Memory Imprints - PvP Builds / Breakdown【Black Desert Mobile】

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 42

  • @Skadoodlie
    @Skadoodlie 26 วันที่ผ่านมา +1

    Very helpful video. Many questions answered. Thank you so much Woodz.

  • @zhohirussalam748
    @zhohirussalam748 25 วันที่ผ่านมา +1

    I still remember that last video when u talk about regen build. Thats video that show u get 1m poin and the editing so hilarious ans funny to watch.

  • @蠍座Scorp
    @蠍座Scorp 17 วันที่ผ่านมา

    thx for the info 💪🏻

  • @KingChriz88
    @KingChriz88 26 วันที่ผ่านมา +1

    well done, sir

  • @MunDogKerNoMom
    @MunDogKerNoMom 26 วันที่ผ่านมา +1

    Ty sir

  • @plox6635
    @plox6635 26 วันที่ผ่านมา +1

    Atlaaaast

  • @Splattered23
    @Splattered23 21 วันที่ผ่านมา +2

    Questions for you if you don't mind? :) I just came off playing Titan for quite a while, very fun class and OP survivability but the actual PVE/PVP damage was lacking. I decided to try a different class so CC to Askeia w 36-46% MP regen and i LOVE her playstyle. So far seems like very good PVE and decent PVP damage. In my experience i have been able to chase many classes successfully in BS. 1v1 BS fights were generally good (except against high CP dosa) and then of course 1v2 or 3+ did not go as well by myself. I never had any +12% pvp damage mems as titan but am starting to stack them on Askeia as i rework memories. Only at +24% pvp dmg right now. I am seeing in discord and other YT videos people say to focus on extra damage on hit instead of pvp damage on hit? Also for Askeia i have seen people say you need a bunch of HP on hit and remove enemy HP on hit memories. As i rework my memories to match what you are building in your video all of my HP on hit/HP Potion memories are going away (but saving them in storage) and i noticed in BS at least her survivability was more difficult (remember i'm coming from titan though) ... for Askeia do you recommend mixing in more HP memories somewhere or still trying to max PVP damage with maybe one remove enemy HP 18% on hit? - I just want to make sure for this specific character her memory focus isn't different as i see you are building for your Zerker who already has a crazy amount of immunities haha (and my copy is a Phantasma who i haven't started building out just yet skill wise)

    • @w00dz
      @w00dz  21 วันที่ผ่านมา +1

      Very well explained. I would suggest sticking to the build you were playing until you gather all the PvP imprints along with a good secondary. Even I, along with Silver Spending struggling to transition to a new set. Until you have 4+ good pieces with PVP (50%+ ) it'd be pointless to use them and you won't notice a difference. Fixed damage imprints are good for solo play. Nowadays, most people hunt in groups. Additionally, in some Imprint spots, you have to sacrifice pvp to play fixed damage. In the end, doing just 300-400 dmg per 1 second it's insignificant compared to % coming from pvp. In my tests, a legatus with 20k cp less was doing 30% more damage which is like 600-700from each skill and some casts are less than 1 second. + the 2nd person also benefits from that %.

    • @Splattered23
      @Splattered23 21 วันที่ผ่านมา

      @@w00dz Awesome thank you for the quick response! If i sometimes run in a group setting but still want to maximize my damage so i could either hunt solo if i wanted or go help my guildmates when they are pinging for hunting should i be focusing on a bit more damage on hit then? Maybe shoot for 50% pvp damage and the rest damage on hit? Or do we really need to hard lean into either full damage on hit or full pvp damage.. If that makes sense? (Also in any case it doesn't look like you focus at all on HP on Hit or HP Potion bonus?)

    • @Splattered23
      @Splattered23 21 วันที่ผ่านมา

      Reading your message above it again seems like focusing on PVP damage is the better route, even if just fighting alongside one other person. I guess i just need to get my PVP damage up higher to start feeling the difference in fights. I do like to chase and fight 1v1 in BS sometimes so i just hope higher PVP damage will help in that instance by myself as well. Do you suggest -18% hp recovery at all? I dont remember seeing it in your builds and seems like i would have to sacrifice a PVP damage to get the skill? And again cause i asked above and dont want to forget, do you suggest any HP on hit or HP bonus on potion?

    • @mrdeath9787
      @mrdeath9787 20 วันที่ผ่านมา

      Remember that, suggestions from woods go with a top 1 cp. He dont need to keep a 1vs1 battle in field long enough because he almost 3 hit done.
      For 70-72k cp, please mix build. And also base on what you want to play. Alone wolf in field or focus on group pvp.
      All the pvp game will be end at the very basic questions: who can stand at the end of battle. You can have high damage, but your opponent can dodge, who will be the last one on a battle?

    • @w00dz
      @w00dz  20 วันที่ผ่านมา

      @Splattered23 if you choose something like Hp recovery, better commit to a full hp rec build.
      - HP is really good. You can use it instead of - att speed.

  • @Ambriorix
    @Ambriorix 26 วันที่ผ่านมา +1

    Now I have to reroll my imprints again 😛 but no silver to spare 😭 rip

  • @guillermoalor3496
    @guillermoalor3496 26 วันที่ผ่านมา +3

    Excel link? Bro you are the 🐐

  • @i666nacy
    @i666nacy 26 วันที่ผ่านมา +1

    Is Dusa good if it uses Regen Build? Since the animation skill is a bit long especially if our combo fails, the animation skill is very long.

  • @swordiesarah
    @swordiesarah 26 วันที่ผ่านมา +1

    What about HP Recovery from Potions? Does that fall under the Regeneration build you were talking about? Is it better to balance some HP from Potions into our balanced build? because I have the mentality as an f2p or lower cp player, I would run more = potions ticking = better. Or maybe the fairy skill would suffice

    • @w00dz
      @w00dz  26 วันที่ผ่านมา +1

      The HP recovery from POTS is in the regeneration build. It's the most important piece roll. If you choose to play this build you have to fully commit. However, as I showcased, a high CP player can almost 2-shot you. Therefore as an f2p, it's better to commit fully to PVP imprints along with debuffs. This way you will manage to apply way more damage along with your guild against a whale.

    • @w00dz
      @w00dz  26 วันที่ผ่านมา +1

      And of course in a small engagement against a similar CP, along with 1 friend carrying pvp imprints, you will destroy that player.

  • @dwnbrkr015
    @dwnbrkr015 26 วันที่ผ่านมา +1

    what's the best imprint combination for overall use in each content pvp and pve wise? I'm currently on Extra dmg + On hit HP + Burn + -combat resources to enemies + HP recov from pots

    • @w00dz
      @w00dz  25 วันที่ผ่านมา

      The all around

  • @LuckyVurtune
    @LuckyVurtune 25 วันที่ผ่านมา +2

    What about ur imprint stats?

    • @w00dz
      @w00dz  25 วันที่ผ่านมา +1

      I am also building the all around build.

  • @KonradR
    @KonradR 21 วันที่ผ่านมา

    Hey and what about permanent crit chance and permanent crit dmg ?

  • @CakarMeong
    @CakarMeong 25 วันที่ผ่านมา +1

    Why increase movement speed is important too 28% ?
    When running we use escape dash skill so it is with attack speed right?

    • @w00dz
      @w00dz  25 วันที่ผ่านมา +1

      Mov. Speed affects mobility skills. By having ~25% flat from 2 imprints you can't get Mov.Speed reduction from most of the skills as most of the skills apply 25% so.. technically you negate it.

  • @ezreel9664
    @ezreel9664 ชั่วโมงที่ผ่านมา

    Please spreadsheet link

  • @Vanqu1shBDM
    @Vanqu1shBDM 26 วันที่ผ่านมา +2

    for the F2P players who watching this video, if you wanted to be useful on either 1v1 or small scale battles. Do the Extra on hit damage + PVP damage increase + burn build since heal and other defensives stuffs will be useless against high cps. You need to prioritize pure dmg + burn output to be able to kill high cp players.

    • @w00dz
      @w00dz  26 วันที่ผ่านมา +1

      You have to sacrifice PvP rolls for extra damage. In the long run, even if you are struggling to engage in a mass fight, you extra PvP will help your guildies to do more Damage. Playing a solo Nowdays is not worth it. Extra damage build was handy on those 1v1 field scenarios.

  • @rusikbalanyuk4305
    @rusikbalanyuk4305 21 วันที่ผ่านมา

    Is it possible to get a link to the table?

  • @FDPBHO-i9h
    @FDPBHO-i9h 24 วันที่ผ่านมา

    Hello, HP reduces extending time not bonus? Not go -90% hp recovery and work on all HP ( potion food branch and skill effect)?

    • @FDPBHO-i9h
      @FDPBHO-i9h 24 วันที่ผ่านมา

      Bcs when bonus no stack its write like burn and MP reduces, if HP recovery reduction going stack and work on all HP.
      Thank u for your video

    • @w00dz
      @w00dz  23 วันที่ผ่านมา

      It stucks as percentage %.
      For example: you have 2 imprints total 36% reduction.
      Your opponent has a total of 20% + 20% hp from pots, 200 + 200 heal on hit.
      The formula works as follows: 1000 hp ( from original potion) - 36% + 200hp + 200hp +
      200heal on hit - 36% + 200heal on hit etc.

    • @FDPBHO-i9h
      @FDPBHO-i9h 22 วันที่ผ่านมา

      Thank yuo,
      You know if work on all healt effect?
      Because full Is 90% HP reduction if work on all type of healt potion give only 100hp/200.
      Food give 1k instead of 10k HP, and other effect of healt like shai going redicolous

    • @FDPBHO-i9h
      @FDPBHO-i9h 21 วันที่ผ่านมา

      I see now on food not work, but for other work its very nice if combined well, thank you for this video

  • @MHF_H
    @MHF_H 23 วันที่ผ่านมา +1

    my total pvp dmg taken debuff is 76%, do i have to change it ?

    • @w00dz
      @w00dz  23 วันที่ผ่านมา

      No no , good job

    • @MHF_H
      @MHF_H 23 วันที่ผ่านมา

      @@w00dz coz some player on bdm discord said extra dmg is better than pvp dmg taken

    • @w00dz
      @w00dz  23 วันที่ผ่านมา

      @MHF_H No way a mixed PVP imprint squad of 2-3 people will do less damage from the same amount of people with equipped fixed damage imprints.
      At tops, you can Reach around 500 extra damage while the full set of pvp will boost your overall damage more than 100% if multiple guildies are around.
      Fixed damage and Ap is for sure the way to go for PVE.

  • @Rayeskie27
    @Rayeskie27 26 วันที่ผ่านมา

    been explained before by better creators

  • @SundayWalls
    @SundayWalls 26 วันที่ผ่านมา +1

    Imprint of damage on hit how work?

    • @w00dz
      @w00dz  26 วันที่ผ่านมา +1

      Wdym? Every time you hit someone the Imprint applies with a 10 sec cd to reapply to a new target.