@@Zura__6 you have to lock the frame rate of the game at a value that it can always output. I keep it 1 less than my lowest drop lows. So 45 with Quenching on WarCraft. I think its unnecessary to use LSFG on modern games, RDR2 already supports FG i think? If not then X2 with LSFG is the max I'd go that too with at least 3 frame queues and VSync.
Skip to 1:06 for gameplay
0:42 - 0:44 captures the HDR kicking in.
Hello, after using WGC mode, I will feel the improvement is not very big, much worse than DXGI. Is that right?
DXGI es the better option in general, WGC is more for compatibility in certain scenarios
How’d you manage to do this, how’d you manage to record using lsfg
Lots of steps. WGC capture, NVTrueHDR to enable RTX HDR on Borderless Windowed as well as some custom scale settings on LFSG
@@LordVorm i tried wgc while playing rdr, the fps is quite horrible
@@Zura__6 you have to lock the frame rate of the game at a value that it can always output. I keep it 1 less than my lowest drop lows. So 45 with Quenching on WarCraft.
I think its unnecessary to use LSFG on modern games, RDR2 already supports FG i think? If not then X2 with LSFG is the max I'd go that too with at least 3 frame queues and VSync.