THE grass blending with the ground even without rvt is so awesome, I wish i could learn to make such landscapes from you, Please try to do a tips/ or tutorials if ever possible. The landscape is gorgeous!
bought it and using it in my project. there are quite a lot assets in it and they all look awesome, perfect for stylized open world. the only foliage missing for me is reeds. farming crops would be awesome but maybe deserve an own pack. I'd buy it instantly
I congratulate you on your work!! It is simply excellent, and I am trying to create assets of that quality on my own. If I could give you some advice, it would be to take a course on Udemy on how to create this type of assets; you would have a guaranteed student!!! Excellent work!
Man I've been struggling to find a "tutorial" that shows the general process of creating a open world landscape, and was starting to feel discouraged. You will forever have a special place in my heart for making this video. Thank you.
Thanks! There's no water interaction at the moment, but I might be adding some effects for stylized splashes/ripples when the player runs through it - if not in this pack then likely in Vol. 2 which is currently in progress!
Mas por que não troca? Entendo q as vezes facilidade pode estar atrelado a um "trabalho mal feito" mas não é esse o caso, nesse caso vemos facilidade E qualidade, então pq ter mais trabalho pra entregar o "mesmo nível" de qualidade?
@@KalashDOG Porque sou "programador", dou aulas disso, preciso explicar cada passo de como algo é construído. Pegar algo pronto é vantajoso pra quem não conhece a ferramenta ou pra quem quer somente facilidade, já eu trabalho com isso e preciso ensinar o porque tal funcionalidade existe e como fazê-la, dessa forma Unity > Unreal porém em gráficos e apenas em gráficos a unreal está na frente.
@@trillobit3sIndieGames É possível atingir objetivos similares com ambas, Unreal ou é fácil (bp e actors) ou é difícil (code the engine itself), enquanto a Unity é um meio termo e user friendly, mas depende de como serão usadas. As duas são as maiores, e não cabe afirmar uma superioridade intrínseca
THE grass blending with the ground even without rvt is so awesome, I wish i could learn to make such landscapes from you, Please try to do a tips/ or tutorials if ever possible. The landscape is gorgeous!
bought it and using it in my project. there are quite a lot assets in it and they all look awesome, perfect for stylized open world.
the only foliage missing for me is reeds. farming crops would be awesome but maybe deserve an own pack. I'd buy it instantly
Hey Orcane what you building? :)
I congratulate you on your work!! It is simply excellent, and I am trying to create assets of that quality on my own. If I could give you some advice, it would be to take a course on Udemy on how to create this type of assets; you would have a guaranteed student!!! Excellent work!
Man I've been struggling to find a "tutorial" that shows the general process of creating a open world landscape, and was starting to feel discouraged. You will forever have a special place in my heart for making this video. Thank you.
i absolutely love it 🙂👍
Thank you!
Is there any way to get in touch with you? For example, via Discord or email?
Email address & twitter profile are in the about section on channel page, link to discord in the unreal marketplace product pages :)
dsa
this models works with unity too?
Holy S*** an asset maker making a tutorial for their asset pack!?? Bravo AeonShaper. I don't need these assets yet, but I'll wish list them!
Gradiant grass plzz green some yellow, and light green
After watching this and learning about landscaping and workflow. This really gave me Pokemon: Legend Arceus vibes and I love that! Great work, man!
Idk why, but the thumbnail reminded me of genshin impact
This looks really nice! Great textures :3
Thanks, love your environments!
oh man, I love the aesthetic and this tutorial is S tier! Buying it!
Thanks, hope you enjoy it!
This is gorgeous; I love it!
A beautiful presentation! Is the water interactable by chance?
Thanks! There's no water interaction at the moment, but I might be adding some effects for stylized splashes/ripples when the player runs through it - if not in this pack then likely in Vol. 2 which is currently in progress!
So cool 🎉
Thanks!
This is so beautiful, tempts me so hard to change my game concept. Really nice.
Thanks so much, glad you like it!
What you building udoma
@@soma3582 an MMOPG
Awesome! Molto bellissima!
Thank you, glad you like it!
Sé loko, imoral a qualidade, porém não troco desenvolver manualmente por facilidade, mas de qualquer forma é um video que me impressionou
Mas por que não troca? Entendo q as vezes facilidade pode estar atrelado a um "trabalho mal feito" mas não é esse o caso, nesse caso vemos facilidade E qualidade, então pq ter mais trabalho pra entregar o "mesmo nível" de qualidade?
@@KalashDOG Porque sou "programador", dou aulas disso, preciso explicar cada passo de como algo é construído. Pegar algo pronto é vantajoso pra quem não conhece a ferramenta ou pra quem quer somente facilidade, já eu trabalho com isso e preciso ensinar o porque tal funcionalidade existe e como fazê-la, dessa forma Unity > Unreal porém em gráficos e apenas em gráficos a unreal está na frente.
@@trillobit3sIndieGames Se programasse cpp estaria em joelhos para unreal
@@Feoryc sou programador C, C++, C#, dou aulas disso
@@trillobit3sIndieGames
É possível atingir objetivos similares com ambas, Unreal ou é fácil (bp e actors) ou é difícil (code the engine itself), enquanto a Unity é um meio termo e user friendly, mas depende de como serão usadas. As duas são as maiores, e não cabe afirmar uma superioridade intrínseca
iop
vbc