COH3 3v3 Everyone gets combat halftracks
ฝัง
- เผยแพร่เมื่อ 6 ก.พ. 2025
- Company of Heroes 3 Ceaice (Afrika Korps, Italian Combined Arms) & Leiarde (Afrika Korps, Italian Infantry) & soldmydadformeth (Afrika Korps, Armored Support) vs Maverick (US Forces, Tactical Support) & Attitude Adjuster (British Forces, Air and Sea) & ArmoredTopHat (British Forces, Indian Artillery on L'Aquila
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I know Allies eventually destroyed those Dak bunkers, but man those things are a pita. They are the hardest to remove bunker in the game (small size, plus dmg reduct from BG, plus high health).
-33% DMG and +7 vision with 3 commander points green shield
Queue Oprah meme. You get a combat halftrack! You get a combat halftrack! Everybody gets a combat halftrack!
thanks for the cast tightrope!
Ceaice really should be flanking with all that light and medium armor not holding the middle.
26:30 有沒有人覺得,這種開頂式的戰車,應該被這種高曲度射擊的武器 造成嚴重的傷害
Yes, it makes sense that it would.
20:41 Given how the map control looks for Axis I think one of the axis players should make a flanking dive for those bishops. If Axis coordinated they could even time it so that the others could push on the center and catch the allies from both ends. Though I think one of the two in such a center push should only move their forces enough to secure that munitions point and orient to defend against any possible push on their own flank.
Yes, "much skill", blob away to high elo :)
That bishop lucky shot was really enjoyable
Can you do more 2v2 and 3v3, they are better than 4v4 since its less chaos and more tactical leading to better coordination between players allowing smart and fun plays
Yeah. Artillery is very strong in this game, but certainly not invincible. Just one good dive from the other side and everything falls apart.
14:56 💀
it raining men 🎶
Team games are so toxic, who needs strategy when you have arty. that was hard to watch. *insert indirect fire here
六管火箭跟路上斯圖卡,無疑是三代的最好的武器
26:51 六管火箭可以對裝甲造成嚴重傷害,上次看到有人專門用來反火炮的,效果極為優秀
Tightrope it makes sense for mortars to do that kind of damage to light vehicles man. Light vehicles don't have a lot of armor and you have a fairly hefty round loaded with HE landing ontop of them, where there's virtually no armor at all, why shouldn't they do a lot of damage?
There is just a massive disconnect in the amount of damage they do. They hit for 30 max vs infantry, then 100 to vehicles. It doesn't make sense to me.
Was gonna say comment exactly this, I love the fact mortar do that kind of damages on vehicles & even light tanks. To me the amount of damage is definitely in the "feel good" zone and is justified.
If a lucky shot hits, nobody wants it to do a insignificant amount damage xP -- A freaking mortar shell landing on an open-topped vehicle like half tracks or dingos at that? It has to be accurately devastating x)
I would say skill issue is a liil important here rather than op units. There was just one stuka
is it just me or are marders bad AT?
They’re bad if you keep bunching them up and sending them straight at the enemy who keeps dropping arty on the same area that you keep sending them through.
Germans have way better squads than the allies. Early armor and late armor. Total bs
False this was an issue of poor play
@@adeptmechanic9332that certainly was the deciding factor, but axis is mega op in team games. Allies just don't have enough access to heavy AT in this game, especially since axis has better arty. And axis still has insane loiters while allied ones are almost worthless
@@strategist6962 17 pounders and archers aren’t heavy enough?
@@schaddenkorp6977 archers pretty much suck tbh. 17 pounders would be good, but they die too easily to nebelwerfers and stukas. In general AT guns just suck right now
@@strategist6962Archers are great, can zone any axis tank when positioned correctly. I love stealing them as DAK.