I like the aether beam. Not many people think about healing, but in endless runs, it can be so important. Plus to me, it looks cool when you have all the additional beams, and i like to put at least one ice on it, and like double icing it too, as i am not super bothered about DPS, because the others normally will focus on dps, so i can just run healing, and if you get frost, it's really good for sacrifice and rifts as it helps to stop enemies swamping the circle, and yor DPS, should be able to take them down. But i like other weapons too, and it's one of the reasons i love this game, as you can have completely different playthroughs, by choosing different spells, and you aren't restricted to only one way to play.
I got two challenges for you :) One run with all of you in coop sticking together no matter what, you can pick whatever spells you want and one run with you picking the four weakest spells you have named Thanks for reading and keep up with the fun videos.
latency is an issue for me in games, especially on endless runs, when you have some insane skills, that fill the screen. Also, when you have spells that cover the screen, i tend to get hit a lot more, as you can't see much, as enemies get hidden. I think most of my deaths come from not paying attention though, the amount of times, i run into something, because i am either thinking about spells, or keeping an eye on the health of team mates, or i start thinking about food lol... just a few moments of lost concentration, is normally enough to get in trouble, and i love it :D I would also like to see healing getting a mention in the end of game stats too, as i don't think it gets enough love or respect. i know people like to just see dps, but it's not always about that.
Screen clutter is almost always the causes of my deaths, especially in coop games. As for stats, I agree…I want to see a lot more information. I want to see what relics my teammates took, how damage each of their spells did, and healing…there’s a lot more they can do.
@@OHRyePlays I agree with that. I think you mentioned it in another run you did, that it would be good to see your stats, when choosing what option to pick. Would be nice to see what 10% or 20% would actually do before you choose it. So something simple like "Damage dealt increases from 36% to 46%" instead of just "increase damage by 10%"
With offence defence you can become faster by taking more armour, you have to reduce your move speed to the point that you start moving backward, once you are moving backward reducing your movement speed actually increases it
That’s so hard to manage. And you also have to get to that point of being able to survive the 0 movement speed pasts. I’ve done this in DRGS, but it’s much easier, because it happens all at once when you just take pickled nitra.
You should do a true RNG build... start with whatever weapon.. but choose a slot 1 - 3.. and whether slot you pick to start is the slot you have to select for every upgrade, new weapon, augment, etc... See how that ends up..
th-cam.com/video/_fx3oaO8OZw/w-d-xo.htmlsi=iUunEbQHPnpkI3q5 This one was kinda weird though, cause the left side upgrade is literally always a spell. I’d need to do middle to make it more differential.
I like the aether beam.
Not many people think about healing, but in endless runs, it can be so important.
Plus to me, it looks cool when you have all the additional beams, and i like to put at least one ice on it, and like double icing it too, as i am not super bothered about DPS, because the others normally will focus on dps, so i can just run healing, and if you get frost, it's really good for sacrifice and rifts as it helps to stop enemies swamping the circle, and yor DPS, should be able to take them down.
But i like other weapons too, and it's one of the reasons i love this game, as you can have completely different playthroughs, by choosing different spells, and you aren't restricted to only one way to play.
I got two challenges for you :)
One run with all of you in coop sticking together no matter what, you can pick whatever spells you want
and one run with you picking the four weakest spells you have named
Thanks for reading and keep up with the fun videos.
I think in co-op when you can it would also be advantageous to decide on someone to take the exp bonus perks then just let them take all the magnets.
in these maybe leave it up to the other three, they can decide or keep track of which of them is accumulating xp bonus
latency is an issue for me in games, especially on endless runs, when you have some insane skills, that fill the screen.
Also, when you have spells that cover the screen, i tend to get hit a lot more, as you can't see much, as enemies get hidden.
I think most of my deaths come from not paying attention though, the amount of times, i run into something, because i am either thinking about spells, or keeping an eye on the health of team mates, or i start thinking about food lol... just a few moments of lost concentration, is normally enough to get in trouble, and i love it :D
I would also like to see healing getting a mention in the end of game stats too, as i don't think it gets enough love or respect. i know people like to just see dps, but it's not always about that.
Screen clutter is almost always the causes of my deaths, especially in coop games.
As for stats, I agree…I want to see a lot more information. I want to see what relics my teammates took, how damage each of their spells did, and healing…there’s a lot more they can do.
@@OHRyePlays I agree with that.
I think you mentioned it in another run you did, that it would be good to see your stats, when choosing what option to pick.
Would be nice to see what 10% or 20% would actually do before you choose it.
So something simple like "Damage dealt increases from 36% to 46%" instead of just "increase damage by 10%"
A nice long run would be fun to see how long you guys can go
Some day I’ll set that up.
With offence defence you can become faster by taking more armour, you have to reduce your move speed to the point that you start moving backward, once you are moving backward reducing your movement speed actually increases it
That’s so hard to manage. And you also have to get to that point of being able to survive the 0 movement speed pasts.
I’ve done this in DRGS, but it’s much easier, because it happens all at once when you just take pickled nitra.
I was very slow thank you for having me sorry I died a few times
All good, offense defense can be rough sometimes!
You should do a true RNG build... start with whatever weapon.. but choose a slot 1 - 3.. and whether slot you pick to start is the slot you have to select for every upgrade, new weapon, augment, etc...
See how that ends up..
th-cam.com/video/_fx3oaO8OZw/w-d-xo.htmlsi=iUunEbQHPnpkI3q5
This one was kinda weird though, cause the left side upgrade is literally always a spell. I’d need to do middle to make it more differential.
strongest spell is is the aether beam does 81.23 % of all dps
This needs to come out on the PlayStation lol cuz I can’t afford a computer
Maybe after early access it’ll come to consoles.
Happy to be the first