Patch 1.1.12 and 1.1.13 changed several slide reels and visions. The changed versions can be seen here: Tower vision: th-cam.com/video/auSJx20pZVs/w-d-xo.html Prison vision: th-cam.com/video/Q53ySeieYHo/w-d-xo.html Archive path reel 2: th-cam.com/video/4FiqE0eN8mI/w-d-xo.html Archive path reel 3: th-cam.com/video/GtUdLnQ_eMk/w-d-xo.html The story so far: th-cam.com/video/6EjMj0JVS-w/w-d-xo.html Supernova escape: th-cam.com/video/rFH2Xqzt8hI/w-d-xo.html
Man, I just want Solanum, the Prisonner and the Hatchling to be able to sit around a table and have a long discussion between the three of them. So much knowledge to be shared.
@@XelariaIn all fairness in the DLC ending they do all sit around the campfire together, provided of course that you found Solanum and the Prisoner but they don’t talk much lol
Who TF is the hatchling? Keep hearing that, i'm sorry english isn't my first language so when i watch outer wilds let's Plays i don't see the same names so of cours There's no "hatchling" in outer wilds in my language Edit : oh wait is the hatchling the main character ? I didn't know they had a name
Yep, never in my life did I go from " man, those antler people are a$$holes" to "damn, so that's why they hate the eye and try to protect the simulation this much, it's all they have left" in the span of 20 seconds
What’s especially sad is the fact that the simulation didn’t make them any less homesick as you can see in the endless canyon manor there’s an Owlk watching a slide reel of their homeworld.
They believed the had found the meaning of life, so they destroyed their homeworld to pursue it, and when it wasn't what they had wanted, they rejected it. They projected their own guilt and anger onto the thing they had worshiped as divinity. They could not let go of the past they had destroyed, and so destroyed any hope for future universes generations of life to experience what they had thrown away. They could not let go of their own regrets, and thus destroyed themselves, becomes ghosts within a dream, within a shadow. They thought they could live forever, longer than the entire universe. But they were dead the moment they turned on their candles. Each more than nothing, but less than anything. An observer without a mind. An echo of an eye. Brilliant.
I’m genuinely amazed at how well echoes of the eye ties into the rest of the games story and timeline while still answering some questions that still had and tying up loose ends.
Thanks Sumwan. Nice to see these all together with the music too. Just watching this again made me realize just how cruel the prisoner's punishment was. Being locked in that room for millennia in a fake imitation of life. It also felt extremely unsettling when I realized what I had to do to the unlock the third seal. Killing myself in the fire and waking up in that dark place with the foreboding music and just knowing you're neither really dead nor alive and stuck in endless limbo. Love this game.
that moment with the third seal. I can't even describe how I felt in that moment and I don't expect that I will ever feel that way again. I imagine being killed but not realizing it until you turn around and see your own corpse laying there would be a similar feeling
@@leavesofthebranch5938 It was such an interesting subversion that all of the actual combinations were scratched out, so you had to take advantage of the glitches in the simulation to unlock the vault
@@NikoJr. also very sad because that means they feared the prisoners views so much that they probably fergot about him after scratching out those combinations. The prisoner is a truely tragic character, my theory is that he only still is alive because he waited for them to let him out again, maybe even agree with his viewings but in the very least make up with him.
I'm afraid it was far more than a single millennia. Nomai died over 300 thousand years ago and Owlks predated even them. Imagine for how long the Prisoner was stuck in that little room
Personally, I found 11:21 a lot more unsettling. Maybe because I've seen that reel before the reel 2a. But gosh, the bells ringing and encountering "No Brain Activity" error because there is no living body to wake up anymore? Literal shivers. Everyone in real life experienced hearing an alarm clock or some other noise while within the dream, incorporating that sound to whatever is happening in the dream world (before being woken up by it). The way the game plays on that concept is masterful.
The prisoner and hatchling visions always make me tear up. I've been gaming for a long time, and Outer Wilds was the first game I ever played that actually made me cry. Twice, even. First from completing the game, second from EOTE.
I've seen some great comments across the internet breaking down this DLC's purpose and place in Outer Wilds. Adventure and braving the unknown are the core themes of the series, but what the main game failed to show was the aspects we don't like to talk about. Failure, fear of the unknown and the desire to look back. Discerning the fate of the Stranger and its inhabitants is to me, one of the saddest stories in modern fiction. A species who heard the Call of the Eye, sacrificed their home and everything they cherished to reach it only to realize the dream had been chasing would mark the end of their existence. A race who, driven by fear of the unknown and the agony of their sacrifice, fell into disarray. Its members spending their days viewing faded reels of an extinct home longing for better days. In hope of clawing back what they lost, they moved their society into digital space, preferring the coddled vices of a simulacrum to reality. What saddens me the most about their tale is how a journey with such pure intentions ended up transforming into a hellish scenario. Even within the unlimited confines of a simulation, they still chose to sit and watch old reels. It's almost as if being in the memory was not enough to satisfy their longing for home. The realization that this place isn't a mechanism to set them free, but a prison to distract them from the agony of their sacrifice. That thought alone brought me to tears. Also note at 13:22 how their vision of the skull being consumed by nature cuts short of the flower blossoming and unleashing new galaxies and life into the universe.
About that last part, in the Starlit Cove, you can find a burned house implied to be the Prisoner's. In there is an intact painting of that skull covered in grass, with a flower blossoming in it with galaxies above it. So awesome how it all loops around to the Prisoner
i guess their theme song because when you're showing your memories the song is divided in 3 parts the first one being those owl guys theme the second one being when the nomai appears (the same theme from "the nomai" or "castaways", i assume its the race theme overall, solanum's theme its more like a traveler theme) and the third one being your own race theme, when you are introduced because theres no better way to describe the hearthians than "travelers"
@@jsd9273 are they really in peace though? judging by the guy watching the projector in the endless canyon it seems like they still miss their real home and know that the simulation will never be the same as the real thing. Plus, they're stuck there forever, they basically did to themselves the exact same thing they did to the prisoner.
@@turtletoad7725 they could, but since their real bodies are long dead, extinguishing the flames would kill them for good. then again maybe that's not such a bad thing for how long they've been there
15:56 I quite enjoyed the build up of the signal traveling across the universe until it finally found the Nomai, really makes you feel the distance it went
me too, it gave me the impression at the start of the dlc that this was going to have a lot more of the eye of the universe involved... I thought I'd end up somehow going to the eye in an alternative way or something.
@@turtletoad7725 I also had this expectation, but nonetheless I think the story of this DLC is very effective. The Strangers were so close to the quantum signal, but they locked its knowledge in a vault and hid away in their dream worlds. Where the Nomai chose to be curious, the Strangers instead chose fear.
I just realized, you could actually figure out that they had destroyed their homeplanet. When you first see it from space when the signal hits it looks slightly more colorful and alive than when the ship takes off. A keen eyed observer (no pun intended) could have noticed that difference and deduced what had happened from the slow creation of the Stranger in the burned out slides.
I just realized... They got here so long ago that dark bramble was still whole. If you look at specific slides you can see it before the seed ripped it apart. This is incredible considering that the nomai got here after this event. Just shows how old the owlk really are and how long they have been trapped in a simulation
Next DLC needs to explain the origins of the interloper. I believe it was a weapon of mass destruction intended to kill all life in the outer wilds solar system to prevent any investigation into the eye.
When the DLC came out they said part of the ending would change depending on your progress so for some reason I did it all on a fresh save, but ended up robbing myself a bit of the experience.
I think the saddest through-line of the prisoner’s people is their overwhelming homesickness. They lost their world to seek out something they ultimately regretted. Despite that, they built an absolutely gorgeous spaceship that reflects the life, geography, and architecture of their home. It’s even built in semblance of the rings of the planet they seem to miss so much. When it wasn’t enough, they built a computer facsimile of their world. They lived in it so long that they rotted. Despite all this, the first one I encountered in the game could be seen watching a slide reel of his home. Nothing was enough. The prisoner seems homesick too in many ways. He can be seen weeping in the bottom chair of 14:01. At the end, his last thoughts are of sailing with you in his home.
Damn I completely missed the unburned lantern experiment slide. I mean, I did figure out that something did go wrong like that but I didn't know there was a slide about it
@@gemstonegynoid7475 lmao I got really confused, posted a comment on an outer wilds video earlier and took me a while to realize you're answering a year old comment Damn I'm a bit obsessed with that game =p
In the Forbidden Archive in the Endless Canyon. You need to send the elevator down without going on it, then drop on the roof as it goes down. There's a hidden second floor that you can then drop on to get the reel.
@@callum6224 yup, you gotta time it a little bit, but the SECOND floor that passes (not the first, that one is too high) is the one you wanna jump to. Can be alittle tricky. Also, neither of the other archives have anything secret that I could find using this trick. The Starlit Cove actually will trap you if you try this as most of the walls above the elevator are not physics enabled, and you'll drop bellow everything. (or die from being too high up) The other archive doesn't have anything near it for jumping off the elevator to do anything.
Inside the residential building on the far left of the Hidden Gorge. To enter the lower floor of this building, the light of the Scout has to be used to open the light-activated door on the lower level
@@lmao.3661 Nah there were plenty of other clues. I found this room early on before I knew how to open it. I only bothered to go back to it after already meeting the prisoner at the end of the game.
im sorry but these go by way too fast for the music to progress smoothly, even the prisoner's despite those not being interactable? how did you extract them?
In the Forbidden Archive in the Endless Canyon. You need to send the elevator down without going on it, then drop on the roof as it goes down. There's a hidden second floor that you can then drop on to get the reel.
It's located in the Hidden Gorge. When you enter this location, the slide reel can be found in the residential building on the far left. To enter the lower floor of this building, you need to use the light of the Scout to open the light-activated door on the lower level.
Patch 1.1.12 and 1.1.13 changed several slide reels and visions. The changed versions can be seen here:
Tower vision: th-cam.com/video/auSJx20pZVs/w-d-xo.html
Prison vision: th-cam.com/video/Q53ySeieYHo/w-d-xo.html
Archive path reel 2: th-cam.com/video/4FiqE0eN8mI/w-d-xo.html
Archive path reel 3: th-cam.com/video/GtUdLnQ_eMk/w-d-xo.html
The story so far: th-cam.com/video/6EjMj0JVS-w/w-d-xo.html
Supernova escape: th-cam.com/video/rFH2Xqzt8hI/w-d-xo.html
patch 13: 🥺
Man, I just want Solanum, the Prisonner and the Hatchling to be able to sit around a table and have a long discussion between the three of them. So much knowledge to be shared.
Don’t forgot some nice tea and marshmallows!
@@XelariaIn all fairness in the DLC ending they do all sit around the campfire together, provided of course that you found Solanum and the Prisoner but they don’t talk much lol
Who TF is the hatchling? Keep hearing that, i'm sorry english isn't my first language so when i watch outer wilds let's Plays i don't see the same names so of cours There's no "hatchling" in outer wilds in my language
Edit : oh wait is the hatchling the main character ? I didn't know they had a name
The fact they wiped out their homeworld is devastating.
That's so foolish, they destroyed the forest and wiped out water ! No other species is dumb enough to do that...
Yep, never in my life did I go from " man, those antler people are a$$holes" to "damn, so that's why they hate the eye and try to protect the simulation this much, it's all they have left" in the span of 20 seconds
@@Johann_Lalso sad that most of the elks die anyways cause of the water “outbreak” 😢
Hmm. Yes eye
What’s especially sad is the fact that the simulation didn’t make them any less homesick as you can see in the endless canyon manor there’s an Owlk watching a slide reel of their homeworld.
nothing can replace their real home, not even a simulation...
They believed the had found the meaning of life, so they destroyed their homeworld to pursue it, and when it wasn't what they had wanted, they rejected it. They projected their own guilt and anger onto the thing they had worshiped as divinity. They could not let go of the past they had destroyed, and so destroyed any hope for future universes generations of life to experience what they had thrown away. They could not let go of their own regrets, and thus destroyed themselves, becomes ghosts within a dream, within a shadow. They thought they could live forever, longer than the entire universe. But they were dead the moment they turned on their candles. Each more than nothing, but less than anything. An observer without a mind. An echo of an eye. Brilliant.
Brilliant comment
I’m genuinely amazed at how well echoes of the eye ties into the rest of the games story and timeline while still answering some questions that still had and tying up loose ends.
Seeing them tear up their home world hit like a sack of bricks. Suddenly it just clicked how angry and desperate they seemed...
Thanks Sumwan. Nice to see these all together with the music too. Just watching this again made me realize just how cruel the prisoner's punishment was. Being locked in that room for millennia in a fake imitation of life.
It also felt extremely unsettling when I realized what I had to do to the unlock the third seal. Killing myself in the fire and waking up in that dark place with the foreboding music and just knowing you're neither really dead nor alive and stuck in endless limbo. Love this game.
that moment with the third seal. I can't even describe how I felt in that moment and I don't expect that I will ever feel that way again.
I imagine being killed but not realizing it until you turn around and see your own corpse laying there would be a similar feeling
@@leavesofthebranch5938 It was such an interesting subversion that all of the actual combinations were scratched out, so you had to take advantage of the glitches in the simulation to unlock the vault
@@NikoJr. also very sad because that means they feared the prisoners views so much that they probably fergot about him after scratching out those combinations.
The prisoner is a truely tragic character, my theory is that he only still is alive because he waited for them to let him out again, maybe even agree with his viewings but in the very least make up with him.
I'm afraid it was far more than a single millennia. Nomai died over 300 thousand years ago and Owlks predated even them. Imagine for how long the Prisoner was stuck in that little room
Millennia is the plural form of millenium.
3:10 God this creeps me out, knowing that they locked up one of their own seemingly forever in both worlds yet they leave with a sinister smile.
It's nice to have all the slides and scenes in one place, I appreciate your work Sumwan
The music in the base game was already fantastic but the eerie vibe in the DLC is even better.
Am I the only one that feels terrified by 11:02? The creepy music, the “No Activity” error on the brain monitor, just… I feel super unsettled by it.
Honestly every info about glitches of lantern were so unsettling to me
And the poor grandma lying on the ground screaming doesnt make it better
I thought I might be the only one lol, I was very creeped out about it but most people I watched playing it so far seem to be unphased
Frrr everytime i got a slide with a error and heard the music it was so unsettling. Scariest parts in my opinion
Personally, I found 11:21 a lot more unsettling. Maybe because I've seen that reel before the reel 2a. But gosh, the bells ringing and encountering "No Brain Activity" error because there is no living body to wake up anymore? Literal shivers.
Everyone in real life experienced hearing an alarm clock or some other noise while within the dream, incorporating that sound to whatever is happening in the dream world (before being woken up by it). The way the game plays on that concept is masterful.
The prisoner and hatchling visions always make me tear up. I've been gaming for a long time, and Outer Wilds was the first game I ever played that actually made me cry. Twice, even. First from completing the game, second from EOTE.
10:05 this one is so funny to me. like. man's just using a speedrun strat and the spooky music starts playing
like “ooooh, look at this guy, he defied our system, what could he possibly dooooo”
I've seen some great comments across the internet breaking down this DLC's purpose and place in Outer Wilds.
Adventure and braving the unknown are the core themes of the series, but what the main game failed to show was the aspects we don't like to talk about. Failure, fear of the unknown and the desire to look back. Discerning the fate of the Stranger and its inhabitants is to me, one of the saddest stories in modern fiction. A species who heard the Call of the Eye, sacrificed their home and everything they cherished to reach it only to realize the dream had been chasing would mark the end of their existence. A race who, driven by fear of the unknown and the agony of their sacrifice, fell into disarray. Its members spending their days viewing faded reels of an extinct home longing for better days.
In hope of clawing back what they lost, they moved their society into digital space, preferring the coddled vices of a simulacrum to reality. What saddens me the most about their tale is how a journey with such pure intentions ended up transforming into a hellish scenario. Even within the unlimited confines of a simulation, they still chose to sit and watch old reels. It's almost as if being in the memory was not enough to satisfy their longing for home. The realization that this place isn't a mechanism to set them free, but a prison to distract them from the agony of their sacrifice. That thought alone brought me to tears.
Also note at 13:22 how their vision of the skull being consumed by nature cuts short of the flower blossoming and unleashing new galaxies and life into the universe.
About that last part, in the Starlit Cove, you can find a burned house implied to be the Prisoner's. In there is an intact painting of that skull covered in grass, with a flower blossoming in it with galaxies above it. So awesome how it all loops around to the Prisoner
I’m now realizing that dark bramble is still in one piece in some slides
I love the music in these memories.
Damn, I wonder what track a mamory of a Nomai would have if one of them used the vision device
Probably some form of piano that's used in the ending if you meet Solanum
@@roryc9366
Hmmm maybe.
i guess their theme song
because when you're showing your memories the song is divided in 3 parts
the first one being those owl guys theme
the second one being when the nomai appears (the same theme from "the nomai" or "castaways", i assume its the race theme overall, solanum's theme its more like a traveler theme)
and the third one being your own race theme, when you are introduced
because theres no better way to describe the hearthians than "travelers"
I love how ancient these people are.
I’m sad this game is over, playing it was such a good experience
Lmao at the first version of the "The Story so Far," vision showing the Nomai going into a white hole and out of a black hole
They patched that I believe
I mean…. They could excuse the brightness with being the immediate burst of energy they had just used for creating the gateway, but yeah its kinda odd
but then again they literally come out of a black hole
Damn, Sumwan and Swagguy, that's a lot of effort. Really cool to see you still doing this stuff.
the glitch music is so creepy lmfao
i thought it was funny lol like whoops we did something wrong
so spooky ooky, like you can almost feel the concern and confusion in the strangers faces when they saw it lol
10:59 this one made me sad
same, but from that old owlk it gave the rest of the owlks the knowledge that they can live in eternal peace Without fearing death anymore.
@@jsd9273 are they really in peace though? judging by the guy watching the projector in the endless canyon it seems like they still miss their real home and know that the simulation will never be the same as the real thing. Plus, they're stuck there forever, they basically did to themselves the exact same thing they did to the prisoner.
@@Eira_ can't they (including the prisoner) just extinguish their flames themselves? whenever they wish? I certainly did it a few times!
@@turtletoad7725 they could, but since their real bodies are long dead, extinguishing the flames would kill them for good. then again maybe that's not such a bad thing for how long they've been there
why, he made it into the simulation and lived on! That is a happy story.
I love how the Nomai just die for no reason if you haven't encountered the Interloper
Y'know, I could have sworn there were more of these. Oh well
16:47 Also, something about that bass drum coming in, I just love.
15:56 I quite enjoyed the build up of the signal traveling across the universe until it finally found the Nomai, really makes you feel the distance it went
1:45 IS THAT THE PRISONER?
6:53 maybe I've just played this game too much but I swear I can hear the Quantum signal at the start of those "Seal reel" slides...
me too, it gave me the impression at the start of the dlc that this was going to have a lot more of the eye of the universe involved... I thought I'd end up somehow going to the eye in an alternative way or something.
@@turtletoad7725 I also had this expectation, but nonetheless I think the story of this DLC is very effective. The Strangers were so close to the quantum signal, but they locked its knowledge in a vault and hid away in their dream worlds. Where the Nomai chose to be curious, the Strangers instead chose fear.
I think thats actually the music you can hear on QM, which is an advanced version of the quantum fluctuations signal
6:52 Intesting that you can never see why they got rid of the first three slides.
Thanks, it helps being able to review them again without time pressure all at once
I just realized, you could actually figure out that they had destroyed their homeplanet. When you first see it from space when the signal hits it looks slightly more colorful and alive than when the ship takes off. A keen eyed observer (no pun intended) could have noticed that difference and deduced what had happened from the slow creation of the Stranger in the burned out slides.
Thank you for putting this together, let me experience this amazing story again. I still break down at that last sunset vision
I just realized... They got here so long ago that dark bramble was still whole. If you look at specific slides you can see it before the seed ripped it apart. This is incredible considering that the nomai got here after this event. Just shows how old the owlk really are and how long they have been trapped in a simulation
Next DLC needs to explain the origins of the interloper. I believe it was a weapon of mass destruction intended to kill all life in the outer wilds solar system to prevent any investigation into the eye.
Didn't know an empty Shiplog version of the final vision exists
When the DLC came out they said part of the ending would change depending on your progress so for some reason I did it all on a fresh save, but ended up robbing myself a bit of the experience.
I think the saddest through-line of the prisoner’s people is their overwhelming homesickness. They lost their world to seek out something they ultimately regretted. Despite that, they built an absolutely gorgeous spaceship that reflects the life, geography, and architecture of their home. It’s even built in semblance of the rings of the planet they seem to miss so much. When it wasn’t enough, they built a computer facsimile of their world. They lived in it so long that they rotted.
Despite all this, the first one I encountered in the game could be seen watching a slide reel of his home. Nothing was enough.
The prisoner seems homesick too in many ways. He can be seen weeping in the bottom chair of 14:01. At the end, his last thoughts are of sailing with you in his home.
Really great job and very classy of you to segment them!
Damn I completely missed the unburned lantern experiment slide. I mean, I did figure out that something did go wrong like that but I didn't know there was a slide about it
it's in a hard to get to area, more of an easter egg since it's next to a bunch of other slides that cant be picked up
@@niccy266 Yeah I learned how to get it since then :D thanks though!
The fact that you enter the lab through an exploded hull breach does fill in some gaps in knowledge
@@gemstonegynoid7475 lmao I got really confused, posted a comment on an outer wilds video earlier and took me a while to realize you're answering a year old comment
Damn I'm a bit obsessed with that game =p
16:10 how did they mess up the black hole/white hole, haha, they probably thought those looked better against their respective backgrounds.
Yeah that's probably why, If they didn't patch it since then that is
Great job! In order too! Apreciate man
bro the drops at 1:06 and 13:29 is so good
I always forget how beautiful and yet creepy these are.
15:50 WTFFF tell me someone else saw Dark Bramble
The owlks got to the solar system before dark bramble happened, it was a planet before
but it still looks like the planet was already infested with roots then. A small boi
@@JakeLondonRiversWell, of course, my doubt was whether that had happened before or after the Owlks, and this confirms it for me.
3:15 remains so terryfing, even after finishing the game
Great job collecting all of them!
I don't remember instact Artifact experiments reel, where to find it?
In the Forbidden Archive in the Endless Canyon. You need to send the elevator down without going on it, then drop on the roof as it goes down. There's a hidden second floor that you can then drop on to get the reel.
@@Sumwan I was there, seems like I forgot about this.
@@MrLachek you got to the second floor by jumping on top of the elevator? Then jumping off onto that floor?
@@callum6224 yup, you gotta time it a little bit, but the SECOND floor that passes (not the first, that one is too high) is the one you wanna jump to. Can be alittle tricky.
Also, neither of the other archives have anything secret that I could find using this trick.
The Starlit Cove actually will trap you if you try this as most of the walls above the elevator are not physics enabled, and you'll drop bellow everything. (or die from being too high up)
The other archive doesn't have anything near it for jumping off the elevator to do anything.
Everywhere at the end of the eye
LOL
Thanks man I've been looking for something like this
That reel at 1:03 reminds me of the soundtrack to Heriditary
Oh no MkII's failure genuinely scared them
I wish there was a way to save these in game.
Agreed, It would be cool if you could do something like watch them on your ship computer.
Simulation glitch 2a - I totally forgot about this seeing one and got stuck near the end :|
3:52 Where do you find this reel? I finished the DLC without ever finding this one, I had to look up a wiki to find out how to get into the lab
Inside the residential building on the far left of the Hidden Gorge. To enter the lower floor of this building, the light of the Scout has to be used to open the light-activated door on the lower level
Isn't it like essential to finding out how dreaming works?
@@lmao.3661 I found out how dreaming works just by trying everything near the flame until something happened.
@@lmao.3661 Nah there were plenty of other clues. I found this room early on before I knew how to open it. I only bothered to go back to it after already meeting the prisoner at the end of the game.
I didnt find it either yeah
Very good work thank you
Technical question, where do you find the game files and how do you "transform" them in readable audio and music files?
With AssetStudio you can extract files from the game: github.com/Perfare/AssetStudio/releases/tag/v0.16.47
This is great, works fine, thank you!@@Sumwan
UR ALIVE? @@Sumwan
6:16 Can anyone tell me where is this reel/vision torch?
In the dream/simulation, go to the river and then stop at the submerged structure/diving bell. The vision can be seen nearby.
wait is the seal reel 1 first burnt slides never revealed?
How did you take the reels from the game files?
Using Asset Studio
@@Sumwan Thanks, that's a great tool!
9:54 13:35 14:47 17:54 18:16 2:50 9:20
im sorry but these go by way too fast for the music to progress smoothly, even the prisoner's despite those not being interactable? how did you extract them?
sad
how do you get the lantern reel?
In the Forbidden Archive in the Endless Canyon. You need to send the elevator down without going on it, then drop on the roof as it goes down. There's a hidden second floor that you can then drop on to get the reel.
@@Sumwan ok, thanks, great video btw
"Outdated, see pinned comment" -- what pinned comment? :)
That's strange, my comment used to be pinned. It's pinned now, thanks!
Hey so it actually turns out i missed a some stuff, I never found the Damage report reel. Where is it located? (i did beat the game btw)
It's located in the Hidden Gorge. When you enter this location, the slide reel can be found in the residential building on the far left. To enter the lower floor of this building, you need to use the light of the Scout to open the light-activated door on the lower level.