it's also much better to separate/ leave space for all the cables in such spaces for the future, so you can cram 7 types of cabling and not feel claustrophobic yourself in your maintenance tunnels. adding supports is also really nice plan
You are a better builder than you give yourself credit for, and with the concepts you’ve shown I think that even if it doesn’t turn out perfectly it will still be something absolutely special
Huge fan of the creative mode stuff! It feels like I’m left in the dark whenever a TH-camr does a jumpcut and you just see the finished base in creative appear out of nowhere
Yeah, I am always interested in seeing others thought process and when I make videos I try to make content I would personally be interested in from others. I'm glad you guys enjoyed it :)
How about purple for the accent color? Would fit the evil lair type ;) All hail The Lord of Darkness Also, I absolutely loved watching the creative design process
I wonder if it could work range of blues, purples etc - maybe a slightly different shade in each ring, like cool waves going through it. I think a bit of variation usually helps break things up and give a feeling of structure as you move through different parts of the base
And this is why you set up ore processing early, when you can afford the power cost. Yes, GT++ multis in IV will make it largely to entirely obsolete, but remember that you can set up ore processing in early HV. Three is *still* a rocket away from getting the necessary ores to open up IV proper, and that's just getting the ores. After that comes proper Tungstensteel processing, getting Radon going for circuit upgrades, EBF upgrades, setting up an ABS, and finally crafting the (very expensive) multis. To say nothing of making any necessary upgrades to your power grid as you work on that, possibly switching over to centralized power in the process. Oh, and don't forget that somewhere within that mess you would do very well to set up some Multiblock Miners to start bringing in more ores as well, which means those diamond chests full of ore blocks are going to start filling up even faster than before with crushed ores. Yeah. Getting materials in GTNH is half the work. The other half is turning it into useful stuff. Don't neglect that, or you'll find yourself with chests worth of stuff and no materials to do anything with. I would just like everyone to know that the chicken trophy + feather recipe takes an MV Assembling Machine. Making your own BM flight flask technically only requires a T2 altar, but with only that you'll be limited to only a 1 minute version for want of being able to craft Lengthening Catalysts (admittedly they can be found as loot). To craft as good a Lengthening Catalyst as the chicken trophy flask uses you'd need a T4 blood altar, which takes Titanium and a metric ton of suffering. Getting creative flight through Botania's Flugal Tiara takes Naquadah Plates for the Gaia Pylons. Angel Ring is also in the pack, but it's recipe is even more stupid, taking a T2 fusion reactor and eight Primordial Pearls among other stuff. So, yes, barring going out of your way to craft your own, better BM creative flight flask this is the best you're going to get for a *very* long time. Never design bases around having flight unless you've got something like Reverence of the Condor ritual providing creative flight in an area. Because sooner or later (unless you play Hardcore, I guess) you're going to eat a stupid death, be send back to your bed, and realize you don't actually have a way to get out/into/around your base without making some quick dirt pillars. This is especially important if you continue to stubbornly refuse to spawn-proof your base, because all it takes is one dark spot for a creeper to spawn and end your existence 🙃. Of course another option is to use EnderIO Travel Anchors to allow for easy/convenient access around your base. I find it useful to have AE2 cables and GT energy cables on different Y levels, of course with access to a dedicated maintenance floor for those cables. Also consider carefully what kind of AE2 controller design you want in GTNH, because chances are you're going to be using a fair few connections, and the last thing you want is to rebuild your AE2 controller and redo everything. Also something to consider is emergency backup power for your AE2 controller. I doubt it could realistically happen considering how late you get AE2, but you do *not* want to be in a scenario where you can't access your digital storage for lack of power to run it. Something else AE2 needs in GTNH is energy cells to give the network a decent amount of energy storage, so keep that in mind with your design as well. I thought I mentioned before to gather your tools *before* you start building. That TiC hammer is well outdated in terms of it's materials at this stage, you could definitely get more mining speed/durability out of it. In addition Vambraces of Steady Progression from Witching Gadgets would largely to completely (I'm not 100% sure, it's difficult to test) negate the mining speed penalty from flying, among other things. You can enhance the Equal Trade foci to give it Silk Touch, for reference. Enhancing it also allows you to increase it's range, give you finer control over it's effective area, give it Fortune, or make it cheaper to use. Depends on what you want. I don't have a direct suggestion on names, but if you continue with the evil villain lair theme you should adopt an evil villain name. You can't have an area *that* large and ominous be commandeered by just Threefold the Builder. Unless you're going for an "evil forgotten twin of Bob the Builder" idea I guess🙃.
That weird line effect you were experiencing with the silo floor is called the Moiré Effect. From what I understand, increasing your mipmap levels reduces its intensity. Thanks for another great video!
It's super cool to see more of your build process. I think it's easy as a TH-camr to think we don't want to see this, but some of us if not a lot of us do! We all see tech mods and automation from many TH-camrs, but one thing that is unique to the individual creators are their builds and the way they handle them and that's almost always what I'm most excited to see.
I really digged the blue! Also do catwalks underneath, having easy access to stuff is key. Think about how youve kept room behind the machines to replace cables and pipes and so on
Whenever I see rings like that, I always think of maglev transportation. With how it's cut off and connected to the rocket silo, it reminds me of a space shuttle hanger, like the silo catches something coming out of hyperdrive and shifts it into the maglev loading dock. Super cool episode, the base looks fantastic
Please, please, please pace yourself. What you're doing with this series is absolutely unique on TH-cam. No one has ever put out such a quality playthrough of GTNH. Your videos are thoughtfully edited, your world is so well thought out. There is very little left half-finished or sub-optimal. What is so surprising is the pace at which you're able to upload this content. My worry is that you'll go too fast and end up not finishing. I would hate to see this series going the way of a Lashmak playthrough. This may already be your magnum opus, but we all see how special this could be and we want to see it through as well.
The base looks great! In my opinnion you should embrace the evil villain lair look with the red accents and maybe use the blue and other colors as highlights in other places around the base. I would personally also like to see some super industrial pipes and other machinery along the walls (and maybe the floor of the valley?) to break up them a bit and add lots of detail, I think that could bring the base to life :D Also, thanks for all the videos, they are always very entertaining :) You're super underrated and I always look forward to watching these :D
Your base building bits (BBB?) are one of the main reasons why I watch this series. Base building is such a bigger part of GTNH than I think people realize. A poorly designed base can keep you from progressing to the next age very easily. I absolutely love how you are approaching building your base and taking us along with you! Like your catwalk idea for underneath patch to easily access cables is brilliant! Also, moon rock as part of your block pallet is fantastic! Keep up the good work! :)
19:28, dont worry! this is really interesting :D. like that commenter said, its nice seeing you try ambitious stuff, even if it doesnt end up working. It's a fun journey! Also i really love the idea of the vertical cables going up the side. something i love about some base designs is when they incorporate the actual technology into the base, especially when you can see the pipes that fluids, items and power is going through. I also love it when theres a huge complex machine, and it has things like catwalks, beams and structural supports so you can walk around it, access parts and perform maintenance.
this is a very different episode but i really enjoyed it, especially as someone who usually just builds flat bases and cant build at all seeing your building process is very insightful
Know that things like finishing the walls to rooms you almost never show or go to IS appreciated! It makes the whole place look more clean and complete. Doing these little things is what elevates youtubers to the next level, at least for me!
I love this series so much it makes me sad to think it will end. I don't want u to ever get burnt out on a series cuz the best vids are always made with passion but selfishly I wanna see this pack to the end...
Large build project with concept design videos just means more things to do well the greg machines are turning. More content! More threefold! Greg be praised! We may be greggers but we were all minecrafters first and watching someone build huge bases is the good juice. Take your time, dont feel rushed with these builds, even watching you build something up just to hate it and tear it down has proven to be entertaining af.
Love seeing the design process, every minecraft builder ideates differently and I personally think you're crushing it. My initial thoughts were that the horizontal elements (stripes of stone brick and izm) were a bit too prevalent, but I really like how you countered that with the support beams at 18:18. My suggestion would be to try out using a block that is close to myst in texture and hue, but a few shades lighter so that the vertical sections there pop a bit more against the wall. Also I'm liking the blue accents a lot more than red because of the surrounding mesa. Excellent work Three, congrats on 40k
I'm currently in the UV age in GTNH and I will personally say the catwalks are going to be your best friends. Especially as you get higher tiers the more cables you need to add are insane, I honestly got tired of digging holes every time I needed to add something. As a note, I love your content. It has inspired me to start building in my worlds to add life to the game.
I've seen a few other comments here and there about the catwalks and "behind the scenes" sections being visible and couldn't agree more! Like you said with people always asking about your thought process behind things, I feel like both of those elements shows the "logistics" of the base from a decorative standpoint but also a functional one as more machines get added. Can't wait to see what's next! I really like the color-coding of what each "section" of the base contains too. Adds a lot to the functional feel. I'm a fan of the blue rings!
Really loved this episode and I can't wait for the livestream! I think breaking up the Greg progression with magic and building is making this series so addictive.
I've noticed that your motivation for a series is tied directly to how well you like your world's design, so if you like the blue, go with the blue. Whatever will keep you motivated. Alternatively, you could go with four different colors, for each level, like the colors in the rocket bay.
I love the "evil" look tho. you did say you liked the idea of blacking out the base in the beginning of the series, why not run with it. Thanks for uploading, always makes my day
I'm definitely voting for the evil base, you could do very big contrasts with the lights, colors and maybe even with different parts of the base (for e. the color palette changes when you arrive at a magic mod segment, or as the height changes)
Damn that is one amazing looking base. About the rings, why not call them either The Warp Gate, The Accelerator (as in particle accelerator, although i know those are circular) or better yet The Cannon? it kinda looks like it could channel the energy from the central part of the base and shoot it forwards
24:00, i like the blue more, its a brighter colour, so it creates less of a sharp contrast between the concrete. since its indented by a block, thats going to darken it too, so imo a bright colour is good for reducing the amount of visual noise and making it easier on the eyes
One thing that could be a nice accent with your vertical cable tunnels is (if you're using the white cable, which sticks out) is placing a dark kind of glass in front of the tunnel that accentuates the cables behind it
I absolutely love the base tone with black/grey/offwhite with colored breakups inbetween. It looks absolutely amazing. For colors, might I suggest to color-code the base (or at least the pathways to certain areas) for certain areas: Red for magic (as there's blood magic and lot's of dark research for thaumcraft this seems to be the most fitting), blue for tech, green for power generation (brighter for nuclear, a more mute green for oil-/fuel-based, including fuel-generation), yellow for storage/logistics. That way, it's easier to navigate for people after world downloads, and it's a bit more visual breakup on youtube, depending on which area you are in. Plus: You get to experiment with transitioning between certaiin areas, can try to challenge yourself in room / machine / automation layout to find a balance between form and function. Your rings (look absolutely awsome by the way) could represent those certain key colors/characteristics. Once you're at a satisfying progress step towards tech, add a blue ring. Once you've done that for magic, add a red ring. And so forth. Keep up the good work, cheers! And thank you for the videos. :)
Its a nice change of pace seeing concepts, gives the viewers a chance to see your thought process behind the builds and progress for the future of the series, keep it up three i like the ideas
There has never been a Minecraft TH-camr who plays expert packs like GT:NH that puts as much effort into the production and videos then you have. This has been the key to your success so far in a heaviely saturated and stagnent genre of content. I remember being here at 1k subs and man when you hit each sub milestone I felt proud. Keep it up.
Are you still set on ending the series on completing the final rocket tier? It'd be crazy to see someone fully complete GTNH, the entire journey from digging around in the dirt to killing god
I recently found your channel and have been binge watching your videos as much as I can. This series is so awesome and I am really excited for this base now! Not a lot of TH-camrs show their progress building in a creative world. It is really cool to see the progression and the time and dedication it takes to get it right.
With world edit, you can do //schem load , you can rotate it with //rotate and then //paste, I think you can even list the schematics with something like //schem list
I always love doing dark block + white block + rainbows. It's a bit of work to get the gradient going the way you like it but rainbows are a great way to splash a lot of colours in your base
I'm loving the red colour for the base, and it fits nicely with the black in my opinion, so I'd be happy to see evil three's base. you could always try to have the 2 colours work together, splitting the base in half, I think it'd look really neat as blue and red work nicely.
I like the tiered circle and the rings in the open ways, and I like blue more than red. I also like the catwalks under the platforms - having maintenance areas look so cool. But yeah the version near the end, vs the version at the beginning, is much better in my opinion so thumbs up/great job on that creative development. Its going to be awesome to see it built in an actual survival world.
I really like the design youve come up with so far! The Korp accents on the terraced cylinder floors ( 13:06 ) dont look amazing to me though. I suggest you could break them up by making it into more of a striped line. Removing the ring in the most diagonal parts, while keeping the (mostly) orthogonal parts. The most diagonal parts of a circle end up somewhat jarring in minecraft, so de-emphasizing them lets you play into the square nature the game a little. This doesn't hold in general, the floating rings looks great for example! But I think for one block wide circle outlines it could be something to keep in mind. I can only see this base turning out cool with what youve shown in this episode! I cant wait to see it grow, good luck!
I thought just the Moon Rock was a little plain, but I didn't try a whole lot of different options for that particular section. I think you are right in pointing out the jarring look. Something we can adjust when building in survival :)
Try making the rings color independent of the rest of the highlighting might work out. A sort of have your cake and eat it too moment where you get to have both highlights. Alternatively, try using the subdued blue of the rings with the red or saturated blue highlights in the rest of the base and see how that looks.
@Threefold I agree with the comment show on screen at this time stamp in the video 5:23 to 5:32 but I would add so detailed and organized that no one has ever done and fail then doing the normal and safe
Dont get me wrong I love a good Greging as much as the next person but your building videos are such a blessing. The number one thing that kills my inspiration to keep playing a mod-pack is my builds always suck. Love the concept on this one!! Keep it up
Great video as always three! As for the build, I'm definitely partial to the blue color. That, combined with the huge scale reminds me of the forerunner installations from Halo. Also, bringing the blue into the smaller access corridors and things like that definitely helps to add visual interest and make them less claustrophobic compared to the red. Keep up the great work!
I'd like to suggest the colour magenta for the stripes. Also, I find the building concept intriguing and am curious to see of what's gonna be the final result. I was thrilled to see this episode just as well as the rest before this one!
Ah yes. The classic red vs. blue debate. I prefer red in general bit as someone else commented, purple could be nice as well! Thanks for the behind the scenes, love to see the process behind building :).
I really like using the blue myst as the accent block, more than the red. I also approve of the use of catwalks, having a base be functional but as well as great looking is better than either alone. Painted glowstone is something that I have never heard of and will use from now on but something I recommend are chandeliers/magnum torches, they prevent mobs from spawning (including slimes) regardless of light level at a good distance. Lastly I think it would cool to have something go through the rings to make it look like they are focusing a laser or something, on Sampsa's server they have orange sphere's going through decorative pipes to give such a look. I do very much like the building aspect of this series and it very much inspires builds as well as giving ideas I would not have otherwise had like having verticality in your floors.
I really like how this is looking. And I'll have to start applying the "design the walkways first" tip in my own bases, they're usually just a random hodge-podge of rooms. 😅
Definitely love the blue accents. I think you could call the base “Silo 3” as it is essentially a missile silo, and well, Three seems to be a theme of the channel haha. Also, the creative stuff is awesome to see!
This base is monstrous. I love it! Have more confidence man, your ideas and use of blocks are simply divine! I can't wait for the moment you start tackling this beast in survival! Here's what suggestions come to my mind: 1) You asked what colors to use for the accents - perhaps you can try coloring the circles blue and the wall accents with red? Maybe mix and match just like you did with the rocket silo. 2) Yes, I'm aware it will be way in the future, but what will you do with the current base? Will you move and completely automate everything? 3) You should definitely keep the catwalk underneath the paths. It adds more realism to your base! 4) If the Chisel mod permits, make Futura blocks that look just like the actual ME Controllers and try making a "core"/digital brain of the base. I'm sure you can turn it into something cool. 5) Whenever you unlock beacons, try seeing if you can use the beam they emit in some manner. (maybe you could place one directly underneath the launching pad and the rocket? If the pad doesn't count as a solid block, the beacon beam could act as a guide for the rocket) 6) On the """""corner"""""" of the circles, see if attaching them diagonally to the walls would look good. Try going for something heavy or strong. 7) Most importantly, please don't stress out if we will like it or not. At the end of the day, the base and world is yours. Have fun with it! Hopefully this wasn't too exhaustive - the concept you showed us is truly grand and you've inspired me a lot. Have a good day!
One idea I think has potential is integrating some of the colored lamps into the build. Putting rings of colored lamps around the stepped circles of the launch pad could look super cool at night and looking down at it while launching into space. Would add a sort of energetic glow while adding some color accents
I really like these episodes where you take a break from the gregging. It's like lime sorbet in the middle of a big feast, resets the pallete. As far as suggestions, I would like to see a bit more...stuff... in the keyhole. Blank walls are begging for windows, pipes, or some kind of texture or interest. Think about the ships in star wars or star trek, ships that had big flat spaces still had a bunch of greeblies around.
The base design is really coming together. Love those floating rings, really got a futuristic/stargate feel to it. Imagine if you could replace them with real stargates xD But I guess it would be too much work, even with some of the new multiblocks they added to the end game.
This design is absolutely amazing Three! I think if there is a mod similiar to modern Building Gadgets for 1.7 you should/can install it and use it freely, I don't think that we will mind that for it just makes your life easier and lots of work can be done faster
One thing I liked about the launch pad was the four different accent colors on each corner. Would love to see you incorporate something like that for the rest of the base
I think the blue for the ring color is really good! I think you should try to incorporate the valley more into the big hole in the middle, maybe some grass growing over the lip of it, or some water flowing into it. It all looks so amazing so far, and in GTNH no less
Evolving again with this series my man! Fantastic episode loved that the last video where you only showed a bit of the process but even as a whole ep I enjoyed it And let me tell you the base is an absolute banger
If you're fine with forge covers of certain blocks, I do believe that you can make glowstone microblocks and hide them under thin covers as flooring blocks. The light should come through, and it may be an option for discrete lighting
For the very bottom under the path I think it would be very interesting to do almost like a lava pit or mimic the exposed mantle. It would really sell the evil lair look and its an opportunity to play with some cool lighting effects.
Thanks you so much for sharing this build process. ♥️ This give a huge inspiration and motivation how to solve big modpack bases :) And you video edits are on point 🔥 Have a nice day ✌️
You can call the base the Threehole! Also you can use alternating colors for the accent colors in each ring. I really like the way the base is coming along, it has some "death star" vibes.
Definitely do the catwalks underneath the paths. Having the “behind the scenes” stuff be part of the base too is awesome and really adds to the base
it's also much better to separate/ leave space for all the cables in such spaces for the future, so you can cram 7 types of cabling and not feel claustrophobic yourself in your maintenance tunnels.
adding supports is also really nice plan
You are a better builder than you give yourself credit for, and with the concepts you’ve shown I think that even if it doesn’t turn out perfectly it will still be something absolutely special
Chad reaction when someone gets inspired by you :)
Huge fan of the creative mode stuff! It feels like I’m left in the dark whenever a TH-camr does a jumpcut and you just see the finished base in creative appear out of nowhere
Yeah, I am always interested in seeing others thought process and when I make videos I try to make content I would personally be interested in from others. I'm glad you guys enjoyed it :)
How about purple for the accent color? Would fit the evil lair type ;)
All hail The Lord of Darkness
Also, I absolutely loved watching the creative design process
i wanted to thumbs this up, if there is a purple as bold as that blue then i think it will blend all that cool in the base nicely.
You're thinking of lashmak, not Threefold! All hail darkness though!
I wonder if it could work range of blues, purples etc - maybe a slightly different shade in each ring, like cool waves going through it. I think a bit of variation usually helps break things up and give a feeling of structure as you move through different parts of the base
@@eagle653 Remember minecraft got 16 colors, not 256 nor 16milion (which would be nice hah)
Always a good day when Threefold uploads
Always😊
Always!
Always, forever and ever.
The worst part of this series is waiting for the next episode. Absolute love your videos Three
it's painful
I feel you T.T
yeah they should ban this feature xd
I neeed it lol. But we don’t wanna rush him
And this is why you set up ore processing early, when you can afford the power cost. Yes, GT++ multis in IV will make it largely to entirely obsolete, but remember that you can set up ore processing in early HV. Three is *still* a rocket away from getting the necessary ores to open up IV proper, and that's just getting the ores. After that comes proper Tungstensteel processing, getting Radon going for circuit upgrades, EBF upgrades, setting up an ABS, and finally crafting the (very expensive) multis. To say nothing of making any necessary upgrades to your power grid as you work on that, possibly switching over to centralized power in the process. Oh, and don't forget that somewhere within that mess you would do very well to set up some Multiblock Miners to start bringing in more ores as well, which means those diamond chests full of ore blocks are going to start filling up even faster than before with crushed ores. Yeah. Getting materials in GTNH is half the work. The other half is turning it into useful stuff. Don't neglect that, or you'll find yourself with chests worth of stuff and no materials to do anything with.
I would just like everyone to know that the chicken trophy + feather recipe takes an MV Assembling Machine. Making your own BM flight flask technically only requires a T2 altar, but with only that you'll be limited to only a 1 minute version for want of being able to craft Lengthening Catalysts (admittedly they can be found as loot). To craft as good a Lengthening Catalyst as the chicken trophy flask uses you'd need a T4 blood altar, which takes Titanium and a metric ton of suffering. Getting creative flight through Botania's Flugal Tiara takes Naquadah Plates for the Gaia Pylons. Angel Ring is also in the pack, but it's recipe is even more stupid, taking a T2 fusion reactor and eight Primordial Pearls among other stuff. So, yes, barring going out of your way to craft your own, better BM creative flight flask this is the best you're going to get for a *very* long time.
Never design bases around having flight unless you've got something like Reverence of the Condor ritual providing creative flight in an area. Because sooner or later (unless you play Hardcore, I guess) you're going to eat a stupid death, be send back to your bed, and realize you don't actually have a way to get out/into/around your base without making some quick dirt pillars. This is especially important if you continue to stubbornly refuse to spawn-proof your base, because all it takes is one dark spot for a creeper to spawn and end your existence 🙃. Of course another option is to use EnderIO Travel Anchors to allow for easy/convenient access around your base.
I find it useful to have AE2 cables and GT energy cables on different Y levels, of course with access to a dedicated maintenance floor for those cables. Also consider carefully what kind of AE2 controller design you want in GTNH, because chances are you're going to be using a fair few connections, and the last thing you want is to rebuild your AE2 controller and redo everything. Also something to consider is emergency backup power for your AE2 controller. I doubt it could realistically happen considering how late you get AE2, but you do *not* want to be in a scenario where you can't access your digital storage for lack of power to run it. Something else AE2 needs in GTNH is energy cells to give the network a decent amount of energy storage, so keep that in mind with your design as well.
I thought I mentioned before to gather your tools *before* you start building. That TiC hammer is well outdated in terms of it's materials at this stage, you could definitely get more mining speed/durability out of it. In addition Vambraces of Steady Progression from Witching Gadgets would largely to completely (I'm not 100% sure, it's difficult to test) negate the mining speed penalty from flying, among other things.
You can enhance the Equal Trade foci to give it Silk Touch, for reference. Enhancing it also allows you to increase it's range, give you finer control over it's effective area, give it Fortune, or make it cheaper to use. Depends on what you want.
I don't have a direct suggestion on names, but if you continue with the evil villain lair theme you should adopt an evil villain name. You can't have an area *that* large and ominous be commandeered by just Threefold the Builder. Unless you're going for an "evil forgotten twin of Bob the Builder" idea I guess🙃.
That weird line effect you were experiencing with the silo floor is called the Moiré Effect. From what I understand, increasing your mipmap levels reduces its intensity. Thanks for another great video!
It's super cool to see more of your build process. I think it's easy as a TH-camr to think we don't want to see this, but some of us if not a lot of us do! We all see tech mods and automation from many TH-camrs, but one thing that is unique to the individual creators are their builds and the way they handle them and that's almost always what I'm most excited to see.
I really enjoy the blue instead of the red. It just feels more energetic in a way. It's got more of a pop to it
2nd on blue. I think it goes with the darker colors better myself.
Agreed
I really digged the blue! Also do catwalks underneath, having easy access to stuff is key. Think about how youve kept room behind the machines to replace cables and pipes and so on
I'm so impressed! About the accent block, I prefer the blue one, but it's definitely a hard call to make and I would be happy either way!
Whenever I see rings like that, I always think of maglev transportation. With how it's cut off and connected to the rocket silo, it reminds me of a space shuttle hanger, like the silo catches something coming out of hyperdrive and shifts it into the maglev loading dock.
Super cool episode, the base looks fantastic
Please, please, please pace yourself. What you're doing with this series is absolutely unique on TH-cam. No one has ever put out such a quality playthrough of GTNH. Your videos are thoughtfully edited, your world is so well thought out. There is very little left half-finished or sub-optimal.
What is so surprising is the pace at which you're able to upload this content. My worry is that you'll go too fast and end up not finishing. I would hate to see this series going the way of a Lashmak playthrough. This may already be your magnum opus, but we all see how special this could be and we want to see it through as well.
Oh I wish this comment had not aged so well :(
@@kriptokirios4841unless?..
:)
Just noticed you hit 40K. Congrats Threefold you deserve all the subs!
Thanks Christopher!
The base looks great! In my opinnion you should embrace the evil villain lair look with the red accents and maybe use the blue and other colors as highlights in other places around the base. I would personally also like to see some super industrial pipes and other machinery along the walls (and maybe the floor of the valley?) to break up them a bit and add lots of detail, I think that could bring the base to life :D Also, thanks for all the videos, they are always very entertaining :) You're super underrated and I always look forward to watching these :D
I agree, much bigger fan of the red
Three, you don't give yourself enough credit. You're an amazing builder.
A potential idea would be similar to what you already did. Ie, use both red and blue on different parts of the base.
Your base building bits (BBB?) are one of the main reasons why I watch this series. Base building is such a bigger part of GTNH than I think people realize. A poorly designed base can keep you from progressing to the next age very easily. I absolutely love how you are approaching building your base and taking us along with you! Like your catwalk idea for underneath patch to easily access cables is brilliant! Also, moon rock as part of your block pallet is fantastic! Keep up the good work! :)
19:28, dont worry! this is really interesting :D. like that commenter said, its nice seeing you try ambitious stuff, even if it doesnt end up working. It's a fun journey! Also i really love the idea of the vertical cables going up the side. something i love about some base designs is when they incorporate the actual technology into the base, especially when you can see the pipes that fluids, items and power is going through. I also love it when theres a huge complex machine, and it has things like catwalks, beams and structural supports so you can walk around it, access parts and perform maintenance.
this is a very different episode but i really enjoyed it, especially as someone who usually just builds flat bases and cant build at all seeing your building process is very insightful
Know that things like finishing the walls to rooms you almost never show or go to IS appreciated! It makes the whole place look more clean and complete. Doing these little things is what elevates youtubers to the next level, at least for me!
The blue accents definitely look better, looks kinda like energy flowing through the walls while the red kinda just blends in with the dark walls
I love this series so much it makes me sad to think it will end. I don't want u to ever get burnt out on a series cuz the best vids are always made with passion but selfishly I wanna see this pack to the end...
Large build project with concept design videos just means more things to do well the greg machines are turning. More content! More threefold! Greg be praised! We may be greggers but we were all minecrafters first and watching someone build huge bases is the good juice. Take your time, dont feel rushed with these builds, even watching you build something up just to hate it and tear it down has proven to be entertaining af.
Damn, The walley looks majestic! I think the red color really suits with moon rock and gives the base sith-like look (from Star Wars).
this is most definitely my favorite series from three yet, i love how in depth this is with the greg and how he’s explaining his builds
Love seeing the design process, every minecraft builder ideates differently and I personally think you're crushing it. My initial thoughts were that the horizontal elements (stripes of stone brick and izm) were a bit too prevalent, but I really like how you countered that with the support beams at 18:18. My suggestion would be to try out using a block that is close to myst in texture and hue, but a few shades lighter so that the vertical sections there pop a bit more against the wall. Also I'm liking the blue accents a lot more than red because of the surrounding mesa.
Excellent work Three, congrats on 40k
We are not in a hurry Three, we are on this adventure along with you, and we are enjoying along with you!
found this series and been marathoning this past 2 weeks, super enjoyable! excited to continue to see where ya go from hereeeee
You really should put in the part of stuff like these to let people know what goes behind scenes. Btw red feels better
I'm currently in the UV age in GTNH and I will personally say the catwalks are going to be your best friends. Especially as you get higher tiers the more cables you need to add are insane, I honestly got tired of digging holes every time I needed to add something.
As a note, I love your content. It has inspired me to start building in my worlds to add life to the game.
I've seen a few other comments here and there about the catwalks and "behind the scenes" sections being visible and couldn't agree more! Like you said with people always asking about your thought process behind things, I feel like both of those elements shows the "logistics" of the base from a decorative standpoint but also a functional one as more machines get added. Can't wait to see what's next! I really like the color-coding of what each "section" of the base contains too. Adds a lot to the functional feel. I'm a fan of the blue rings!
Amazing insight into your process for building the base. Love what you're doing with it!
Really loved this episode and I can't wait for the livestream! I think breaking up the Greg progression with magic and building is making this series so addictive.
I've noticed that your motivation for a series is tied directly to how well you like your world's design, so if you like the blue, go with the blue. Whatever will keep you motivated. Alternatively, you could go with four different colors, for each level, like the colors in the rocket bay.
These videos always make my day! Great to see you doing some building, I think it’s one of the most unique aspects of Minecraft.
I love the "evil" look tho. you did say you liked the idea of blacking out the base in the beginning of the series, why not run with it. Thanks for uploading, always makes my day
I'm definitely voting for the evil base, you could do very big contrasts with the lights, colors and maybe even with different parts of the base (for e. the color palette changes when you arrive at a magic mod segment, or as the height changes)
Damn that is one amazing looking base. About the rings, why not call them either The Warp Gate, The Accelerator (as in particle accelerator, although i know those are circular) or better yet The Cannon? it kinda looks like it could channel the energy from the central part of the base and shoot it forwards
Yeahhh ikr just looks like it's rarng to hum to life and blast a hole into tye valley
24:00, i like the blue more, its a brighter colour, so it creates less of a sharp contrast between the concrete. since its indented by a block, thats going to darken it too, so imo a bright colour is good for reducing the amount of visual noise and making it easier on the eyes
One thing that could be a nice accent with your vertical cable tunnels is (if you're using the white cable, which sticks out) is placing a dark kind of glass in front of the tunnel that accentuates the cables behind it
I absolutely love the base tone with black/grey/offwhite with colored breakups inbetween. It looks absolutely amazing.
For colors, might I suggest to color-code the base (or at least the pathways to certain areas) for certain areas:
Red for magic (as there's blood magic and lot's of dark research for thaumcraft this seems to be the most fitting),
blue for tech,
green for power generation (brighter for nuclear, a more mute green for oil-/fuel-based, including fuel-generation),
yellow for storage/logistics.
That way, it's easier to navigate for people after world downloads, and it's a bit more visual breakup on youtube, depending on which area you are in.
Plus: You get to experiment with transitioning between certaiin areas, can try to challenge yourself in room / machine / automation layout to find a balance between form and function.
Your rings (look absolutely awsome by the way) could represent those certain key colors/characteristics. Once you're at a satisfying progress step towards tech, add a blue ring. Once you've done that for magic, add a red ring. And so forth.
Keep up the good work, cheers! And thank you for the videos. :)
Its a nice change of pace seeing concepts, gives the viewers a chance to see your thought process behind the builds and progress for the future of the series, keep it up three i like the ideas
realy good vid, for the colors I think red for the rings and blue for the rest is a good asortement, keep up the work :)
i have a headache and i wanted to sleep but when my man threefold uploads gotta watch it's rly calming, your videos are always great keep it up
Much appreciated! Have an amazing day
Thank you this was awesome. I love the planning and the the design thinking. Just what I always wanted.
There has never been a Minecraft TH-camr who plays expert packs like GT:NH that puts as much effort into the production and videos then you have.
This has been the key to your success so far in a heaviely saturated and stagnent genre of content.
I remember being here at 1k subs and man when you hit each sub milestone I felt proud. Keep it up.
Thank you Sean! I really appreciate it
Absolutely blue imo, was surprised with how much better it looks when you changed it
Are you still set on ending the series on completing the final rocket tier? It'd be crazy to see someone fully complete GTNH, the entire journey from digging around in the dirt to killing god
god? i think you misspelled stargate.
it's much harder to do than t7 rocket... he said multiple times that he will decide as he reaches the deafult goal..
@@_mournfully what do you mean? the words are interchangeable
I recently found your channel and have been binge watching your videos as much as I can.
This series is so awesome and I am really excited for this base now! Not a lot of TH-camrs show their progress building in a creative world. It is really cool to see the progression and the time and dedication it takes to get it right.
Yeah I'm excited to build the base. I'm glad you enjoyed seeing my crazy thought process of iteration :D
With world edit, you can do //schem load , you can rotate it with //rotate and then //paste, I think you can even list the schematics with something like //schem list
I love this deep dive into base planning, it adds a level of depth that I can connect with o:
I loved you showing us your concept process.
I love the blue colour!! Wonderful designs too!
I always love doing dark block + white block + rainbows. It's a bit of work to get the gradient going the way you like it but rainbows are a great way to splash a lot of colours in your base
Love those catwalks, they give me Star Wars Imperial destroyer vibes!
It might just be me, but I love the visual effect of being near bedrock in 1.7.10. It just feels so mysterious.
This is a very interesting video, insightful for sure, I like how you showed the planning between a creative and survival world.
I'm loving the red colour for the base, and it fits nicely with the black in my opinion, so I'd be happy to see evil three's base. you could always try to have the 2 colours work together, splitting the base in half, I think it'd look really neat as blue and red work nicely.
Honestly content like this makes series so much more enjoyable!
I like the tiered circle and the rings in the open ways, and I like blue more than red. I also like the catwalks under the platforms - having maintenance areas look so cool. But yeah the version near the end, vs the version at the beginning, is much better in my opinion so thumbs up/great job on that creative development. Its going to be awesome to see it built in an actual survival world.
I really like the design youve come up with so far!
The Korp accents on the terraced cylinder floors ( 13:06 ) dont look amazing to me though. I suggest you could break them up by making it into more of a striped line. Removing the ring in the most diagonal parts, while keeping the (mostly) orthogonal parts. The most diagonal parts of a circle end up somewhat jarring in minecraft, so de-emphasizing them lets you play into the square nature the game a little. This doesn't hold in general, the floating rings looks great for example! But I think for one block wide circle outlines it could be something to keep in mind.
I can only see this base turning out cool with what youve shown in this episode! I cant wait to see it grow, good luck!
I thought just the Moon Rock was a little plain, but I didn't try a whole lot of different options for that particular section. I think you are right in pointing out the jarring look. Something we can adjust when building in survival :)
Try making the rings color independent of the rest of the highlighting might work out. A sort of have your cake and eat it too moment where you get to have both highlights. Alternatively, try using the subdued blue of the rings with the red or saturated blue highlights in the rest of the base and see how that looks.
@Threefold I agree with the comment show on screen at this time stamp in the video 5:23 to 5:32 but I would add so detailed and organized that no one has ever done and fail then doing the normal and safe
Dont get me wrong I love a good Greging as much as the next person but your building videos are such a blessing. The number one thing that kills my inspiration to keep playing a mod-pack is my builds always suck. Love the concept on this one!! Keep it up
THREE!! please I need this series to live ! Don't be late in uploads :(
Amazing design, going to be one of the most awesome modded bases I've ever seen
Great video as always three! As for the build, I'm definitely partial to the blue color. That, combined with the huge scale reminds me of the forerunner installations from Halo. Also, bringing the blue into the smaller access corridors and things like that definitely helps to add visual interest and make them less claustrophobic compared to the red. Keep up the great work!
I'd like to suggest the colour magenta for the stripes. Also, I find the building concept intriguing and am curious to see of what's gonna be the final result.
I was thrilled to see this episode just as well as the rest before this one!
I really love to see how you plan everything in the creative world and take us on an additional journey besides the gregging. Keep it up
Ah yes. The classic red vs. blue debate. I prefer red in general bit as someone else commented, purple could be nice as well! Thanks for the behind the scenes, love to see the process behind building :).
I really like using the blue myst as the accent block, more than the red. I also approve of the use of catwalks, having a base be functional but as well as great looking is better than either alone. Painted glowstone is something that I have never heard of and will use from now on but something I recommend are chandeliers/magnum torches, they prevent mobs from spawning (including slimes) regardless of light level at a good distance. Lastly I think it would cool to have something go through the rings to make it look like they are focusing a laser or something, on Sampsa's server they have orange sphere's going through decorative pipes to give such a look. I do very much like the building aspect of this series and it very much inspires builds as well as giving ideas I would not have otherwise had like having verticality in your floors.
I really like how this is looking. And I'll have to start applying the "design the walkways first" tip in my own bases, they're usually just a random hodge-podge of rooms. 😅
Definitely love the blue accents. I think you could call the base “Silo 3” as it is essentially a missile silo, and well, Three seems to be a theme of the channel haha.
Also, the creative stuff is awesome to see!
Absolutely love your base concept, it looks very very promising
This base is monstrous. I love it! Have more confidence man, your ideas and use of blocks are simply divine! I can't wait for the moment you start tackling this beast in survival!
Here's what suggestions come to my mind:
1) You asked what colors to use for the accents - perhaps you can try coloring the circles blue and the wall accents with red? Maybe mix and match just like you did with the rocket silo.
2) Yes, I'm aware it will be way in the future, but what will you do with the current base? Will you move and completely automate everything?
3) You should definitely keep the catwalk underneath the paths. It adds more realism to your base!
4) If the Chisel mod permits, make Futura blocks that look just like the actual ME Controllers and try making a "core"/digital brain of the base. I'm sure you can turn it into something cool.
5) Whenever you unlock beacons, try seeing if you can use the beam they emit in some manner. (maybe you could place one directly underneath the launching pad and the rocket? If the pad doesn't count as a solid block, the beacon beam could act as a guide for the rocket)
6) On the """""corner"""""" of the circles, see if attaching them diagonally to the walls would look good. Try going for something heavy or strong.
7) Most importantly, please don't stress out if we will like it or not. At the end of the day, the base and world is yours. Have fun with it!
Hopefully this wasn't too exhaustive - the concept you showed us is truly grand and you've inspired me a lot. Have a good day!
Loving the blue accents, makes it feel more space-y imo
One idea I think has potential is integrating some of the colored lamps into the build. Putting rings of colored lamps around the stepped circles of the launch pad could look super cool at night and looking down at it while launching into space. Would add a sort of energetic glow while adding some color accents
I’d really go with the blue, it contrasted nicely with the clay and I felt like it went more with the colors of the Myst blocks
I really like these episodes where you take a break from the gregging. It's like lime sorbet in the middle of a big feast, resets the pallete.
As far as suggestions, I would like to see a bit more...stuff... in the keyhole. Blank walls are begging for windows, pipes, or some kind of texture or interest. Think about the ships in star wars or star trek, ships that had big flat spaces still had a bunch of greeblies around.
I like so much the saturated blue for the details
jesus i love how much effort you put unto building. i could never haga
It's not even close to done and it already amazing! Also Team Blue!
The base design is really coming together. Love those floating rings, really got a futuristic/stargate feel to it. Imagine if you could replace them with real stargates xD But I guess it would be too much work, even with some of the new multiblocks they added to the end game.
the bright brilliant blue rings on the station looked 🤌
the "Three-Hole"
I feel like this ep has been a really good breakup of the normal formula, a little palette cleanser :)
Good Lord. I thought I was decent at building. Impressive project!!!!
This design is absolutely amazing Three!
I think if there is a mod similiar to modern Building Gadgets for 1.7 you should/can install it and use it freely, I don't think that we will mind that for it just makes your life easier and lots of work can be done faster
One thing I liked about the launch pad was the four different accent colors on each corner. Would love to see you incorporate something like that for the rest of the base
I think the blue for the ring color is really good! I think you should try to incorporate the valley more into the big hole in the middle, maybe some grass growing over the lip of it, or some water flowing into it. It all looks so amazing so far, and in GTNH no less
Really enjoyed this style of episode!!
I just absolutely love your creativity and your building skills love your content
Evolving again with this series my man! Fantastic episode loved that the last video where you only showed a bit of the process but even as a whole ep I enjoyed it
And let me tell you the base is an absolute banger
BLUE!!! 24:48
If you're fine with forge covers of certain blocks, I do believe that you can make glowstone microblocks and hide them under thin covers as flooring blocks. The light should come through, and it may be an option for discrete lighting
For the very bottom under the path I think it would be very interesting to do almost like a lava pit or mimic the exposed mantle. It would really sell the evil lair look and its an opportunity to play with some cool lighting effects.
Thanks you so much for sharing this build process. ♥️
This give a huge inspiration and motivation how to solve big modpack bases :)
And you video edits are on point 🔥
Have a nice day ✌️
You can call the base the Threehole! Also you can use alternating colors for the accent colors in each ring. I really like the way the base is coming along, it has some "death star" vibes.