@@stalker747alf7 are you able to read? Or are you illiterate? I specifically said *EXCEPT* dark Eldar and Tau, implying they don't have turrets. You dense Muppet, trying to correct someone because you don't understand basic English sentence structure.
@@theblackbaron4119 Actually no, you put EXCEPT to the context of Strongest one, so people would imply that Necron turrets are strongest except compared to Eldar and Tau
A fun fact I recently discovered: after arrival, try to destroy the webway gates (they’ll teleport anyway) and one the area is cleansed of Eldar, proceed to the southern SP and destroy anything there. On this area you can build safely without issue (save the occasional Ranger (and later on the Fire Dragons)). Wouldn’t hurt to ensure that the area is clean and cleared to avoid surprises from Webway Gate shenanigans. The original staging area will be flooded with Aspect Warriors and vehicles. And WILL NOT move from there...
@Spirit of Vodka i remember whenever i picked a race(except orcs) necrons dominate every other race(in hard mode) i struggled many times vs 2 bases maps
@@grimmshredsanguinus2915 this, my favorite thing to play is imperial guards, really enjoying every vehicle the is especially the basilisk, but whenever i tried playing hard i got stomp so hard and i never felt like tryharding this game, and just now starting necrons on a campaign in normal i felt like they should be pretty op even on hard mode, and the 2 bases sometimes in normal catch me offguard and sometimes i feel like 1 base is doing everything and the others dont even grad more than 2 posts.
When fighting armies that are poor in combat, I often put necron warriors as assault stance because other than howling banshees, the main eldar enemies here are ranged units that you can slaughter in combat like dark reapers, warp spiders, guardian squads. Most necron units are good at either ranged or melee.
I’m currently trying to play through SoulStorm as the Necrons using Titanium Wars, but even on Normsl Difficulty, the Eldar Stronghold is a real pain in the ass for me. The waves were seemingly much more frequent, and they would swarm my base every time until my troops ran out of morale or shredded up my turrets.
I didn't even explore half of the map. Just cleared the 2nd decoy base and rushed to the main base with nec lord, teleported him and used the fake monolith of deceiver to teleport my flayed ones and immortals while using solar beam to clean up the webway gates.
My best faction to play as is the Eldar not only can do you have an unlimited amount of web-way gates you can instantly hop across the field but you can cloak them too which I thought was awesome plus they act as a mini base because they give you a place to put other buildings. Unlike most other factions where you can only put buildings within the zones they give you from the faction base or the command posts so this is why for me the Eldar are OP. Playing against NPC can be hard but they are also stupid. If you have a relic that you've captured and you've put a post on it and surrounded it with turrets and their computer says to capture it and since it can't see your cloaked units they'll just sit there and get shot and they won't leave. Except the faction leader they might try to flee. But most of the time if they don't have the detect cloaked units and buildings yet you're basically a god until that happens. I could never play the game as any other faction. As the Orks, and Necrons confuse me with their unique play style. And the Tau I know they can be over powered if you know how to play. Its just that I've never really bothered to play a real watch with them. The Chaos and Space Marines are basically two sides of the same coin although echo faction has only that faction units. The Chaos can cloak but I've never played as them so I don't know how. And the Imperial Guard ehh.. when up against a hard computer with the computer playing as the Imperial Guard and enough time passes they are too powerful. But playing as them and not knowing how to really use the units effectively you'll die every time. To me they are the weakest faction seeing as how they have the cannon fodder unit. I prefer the Eldar because its just simplistic and not that complicated. And with those warp spider units all will fall beneath my guns.
i love to sit in normal with ig and let the basilisk fck up my all imperial guardists 10 x idk 13 or so assault/meleee. and then win anyway cuz of baneblade and 2 lemans. but ure right with them, in hard i got stomped so hard, just prayed scared untill the rush comes which never ends.
Necron Campaign... without a doubt, one - if not- the easiest faction to complete Hard difficulty with. Still, you're playing it like a pro. So I'm surprised, however, that you don't seem to use keyboard shortcuts, like "B => L" when selecting workers (that's the one for outposts) or the letter "U" when selecting turrets or outpost (uppgrading.) It makes life a little easier. Nevertheless, good job. i wish you good luck with your channel.
Sorry for the late reply (I'm new to DoW)...Just wanted to say that not everyone has full mobility in their hands (don't know if the person uploading has this issue or not) which can make using keybindings awkward. Many RTS games are popular for the reason that you can play with just 1 hand if required, with either mouse or tracker-ball, which makes them considerably more accessible for those with dissabilities. (Just food for thought, not trying to pick a fight with anyone). Also, as a new player I have to say, it can be a lot easier (if you slow the playback speed) to see exactly what someone is doing, and get a slightly better idea of where you may differ in tactics....how useful this is varies of course, but I find it a bit easier to follow myself, so yeah :)
@@BullDogBreed75 _"Also, as a new player I have to say, it can be a lot easier (if you slow the playback speed) to see exactly what someone is doing, and get a slightly better idea of where you may differ in tactics....how useful this is varies of course, but I find it a bit easier to follow myself, so yeah :)"_ Indeed. Didn't think of that. My apologies and thank you for the thoughtful response.
@@Tenhys No worries. With a game this old I'd assume that most of the player base is already pretty experienced, as a newcomer I have been looking at guides etc. just to pick up on what I'm missing (which is a lot tbh)....however, a lot of the guides out there seem to be made on the assumption that most of the viewers already know pretty much everything basic. So, I do like stuff like this that I can watch closely and see if I can pick up the odd hint here and there.
@@BullDogBreed75 Then, if i may, as a player that has a decent amount of campaign experience regarding the game : do your absolute utmost to rush and secure the territory in front of the Eldars stronghold ASAP. Two reasons for that : 1) One, the Eldars are infamous in the DoW community for being downright OP (they come with a shitload of crazy bonuses other races don't have - actually gamebreaking even.) And that's even in multiplayer. 2) Second, they become nearly IMPOSSIBLE to beat on that map when they get around 8+ level and it's litteraly the only access to their stronghold (because everything above 5 means you're gonna fight two A.I.s instead of one and the map, being ridiculously big, their bases being developped and you starting at potentially nothing, means it's gonna be a grindfest that'll potentially culminate with you facing two avatars of Khaine AT ONCE. Let me tell you, that's ABSOLUTELY NO FUN AT ALL.) My personnal advice : aim for the territories giving global bonuses, first. If possible, try to always go for either _"Pavonis Spaceport"_ or _"Fury"_ as your absolute priorities : the first gives you the ability to strike ANY territory on the map (minus strongholds) and thus by passing the stuff you don't want to face, while the second grants you the ability to move AND attack twice in a single turn (drastically speeding the campaign progression while slowing the A.I.'s defensive progress.) And once you've got both, aim for the _"Refineries"_ in the corner right below the Space Marine's stronghold : it grants you a flat +1.000 requisition at the start of all of your battle (a _significant_ economical boost.) After gaining those three, the campaign will become a lot, LOT simplier to deal with. Finally, here's the most crucial advice : *Try to beat down and contain the A.I. during battle BUT DO NOT DESTROY IT.* Instead, take your time to boost your defences on the map ; construct additionnal HQs, set up turrets and mines at chokepoints, build up additionnal recruitment centers, plasma generators, research buildings and uppgrade your frontposts to maximum tiers. Do NOT hesitate to build additionnal base right next to the A.I.s spawning position (but not right onto because the game will delete them.) Why ? Because the game will carry on remembering your base layout in case of future attacks. Which makes a MASSIVE difference, as it drastically reduce the time you need to build up your own armies, economy and setting researches each time you fight a new battle on them (and some commander's gear requires to win defensive battles so... might as well make it easier.) That'd be all at the top of my mind.
Sadly, this doesn't match the current version available on Steam. Support platforms of Eldar in current version hurt like hell. And now it's always 2 bases defending star-port provinces.
Uff, idk if you‘ll see this. I believe you refer to the turrets scattered on the top left corner of the map, yes? It’s because he destroyed the turret control system around the middle north when passing around the right. If you destroy it then the turrets get disabled. Hope this helps.
Death mask first, then Improved necrodermis for HP regen, then reinforced body or blades. maybe C'tan cloak early too. At least that's the way I'm doing his wargear. Ranged damage upgrades imo are almost useless on him
The more monoliths you have the more generators you can place down. It also allows. You to produce more units at the same time. If you have an energy core and one of your awakened monoliths goes down you can instantly make another one without having to repair the one that got defeated already
Οther factions:
"I can rush the enemy in a matter of seconds"
Necrons:after 1 hour*
Am..building..army..strong..
It's cause ya Boi tends to ignore listening posts a lot as Necrons. Speeds up their everything pretty much exponentially.
Also necron turrets are different from most armies, upgrading them to heavy actually makes them good against all targets, not just armored targets.
michael chicky by far the gaus turrets are the strongest ones overall when comparing all races that have turrets (minus dark Eldar and Tau of course)
@@theblackbaron4119 the Tau don't have turrets
@@stalker747alf7 are you able to read? Or are you illiterate? I specifically said *EXCEPT* dark Eldar and Tau, implying they don't have turrets. You dense Muppet, trying to correct someone because you don't understand basic English sentence structure.
@@theblackbaron4119 Actually no, you put EXCEPT to the context of Strongest one, so people would imply that Necron turrets are strongest except compared to Eldar and Tau
@@dimasaditamafikri4610 'when comparing all races that have turrets (minus dark Eldar and Tau of course)' o rlly
It's quite nice to finally find a playthrough on the hard difficulty
ah the Necrons the only race that i want to zoom in and play the imperial march music with and it just feels right somehow
Do you mean the Funeral March
Thats what i did at 1:10:00 mark.
Yeah ahahah indeed
Imperial necrons
A fun fact I recently discovered: after arrival, try to destroy the webway gates (they’ll teleport anyway) and one the area is cleansed of Eldar, proceed to the southern SP and destroy anything there. On this area you can build safely without issue (save the occasional Ranger (and later on the Fire Dragons)). Wouldn’t hurt to ensure that the area is clean and cleared to avoid surprises from Webway Gate shenanigans. The original staging area will be flooded with Aspect Warriors and vehicles. And WILL NOT move from there...
You handle critique and criticism with dignity and maturity, sir. Well done! :)
Ah, the Necrons, My favourite army in the 40K universe!.
Ross Murphy praise the emperor heretic
@Spirit of Vodka :P i liked the undying necron armies as my 3rd race after eldar
@Spirit of Vodka i remember whenever i picked a race(except orcs) necrons dominate every other race(in hard mode) i struggled many times vs 2 bases maps
@@grimmshredsanguinus2915 this, my favorite thing to play is imperial guards, really enjoying every vehicle the is especially the basilisk, but whenever i tried playing hard i got stomp so hard and i never felt like tryharding this game, and just now starting necrons on a campaign in normal i felt like they should be pretty op even on hard mode, and the 2 bases sometimes in normal catch me offguard and sometimes i feel like 1 base is doing everything and the others dont even grad more than 2 posts.
You're the most entertaining silent player in the world thank man for your great videos
ure a legend for the angle movement, really shows what the game is about, its unique aesthetics and gameplay
When fighting armies that are poor in combat, I often put necron warriors as assault stance because other than howling banshees, the main eldar enemies here are ranged units that you can slaughter in combat like dark reapers, warp spiders, guardian squads.
Most necron units are good at either ranged or melee.
not only that, but necron warriors are CRAZY strong in melee against infantry, they have knockdown and stuns like commander units
I’m currently trying to play through SoulStorm as the Necrons using Titanium Wars, but even on Normsl Difficulty, the Eldar Stronghold is a real pain in the ass for me. The waves were seemingly much more frequent, and they would swarm my base every time until my troops ran out of morale or shredded up my turrets.
@JJerem dude existence really comes into question after 45 min of a game where i was looking for 1 portal for 30 min
me too
Thanks for the upload, probably gonna watch the entire Necron campaign ^_^
Do you know why I like Necrons ?
They don´t talk.
Not enjoying the voice lines is heresy
Yep they are barbling
I didn't even explore half of the map. Just cleared the 2nd decoy base and rushed to the main base with nec lord, teleported him and used the fake monolith of deceiver to teleport my flayed ones and immortals while using solar beam to clean up the webway gates.
the pain of you trying to fit those generators
My best faction to play as is the Eldar not only can do you have an unlimited amount of web-way gates you can instantly hop across the field but you can cloak them too which I thought was awesome plus they act as a mini base because they give you a place to put other buildings. Unlike most other factions where you can only put buildings within the zones they give you from the faction base or the command posts so this is why for me the Eldar are OP. Playing against NPC can be hard but they are also stupid. If you have a relic that you've captured and you've put a post on it and surrounded it with turrets and their computer says to capture it and since it can't see your cloaked units they'll just sit there and get shot and they won't leave. Except the faction leader they might try to flee. But most of the time if they don't have the detect cloaked units and buildings yet you're basically a god until that happens. I could never play the game as any other faction. As the Orks, and Necrons confuse me with their unique play style. And the Tau I know they can be over powered if you know how to play. Its just that I've never really bothered to play a real watch with them. The Chaos and Space Marines are basically two sides of the same coin although echo faction has only that faction units. The Chaos can cloak but I've never played as them so I don't know how. And the Imperial Guard ehh.. when up against a hard computer with the computer playing as the Imperial Guard and enough time passes they are too powerful. But playing as them and not knowing how to really use the units effectively you'll die every time. To me they are the weakest faction seeing as how they have the cannon fodder unit. I prefer the Eldar because its just simplistic and not that complicated. And with those warp spider units all will fall beneath my guns.
i love to sit in normal with ig and let the basilisk fck up my all imperial guardists 10 x idk 13 or so assault/meleee. and then win anyway cuz of baneblade and 2 lemans.
but ure right with them, in hard i got stomped so hard, just prayed scared untill the rush comes which never ends.
i feel like necrons are OP but in the same way require strategy to be strong on some maps
Thanks for the lack of commentary!
Also just go ahead and build all the scarabs, your worker unit is free to build and free to reinforce.
Necron Campaign... without a doubt, one - if not- the easiest faction to complete Hard difficulty with.
Still, you're playing it like a pro. So I'm surprised, however, that you don't seem to use keyboard shortcuts, like "B => L" when selecting workers (that's the one for outposts) or the letter "U" when selecting turrets or outpost (uppgrading.) It makes life a little easier.
Nevertheless, good job. i wish you good luck with your channel.
Agreed. All that clicking is annoying. Could also use the minimap to roughly send units in a direction.
Sorry for the late reply (I'm new to DoW)...Just wanted to say that not everyone has full mobility in their hands (don't know if the person uploading has this issue or not) which can make using keybindings awkward. Many RTS games are popular for the reason that you can play with just 1 hand if required, with either mouse or tracker-ball, which makes them considerably more accessible for those with dissabilities. (Just food for thought, not trying to pick a fight with anyone).
Also, as a new player I have to say, it can be a lot easier (if you slow the playback speed) to see exactly what someone is doing, and get a slightly better idea of where you may differ in tactics....how useful this is varies of course, but I find it a bit easier to follow myself, so yeah :)
@@BullDogBreed75 _"Also, as a new player I have to say, it can be a lot easier (if you slow the playback speed) to see exactly what someone is doing, and get a slightly better idea of where you may differ in tactics....how useful this is varies of course, but I find it a bit easier to follow myself, so yeah :)"_
Indeed. Didn't think of that. My apologies and thank you for the thoughtful response.
@@Tenhys No worries. With a game this old I'd assume that most of the player base is already pretty experienced, as a newcomer I have been looking at guides etc. just to pick up on what I'm missing (which is a lot tbh)....however, a lot of the guides out there seem to be made on the assumption that most of the viewers already know pretty much everything basic. So, I do like stuff like this that I can watch closely and see if I can pick up the odd hint here and there.
@@BullDogBreed75 Then, if i may, as a player that has a decent amount of campaign experience regarding the game : do your absolute utmost to rush and secure the territory in front of the Eldars stronghold ASAP.
Two reasons for that :
1) One, the Eldars are infamous in the DoW community for being downright OP (they come with a shitload of crazy bonuses other races don't have - actually gamebreaking even.) And that's even in multiplayer.
2) Second, they become nearly IMPOSSIBLE to beat on that map when they get around 8+ level and it's litteraly the only access to their stronghold (because everything above 5 means you're gonna fight two A.I.s instead of one and the map, being ridiculously big, their bases being developped and you starting at potentially nothing, means it's gonna be a grindfest that'll potentially culminate with you facing two avatars of Khaine AT ONCE. Let me tell you, that's ABSOLUTELY NO FUN AT ALL.)
My personnal advice : aim for the territories giving global bonuses, first. If possible, try to always go for either _"Pavonis Spaceport"_ or _"Fury"_ as your absolute priorities : the first gives you the ability to strike ANY territory on the map (minus strongholds) and thus by passing the stuff you don't want to face, while the second grants you the ability to move AND attack twice in a single turn (drastically speeding the campaign progression while slowing the A.I.'s defensive progress.) And once you've got both, aim for the _"Refineries"_ in the corner right below the Space Marine's stronghold : it grants you a flat +1.000 requisition at the start of all of your battle (a _significant_ economical boost.)
After gaining those three, the campaign will become a lot, LOT simplier to deal with.
Finally, here's the most crucial advice : *Try to beat down and contain the A.I. during battle BUT DO NOT DESTROY IT.* Instead, take your time to boost your defences on the map ; construct additionnal HQs, set up turrets and mines at chokepoints, build up additionnal recruitment centers, plasma generators, research buildings and uppgrade your frontposts to maximum tiers. Do NOT hesitate to build additionnal base right next to the A.I.s spawning position (but not right onto because the game will delete them.)
Why ? Because the game will carry on remembering your base layout in case of future attacks. Which makes a MASSIVE difference, as it drastically reduce the time you need to build up your own armies, economy and setting researches each time you fight a new battle on them (and some commander's gear requires to win defensive battles so... might as well make it easier.)
That'd be all at the top of my mind.
why you dont update the resurrection orb? its so OP
+jonathan alfaro marin I've lost only a few squads so I don't see the resurrection orb as necessary upgrade here. :)
the Dawn of War game, much better than dow 2 and dow 3
perhaps the Ultimate apocalypse mod will interest you
Sadly, this doesn't match the current version available on Steam. Support platforms of Eldar in current version hurt like hell. And now it's always 2 bases defending star-port provinces.
ufffff
I am so pissed at the first level. It's impossible.
1:32:43 when the fun begins
Nice
could someone explain to me why the eldar turrets completely ignore his army? Great let's play though
Uff, idk if you‘ll see this. I believe you refer to the turrets scattered on the top left corner of the map, yes?
It’s because he destroyed the turret control system around the middle north when passing around the right. If you destroy it then the turrets get disabled. Hope this helps.
So is there an order in what Wargear you equip the Necron Lord with?
Death mask first, then Improved necrodermis for HP regen, then reinforced body or blades. maybe C'tan cloak early too. At least that's the way I'm doing his wargear. Ranged damage upgrades imo are almost useless on him
Maybe I'm missing it, but do you have versions of this with commentary? If not why do you chose not to have commentary? I'm just curious.
Why are you building additional N. Monoliths?
Bratjuuc why would you only build one?
Because 1 is enough?
The more monoliths you have the more generators you can place down. It also allows. You to produce more units at the same time. If you have an energy core and one of your awakened monoliths goes down you can instantly make another one without having to repair the one that got defeated already
I mostly agree with you, but I must say that even 1 monolith allows you to build more than enough generators(isn't true for turrets, though).
It really is enough to just have one but I guess if you want maximum efficiency then you'd go for more
Why didn’t you use the immortals?
Also why don't you use multiple builders to build a single structure?
+michael chicky I do, when It's needed. I'm not trying to be a super pro, but thanks for all advices. :)
AGHHHHH you have this horrible habit of not getting your honor guard units!
I wanted to see the Necron Lord vs Farseer sync kill 🙁
Nice