This would be more economic and practical if it could be applied to sleeved boosters. But the cardboard and glue weight poses an added variant when trying to weigh for light packs.
The problem with hanger boosters is that you're not guaranteed any hits, unlike when you buy a box with 4 packs you can count on pulling at least something from 1 or 2 of them. You can buy 4 hangers and all 4 could be duds, while the next buyer gets 4 hits. I only buy sleeves to collect the artwork, but rarely to crack open. Just me though. And like you said, the glue is the biggest randomizer on those.
It actually depends on where you buy them... i regularly buy loose packs in my go-to-store and get hits often... but i know places where i just wouldn't even want to try...
What's weird is i did this experiment with a booster box. I had 4 categories. 22.32 and lower, 22.33-22.35, 22.36-22.39 & 22.40+. I only pulled 7 V's or higher. The 22.32 and lower category went 2 for 5. The 22.40+ went like 1 for 6, the other two went 4 for 25. So the only assumption l could make was that most of the packs were in the middle, and the only pack with a solid pull rate was the lightest one. I then bought 4 loose sleeves from a guy and every one was a non-holo rare which made me laugh. I clearly got scammed but my experiment indicated that it was very hard to do so because of the variance. So though my research indicated that you can't really tell much of a difference, l likely got scammed, or just really unlucky. That being said, I'll never buy loose packs again.
@@bc1173 you need to also weigh the code cards. green and white differential has to be higher than 0.15 grams for it to be weighable. otherwise its unweighable
The weight of a pack ie ; whether it’s heavy or light, is only relative to the box that all the of those packs you are weighing were pulled from. There’s no set weight across the board for every pack produced. So a light pack from one box might be in the heavy class for another box
So weighing is pointless, sure packs that are lighter have white code cards, but the vmax and higher good cards are in the heavy range. The element of the surprise opening packs is a lot more fun and exciting.
I think the point of the video was to see if people who sell loose sleeves can scam you. In canada a booster box is 36 packs at $200. If you can tell which packs are hitters and you have 8 of them, you keep them for yourself. You sell the other 28 loose packs for $7.50 each for $210 total and you basically made $10 and got 8 free hitter packs.
I have an oddly heavy pack 22.93 I feel like this might be an error pck with maybe double hits in it. And being how the production and how many errors have been in this set it seems plausible
FYI in the recent Costco reprint for ES, they flipped the code card weights, the green code now weighs 1.2 and the white weighs 1.4. All the packs now weigh under 22g which is strange.
the newer reprint ones should have black and white bordered cards. my original video was from the first wave hence the older style. theres been so many print runs, so its hard to predict where products from tins were from
@@ctrlaltQQ yes I still have the same style from the latest UK Costco US Tins but the weighs have swapped. It’s was simple on the original packs I had to get the hits but now I will need to weigh each card and see why the packs are now all under 22g complete. I have the same newer run of fusion strike and brilliant stars to check against the older type too. Will have the calculation at the end of next week.
There's been multiple reprints, at this point the original print run and later reprints cannot be told apart, so there's a ton of variance. In other words, this only applies to the original run and is not reliable
@@fingerblanket2561 what about green? thats the other one that matters. I've found some have 1.37 vs 1.25 white. it makes it unweighable if thats the case
The gold card is around as much as a V card (not full arts) i experimented too... the gold card was in "the V stack"... but my weighing scale is cheap and the variations make it so it is a reference only... i weighed 4 "v cards" the exact same weight but sometimes the number would move up or down a bit while weighting them... 3 out of 4 were V cards and 1 was a dud... The 3 slightly heavier ones were slightly heavier by about 1 gram... there was 1 more v card and the gold card and 1 dud... On the stack of 4 more packs again 1 gram heavier... there were 2 rare holos and 2 duds... the rest were 8 packs 1 gram heavier than that (i have opened 4 out of this 8 and no hits)... and like 15 or 16 packs 2 grams heavier... and lastly about 3 packs heavier than the rest by 1 more gram... those 3 were all duds... I still have 16 packs to open from those 2 middle high weight classes... i am hoping to still get 2 vmax and 1 trainer full art from those (or maybe 3 vmax, hopefully not). I am not reselling them at all, i was just weighing them with my dad as an experiment... did the same thing with one chilling reign box to see how many we could both guess right... and it was quite different from evolving skies though Vmax were the lightest in that one... ALSO... not a single eevee or rayquaza of any kind in this box so far... maybe the Vmax will be eevees Also also... my box was weird on the code card side... the code cards seemed to be badly cut and slightly larger than the regular cards, by a REALLY small margin that you could feel but reaaaaally barely see with the cards stacked together... one of the V cards in the not lightest pack i picked it by hand because the closed pack felt off... like a card was bigger than the rest... which i what i felt from the already opened white cards... and it was indeed a white card...
1 gram? or .1 gram? it really needs to be 0.01 gram scale to get a better read at the very least. but you're right about the normalization. just like how I did it here, you need to compare it with the V, holo, vmax, white/green, and nonfoil to get the full picture
@@ctrlaltQQ Yeah same as you in the video... i said 1 gram but meant 0.01gr in average... it was varied but in general some were 0.02... but the hits were way more noticeably lighter... like 0.07 difference... and 0.04 for the rare holos... WEIRD box... I finished opening the booster packs and got only 1 more hit... It was 4 V cards... 1 gold item... 1 Noivern batman... and 5 rare holo... nothing more NO full art trainer, NO Vmax, NO full art V... BTW... NO eeveelutions, no rayquazas... That definitely explains why after opening the holos from the first half having hit 90% of our hypotesis... we just couldn't guess the others... the slight weight differences were not that different and the numbers did not match... Really weird box...
@@ctrlaltQQ I mean the usual is 8 hits per box... Rare ones are 7 or 9... 6 is REALLY bad luck... Still understandable considering how the distribution of pack works but really bad luck still...
This is great! My guess was the same with my first 8 packs. All my heavy packs were all green codes and the one I had around 22.32g had a Holo Rare. This makes sense now. I pulled an Alt Art V card the other day and just weighed it. It’s 1.89g.
@@ctrlaltQQ - 4 white code cards at 1.27g - 3 green code cards at 1.37g - 6 green code cards at 1.38g - 1 green code card at 1.39g Would also love to hear your final thoughts after compiling all your data!
I think when the difference between white/green is about .10 G, it cannot be weighed. This is because the nonfoil vs foil weight difference is also about .10 G. The only reason mine was weighable was because the code diff was .20G. But it'll probably be more beneficial to gather more data.
Same thing with lighter packs too. I weight 36 packs from a booster pack and 36 packs from the single sleeves. Did a chart on them and found out that the middle weigh packs are the best at hitting a white code card pack. Lightest packs were 1 in 9 packs meanwhile heaviest packs were 1 in 6. Middle weighted packs are about 1 in 4 packs. The green code card and white code cards throw them off. Now champions path and shining fates are different. Heavier is better there in those sets.
@@changtcg My video is specifically about evolving skies. Each set has a diff print run and quality. Check my last video on opening ES. every light pack was a white code card.
@@changtcg I've only done this with 1 booster box with 4 weight categories. The lightest category had a 40% hit rate while the others varied and were rather poor altogether. The heaviest category was better than the middle 2 but not by much.
hey this is slightly better mathematical reasoning than the previous video i commented on. but it is still wrong. with this method your chance of pulling alt arts will not go up much (like i said in previous comment at best 15%). you are tunneling into the weight math/logic too much and at the end of all the effort of weighing, your rate of hits may go up but using your method, your alt art hit rate is still a gamble it could be +/- roughly 15%. it is actually more complicated.
@@ctrlaltQQ my whites are coming up as 1.29 and greens as 1.54.... I may not have as accurate of a scale as you are using. It only goes to 2 decimal places
Omg every code card has a different weight, that's how they throw off the weights of every pack. You have been able to weigh pokemon packs for a long time now. This is false information!
It's not false information, all code cards of the same color are the same weight inside a booster box. If they come out of the same printer, it will be weighed the same. You don't have to agree with me, but my results were from my box openings. I have facts behind it.
You opened 2 boxes not nearly enough of a test batch anyway. And all code cards do not weigh the same in a booster box, every single pack is different. That's a fact. There is absolutely no reason to weigh modern packs it will not help you at all... Goodluck with that!
@@dccollects all code cards of the same color weigh the same in a booster box. if its off by 0.01 it's still the same. watch this video. he has the same results: th-cam.com/video/elQoCrFYp8w/w-d-xo.html If you watched my videos with evidence and that's your conclusion, then you've learned nothing and then that's your problem.
I did actually. theres 5 commons, 3 uncommons, 1 energy, 1 reverse, and 1 rare in every pack. I counted 9 nonholos = 5 c, 5 unc, 1 energy all weigh the same
The cards from my opening yesterday: v alternative art: 2.00 v alternative art: 1.99 vmax rainbow rare: 1.98 full art: 2.00 VMAX: 1.98 VMAX: 2.00 VMAX: 2.00 It seems like all the good cards are around 2.00g
@@hraz7134 good info. this means that vmax and alts/SR should be in heavies. you can just skip opening the light packs if you dont want holos/regular V. its a YOLO gamble on heavies tho... could have nothing
@@hraz7134 by the way, your code cards are diff from mine. mine have a .20 difference. 1.44 vs 1.24ish. yours is only .10 differential. thats a huge game changer. it would essentially blur the line between heavy/light to the point where it cannot be weighed
I have a newer video with an updated excel model. Check out the fusion strike video.
This would be more economic and practical if it could be applied to sleeved boosters. But the cardboard and glue weight poses an added variant when trying to weigh for light packs.
The problem with hanger boosters is that you're not guaranteed any hits, unlike when you buy a box with 4 packs you can count on pulling at least something from 1 or 2 of them. You can buy 4 hangers and all 4 could be duds, while the next buyer gets 4 hits. I only buy sleeves to collect the artwork, but rarely to crack open. Just me though. And like you said, the glue is the biggest randomizer on those.
With this information, the lesson is never buy loose packs. If weighable, no loose packs will ever contain a hit. Use this information wisely.
It actually depends on where you buy them... i regularly buy loose packs in my go-to-store and get hits often... but i know places where i just wouldn't even want to try...
What's weird is i did this experiment with a booster box. I had 4 categories. 22.32 and lower, 22.33-22.35, 22.36-22.39 & 22.40+. I only pulled 7 V's or higher. The 22.32 and lower category went 2 for 5. The 22.40+ went like 1 for 6, the other two went 4 for 25. So the only assumption l could make was that most of the packs were in the middle, and the only pack with a solid pull rate was the lightest one.
I then bought 4 loose sleeves from a guy and every one was a non-holo rare which made me laugh. I clearly got scammed but my experiment indicated that it was very hard to do so because of the variance.
So though my research indicated that you can't really tell much of a difference, l likely got scammed, or just really unlucky. That being said, I'll never buy loose packs again.
@@bc1173 you need to also weigh the code cards. green and white differential has to be higher than 0.15 grams for it to be weighable. otherwise its unweighable
The weight of a pack ie ; whether it’s heavy or light, is only relative to the box that all the of those packs you are weighing were pulled from. There’s no set weight across the board for every pack produced.
So a light pack from one box might be in the heavy class for another box
correct
So weighing is pointless, sure packs that are lighter have white code cards, but the vmax and higher good cards are in the heavy range. The element of the surprise opening packs is a lot more fun and exciting.
I think the point of the video was to see if people who sell loose sleeves can scam you. In canada a booster box is 36 packs at $200. If you can tell which packs are hitters and you have 8 of them, you keep them for yourself. You sell the other 28 loose packs for $7.50 each for $210 total and you basically made $10 and got 8 free hitter packs.
I have an oddly heavy pack 22.93 I feel like this might be an error pck with maybe double hits in it. And being how the production and how many errors have been in this set it seems plausible
open it
please open it. all of my packs from boosters were 22.27-22.43
I opened it. Was an error pack. Duraludon V with a green code card. Still kinda hyped about it. Being the packs weight was ridiculously heavy.
If I could post a photo here I would
I have a 22.33 Sylveon pack.
FYI in the recent Costco reprint for ES, they flipped the code card weights, the green code now weighs 1.2 and the white weighs 1.4. All the packs now weigh under 22g which is strange.
the newer reprint ones should have black and white bordered cards. my original video was from the first wave hence the older style. theres been so many print runs, so its hard to predict where products from tins were from
@@ctrlaltQQ yes I still have the same style from the latest UK Costco US Tins but the weighs have swapped. It’s was simple on the original packs I had to get the hits but now I will need to weigh each card and see why the packs are now all under 22g complete. I have the same newer run of fusion strike and brilliant stars to check against the older type too. Will have the calculation at the end of next week.
@@ctrlaltQQ keep making the videos a guy just said in your comments he just bought some and it still works
So I tested this method some… however all my hits were 22.2 there were lighter and heavier packs. But the hits were in the middle
Is yours from the reprint? Mine was from the first wave
Have u made an update with the alt arts and secrets?
There's been multiple reprints, at this point the original print run and later reprints cannot be told apart, so there's a ton of variance. In other words, this only applies to the original run and is not reliable
@@ctrlaltQQ thats what i was thinking too.
Just did some weighing on my own. Found all my regular Vs in light packs and all my alt arts in heavy packs.
what was the weight of the green/white codes? what was the weight of your V vs Vmax/alts?
@@ctrlaltQQ 1.24 for white code. 1.95-1.97 for alt arts
@@fingerblanket2561 what about green? thats the other one that matters. I've found some have 1.37 vs 1.25 white. it makes it unweighable if thats the case
@@ctrlaltQQ (edit) greens were 1.35 or above. Whites were never above 1.25
The gold card is around as much as a V card (not full arts) i experimented too...
the gold card was in "the V stack"... but my weighing scale is cheap and the variations make it so it is a reference only... i weighed 4 "v cards" the exact same weight but sometimes the number would move up or down a bit while weighting them... 3 out of 4 were V cards and 1 was a dud...
The 3 slightly heavier ones were slightly heavier by about 1 gram... there was 1 more v card and the gold card and 1 dud...
On the stack of 4 more packs again 1 gram heavier... there were 2 rare holos and 2 duds... the rest were 8 packs 1 gram heavier than that (i have opened 4 out of this 8 and no hits)... and like 15 or 16 packs 2 grams heavier... and lastly about 3 packs heavier than the rest by 1 more gram... those 3 were all duds...
I still have 16 packs to open from those 2 middle high weight classes... i am hoping to still get 2 vmax and 1 trainer full art from those (or maybe 3 vmax, hopefully not). I am not reselling them at all, i was just weighing them with my dad as an experiment... did the same thing with one chilling reign box to see how many we could both guess right... and it was quite different from evolving skies though Vmax were the lightest in that one...
ALSO... not a single eevee or rayquaza of any kind in this box so far... maybe the Vmax will be eevees
Also also... my box was weird on the code card side... the code cards seemed to be badly cut and slightly larger than the regular cards, by a REALLY small margin that you could feel but reaaaaally barely see with the cards stacked together... one of the V cards in the not lightest pack i picked it by hand because the closed pack felt off... like a card was bigger than the rest... which i what i felt from the already opened white cards... and it was indeed a white card...
1 gram? or .1 gram? it really needs to be 0.01 gram scale to get a better read at the very least. but you're right about the normalization. just like how I did it here, you need to compare it with the V, holo, vmax, white/green, and nonfoil to get the full picture
@@ctrlaltQQ Yeah same as you in the video... i said 1 gram but meant 0.01gr in average... it was varied but in general some were 0.02... but the hits were way more noticeably lighter... like 0.07 difference... and 0.04 for the rare holos...
WEIRD box... I finished opening the booster packs and got only 1 more hit...
It was 4 V cards... 1 gold item... 1 Noivern batman... and 5 rare holo... nothing more
NO full art trainer, NO Vmax, NO full art V...
BTW... NO eeveelutions, no rayquazas...
That definitely explains why after opening the holos from the first half having hit 90% of our hypotesis... we just couldn't guess the others... the slight weight differences were not that different and the numbers did not match...
Really weird box...
@@jorgitosilva sounds normal to me, happened to me except I didnt get a single secret at all. consider yourself lucky
@@ctrlaltQQ I mean the usual is 8 hits per box... Rare ones are 7 or 9... 6 is REALLY bad luck... Still understandable considering how the distribution of pack works but really bad luck still...
Thanks man. Need the weights of the SCR and gold cards? Reply if so I have them
Actually, would need everything else to compare. did your V, holo, reverse, and code cards also follow the same patterns as mine?
This is great! My guess was the same with my first 8 packs. All my heavy packs were all green codes and the one I had around 22.32g had a Holo Rare. This makes sense now. I pulled an Alt Art V card the other day and just weighed it. It’s 1.89g.
Interesting find! Can you also weigh the white vs green code cards? I'm seeing a pattern form but the key diff is the code card differential
@@ctrlaltQQ got it! Will do!
@@ctrlaltQQ
- 4 white code cards at 1.27g
- 3 green code cards at 1.37g
- 6 green code cards at 1.38g
- 1 green code card at 1.39g
Would also love to hear your final thoughts after compiling all your data!
I think when the difference between white/green is about .10 G, it cannot be weighed. This is because the nonfoil vs foil weight difference is also about .10 G. The only reason mine was weighable was because the code diff was .20G. But it'll probably be more beneficial to gather more data.
Doesnt work. Not consistent. I know this because i have weighted hundreds of packs. Heavier doesn't mean you will get hit cardss.
did you watch my video? my theory explained light packs are it
Same thing with lighter packs too. I weight 36 packs from a booster pack and 36 packs from the single sleeves. Did a chart on them and found out that the middle weigh packs are the best at hitting a white code card pack. Lightest packs were 1 in 9 packs meanwhile heaviest packs were 1 in 6. Middle weighted packs are about 1 in 4 packs. The green code card and white code cards throw them off. Now champions path and shining fates are different. Heavier is better there in those sets.
@@changtcg My video is specifically about evolving skies. Each set has a diff print run and quality. Check my last video on opening ES. every light pack was a white code card.
Closer to 21g raises the probability of hits it’s never a for sure given, but 21g is a sweet spot for rare card hunting.
@@changtcg I've only done this with 1 booster box with 4 weight categories. The lightest category had a 40% hit rate while the others varied and were rather poor altogether. The heaviest category was better than the middle 2 but not by much.
hey this is slightly better mathematical reasoning than the previous video i commented on. but it is still wrong. with this method your chance of pulling alt arts will not go up much (like i said in previous comment at best 15%). you are tunneling into the weight math/logic too much and at the end of all the effort of weighing, your rate of hits may go up but using your method, your alt art hit rate is still a gamble it could be +/- roughly 15%. it is actually more complicated.
Every box has different weights tho
My video was from the first print run, unfortunately there has been reprints with newer code cards so your results may be different
What about the singular packs not boxes? U just measured the pack not the thing protecting it at retailers
my results were all from a booster box
My 2 gold cards are weighing in at a flat 2.00 g, Vmax is weighing in at 1.97 g, and V art is about 1.93 g if this helps any 🙂
that seems different from some of the numbers from others are reporting. can you check your code card differential? green minus white
@@ctrlaltQQ my whites are coming up as 1.29 and greens as 1.54.... I may not have as accurate of a scale as you are using. It only goes to 2 decimal places
I had a 22,55 and it was a holo
How can I get in contact with you?
Depends on the nature of the subject
Compare pack weights between different sets
They are absolutely not weighable!
Omg every code card has a different weight, that's how they throw off the weights of every pack. You have been able to weigh pokemon packs for a long time now. This is false information!
It's not false information, all code cards of the same color are the same weight inside a booster box. If they come out of the same printer, it will be weighed the same. You don't have to agree with me, but my results were from my box openings. I have facts behind it.
You opened 2 boxes not nearly enough of a test batch anyway. And all code cards do not weigh the same in a booster box, every single pack is different. That's a fact. There is absolutely no reason to weigh modern packs it will not help you at all... Goodluck with that!
@@dccollects all code cards of the same color weigh the same in a booster box. if its off by 0.01 it's still the same. watch this video. he has the same results: th-cam.com/video/elQoCrFYp8w/w-d-xo.html If you watched my videos with evidence and that's your conclusion, then you've learned nothing and then that's your problem.
Up stairs to the roght
just open my case contain 6 booster box, they all weight from 83g-84g but one box was weight at 86g
box weights dont matter
You didnt account for the weight of the energy card
I did actually. theres 5 commons, 3 uncommons, 1 energy, 1 reverse, and 1 rare in every pack. I counted 9 nonholos = 5 c, 5 unc, 1 energy all weigh the same
This video was completely done wrong. I respect your effort but it wasn't explained well and lacked logic/reasoning.
how lol
My man, I made a follow up video. Hopefully you get it this time
@@ctrlaltQQ this whole comment section are full of clowns xD, dont understand basic reasoning or math lmao. Had a crack reading the comments
The cards from my opening yesterday:
v alternative art: 2.00
v alternative art: 1.99
vmax rainbow rare: 1.98
full art: 2.00
VMAX: 1.98
VMAX: 2.00
VMAX: 2.00
It seems like all the good cards are around 2.00g
My white code average is 1.32
And green code average is 1.42
was it from a box?
@@ctrlaltQQ yes
@@hraz7134 good info. this means that vmax and alts/SR should be in heavies. you can just skip opening the light packs if you dont want holos/regular V. its a YOLO gamble on heavies tho... could have nothing
@@hraz7134 by the way, your code cards are diff from mine. mine have a .20 difference. 1.44 vs 1.24ish. yours is only .10 differential. thats a huge game changer. it would essentially blur the line between heavy/light to the point where it cannot be weighed