A charging unit must move by the shortest route possible. Your Pegasus knights would not have moved to the other end of that unit to attack the sorceress.
You lances still get the lance bonus as they count as charging when you pursue vs a unit that falls back in good order. They don't for giving ground though. As per recent FaQ it was clarified.
After destroying the cold ones you need to make a "restrain and reform" leadership test unless the grail knights have a rule that makes them automatically pass Ld tests. Great batrep btw.
When you destroyed the unit of knights on dinosaurs, the unit next to them should have make a panic test. That's "nearby friend destroyed", page 161. No panic test is required when taking losses during a charge. That's page 120. Your unit of knights of the realm did not flee. However the kills from stand and shoot would have counted in combat resolution. Remember than a wound saved with regeneration still counts for combat resolution. That's page 176. That was a lovely battle report ! For the Lady ! Did you try fielding units of 10 knights (I always see you with lances of 6). That's less hurtful to lose 4 of them with shooting than when fielding 6 of them, having a wound buffer like that. But that's less units overall, so a tradeoff. I like choices. Did you envision the possibility to issue a challenge with your duke when charged by executioners to avoid the rain of attacks with cleaving blow ?
Looks like a fun game! - maybe I’m just a big nerd but the movement is making me twitch lol Make sure you’re precise or you could give yourself an unfair advantage!
Lances do have armour bane 1 so when your grail knights rolled 2 6s it should of been -3 instead of -2, your damsel can still cast and dispel whilst the unit is in combat and doesnt have to be on the outside of the formation, heres the rule for pursuit and catching the enemy Catching The Curs! Once the unit being pursued has completed its move, the pursuing unit is moved. If the pursuing unit makes contact with the pursued unit, it has caught its enemy and halts: • If the enemy unit is fleeing, it is hacked to pieces and immediately removed from play, exactly as if it had been run down by a charging unit. The pursuing unit may then attempt to reform, as described on page 129. • If the enemy unit Fell Back in Good Order, the units become engaged in combat once more, becoming locked in place until the next player’s turn when the combat will continue. During the next turn, the pursuing unit counts as having charged. So Tim was right when you chased him down, you stop when you reach them
A damsel embedded in a Lance formation unit in combat is still in combat, even if she's not on the fighting rank. She cannot dispel. The Shield of the Lady rule just says she can cast spells as if the model was in the fighting rank (so only assailment and self spells, because she's in combat).
Love the video (and the editing) Old World isn't for my smoth brain, but watching gameplay is fun than 40K and equivalents for some reason. PS: If you somehow get a unit of them (or 3D print them, people price them like they are made of gold), I would love to see you paint Dark Elf Knights on cold ones, for me they are one of the best "old" models GW designed.
I find WFB/TOW more watchable than 40k as with a game focused on singular blocks and less shooting, there's less "messy/unseen" things going on. It's visually easy to follow the layout and intent of everything a lot better than 40k.
@@Retrosicotte Also at 1.5K and even 2K there's like 4-6 units (unless it's some gobbo spam or some trash on purpose list) Both 40K and AoS should get a points hike, there's to much shit you can field at 2K ( 40K loadout cost helped to reduce the unit bloat on table, but the designers thinks we are crayons for luch or something )
I think at least pegasus knight don't have the line of sight so they cannot charge the crossbow men am I right? And probably the third one is blocked between the monster and the forest, so I think an irregular charge
Thanks for the battle report! Nice game. I don't really play lance formation anymore, I don't think it benefits me at all since it was mainly used to get around, get the unit slimmed down to more easilly manouver. With the lack of big blocks of units (that was the main thing in 8th) I find that I get more horses into fighting without lance formation. Timothy lol it's the Skaven, I mean, I mentioned the nitpicking during the previous game. None of that here, or if there was, I missed it (either way not at all like the previous game). Stick with Dark Elves man, Skaven impacts your persona haha I like the lists, nothing over powered or nasty. Especially love the amount of infantry, and the hydra. Rarely see any infantry in competetive play. Which is sad, since it's a "rank and flank" game. Now it's more just a "flank" game. Pegasus units are skirmish and have a 360 arc vision. They can charge in any direction I think. That fiddly thing facing the enemy after their move is not required in this edition yey. In conclusion Infantry bad. Cavalery good. Flying characters good. Non-flying monsters bad. Bretonnia had a very strong army, since this edition is "hero hammer". Bring a flying nasty lord and you will probably not lose said lord if you kit it with enough stuff. Had the Dark Elf army had a lord on dragon or a beast master on manticore kitted out, this battle would have been way more different. You need to invest so much more on characters when you play legacy armies. Plus a level 2 just isn't enough to get spells off. It's like 1/4 spells were cast by the dark elf side. Arny strengths aside, this here was a blast to watch. Had a cold one (the beer, not a reptilian mount) and some crisps. You two have a very nice chemistry and it's like a hallmark movie, feel-good all the time through and through. Nicely done chaps.
Great battle report, really enjoyed it. Do Questing Knights have a 4+ as standard? Heavy armour 5+ > with shields 4+ > with barding 3+. At -1 one only 3 wounds would have gone through to the ward save and you passed 2 of those!
I never really thought about it because it’s very common for UK and Ireland to know their heraldry/family crest. If there’s any way to research your background/family name a bit you should be able to find something?
15:28 Unless your knights have movement 9, you cant get to 18 for a charge, your maximum Charge range is capped at Movement +6 and +3 for Swift Stride (so Movement 8 -> max charge range 17)
Good batrep but I think you undersold your Questing Knights. Don't forget they have HW+shield so have the same 3+ save at range (or if you don't want to use GWs in combat). I think sending them in alone against the front of those DE swordsmen was a bad move, all it did was cost you a unit's worth of VPs and 2CR instead of just letting the enemy front rank just... not fight anyone. I'm also not sure if you were applying their WS5 when the enemy was hitting them back on 3's.
I like the dynamics of the report. Unfortunately so many play errors... Apart from what was already said, infantry charging bretonian lord should move as the DE player intended. The unit had no movement to make bigger than corner-to-corner contact
Yea we are still learning the rules fully hard to remember everything. Think at this point we only played 5 games. We learned a good bit from the tournament in warhammer world so hopefully less errors. For the next game
Guys at 8:25 why only 3 shooters could shoot? Some of them could see because of forest, the rest of them,on the right was not in range?if yes I think it was 7 to hit ( 6 and after 4+). Starting with BS 4 so hit on 3s, plus move, long range, multi shot and soft cover. 😀
I know he didn't charge with the two units of knights in the end in his first turn but I thought you can only declare a charge in your maximum charge distance which would be 17" so the unit that was 18" away can't charge or are we doing it wrong?
Love your work, but If I could make a suggestion for a possible different style of battle report to consider in the future? It can be a little hard to follow everything in these longer videos. Would you ever try doing faster reports by just showing us overviews of completed phases, instead of showing everything as it happens?
Nop, per Bretonia's army rules you need to take 1 unit of peasants per 1K points. But there's options for cheap (mainly peasants with ranged weapons) that are so cheap and you care so little for them that "full mounted" is a possibility
@@ismael9914 You can actually make a full mounted list by taking the Errantry Crusade army list. You get the following benefits : - Possible to be full mounted, no need for any peasant ! - +1 to charge movement/range on all your knight units - Veteran on all your knight units (reroll any leadership test except break test) - Bonus victory points if knights errants take banners - Knight errant get rerolls on 1 to hit if they are close to a knight character / grail knights You however get the following malus : - All your knight units are impetuous - You need to field 1+ Knight errant unit per 1000 points (-1 WS than KotR, cannot counter charge, cannot have magic item on champion, otherwise the same) - 33% core minimum instead of 25% - You need to include at least 1 paladin (can be your BSB) I am using the erranty crusade army list and it's a lot of fun. The full impetuous is not that bad, especially if like me you don't care about winning. It's about glory !
I play DE and I'm little skeptical about bretonia (and some others). How to deal against auto destroy if charged ? We cant play only black guard. Magic and shoot dont enought strong vs flying and armored knight. But, why DE are so outnumbered here ? They just have little sorceres in hero. Where is the point budget ?
@mediocre hobbies: I absolutely love the paint scheme on the knights of the realm at the 03:09 mark. Can you show or tell what paints were used to make that? Would love to try that on my army as well.
Watching that first turn perfectly illustrates why I am only cut out to watch this game and never ever play it... Bretonnia gets all the good rolls. DE player gets all the s..t ones. Luck is far too great a variable in TT.
I'm having serious reservations about these rules atm. As demo'd here, missile fire and war engines is so under-powered, seem all but pointless... the armies winning are hard charging, move quick (or fly) and launch multiple charges on your terms... with characters/monsters/heavy cav, etc. Game balance doesn't feel right... shouldn't the game encourage more than a 1D approach? Notably, an army of exclusive heavy cavalry wipes out a more balanced army (bit of everything) in 3-4 turns... bit depressing if this is the way the game goes.
Missile fire and war machine are good if you use them right. Took two bolt thrower and some dwarf rangers and they destroyed three different bretonnians armies. In the old world tournament.
It’s not. Nothing you are worried about proved true during our tournament. 60 players and. All different armies. Chaos warriors and tomnkings were top table last round.
@@MediocreHobbies Experiences may differ... but in our games, the hardest charging are winning... and I'm not interested in the tourny scene, only good games at home... house rules required. Also, Chaos Warriors? so few missile troops, few/no war engines then? ;-) Viola!
I think that in the future it will turn out that many characters of the Old World, such as Karl Franz, Settra and Gotrek - are women and "always have been”. And community will support this with all its heart, because “GW is infallible when it does ToW.” Eaten from a shovel Bretonnnia afro female knights, eat anything now, right?
If you're gonna bring only token pesants, 10 archers is only 10 points more than 10 men at arms 3 with champion for men arms). Personally ive not brought less than a full 40 brick of men at arms, but if you're gonna go for full cav might as well have your 1 trash unit of pesants do some damage. also you can take casualties from the inside of lances, it explicitly says so in the lance rules
A charging unit must move by the shortest route possible. Your Pegasus knights would not have moved to the other end of that unit to attack the sorceress.
Yep I learned this after. The more you know.
You don't panic from stand and shoot deaths, and you DO stop when you catch a fleeing enemy unit
Where its in rulebook? 🙂
@@Xirianekpage 120
Stand shoot kills instead counts toward the combat resolution
Yes indeed your are correct on both points.
You are correct.
21:30 what kind of move was that? moving backwards and pivoting out of difficult terrain? there is no way the hydra can do that in 1 move.
Probably not.
Honestly I love hand held battle reports. Reminds me of my favorite ones over a decade ago
Yeah it's nice to go old school again!
You lances still get the lance bonus as they count as charging when you pursue vs a unit that falls back in good order. They don't for giving ground though. As per recent FaQ it was clarified.
Yep I know all that now.
After destroying the cold ones you need to make a "restrain and reform" leadership test unless the grail knights have a rule that makes them automatically pass Ld tests. Great batrep btw.
They are immune to all that I’m sure.
@@MediocreHobbies Immune to Psychology only removes Fear and Panic tests, all other tests still have to be done.
Really love the knights! Very well painted.
Glad you liked them pal. I’m quite proud.
Great batrep! Awesome players, beautiful armies (especially the knights, absolutely lovely!!!), definately sticking around for more :)
When you destroyed the unit of knights on dinosaurs, the unit next to them should have make a panic test. That's "nearby friend destroyed", page 161.
No panic test is required when taking losses during a charge. That's page 120. Your unit of knights of the realm did not flee. However the kills from stand and shoot would have counted in combat resolution.
Remember than a wound saved with regeneration still counts for combat resolution. That's page 176.
That was a lovely battle report ! For the Lady !
Did you try fielding units of 10 knights (I always see you with lances of 6). That's less hurtful to lose 4 of them with shooting than when fielding 6 of them, having a wound buffer like that. But that's less units overall, so a tradeoff. I like choices.
Did you envision the possibility to issue a challenge with your duke when charged by executioners to avoid the rain of attacks with cleaving blow ?
Cleaving blow doesn't affect Monstrous Cav
@@Dom-ei8uf oh you are right ! Then nevermind. I guess the Duke was safe there, being able to hit the unit with the Pegasus attacks / stomp is better.
Cheers pal.
Questing knights still have shields for shooting attacks, you made plenty of those armour saves from the magic missile
Damit.
Thanks a lot for the report ! Eager to watch it. :D
Hope you enjoy it!
Looks like a fun game! - maybe I’m just a big nerd but the movement is making me twitch lol
Make sure you’re precise or you could give yourself an unfair advantage!
Good point 😄
Loved the battle, it was a good bit of fun to watch, but I was getting a bit motion sick from the camera work...
Ye sorry it’s hard when there is only two. One person playing and holding.
Lances do have armour bane 1 so when your grail knights rolled 2 6s it should of been -3 instead of -2, your damsel can still cast and dispel whilst the unit is in combat and doesnt have to be on the outside of the formation, heres the rule for pursuit and catching the enemy
Catching The Curs!
Once the unit being pursued has completed its move, the
pursuing unit is moved. If the pursuing unit makes contact
with the pursued unit, it has caught its enemy and halts:
• If the enemy unit is fleeing, it is hacked to pieces and
immediately removed from play, exactly as if it had been
run down by a charging unit. The pursuing unit may then
attempt to reform, as described on page 129.
• If the enemy unit Fell Back in Good Order, the units
become engaged in combat once more, becoming locked
in place until the next player’s turn when the combat will
continue. During the next turn, the pursuing unit counts as
having charged.
So Tim was right when you chased him down, you stop when you reach them
A damsel embedded in a Lance formation unit in combat is still in combat, even if she's not on the fighting rank. She cannot dispel.
The Shield of the Lady rule just says she can cast spells as if the model was in the fighting rank (so only assailment and self spells, because she's in combat).
Cheers pal. Appreciate that
Yes indeed your are correct.
Those purple and gold Knights of the Realm are hot 🔥🔥🔥. Nice work bro
Glad you like them!
Great to see an Old World battle report❤
Glad you liked it pal.
Hi guys! LOve the video, but I have a question as a new player (soon) to Old World; what exactly does rank bonus do?
Absolutely loved the batrep, thank you 😊🙏!
Glad you enjoyed it!
Love the video (and the editing) Old World isn't for my smoth brain, but watching gameplay is fun than 40K and equivalents for some reason.
PS: If you somehow get a unit of them (or 3D print them, people price them like they are made of gold), I would love to see you paint Dark Elf Knights on cold ones, for me they are one of the best "old" models GW designed.
I find WFB/TOW more watchable than 40k as with a game focused on singular blocks and less shooting, there's less "messy/unseen" things going on. It's visually easy to follow the layout and intent of everything a lot better than 40k.
@@Retrosicotte Also at 1.5K and even 2K there's like 4-6 units (unless it's some gobbo spam or some trash on purpose list)
Both 40K and AoS should get a points hike, there's to much shit you can field at 2K ( 40K loadout cost helped to reduce the unit bloat on table, but the designers thinks we are crayons for luch or something )
Oh o have 20 of them to paint so don’t you worry.
Nobody likes Grail Knights!
Blasphemy against the Lady!
(Another great battle report. Thanks for posting.)
I think at least pegasus knight don't have the line of sight so they cannot charge the crossbow men am I right? And probably the third one is blocked between the monster and the forest, so I think an irregular charge
Perhaps I’d need to
Look again.
My favorite part was when Tim barked behind the camera. I wish I could bark like that! 🐶
If you practice as much as he does.. you’ll get there!
Thanks for the battle report! Nice game.
I don't really play lance formation anymore, I don't think it benefits me at all since it was mainly used to get around, get the unit slimmed down to more easilly manouver. With the lack of big blocks of units (that was the main thing in 8th) I find that I get more horses into fighting without lance formation.
Timothy lol it's the Skaven, I mean, I mentioned the nitpicking during the previous game. None of that here, or if there was, I missed it (either way not at all like the previous game). Stick with Dark Elves man, Skaven impacts your persona haha
I like the lists, nothing over powered or nasty. Especially love the amount of infantry, and the hydra. Rarely see any infantry in competetive play. Which is sad, since it's a "rank and flank" game. Now it's more just a "flank" game.
Pegasus units are skirmish and have a 360 arc vision. They can charge in any direction I think. That fiddly thing facing the enemy after their move is not required in this edition yey.
In conclusion
Infantry bad. Cavalery good. Flying characters good. Non-flying monsters bad.
Bretonnia had a very strong army, since this edition is "hero hammer". Bring a flying nasty lord and you will probably not lose said lord if you kit it with enough stuff. Had the Dark Elf army had a lord on dragon or a beast master on manticore kitted out, this battle would have been way more different. You need to invest so much more on characters when you play legacy armies. Plus a level 2 just isn't enough to get spells off. It's like 1/4 spells were cast by the dark elf side.
Arny strengths aside, this here was a blast to watch. Had a cold one (the beer, not a reptilian mount) and some crisps. You two have a very nice chemistry and it's like a hallmark movie, feel-good all the time through and through. Nicely done chaps.
love your channel and the reports, just my 2 cents, might be worth investing in a way to have the camera more stable , it's too shaky imo
We are looking at a rig system to have a few cameras the done move. We should have Laura back next time and she is much better than me 😂
Cheers pal.
Love this - and your energy
Haha thanks so much!
Great video! Love to see more of it!
Question through, can you target characters/unit champs outside of challenges? i don't think this is the case?
Yes models in base contact with them can choose to target characters. Not sure about unit champions.
@@MediocreHobbies I looked it up after. Rule works the same for unit champs! The more ya know!
Any suggestions on the next army we should use
@@timraymond8245 love to see a drilled dwarf list
Great battle report, really enjoyed it. Do Questing Knights have a 4+ as standard? Heavy armour 5+ > with shields 4+ > with barding 3+. At -1 one only 3 wounds would have gone through to the ward save and you passed 2 of those!
I’m wondering if they didn’t pay for the shields?
I didn’t even know I could take the shields. Dam it.
How did the guy with the brets find his family heraldry colours.
I like this idea.
I never really thought about it because it’s very common for UK and Ireland to know their heraldry/family crest. If there’s any way to research your background/family name a bit you should be able to find something?
15:28 Unless your knights have movement 9, you cant get to 18 for a charge, your maximum Charge range is capped at Movement +6 and +3 for Swift Stride (so Movement 8 -> max charge range 17)
Hmmmm maybe. I messed up.
Good battle report! But could you please invest in a stabilizer for the camera or phone? Please 🙏 😅
😅 I know, I know, it was particularly bad this time! Next time we’ll work on that, thanks for the feedback 😄
The very shaky cam makes this hard to watch.
Sorry!
Good batrep but I think you undersold your Questing Knights. Don't forget they have HW+shield so have the same 3+ save at range (or if you don't want to use GWs in combat). I think sending them in alone against the front of those DE swordsmen was a bad move, all it did was cost you a unit's worth of VPs and 2CR instead of just letting the enemy front rank just... not fight anyone. I'm also not sure if you were applying their WS5 when the enemy was hitting them back on 3's.
Yep. A few mistakes for sure.
@@MediocreHobbies All G, lord knows I've made worse and dumber mistakes in years of wargaming 😅
Excellent game, inspiration to finish painting my first 500 points of Brets
Glad to hear pal.
I like the dynamics of the report.
Unfortunately so many play errors...
Apart from what was already said, infantry charging bretonian lord should move as the DE player intended. The unit had no movement to make bigger than corner-to-corner contact
Yea we are still learning the rules fully hard to remember everything. Think at this point we only played 5 games. We learned a good bit from the tournament in warhammer world so hopefully less errors. For the next game
Cheers for the tip pal.
Guys at 8:25 why only 3 shooters could shoot? Some of them could see because of forest, the rest of them,on the right was not in range?if yes I think it was 7 to hit ( 6 and after 4+). Starting with BS 4 so hit on 3s, plus move, long range, multi shot and soft cover. 😀
We must have messed that one.
I know he didn't charge with the two units of knights in the end in his first turn but I thought you can only declare a charge in your maximum charge distance which would be 17" so the unit that was 18" away can't charge or are we doing it wrong?
Nope you are doing it rite.
Love your work, but If I could make a suggestion for a possible different style of battle report to consider in the future? It can be a little hard to follow everything in these longer videos. Would you ever try doing faster reports by just showing us overviews of completed phases, instead of showing everything as it happens?
Hmmm perhaps. I’m still trying to figure out the best way to do it.
Just popped in to say I read your title as Bretonnians vs Drake (the rapper) 😅
Hahahhaha fantastic
Bolt thrower only gets D3+3 shots, not 6 every time! Loved the battle report
Cheers pal.
You stop when you catch in a pursuit
Yep i know that now.
Cheers lads 👍🏼
Our pleasure!
whats your general built ?
🥰
Virtue of heroism
And the 5+ regen armour.
Shield
Lance
Royal Pegasus
at Minute 22:45 the crossbows shots where with
Mutishot - 1
Moved - 1
Longe range - 1
Nice battlereport thx
Yeap. So 6s to hit and I only got one of them… learned not to do that again 😂
Cheers pal.
I belive the shoot penalty should have been 6 not 5.
Long range, Move, Multiple
-3 =6 to hit for Bs3.
Probably yes oops.
Would prefer 2000 pts since most battle use that most of the time. Good to see the Dark Elves in battle. 😊
2k will be done at some point, it’s just harder to film/edit to keep to a length that people will actually watch for a TH-cam video😄
Holy motion sickness! Otherwise, I enjoyed listening to the batrep.
What do you mean your men at arms unit is taken so you can play?
Can't you do a full mounted force then?
Nop, per Bretonia's army rules you need to take 1 unit of peasants per 1K points. But there's options for cheap (mainly peasants with ranged weapons) that are so cheap and you care so little for them that "full mounted" is a possibility
@@ismael9914 You can actually make a full mounted list by taking the Errantry Crusade army list.
You get the following benefits :
- Possible to be full mounted, no need for any peasant !
- +1 to charge movement/range on all your knight units
- Veteran on all your knight units (reroll any leadership test except break test)
- Bonus victory points if knights errants take banners
- Knight errant get rerolls on 1 to hit if they are close to a knight character / grail knights
You however get the following malus :
- All your knight units are impetuous
- You need to field 1+ Knight errant unit per 1000 points (-1 WS than KotR, cannot counter charge, cannot have magic item on champion, otherwise the same)
- 33% core minimum instead of 25%
- You need to include at least 1 paladin (can be your BSB)
I am using the erranty crusade army list and it's a lot of fun. The full impetuous is not that bad, especially if like me you don't care about winning. It's about glory !
@@ismael9914 not per 1k. just one unit.
As the guys Said you can with one of the other army lists.
Oh nice my two armies fighting against each other haha
Haha hard to pick a side then!
@@MediocreHobbies Unquestionably Bretonnia as my first and best⚜️
Nice batreps
Thanks man
I play DE and I'm little skeptical about bretonia (and some others). How to deal against auto destroy if charged ? We cant play only black guard. Magic and shoot dont enought strong vs flying and armored knight.
But, why DE are so outnumbered here ? They just have little sorceres in hero. Where is the point budget ?
It’s only a 1500 point game and he does max out all hero’s.
Questing Knights have shields. So 3+ unless fighting with their great weapons.
Damit. Missed that one.
@mediocre hobbies:
I absolutely love the paint scheme on the knights of the realm at the 03:09 mark. Can you show or tell what paints were used to make that? Would love to try that on my army as well.
Beautifully painted armies. I especially love those grail knights
Warhammer world is at 1500 points?
Just for this specific tournament this weekend!
How you gonna say men at arms don't hold ground better than any unit in old world
Hahaha they’re beasts to be fair
Warhammer Mark Strong leading the knights of Bretonnia!
Amen!
Questing have 3+ vs shooting, 4+ in combat
Cheers pal. Thats my bad.
i like timothy. and i like you.
Haha thanks man
I like you too 🎉
Like!
Thanks!
Watching that first turn perfectly illustrates why I am only cut out to watch this game and never ever play it... Bretonnia gets all the good rolls. DE player gets all the s..t ones. Luck is far too great a variable in TT.
Luck is what makes it interesting though, otherwise we’d know the results before throng any dice 😄
I'm having serious reservations about these rules atm. As demo'd here, missile fire and war engines is so under-powered, seem all but pointless... the armies winning are hard charging, move quick (or fly) and launch multiple charges on your terms... with characters/monsters/heavy cav, etc. Game balance doesn't feel right... shouldn't the game encourage more than a 1D approach? Notably, an army of exclusive heavy cavalry wipes out a more balanced army (bit of everything) in 3-4 turns... bit depressing if this is the way the game goes.
Missile fire and war machine are good if you use them right. Took two bolt thrower and some dwarf rangers and they destroyed three different bretonnians armies. In the old world tournament.
It’s not. Nothing you are worried about proved true during our tournament. 60 players and. All different armies. Chaos warriors and tomnkings were top table last round.
@@MediocreHobbies Experiences may differ... but in our games, the hardest charging are winning... and I'm not interested in the tourny scene, only good games at home... house rules required. Also, Chaos Warriors? so few missile troops, few/no war engines then? ;-) Viola!
34:50 you dont panic when you are shot from stand and shoot. This guy Tim cannot stop cheating honestly, it's kind of embarrassing to watch
It’s not cheating I just did not know that you don’t panic to a stand and shoot reaction. And don’t think Andy knew either.
Kind of a cheeky comment. It was all a harmless mistake.
So many broken rules 😂
Hopefully the one we just filmed will be better rules wise!
Garbage bat rep, so many mistakes.
Cheers for the feedback!
I think that in the future it will turn out that many characters of the Old World, such as Karl Franz, Settra and Gotrek - are women and "always have been”.
And community will support this with all its heart, because “GW is infallible when it does ToW.”
Eaten from a shovel Bretonnnia afro female knights, eat anything now, right?
You sound lost pal, think you belong on Reddit.
The PDFs aren´t bad, they are on par with the "Core factions" to be honest..
True. I'm playing a full cavalry/flying Vampire Counts army and am having a lot of fun with it.
Think it just might be me the. 😂
Ye a few armies seam to be great a few like skaven seam to be struggling.
@@MediocreHobbies Are they? Genuine question.
What is lacking? Not seen them play in TOW.
@@ja37d-34 not sure really. They just deal quite weak.
If you're gonna bring only token pesants, 10 archers is only 10 points more than 10 men at arms 3 with champion for men arms). Personally ive not brought less than a full 40 brick of men at arms, but if you're gonna go for full cav might as well have your 1 trash unit of pesants do some damage.
also you can take casualties from the inside of lances, it explicitly says so in the lance rules
It does indeed. And I would like to take more pesants. Maybe in larger game s