutral defense buildings, neutral utility buildings, and even a neutral building that gives you a way to put buildings surrounding it and etc... making base expansion faster.
Imo, Kind of makes the flak trooper main weapon pointless since the magnetic mines just homes into everything and effect infantry.
Ikr, only real use of their flak guns at this point is to more effectively target aircraft and infantry, and there are units that are way better at it anyway
Hello, is there a way to read the changelog for version 0.3.6?
Appreciate the updates. Is the mod available for download, or is it only still for members only? Nexusmod still a version 0.35 so far.
Is it not possible to have same colors for each cpu/players?
Super ❤
Really great work waiting for release. Every little detail makes the AAA devs shame
Has been released
amazing as always, nexus version is still 0.3.5 though but I am very excited to try this out, thank you so much for keeping ra3 alive all this time
Amazing and you guys still want to give more, if it wasn't for how much time each optimization requires you could give the Mental Omega Mod a run for its money
_"Why not both?"_
Both are great mods, one for RA2, one for RA3
Overpowered too overpowered
can i install it in my ra3 or ra3 uprising in steam???
also he mentioned you can lobby with people. how???
Not sure if you already found the answer.. but this is from the mod description:
If you are using Steam RA3, the shortcuts will not work.
You still need to start RA3 through steam.
To start Remix with Steam, you need to set the startup options for RA3 in steam,add - UI to startup parameters,Then run Remix through the game browser。
Was the bug of the sea wing being invisible in the minimap on SkyWing form fixed?
It's not a bug. It's a feature. Submerge units are invisible in the map allowing some sneak attacks when the enemy uses the map often to check for enemies
@@Futurehunter98 While they are flying??????????
@@8492nd Oh shit I misread it
bro i cant find the latest version how can i find it?
Nesecitamos al tank apocalipsis con torreta anti-aereo :c
When is the update release?
Good to see your mod update AI to use minor superweapon. It kinda weird in the original game. Only Soviet AI uses it.
So I love this mod for red alert 3, it fixes issues I have with the game and I love it, just want to let you know something that you might be aware of and that is that the game crashes a lot. This of course could be an issue on my end but I wouldn’t know how to fix. Also I would love to get a steel fortress in the campaign so is there any chance that this mod could work fully for the campaign.
energy shield 035 version animation are more satisfied
I think the previous version of energy shield's graphics were far better than the current one.
New one seems too flat.
plz add some sea units like corona mode but better :)
бля чел делает двойную и пустую работу буквально возращая эфекты к тому с чего начинал....