The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
Okay so i don't know much about racing, but it looks like a takeaway from this video is that super sticky tires are actually worse for cornering, not better, which is counterintuitive for me
I think the AI calculated more cornering speed than it actually had, so the cars braked less and therefore entered corners far too fast for the suspension to handle, hence rolling. Otherwise, this seems more like suspension was made infinitely stiff and not tires infinitely sticky. Infinite grip tires should mean no under/oversteer but idk. I think the cars just turned too fast. These results are weird.
Yeah, the more traction you have for tires, the better. This is how BeamNG's *AI* reacts to the tires, and since they normally don't have to deal with rollover due to tires losing traction first, the video demonstrates a flaw in their logic capabilities.
I suspect it's more that the AI doesn't include weight transfer in its calculations. It sees infinite grip and assumes it can literally corner like it's on rails.
Nah dude, you're on it.. soft, sticky tires *are* better for cornering, but with higher speeds, grip isn't the only consideration in how quick you can blast through a turn. High Grip + High Speed + No Weight Distribution, Suspension, Aero, Etc Adjustments = Grip-Roll! There are certainly other factors than just tire compound contributing to the results we see here, such as weight transference, downforce, and the lack of a grappling hook launcher.
Good point. Not one of the AIs tried slowing down coming into those corners -- even though every car ahead of them is flipping over. That's why it's called "artificial" intelligence.
My guess is the game took the infinite grip into the calculation, which broke the calculation, and the AI just did not respond accordingly, entering corners far too fast under the calculation that they could make the turn.
i've actually been fighting this in beamng with the pessima hillclimb. got some stickier tires and now it can and often does get up on two wheels (even flipped it a couple times) btu that presents another challenge. i want to accelerate so i need to lock up the diffs so it will, but that hurts the car's ability to even corner in the first place. also, it has up to 6000hp (gear dependent boost controller) so it is ABSURDLY fast and quick making it a hard car to properly drive.
IRL, if the tires had infinite grip (like an asphalt rudder), the tire would demount itself instantly. Assuming they didn't, the wheels would fail first, followed by the hub/lugs. The failure point would just move inward. Think of hitting a curb. I'm surprised the physics engine doesn't take this into account.
Welcome to the car pal grand prix 2024! we have 10 cars vying for a spot of 1 million dollars and even more sticky tires. Oh wait speaking of sticky tires, we have tires so sticky you won't fall from a uneven obstacle alright? on your marks, get set, GOOOOOOOOOO!
How exactly does this work? From the looks of it, the cars are going full speed into the corners without breaking, and because the tires are gripping to the road the cars flip over instead of sliding/spinning out. Is the AI taking tire grip into account when cornering, but not downforce?
AI's logic: I need to slow down enough so that I don't lose traction going around this turn. *Give the AI tires that don't lose traction ever* AI's logic: I don't need to slow down nearly as much because these tires have insane traction. The AI doesn't take into account the center of gravity when determining the speed to take the turn at.
I-I don't understand the science behind that. I mean, I understood towards the end that traction =/= grip, but I am dumbfounded. I am thinking that even with normal tires, they would had all slipped out anyway because they came in way too fast, but maybe it's part of what high traction means? Can you explain a bit to us, p-please, Pal? :o
But with more traction you get better handling. Why did the AI decide to drive at full speed through these corners, while normally they would actually use the brake?
Humans 2024: Giving AI cars infinite traction and watch it panic. Also humans: nobody made it lol AI 2034: Giving humans in cars infinite traction and watch 'em panic. AI: nobody made it lol
The rolling is a surprise, expecting the whole top section to rip off and chassis continues to drive on
Ah yes, torture session. The torture session from Car Pal. The torture session done specifically by Car Pal on cars. That torture session?
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
Is this a markiplier reference?
@@SUPRA23XI oh Christ
Which one?
@@Kamii_Kaze
Edge real hard🔥
Sleep real well🔥
And cancel amazon prime free trial before it ends🔥
Ohhh so thats how they get cars to spontaneously flip and roll in action movies
Nah, they use explosive to shoot a log out of a down facing barrel.
Okay so i don't know much about racing, but it looks like a takeaway from this video is that super sticky tires are actually worse for cornering, not better, which is counterintuitive for me
I think the AI calculated more cornering speed than it actually had, so the cars braked less and therefore entered corners far too fast for the suspension to handle, hence rolling. Otherwise, this seems more like suspension was made infinitely stiff and not tires infinitely sticky. Infinite grip tires should mean no under/oversteer but idk. I think the cars just turned too fast. These results are weird.
Yeah, the more traction you have for tires, the better. This is how BeamNG's *AI* reacts to the tires, and since they normally don't have to deal with rollover due to tires losing traction first, the video demonstrates a flaw in their logic capabilities.
I suspect it's more that the AI doesn't include weight transfer in its calculations. It sees infinite grip and assumes it can literally corner like it's on rails.
Nah dude, you're on it.. soft, sticky tires *are* better for cornering, but with higher speeds, grip isn't the only consideration in how quick you can blast through a turn. High Grip + High Speed + No Weight Distribution, Suspension, Aero, Etc Adjustments = Grip-Roll! There are certainly other factors than just tire compound contributing to the results we see here, such as weight transference, downforce, and the lack of a grappling hook launcher.
@@pseudotasukiBut not even trains can corner like theyre on rails so ur assumption doesnt add up
when i clicked on the video, it said no views, so i can official say... holy shit indeed.
No need to swear mate
well at least its easy to win a race as a human, just gotta slow down
average f1 qualifying session 1:20
RB/Williams for no reason during quali every time
Wall time! :3
God the laguna seca turn is so funny. It's like you put a giant cartoon magnet near the road.
give cars with impossibly sticky traction impossibly low centers of gravity
Man, I love Car pal videos. Always giving you the wreckfest feeling. 💯
If only they were sliding on mayonaise
wirtual reference lol
Paul harrel intro song. Noice
I noticed that, too. Was looking for this comment. 😆
Giving cars infinite traction and then not doing a single brake test is diabolical
2:22
Driver: HOORAY, WE'RE GOING TO DIE!
2:22 Just a bunch of hotdogs rolling down a cliff
**Tavarish likes this video**
can you put same in f1 car or dragster, maybe there there downforce would win against sticky tires?
🤣🤣....
This is Top Gear UK V 3.0 !
+1 like. merci. 💛💛
Waking up in the morning feeling like PDIDDY
Can't the ai break lol😭😭
Good point. Not one of the AIs tried slowing down coming into those corners -- even though every car ahead of them is flipping over. That's why it's called "artificial" intelligence.
My guess is the game took the infinite grip into the calculation, which broke the calculation, and the AI just did not respond accordingly, entering corners far too fast under the calculation that they could make the turn.
"Autobots, roll over! I mean, out, roll out...oops."
"A sedan... with rollevers. Thats insane!"
-Nolan from Donut
2:20 Those kids coming back from their field trip really are having a bad time in this *rocky situation* >:]
It basically creates High Siders for cars.
Brilliant!
Greetings from the Netherlands
This reminds me of the FailRace group rollover incident and the "will it roll" series from years ago haha
ai is NOT sparing you in the event of an apocalypse
We need a questionable race of that @MuYe
*Flips his car at the first turn*
NOT A CRASH
Maybe carmighty
After i saw the word "mulsanne straight" i knew right away that was the le mans track
i've actually been fighting this in beamng with the pessima hillclimb. got some stickier tires and now it can and often does get up on two wheels (even flipped it a couple times) btu that presents another challenge. i want to accelerate so i need to lock up the diffs so it will, but that hurts the car's ability to even corner in the first place. also, it has up to 6000hp (gear dependent boost controller) so it is ABSURDLY fast and quick making it a hard car to properly drive.
3:15 Bro same! (Bro really had to use the joke 🤣)
3:04 Average trip from New York to Boston with Fung Wah Bus Transportation
so yeah, grippy tires isn't good for track but for drag
All same failure mode = epic fail trains!
IRL, if the tires had infinite grip (like an asphalt rudder), the tire would demount itself instantly. Assuming they didn't, the wheels would fail first, followed by the hub/lugs. The failure point would just move inward. Think of hitting a curb. I'm surprised the physics engine doesn't take this into account.
Laguna Seca, this track should be more often in upcoming videos. (one of my favourite from Real Racing 3)
Al? As in "All"?
Or A.I.?
And that's why it's better to have tires that slip before the centrifugal force can flip the car
Looks like the first turn I tried after putting ProLine tires with M4 compound on my RC car!
Welcome to the car pal grand prix 2024! we have 10 cars vying for a spot of 1 million dollars and even more sticky tires. Oh wait speaking of sticky tires, we have tires so sticky you won't fall from a uneven obstacle alright? on your marks, get set, GOOOOOOOOOO!
How exactly does this work? From the looks of it, the cars are going full speed into the corners without breaking, and because the tires are gripping to the road the cars flip over instead of sliding/spinning out. Is the AI taking tire grip into account when cornering, but not downforce?
Exactly so.
@@BrooksMoses Cool, thanks.
One would assume that sticky is better. If the physics are accurate, I need a science for dummies explanation of this.
Because the cars can't "slide" when going into the corner you can think of it as full lock steering at high speed.
AI's logic: I need to slow down enough so that I don't lose traction going around this turn.
*Give the AI tires that don't lose traction ever*
AI's logic: I don't need to slow down nearly as much because these tires have insane traction.
The AI doesn't take into account the center of gravity when determining the speed to take the turn at.
You shift your weight so much that you just roll off of your wheel, but your wheel follows you off of the road. Eventually, you become the wheel.
I really want to see this with f1 cars
What about trying this out with Miata’s?
The cars be like on the race:losing control.the gray car
Be like:ahhhhhhh!
Now a video with these super sticky tires and braking! Will it rip the whole suspension set up from the car?
High down force but extremely low friction next pls lol
Great choice for the first test.
I'm now looking at the course on Google Maps because I never realized there's a roundabout there.
Space force missions be like
Imagine F1 cars with those tires.
Now I know why cars need downforce
Not sure they’d even make the corners on normal tires at those speeds lol
How exactly does one obtain these tires? I would love to use them in some drag builds of mine
Idea: If I touch you, you spin out and do a blowover (Hint: Use the blowover mod 😉)
Doing something really impressive to get an R8 to roll over😅
More ideas more chaos
What's the mod?
idea: same as there but: multiply the bracke power so they bracke just enow to not flip (prob, 1000%+)
Whats next? Increased downforce next but traction reduced to half?
'some men just want ro watch rje world burn'
they didnt even attempt to brake before the corner lol
Nowhere near the downforce required for those tires!
In fact, I'm pretty sure the downforce you'd need would pancake the car at speed.
I-I don't understand the science behind that. I mean, I understood towards the end that traction =/= grip, but I am dumbfounded. I am thinking that even with normal tires, they would had all slipped out anyway because they came in way too fast, but maybe it's part of what high traction means?
Can you explain a bit to us, p-please, Pal? :o
Gorilla glue on dem tires
Where do you get your cars from?
What would happen to the cars I'd you did the ultra sticky tires and slightly more gravity than earth?
You shouldve done some offroading
First generation Mercedes A Class simulator
I think it’s just me but, if you want to make any cinematic crashes in BeamNG, sticky tires would be great for highspeed rollover crash cornering. 😅
How did you do this with the tires i want it aswell
But with more traction you get better handling.
Why did the AI decide to drive at full speed through these corners, while normally they would actually use the brake?
Why at 3:12 does the black bus just disappear
Humans 2024: Giving AI cars infinite traction and watch it panic. Also humans: nobody made it lol
AI 2034: Giving humans in cars infinite traction and watch 'em panic. AI: nobody made it lol
Did you take away their *brakes* too?? 😂
Opposite of sticky
Sometimes you just need a little less -gun- grip
Give some tires to the cars that make them drive like if they were on very slippery ice 😂 I wanna see it
That is not at all what I expected to happen. Seems they require some downforce… or maybe banked turns. Perhaps take them to an oval?
dude i love laguna seca
guessing the AI targets wheel slippage due to G's as it's limiting factor and not center of gravity flipovers due to G forces... lol
This is how to not let your car fly
R8? Noooooooo!!!
Takes “rollover risk” to the next level.
1:56 everything.
how exactly do you make ai cars follow a track?
You need to let them learn.
i'd like some tires if thats possible
I don't thing grip had anything to do with the sheer amount of speed they tried to carry through the corner
Idk if I like the video itself or your comments more
the car pal videos are amazing...like here pls
did they even brake?
What map is the mountain road?
1:56 fr tho like what could happen
great video 🎉
Lovely stuff 👍
Would love to see humans try to adapt to this!
I thought more traction = good?
If they used this on drag cars the rear axles would explode
Hey, what about F1 cars that have high downforce?
pov desert car in trackmania on wood
"ahhh !!!!! ". Lol😂