I think the best example of this for me is Ultrakill. Even with just 2/3 of the game complete somehow it's made in such a way where every single room is an improvement of the last one. I never realized this part of videogames before playing Ultrakill, pretty much all games I played before had this thing where some encounters are technically equal to previous ones (wich isn't a bad thing on its own depending of the game and their combat systems, in most great games you can apply different tools to solve that same problem without experiencing the same gameplay). In Ultrakill there's seem to be a hidden secret rule to the level design where they refuse to do any room repeat, whether is the environment, the enemy placement, a new enemy or a new combination of previous enemies; there's always something new to experience each fight. This also applies to enemies where each acts completely different in some way than the rest, and i mean outside just different health and attack power (Stray and Soldier where the outliers of this rule until they change Soldiers behavior a little on an update) This is greatly complimented with the Act structure of the game, both second to last levels of each Acts are some of my favorite levels of all time, they are basically combinations of everything that came before in terms of music and level design.
I can see that happening in that game. I haven't played much of it due reasons, but in the little that I have played I have noticed its focus in designing encounters. I'll definitely play it properly someday in the future
@@TheRandoRookie Yeah, but some do it very good. Example:- POP two thrones, you play the whole game with a single dagger. While in POP warrior within, you get to switch many swords from time to time.
@TheRandoRookie If you haven't already, the God of war series would be a good one to play, especially with the old vs new style, as it shows how the camera can affect melee combat immensely
The combat of a game for me is a way to satisfy the urge of my क्षत्रिय धर्म. The combat in a game is everything to me
Bhai dil jeet liya!!
Bruh
I think the best example of this for me is Ultrakill.
Even with just 2/3 of the game complete somehow it's made in such a way where every single room is an improvement of the last one. I never realized this part of videogames before playing Ultrakill, pretty much all games I played before had this thing where some encounters are technically equal to previous ones (wich isn't a bad thing on its own depending of the game and their combat systems, in most great games you can apply different tools to solve that same problem without experiencing the same gameplay).
In Ultrakill there's seem to be a hidden secret rule to the level design where they refuse to do any room repeat, whether is the environment, the enemy placement, a new enemy or a new combination of previous enemies; there's always something new to experience each fight. This also applies to enemies where each acts completely different in some way than the rest, and i mean outside just different health and attack power (Stray and Soldier where the outliers of this rule until they change Soldiers behavior a little on an update)
This is greatly complimented with the Act structure of the game, both second to last levels of each Acts are some of my favorite levels of all time, they are basically combinations of everything that came before in terms of music and level design.
I can see that happening in that game. I haven't played much of it due reasons, but in the little that I have played I have noticed its focus in designing encounters. I'll definitely play it properly someday in the future
What I love about combat is how conveniently I can change my weapons and do blam-blam-blam and boom. 💥
There definitely lot of games that lets you do that
@@TheRandoRookie Yeah, but some do it very good.
Example:- POP two thrones, you play the whole game with a single dagger.
While in POP warrior within, you get to switch many swords from time to time.
I love pepperoni and pineapple pizza 🍕 best of both worlds 🤤. Just like the hybrid combat of FF7 Remake.
Found the heretic!!! Ready the pyre!!!
😂🔥
Very nicely put Rando bhai 🔥🔥 awesome video... Keep up the good work 👍🏻💪🏻
Thank you
I'd watch an hour long video going over combqt design more in depth if you ever put one out
Thank you!! Pinned to my to-do list
Although I think I'll need to experience more games before working on that
@TheRandoRookie If you haven't already, the God of war series would be a good one to play, especially with the old vs new style, as it shows how the camera can affect melee combat immensely
That is on my must play list
Beautiful
Thanks
Doom macha di 🎉
Thanks
My fav. Pizza is Meat lovers.. 😂
I suppose that's a variant of non-veg supreme that put a lot of different type of meat as topping
Discom-baba-lala😂😂
Glad it hit the mark 🎯
Hmmm first
🥇