Making Gaussian Splat Models from Blender

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  • เผยแพร่เมื่อ 9 ก.พ. 2025

ความคิดเห็น • 10

  • @CompositingAcademy
    @CompositingAcademy หลายเดือนก่อน +2

    very interesting to see gsplats of CG scenes working for visualization. This should help with getting an idea of lighting for sure.

    • @lightcrafttechnology
      @lightcrafttechnology  หลายเดือนก่อน

      It's a fantastic technique that lets you render the 'lit' CG scene directly in the iPhone on set, instead of hauling around workstations.

  • @SurinderSingh-zb6vm
    @SurinderSingh-zb6vm หลายเดือนก่อน +1

    Thanks for posting this video. It'll be very very useful

  • @jordanthecadby5762
    @jordanthecadby5762 5 วันที่ผ่านมา

    hi, im getting an issue where the location of the cameras appears to be incorrect and therefore the splat goes wrong, the XMP values seem ok when I check a couple of them in a text editor.

    • @lightcrafttechnology
      @lightcrafttechnology  5 วันที่ผ่านมา

      We ran into similar problems. Reality Capture uses the XMP files as a 'hint', but then the solve can break. We're updating the workflow to use COLMAP, which lets us specify the camera positions rigidly. I'll update the tutorial as soon as we have that in place.

    • @jordanthecadby5762
      @jordanthecadby5762 4 วันที่ผ่านมา

      @@lightcrafttechnology thankyou!

  • @MoorishMade
    @MoorishMade หลายเดือนก่อน

    What did you use to take the photogrammetry of the room? Was it an iPhone?

    • @lightcrafttechnology
      @lightcrafttechnology  หลายเดือนก่อน +1

      It was originally a download from Sketchfab made by user artfletch: skfb.ly/6QXuP

    • @MoorishMade
      @MoorishMade หลายเดือนก่อน +1

      @ thank you

  • @sepigraph
    @sepigraph หลายเดือนก่อน +1

    Not really useful to do this with a raw scan. You don't have proper PBR materials so this is a lossy result. Would've been better if the author of the scan processed the original dataset.