Fusion 360 - Twinscroll Equal Length Turbo Manifold Modeling

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 31

  • @sionak
    @sionak ปีที่แล้ว +2

    You're a fusion boss.. RE just doing the fillet on the flange.. took me a moment to work out how you selected all of the outside edges, by using the selection filter on just edges, but select through, and then used the intersecting selection window. i have learned something thank-you!

  • @tougestarsgarage
    @tougestarsgarage 3 ปีที่แล้ว +11

    I think I’ve watched this about 10 times fully through & still have no god damn idea how you do half of what you do😂 appreciate you putting this out man it’s helped me tons already & I learn more every time I come back lol

    • @kavonikovcustoms1911
      @kavonikovcustoms1911 3 ปีที่แล้ว

      I'm just now seeing this but check my channel it might help!

  • @MySuperhappyfuntime
    @MySuperhappyfuntime 3 ปีที่แล้ว +10

    Any chance of getting some commentary/notes on the tools you're using at various steps in f360?

  • @shannonsengineering
    @shannonsengineering 11 หลายเดือนก่อน

    Awesome work mate!!

  • @Tormasan
    @Tormasan 5 หลายเดือนก่อน

    great work

  • @prodzektownia
    @prodzektownia ปีที่แล้ว

    thanks for that, i was trying to make something like that for long time and i have no idea how to do it

  • @eikodunn
    @eikodunn ปีที่แล้ว +1

    There should be a way to place 4 equal length lines to the center of each exhaust manifold port, lock the lines’ length, attach it to the center of each exhaust port (firing order) and tell A.I. to “give it a desired diameter without touching other primaries”.

  • @madk4speed
    @madk4speed 2 ปีที่แล้ว +4

    Is there a video on desiging the merge collector itself?

  • @ouew3872
    @ouew3872 10 หลายเดือนก่อน +3

    how did you make sure that all the pipes where equal length?

    • @richardjohnson8009
      @richardjohnson8009 6 หลายเดือนก่อน

      that's what i was wondering also

    • @riccardobordignon3964
      @riccardobordignon3964 หลายเดือนก่อน

      From what i've understand, you get to a point, after exyending all the pipes where you can select the central segment (the line) of the pipe and if you notice, on the top right you ghet the total lenght, than you move (so extend or reduce the lenght) till they're all the same

  • @pco1984
    @pco1984 4 ปีที่แล้ว +1

    I want to do something very similar for my Pajero, but I can't find the collector flange for it.. do you have time to (and feel like) helping me out? I already modeled the flanges for the exhaust/turbo and put them in the right place in space...

  • @jwwhitmarsh8411
    @jwwhitmarsh8411 4 ปีที่แล้ว +4

    I'm not sure if I was able to see it or not because of the zoom, but how do you know they're equal length? Was that just by measuring each segment in the sketches and putting them together?

    • @williedustice6584
      @williedustice6584  4 ปีที่แล้ว +14

      I used the addon mST SketchTools, which allows you to directly measure the length of a chain.

    • @Gizawar
      @Gizawar 2 ปีที่แล้ว

      Look at 17:00

    • @Mister_G
      @Mister_G 2 หลายเดือนก่อน

      @@williedustice6584 Unfortunately no longer available :(

  • @Oakridgeracing
    @Oakridgeracing 5 หลายเดือนก่อน

    How are you selecting two lines and then putting a circle on that plane?

    • @paulgrep3193
      @paulgrep3193 4 หลายเดือนก่อน

      Drawing a circle tangent to 2 edges I think- but even slowed down its difficult to follow!

  • @PURCELLYOUTUBE
    @PURCELLYOUTUBE 3 หลายเดือนก่อน

    Can anyone who has figured this out record a commentary?

  • @neeooww
    @neeooww 2 ปีที่แล้ว

    is there a file we can access for the collector?

  • @1loumellor51
    @1loumellor51 2 ปีที่แล้ว +1

    iI seems like you are using random radius bends to construct the runners.. you can only manufacture from set radius bends especially when fabricating a turbo manifold like this as you would usually be working with schedule pipe cast elbows which only come in 2 or 3 set radius for any given diameter.

    • @filipprucnal
      @filipprucnal ปีที่แล้ว +2

      He does use a set radius for the bends, 47,5mm centerline radius is about right for a 36mm elbow. You can see him setting up a parameter to constrain the radius in the beginning of the video (4:15). What I'd do however is I'd also make it so that the elbows and straight pieces intersect at either a 45 or a 90 degree angle as often as possible, just to make the fabrication process a bit easier

    • @n3ttx580
      @n3ttx580 3 หลายเดือนก่อน

      @@filipprucnal One thing I was also wondering (as someone who would like to try out fabing a manifold, out of curiosity and to practice), how would you determine if that radius is correct? I understand that there are limitations to materials used, OD and wall thickness, but does it matter for example when you have a tube bender and do your own bends? Is it just for the sake of simplicity?
      And one more thing, how would you accomplish making sure that the pipes would intersect at ony 45 or 90 degs? That would indeed make it much much simpler to fab. Thanks :)

    • @Mister_G
      @Mister_G 2 หลายเดือนก่อน

      @@n3ttx580 Usually you use pre-made bends that have a specified radius (e.g. 1.5 x diameter). You need to cut them down unless you need exactly 90° or 45°.

  • @geoxri971
    @geoxri971 3 ปีที่แล้ว

    I want this video but in solidworks.

  • @dumdaughter7366
    @dumdaughter7366 2 ปีที่แล้ว

    Is this file anywhere?

  • @stanleysam6090
    @stanleysam6090 3 ปีที่แล้ว

    he is able to do sketch in the air wtf

    • @Nice5fps
      @Nice5fps 4 หลายเดือนก่อน

      it is called 3d sketch, its located in your sketch palette

  • @CrowStudios2024
    @CrowStudios2024 10 หลายเดือนก่อน +2

    um with this video its totally useless and with step by step commentary which that would help others would be helpful . this vide is pointless to learn its sped up to fast and to hard to follow i just gave up in the end redo it .

    • @vl9665
      @vl9665 9 หลายเดือนก่อน +2

      it aint no tutorial