Got this one pretty wrong lol. I had thought that Blood Moon would change the name of hallowed fountain to 'Mountain' and then Alpine moon wouldn't do anything because it was trying to interact with a land named 'Hallowed Fountain'.
So if I understand this correctly the only thing that changes based on order of play is whether or not the Hallowed Fountain which can tap for any color is a Mountain or not
@@JRPRussell If Blood Moon was played after the Alpine Moon, then the Hallowed Fountain will be a Mountain. This is because Alpine Moon and Blood Moon both want to apply/remove types in the same layer, layer 4. If Alpine Moon was played after Blood Moon, then it applies after and takes away the Mountain type.
i knew timestamps were gonna come in somehow, because i learned my lesson from opalescence/humility, but the comprehensive rule is a new wrinkle that i didn't expect. clearly i have some studying to do
I assume you first cast Epic Experiment and Grapeshot is one of the cards exiled by it with X 1 or greater. Since you cannot cast more than one spell at a time, you have to choose in what order you cast the cards exiled by Epic Experiment. Any of those that are cast before you cast Grapeshot, as well as Epic Experiment itself will count towards your storm count when you cast Grapeshot. Grapeshot's storm will trigger, note how many spells were cast before it, but will not go on the stack yet. Then any spells you cast after Grapeshot will go on the stack. Then all the cards not cast, as well as Epic Experiment itself, will go to your graveyard, and then Grapeshot's storm trigger will go on the stack. When that storm trigger resolves, it will put an amount of copies of Grapeshot on the stack equal to the noted amount of spells that were cast before it.
I have a question that came up in a commander game, an archelos is on the battlefield untapped and someone played an authority of the consols. Do permanents come in tapped?
The controller of the permanent entering the battlefield chooses the order of the replacement effects. So their choice if it comes in tapped or untapped.
Question: A controls Platinum Angel, and has only 3 cards in library. B plays Expansion//Explosion for X=4, targeting angel and A. In what order do the state based effects of A losing due to empty library and platinum angel going to the yard apply?
I had to dig deep for the answer to this. The most important rule here is 704.3 which states all applicable state based actions from a single check are performed as a single event. Thus you losing the game is the same event as the platinum angel dying. But since the platinum angel is still on the battlefield when you would lose, the continuous effect of the Platinum Angel applies.
SBAs are all applied simultaneously, so the damage event puts the angel in the yard at the same time as the "drawing too many cards" SBA would like to happen, but the angel's ability keeps A alive. Then, since an SBA occurred, the game checks again to see if any more need to happen. Since A did not attempt to draw a card from an empty library since the last time SBAs were checked, they do not lose the game. They should probably think of a plan pretty quickly though.
I believe it goes thusly: Basic lands you control are Plains. Celestial Dawn changes them, Blood Moon does not, so there's no conflict. Nonbasic Lands you control will be either plains or mountains depending on timestamps. Whichever enchantment entered the battlefield second will overwrite the other Enchantment's effects.
@@JudgingFtW whaaaa. I thought alpine moon said colorless mana, not mana of any color. "Moon enchantments" should be more brutal than that. Come on WoTC. Kids got it too easy these days.....
sweet I got it. I wasn't sure which layer to apply the "land type removing" effect in. Layer 4 says type changing effects, layer 6 says ability removing effects. I went with layer 4 because changing a land type sounds closer to a type changing effect than an ability removing effect. Even though I wasn't sure if removing a type counts as changing a type.
While people generally just call layer 4 the "type-changing" layer, the full text of the relevant rule sheds some more light on this: CR 613.1d Layer 4: Type-changing effects are applied. These include effects that change an object’s card type, subtype, and/or supertype.
@@JudgingFtW is there a CR that says removing a subtype counts as changing a subtype ? I couldn't find an entry like this, so i feel like I'm taking a leap of faith/logic.
@SpitefulAZ Since removing or adding one or more types causes the object's type line to change, removing or adding a type is changing the object's type, making it a type changing effect. It's not the rule you asked for but it's the logic you needed.
Rules Question Submission: I control Sarkhan's Unsealing and Crucible of Fire. I cast Scion of the Ur Dragon. Which mode of Sarkhan's Unsealing do I get to use?
Sarkhan's Unsealing does not have modes, it has two triggered abilities. One triggers whenever you cast a creature spell with power 4, 5 or 6 and the other triggers when you cast a creature spell with power 7 or greater. Crucible of Fire affects _creatures,_ not _spells._ Scion of the Ur-Dragon is a _creature spell_ with power 4, not a _creature,_ so it will trigger Sarkhan's Unsealing's first ability. Once you resolve Scion of the Ur-Dragon, it will be a _creature_ with power 7.
Question for one of the new Kamigawa spoilers: A has The Reality Chip attached to a creature, and casts Rise and Shine on it. What happens here? What happens when the Rise and Shine'd Reality Chip now attempts to reconfigure and deconfigure?
I haven't played magic in a couple of years now, and what you just said makes me feel like you just told me all my riggers assemble twice as many contraptions.
Gatherer has the following ruling: "If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature."" Since it is now unattached, nothing is stopping it from being a creature. Even though Rise and Shine would not be able to target it, it does continue to apply to it though, making it a 0/0, surviving only because of the counters put on it. The example given with March of the Machines also shows that even though March of the Machines has an older timestamp than the reconfiguring it will still fall off. This is because the effect that makes it not a creature is not a continuous effect, it is just something the rules says is true while it is attached so always applies first. So reconfiguring it again will just make it fall off again. So I guess Rise and Shine does shut down The Reality Chip's second ability permanently at the cost of giving your opponent a 4/4.
Rules question submision: a player controls Imoti, celebrant of bounty. If that player casts mockery of nature, sacrificing Imoti to emerge it, does that player cascade?
Cascade triggers when a spell becomes cast. It does not become cast until after all its costs have been paid. Since you sacrifice Imoti as part of those costs, Imoti is not on the battlefield at the time Mockery of Nature becomes cast, which means Mockery of Nature does not have cascade at the time it becomes cast.
Not necessarily...Blood Moon and Alpine Moon are both phenomena. Maybe in the Hallowed Fountain, you can just see both at once (these effects are magical after all).
I hope one day they print a version of Blood Moon with remainder text that it removes all abilities because of the rules.
Always good to refresh the rules about Blood Moons, such a complicated card, but also such an iconic and strong one!
Got this one pretty wrong lol. I had thought that Blood Moon would change the name of hallowed fountain to 'Mountain' and then Alpine moon wouldn't do anything because it was trying to interact with a land named 'Hallowed Fountain'.
So if I understand this correctly the only thing that changes based on order of play is whether or not the Hallowed Fountain which can tap for any color is a Mountain or not
Yeah, it's a mountain that can tap for any color, right?
@@JRPRussell If Blood Moon was played after the Alpine Moon, then the Hallowed Fountain will be a Mountain. This is because Alpine Moon and Blood Moon both want to apply/remove types in the same layer, layer 4. If Alpine Moon was played after Blood Moon, then it applies after and takes away the Mountain type.
i knew timestamps were gonna come in somehow, because i learned my lesson from opalescence/humility, but the comprehensive rule is a new wrinkle that i didn't expect. clearly i have some studying to do
Hey man!
Could you make a video about Epic Experiment and Grapeshot? Does the spells cast from Epic Experiment count for storm count?
I assume you first cast Epic Experiment and Grapeshot is one of the cards exiled by it with X 1 or greater.
Since you cannot cast more than one spell at a time, you have to choose in what order you cast the cards exiled by Epic Experiment. Any of those that are cast before you cast Grapeshot, as well as Epic Experiment itself will count towards your storm count when you cast Grapeshot. Grapeshot's storm will trigger, note how many spells were cast before it, but will not go on the stack yet. Then any spells you cast after Grapeshot will go on the stack. Then all the cards not cast, as well as Epic Experiment itself, will go to your graveyard, and then Grapeshot's storm trigger will go on the stack. When that storm trigger resolves, it will put an amount of copies of Grapeshot on the stack equal to the noted amount of spells that were cast before it.
I have a question that came up in a commander game, an archelos is on the battlefield untapped and someone played an authority of the consols. Do permanents come in tapped?
The controller of the permanent entering the battlefield chooses the order of the replacement effects. So their choice if it comes in tapped or untapped.
@@mainman879 thanks
Question: A controls Platinum Angel, and has only 3 cards in library. B plays Expansion//Explosion for X=4, targeting angel and A. In what order do the state based effects of A losing due to empty library and platinum angel going to the yard apply?
I had to dig deep for the answer to this. The most important rule here is 704.3 which states all applicable state based actions from a single check are performed as a single event. Thus you losing the game is the same event as the platinum angel dying. But since the platinum angel is still on the battlefield when you would lose, the continuous effect of the Platinum Angel applies.
SBAs are all applied simultaneously, so the damage event puts the angel in the yard at the same time as the "drawing too many cards" SBA would like to happen, but the angel's ability keeps A alive. Then, since an SBA occurred, the game checks again to see if any more need to happen. Since A did not attempt to draw a card from an empty library since the last time SBAs were checked, they do not lose the game. They should probably think of a plan pretty quickly though.
Question submission: how do Celestial Dawn and Blood Moon interact when under the control of a single player?
I believe it goes thusly:
Basic lands you control are Plains. Celestial Dawn changes them, Blood Moon does not, so there's no conflict.
Nonbasic Lands you control will be either plains or mountains depending on timestamps. Whichever enchantment entered the battlefield second will overwrite the other Enchantment's effects.
it can tap for colorless mana; whether or not it's a mountain depends on time stamp of the 2 enchantments. Let's see if I'm right.
Neither of these lets the land tap for colorless mana, so I assume you meant "any color of mana".
@@JudgingFtW whaaaa. I thought alpine moon said colorless mana, not mana of any color. "Moon enchantments" should be more brutal than that. Come on WoTC. Kids got it too easy these days.....
sweet I got it. I wasn't sure which layer to apply the "land type removing" effect in. Layer 4 says type changing effects, layer 6 says ability removing effects. I went with layer 4 because changing a land type sounds closer to a type changing effect than an ability removing effect. Even though I wasn't sure if removing a type counts as changing a type.
While people generally just call layer 4 the "type-changing" layer, the full text of the relevant rule sheds some more light on this:
CR 613.1d Layer 4: Type-changing effects are applied. These include effects that change an object’s card type, subtype, and/or supertype.
@@JudgingFtW is there a CR that says removing a subtype counts as changing a subtype ? I couldn't find an entry like this, so i feel like I'm taking a leap of faith/logic.
@@SpitefulAZ Would the card's type be different after you remove one of its types? I'd say so.
@@Tharkon what
@SpitefulAZ Since removing or adding one or more types causes the object's type line to change, removing or adding a type is changing the object's type, making it a type changing effect. It's not the rule you asked for but it's the logic you needed.
Rules Question Submission: I control Sarkhan's Unsealing and Crucible of Fire. I cast Scion of the Ur Dragon. Which mode of Sarkhan's Unsealing do I get to use?
Sarkhan's Unsealing does not have modes, it has two triggered abilities. One triggers whenever you cast a creature spell with power 4, 5 or 6 and the other triggers when you cast a creature spell with power 7 or greater. Crucible of Fire affects _creatures,_ not _spells._ Scion of the Ur-Dragon is a _creature spell_ with power 4, not a _creature,_ so it will trigger Sarkhan's Unsealing's first ability. Once you resolve Scion of the Ur-Dragon, it will be a _creature_ with power 7.
Question for one of the new Kamigawa spoilers: A has The Reality Chip attached to a creature, and casts Rise and Shine on it. What happens here? What happens when the Rise and Shine'd Reality Chip now attempts to reconfigure and deconfigure?
I haven't played magic in a couple of years now, and what you just said makes me feel like you just told me all my riggers assemble twice as many contraptions.
Gatherer has the following ruling: "If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.""
Since it is now unattached, nothing is stopping it from being a creature. Even though Rise and Shine would not be able to target it, it does continue to apply to it though, making it a 0/0, surviving only because of the counters put on it. The example given with March of the Machines also shows that even though March of the Machines has an older timestamp than the reconfiguring it will still fall off. This is because the effect that makes it not a creature is not a continuous effect, it is just something the rules says is true while it is attached so always applies first. So reconfiguring it again will just make it fall off again. So I guess Rise and Shine does shut down The Reality Chip's second ability permanently at the cost of giving your opponent a 4/4.
Rules question submision: a player controls Imoti, celebrant of bounty. If that player casts mockery of nature, sacrificing Imoti to emerge it, does that player cascade?
Cascade triggers when a spell becomes cast. It does not become cast until after all its costs have been paid. Since you sacrifice Imoti as part of those costs, Imoti is not on the battlefield at the time Mockery of Nature becomes cast, which means Mockery of Nature does not have cascade at the time it becomes cast.
If both are in play, you live on a planet with two moons.
Not necessarily...Blood Moon and Alpine Moon are both phenomena. Maybe in the Hallowed Fountain, you can just see both at once (these effects are magical after all).
@@JudgingFtW Would be interesting to test. I mean, to ask WOTC staff about.
I love how your brain works, feels like I could live a simpler life with it, dm me if you're up for a trade
Day 4 of asking "Is that a hedron or are you just happy to see me?"