COH3 3v3 Everyone gets combat halftracks

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • Company of Heroes 3 Ceaice (Afrika Korps, Italian Combined Arms) & Leiarde (Afrika Korps, Italian Infantry) & soldmydadformeth (Afrika Korps, Armored Support) vs Maverick (US Forces, Tactical Support) & Attitude Adjuster (British Forces, Air and Sea) & ArmoredTopHat (British Forces, Indian Artillery on L'Aquila
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    Top 200 only ($20 Patreon backers are exempt), 3v3 & 4v4 are ok, though 1v1 & 2v2 are preferred
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ความคิดเห็น • 32

  • @broodwarjc1517
    @broodwarjc1517 8 วันที่ผ่านมา +8

    I know Allies eventually destroyed those Dak bunkers, but man those things are a pita. They are the hardest to remove bunker in the game (small size, plus dmg reduct from BG, plus high health).

    • @miko3609
      @miko3609 6 วันที่ผ่านมา +1

      -33% DMG and +7 vision with 3 commander points green shield

  • @NimaShariatzadeh
    @NimaShariatzadeh 8 วันที่ผ่านมา +5

    Queue Oprah meme. You get a combat halftrack! You get a combat halftrack! Everybody gets a combat halftrack!

  • @schmidbag
    @schmidbag 8 วันที่ผ่านมา +1

    thanks for the cast tightrope!

  • @schaddenkorp6977
    @schaddenkorp6977 7 วันที่ผ่านมา +1

    Ceaice really should be flanking with all that light and medium armor not holding the middle.

  • @蔡林翰-v2m
    @蔡林翰-v2m 8 วันที่ผ่านมา +3

    26:30 有沒有人覺得,這種開頂式的戰車,應該被這種高曲度射擊的武器 造成嚴重的傷害

    • @schaddenkorp6977
      @schaddenkorp6977 7 วันที่ผ่านมา +1

      Yes, it makes sense that it would.

  • @schaddenkorp6977
    @schaddenkorp6977 8 วันที่ผ่านมา +1

    20:41 Given how the map control looks for Axis I think one of the axis players should make a flanking dive for those bishops. If Axis coordinated they could even time it so that the others could push on the center and catch the allies from both ends. Though I think one of the two in such a center push should only move their forces enough to secure that munitions point and orient to defend against any possible push on their own flank.

  • @MrFoxulet
    @MrFoxulet 8 วันที่ผ่านมา +1

    Yes, "much skill", blob away to high elo :)
    That bishop lucky shot was really enjoyable

  • @khlaida5460
    @khlaida5460 7 วันที่ผ่านมา +2

    Can you do more 2v2 and 3v3, they are better than 4v4 since its less chaos and more tactical leading to better coordination between players allowing smart and fun plays

  • @NguyenHoang-mo7hs
    @NguyenHoang-mo7hs 6 วันที่ผ่านมา

    Yeah. Artillery is very strong in this game, but certainly not invincible. Just one good dive from the other side and everything falls apart.

  • @directorscut4707
    @directorscut4707 8 วันที่ผ่านมา +2

    14:56 💀

    • @Dankdemon-r5y
      @Dankdemon-r5y 8 วันที่ผ่านมา +1

      it raining men 🎶

  • @Rather.Splended.Cromwell
    @Rather.Splended.Cromwell 8 วันที่ผ่านมา +1

    Team games are so toxic, who needs strategy when you have arty. that was hard to watch. *insert indirect fire here

  • @蔡林翰-v2m
    @蔡林翰-v2m 8 วันที่ผ่านมา +1

    六管火箭跟路上斯圖卡,無疑是三代的最好的武器

    • @蔡林翰-v2m
      @蔡林翰-v2m 8 วันที่ผ่านมา +1

      26:51 六管火箭可以對裝甲造成嚴重傷害,上次看到有人專門用來反火炮的,效果極為優秀

  • @schaddenkorp6977
    @schaddenkorp6977 8 วันที่ผ่านมา +3

    Tightrope it makes sense for mortars to do that kind of damage to light vehicles man. Light vehicles don't have a lot of armor and you have a fairly hefty round loaded with HE landing ontop of them, where there's virtually no armor at all, why shouldn't they do a lot of damage?

    • @tightropegaming
      @tightropegaming  8 วันที่ผ่านมา +5

      There is just a massive disconnect in the amount of damage they do. They hit for 30 max vs infantry, then 100 to vehicles. It doesn't make sense to me.

    • @pascalbourelier3463
      @pascalbourelier3463 8 วันที่ผ่านมา

      Was gonna say comment exactly this, I love the fact mortar do that kind of damages on vehicles & even light tanks. To me the amount of damage is definitely in the "feel good" zone and is justified.
      If a lucky shot hits, nobody wants it to do a insignificant amount damage xP -- A freaking mortar shell landing on an open-topped vehicle like half tracks or dingos at that? It has to be accurately devastating x)

  • @yangkx
    @yangkx 8 วันที่ผ่านมา +2

    I would say skill issue is a liil important here rather than op units. There was just one stuka

  • @125discipline2
    @125discipline2 8 วันที่ผ่านมา +1

    is it just me or are marders bad AT?

    • @schaddenkorp6977
      @schaddenkorp6977 7 วันที่ผ่านมา +1

      They’re bad if you keep bunching them up and sending them straight at the enemy who keeps dropping arty on the same area that you keep sending them through.

  • @swampfox2681
    @swampfox2681 8 วันที่ผ่านมา +2

    Germans have way better squads than the allies. Early armor and late armor. Total bs

    • @adeptmechanic9332
      @adeptmechanic9332 8 วันที่ผ่านมา +1

      False this was an issue of poor play

    • @strategist6962
      @strategist6962 8 วันที่ผ่านมา +1

      ​@@adeptmechanic9332that certainly was the deciding factor, but axis is mega op in team games. Allies just don't have enough access to heavy AT in this game, especially since axis has better arty. And axis still has insane loiters while allied ones are almost worthless

    • @schaddenkorp6977
      @schaddenkorp6977 7 วันที่ผ่านมา

      @@strategist6962 17 pounders and archers aren’t heavy enough?

    • @strategist6962
      @strategist6962 7 วันที่ผ่านมา

      @@schaddenkorp6977 archers pretty much suck tbh. 17 pounders would be good, but they die too easily to nebelwerfers and stukas. In general AT guns just suck right now

    • @Ratzo123ify
      @Ratzo123ify 6 วันที่ผ่านมา

      @@strategist6962Archers are great, can zone any axis tank when positioned correctly. I love stealing them as DAK.