super nice! I hope more tutorials come out! Maybe some other users can become sponsored or something. I really wanna get more into it, but I'm still just so early on in my animation/ mocap journey. But it is definitely getting easier to dive into these days! Thanks Cascadeur!
I love this tbh. Imagine what an experienced 3D animator could do with this. It could really speed up the tedious inbetweening and cleanup. It would still require an animators touch for that finished look but.. The potential is limitless for a speedy workflow.
Why when I try to download an older version, it still downloads the latest version? I need the old version which works more stable. I will be very grateful for a constructive answer, thank you for your attention.
As I am new to the cascadeur, i dn't know where to do the Post Production work. can you Please tell me how do you get the above high end outPut after we are done with animation in cascadeur.
@@faotutorial Ok, fair enought, still do you really think that is top prio? Like would you not that they focus first to make this the best full body animation software? Like animation layers, pose library eyc
I t should be called Cascadeur Fighting animtion. Just like dancing women 3D software, this is purely to create fighting sequendes. Big deal. Nothing specal here.
Question: I just discovered this and am wondering if it can take a normal video; it recognizes the fulcrums, and then automatically turns it into an animated character I get to design myself? If so, then yes, this is what I need. @RaidShadowLegends Hiring? Check my resume.
@@spgmanticgaga3420 Cascadeur was created for games like shadow fight and vector... all the animations in this demo are from shadow fight, you can fact check this if you search shadow fight monkey king trailer.
The last girl is Jane Wick. When a sadistic mobster and his thugs killed her puppy, Jane becomes a remorseless killing machine and seeks vengeance upon those who have wronged her. EDIT: After watching this video for the 4th time my teenage son tapped me on the shoulder and asked what game it was because he really wants to play it 😂
Finally a video of the purpose of this software. I see a thousand videos of the rig , rig , rig , rig but never the end results, never the purpose of this software.
It took us this long to see an useful AI with actual potential, I hope Cacadeur will take off and shine bright as an exemplary example of how AI should be used
@@Rai2M The progresses made in the field is enormous but the developers' recklessness drove them straight into the brick walls of legal issues rather than proper adoption. Softwares like Cascadeur are assistants, not some sort of concept to overtake an entire profession; they're called a "profession" for a reason, whatever assignment that a ML system can accomplish as good or better should be considered redundant and I don't go against that. However, professions like arts and writings are already undefinitive tasks with their products taking form of paintings, renders or aticles alikes; people outside of these intricated professions have little to no idea how to value the fruits that these works produce. AIs like Midjourney or Chatgpt are going too fast without considering the values of what their ML models are pushing out, and thus ended up as nothing more than a bunch of scribbles generators. Imagine tools like Cascadeur, designed to assist people to better their workflow, pushing the boundaries of what the experienced professionals can already do; we're talking conducted and detailed landscapes, no more animating on 2 and 4, real time generated dialogues for RPGs, ... If they're done properly without violating their boundaries like Chatgpt or Midjourney then these AI softwares can turn into a pivotal part of the world, marking their place in many fields like Adobe or Autodesk had done rather than being scandalized toys for the miscreants and scroundrels.
У меня еще вопрос: Вот вы показываете крутые анимации - это прикольно. Большая часть уроков анимации посвящено полировки анимации через граф эдитор, но у вас в программе вы пока эту тему как то обходите стороной. То есть все эти анимации вы создаёте только на основе поз и тайминга (без шлифовки графиков)? Уточните подробнее этот момент.
Да больше уроков не помешает и желательно на русском! Кстати там у вас вроде граф эдитор обновился , было бы не плохо подробнее рассказать или я шибаюсь?
@@MrOzon1res сиджи как искусство должно быть в не политики! В моем понятии у отечественных разработчиков свой язык должен в первую очередь стоять. Украинская компания которая делает 3д коат , у них несколько языков, включая русский.
@@Santuus2023 правильно говоришь, но к сожалению, я даже малейшей логики не уловил, почему они прекратили поддержку на русском с конца 22 года (судя по постам в вк), и причем без объяснения, даже старые уроки по программе были на русском. Жаль конечно, но cascadeur действительно пока что самая лучшая программа для анимации. Довольствуюсь пока бесплатной версией, была б поддержка на русском, без разговоров, взял бы подписку на год...
This software would probably get more business if they made tutorials that mimic the animation reel. I mean it's only a animation modeling, no rendering, no vfx. It should be killing the animation market but it's low information.
Interesting, I didn't know and the idea is cool, however, I only see Cascadeur tutorials exporting to Blender and not the other way around, I have some animations ready in Blender, and I would like to add a realistic touch of physics that Cascadeur offers, but I'm not having success when importing the fbx with the 'actions' that I exported from Blender, and when I succeed, only one action is imported, is there any way to import this fbx with multiple actions into Cascadeur?
Сам задавался этим вопросом. Но вот идея ( мысль ). Короче, делаешь анимации персонажей в каскадере, 1 сцена, 2 персонажа, одинаковой длины анимация, контролируй координаты, они пригодятся. Далее, сохраняешь по отдельности, каждый персонаж со своей анимацией. В Unity ( возьмем к примеру анимации броска через прогиб другого персонажа) своим основным персонажем, делаешь дочерним другого персонажа, устанавливаешь верные координаты ( уже локальные) и запускаешь сразу 2 анимации, свою и другого персонажа. после завершения, убираешь с дочерних. Вроде на словах легко, но это пока что первое что мне пришло в голову.
@@ILLRICARDO of course. Sorry I was just a bit cynical that for most software in this size the main way to get it to grow is for the core users to share knowledge and promote it. So most likely if you want in depth tutorials it would be inside from users and bit from the company. Remember that this started out and still is an in house tool. So most likely they don’t have a big team and see bringing it public as a nice side gesture. I don’t think at this point the expect to pull in a lot of money. For that they focus on their games.
Yes to more tutorials involving props. I'd also like a tutorial on animating the kickback from firing a gun, as well as the jumping from another character.
We need comprehensive tutorials for those nice animations
Yeah we need
this is not nice this is god tier
@@kingcrainy God-tier for realistic body mechanic animations, but not for stylish ones
@@containedhurricane yeah you are right but those are clean u agree
@@kingcrainy Yeah, they're neat because of Cascadeur's auto-physics feature
super nice! I hope more tutorials come out! Maybe some other users can become sponsored or something. I really wanna get more into it, but I'm still just so early on in my animation/ mocap journey. But it is definitely getting easier to dive into these days! Thanks Cascadeur!
I love this tbh. Imagine what an experienced 3D animator could do with this. It could really speed up the tedious inbetweening and cleanup. It would still require an animators touch for that finished look but.. The potential is limitless for a speedy workflow.
Awesome! This is the first time im hearing of this but looks like it has infinite use
Amazing, please make a complete course.
we need tutorials to use it to its fullest potential .
its awesome bro really very cool to watch and impressive
i love it
I'll get your software soon!!!!!!
quality content
🔥🔥🔥
SUPER Amaizing !!!!!!!
Why when I try to download an older version, it still downloads the latest version? I need the old version which works more stable.
I will be very grateful for a constructive answer, thank you for your attention.
Same problem. For some reason it forcibly downloads the latest version, although I selected the right one.
I think the download links for older versions are just not valid, maybe it's something else.
Is the final game Spine?
As I am new to the cascadeur, i dn't know where to do the Post Production work. can you Please tell me how do you get the above high end outPut after we are done with animation in cascadeur.
Pliz tell us when is spine coming out
So fantastic! is it possible to do pluging for unreal engine ?
Plugin for what? The autoposing? As you can export the animation and then take it into unreal
Very nice. But we need a tutorial..
Anybody have any idea how cascadeur handles clothing animation?
I does not support it.
can you give this animation file?
When FACE RIG? 🙆🙆
Why do you need a face rig here when there is so many other software with great face rigs ?
@@litjellyfish just to have all at once
@@faotutorial Ok, fair enought, still do you really think that is top prio? Like would you not that they focus first to make this the best full body animation software? Like animation layers, pose library eyc
@@litjellyfish not a top priority of curse! mine was just a request for the future 😆 best regards 🦾
I t should be called Cascadeur Fighting animtion. Just like dancing women 3D software, this is purely to create fighting sequendes. Big deal. Nothing specal here.
Question: I just discovered this and am wondering if it can take a normal video; it recognizes the fulcrums, and then automatically turns it into an animated character I get to design myself? If so, then yes, this is what I need. @RaidShadowLegends Hiring? Check my resume.
Animator's salary will become lower, because anyone can do it. 🥲
I love that. I hope to see more tutorials so we will be able to create more stuff like this
Plz we want more tutorial of sfa❤❤❤🎉🎉🎉
Imagine such smooth animations in video game combat. I'll try to make a demo.
Good luck!
Too smooth for a fighting game it would feel floaty and unresponsive
@@spgmanticgaga3420 Cascadeur was created for games like shadow fight and vector... all the animations in this demo are from shadow fight, you can fact check this if you search shadow fight monkey king trailer.
Spine for example
The last girl is Jane Wick. When a sadistic mobster and his thugs killed her puppy, Jane becomes a remorseless killing machine and seeks vengeance upon those who have wronged her.
EDIT: After watching this video for the 4th time my teenage son tapped me on the shoulder and asked what game it was because he really wants to play it 😂
So the new videogame Spine is using Cascadeur? The more you know
Finally a video of the purpose of this software. I see a thousand videos of the rig , rig , rig , rig but never the end results, never the purpose of this software.
amazing! 😍😍
It took us this long to see an useful AI with actual potential, I hope Cacadeur will take off and shine bright as an exemplary example of how AI should be used
huh? are you serious? you don't even realize how much work around you AI does these days, you just take it for granted
@@Rai2M The progresses made in the field is enormous but the developers' recklessness drove them straight into the brick walls of legal issues rather than proper adoption.
Softwares like Cascadeur are assistants, not some sort of concept to overtake an entire profession; they're called a "profession" for a reason, whatever assignment that a ML system can accomplish as good or better should be considered redundant and I don't go against that.
However, professions like arts and writings are already undefinitive tasks with their products taking form of paintings, renders or aticles alikes; people outside of these intricated professions have little to no idea how to value the fruits that these works produce. AIs like Midjourney or Chatgpt are going too fast without considering the values of what their ML models are pushing out, and thus ended up as nothing more than a bunch of scribbles generators.
Imagine tools like Cascadeur, designed to assist people to better their workflow, pushing the boundaries of what the experienced professionals can already do; we're talking conducted and detailed landscapes, no more animating on 2 and 4, real time generated dialogues for RPGs, ...
If they're done properly without violating their boundaries like Chatgpt or Midjourney then these AI softwares can turn into a pivotal part of the world, marking their place in many fields like Adobe or Autodesk had done rather than being scandalized toys for the miscreants and scroundrels.
Spine is still alive guys. i thought shit got killed long ago💀💀
These are smooth and beautiful….
Wow
Can you make cascadeur and iclone CC4 Workflow?
Epic
Would love a tutorial on how to two hand a single prop, like the characters holding the guns
Please make a complete professional tutorial for game animation to unreal. If you do that then Cascadeur will instantly beat Maya.
We need comprehensive tutorials for those nice animations
look kool but itn feels lack of graph work, animation is flowing, there is no extreme phases
Can Cascadeur make gun animations? Characters and guns together, such as reloading animations
It"s very cool!
Thank you very much!
Are there any paid tutorial?
I would like to see this used in procedural generated animations for game development
is there any way to export it to unreal engine?
0:14 the arcs in this animation and countless others are just so ⭐👌
У меня еще вопрос: Вот вы показываете крутые анимации - это прикольно. Большая часть уроков анимации посвящено полировки анимации через граф эдитор, но у вас в программе вы пока эту тему как то обходите стороной. То есть все эти анимации вы создаёте только на основе поз и тайминга (без шлифовки графиков)? Уточните подробнее этот момент.
I love Spine's work, insanely realistic!
who are spine ? i wanna learn
@@hzc54188 new nekki game
@@hzc54188 Its a game
Omg
Dope
Да больше уроков не помешает и желательно на русском! Кстати там у вас вроде граф эдитор обновился , было бы не плохо подробнее рассказать или я шибаюсь?
К сожалению, на русском не будет в ближайшем будущем... из за мировых событий
@@MrOzon1res сиджи как искусство должно быть в не политики! В моем понятии у отечественных разработчиков свой язык должен в первую очередь стоять. Украинская компания которая делает 3д коат , у них несколько языков, включая русский.
@@Santuus2023 правильно говоришь, но к сожалению, я даже малейшей логики не уловил, почему они прекратили поддержку на русском с конца 22 года (судя по постам в вк), и причем без объяснения, даже старые уроки по программе были на русском. Жаль конечно, но cascadeur действительно пока что самая лучшая программа для анимации. Довольствуюсь пока бесплатной версией, была б поддержка на русском, без разговоров, взял бы подписку на год...
@@MrOzon1res я не знаю почему у наши разработчиков такое не желание нести технологии в широкие массы. Айпи софт тоже так сделали .
This software is so powerful see you at the top in world ❤
the guy watching at 0:27 is my teammate in every game istg
Very smooth, too smooth, a lot of the impacts lack 'impact' not enough 'snap'
just like real movies. the bad guys stand around doing nothing while the protagonist gets to do everything eveywhere all at once
This software would probably get more business if they made tutorials that mimic the animation reel. I mean it's only a animation modeling, no rendering, no vfx. It should be killing the animation market but it's low information.
What was this rendered in please? UE? Looks fantastic and the animation is 🔥🔥🔥
Can cascadeur be used similarly as what rhey used in amazing spiderman 2 for the webswinging, please make a tutorial if its possible
Looks awesome!! What was this rendered in please? and the weapons like the monkey kings staff, was this also done in Cascadeur please?
As an animator myself, I can't wait to be jobless. 😢
I need thy help.Not able to get free version
How long did it take to make that animation?
The animations look oversplined
Need some guiding videos for these makings
yes please a complete course.
tutorials for those nice animations
Good tutorials please, i need this
Interesting, I didn't know and the idea is cool, however, I only see Cascadeur tutorials exporting to Blender and not the other way around, I have some animations ready in Blender, and I would like to add a realistic touch of physics that Cascadeur offers, but I'm not having success when importing the fbx with the 'actions' that I exported from Blender, and when I succeed, only one action is imported, is there any way to import this fbx with multiple actions into Cascadeur?
Fbx with multiple animations are not currently supported. You should export each animation take to a separate fbx file.
Please add a skeletal rigger.
master teach me fly
Где spine?
Great job! How much time did it take to create one of these shots?
Gracias
Я бы хотел увидеть как вы соединяете анимации двух персонажей и как это настраивается в юнити
Сам задавался этим вопросом. Но вот идея ( мысль ). Короче, делаешь анимации персонажей в каскадере, 1 сцена, 2 персонажа, одинаковой длины анимация, контролируй координаты, они пригодятся. Далее, сохраняешь по отдельности, каждый персонаж со своей анимацией. В Unity ( возьмем к примеру анимации броска через прогиб другого персонажа) своим основным персонажем, делаешь дочерним другого персонажа, устанавливаешь верные координаты ( уже локальные) и запускаешь сразу 2 анимации, свою и другого персонажа. после завершения, убираешь с дочерних. Вроде на словах легко, но это пока что первое что мне пришло в голову.
This software is ahead of its time.
Looks great. Even better sped up.
so cool!
My only problem is there are absolutely no indepth tutorials available for cadcadeur any where, no udemy, no pluralsight, no youtube tutorials.
Well then it’s just the hard way as it was before. Trial and error ;)
@@litjellyfish if there were more tutorials, more people would try cascadeur, and it would help it to grow faster.
@@ILLRICARDO of course. Sorry I was just a bit cynical that for most software in this size the main way to get it to grow is for the core users to share knowledge and promote it. So most likely if you want in depth tutorials it would be inside from users and bit from the company.
Remember that this started out and still is an in house tool. So most likely they don’t have a big team and see bringing it public as a nice side gesture. I don’t think at this point the expect to pull in a lot of money. For that they focus on their games.
Amazing!
Yes to more tutorials involving props. I'd also like a tutorial on animating the kickback from firing a gun, as well as the jumping from another character.
how to you add clothes in their ??
Use another software